Marina Wernholm Children’s learning at play in a hybrid reality1463645/... · 2020. 9. 2. ·...

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Linnaeus University Dissertations No 389/2020 Marina Wernholm Children’s learning at play in a hybrid reality linnaeus university press

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  • Linnaeus University DissertationsNo 389/2020

    Marina Wernholm

    Children’s learning at play in a hybrid reality

    linnaeus university press

    Lnu.seisbn: 978-91-89081-81-9 (print), 978-91-89081-82-6 (pdf )

    Children’s learning at play in a hybrid reality

    Marina W

    ernholm

  • Children’s learning at play in a hybrid reality

  • Linnaeus University Dissertations No 389/2020

    CHILDREN ’S LEARNING AT PLAY IN A HYBRID REALITY

    MARINA WERNHOLM

    LINNAEUS UNIVERSITY PRESS

  • Children’s learning at play in a hybrid reality Doctoral Dissertation, Department of Pedagogy and Learning, Linnaeus University, Kalmar, 2020 ISBN: 978-91-89081-81-9 (print), 978-91-89081-82-6 (pdf) Published by: Linnaeus University Press, 351 95 Växjö Printed by: Holmbergs, 2020

  • Abstract Wernholm, Marina (2020). Children’s learning at play in a hybrid reality (Barns lärande i lek i en hybrid verklighet), Linnaeus University Dissertations No 389/2020, ISBN: 978-91-89081-81-9 (print), 978-91-89081-82-6 (pdf). This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school play in digital communities. The focus is on how these communities can be understood as learning practices in a hybrid reality. The thesis includes a summary chapter and four studies, and the aims and research questions are specific for each study. The overarching research question guiding the thesis is the following: How can children’s learning activities in digital communities be understood as play? The theoretical base is Lave and Wenger’s social theory of learning, chosen for its view of learning as always situated, of knowledge as socially mediated, and of learning as a process of participation in communities of practice. A number of methods, such as interviews, video-recorded play sessions and video-stimulated recall are used, all capturing the children’s own voices and activities, contributing to a nuanced understanding of children’s out-of-school play in digital communities. Main findings reveal that familiar characteristics of play take slightly different forms in children’s play in a hybrid reality. Grit emerges as a new characteristic of play. Findings indicate that children through participation in digital play-practices develop both learning and teaching strategies: strategies that appear to have an impact on other contexts when used to, for example, formulate and answer questions, and to imitate or demonstrate an action. The empirical models and conceptual frameworks generated in the thesis can be applied to and guide educational transformations if children and their play-practices are given a prominent role. The main conclusion is the hybrid character of play, resulting in an altered framing, which is perceived differently by children and adults. Another important conclusion is the more nuanced image of the playing child in comparison with previous research. There is an obvious need for schools to consider and acknowledge the whole range of experiences that children have, in order to understand and support their becoming citizens in a digitized society. The question is if society is ready for their skills. Keywords: Digital communities, Grit, Hybrid reality, Multimodality, Participation

  • Acknowledgements I am a huge fan of The Lord of the Rings by J.R.R Tolkien, and remember how I in the Introductory Course sought inspiration from the movies when talking about my doctoral project. A journey that now has reached its end, and the day has come when it is time for me to finally get the Precious: The Lord of the Rings – the Doctoral Ring. However, the mission was not to destroy the ring, but rather the opposite: to achieve it. On my way, I have been extremely fortunate to have met so many amazing people who have supported me in different ways. Therefore, I do not know the exact number of members of this Fellowship of the Ring, but what I do know is that I would like to thank all of you!

    First of all, I would like to express my greatest gratitude to all of you children who wanted to participate in my studies. Unfortunately, I cannot write your names although I know that many of you would have liked to have your real names in my ‘book’. You know who you are! This thesis would not have been possible without all of you contributing with your lived experiences of playing in a hybrid reality. During our meetings I realized how much I have missed talking to children, and how much there is to learn from listening to your rich and interesting stories. I am deeply grateful to all of you for your willingness to share your stories with me and for inviting me to explore your play practices.

    I have been extremely lucky to have had my own Aragorn (Anette) and Legolas (Linda) by my side throughout this long journey. From the bottom of my heart, I would like to thank my brilliant and patient supervisors, Anette Emilson and Linda Reneland-Forsman. Your constant encouragement, critical and thorough reading, and thought-provoking questions have made it possible for me to reach the end of this thesis project. In a perfect mix you have presented me with challenging questions and encouraging guidance to make me do my very best – you have contributed to create a solid ground for me to grow as a scholar: for that I am most grateful. Thanks, Anette, my main supervisor for always being there, supporting me when needed. You have not only allowed me to learn from you: you have also shown me your generosity and wisdom by giving me the freedom to make my own attempts and thereby develop my own stance as a researcher. Thanks also for not letting me get away with easy solutions. Thanks, Linda Reneland-Forsman, my co-supervisor for going above and beyond a supervisor’s call of duty and for giving me guidance in times when I needed it the most. Your passionate and caring supervision has challenged – and continues to challenge – me to do my best. Thank you also for the joint trips and for all the interesting conversations we have had. Anette and Linda, we are indeed a dream team!

  • I would also like to say special thanks to Lena Fritzén, Mats Anderberg, Eva Klope and Staffan Selander for their valuable comments on my manuscript at the planning-, mid- and final seminars. Staffan, I really liked your metaphor of the final seminar, comparing it with biathlon: When you think you are ready you have to take a penalty loop. Many thanks for your insightful and important contribution at the final seminar; it helped me to complete the race and cross the finish line.

    As a PhD student I have gained many new colleagues and met so many amazing people over the years, people I probably would not otherwise have worked with or met. Thank you all for inspiration, suggestions, input, feedback, encouragement, or for just offering smiling eyes and cordial warmth. Not wanting to risk forgetting someone, I do not mention each and every one by name; instead I express a great collective thank you! A special thanks to my colleagues at the Department of Pedagogy and Learning and at the Department of Didactics and Teachers Practice at the Linnaeus University. Another very special thanks go to my own Merry and Pippin, that is Eva Klope and Åsa Tugetam! We have had so many interesting discussions and conversations at Ernesto during our doctoral studies, and also at Lammet & Grisen. I did not expect to meet new friends on this doctoral journey, but I did – and I am forever grateful for your friendship! I would also like to thank my oldest friends Yvonne Petersson and Royne Nilsson for your caring support and for not forgetting me when I was stuck writing at my desk. Thanks, Yvonne, for staying in touch when I went to the US and for reading the Swedish summary contributing with valuable comments from a teacher. Due to corona I will probably keep working from home…

    Let me also say a special thanks to the Linnaeus University for granting me a doctoral scholarship, making it possible to go on an eight-week research visit to the US. A very special thanks goes to Mimi Ito for letting me visit the Connected Learning Lab at the University of California. I really appreciated our

    interesting discussions and being able to attend the Connected Learning Summit 2019, where I presented my doctoral project. Thanks also to Katie Salen-Tekinbas for being inspirational and supportive in our discussions about play. Mimi and Katie, thanks for helping me feel that what I do actually matters from an international perspective as well! My warmest thanks go to Karina Genaro and Giovanna Genaro for making my stay in Irvine such a wonderful time! I miss our Taco Tuesdays, our shopping trips to Costcos, our talks, our nice excursions and our good cries when watching movies. I miss you!

    Last, but always first, my deepest thanks go to my family who have stood by me through everything. My dear parents, Irene and Kjell, without your endless love

  • and support I would not have come this far. To my beloved father Kjell, it breaks my heart that you had to leave us too early. I wish you could have seen my doctoral thesis and participated in my defense. To my beloved children, Felix and Alex, whose digital gaming arouse my curiosity and inspired me to write this thesis – how I love you! Thanks, Felix, for shouting “MAMMAAAA!!!”, reminding me that I am not only a researcher, I am also a mother. Thank you so very much, Alex, for designing that elegant cover in Minecraft as a most illustrative example of what play in a hybrid reality might result in. The person closest to me is of course my husband, Patrik – my love, my security. I am forever grateful for how you always supported me in pursing my own path and for believing in me. Thank you for all your love and for putting up with all my crazy ideas!

    Öland, August, 2020

  • For children like Alice to emerge as experienced subjects in schools, appears to depend on whether and how teachers will take up her beginnings, which in this thesis is understood as Alice’s lived experience of learning at play in digital communities. What appears to be a fruitful way to approach the future of education, is to invite all children to as whole selves,

    .

  • Findings from the Digital Youth Project assert that young adults6 are involved in interest-driven learning and are motivated by a desire to participate in these cultures.

    (cf. Chik, 2014; Marlatt, 2019) how children seek help both from other members within their community and turn to participants in participatory cultures, who are taking on roles as ‘advisers and language teachers’.

  • children participate in a variety of Minecraft worlds that offer very different kinds of gameplay (Dezuanni, 2018; Mavoa et al., 2017).

    activities such as designing and creating new worlds. As a result, gaming literacy is becoming more complex when the ‘textual’ literacy of ‘reading’ (or playing) and of ‘writing’ (or producing) is combined in multimodal forms (Apperley & Beavis, 2013; Kress, 2011). This illustrates how the field of digital gaming overlaps with the diversified field of literacies. No matter how children play, findings reveal that there are multiple competencies at play across a variety of Minecraft contexts. Being good at the game can mean something completely different besides the ‘mining and crafting’ still associated with the game (Dezuanni, 2018; Schneier & Taylor, 2018).

  • the diversified field of literacies (traditional literacies, digital literacies, multimodal literacies)

  • As a result, children

    These findings appear to be relevant also for children producing multimodal representations in social media communities.

  • These learning experiences appear to affect children’s understanding of their own life-worlds.

  • user

    producer desig

    ner

    peripheral position

    central position

  • ••

  • ••••••••••

    ParPaParti

    The world

    The virtual world

    Multimodal participatory literacies

  • Number Paper one 2016/2017 Paper two 2017 Paper three 2018 1 Amelia 12 (Max sister/village)

    41 min Erika 10 (no siblings) city 67 min

    Amelia 13 (older sister) village Group interview 53 min

    2 Max 9 (Amelia’s brother/village) 39 min

    Alice 8 (Ester's sister) city 37 min

    Anna 12 (no siblings) village Group interview 53 min

    3 Henry 12 år (younger brother/village) 76 min

    Ester 11 (Alice’s sister) city 33 min

    Sabina (younger sister) town Group interview 55 min Playsession 43 min + 52 min Stimulated recall 44 min

    4 Jack 9 (Jenny’s brother) town 57 min

    Jack 10 (Jenny’s brother) town 15 min

    Nellie (no siblings) town Group interview 55 min Playsession 52 min Stimulated recall 49 min

    5 Jenny 10 (Jack’s sister) town 70 min

    Jenny 11(Jack’s sister) town 58 min

    Stina (older sister) town Group interview 55 min Playsession 52 min Stimulated recall 40 min 6 Tom 8 (no siblings) town

    37 min Linda 11 (older sister) city 42 min

    7 John 9 (older brother) town 59 min

    Nina 9 (Lisa’s sister) village 56 min

    8 Måns 11 (younger brother) village 59 m n

    Lisa 6 (Nina’ sister village 24 min

    9 Anna 8 (no siblings) village 62 min

  • •••

  • Discourses in place/at the time of action:

    foreground/background

    His

    toric

    al b

    odie

    s/in

    divi

    dual

    so

    cial

    act

    ors:

    frien

    ds, p

    eers

    , m

    aste

    rs, a

    udie

    nce

    Interac

    tion ord

    er/the

    social

    groupi

    ngs: co

    mmuni

    ties/

    partici

    patory

    cultur

    es

    Social action

  • []

  • Learning trajectory of representing self

    Participation as presence Reification of self Reflection on self as reified

    Studying the shared repertoire

    Putting the shared repertoire into play

    Reflecting experience leading to change

    Data Data Data

    Learning trajectory of representing self

    Participation as presence Reification of self Reflection on self as reified

    Studying the shared repertoire

    Putting the shared repertoire into play

    Reflecting experience leading to change

    Data Data Data

    Learning trajectory of representing self

    Participation as presence Reification of self Reflection on self as reified

    Studying the shared repertoire

    Putting the shared repertoire into play

    Reflecting experience leading to change

    Data Data Data

  • characteristics appear to be of significance when designing for learning in schools.

  • more children than ever before choose to not attend school for different reasons

    . One of these reasons could be that schools fail to acknowledge children’s learning trajectories and put these into play, which eventually in the worst-case scenario might lead to that children choosing to drop out.

  • •••

  • ParPaParti

    The world

    The virtual world

    Multimodal participatory literacies

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    erie

    nces

    Theo

    risin

    g co

    nnec

    ted

    play

    from

    pos

    t hu

    man

    ist p

    ersp

    ectiv

    es

    Mar

    sh, J

    . (20

    17).

    The

    Inte

    rnet

    of T

    oys:

    A P

    osth

    uman

    and

    M

    ultim

    odal

    Ana

    lysi

    s of C

    onne

    cted

    Pla

    y. T

    each

    er C

    olle

    ge

    Reco

    rd, 1

    19, 1

    -32.

    pl

    ayin

    g ou

    t ble

    nded

    act

    iviti

    es, b

    oth

    simul

    ated

    and

    re

    al, c

    onne

    ctin

    g ch

    ildre

    n’s e

    xper

    ienc

    es, p

    artic

    ipat

    ing

    in p

    rete

    nd p

    lay

    ‘The

    reth

    oric

    s of p

    lay’

    (S

    utto

    n-Sm

    ith)

    Lew

    is, P

    . J. (

    2017

    ). Th

    e er

    osio

    n of

    pla

    y. In

    tern

    atio

    nal

    Jour

    nal o

    f Pla

    y, 6

    (1),

    10-2

    3.

    doi:1

    0.10

    80/2

    1594

    937.

    2017

    .128

    8391

    C

    hild

    ren’

    s di

    gita

    l pla

    y pr

    actic

    es

    gain

    ing

    soci

    al e

    xper

    ienc

    es, c

    onne

    ctin

    g ch

    ildre

    n’s

    expe

    rienc

    es, u

    sing

    digi

    tal t

    echn

    olog

    ies a

    s a m

    eans

    , di

    spla

    ying

    ach

    ieve

    men

    t and

    stat

    us, d

    emon

    strat

    ing

    skill

    s, le

    arni

    ng v

    alue

    s, to

    be

    hone

    st an

    d fa

    ir, e

    nact

    ing

    unm

    oral

    beh

    avio

    rs, h

    elpi

    ng o

    ther

    s

    Bron

    fenb

    renn

    er’s

    ec

    olog

    ical

    syste

    m

    theo

    ry

    Arn

    ott,

    L. (2

    016)

    . An

    ecol

    ogic

    al e

    xplo

    ratio

    n of

    you

    ng

    child

    ren’

    s dig

    ital p

    lay:

    fram

    ing

    child

    ren’

    s soc

    ial e

    xper

    ienc

    es

    with

    tech

    nolo

    gies

    in e

    arly

    chi

    ldho

    od. E

    arly

    Yea

    rs, 3

    6(3)

    .

    ex

    plor

    ing

    and

    navi

    gatin

    g vi

    rtual

    spac

    es fo

    r pla

    y,

    enga

    ging

    with

    mul

    tiple

    site

    s of e

    ngag

    emen

    t, en

    gagi

    ng in

    con

    tem

    pora

    ry c

    omm

    unic

    atio

    n (p

    artic

    ipat

    ory

    liter

    acie

    s), t

    akin

    g up

    iden

    titie

    s, ta

    king

    up

    ent

    repr

    eneu

    rial d

    ispos

    ition

    s and

    skill

    s, be

    com

    ing

    You

    Tube

    rs, p

    layi

    ng o

    ut b

    lend

    ed a

    ctiv

    ities

    , bot

    h si

    mul

    ated

    and

    real

    Med

    iate

    d di

    scou

    rse

    theo

    ry

    Woh

    lwen

    d, K

    . E. (

    2017

    ). M

    onste

    r Hig

    h as

    a v

    irtua

    l do

    llhou

    se: T

    rack

    ing

    play

    pra

    ctic

    es a

    cros

    s con

    verg

    ing

    trans

    med

    ia a

    nd so

    cial

    med

    ia. T

    each

    er C

    olle

    ge R

    ecor

    d,

    119(

    11).

    us

    ing

    digi

    tal t

    echn

    olog

    ies a

    s a m

    eans

    , und

    erta

    king

    di

    gita

    l mak

    ing,

    par

    ticip

    atin

    g in

    pre

    tend

    pla

    y,

    dem

    onst

    ratin

    g sk

    ills,

    read

    ing

    is a

    mea

    ning

    -mak

    ing

    activ

    ity, c

    onstr

    uctin

    g fu

    nds o

    f kno

    wle

    dge,

    dep

    artin

    g fro

    m fa

    mili

    ar st

    oryl

    ines

    whe

    n cr

    eatin

    g ne

    w

    stor

    ylin

    es, c

    omm

    unic

    atin

    g th

    roug

    h bo

    th d

    igita

    l and

    no

    n-di

    gita

    l exp

    erie

    nces

    , gai

    ning

    new

    exp

    erie

    nces

    an

    d im

    prov

    e sk

    ills,

    unde

    rsta

    ndin

    g w

    ith in

    crea

    sing

    com

    plex

    ity

    Theo

    retic

    al fr

    amew

    ork:

    pl

    ay, p

    eer c

    ultu

    res a

    nd

    popu

    lar m

    edia

    Woh

    lwen

    d, K

    . E. (

    2017

    ). W

    ho g

    ets t

    o pl

    ay?

    Acc

    ess,

    popu

    lar

    med

    ia a

    nd p

    artic

    ipat

    ory

    liter

    acie

    s Ear

    ly Y

    ears

    , 37(

    1), 6

    2–76

    .

  • Chi

    ldre

    n’s

    digi

    tal g

    ame

    play

    mak

    ing

    mea

    ning

    of t

    he w

    orld

    , usi

    ng d

    igita

    l gam

    es a

    s a

    mea

    ns o

    f par

    ticip

    atin

    g in

    mod

    ern

    spac

    es –

    ne

    gotia

    ting

    with

    pub

    lic re

    latio

    ns a

    nd c

    onstr

    aint

    s, cr

    eatin

    g pl

    ayfu

    l exp

    erie

    nces

    with

    in p

    ublic

    spac

    es,

    mak

    ing

    mea

    ning

    acr

    oss n

    umer

    ous d

    imen

    sions

    Criti

    cal t

    heor

    ies

    Jung

    Huh

    , Y. (

    2017

    ). R

    ethi

    nkin

    g yo

    ung

    child

    ren’

    s dig

    ital

    gam

    e pl

    ay o

    utsid

    e of

    the

    hom

    e as

    a m

    eans

    of c

    opin

    g w

    ith

    mod

    ern

    life.

    Ear

    ly C

    hild

    Dev

    elop

    men

    t and

    Car

    e, 1

    87(5

    -6),

    1042

    -105

    4. d

    oi:1

    0108

    0/03

    0044

    30.2

    016.

    1237

    512

    m

    akin

    g m

    eani

    ng o

    f the

    wor

    ld, u

    sing

    dig

    ital g

    ames

    as

    a m

    eans

    of p

    artic

    ipat

    ing

    in m

    oder

    n sp

    aces

    nego

    tiatin

    g w

    ith p

    ublic

    rela

    tions

    and

    con

    strai

    nts,

    gain

    ing

    soci

    al e

    xper

    ienc

    es, d

    evel

    opin

    g di

    gita

    l med

    ia

    liter

    acie

    s, en

    hanc

    ing

    lang

    uage

    skill

    s, en

    gagi

    ng in

    the

    crea

    tion

    and

    nego

    tiatio

    n of

    rule

    s, an

    d ab

    idin

    g th

    ese,

    pa

    rtici

    patin

    g in

    pre

    tend

    pla

    y,

    Soci

    ocul

    tura

    l un

    ders

    tand

    ing

    of v

    ideo

    ga

    min

    g an

    d le

    arni

    ng.

    Gee

    , E.,

    Siya

    hhan

    , S.,

    & M

    onta

    na C

    irell,

    A. (

    2017

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    ideo

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    min

    g as

    dig

    ital m

    edia

    , pla

    y, a

    nd fa

    mily

    rout

    ine:

    im

    plic

    atio

    ns fo

    r und

    ersta

    ndin

    g vi

    deo

    gam

    ing

    and

    lear

    ning

    in

    fam

    ily c

    onte

    xts.

    Lear

    ning

    , Med

    ia a

    nd T

    echn

    olog

    y, 4

    2(4)

    , 46

    8-48

    2.

    pl

    ayin

    g ou

    t ble

    nded

    act

    iviti

    es, b

    oth

    simul

    ated

    and

    re

    al, t

    he ‘r

    eal w

    orld

    ’ and

    the

    ‘virt

    ual w

    orld

    ’ are

    not

    al

    tern

    ativ

    es, b

    ut ra

    ther

    are

    enm

    eshe

    d an

    d se

    amle

    ss,

    expl

    orin

    g an

    d na

    viga

    ting

    virtu

    al sp

    aces

    for p

    lay,

    en

    actin

    g un

    mor

    al b

    ehav

    iors

    , usi

    ng d

    igita

    l gam

    es a

    s to

    ys to

    pla

    y w

    ith a

    nd c

    reat

    ing

    new

    form

    s of p

    lay

    Hui

    zing

    as ‘m

    agic

    ci

    rcle

    ’, Ca

    illoi

    s’

    char

    acte

    ristic

    s of p

    lay

    (pai

    dea

    and

    ludu

    s),

    Sutto

    n-Sm

    ith’s

    di

    scou

    rse

    of p

    lay

    Jung

    Huh

    , Y. (

    2017

    ). U

    ncov

    erin

    g yo

    ung

    child

    ren’

    s tra

    nsfo

    rmat

    ive

    digi

    tal g

    ame

    play

    thro

    ugh

    the

    expl

    orat

    ion

    of

    thre

    e-ye

    ar-o

    ld c

    hild

    ren’

    s cas

    es. C

    onte

    mpo

    rary

    Issu

    es in

    Ea

    rly C

    hild

    hood

    , 18(

    2), 1

    79-1

    95.

    en

    gagi

    ng w

    ith m

    ultip

    le si

    tes o

    f eng

    agem

    ent,

    ente

    ring

    and

    parti

    cipa

    ting

    in m

    ultip

    le st

    oryl

    ines

    , con

    tribu

    ting

    to th

    e em

    ergi

    ng st

    ory

    in m

    any

    diffe

    rent

    way

    s, dr

    awin

    g on

    dom

    ain-

    spec

    ific

    know

    ledg

    e, ro

    le-

    play

    ing,

    cus

    tom

    izin

    g av

    atar

    s, de

    mon

    strat

    ing

    skill

    s, en

    actin

    g un

    mor

    al b

    ehav

    iors

    , im

    agin

    ing

    Mea

    ning

    -mak

    ing

    Mer

    tala

    , P.,

    & M

    erilä

    inen

    , M. (

    2019

    ). Th

    e be

    st g

    ame

    in th

    e w

    orld

    : Exp

    lorin

    g yo

    ung

    child

    ren’

    s dig

    ital g

    ame-

    rela

    ted

    mea

    ning

    -mak

    ing

    via

    desig

    n ac

    tivity

    .

    m

    akin

    g m

    eani

    ng o

    f the

    wor

    ld, p

    artic

    ipat

    ing

    in

    parti

    cipa

    tory

    cul

    ture

    s, un

    iting

    chi

    ldre

    n fro

    m d

    iffer

    ent

    corn

    ers o

    f the

    glo

    be, e

    xper

    ienc

    ing

    a st

    reng

    th

    orie

    ntat

    ion

    to d

    iver

    sitie

    s, us

    ing

    mul

    tilite

    raci

    es,

    enac

    ting

    parti

    cipa

    tory

    iden

    titie

    s, di

    spla

    ying

    ac

    hiev

    emen

    t and

    stat

    us, c

    o-co

    nstru

    ctin

    g kn

    owle

    dge

    Com

    mun

    ity o

    f pra

    ctic

    e W

    enge

    r M

    arla

    tt, R

    . (20

    19).

    Cap

    italiz

    ing

    on th

    e C

    raze

    of F

    ortn

    ite:

    Tow

    ard

    a C

    once

    ptua

    l Fra

    mew

    ork

    for U

    nder

    stand

    ing

    How

    G

    amer

    s Con

    struc

    t Com

    mun

    ities

    of P

    ract

    ice.

    Jou

    rnal

    of

    Educ

    atio

    n, 1

    -9. d

    oi:1

    0.11

    77/0

    0220

    5741

    9864

    531

    Chi

    ldre

    n’s

    digi

    tal m

    akin

    g us

    ing

    digi

    tal t

    echn

    olog

    ies a

    s a m

    eans

    , ena

    ctin

    g pa

    rtici

    pato

    ry id

    entit

    ies,

    unde

    rtaki

    ng d

    igita

    l mak

    ing,

    be

    ing

    a de

    signe

    r, ha

    ving

    an

    audi

    ence

    in m

    ind,

    co-

    cons

    truct

    ing

    know

    ledg

    e

    Rose

    ’s (2

    007)

    visu

    al

    mat

    eria

    l con

    cept

    ual

    fram

    ewor

    k

    Eckh

    off,

    A. (

    2017

    ). Im

    ages

    of P

    lay

    Expe

    rienc

    es T

    hrou

    gh a

    Ch

    ild’s

    Len

    s: A

    n Ex

    plor

    atio

    n of

    Pla

    y an

    d D

    igita

    l Med

    ia w

    ith

    You

    ng C

    hild

    ren.

    Inte

    rnat

    iona

    l Jou

    rnal

    of E

    arly

    Chi

    ldho

    od,

    49, 1

    13-1

    29.

    em

    ploy

    ing

    new

    thin

    king

    , pro

    mot

    ing

    self-

    regu

    latio

    n an

    d ot

    her-r

    egul

    atio

    n, e

    nter

    ing

    and

    parti

    cipa

    ting

    in

    mul

    tiple

    stor

    ylin

    es, u

    sing

    digi

    tal t

    echn

    olog

    ies a

    s a

    mea

    ns, d

    emon

    strat

    ing

    skill

    s, he

    lpin

    g ot

    hers

    , pa

    rtici

    patin

    g in

    pre

    tend

    pla

    y

    A c

    ultu

    ral h

    istor

    ical

    co

    ncep

    tion

    of p

    lay,

    V

    ygot

    sky

    Flee

    r, M

    . (20

    18).

    Dig

    ital a

    nim

    atio

    n: N

    ew c

    ondi

    tions

    for

    child

    ren’

    s dev

    elop

    men

    t in

    play

    -bas

    ed se

    tting

    . Bri

    tish

    Jour

    nal

    of E

    duca

    tiona

    l Tec

    hnol

    ogy,

    49(

    5)

  • ha

    ving

    a c

    ompu

    ter,

    havi

    ng a

    n av

    aila

    ble

    Inte

    rnet

    co

    nnec

    tion,

    follo

    win

    g ru

    les,

    parti

    cipa

    ting

    in

    cons

    truct

    ion-

    rela

    ted

    play

    Gam

    e ba

    sed

    lear

    ning

    Ta

    tli, Z

    . (20

    18).

    Trad

    ition

    al a

    nd D

    igita

    l Gam

    e Pr

    efer

    ence

    s of

    Child

    ren:

    A C

    HA

    ID A

    naly

    sis o

    n M

    iddl

    e Sc

    hool

    Stu

    dent

    s. Co

    ntem

    pora

    ry E

    duca

    tiona

    l Tec

    hnol

    ogy,

    9(1

    ), 90

    -110

    .

    parti

    cipa

    ting

    in e

    xplo

    ratio

    n- re

    late

    d pl

    ay, u

    sing

    digi

    tal t

    echn

    olog

    ies a

    s a m

    eans

    , dev

    elop

    ing

    digi

    tal

    med

    ia li

    tera

    cies

    , disp

    layi

    ng a

    chie

    vem

    ent a

    nd st

    atus

    , un

    derta

    king

    dig

    ital m

    akin

    g, b

    eing

    a d

    esig

    ner,

    custo

    miz

    ing

    avat

    ars,

    havi

    ng a

    n au

    dien

    ce in

    min

    d

    Soci

    omat

    eria

    l and

    pe

    rform

    ativ

    e lit

    erac

    y th

    eorie

    s

    Dez

    uann

    i, M

    . (20

    18).

    Min

    ecra

    ft an

    d ch

    ildre

    n’s d

    igita

    l m

    akin

    g: im

    plic

    atio

    ns fo

    r med

    ia li

    tera

    cy e

    duca

    tion.

    Lea

    rnin

    g,

    Med

    ia a

    nd T

    echn

    olog

    y.

    Chi

    ldre

    n de

    velo

    ping

    lit

    erac

    ies

    thro

    ugh

    play

    disa

    gree

    ing

    and

    nego

    tiatin

    g, c

    ontri

    butin

    g to

    the

    emer

    ging

    stor

    y in

    man

    y di

    ffere

    nt w

    ays

    Pl

    ay a

    s lite

    racy

    W

    ohlw

    end,

    K. E

    . (20

    15).

    One

    scre

    en, m

    any

    finge

    rs: Y

    oung

    ch

    ildre

    n’s c

    olla

    bora

    tive

    liter

    acy

    play

    with

    dig

    ital p

    uppe

    try

    apps

    and

    touc

    hscr

    een

    tech

    nolo

    gies

    . Dig

    ital m

    edia

    and

    lit

    erac

    ies s

    peci

    al is

    sue.

    The

    ory

    Into

    Pra

    ctic

    e, 5

    4, 1

    54-1

    62.

    un

    derta

    king

    dig

    ital m

    akin

    g, b

    eing

    a d

    esig

    ner,

    colla

    bora

    ting

    and

    shar

    ing,

    par

    ticip

    atin

    g in

    m

    ultim

    odal

    com

    mun

    icat

    ion

    and

    repr

    esen

    tatio

    n,

    bein

    g cr

    eativ

    e, e

    xpre

    ssin

    g th

    emse

    lves

    , usin

    g di

    gita

    l te

    chno

    logi

    es a

    s a m

    eans

    ,

    An

    ideo

    logi

    cal

    appr

    oach

    to li

    tera

    cy

    (Stre

    et,1

    984)

    Row

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    Woh

    lwen

    d, K

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    2016

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    ee P

    lay

    or T

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    Sp

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    appi

    ng P

    artic

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    ory

    Lite

    raci

    es in

    App

    s. Th

    e Re

    adin

    g Te

    ache

    r, 70

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    re

    adin

    g an

    d w

    ritin

    g bo

    th d

    igita

    l and

    non

    -dig

    ital

    text

    s, co

    mm

    unic

    atin

    g th

    roug

    h bo

    th d

    igita

    l and

    non

    -di

    gita

    l exp

    erie

    nces

    , dev

    elop

    ing

    digi

    tal m

    edia

    lit

    erac

    ies

    A so

    cioc

    ultu

    ral

    pers

    pect

    ive

    Neu

    man

    n, M

    . M.,

    Fing

    er, &

    Neu

    man

    n, D

    . L. (

    2017

    ). A

    Co

    ncep

    tual

    Fra

    mew

    ork

    for E

    mer

    gent

    Dig

    ital L

    itera

    cy. E

    arly

    Ch

    ildho

    od E

    duca

    tion

    Jour

    nal,

    45, 4

    71-4

    79.

    dr

    awin

    g on

    thei

    r sch

    emat

    ic u

    nder

    stan

    ding

    s of

    narra

    tives

    , dra

    win

    g on

    dom

    ain-

    spec

    ific

    know

    ledg

    e,

    mak

    ing

    mea

    ning

    acr

    oss n

    umer

    ous d

    imen

    sions

    ,

    A so

    cioc

    ultu

    ral

    appr

    oach

    M

    aine

    , F. (

    2017

    ). Th

    e bo

    ther

    som

    e cr

    ow p

    eopl

    e an

    d th

    e sil

    ent

    prin

    cess

    : exl

    oprin

    g th

    e or

    ient

    atio

    ns o

    f chi

    ldre

    n as

    they

    pla

    y a

    digi

    tal n

    arra

    tive

    gam

    e.

    ex

    perie

    ncin

    g a

    stren

    gth

    orie

    ntat

    ion

    to d

    iver

    sitie

    s, re

    adin

    g an

    d pr

    oduc

    ing

    actio

    ns te

    xts,

    deve

    lopi

    ng

    parti

    cipa

    tory

    lite

    raci

    es

    A st

    reng

    th o

    rient

    atio

    n W

    ohlw

    end,

    K. E

    . (20

    18).

    Play

    ing

    to O

    ur S

    treng

    ths:

    Find

    ing

    Inno

    vatio

    n in

    Chi

    ldre

    n’s a

    nd T

    each

    er’s

    Imag

    inat

    ive

    Expe

    rtise

    . Lan

    guag

    e Ar

    ts, 9

    5(3)

    . C

    hild

    ren

    cons

    titut

    ing

    iden

    titie

    s in

    play

    expe

    rimen

    ting

    with

    rela

    tions

    hips

    and

    exp

    lorin

    g at

    tach

    men

    t pro

    cess

    es, p

    erfo

    rmin

    g as

    or b

    ecom

    ing

    the

    avat

    ar?,

    taki

    ng u

    p id

    entit

    ies,

    enac

    ting

    parti

    cipa

    tory

    id

    entit

    ies

    The

    atta

    chm

    ent

    beha

    vior

    al sy

    stem

    (B

    owlb

    y)

    Coul

    son,

    M.,

    Osk

    is, A

    ., &

    Gou

    ld, R

    . L. (

    2017

    ). A

    void

    ance

    of

    the

    real

    and

    anx

    iety

    abo

    ut th

    e un

    real

    : Atta

    chm

    ent s

    tyle

    an

    d vi

    deo-

    gam

    ing.

    Con

    tem

    pora

    ry Is

    sues

    in E

    arly

    Chi

    ldho

    od,

    18(2

    ), 24

    0-24

    9.

    co

    mm

    unic

    atin

    g th

    roug

    h bo

    th d

    igita

    l and

    non

    -dig

    ital

    expe

    rienc

    es, b

    eing

    cre

    ativ

    e, im

    agin

    ing,

    dev

    elop

    ing

    and

    appl

    ying

    affe

    ctiv

    e re

    latio

    nshi

    ps in

    ‘oth

    er’

    wor

    lds,

    criti

    cal t

    hink

    ing

    skill

    s

    The

    laye

    red

    liter

    acie

    s fra

    mew

    ork

    Scha

    mro

    th A

    bram

    s, S.

    (201

    6). E

    mot

    iona

    lly C

    rafte

    d Ex

    perie

    nces

    : Lay

    erin

    g Li

    tera

    tcie

    s in

    Min

    ecra

    ft. T

    he R

    eadi

    ng

    Teac

    her,

    70(4

    ), 50

    1-50

    6.

    pa

    rtici

    patin

    g in

    pre

    tend

    pla

    y, c

    rafti

    ng fu

    nds o

    f id

    entit

    y, e

    nter

    ing

    and

    parti

    cipa

    ting

    in m

    ultip

    le

    A fu

    nds o

    f ide

    ntity

    ap

    proa

    ch

    Mill

    er M

    arsh

    , M.,

    & Z

    hula

    man

    ova,

    I. (2

    017)

    . Fol

    low

    the

    lead

    er: a

    ttend

    ing

    the

    curri

    culu

    m m

    akin

    g po

    tent

    ial o

    f

  • stor

    ylin

    es, d

    epar

    ting

    from

    fam

    iliar

    stor

    ylin

    es, w

    hen

    crea

    ting

    new

    stor

    ylin

    es

    pres

    choo

    lers

    . Ear

    ly C

    hild

    Dev

    elop

    men

    t and

    Car

    e, 1

    87(5

    -6),

    1004

    -101

    4.

    pa

    rtici

    patin

    g in

    par

    ticip

    ator

    y cu

    lture

    s, co

    llabo

    ratin

    g an

    d sh

    arin

    g, p

    uttin

    g re

    flect

    ive

    skill

    s int

    o pl

    ay,

    draw

    ing

    on d

    omai

    n-sp

    ecifi

    c kn

    owle

    dge,

    usin

    g di

    gita

    l te

    chno

    logi

    es a

    s a m

    eans

    , rea

    ding

    and

    writ

    ing

    both

    di

    gita

    l and

    non

    -dig

    ital t

    exts,

    cho

    osin

    g vi

    sual

    mod

    es

    for r

    epre

    sent

    atio

    ns c

    ultiv

    ates

    a se

    nse

    of a

    genc

    y,

    com

    mun

    icat

    ing

    to th

    eir a

    udie

    nces

    , disp

    layi

    ng

    achi

    evem

    ent a

    nd st

    atus

    , und

    erta

    king

    dig

    ital m

    akin

    g,

    bein

    g a

    desig

    ner,

    bein

    g cr

    eativ

    e, se

    ekin

    g to

    be

    ackn

    owle

    dged

    by

    othe

    rs, e

    xpre

    ssin

    g th

    emse

    lves

    , en

    actin

    g m

    oral

    beh

    avio

    rs

    The

    theo

    retic

    al

    foun

    datio

    n in

    form

    ing

    the

    study

    is

    Wen

    ger's

    theo

    ry o

    n le

    arni

    ng a

    s soc

    ial

    parti

    cipa

    tion.

    Aut

    hor.

    (201

    9).

    Chi

    ldre

    n’s

    pers

    pect

    ive

    of

    play

    usin

    g di

    gita

    l tec

    hnol

    ogie

    s as a

    mea

    ns, u

    nder

    taki

    ng

    digi

    tal m

    akin

    g, p

    artic

    ipat

    ing

    in p

    rete

    nd p

    lay

    Child

    ren’

    s per

    spec

    tive

    of p

    lay

    Izum

    i-Tay

    lor,

    S., R

    o, Y

    ., H

    an, J

    ., &

    Ito,

    Y. (

    2017

    ). Ja

    pane

    se

    and

    Kor

    ean

    Kin

    derg

    artn

    ers’

    Per

    spec

    tives

    of P

    lay

    Usin

    g Ph

    otos

    . Int

    erna

    tiona

    l Jou

    rnal

    of E

    duca

    tiona

    l Psy

    chol

    ogy,

    6(

    1), 4

    5-66

    .

    lear

    ning

    to u

    se te

    chno

    logi

    es (t

    ools

    that

    chi

    ldre

    n le

    arn

    to m

    aste

    r), re

    adin

    g an

    d w

    ritin

    g bo

    th d

    igita

    l and

    non

    -di

    gita

    l tex

    ts

    A c

    ultu

    ral-h

    istor

    ical

    pe

    rspe

    ctiv

    e of

    mot

    ive

    and

    play

    Sula

    yman

    i, O

    ., Fl

    eer,

    M.,

    & C

    hapm

    an, D

    . (20

    18).

    Und

    ersta

    ndin

    g ch

    ildre

    n’s m

    otiv

    es w

    hen

    usin

    g iP

    ads i

    n Sa

    udi

    clas

    sroo

    ms:

    is it

    for p

    lay

    or fo

    r lea

    rnin

    g? In

    tern

    atio

    nal

    Jour

    nal o

    f Ear

    ly Y

    ears

    Edu

    catio

    n, 2

    6(4)

    parti

    cipa

    ting

    in p

    artic

    ipat

    ory

    cultu

    res,

    colla

    bora

    ting

    and

    shar

    ing,

    disa

    gree

    ing

    and

    nego

    tiatin

    g, d

    arin

    g to

    ta

    ke ri

    sks (

    trial

    & e

    rror)

    , dra

    win

    g on

    dom

    ain-

    spec

    ific

    know

    ledg

    e, le

    arni

    ng to

    use

    tech

    nolo

    gies

    (too

    ls th

    at

    child

    ren

    lear

    n to

    mas

    ter),

    ena

    ctin

    g pa

    rtici

    pato

    ry

    iden

    titie

    s, un

    derta

    king

    dig

    ital m

    akin

    g, d

    ispla

    ying

    ac

    hiev

    emen

    t and

    stat

    us, d

    emon

    strat

    ing

    skill

    s, en

    actin

    g m

    oral

    beh

    avio

    rs, h

    elpi

    ng o

    ther

    s, al

    low

    ing

    chea

    ting

    Lave

    and

    Wen

    ger’s

    th

    eory

    abo

    ut

    com

    mun

    ities

    of

    prac

    tice,

    and

    thei

    r no

    tion

    of le

    gitim

    ate

    perip

    hera

    l par

    ticip

    atio

    n

    Aut

    hor.

    (201

    8).

    Chi

    ldre

    n le

    arni

    ng

    thro

    ugh

    play

    Tryi

    ng d

    iffer

    ent s

    ocia

    l rol

    es, t

    akin

    g up

    iden

    titie

    s, le

    arni

    ng v

    alue

    s suc

    h as

    hon

    esty

    and

    fairn

    ess,

    enac

    ting

    mor

    al b

    ehav

    iors

    , im

    agin

    ing,

    lear

    ning

    thin

    gs

    they

    can

    not d

    o in

    real

    life

    , hel

    ping

    oth

    ers,

    enga

    ging

    in

    the

    crea

    tion

    and

    nego

    tiatio

    n of

    rule

    s, an

    d ab

    idin

    g th

    ese

    Play

    s and

    toys

    mak

    e a

    sign

    ifica

    nt c

    ontri

    butio

    n to

    the

    valu

    e an

    d m

    oral

    s ed

    ucat

    ion

    Önd

    er, M

    . (20

    18).

    Cont

    ribut

    ion

    of P

    lays

    and

    Toy

    s to

    Child

    ren’

    s Val

    ue E

    duca

    tion.

    Asia

    n Jo

    urna

    l of E

    duca

    tion

    and

    Trai

    ning

    , 4(2

    ), 14

    6-14

    9.

    doi:1

    0.20

    448/

    jour

    nal.5

    22.2

    018.

    42.1

    46.1

    49

    cr

    eativ

    ely

    utili

    zing

    reso

    urce

    s aro

    und

    them

    , gai

    ning

    so

    cial

    exp

    erie

    nces

    , dar

    ing

    to ta

    ke ri

    sks (

    trial

    &

    erro

    r), re

    adin

    g an

    d w

    ritin

    g bo

    th d

    igita

    l and

    non

    -

    Conc

    eptu

    al fr

    amew

    ork:

    pl

    ay-b

    ased

    lear

    ning

    H

    oney

    ford

    , M. A

    ., &

    Boy

    d, K

    . (20

    15).

    Lear

    ning

    Thr

    ough

    Pl

    ay. J

    ourn

    al o

    f Ado

    lesc

    ent &

    Adu

    lt Li

    tera

    cy, 5

    9(1)

    , 63-

    73.

  • digi

    tal t

    exts,

    cho

    osin

    g vi

    sual

    mod

    es fo

    r re

    pres

    enta

    tions

    cul

    tivat

    es a

    sens

    e of

    age

    ncy,

    co

    mm

    unic

    atin

    g to

    thei

    r aud

    ienc

    es

    da

    ring

    to ta

    ke ri

    sks (

    trial

    & e

    rror)

    , dev

    elop

    ing

    digi

    tal

    med

    ia li

    tera

    cies

    , di

    spla

    ying

    ach

    ieve

    men

    t and

    stat

    us,

    unde

    rtaki

    ng d

    igita

    l mak

    ing,

    bei

    ng a

    des

    igne

    r, de

    mon

    stra

    ting

    skill

    s, ha

    ving

    an

    audi

    ence

    in m

    ind,

    be

    ing

    crea

    tive,

    seek

    ing

    to b

    e ac

    know

    ledg

    ed b

    y ot

    hers

    , exp

    ress

    ing

    them

    selv

    es, w

    illin

    g to

    lear

    n fro

    m

    othe

    rs, h

    elpi

    ng o

    ther

    s, al

    low

    ing

    chea

    ting,

    resp

    ect f

    or

    othe

    r’s a

    chie

    vem

    ents

    and

    poss

    essio

    ns, l

    earn

    ing

    mot

    ivat

    ion,

    lear

    ning

    from

    mul

    timed

    ia m

    edia

    ted

    instr

    uctio

    nal m

    ater

    ial

    Pe

    i Hw

    a, S

    . (20

    18).

    Peda

    gogi

    cal C

    hang

    e in

    Mat

    hem

    atic

    s Le

    arni

    ng: H

    arne

    ssin

    g th

    e Po

    wer

    of D

    igita

    l Gam

    e Ba

    sed

    Lear

    ning

    . Edu

    catio

    nal T

    echn

    olog

    y &

    Soc

    iety

    , 21(

    4), 2

    59-

    276.

    pa

    rtici

    patin

    g in

    exp

    lora

    tion-

    rela

    ted

    play

    , pa

    rtici

    patin

    g in

    pra

    ctic

    e-ta

    sk re

    late

    d pl

    ay,

    parti

    cipa

    ting

    in c

    onstr

    uctio

    n- re

    late

    d pl

    ay,

    parti

    cipa

    ting

    in p

    rete

    nd p

    lay

    A c

    onstr

    uctiv

    ist

    grou

    nded

    theo

    ry

    appr

    oach

    Law

    renc

    e, S

    . M. (

    2018

    ). Pr

    esch

    ool C

    hild

    ren

    and

    iPad

    s:

    Obs

    erva

    tions

    of S

    ocia

    l Int

    erac

    tions

    Dur

    ing

    Dig

    ital P

    lay.

    Ea

    rly E

    duca

    tion

    and

    Dev

    elop

    men

    t, 29

    (2),

    m

    akin

    g m

    eani

    ng o

    f the

    wor

    ld, p

    artic

    ipat

    ing

    in p

    eer

    cultu

    res,

    colla

    bora

    ting

    and

    shar

    ing,

    cre

    ativ

    ely

    utili

    zing

    reso

    urce

    s aro

    und

    them

    , disa

    gree

    ing

    and

    nego

    tiatin

    g, p

    layi

    ng o

    ut b

    lend

    ed a

    ctiv

    ities

    (bot

    h si

    mul

    ated

    and

    real

    ), pa

    rtici

    patin

    g in

    con

    nect

    ed p

    lay,

    ga

    inin

    g ne

    w e

    xper

    ienc

    es a

    nd im

    prov

    e sk

    ills,

    unde

    rsta

    ndin

    g w

    ith in

    crea

    sing

    com

    plex

    ity, d

    raw

    ing

    on d

    omai

    n-sp

    ecifi

    c kn

    owle

    dge,

    dar

    ing

    to ta

    ke ri

    sks

    (tria

    l & e

    rror),

    com

    mun

    icat

    ing

    thro

    ugh

    both

    dig

    ital

    and

    non-

    digi

    tal e

    xper

    ienc

    es, e

    nact

    ing

    parti

    cipa

    tory

    id

    entit

    ies,

    disp

    layi

    ng a

    chie

    vem

    ent a

    nd st

    atus

    , un

    derta

    king

    dig

    ital m

    akin

    g, d

    emon

    strat

    ing

    skill

    s, w

    illin

    g to

    lear

    n fro

    m o

    ther

    s, pa

    rtici

    patin

    g in

    co

    nstru

    ctio

    n- re

    late

    d pl

    ay, h

    elpi

    ng o

    ther

    s

    Wen

    ger’s

    soci

    al th

    eory

    of

    lear

    ning

    A

    utho

    r. (s

    ubm

    itted

    ).

    Chi

    ldre

    n’s

    imag

    inat

    ive

    play

    parti

    cipa

    ting

    in p

    eer c

    ultu

    res,

    expe

    rienc

    ing

    a str

    engt

    h or

    ient

    atio

    n to

    div

    ersit

    ies,

    parti

    cipa

    ting

    in

    expl

    orat

    ion-

    rela

    ted

    play

    , pla

    ying

    side

    -by-

    side

    with

    pe

    ers

    Theo

    retic

    al

    unde

    rsta

    ndin

    g of

    the

    impo

    rtanc

    e of

    im

    agin

    ativ

    e pl

    ay in

    ch

    ildre

    n’s d

    evel

    opm

    ent

    Ver

    enik

    ina,

    I., K

    ervi

    n, L

    ., Ri

    vera

    , M. C

    ., &

    Lid

    bette

    r, A

    . (2

    016)

    . Dig

    ital P

    lay:

    Exp

    lorin

    g yo

    ung

    child

    ren’

    s pe

    rspe

    ctiv

    es o

    n ap

    plic

    atio

    ns d

    esig

    ned

    for p

    resc

    hool

    ers.

    Glo

    bal S

    tudi

    es o

    f Chi

    ldho

    od, 6

    (4),

    388-

    399.

    st

    imul

    atin

    g so

    cio-

    dram

    atic

    pla

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  • Appendix 2

    Till barn och vårdnadshavare- Information och förfrågan om deltagande i intervjustudie kring digital lek Jag heter Marina Wernholm och är doktorand i pedagogik vid Linnéuniversitetet. Mitt forskningsområde handlar om barns (8-12 år) digitala lek. I samband med mitt avhandlingsprojekt vill jag studera barns tal om digital lek. Digital lek innebär lek med digitala verktyg som t.ex. dator, iPad/surfplatta, iPhone/smartphone, olika typer av spelkonsoler (Wii, X-box, Playstation). Med hjälp av digitala verktyg kan barn spela olika spel (Minecraft, Angry birds, Pokemon), titta på och publicera YouTube klipp, leka med olika typer av appar (Turf, Geocaching, iMovie) m.fl. Eftersom digital lek är relativt nytt finns det begränsat med forskning inom området. Samtidigt ägnar sig alltfler barn i olika åldrar åt digital lek. Det är därför av vikt att försöka förstå vad den innefattar utifrån barns perspektiv. Ett antagande är att de erfarenheter som barn tillägnar sig genom att delta i digital lek är av betydelse för verksamma pedagoger eftersom undervisningen ska ta sin utgångspunkt i elevernas bakgrund, tidigare erfarenheter, språk och kunskaper. I mitt forskningsprojekt är jag mån om att låta barnens röster höras. Jag vill därför genomföra en intervjustudie med förhoppningen att resultatet i studien kan leda till ökad kunskap om digital lek utifrån barns egna berättelser. För att kunna använda intervjuerna i forskningssyfte behöver jag vårdnadshavares samtycke. Intervjuerna kommer att genomföras på en avskild plats som Ni väljer. Intervjuerna beräknas ta ca 1 timme och kommer att spelas in med ljudupptagning. Materialet från intervjuerna kommer att hanteras och behandlas konfidentiellt samt förvaras inlåst i dokumentskåp och därmed vara otillgängligt för obehöriga. Ljudupptagningen kommer att omvandlas till text och därmed också avidentifieras. Det analyserade materialet kommer att användas till föreläsningar, forskningsartiklar, böcker och konferensmaterial. Studien följer Vetenskapsrådets forskningsetiska principer. Dessa innebär i korthet att barnets deltagande är helt frivilligt och barnet och/eller vårdnadshavare kan välja att avbryta när som helst. Barnen och deras berättelser kommer inte att kunna identifieras av några utomstående. Hör gärna av Er om det är något som är oklart eller som Ni vill veta mer om! Doktorand: Handledare: Marina Wernholm Anette Emilson, docent Tel: 0480- 446359 Mobil: 0709997353 Tel: 0480-446763 Mobil: 070-2806404 [email protected] [email protected]

  • Vårdnadshavares samtycke till medverkan i intervjustudie kring digital lek Jag har mottagit information och samtycker till att mitt barn får medverka i intervjustudie kring digital lek. Ort och datum:____________________________ Underskrift:____________________________________Mobil/tlf:___________________ Namnförtydligande:____________________________________________ Barnets namn:_________________________________

  • Appendix 3

    Till barn och vårdnadshavare- Information och förfrågan om deltagande i studie av digital lek Jag heter Marina Wernholm och är doktorand i pedagogik vid Linnéuniversitetet. Min forskning handlar om barns (8-12 år) deltagande och lärande i digital lek. I mitt avhandlingsprojekt studerar jag barns digitala lek i olika sammanhang såsom att spela dator/mobilspel, använda appar som Snapchat, Musical.ly, Instagram och/eller producera videoclip på YouTube. För att få kunskap om vad som sker i digital lek, kommer jag att samtala med barn utifrån material som barnen producerar t.ex. Instagram bilder, videos i Musical.ly, YouTubeklipp m.m. Barnen förbereder sig genom att, utifrån anvisningar, välja ut vilket material de vill samtala om. Samtalet med barnen kommer att dokumenteras med hjälp av videoinspelning, vilket möjliggör för mig att kunna gå tillbaka och fråga barnen om det är något som jag inte förstår. Samtal och inspelningar kommer att ske i hemmiljö eller annan miljö enligt överenskommelse. Uppskattningsvis kommer samtalet ta ca en timme. Materialet från videoinspelningarna kommer att hanteras och behandlas konfidentiellt samt förvaras inlåst i dokumentskåp och därmed vara otillgängligt för obehöriga. De enda data som noteras på barnen är ålder och förnamn. Dessa uppgifter kommer inte att förvaras tillsammans med filmupptagningarna. Samtliga deltagare kommer att vara anonyma i all skriftlig produktion, vilket innebär att det inte kommer att gå att identifiera de personer som medverkar i projektet. Filmerna kommer att göras om till text och i och med det avidentifieras. Det avidentifierade och analyserade materialet kommer att användas till forskningsartiklar, föreläsningar, böcker och konferensmaterial. Studien följer Vetenskapsrådets forskningsetiska principer. Dessa innebär i korthet att barnets deltagande är helt frivilligt och att barnet och/eller vårdnadshavare kan välja att avbryta när som helst utan vidare förklaring. Hör gärna av Er om det är något som är oklart eller som Ni vill veta mer om! Doktorand: Handledare: Marina Wernholm Anette Emilson, docent Tel: 0480- 446359 Mobil: 0709997353 Tel: 0480-446763 Mobil: 070-2806404 [email protected] [email protected]

  • Vårdnadshavares samtycke till medverkan i studie av digital lek Jag har mottagit information och samtycker till att mitt barn får medverka i studie av digital lek Ort och datum:____________________________ Underskrift:____________________________________Mobil/tlf:___________________ Namnförtydligande:____________________________________________ Barnets namn:_________________________________ Samtycke till att foton och/eller videoklipp får brukas i undervisningssammanhang En viktig fråga för forskningen är att resultaten kan spridas på olika sätt inte minst i undervisning. Inom pedagogisk forskning är det mycket informativt att kunna visa bildmaterial för att beskriva olika exempel och situationer, i undervisning och vid forskningskonferenser. Jag önskar att ni tar ställning till om foton och/eller videoklipp där ert barn deltar, och sålunda kan identifieras, får användas i presentationer av studien. Jag har mottagit information och samtycker till att valda foton/filmsekvenser visas i undervisnings- och forskningssammanhang. Ort och datum:____________________________ Underskrift:____________________________________Mobil/tlf:___________________

  • Appendix 4

    Till barn och vårdnadshavare- Information och förfrågan om deltagande i studie av digital lek Jag heter Marina Wernholm och är doktorand i pedagogik vid Linnéuniversitetet. Min forskning handlar om barns (8-12 år) deltagande och lärande i digital lek. I denna studie kommer jag att undersöka hur barn spelar Minecraft tillsammans med andra barn. För att få kunskap om vad som sker när barn spelar Minecraft, kommer jag att samtala med barn utifrån deras erfarenheter, studera när de spelar samt ta del av material som barnen producerar t.ex. inspelade spelsessioner, YouTubeklipp m.m. Samtalen med barnen kommer att dokumenteras med hjälp av videoinspelning. Jag kommer även att delta när barnen spelar Minecraft. Dessa spelsessioner kommer att dokumenteras med hjälp av video- och skärminspelning. Barnen kommer också att få spela in spelsessioner med skärminspelningsverktyg då jag inte deltar. Det kommer att bli totalt 3 träffar (ca 1 timme/träff). I den första träffen deltar samtliga barn som spelar tillsammans. Träffen kommer att ske på ett ställe som barnen får välja. De två resterande träffarna äger rum i barnens hemmiljö enligt överenskommelse. Materialet från videoinspelningarna/skärminspelningarna kommer att hanteras och behandlas konfidentiellt samt förvaras inlåsta i dokumentskåp på universitetet och därmed vara otillgängligt för obehöriga. De enda personuppgifter som noteras på barnen är ålder och förnamn. Dessa uppgifter kommer inte att förvaras tillsammans med filmupptagningarna. Filmerna kommer att göras om till text och i och med det avidentifieras. Det avidentifierade materialet kommer analyseras och resultat kommer att presenteras i vetenskapliga tidskrifter, böcker, föreläsningar och konferenser. Studien följer Vetenskapsrådets forskningsetiska principer. Dessa innebär i korthet att barnets deltagande är helt frivilligt och att barnet och/eller vårdnadshavare kan välja att avbryta när som helst utan vidare förklaring. Hör gärna av Er om det är något som är oklart eller som Ni vill veta mer om! Doktorand: Handledare: Marina Wernholm Anette Emilson, docent Tel: 0480- 446359 Mobil: 0709997353 Tel: 0480-446763 Mobil: 070-2806404 [email protected] [email protected]

  • Vårdnadshavares samtycke till medverkan i studie av digital lek Jag har mottagit information och samtycker till att mitt barn får medverka i studie av digital lek Ort och datum:____________________________ Underskrift:____________________________________Mobil/tlf:___________________ Namnförtydligande:____________________________________________ Barnets namn:_________________________________ Samtycke till att foton och/eller videoklipp får brukas i undervisningssammanhang En viktig fråga för forskningen är att resultaten kan spridas på olika sätt inte minst i undervisning. Inom pedagogisk forskning är det mycket informativt att kunna visa bildmaterial för att beskriva olika exempel och situationer, i undervisning och vid forskningskonferenser. Jag önskar att ni tar ställning till om foton och/eller videoklipp där ert barn deltar, och sålunda kan identifieras, får användas i presentationer av studien. Jag har mottagit information och samtycker till att valda foton/filmsekvenser visas i undervisnings- och forskningssammanhang. Ort och datum:____________________________ Underskrift:____________________________________Mobil/tlf:___________________

  • Appendix 5

    Förutsättningar: digitala

    verktyg/annan utrustning

    Det enskilda barnets erfarenheter och förmågor

    Regler förhandlingar

    konflikter

    ?

    Fysisk miljö Communities

    ?

    Virtuell värld/kontext

    Regler förhandlingar

    konflikter

    ?

    ? Dokumentation av digital

    lek/skapande av nytt digitalt

    innehåll

    Lek IRL i förhållande

    till digital lek

    Nya erfarenheter

    och förmågor

  • Appendix 6 Paper 1: Children’s shared experiences of participating in digital communities Question: What empirical research has been conducted on children’s participation on digital activities? Data base: Sociological abstract

    Block 1 Block 2 Block 3 Thesaurus terms Thesaurus terms Thesaurus terms Children

    Participation Interaction Performance Experience

    Computer mediated communication Internet Social interaction

    Free-text terms Free-text terms Free-text terms “tween*”

    “participatory culture”

    ”digital activities” “YouTube” “digital gam*” “social media”

    Inclusion criteria: - peer reviewed articles - 2008-2018 - out-of-school activities/play Exclusion criteria: - in-school activities/play

    Data base: ERIC

    Block 1 Block 2 Block 3 Thesaurus terms Thesaurus terms Thesaurus terms Children Youth

    Participation Interaction Performance Experience

    Computer mediated communication Internet Computer network Handheld devices

    Free-text terms Free-text terms Free-text terms “tween*”

    “participatory culture”

    ”digital activit*” “YouTube” “digital gam*” “social media”

    Inclusion criteria: - peer reviewed articles - 2008-2018 - out-of-school activities/play Exclusion criteria: - in-school activities/play

  • Paper 2: Children’s representation of self in social media communities Question: What empirical research has been conducted on children’s representation of self in social media communities? Data base: Sociological abstract

    Block 1 Block 2 Block 3 Thesaurus terms Thesaurus terms Thesaurus terms Children Childhood Home environment Play Social learning Youth Youth culture

    Self Self expression Conversation Creativity Interpersonal communication Nonverbal communication Self presentation Self concept

    Media Massmedia Communication research Communicative action Massmedia images Popular culture

    Free-text terms Free-text terms Free-text terms child* ”young people” ”youth”

    ”representation of self” ”presentation of self” ”mimicry” ”imitation” identit*

    ”social media” ”digital communities” ”Twitter” ”Instagram” ”Snapchat” ”Musical.ly”

    Inclusion criteria: - peer reviewed articles - 2000-2017 - media rich learning spaces and literacy in school settings - children’s multimodal self-representation - remixing multimodal compositions Exclusion criteria: - participants older than 15 years of age

    Data base: ERIC

    Block 1 Block 2 Block 3 Thesaurus terms Thesaurus terms Thesaurus terms Children Play Youth Childhood interest

    Self expression Interpersonal communication Creativity

    Media literacy Popular culture Multiple literacies

    Free-text terms Free-text terms Free-text terms Child* ”young people”

    ”representation of self” ”presentation of self” ”mimicry” ”imitation” identit*

    ”social media” ”digital communities” ”Twitter” ”Instagram” ”Snapchat” ”Musical.ly”

    Inclusion criteria: - peer reviewed articles - 2000-2017 - media rich learning spaces and literacy in school settings - children’s multimodal self-representation - remixing multimodal compositions Exclusion criteria: - participants older than 15 years of age

  • Paper 3: Children’s out-of-school learning in digital gaming communities Question: What empirical research has been conducted on children’s learning in digital gaming communities? Data base: ERIC

    Block 1 Block 2 Block 3 Thesaurus terms Thesaurus terms Thesaurus terms Children Play Youth Childhood interest

    Learning Learning experience

    Play Games Recreational activities

    Free-text terms Free-text terms Free-text terms ”young people” ”peer”

    ”learn*” “experienc*” ”participat*”

    ”digital gam*” ”digital communities”

    Inclusion criteria: - peer reviewed articles - 2010-2018 Exclusion criteria: - in-school activities/play

    Data base: Sociological Abstract

    Free-text terms ”Minecraft” Inclusion criteria: - peer reviewed articles - 2010-2018 Exclusion criteria: - in-school activities/play

    Data base: SAGE Journals online

    Free-text terms ”Minecraft” Inclusion criteria: - peer reviewed articles - 2010-2018 Exclusion criteria: - in-school activities/play

    Data base: Taylor & Francis

    Free-text terms ”Minecraft” Inclusion criteria: - peer reviewed articles - 2010-2018 Exclusion criteria: - in-school activities/play

  • Paper 4: A theoretical conceptual framework for understanding learning at play in a hybrid reality Question: What research has been conducted on children’s participation in digital play? Data base: ERIC

    Block 1 Block 2 Block 3 Thesaurus terms Thesaurus terms Thesaurus terms Children Play Youth Childhood interest

    Participation Interest Experience Interaction

    Play Games Role playing Computer games

    Free-text terms Free-text terms Free-text terms ”tween*” ”teenager*”

    ”engage*” ”social media” ”digital play”

    Inclusion criteria: - peer reviewed articles - 2017-2019 + snowballing - empirical studies including younger children’s actions and doings in digital play (preschool/primary school) - studies theorizing digital play for example digital play frameworks, classifications of digital play - studies with a cultural historical conception of digital play Exclusion criteria: - empirical studies only including parents’ and teachers’ beliefs - dark play

    App_papers klart2.pdf2.pdfChildren's representation of self in social media communitiesIntroductionLiterature reviewFeatures of peer based learningChildren and new media researchChildren's social media use

    Theoretical framingMethodParticipantsData sources and collectionEthical considerationsMultimodal interactional analysisData analysis

    ResultsLearning trajectories expressed as representation of selfInput from commentsUnderstanding the otherPreparing for a performing selfTaking actions

    Participatory identities in social media communitiesThe user who exploresThe producer who presentsThe designer who contributes

    DiscussionReferences

    app x.pdf2.pdfChildren's representation of self in social media communitiesIntroductionLiterature reviewFeatures of peer based learningChildren and new media researchChildren's social media use

    Theoretical framingMethodParticipantsData sources and collectionEthical considerationsMultimodal interactional analysisData analysis

    ResultsLearning trajectories expressed as representation of selfInput from commentsUnderstanding the otherPreparing for a performing selfTaking actions

    Participatory identities in social media communitiesThe user who exploresThe producer who presentsThe designer who contributes

    DiscussionReferences

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