Maratón creativa Elisava 2015

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16th edition of ELISAVA’s “Creative Marathon” 2015-2016 Edition BA IN DESIGN BSC IN ENGINEERING IN INDUSTRIAL DESIGN Year 3 and 4 - DEGREES 2015-16 ACADEMIC YEAR ELISAVA International WORKSHOPS Raffaella Perrone Workshops Chair Anna Baldrich Aragó Workshops Coordinator 15-18 DECEMBER 2015

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Maratón creativa Elisava 2015

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Page 1: Maratón creativa Elisava 2015

16th edition of ELISAVA’s “Creative Marathon” 2015-2016 Edition

BA IN DESIGN BSC IN ENGINEERING IN INDUSTRIAL DESIGN Year 3 and 4 - DEGREES

2015-16 ACADEMIC YEAR

ELISAVA International WORKSHOPS

Raffaella Perrone Workshops Chair

Anna Baldrich Aragó Workshops Coordinator

15-18 DECEMBER 2015

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After recent years’ experiences in Design Degrees, ELISAVA is currently opening up the workshops to all bachelor students for the fifth time. These are intensive workshops, in which year 3 and 4 of general bachelors’ degree programme students will take part together. The idea is to promote creativity thought R&D processes that will lead to new and innovative situations. This laboratory will host research and studies in different fields of design, which is by definition a very broad area, and will accomplish its goal by means of an educational approach that will favour a multidisciplinary view of design projects. These workshops are intended to offer students a creative, fresh and immediate experience, different from their academic year regular workload, and to become a space for active and dynamic creation. The workshop programme is part of the subject “Academic Uses of Specific Terminology in English” within the third and fourth years of the bachelor syllabus. Work sessions will start on Tuesday 15 December 2015 with open talks and projects from each of the workshops presented in the assigned classrooms. These intensive sessions will take place on Wednesday 16 and Thursday 17, and will finish at midday on Friday 18, when there will be a small display. This experimental and interdisciplinary activity will allow students to select the workshop in which they would like to participate.

Calendar and schedule

The workshop week will be structured in three different teaching formats:

-Workshop: in a multi-purpose classroom where teachers and students will come together to outline and monitor all the projects.

-Projects display: presentation of results obtained in the Friday workshops.

WORKSHOPS – WORKING SESSIONS

2015 10.30 12.00

12.00 14.30 15.30 18.00

19.00 22.00

Tuesday 15 December

Workshop Workshop

Wednesday 16 December

Workshop Workshop

Thursday 17 December

Workshop Workshop

Friday 18 December

Preparation of exhibition

Projects display

Selection preferences and criteria Students enrolled in the subject of “Academic Uses of Specific Terminology in English” during the 2015-2016 academic year can choose among the workshops offered, and establish an order of priority. All the options must be listed in order of preference. Allocation will follow the same criteria established for the enrolment (by order of academic records).

Evaluation criteria The score obtained in the workshops will be the weighted average of the score obtained in: “Academic Uses of Specific Terminology in English” (for year 3 and year 4 degree students).

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1 HACKER’S BAZAAR: THE VALUE OF DESIGN Daniel Armengol Altayó, Gastón Lisak and Carlos J Navarro https://www.armengol-altayo.com https://www gastonlisak.com https://www.linkedin.com/in/carlosjnavarro

What is the value that we contribute on by thinking as a designer? Can we add value to an existing product established in the market? The purpose of this workshop is to provide new conceptual tools and creative processes to the designer in order to add value to an object.

Beginning with the analysis of some references in art, product design and advertising, we will focus on modifying a product, its use and function, communication and identity, to understand, from a wider perspective, the role and value of the designer.

Each student will end the workshop with a finished product, an object that increases its value in the market due to the creative process.

Daniel Armengol Altayó is an artist and designer focused on creating new relationships between people and technology. The guy behind GIF ME, and previously, part of Multitouch Barcelona. Former ping-pong player, he won a Laus that glows in the dark and exhibited in the MoMA. He has never been to NYC, but he has some friends who live there.

Gastón Lisak is an artist, designer and human being. His research is based on people, collective creation and happiness. Curator at second-hand markets, he gives importance to the moment we are living, re-thinking daily objects. FABRICA Benetton grant holder. He exhibited at Times Square, NY, Piccadilly Circus and Beijing Design Week. Professional shower singer.

Carlos J Navarro. Digital thinker. Proudly part of Herraiz Soto & co and Publications For Pleasure teams. Local from Granada but with no accent. Writer, teacher, concept developer and experienced strategist keen on the start-ups world (Bitcarrier, HolaLuz.com, Notegraphy, Ommwriter…). In a relationship.

Keywords: hacking, identity

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2 HATIN’ CHRISTMAS Andoni Beristain http://www.andoniberistain.com

Are you fed up of those family meeting where they ask you about your "girlfriend" or “boyfriend”? The daily menu of roast beef + ham + turkey + pork + "come on, have one more darling" is making you cringe and leaves you paralysed in bed? You can't deal anymore with New Year’s Eve parties is the 7th of January your favourite day of the year? In this workshop we will organise that feeling, we'll put it into ironic still lifes and we'll capture them to wish ELISAVA students and our "loved" one a Merry Christmas.

Andoni studied Graphic Design and obtained a postgraduate degree in Photography. Born Basque, he lives in Barcelona and has done commissions for Apple, Neo2 Magazine, Aristocrazy, Brosmind, Monarchy, New Balance and Havaianas amongst others. He's also been mentioned in places like Wired, Vice, Trendland, Rolling Stone, The Wild Magazine and El País, and he's step by step walking his own path in the worlds of Photography, Art Direction and Design. In February 2013 La Monda Magazine, his most personal project up to date, was born.

Keywords: Photography, Art Direction, Graphic Design, Product.

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3 ILLUSTRATED POSTERS Chamo San www.chamosan.com

We are going to create a poster for a concert or a movie. We will work on concept, portrait, textures, lettering, etc. We will mix classic drawing techniques and digital painting techniques with Photoshop.

Chamo San is an illustrator based in Barcelona. He started his career in 2011, working for clients like Nike, Nokia, Fashion TV, Ajuntament de Barcelona, Panenka magazine, etc. He also has exhibited his personal works in galleries in Spain, Germany, Mexico and USA.

Keywords: illustration, poster, mixed media

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4 DIALOGRAMA (diagram the dialectics) Jaime Serra http://jaimeserra-archivos.blogspot.com.es/

“The people” as an entity doesn’t exist. Mass data only talks about generalities. It is not possible to relate to a percentage. If we are to reach someone else we must bare ourselves, for in the intimacy is where people find each other. As Publius Terentius (194-159 B.C.) stated, “…nothing of that which is human is strange to me.

Parting from this premise we’ll try to explain ourselves as individuals through data as raw material and infographics as our tool for natural communication. Something paradoxical in appearance, data is usually used for mapping whole societies, not individuals, and infographics is a tool culturally linked to science and, as such, to objectivity.

Dialograma is a game. It is an artistic project that allows the creation of a diagram based on the dialectic of a group of individuals – in this case, the participants of this workshop. The assistants must delve into the diagram, obtained from interacting with the group, to sketch a personal work applicable to each one’s area of expertise.

Jaime Serra is a Multidisciplinary artist, columnist and journalist. In recent years, he has focused on journalism and art through the use of data as raw material and infographics as his tool. As part of this strategy he combines his expositions in art spaces with the steady publication of those same materials adapted into printed formats for mass media, removed from artistic purposes, like the Spanish daily ‘La Vanguardia’ or the French weekly ‘Courrier International’.

Keywords: datavisualisation, subjective infographic

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5 TYPOGRAPHY Damiá Rotger http://ductilct.com 

 

 

 

 

 

The main goal of this workshop is to help students to understand and practice the principles underlying the design of typefaces.

Damià Rotger is a Graphic Communicator Partner and founder of the Dúctil studio. Laus Award in 2007 by a collective • Collection Packaging Award Balearic Communication 2007 editorial design, Laus 2008 typography Mion, awards Anuaria 2008 fonts crespells and Mion and editorial projects, awards Anuaria 2009 fonts Concu and Lullius award 2009 Daniel Gil editorial design, Innova Awards 2009 naimig design and corporate identity, Association of Architects award 2009 graphic identity, Gràffica nomination in 2011. Author of fonts Concu, Mion, fritters, ductile Lullius Rotunda, Lullius Texture, texture Lullius Modula, Lullius Borders Cintax, Moll, and Nuada FernandezCoca.com among others.  

Due to a change of tutor, this workshop will be held in Spanish

Keywords: typography

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6 SOUND DESIGN FOR DESIGNERS/SD4D Alex Bordanova www.ciclo.io www.noiz.es

The SD4D workshop focuses on sound for interactive experiences and motion graphics as a way to explore the huge universe of sound architecture. Sound (and noise!) is a powerful tool to design an experience or to support other media. We will learn the basics of sound design, how to record, process and manipulate audio to meet aesthetic and format standards, basic applied electronics and interaction with other creative fields. This will be thanks to a process of design and manufacture of a pure audio installation that assistants will conceive and show during the last day’s event. Designers will find that much of their knowledge and experience will prove rather useful when they face a sound design task. Just switch on the gear and the inner sound designer will emerge.

Alex is not a proper musician but rather a sound designer. He uses sound as a way to create an emotional layer on motion graphics and art installations. He works with sound coding techniques to generate interaction between the sound particles and the UX, focusing on the soundtrack as a dynamic complex system.

Keywords: sound design coding arduino Max/MSP

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7 ANTHROPOLOGY, DESIGN AND THE GIFT Michael Leube www.circular-design.at

Anthropologicaly speaking, gift-giving is ancient and closely linked to emotional and financial debt and for this very reason Christmas has become an unsustainable and inhumane holiday involving stakeholders world-wide. This workshop involves many iteration loops of empathizing and prototyping to create a more meaningful way to spend Christmas: (1) The complexities of gift-giving will be explored by doing ethnographic activities in teams around ELISAVA (participant observation of consumers in shopping centres, interviews on the streets and cultural probes). (2) Insights gained will be defined in order to flow into mock-ups, models and/or prototypes. (3) Results will be tested on potential users and improved further. For final presentations, students will demonstrate knowledge of anthropological considerations regarding gift-giving and their material manifestations.

Michael Leube (1971, Austria) holds a B.A., M.A. and Ph.D. in anthropology and works at the Salzburg University of Applied Sciences on sustainable, human-centred design solutions. He has held workshops at IDEO (San Francisco), STRATE Design School (Paris), Jönköping School of Industrial Design (Jönköping), ELISAVA (Barcelona) and many others.

Keywords: Anthropology, Empathy, Circular Economy

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8 A WALL IN A BAG. RE-THINKING THE MODULAR Jonathan Daifuku www.daifukudesigns.com

We will analyse something we are all familiar with: A WALL. What function or functions does this basic, everyday element accomplish? Once we identify its purpose, can we re-think it from scratch? Walls are conventionally made with some module: a brick, a panel, etc. Can we re-think the modular? Can it fit in a bag? What practical purpose could a wall-in-a-bag have?

 

  

Jonathan Daifuku is trained a US-trained architect (RISD + a master from Columbia University). I’m registered in New York. Golly, I can build a skyscraper in Manhattan! Like Italian architects, I’m interested in architecture and product design, and lots of things designed for my client’s homes or offices are really one-off products.  Keywords: Open project; from theory to nuts and bolts.

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9 REFLEXIONS IN THREE DIMENSIONS Ariane Patout www.arianepatout.com René Müller www.woodloops.de

In this workshop we invite you to think of how to create an abstract idea: How would you draw noise in space? What is the shape of the ego for you? Or what is

the volume in 3D of infinity? In small groups you will construct, create and materialise your subjective thoughts of an

abstract idea/thought. Each idea/thought will be unknown by the rest of other groups and the objective is to figure out the way to join and convert your idea into an x-dimensional object, just using simple joints or unusual connections. The way each object reflects and symbolises the concept of the group will be the main focus of this experiment. Each group gets a kit of selected materials and the results of the process will be presented and discussed at the end. The workshop will be divided into three stages: creative phase, assembly stag and discussion/presentation.

Ariane Patout attended Escola Massana where she qualified in Applied Sculptural and Mural Arts. She

received further education at Cinema School ESCAC. Her career focuses on concept and product development in the fields of art and design. Nature, wood and geometry are her passion. Her work is currently exhibited in Switzerland, France, Catalonia, Balearic Islands and Andorra. She lives and works in La Floresta where she also has her own exhibition space, La Musa Showroom.

Co-author with René Müller of the awarded project Leña de luxe: Wild Furniture (FAD Award to Architecture and Interior Design 2014) with whom she has collaborated in the Land Art festival 2014, “Andorra de la terra al cel” and the reconstruction of the “el pi de les 3 branques” in Berga in 2015. In 2013 she was awarded the International Sculpture Symposium in Switzerland (SIDs). She has been a finalist in the “Premi ciutat de Sant Cugat” 2014.

René Müller is a carpenter and designer since 2001. He's co-funder of woodloops just nature! design, production and distribution and he has more than 14 years’ experience exhibiting furniture worldwide as well as trend shows. Five years ago years he started the wild furniture project with Ariane Patout and several more Land-art projects in different countries. Some of his creations are exhibited in several museums and currently he prepares a Land art symposium in Austria.

Keywords: abstract idea, shape, 3D infinity

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10 GASTRONOMY AND DESIGN Andreu Carulla www.andreucarulla.com

 

Contemporary cuisine is currently flourishing all over the globe. Far from just feeding their diners, chefs must work hard to innovate with each dish they create and the ultimate goal is to turn a meal into a multi-sensorial experience.

In this fast moving industry, many utensils quickly become obsolete, so there is a need for objects that improve and complement the job of chefs, head waiters, waiters and guests.

This workshop aims to determine the needs of those who work in contemporary cuisine and design appropriate products or solutions that meet those needs.

Andreu Carulla is an Industrial Designer from Girona Polytechnic University. After gaining experience with several enterprises and design agencies, he created his own studio in 2006. In 2009, he began collaborating with El Celler de Can Roca (this year's best restaurant in the world) for which he developed several projects such as “Roca on Wheels” dessert cart or “Oxymoron”, a hot ice cream maker, among others. With sustainable design as a goal, in august 2011 he started a new product line called Eco Luxury Editions, creating furniture pieces from salvaged and reclaimed materials combined with fine and stylish elements, and crafted by local artisans. His work has been featured in several media, such as Wallpaper magazine (selecting him as one of 2011's designers to look up to), Il Corriere della Sera Living, and Elle Deco magazine, which awarded him as Spain's best young designer for 2012. In 2013, his Neighbirds project received the European Consumer's Choice Award, and some of his products are showcased in Milan’s famed Spazio Rossana Orlandi.

Workshop sessions:

Tuesday 15th, from 12.00 am to 14.30 and from 15.30 to 18.00 pm

Wednesday 16th, from 15.00 pm to 20.00 pm

Thursday 17th, from 15.00 pm to 20.00 pm

Friday 18th, from 10.00 am to 14.00 pm

Keywords: gastronomy, design

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11 NATURAL MACHINES Emilio Sepulveda www.naturlamachines.com

Foodini is a kitchen appliance that manages the difficult and time-consuming parts of food preparation that often discourage people from creating homemade food. It is based on an open capsule model, meaning the consumer prepares and places ingredients in Foodini.

Propose concepts about:

1. Capsule refiller: A tool that facilitates the action of filling capsules, automating this action for domestic use.

2. Capsule opener: A tool that extracts air bubbles compressed into the food, as this causes problems while printing, as well as to remove the piston once the capsule has been used.

Foodini contains five reusable stainless steel capsules. It works with textures ranging from sauces to minced meat; those are not too watery or dense.

The aim of this workshop is to develop two gadgets; both of which must be "food safe" as they come into contact with food. The first one enables the user to fill the capsules in a simple and clean way, considering the wide range of textures and ingredients that can be stored in them.

The second facilitates the action of inserting and placing pressure on the food and later removing the piston easily and safely.

Emilio Sepulveda loves exploring alternative applications for technology - which partially explains why he thought 3D printing could be applied to food. Emilio is Co-founder and CEO at Natural Machines, the makers of Foodini: the first 3D food printer kitchen appliance to contribute to a healthy eating lifestyle. As an entrepreneur Emilio has proven experience in global markets and technology innovation with over 20 years of hands-on experience in the technology sector. Emilio always envisioned creating robots that would help people to have a better lifestyle. Combine that with his concern for the people’s health in general, and all this is brought together at Natural Machines.

Keywords: food, 3D printer

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12 DESIGN AND PLAY WITH HAND MOULDING PLASTIC Mikel Garate & Andreu Capdevila www.themethodcase.com

 

   

 

      

Creative professionals are continuously looking for new paths. Designers are increasingly claiming control over their creations. Designers like to use both new and old technologies and transform them through innovative use. THE METHOD CASE suggests an alternative to industrialisation and production within the design process. Hence, the workshop seeks to experiment with an easy hand moulding plastic (Polycapralactone) and processes for students to produce their own objects. The relationship between material, process, shape and texture is a fundamental aspect to explore and create the final product or object.  

Basically, caprolactone thermoplastics are long-chain polymers that can be formed and moulded when heated. The good thing about these polymers is that they melt at only 60 °C, making them very good for modelling and sculpting using hot water or a hand-held heat gun.  

Mikel Garate studied Product Design at ELISAVA and TU Delft. Following his work experience in the London-based studio of Oscar Diaz and the Kwamura-Ganajvian Studio in Madrid, Mikel and his partner started AIBA, their own multidisciplinary design studio.

 Andreu Capdevila studied Industrial Design Engineering and a obtained a Postgraduate Degree in Product Design. Awarded with the Silver Adi’11 medal, he designed and developed the 2012 ADI medals in collaboration with Ane Eguiguren. Currently, he is working in the interior lighting department of Santa & Cole and Design Manager at Indoors.

 Keywords: Plastic, design and play

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13 BEYOND THE SURFACE. DESIGNING SURFACES Beatrice Lerma Doriana Dal Palù http://areeweb.polito.it/ricerca/MATto.it/

Beatrice Lerma

Doriana Dal Palù

The workshop area is SURFACES and the research approach is a transversal reading of case-study material samples brought from the MATto material library of Politecnico di Torino to understand the nature of the phenomena and develop solutions that are neither pre-constructed nor confined by custom. Students can set up strategies that lead to system-product design hypotheses, original and innovative services, leading to new fashions and areas of activity in which the committee may be involved subsequently. Free from feasibility and committee restraints, students will carry out a brainstorming activity to reflect on the approach of area-goal identifying and analysing its sub-areas. Then, through methodological feedback, they will describe the cultural and technical scenarios from which the design-goal of a product or service may result in the final summary of a broad reflection.

Beatrice Lerma Designer, PhD research fellow at Dept. of Architectural and Design, adjunct lecturer at the Design and Visual Communication graduate course, Politecnico di Torino. Since 2010 she has worked on the development of MATto materials library and of the consultancy service MATto_materiali per il design. Her research concern focuses on materials, innovative production processes, sensoriality, sustainability and perceived quality.

Doriana Dal Palù Graduate in Eco-Design and doctorate student in Technological Innovation for Built Environment, she is passionate in multisensory design and deals with auditory perception in her research, focused on aiding the planning of sounding objects. She works as teaching assistant at the Concept Design and Exploring Design courses at Politecnico di Torino.

Keywords: exploring design, innovative materials, new surfaces

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14 TOYS & ARTICLES FOR KIDS FEATURING VELCRO® Carlos Sáez & Mireia Rius [email protected] / [email protected]

The idea behind this workshop is to focus on the development of toys and objects for kids that will use VELCRO® as the medium for creating joy, fun and usefulness. The only requirement will be the usage of VELCRO® materials as a remarkable characteristic of the final designed product, and a specifically targeted audience: kids! We will briefly go through the history and evolution of the VELCRO® family of products, detailing the great variety of applications and divisions within the VELCRO® catalogue, and mentioning some examples of commercial products specially designed for kids. By doing so, we will seek to stimulate students’ creativity and allow them to acquire a broader perspective of objects that can be designed by using VELCRO®.

Carlos Sáez Comet (1979, Zaragoza) is a materials and mechanical engineer with 10 years of experience on various R&D departments of companies and research institutions across Europe. He has been working with a wide range of materials and their combinations, and recently he joined VELCRO Europe S.A. as an R&D Engineer. He’s an industrial advisor on European-7th framework program projects and collaborates with the association Biomimicry Europe.

Mireia Rius Sol (1989, Barcelona). Designer with degrees in industrial and product design from ELISAVA. She completed the last two years of study while working as an intern at several companies. Since January 2014 she has worked at Velcro in the R&D department as a design engineer. She is also developing new concepts and applying existing ones into new and different applications. She’s also developed and commercialised her own range of “Volto” products (www.volto.es).

Keywords: Velcro, Kids, Toys

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15 PROTOTYPING SPIRULINA'S GROWING SYSTEMS IN OPEN SOURCE Joan Solé & Núria Conde www.xarxaespirulina.cat

Spirulina is a blue-green micro-algae that has been identified as one of the best food sources in the world by the United Nations. Its efficiency in fixing solar light and CO2 brings us to a scenario where everybody can obtain the daily amount of protein in 1m square. It has been on Earth for 3.5 billion years. Rediscovered in the early 20th century, it is the most cultivated micro-algae in the 21st century.

In this workshop students will be introduced at the microcosms of spirulina, and the parameters to make it grow.

The objective is to design open-source prototypes for different situations: common cultures in rooftops or private balconies, indoor cultures for public spaces or living-rooms or a bioreactor for research purposes, paying special attention to the automation of the culture system.

Participants will build some of these prototypes with paper, cardboard, plastic, etc.

Joan Sole is an engineer with a strong focus in self-sufficiency technologies. He is one of the founders of Xarxa Espirulina and its current coordinator. Professionally, he developed a pedagogical project called L'art du Soleil, which explains spirulina and other technologies like using hydrogen, or recycled vegetable oil, as a fuel.

Núria Conde is a biologist and computer engineer. She carried out her doctoral research at the Complex Systems laboratory at UPF on genetic data analysis and genetic engineering applied to Biocomputation. She is founder and active member of biohackers DiyBioBcn organization. Currently she is a postdoc at UPF and consultant of IAAC.

Keywords: spirulina, bioreactor, open source

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16 HOW TO USE OUR SENSES TO CONNECT WITH OUR FELLOW CITIZENS Cecilia Tham https://es.linkedin.com/in/ceciliatham

                

 

  

In our current digital world, a great chuck of our communication with our fellow citizens of the world is via digital means. The challenge for this studio is to find a way to bring back our senses as beings and reconnect with our neighbours, friends, acquaintances – near or far – in ways that are more human, tactile and experiential, whether via technology, materials or beyond.  The experience will be segmented into three parts. THINK// Brain Storming, Team Building, Co-creation MAKE// Implementation, prototyping, iteration and testing ENGAGE// Business Modelling, Storytelling and Pitch  Together as a group, we will work in creative thinking sessions to come up with an idea or ideas that can be implemented and tested.

 

  

Cecilia Tham is the mastermind at MOB, FabCafe Barcelona, and MEAT. She is a designer and biologist by training but a serial entrepreneur by choice. Cecilia has been a speaker at TEDx Barcelona, an adjunct part-time faculty at Parsons, and a mentor at Google Launchpad Barcelona and Harvard Innovation Lab.

Keywords: challenge, digital

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17 EMOTIONAL SKIN. PERFORMANCE-SPACE EXPRESSION SENSING SPATIAL EXPERIENCE Sonia Cillari www.soniacillari.net

Human beings experience physical reality by means of their sensory system, which enable our consciousness to map the world around us. To create higher levels of dynamic physical interactions with our environment, new spatial behaviours and stimuli need to emerge. We need to apply multi-sensory immersivity to expand our experience of spatial sensibility and actuate the evolutionary ‘refinement’ of perception, allowing us to partake in the immense ‘non void’ that surrounds us, and in which we are immersed as ‘body’ and as ‘agents of emotions’.

In exploring two fields of investigation - Performative Spaces and Body as Interface - the workshop will focus on the creation of sensorial and perceptual mechanisms in immersive and responsive environments. Participants will acquire an analytic approach to develop multi- dimensional spatialities that are experientially relevant.

Sonia Cillari is a media artist and architect, expert in integration processes between art, architecture, new media and science. Artist in residence at Rijksakademie, Netherlands Media Art Institute, STEIM (Amsterdam) andV2_ (Rotterdam), her installations - at the intersection of architecture and performance art - have been exhibited internationally. Receiver - among others - of the ‘First Prize’ at VIDA 13.0 (Madrid) and the ‘Art Division Excellence Award’ at the 11th Japan Media Arts Festival (Tokyo). Teacher in various schools of art and universities in Europe, she has been jury member of Prix Ars Electronica - Interactive Art and Prix Ars Electronica - Hybrid Art (Linz).

Keywords: performative spaces, body as interface, immersive and responsive environments.

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18 READY MADE LANDSCAPE Toni Montes

www.mibaarq.com

 

Public urban space is the physical portrait of a society. The way it is designed and used tells us more about the democratic health of a city than any political or sociological report. In many cases, a society that describes itself as progressive has extremely over-designed, determinist and highly-regulated public spaces. This workshop looks at alternative ways of designing urban public space for contemporary cities based on Open Source criteria in performance as well as design aspects. On the one hand, it explores design Open Source strategies to create spaces that citizens can decide how to use, experience and appropriate. On the other, it does so by generating Open Source design systems: Solutions based on limited series of elements and unlimited combination options that enable cities and other designers to use them in future scenarios.

Toni Montes is an architect (ETSAB, 2000) founding partner of MIBA architects and director of the Master in Ephemeral Architecture and Temporary Space at Elisava.

He was member of the editorial board of Quaderns d’Arquitectura i Urbanisme and has taught at IaaC (Institut d’Arquitectura Avançada de Catalunya), Eina Design School and BAC (Barcelona Architecture Centre).

MIBA is a platform devoted to architectural design and research embracing multiple design scales, from product design, to architecture, urban and landscape design.

MIBA’s work has been developed, awarded, exhibited and published in Asia, North and South America, Africa and Europe.

Keywords: open source, urban, landscape

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19 STEP BY STEP LOOK AGAIN Cris Blanco

www.tea-tron.com/cristinablanco

https://www.youtube.com/watch?v=Ne10j-STC3g

https://www.youtube.com/watch?v=DNaKXUf8Hhs

https://www.youtube.com/watch?v=O2oihQbu1RE

I propose to play with the meaning of everyday signs and objects, to pluck them out of context time and time again, to look again to everyday things and manipulate our everyday codes of language in order to create a different language, to add fiction to our reality and to use literality as our main tool to get it.

Cris Blanco works in performing arts as a director and performer. The transformation of codes and objects, the mixing of genres, low tech, obvious tricks, science fiction and dramatic conventions all are related to her work.

She has made her own pieces since 2003, such as “cUADRADO_fLECHA_pERSONA qUE cORRE” (2004) “Caja negra” 2006 with Claudia Müller “The Set Up” with Cuqui jerez, María Jerez and Amaia Urra in 2008, “TELETRANSPORTATION”(2010), “ciencia_ficción” 2010 and “The Vortex Agitator” 2014.

She is a member of the music bands The Elements and CALOR.

Workshop sessions:

Tuesday 15, no session at Elisava / you’re invited to Santa Monica Centre

Wednesday 16, from 10 am to 2 pm and from 3.30 pm to 6.30 pm

Thursday 17, from 10 am to 2 pm and from 3.30 pm to 6.30 pm

Friday 18, from 10 am to 2 pm

Keywords: literality, reality/fiction, new meaning of objects and signs, performing arts, handmade.