MapleStory - Ranged Attack Class Theoretical DPM

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1 MapleStory - Ranged Attack Class Theoretical DPM Version 4.0.0 This calculation table compares the Average Theoretical DPM (Damage per minute) of the 4 major ranged attack classes in the game (Bow Master, Corsair, Marksman and Night Lord) in their 4th job stages. The ultimate goal here is not to shut down a certain class, but simply to calculate and compare each of these classes inherent theoretical DPM. I had originally made this calculation table for my own personal exploration; however, after some time, I decided that I should pass on this information to fellow players (since I did do a fair amount of work to complete it). Remember, this calculation table deals ONLY with theoretical DPM (Damage per Minute), nothing else; you can discuss all you want, skill versatility, speed, "fun", but these are not qualities focused on in this calculation table (however, it is discussed in brief at the end). This calculation table is a result of A LOT of hard work and crunching numbers, feel free to use any of my work, but out of courtesy, please cite any data you have used here to me. WHAT'S NEW?? 1) Marksmen - Possibly the most blatant omission from the previous thread, I finally got around to adding them in (they may surprise you). 2) Speed Infusion - I had many requests for this. 3) Levels 130, 150, 170, and 190 - For sake of detail. 4) Summons - I never really considered summons to be a part of DPM, but since I got so many complaints about it, I'll put aside my bias and oblige :). 5) Weapon Attack Differentiation - A huge complaint for a few of you, I said I would address it, and I have. 6) Removal of 3rd job - It made the calculation table unnecessarily long, and I felt 3rd job DPM is largely unimportant. 7) Organization- Everything is organized in a much more "user friendly" format WHAT IS TO COME?? 1) SE + SI, SI + Apple, SE + SI + Apple- All current calculations stacked with SI Thank you for all the tips, additions, and corrections so far, as well as your interest in the validity of this thread. The only way for a collection of information this large to ever become error free (for the most part), is with the contribution and input for many people. I am open to corrections/suggestions/additions or any (appropriate) comments you would like to make, and this thread is constantly changing as I edit mistakes, so if you see anything wrong, feel free to PM me, or leave a reply.

Transcript of MapleStory - Ranged Attack Class Theoretical DPM

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MapleStory - Ranged Attack Class Theoretical DPM

Version 4.0.0

This calculation table compares the Average Theoretical DPM (Damage per minute) of the 4 major ranged attack classes in the game (Bow Master, Corsair, Marksman and Night Lord) in their 4th job stages. The ultimate goal here is not to shut down a certain class, but simply to calculate and compare each of these classes inherent theoretical DPM. I had originally made this calculation table for my own personal exploration; however, after some time, I decided that I should pass on this information to fellow players (since I did do a fair amount of work to complete it). Remember, this calculation table deals ONLY with theoretical DPM (Damage per Minute), nothing else; you can discuss all you want, skill versatility, speed, "fun", but these are not qualities focused on in this calculation table (however, it is discussed in brief at the end). This calculation table is a result of A LOT of hard work and crunching numbers, feel free to use any of my work, but out of courtesy, please cite any data you have used here to me.

WHAT'S NEW??1) Marksmen - Possibly the most blatant omission from the previous thread, I finally got around to adding them in (they may surprise you).2) Speed Infusion - I had many requests for this.3) Levels 130, 150, 170, and 190 - For sake of detail.4) Summons - I never really considered summons to be a part of DPM, but since I got so many complaints about it, I'll put aside my bias and oblige :).5) Weapon Attack Differentiation - A huge complaint for a few of you, I said I would address it, and I have.6) Removal of 3rd job - It made the calculation table unnecessarily long, and I felt 3rd job DPM is largely unimportant.7) Organization- Everything is organized in a much more "user friendly" format

WHAT IS TO COME??1) SE + SI, SI + Apple, SE + SI + Apple- All current calculations stacked with SI

Thank you for all the tips, additions, and corrections so far, as well as your interest in the validity of this thread. The only way for a collection of information this large to ever become error free (for the most part), is with the contribution and input for many people. I am open to corrections/suggestions/additions or any (appropriate) comments you would like to make, and this thread is constantly changing as I edit mistakes, so if you see anything wrong, feel free to PM me, or leave a reply.

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Table of Contents

1) Intro

2) Table of Contents

3) Foreword

4) Bow Master

5) Corsair

6) Marksmen

7) Night Lord

8) Credits

9) Appendix

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Foreword

The following 4 sections calculate the average theoretical DPM of Bow Masters, Corsairs, Marksmen and Night Lords respectively. Should you decide to delve into the calculations, I will explain briefly what has been done to (hopefully) clear up any initial misunderstandings. Each section is split into 2 subsections. The first section of deals with finding what I will call the "DPM formula". What it does is calculate the exact DPM of the character, while they spam their main 1 vs. 1 attack skill (along with buffs, summons, etc.). Unfortunately, there is a problem. Theoretical DPM is contingent on MANY different factors outside of the skill being used and how much weapon attack the character has. One must take into account AP build, SP build, attack speed, mastery level, stat multiplier, summons, party skills, potions-- the list is much more extensive that you may have initially imagined. Consequently, it becomes simply impossible to actually find an exact DPM. However, there is a way to get around this problem, and that is to assign each variable that changes from job to job, well...a variable! This will let use create an equation that does, in fact, represent the exact theoretical DPM of a class--that is the first step. Here is a reference of variables you will see in these equations:

M1 = Primary Stat (This will be STR/DEX/INT/LUK depending on the character's primary stat)M2 = Secondary Stat (This will be STR/DEX/INT/LUK depending on the character's secondary stat)MA = Mastery (This is the current level of character mastery which is a percentage value; 60% = 0.6, 90% = 0.9, etc.)WM = Weapon Multiplier (These are set values that differentiate depending on the weapon equipped)SC = Skill Constant (The multiplier derived from the percentage damage increase due to skills and buffs)WA = Weapon Attack (Total weapon attack)SA = Summon Attack (Basic Attack of summon)APM = Attacks Per Minute (Number of attacks casted per minute)SAPM = Summon Attacks Per Minute (Number of attacks cased by summon per minute)DPM = Damage Per Minute (The whole point of this calculation table)

Although assigning variables lets us temporarily skive around the problem of potential catastrophic variability, it really does not help us any, outside of letting us calculate the DPM for one single scenario. This can be mildly helpful, but it really was not the aim of this calculation table. The goal is to compare the DPM for each class, and to do that, we need to establish a "baseline" for each of these variables--that is where the second section comes in. This section, I already know, will be without a doubt, the most controversial section of this calculation table. It is where I plug in all the variable values into the DPM equations; namely AP build, Weapon Attack, and Attack Speed. Each class will be using a regular AP builds of each character (regular, meaning 'high-dex, high-str, etc.) using the respective weapon for their level their respective class--no other equips. Originally, I had each class using only an average weapon; however, I received some comments, saying that, because the value of weapon attack differs for each class, using average equips was rather inaccurate since most characters scroll their weapons in game, resulting in different levels of gain for each job. Logically thinking, this difference is actually very small, since this "weapon attack differentiation" is contingent on the AP build of each character, base damage formula, and weapon multiplier, which are relatively similar between each job. This weapon attack differentiation then, only applies to weapon attack gained from scrolling, which is essentially dwarfed by the base attack of the weapon. Nonetheless, as an instituted solution to the problem, I have decided that the most efficient way to combat this issue is to take a minimum attack value (unscrolled), and a maximum attack value (perfect 10% scrolled) and average the resulting DPM. This technique also solves the problem of stars and bullets, as I can simply apply them in the same fashion (subis -> furys; bullets -> eternals). In essence, these calculations are modeled to quantify as many aspects as possible, while eliminating as many differentiating variables as possible. Keep this in mind if you begin to wonder how I ended up choosing the values that I did. These were the build types that each class was originally engineered with, so it is only natural that is the build used to appropriately reverse engineer them. However, should you disagree with the particular values that I use, the absolute beauty is that the equations formed in the first section still stand.

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Bow Master

DPM Formula

LV 130-Hurricane [11] (71% damage per arrow)-Critical Shot [20] (40% criticals + 100% damage)-Sharp Eyes [20] (+10% criticals + 130% damage)Skill Constant:= ((71%) + (71% + 100% + 130%)) / 2= (71% + 301%) / 2= 186%= 1.86Minimum DPM:= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * WA * APM= 1.86 * ((DEX * 0.9 * 3.4 * 0.6 + STR) / 100) * WA * APM= 1.86 * ((DEX * 1.836 + STR) / 100) * WA * APMMaximum DPM:= SC * ((M1 * WM + M2) / 100) * WA * APM= 1.86 * ((DEX * 3.4 + STR) / 100) * WA * APMAverage DPM:= 1.86 * ((DEX * 2.618 + STR) / 100) * WA * APM

LV 140-Hurricane [30] (100% damage per arrow)-Critical Shot [20] (40% criticals + 100% damage)-Sharp Eyes [30] (+15% criticals + 140% damage)Skill Constant:= (100% * 9 + (100% + 100% + 140%) * 11) / 20= (900% + 3,740%) / 20= 232%= 2.32Minimum DPM:= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * WA * APM= 2.32 * ((DEX * 0.9 * 3.4 * 0.6 + STR) / 100) * WA * APM= 2.32 * ((DEX * 1.836 + STR) / 100) * WA * APMMaximum DPM:= SC * ((M1 * WM + M2) / 100) * WA * APM= 2.32 * ((DEX * 3.4 + STR) / 100) * WA * APMAverage DPM:= 2.32 * ((DEX * 2.618 + STR) / 100) * WA * APM

LV 150-Hurricane [30] (100% damage @ 500 arrows per minute)-Critical Shot [20] (40% criticals + 100% damage)-Sharp Eyes [30] (+15% criticals + 140% damage)-Bow Expert [30] (90% Mastery, +10 Weapon Att)Skill Constant:= (100% * 9 + (100% + 100% + 140%) * 11) / 20= (900% + 3,740%) / 20= 232%= 2.32Minimum DPM:

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= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * (WA + 10) * APM= 2.32 * ((DEX * 0.9 * 3.4 * 0.9 + STR) / 100) * (WA + 10) * APM= 2.32 * ((DEX * 2.754 + STR) / 100) * (WA + 10) * APMMaximum DPM:= SC * ((M1 * WM + M2) / 100) * (WA + 10) * APM= 2.32 * ((DEX * 3.4 + STR) / 100) * (WA + 10) * APMAverage DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 10) * APM

LV 160-Hurricane [30] (100% damage @ 500 arrows per minute)-Critical Shot [20] (40% criticals + 100% damage)-Sharp Eyes [30] (+15% criticals + 140% damage)-Bow Expert [30] (90% Mastery, +10 Weapon Att)-Concentrate [30] (+26 Weapon Attack for 240 seconds, 120 second cooldown; 17.3333 average weapon attack increase)Skill Constant:= (100% * 9 + (100% + 100% + 140%) * 11) / 20= (900% + 3,740%) / 20= 232%= 2.32Minimum DPM:= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * (WA + 27.333) * APM= 2.32 * ((DEX * 0.9 * 3.4 * 0.9 + STR) / 100) * (WA + 27.333) * APM= 2.32 * ((DEX * 2.754 + STR) / 100) * (WA + 27.333) * APMMaximum DPM:= SC * ((M1 * WM + M2) / 100) * (WA + 27.333) * APM= 2.32 * ((DEX * 3.4 + STR) / 100) * (WA + 27.333) * APMAverage DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM

LV 170/180/190/200-Hurricane [30] (100% damage @ 500 arrows per minute)-Critical Shot [20] (40% criticals +100% damage)-Sharp Eyes [30] (+15% criticals +140% damage)-Bow Expert [30] (90% Mastery, +10 Weapon Att)-Concentrate [30] (+26 Weapon Attack for 240 seconds, 120 second dead time. 17.3333 average weapon attack increase)-Phoenix [30] (550 basic attack)Skill Constant:= (100% * 9 + (100% + 100% + 140%) * 11) / 20= (900% + 3,740%) / 20= 232%= 2.32Minimum DPM:= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * WA * APM + (M1 * 2.5 * 0.7 + M2) * SA / 100 * SAPM= 2.32 * ((DEX * 0.9 * 3.4 * 0.9 + STR) / 100) * WA * APM + (DEX * 2.5 * 0.7 + STR) * 550 / 100 * SAPM= 2.32 * ((DEX * 2.754 + STR) / 100) * (WA + 27.333) * APM + (DEX * 1.75 + STR) * 5.5 * SAPMMaximum DPM:= SC * ((M1 * WM + M2) / 100) * (WA + 27.333) * APM + (M1 * 2.5 + M2) * SA / 100 * SAPM= 2.32 * ((DEX * 3.4 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.5 + STR) * 550 / 100 * SAPM= 2.32 * ((DEX * 3.4 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.5 + STR) * 5.5 * SAPMAverage DPM:

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= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM

DPM Calculation

Normal DPM-

LV 130-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-555 DEX 125 STRLow DPM:= 1.86 * ((DEX * 2.618 + STR) / 100) * WA * APM= 1.86 * ((555 * 2.618 + 125) / 100) * 105 * 500= 1,540,907.235 DPMHigh DPM:= 1.86 * ((DEX * 2.618 + STR) / 100) * WA * APM= 1.86 * ((555 * 2.618 + 125) / 100) * 150 * 500= 2,201,296.05 DPMAverage DPM:= (1,540,907.235 + 2,201,296.05) / 2= 1,871,101.6425 DPM

LV 140-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-605 DEX 125 STRLow DPM:= 2.32 * ((DEX * 2.618 + STR) / 100) * WA * APM= 2.32 * ((605 * 2.618 + 125) / 100) * 105 * 500= 2,081,428.02 DPMHigh DPM:= 2.32 * ((DEX * 2.618 + STR) / 100) * WA * APM= 2.32 * ((605 * 2.618 + 125) / 100) * 150 * 500= 2,973,468.6 DPMAverage DPM:= (2,081,428.02 + 2,973,468.6) / 2= 2,527,448.31 DPM

LV 150-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-655 DEX 125 STRLow DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 10) * APM= 2.32 * ((655 * 3.077 + 125) / 100) * (105 + 10) * 500= 2,855,340.29 DPMHigh DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 10) * APM= 2.32 * ((655 * 3.077 + 125) / 100) * (150 + 10) * 500= 3,972,647.36 DPM

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Average DPM:= (2,855,340.29 + 3,972,647.36) / 2= 3,413,993.825 DPM

LV 160-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-705 DEX 125 STRLow DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM= 2.32 * ((705 * 3.077 + 125) / 100) * (105 + 27.333) * 500= 3,521,871.556098 DPMHigh DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM= 2.32 * ((705 * 3.077 + 125) / 100) * (150 + 27.333) * 500= 4,719,448.326098 DPMAverage DPM:= (3,521,871.556098 + 4,719,448.326098) / 2= 4,120,679.941098 DPM

LV 170-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-Phoenix [19.802 APM]-755 DEX 125 STRLow DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((755 * 3.077 + 125) / 100) * (105 + 27.333) * 500 + (755 * 2.125 + 125) * 5.5 * 19.802= 3,946,388.928503 DPMHigh DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((755 * 3.077 + 125) / 100) * (150 + 27.333) * 500 + (755 * 2.125 + 125) * 5.5 * 19.802= 5,224,315.398503 DPMAverage DPM:= (3,946,388.928503 + 5,224,315.398503) / 2= 4,585,352.163503 DPM

LV 180-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-Phoenix [19.802 APM]-805 DEX 125 STRLow DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((805 * 3.077 + 125) / 100) * (105 + 27.333) * 500 + (805 * 2.125 + 125) * 5.5 * 19.802= 4,194,130.134033 DPMHigh DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((805 * 3.077 + 125) / 100) * (150 + 27.333) * 500 + (805 * 2.125 + 125) * 5.5 * 19.802= 5,552,366.304033 DPM

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Average DPM:= (4,194,130.134033 + 5,552,366.304033) / 2= 4,873,248.219033 DPM

LV 190-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-Phoenix [19.802 APM]-855 DEX 125 STRLow DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((855 * 3.077 + 125) / 100) * (105 + 27.333) * 500 + (855 * 2.125 + 125) * 5.5 * 19.802= 4,441,871.339563 DPMHigh DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((855 * 3.077 + 125) / 100) * (150 + 27.333) * 500 + (855 * 2.125 + 125) * 5.5 * 19.802= 5,880,417.209563 DPMAverage DPM:= (4,441,871.339563 + 5,880,417.209563) / 2= 5,161,144.274563 DPM

LV 200-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-Phoenix [19.802 APM]-905 DEX 125 STRLow DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((905 * 3.077 + 125) / 100) * (105 + 27.333) * 500 + (905 * 2.125 + 125) * 5.5 * 19.802= 4,689,612.545093 DPMHigh DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((905 * 3.077 + 125) / 100) * (150 + 27.333) * 500 + (905 * 2.125 + 125) * 5.5 * 19.802= 6,208,468.115093 DPMAverage DPM:= (4,689,612.545093 + 6,208,468.115093) / 2= 5,449,040.330093 DPM

SE DPM-

* Bow Masters already have SE, therefore normal results satisfy this section.

SI DPM-

* Bow Masters are unaffected by SI (Hurricane attack speed is constant 500 APM), therefore normal results satisfy this section

Onyx Apple DPM-

LV 130-(Average) Reverse Engaw [105 att]

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-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-555 DEX 125 STR-Onyx Apple [+100 att]Low DPM:= 1.86 * ((DEX * 2.618 + STR) / 100) * WA * APM= 1.86 * ((555 * 2.618 + 125) / 100) * (105 + 100) * 500= 3,008,437.935 DPMHigh DPM:= 1.86 * ((DEX * 2.618 + STR) / 100) * WA * APM= 1.86 * ((555 * 2.618 + 125) / 100) * (150 + 100) * 500= 3,668,826.75 DPMAverage DPM:= (3,008,437.935 + 3,668,826.75) / 2= 3,338,632.3425 DPM

LV 140-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-605 DEX 125 STR-Onyx Apple [+100 att]Low DPM:= 2.32 * ((DEX * 2.618 + STR) / 100) * WA * APM= 2.32 * ((605 * 2.618 + 125) / 100) * (105 + 100) * 500= 4,063,740.42 DPMHigh DPM:= 2.32 * ((DEX * 2.618 + STR) / 100) * WA * APM= 2.32 * ((605 * 2.618 + 125) / 100) * (150 + 100) * 500= 4,955,781 DPMAverage DPM:= (4,063,740.42 + 4,955,781) / 2= 4,509,760.71 DPM

LV 150-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-655 DEX 125 STR-Onyx Apple [+100 att]Low DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 10) * APM= 2.32 * ((655 * 3.077 + 125) / 100) * (105 + 10 + 100) * 500= 5,338,244.89 DPMHigh DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 10) * APM= 2.32 * ((655 * 3.077 + 125) / 100) * (150 + 10 + 100) * 500= 6,455,551.96 DPMAverage DPM:= (5,338,244.89 + 6,455,551.96) / 2= 5,896,898.425 DPM

LV 160

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-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-705 DEX 125 STR-Onyx Apple [+100 att]Low DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM= 2.32 * ((705 * 3.077 + 125) / 100) * (105 + 27.333 + 100) * 500= 6,183,242.156098 DPMHigh DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM= 2.32 * ((705 * 3.077 + 125) / 100) * (150 + 27.333 + 100) * 500= 7,380,858.926098 DPMAverage DPM:= (6,183,242.156098 + 7,380,858.926098) / 2= 6,782,050.541098

LV 170-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-Phoenix [19.802 APM]-755 DEX 125 STR-Onyx Apple [+100 att]Low DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((755 * 3.077 + 125) / 100) * (105 + 27.333 + 100) * 500 + (755 * 2.125 + 125) * 5.5 * 19.802= 6,786,225.528503 DPMHigh DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((755 * 3.077 + 125) / 100) * (150 + 27.333 + 100) * 500 + (755 * 2.125 + 125) * 5.5 * 19.802= 8,064,151.998503 DPMAverage DPM:= (6,786,225.528503 + 8,064,151.998503) / 2= 7,425,188.763503 DPM

LV 180-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-Phoenix [19.802 APM]-805 DEX 125 STR-Onyx Apple [+100 att]Low DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((805 * 3.077 + 125) / 100) * (105 + 27.333 + 100) * 500 + (805 * 2.125 + 125) * 5.5 * 19.802= 7,212,432.734033 DPMHigh DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((805 * 3.077 + 125) / 100) * (150 + 27.333 + 100) * 500 + (805 * 2.125 + 125) * 5.5 * 19.802= 8,570,668.904033 DPMAverage DPM:= (7,212,432.734033 + 8,570,668.904033) / 2

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= 7,891,550.819033 DPM

LV 190-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-Phoenix [19.802 APM]-855 DEX 125 STR-Onyx Apple [+100 att]Low DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((855 * 3.077 + 125) / 100) * (105 + 27.333 + 100) * 500 + (855 * 2.125 + 125) * 5.5 * 19.802= 7,638,639.939563 DPMHigh DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((855 * 3.077 + 125) / 100) * (150 + 27.333 + 100) * 500 + (855 * 2.125 + 125) * 5.5 * 19.802= 9,077,185.809563 DPMAverage DPM:= (7,638,639.939563 + 9,077,185.809563) / 2= 8,357,912.874563 DPM

LV 200-(Average) Reverse Engaw [105 att]-(Perfect) Reverse Engaw [150 att]-Hurricane [500 APM]-Phoenix [19.802 APM]-905 DEX 125 STR-Onyx Apple [+100 att]Low DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((905 * 3.077 + 125) / 100) * (105 + 27.333 + 100) * 500 + (905 * 2.125 + 125) * 5.5 * 19.802= 8,064,847.145093 DPMHigh DPM:= 2.32 * ((DEX * 3.077 + STR) / 100) * (WA + 27.333) * APM + (DEX * 2.125 + STR) * 5.5 * SAPM= 2.32 * ((905 * 3.077 + 125) / 100) * (150 + 27.333 + 100) * 500 + (905 * 2.125 + 125) * 5.5 * 19.802= 9,583,702.715093 DPMAverage DPM:= (8,064,847.145093 + 9,583,702.715093) / 2= 8,824,274.930093 DPM

Onyx Apple + SE DPM-

* Bow Masters already have SE, therefore Onyx Apple results satisfy this section.

Summary-

Bow Master [Normal]LV 130: 1,871,101.6425 DPMLV 140: 2,527,448.31 DPMLV 150: 3,413,993.825 DPMLV 160: 4,120,679.941098 DPMLV 170: 4,585,352.163503 DPMLV 180: 4,873,248.219033 DPM

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LV 190: 5,161,144.274563 DPMLV 200: 5,449,040.330093 DPM

Bow Master [Apple]LV 130: 3,338,632.3425 DPMLV 140: 4,509,760.71 DPMLV 150: 5,896,898.425 DPMLV 160: 6,782,050.541098 DPMLV 170: 7,425,188.763503 DPMLV 180: 7,891,550.819033 DPMLV 190: 8,357,912.874563 DPMLV 200: 8,824,274.930093 DPM

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Corsair

DPM Formula

Normal Damage Formula-

LV 130-Battleship Cannon [30] (380% damage x 4)-Gun Booster [20] (+2 Speed Increase)-Octopus [30] (200 basic attack)Skill Constant:= (380% * 4)= 1,520%= 15.2Minimum DPM:= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * WA * APM + (M1 * 2.5 * 0.7 + M2) * SA / 100 * SAPM= 15.2 * ((DEX * 0.9 * 3.6 * 0.6 + STR) / 100) * WA * APM + (DEX * 2.5 * 0.7 + STR) * 200 / 100 * SAPM= 15.2 * ((DEX * 1.944 + STR) / 100) * WA * APM + (DEX * 1.75 + STR) * 2 * SAPMMaximum DPM:= SC * ((M1 * WM + M2) / 100) * WA * APM + (M1 * 2.5 + M2) * SA / 100 * SAPM= 15.2 * ((DEX * 3.6 + STR) / 100) * WA * APM + (DEX * 2.5 + STR) * 200 / 100 * SAPM= 15.2 * ((DEX * 3.6 + STR) / 100) * WA * APM + (DEX * 2.5 + STR) * 2 * SAPMAverage DPM:= 15.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM

LV 140-Battleship Cannon [30] (380% damage x 4)-Gun Booster [20] (+2 Speed Increase)-Octopus [30] (200 basic attack)-Bullseye [20] (+20% damage increase) Skill Constant:= (380% * 1.2 * 4)= 1,824%= 18.24Minimum DPM:= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * WA * APM + (M1 * 2.5 * 0.7 + M2) * SA / 100 * SAPM= 18.24 * ((DEX * 0.9 * 3.6 * 0.6 + STR) / 100) * WA * APM + (DEX * 2.5 * 0.7 + STR) * 200 / 100 * SAPM= 18.24 * ((DEX * 1.944 + STR) / 100) * WA * APM + (DEX * 1.75 + STR) * 2 * SAPMMaximum DPM:= SC * ((M1 * WM + M2) / 100) * WA * APM + (M1 * 2.5 + M2) * SA / 100 * SAPM= 18.24 * ((DEX * 3.6 + STR) / 100) * WA * APM + (DEX * 2.5 + STR) * 200 / 100 * SAPM= 18.24 * ((DEX * 3.6 + STR) / 100) * WA * APM + (DEX * 2.5 + STR) * 2 * SAPMAverage DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM

LV 150/160/170/180/190/200-Battleship Cannon [30] (380% damage x 4)-Gun Booster [20] (+2 Speed Increase)-Wrath of the Octopi [30] (500 basic attack x 2 for 40 seconds, 10 second cooldown)-Bullseye [20] (+20% damage increase)Skill Constant:= (380% * 1.2 * 4)= 1,824%

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= 18.24Minimum DPM:= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * WA * APM + (M1 * 2.5 * 0.7 + M2) * SA / 100 * 2 * 0.8 * SAPM= 18.24 * ((DEX * 0.9 * 3.6 * 0.6 + STR) / 100) * WA * APM + (DEX * 2.5 * 0.7 + STR) * 500 / 100 * 2 * 0.8 * SAPM= 18.24 * ((DEX * 1.944 + STR) / 100) * WA * APM + (DEX * 1.75 + STR) * 8 * SAPMMaximum DPM:= SC * ((M1 * WM + M2) / 100) * WA * APM + (M1 * 2.5 + M2) * SA / 100 * 2 * 0.8 * SAPM= 18.24 * ((DEX * 3.6 + STR) / 100) * WA * APM + (DEX * 2.5 + STR) * 500 / 100 * 2 * 0.8 * SAPM= 18.24 * ((DEX * 3.6 + STR) / 100) * WA * APM + (DEX * 2.5 + STR) * 8 * SAPMAverage DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM

Sharp Eyes Damage Formula-

LV 130-Battleship Cannon [30] (380% damage x 4)-Gun Booster [20] (+2 Speed Increase)-Octopus [30] (200 basic attack)-Sharp Eyes [30] (+15% criticals +140% damage)Skill Constant:= (380% * 4 * 17) + ((380% + 140%) * 4 * 3) / 20= (25,840% + 6,240%) / 20= 1,604%= 16.04Minimum DPM:= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * WA * APM + (M1 * 2.5 * 0.7 + M2) * SA / 100 * SAPM= 16.04 * ((DEX * 0.9 * 3.6 * 0.6 + STR) / 100) * WA * APM + (DEX * 2.5 * 0.7 + STR) * 200 / 100 * SAPM= 16.04 * ((DEX * 1.944 + STR) / 100) * WA * APM + (DEX * 1.75 + STR) * 2 * SAPMMaximum DPM:= SC * ((M1 * WM + M2) / 100) * WA * APM + (M1 * 2.5 + M2) * SA / 100 * SAPM= 16.04 * ((DEX * 3.6 + STR) / 100) * WA * APM + (DEX * 2.5 + STR) * 200 / 100 * SAPM= 16.04 * ((DEX * 3.6 + STR) / 100) * WA * APM + (DEX * 2.5 + STR) * 2 * SAPMAverage DPM:= 16.04 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM

LV 140-Battleship Cannon [30] (380% damage x 4)-Gun Booster [20] (+2 Speed Increase)-Octopus [30] (200 basic attack)-Bullseye [20] (+20% damage increase) -Sharp Eyes [30] (+15% criticals +140% damage)Skill Constant:= (380% * 1.2 * 4 * 17) + ((380% + 140%) * 1.2 * 4 * 3) / 20= (31,008% + 7,488%) / 20= 1924.8%= 19.248Minimum DPM:= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * WA * APM + (M1 * 2.5 * 0.7 + M2) * SA / 100 * SAPM= 19.248 * ((DEX * 0.9 * 3.6 * 0.6 + STR) / 100) * WA * APM + (DEX * 2.5 * 0.7 + STR) * 200 / 100 * SAPM= 19.248 * ((DEX * 1.944 + STR) / 100) * WA * APM + (DEX * 1.75 + STR) * 2 * SAPMMaximum DPM:= SC * ((M1 * WM + M2) / 100) * WA * APM + (M1 * 2.5 + M2) * SA / 100 * SAPM= 19.248 * ((DEX * 3.6 + STR) / 100) * WA * APM + (DEX * 2.5 + STR) * 200 / 100 * SAPM

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= 19.248 * ((DEX * 3.6 + STR) / 100) * WA * APM + (DEX * 2.5 + STR) * 2 * SAPMAverage DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM

LV 150/160/170/180/190/200-Battleship Cannon [30] (380% damage x 4)-Gun Booster [20] (+2 Speed Increase)-Wrath of the Octopi [30] (500 basic attack x 2 for 40 seconds, 10 second cooldown)-Bullseye [20] (+20% damage increase)-Sharp Eyes [30] (+15% criticals +140% damage)Skill Constant:= (380% * 1.2 * 4 * 17) + ((380% + 140%) * 1.2 * 4 * 3) / 20= (31,008% + 7,488%) / 20= 1924.8%= 19.248Minimum DPM:= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * WA * APM + (M1 * 2.5 * 0.7 + M2) * SA / 100 * 2 * 0.8 * SAPM= 19.248 * ((DEX * 0.9 * 3.6 * 0.6 + STR) / 100) * WA * APM + (DEX * 2.5 * 0.7 + STR) * 500 / 100 * 2 * 0.8 * SAPM= 19.248 * ((DEX * 1.944 + STR) / 100) * WA * APM + (DEX * 1.75 + STR) * 8 * SAPMMaximum DPM:= SC * ((M1 * WM + M2) / 100) * WA * APM + (M1 * 2.5 + M2) * SA / 100 * 2 * 0.8 * SAPM= 19.248 * ((DEX * 3.6 + STR) / 100) * WA * APM + (DEX * 2.5 + STR) * 500 / 100 * 2 * 0.8 * SAPM= 19.248 * ((DEX * 3.6 + STR) / 100) * WA * APM + (DEX * 2.5 + STR) * 8 * SAPMAverage DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM

DPM Calculation

Normal DPM-

LV 130-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Octopus [19.6078 APM]-560 DEX 120 STRLow DPM:= 15.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 15.2 * ((560 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (560 * 2.125 + 120) * 2 * 19.6078= 2,278,584.25021773 DPMHigh DPM:= 15.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 15.2 * ((560 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (560 * 2.125 + 120) * 2 * 19.6078= 3,610,069.57393485 DPMAverage DPM:= (2,278,584.25021773 + 3,610,069.57393485) / 2= 2,944,326.91207629 DPM

LV 140-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Octopus [19.6078 APM]

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-610 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 18.24 * ((610 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (610 * 2.125 + 120) * 2 * 19.6078= 2,949,699.8416366 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 18.24 * ((610 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (610 * 2.125 + 120) * 2 * 19.6078= 4,679,904.63671827 DPMAverage DPM:= (2,949,699.8416366 + 4,679,904.63671827) / 2= 3,814,802.23917744 DPM

LV 150-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-660 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((660 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (660 * 2.125 + 120) * 8 * 39.2157= 3,593,314.54521193 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((660 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (660 * 2.125 + 120) * 8 * 39.2157= 5,455,941.74691471 DPMAverage DPM:= (3,593,314.54521193 + 5,455,941.74691471) / 2= 4,524,628.14606332 DPM

LV 160-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-710 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((710 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (710 * 2.125 + 120) * 8 * 39.2157= 3,848,154.46128726 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((710 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (710 * 2.125 + 120) * 8 * 39.2157= 5,843,204.06961116 DPMAverage DPM:= (3,848,154.46128726 + 5,843,204.06961116) / 2= 4,845,679.26544921 DPM

LV 170-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]

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-Wrath of the Octopi [39.2157 APM]-760 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((760 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (760 * 2.125 + 120) * 8 * 39.2157= 4,102,994.37736259 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((760 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (760 * 2.125 + 120) * 8 * 39.2157= 6,230,466.39230761 DPMAverage DPM:= (4,102,994.37736259 + 6,230,466.39230761) / 2= 5,166,730.3848351 DPM

LV 180-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-810 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((810 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (810 * 2.125 + 120) * 8 * 39.2157= 4,357,834.29343791 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((810 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (810 * 2.125 + 120) * 8 * 39.2157= 6,617,728.71500406 DPMAverage DPM:= (4,357,834.29343791 + 6,617,728.71500406) / 2= 5,487,781.50422098 DPM

LV 190-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-860 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((860 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (860 * 2.125 + 120) * 8 * 39.2157= 4,612,674.20951324 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((860 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (860 * 2.125 + 120) * 8 * 39.2157= 7,004,991.0377005 DPMAverage DPM:= (4,612,674.20951324 + 7,004,991.0377005) / 2= 5,808,832.62360687 DPM

LV 200-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]

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-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-910 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((910 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (910 * 2.125 + 120) * 8 * 39.2157= 4,867,514.12558857 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((910 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (910 * 2.125 + 120) * 8 * 39.2157= 7,392,253.36039695 DPMAverage DPM:= (4,867,514.12558857 + 7,392,253.36039695) / 2= 6,129,883.74299276 DPM

SE DPM-

LV 130-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Octopus [19.6078 APM]-560 DEX 120 STRLow DPM:= 16.04 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 16.04 * ((560 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (560 * 2.125 + 120) * 2 * 19.6078= 2,401,667.00837187 DPMHigh DPM:= 16.04 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 16.04 * ((560 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (560 * 2.125 + 120) * 2 * 19.6078= 3,806,734.41576809 DPMAverage DPM:= (2,401,667.00837187 + 3,806,734.41576809) / 2= 3,104,200.71206998 DPM

LV 140-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Octopus [19.6078 APM]-610 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 19.248 * ((610 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (610 * 2.125 + 120) * 2 * 19.6078= 3,109,640.30403362 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 19.248 * ((610 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (610 * 2.125 + 120) * 2 * 19.6078= 4,935,461.67989612 DPMAverage DPM:= (3,109,640.30403362 + 4,935,461.67989612) / 2= 4,022,550.99196487 DPM

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LV 150-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-660 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((660 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (660 * 2.125 + 120) * 8 * 39.2157= 3,765,496.16022101 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((660 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (660 * 2.125 + 120) * 8 * 39.2157= 5,731,058.02307053 DPMAverage DPM:= (3,765,496.16022101 + 5,731,058.02307053) / 2= 4,748,277.09164577 DPM

LV 160-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-710 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((710 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (710 * 2.125 + 120) * 8 * 39.2157= 4,032,577.2289084 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((710 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (710 * 2.125 + 120) * 8 * 39.2157= 6,137,879.57874494 DPMAverage DPM:= (4,032,577.2289084 + 6,137,879.57874494) / 2= 5,085,228.40382667 DPM

LV 170-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-760 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((760 * 2.772 + 120) / 100) * (82 + 10)* 95.2381 + (760 * 2.125 + 120) * 8 * 39.2157= 4,299,658.29759578 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((760 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (760 * 2.125 + 120) * 8 * 39.2157= 6,544,701.13441935 DPMAverage DPM:= (4,299,658.29759578 + 6,544,701.13441935) / 2= 5,422,179.71600757 DPM

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MapleStory - Ranged Attack Class Theoretical DPM

LV 180-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-810 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((810 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (810 * 2.125 + 120) * 8 * 39.2157= 4,566,739.36628317 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((810 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (810 * 2.125 + 120) * 8 * 39.2157= 6,951,522.69009376 DPMAverage DPM:= (4,566,739.36628317 + 6,951,522.69009376) / 2= 5,759,131.02818847 DPM

LV 190-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-860 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((860 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (860 * 2.125 + 120) * 8 * 39.2157= 4,833,820.43497055 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((860 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (860 * 2.125 + 120) * 8 * 39.2157= 7,358,344.24576816 DPMAverage DPM:= (4,833,820.43497055 + 7,358,344.24576816) / 2= 6,096,082.34036935 DPM

LV 200-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-910 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((910 * 2.772 + 120) / 100) * (82 + 10) * 95.2381 + (910 * 2.125 + 120) * 8 * 39.2157= 5,100,901.50365794 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((910 * 2.772 + 120) / 100) * (127 + 20) * 95.2381 + (910 * 2.125 + 120) * 8 * 39.2157= 7,765,165.80144257 DPMAverage DPM:= (5,100,901.50365794 + 7,765,165.80144257) / 2

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= 6,433,033.65255025 DPM

SI DPM-

LV 130-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [100 APM]-Octopus [19.6078 APM]-560 DEX 120 STRLow DPM:= 15.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 15.2 * ((560 * 2.772 + 120) / 100) * (82 + 10) * 100 + (560 * 2.125 + 120) * 2 * 19.6078= 2,389,944.724 DPMHigh DPM:= 15.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 15.2 * ((560 * 2.772 + 120) / 100) * (127 + 10) * 100 + (560 * 2.125 + 120) * 2 * 19.6078= 3,533,811.604 DPMAverage DPM:= (2,389,944.724 + 3,533,811.604) / 2= 2,961,878.164 DPM

LV 140-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [100 APM]-Octopus [19.6078 APM]-610 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 18.24 * ((610 * 2.772 + 120) / 100) * (82 + 10) * 100 + (610 * 2.125 + 120) * 2 * 19.6078= 3,094,407.7271 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 18.24 * ((610 * 2.772 + 120) / 100) * (127 + 20) * 100 + (610 * 2.125 + 120) * 2 * 19.6078= 4,911,122.6711 DPMAverage DPM:= (3,094,407.7271 + 4,911,122.6711) / 2= 4,002,765.1991 DPM

LV 150-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [100 APM]-Wrath of the Octopi [39.2157 APM]-660 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((660 * 2.772 + 120) / 100) * (82 + 10) * 100 + (660 * 2.125 + 120) * 8 * 39.2157= 3,749,097.7476 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((660 * 2.772 + 120) / 100) * (127 + 20) * 100 + (660 * 2.125 + 120) * 8 * 39.2157

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MapleStory - Ranged Attack Class Theoretical DPM

= 5,704,856.2116 DPMAverage DPM:= (3,749,097.7476 + 5,704,856.2116) / 2= 4,726,976.9796 DPM

LV 160-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [100 APM]-Wrath of the Octopi [39.2157 APM]-710 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((710 * 2.772 + 120) / 100) * (82 + 10) * 100 + (710 * 2.125 + 120) * 8 * 39.2157= 4,015,012.9806 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((710 * 2.772 + 120) / 100) * (127 + 20) * 100 + (710 * 2.125 + 120) * 8 * 39.2157= 6,109,814.9646 DPMAverage DPM:= (4,015,012.9806 + 6,109,814.9646) / 2= 5,062,413.9726DPM

LV 170-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [100 APM]-Wrath of the Octopi [39.2157 APM]-760 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((760 * 2.772 + 120) / 100) * (82 + 10) * 100 + (760 * 2.125 + 120) * 8 * 39.2157= 4,280,928.2136 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((760 * 2.772 + 120) / 100) * (127 + 20) * 100 + (760 * 2.125 + 120) * 8 * 39.2157= 6,514,773.7176 DPMAverage DPM:= (4,280,928.2136 + 6,514,773.7176) / 2= 5,397,850.9656 DPM

LV 180-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [100 APM]-Wrath of the Octopi [39.2157 APM]-810 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((810 * 2.772 + 120) / 100) * (82 + 10) * 100 + (810 * 2.125 + 120) * 8 * 39.2157= 4,546,843.4466 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM

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= 18.24 * ((810 * 2.772 + 120) / 100) * (127 + 20) * 100 + (810 * 2.125 + 120) * 8 * 39.2157= 6,919,732.4706 DPMAverage DPM:= (4,546,843.4466 + 6,919,732.4706) / 2= 5,733,287.9586 DPM

LV 190-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [100 APM]-Wrath of the Octopi [39.2157 APM]-860 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((860 * 2.772 + 120) / 100) * (82 + 10) * 100 + (860 * 2.125 + 120) * 8 * 39.2157= 4,812,758.6796 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((860 * 2.772 + 120) / 100) * (127 + 20) * 100 + (860 * 2.125 + 120) * 8 * 39.2157= 7,324,691.2236 DPMAverage DPM:= (4,812,758.6796 + 7,324,691.2236) / 2= 6,068,724.9516 DPM

LV 200-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [100 APM]-Wrath of the Octopi [39.2157 APM]-910 DEX 120 STRLow DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((910 * 2.772 + 120) / 100) * (82 + 10) * 100 + (910 * 2.125 + 120) * 8 * 39.2157= 5,078,673.9126 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((910 * 2.772 + 120) / 100) * (127 + 20) * 100 + (910 * 2.125 + 120) * 8 * 39.2157= 7,729,649.9766 DPMAverage DPM:= (5,078,673.9126 + 7,729,649.9766) / 2= 6,404,161.9446 DPM

Onyx Apple DPM-

LV 130-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Octopus [19.6078 APM]-560 DEX 120 STR-Onyx Apple [+100 att]Low DPM:= 15.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM

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MapleStory - Ranged Attack Class Theoretical DPM

= 15.2 * ((560 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (560 * 2.125 + 120) * 2 * 19.6078= 4,699,466.65697613 DPMHigh DPM:= 15.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 15.2 * ((560 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (560 * 2.125 + 120) * 2 * 19.6078= 6,030,951.98069325 DPMAverage DPM:= (4,699,466.65697613 + 6,030,951.98069325) / 2= 5,365,209.31883469 DPM

LV 140-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Octopus [19.6078 APM]-610 DEX 120 STR-Onyx Apple [+100 att]Low DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 18.24 * ((610 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (610 * 2.125 + 120) * 2 * 19.6078= 6,095,526.74178508 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 18.24 * ((610 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (610 * 2.125 + 120) * 2 * 19.6078= 7,825,731.53686674 DPMAverage DPM:= (6,095,526.74178508 + 7,825,731.53686674) / 2= 6,960,629.13932591 DPM

LV 150-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-660 DEX 120 STR-Onyx Apple [+100 att]Low DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((660 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (660 * 2.125 + 120) * 8 * 39.2157= 6,979,909.45739881 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((660 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (660 * 2.125 + 120) * 8 * 39.2157= 8,842,536.65910159 DPMAverage DPM:= (6,979,909.45739881 + 8,842,536.65910159) / 2= 7,911,223.0582502 DPM

LV 160-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]

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MapleStory - Ranged Attack Class Theoretical DPM

-710 DEX 120 STR-Onyx Apple [+100 att]Low DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((710 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (710 * 2.125 + 120) * 8 * 39.2157= 7,475,517.38551254 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((710 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (710 * 2.125 + 120) * 8 * 39.2157= 9,470,566.99383644 DPMAverage DPM:= (7,475,517.38551254 + 9,470,566.99383644) / 2= 8,473,042.18967449 DPM

LV 170-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-760 DEX 120 STR-Onyx Apple [+100 att]Low DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((760 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (760 * 2.125 + 120) * 8 * 39.2157= 7,971,125.31362626 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((760 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (760 * 2.125 + 120) * 8 * 39.2157= 10,098,597.3285713 DPMAverage DPM:= (7,971,125.31362626 + 10,098,597.3285713) / 2= 9,034,861.32109878 DPM

LV 180-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-810 DEX 120 STR-Onyx Apple [+100 att]Low DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((810 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (810 * 2.125 + 120) * 8 * 39.2157= 8,466,733.24173999 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((810 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (810 * 2.125 + 120) * 8 * 39.2157= 10,726,627.6633061 DPMAverage DPM:= (8,466,733.24173999 + 10,726,627.6633061) / 2= 9,596,680.45252305 DPM

LV 190

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MapleStory - Ranged Attack Class Theoretical DPM

-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-860 DEX 120 STR-Onyx Apple [+100 att]Low DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((860 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (860 * 2.125 + 120) * 8 * 39.2157= 8,962,341.16985372 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((860 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (860 * 2.125 + 120) * 8 * 39.2157= 11,354,657.998041 DPMAverage DPM:= (8,962,341.16985372 + 11,354,657.998041) / 2= 10,158,499.5839474 DPM

LV 200-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-910 DEX 120 STR-Onyx Apple [+100 att]Low DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((910 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (910 * 2.125 + 120) * 8 * 39.2157= 9,457,949.09796745 DPMHigh DPM:= 18.24 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 18.24 * ((910 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (910 * 2.125 + 120) * 8 * 39.2157= 11,982,688.3327758 DPMAverage DPM:= (9,457,949.09796745 + 11,982,688.3327758) / 2= 10,720,318.7153716 DPM

Onyx Apple + SE DPM-

LV 130-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Octopus [19.6078 APM]-560 DEX 120 STRLow DPM:= 16.04 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 16.04 * ((560 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (560 * 2.125 + 120) * 2 * 19.6078= 4,956,335.02181954 DPMHigh DPM:= 16.04 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 16.04 * ((560 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (560 * 2.125 + 120) * 2 * 19.6078= 6,361,402.42921577 DPM

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MapleStory - Ranged Attack Class Theoretical DPM

Average DPM:= (4,956,335.02181954 + 6,361,402.42921577) / 2= 5,658,868.72551765 DPM

LV 140-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Octopus [19.6078 APM]-610 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 19.248 * ((610 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (610 * 2.125 + 120) * 2 * 19.6078= 6,429,315.53287452 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 2 * SAPM= 19.248 * ((610 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (610 * 2.125 + 120) * 2 * 19.6078= 8,255,136.90873701 DPMAverage DPM:= (6,429,315.53287452 + 8,255,136.90873701) / 2= 7,342,226.22080577 DPM

LV 150-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-660 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((660 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (660 * 2.125 + 120) * 8 * 39.2157= 7,339,245.00176559 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((660 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (660 * 2.125 + 120) * 8 * 39.2157= 9,304,806.8646151 DPMAverage DPM:= (7,339,245.00176559 + 9,304,806.8646151) / 2= 8,322,025.93319034 DPM

LV 160-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-710 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((710 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (710 * 2.125 + 120) * 8 * 39.2157= 7,860,399.68315665 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((710 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (710 * 2.125 + 120) * 8 * 39.2157

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= 9965702.03299319 DPMAverage DPM:= (7,860,399.68315665 + 9,965,702.03299319) / 2= 8,913,050.85807492 DPM

LV 170-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-760 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((760 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (760 * 2.125 + 120) * 8 * 39.2157= 8,381,554.36454772 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((760 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (760 * 2.125 + 120) * 8 * 39.2157= 10,626,597.2013713 DPMAverage DPM:= (8,381,554.36454772 + 10,626,597.2013713) / 2= 9,504,075.78295951 DPM

LV 180-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-810 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((810 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (810 * 2.125 + 120) * 8 * 39.2157= 8,902,709.04593878 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((810 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (810 * 2.125 + 120) * 8 * 39.2157= 11,287,492.3697494 DPMAverage DPM:= (8,902,709.04593878 + 11,287,492.3697494) / 2= 10,095,100.7078441 DPM

LV 190-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-860 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((860 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (860 * 2.125 + 120) * 8 * 39.2157= 9,423,863.72732985 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM

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= 19.248 * ((860 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (860 * 2.125 + 120) * 8 * 39.2157= 11,948,387.5381275 DPMAverage DPM:= (9,423,863.72732985 + 11,948,387.5381275) / 2= 10,686,125.6327287 DPM

LV 200-(Average) Reverse Blindness [82 att] + Bullets [10 att]-(Perfect) Reverse Blindness [127 att] + Eternal Bullets [20 att]-Battleship Cannon [95.2381 APM]-Wrath of the Octopi [39.2157 APM]-910 DEX 120 STRLow DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((910 * 2.772 + 120) / 100) * (82 + 10 + 100) * 95.2381 + (910 * 2.125 + 120) * 8 * 39.2157= 9,945,018.40872091 DPMHigh DPM:= 19.248 * ((DEX * 2.772 + STR) / 100) * WA * APM + (DEX * 2.125 + STR) * 8 * SAPM= 19.248 * ((910 * 2.772 + 120) / 100) * (127 + 20 + 100) * 95.2381 + (910 * 2.125 + 120) * 8 * 39.2157= 12,609,282.7065056 DPMAverage DPM:= (9,945,018.40872091 + 12,609,282.7065056) / 2= 11,277,150.5576133 DPM

Summary-

Corsair [Normal]LV 130: 2,944,326.91207629 DPMLV 140: 3,814,802.23917744 DPMLV 150: 4,524,628.14606332 DPMLV 160: 4,845,679.26544921 DPMLV 170: 5,166,730.3848351 DPMLV 180: 5,487,781.50422098 DPMLV 190: 5,808,832.62360687 DPMLV 200: 6,129,883.74299276 DPM

Corsair [SE]LV 130: 3,104,200.71206998 DPMLV 140: 4,022,550.99196487 DPMLV 150: 4,748,277.09164577 DPMLV 160: 5,085,228.40382667 DPMLV 170: 5,422,179.71600757 DPMLV 180: 5,759,131.02818847 DPMLV 190: 6,096,082.34036935 DPMLV 200: 6,433,033.65255025 DPM

Corsair [SI]LV 130: 2,961,878.164 DPMLV 140: 4,002,765.1991 DPMLV 150: 4,726,976.9796 DPMLV 160: 5,062,413.9726 DPMLV 170: 5,397,850.9656 DPM

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LV 180: 5,733,287.9586 DPMLV 190: 6,068,724.9516 DPMLV 200: 6,404,161.9446 DPM

Corsair [Apple]LV 130: 5,365,209.31883469 DPMLV 140: 6,960,629.13932591 DPMLV 150: 7,911,223.0582502 DPMLV 160: 8,473,042.18967449 DPMLV 170: 9,034,861.32109878 DPMLV 180: 9,596,680.45252305 DPMLV 190: 10,158,499.5839474 DPMLV 200: 10,720,318.7153716 DPM

Corsair [Apple + SE]LV 130: 5,658,868.72551765 DPMLV 140: 7,342,226.22080577 DPMLV 150: 8,322,025.93319034 DPMLV 160: 8,913,050.85807492 DPMLV 170: 9,504,075.78295951 DPMLV 180: 10,095,100.7078441 DPMLV 190: 10,686,125.6327287 DPMLV 200: 11,277,150.5576133 DPM

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Marksmen

DPM Formula

LV 130-Strafe [30] (100% damage x 4)-Sharp Eyes [30] (+15% criticals +140% damage)-Crossbow Booster [20] (+2 Speed Increase)Skill Constant-= (100% * 4 * 9 + (100% + 100% + 140%) * 4 * 11) / 20= (3,600% + 14,960%) / 20= 928= 9.2Minimum DPM-= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * WA * APM= 9.2 * ((DEX * 0.9 * 3.6 * 0.6 + STR) / 100) * WA * APM= 9.2 * ((DEX * 1.944 + STR) / 100) * WA * APMMaximum DPM-= SC * ((M1 * WM + M2) / 100) * WA * APM= 9.2 * ((DEX * 3.6 + STR) / 100) * WA * APM= 9.2 * ((DEX * 3.6 + STR) / 100) * WA * APMAverage DPM-= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM

LV 140-Strafe [30] (100% damage x 4)-Sharp Eyes [30] (+15% criticals + 140% damage)-Crossbow Booster [20] (+2 Speed Increase)-Snipe [30] (199,999 damage, 5 second cooldown)Skill Constant-= (100% * 4 * 9 + (100% + 100% + 140%) * 4 * 11) / 20= (3,600% + 14,960%) / 20= 928= 9.2Minimum DPM-= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * WA * APM + 199,999 * APM[2]= 9.2 * ((DEX * 0.9 * 3.6 * 0.6 + STR) / 100) * WA * APM + 199,999 * APM[2]= 9.2 * ((DEX * 1.944 + STR) / 100) * WA * APM + 199,999 * APM[2]Maximum DPM-= SC * ((M1 * WM + M2) / 100) * WA * APM + 199,999 * APM[2]= 9.2 * ((DEX * 3.6 + STR) / 100) * WA * APM + 199,999 * APM[2]Average DPM-= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + 199,999 * APM[2]

LV 150-Strafe [30] (100% damage x 4)-Sharp Eyes [30] (+15% criticals + 140% damage)-Crossbow Booster [20] (+2 Speed Increase)-Snipe [30] (199,999 damage, 5 second cooldown)-Marksman Boost [30] (90% Mastery, +10 Weapon Att)Skill Constant-= (100% * 4 * 9 + (100% + 100% + 140%) * 4 * 11) / 20= (3,600% + 14,960%) / 20

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= 928= 9.2Minimum DPM-= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * (WA + 10) * APM + 199,999 * APM[2]= 9.2 * ((DEX * 0.9 * 3.6 * 0.9 + STR) / 100) * (WA + 10) * APM + 199,999 * APM[2]= 9.2 * ((DEX * 2.916 + STR) / 100) * (WA + 10) * APM + 199,999 * APM[2]Maximum DPM-= SC * ((M1 * WM + M2) / 100) * (WA + 10) * APM + 199,999 * APM[2]= 9.2 * ((DEX * 3.6 + STR) / 100 * (WA + 10) * APM + 199,999 * APM[2]Average DPM-= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + 199,999 * APM[2]

LV 160/170/180/190/200-Strafe [30] (100% damage x 4)-Sharp Eyes [30] (+15% criticals + 140% damage)-Crossbow Booster [20] (+2 Speed Increase)-Snipe [30] (199,999 damage, 5 second cooldown)-Marksman Boost [30] (90% Mastery, +10 Weapon Att)-Frostprey [30](500% damage)Skill Constant-= (100% * 4 * 9 + (100% + 100% + 140%) * 4 * 11) / 20= (3,600% + 14,960%) / 20= 928= 9.2Minimum DPM-= SC * ((M1 * 0.9 * WM * MA + M2) / 100) * (WA + 10) * APM + (M1 * 2.5 * 0.7 + M2) * SA / 100 * SAPM + 199,999 * APM[2]= 9.2 * ((DEX * 0.9 * 3.6 * 0.9 + STR) / 100) * (WA + 10) * APM + (DEX * 2.5 * 0.7 + STR) * 500 / 100 * 199,999 * APM[2]= 9.2 * ((DEX * 2.916 + STR) / 100) * (WA + 10) * APM + (DEX * 1.75 + STR) * 5 * 199,999 * APM[2]Maximum DPM-= SC * ((M1 * WM + M2) / 100) * (WA + 10) * APM + (M1 * 2.5 + M2) * SA / 100 * SAPM + 199,999 * APM[2]= 9.2 * ((DEX * 3.6 + STR) / 100) * (WA + 10) * APM + (DEX * 2.5 + STR) * 500 / 100 * SAPM + 199,999 * APM[2]= 9.2 * ((DEX * 3.6 + STR) / 100) * (WA + 10) * APM + (DEX * 2.5 + STR) * 5 * SAPM + 199,999 * APM[2]Average DPM-= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]

DPM Calculation

Normal DPM-

LV 130-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Strafe [83.3333 APM]-560 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM= 9.2 * ((560 * 2.772 + 120) / 100) * 108 * 83.3333= 1,384,680.40612762 DPMHigh DPM:= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM= 9.2 * ((560 * 2.772 + 120) / 100) * 153 * 83.3333

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= 1,961,630.57534746 DPMAverage DPM:= (1,384,680.40612762 + 1,961,630.57534746) / 2= 1,673,155.49073754 DPM

LV 140-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-610 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + 199,999 * APM[2]= 9.2 * ((610 * 2.772 + 120) / 100) * 108 * 72.843833333 + 199,999 * 10.4895= 3,408,590.53839576 DPMHigh DPM:= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + 199,999 * APM[2]= 9.2 * ((610 * 2.772 + 120) / 100) * 153 * 72.843833333 + 199,999 * 10.4895= 3,954,715.96668566 DPMAverage DPM:= (3,408,590.53839576 + 3,954,715.96668566) / 2= 3,681,653.25254071 DPM

LV 150-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-660 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + 199,999 * APM[2]= 9.2 * ((660 * 3.258 + 120) / 100) * (108 + 10) * 72.843833333 + 199,999 * 10.4895= 3,893,210.25852842 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + 199,999 * APM[2]= 9.2 * ((660 * 3.258 + 120) / 100) * (153 + 10) * 72.843833333 + 199,999 * 10.4895= 4,577,866.47599689 DPMAverage DPM:= (3,893,210.25852842 + 4,577,866.47599689) / 2= 4,235,538.36726265 DPM

LV 160-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-Frostprey [19.802 APM]-710 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((710 * 3.258 + 120) / 100) * (108 + 10) * 72.843833333 + (710 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 4,183,292.91947303 DPM

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High DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((710 * 3.258 + 120) / 100) * (153 + 10) * 72.843833333 + (710 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 4,917,075.45520428 DPMAverage DPM:= (4,183,292.91947303 + 4,917,075.45520428) / 2= 4,550,184.18733865 DPM

LV 170-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-Frostprey [19.802 APM]-760 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((760 * 3.258 + 120) / 100) * (108 + 10) * 72.843833333 + (760 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 4,322,632.85541765 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((760 * 3.258 + 120) / 100) * (153 + 10) * 72.843833333 + (760 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 5,105,541.70941166 DPMAverage DPM:= (4,322,632.85541765 + 5,105,541.70941166) / 2= 4,714,087.28241466 DPM

LV 180-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-Frostprey [19.802 APM]-810 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((810 * 3.258 + 120) / 100) * (108 + 10) * 72.843833333 + (810 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 4,461,972.79136226 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((810 * 3.258 + 120) / 100) * (153 + 10) * 72.843833333 + (810 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 5,294,007.96361905 DPMAverage DPM:= (4,461,972.79136226 + 5,294,007.96361905) / 2= 4,877,990.37749065 DPM

LV 190-(Average) Reverse Black Beauty [108 att]

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-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-Frostprey [19.802 APM]-860 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((860 * 3.258 + 120) / 100) * (108 + 10) * 72.843833333 + (860 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 4,601,312.72730687 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((860 * 3.258 + 120) / 100) * (153 + 10) * 72.843833333 + (860 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 5,482,474.21782643 DPMAverage DPM:= (4,601,312.72730687 + 5,482,474.21782643) / 2= 5,041,893.47256665 DPM

LV 200-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-Frostprey [19.802 APM]-910 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((910 * 3.258 + 120) / 100) * (108 + 10) * 72.843833333 + (910 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 4,740,652.66325148 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((910 * 3.258 + 120) / 100) * (153 + 10) * 72.843833333 + (910 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 5,670,940.47203382 DPMAverage DPM:= (4,740,652.66325148 + 5,670,940.47203382) / 2= 5,205,796.56764265 DPM

SE DPM-

* Marksmen already have SE, therefore normal results satisfy this section.

SI DPM-

LV 130-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Strafe [95.2381 APM]-560 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM

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= 9.2 * ((560 * 2.772 + 120) / 100) * 108 * 95.2381= 1,582,492.60483891 DPMHigh DPM:= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM= 9.2 * ((560 * 2.772 + 120) / 100) * 153 * 95.2381= 2,241,864.52352179 DPMAverage DPM:= (1,582,492.60483891 + 2,241,864.52352179) / 2= 1,912,178.56418035 DPM

LV 140-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.6572 APM]-Strafe [84.582482534 APM]-610 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + 199,999 * APM[2]= 9.2 * ((610 * 2.772 + 120) / 100) * 108 * 84.582482534 + 199,999 * 10.6572= 3,653,347.4205114 DPMHigh DPM:= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + 199,999 * APM[2]= 9.2 * ((610 * 2.772 + 120) / 100) * 153 * 84.582482534 + 199,999 * 10.6572= 4,287,479.95289115 DPMAverage DPM:= (3,653,347.4205114 + 4,287,479.95289115) / 2= 3,970,413.68670127 DPM

LV 150-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.6572 APM]-Strafe [84.582482534 APM]-660 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + 199,999 * APM[2]= 9.2 * ((660 * 3.258 + 120) / 100) * (108 + 10) * 84.582482534 + 199,999 * 10.6572= 4,216,062.71346377 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + 199,999 * APM[2]= 9.2 * ((660 * 3.258 + 120) / 100) * (153 + 10) * 84.582482534 + 199,999 * 10.6572= 5,011,050.01583555 DPMAverage DPM:= (4,216,062.71346377 + 5,011,050.01583555) / 2= 4,613,556.36464966 DPM

LV 160-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.6572 APM]-Strafe [84.582482534 APM]-Frostprey [19.802 APM]-710 DEX, 120 STR

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Low DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((710 * 3.258 + 120) / 100) * (108 + 10) * 84.582482534 + (710 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.6572= 4,526,904.49937416 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((710 * 3.258 + 120) / 100) * (153 + 10) * 84.582482534 + (710 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.6572= 5,378,934.73546176 DPMAverage DPM:= (4,526,904.49937416 + 5,378,934.73546176) / 2= 4,952,919.61741796 DPM

LV 170-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.6572 APM]-Strafe [84.582482534 APM]-Frostprey [19.802 APM]-760 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((760 * 3.258 + 120) / 100) * (108 + 10) * 84.582482534 + (760 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.6572= 4,687,003.56028454 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((760 * 3.258 + 120) / 100) * (153 + 10) * 84.582482534 + (760 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.6572= 5,596,076.73008797 DPMAverage DPM:= (4,687,003.56028454 + 5,596,076.73008797) / 2= 5,141,540.14518625 DPM

LV 180-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.6572 APM]-Strafe [84.582482534 APM]-Frostprey [19.802 APM]-810 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((810 * 3.258 + 120) / 100) * (108 + 10) * 84.582482534 + (810 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.6572= 4,847,102.62119493 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((810 * 3.258 + 120) / 100) * (153 + 10) * 84.582482534 + (810 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.6572= 5,813,218.72471418 DPMAverage DPM:

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= (4,847,102.62119493 + 5,813,218.72471418) / 2= 5,330,160.67295456 DPM

LV 190-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.6572 APM]-Strafe [84.582482534 APM]-Frostprey [19.802 APM]-860 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((860 * 3.258 + 120) / 100) * (108 + 10) * 84.582482534 + (860 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.6572= 5,007,201.68210531 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((860 * 3.258 + 120) / 100) * (153 + 10) * 84.582482534 + (860 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.6572= 6,030,360.71934039 DPMAverage DPM:= (5,007,201.68210531 + 6,030,360.71934039) / 2= 5,518,781.20072285 DPM

LV 200-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.6572 APM]-Strafe [84.582482534 APM]-Frostprey [19.802 APM]-910 DEX, 120 STRLow DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((910 * 3.258 + 120) / 100) * (108 + 10) * 84.582482534 + (910 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.6572= 5,167,300.7430157 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((910 * 3.258 + 120) / 100) * (153 + 10) * 84.582482534 + (910 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.6572= 6,247,502.7139666 DPMAverage DPM:= (5,167,300.7430157 + 6,247,502.7139666) / 2= 5,707,401.72849115 DPM

Onyx Apple DPM-

LV 130-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Strafe [83.3333 APM]-560 DEX, 120 STR-Onyx Apple [+100 att]

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Low DPM:= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM= 9.2 * ((560 * 2.772 + 120) / 100) * (108 + 100) * 83.3333= 2,666,791.89328282 DPMHigh DPM:= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM= 9.2 * ((560 * 2.772 + 120) / 100) * (153 + 100) * 83.3333= 3,243,742.06250266 DPMAverage DPM:= (2,666,791.89328282 + 3,243,742.06250266) / 2= 2,955,266.97789274 DPM

LV 140-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-610 DEX, 120 STR-Onyx Apple [+100 att]Low DPM:= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + 199,999 * APM[2]= 9.2 * ((610 * 2.772 + 120) / 100) * (108 + 100) * 72.843833333 + 199,999 * 10.4895= 4,622,202.60126221 DPMHigh DPM:= 9.2 * ((DEX * 2.772 + STR) / 100) * WA * APM + 199,999 * APM[2]= 9.2 * ((610 * 2.772 + 120) / 100) * (153 + 100) * 72.843833333 + 199,999 * 10.4895= 5,168,328.02955211 DPMAverage DPM:= (4,622,202.60126221 + 5,168,328.02955211) / 2= 4,895,265.31540716 DPM

LV 150-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-660 DEX, 120 STR-Onyx Apple [+100 att]Low DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + 199,999 * APM[2]= 9.2 * ((660 * 3.258 + 120) / 100) * (108 + 10 + 100) * 72.843833333 + 199,999 * 10.4895= 5,414,668.51956946 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + 199,999 * APM[2]= 9.2 * ((660 * 3.258 + 120) / 100) * (153 + 10 + 100) * 72.843833333 + 199,999 * 10.4895= 6099324.73703793 DPMAverage DPM:= (5,414,668.51956946 + 6,099,324.73703793) / 2= 5,756,996.6283037 DPM

LV 160-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]

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-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-Frostprey [19.802 APM]-710 DEX, 120 STR-Onyx Apple [+100 att]Low DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((710 * 3.258 + 120) / 100) * (108 + 10 + 100) * 72.843833333 + (710 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 5,813,920.77665357 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((710 * 3.258 + 120) / 100) * (153 + 10 + 100) * 72.843833333 + (710 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 6,547,703.31238481 DPMAverage DPM:= (5,813,920.77665357 + 6,547,703.31238481) / 2= 6,180,812.04451919 DPM

LV 170-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-Frostprey [19.802 APM]-760 DEX, 120 STR-Onyx Apple [+100 att]Low DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((760 * 3.258 + 120) / 100) * (108 + 10 + 100) * 72.843833333 + (760 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 6,062,430.30873768 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((760 * 3.258 + 120) / 100) * (153 + 10 + 100) * 72.843833333 + (760 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 6,845,339.1627317 DPMAverage DPM:= (6,062,430.30873768 + 6,845,339.1627317) / 2= 6,453,884.73573469 DPM

LV 180-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-Frostprey [19.802 APM]-810 DEX, 120 STR-Onyx Apple [+100 att]Low DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((810 * 3.258 + 120) / 100) * (108 + 10 + 100) * 72.843833333 + (810 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895

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= 6,310,939.8408218 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((810 * 3.258 + 120) / 100) * (153 + 10 + 100) * 72.843833333 + (810 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 7,142,975.01307859 DPMAverage DPM:= (6,310,939.8408218 + 7,142,975.01307859) / 2= 6,726,957.42695019 DPM

LV 190-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-Frostprey [19.802 APM]-860 DEX, 120 STR-Onyx Apple [+100 att]Low DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((860 * 3.258 + 120) / 100) * (108 + 10 + 100) * 72.843833333 + (860 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 6,559,449.37290591 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((860 * 3.258 + 120) / 100) * (153 + 10 + 100) * 72.843833333 + (860 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 7,440,610.86342547 DPMAverage DPM:= (6,559,449.37290591 + 7,440,610.86342547) / 2= 7,000,030.11816569 DPM

LV 200-(Average) Reverse Black Beauty [108 att]-(Perfect) Reverse Black Beauty [153 att]-Snipe [10.4895 APM]-Strafe [72.843833333 APM]-Frostprey [19.802 APM]-910 DEX, 120 STR-Onyx Apple [+100 att]Low DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((910 * 3.258 + 120) / 100) * (108 + 10 + 100) * 72.843833333 + (910 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 6,807,958.90499002 DPMHigh DPM:= 9.2 * ((DEX * 3.258 + STR) / 100) * (WA + 10) * APM + (DEX * 2.125 + STR) * 5 * SAPM + 199,999 * APM[2]= 9.2 * ((910 * 3.258 + 120) / 100) * (153 + 10 + 100) * 72.843833333 + (910 * 2.125 + 120) * 5 * 19.802 + 199,999 * 10.4895= 7,738,246.71377236 DPMAverage DPM:= (6,807,958.90499002 + 7,738,246.71377236) / 2= 7,273,102.80938119 DPM

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Onyx Apple + SE DPM-

* Marksmen already have SE, therefore Onyx Apple results satisfy this section.

Summary-

Marksman [Normal]LV 130: 1,673,155.49073754 DPMLV 140: 3,681,653.25254071 DPMLV 150: 4,235,538.36726265 DPMLV 160: 4,550,184.18733865 DPMLV 170: 4,714,087.28241466 DPMLV 180: 4,877,990.37749065 DPMLV 190: 5,041,893.47256665 DPMLV 200: 5,205,796.56764265 DPM

Marksman [SI]LV 130: 1,912,178.56418035 DPMLV 140: 3,970,413.68670127 DPMLV 150: 4,613,556.36464966 DPMLV 160: 4,952,919.61741796 DPMLV 170: 5,141,540.14518625 DPMLV 180: 5,330,160.67295456 DPMLV 190: 5,518,781.20072285 DPMLV 200: 5,707,401.72849115 DPM

Marksman [Onyx Apple]LV 130: 2,955,266.97789274 DPMLV 140: 4,895,265.31540716 DPMLV 150: 5,756,996.6283037 DPMLV 160: 6,180,812.04451919 DPMLV 170: 6,453,884.73573469 DPMLV 180: 6,726,957.42695019 DPMLV 190: 7,000,030.11816569 DPMLV 200: 7,273,102.80938119 DPM

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Night Lord

DPM Formula

Normal Damage Formula-

LV 130/140/150/160/170/180/190/200-Triple Throw [30] (150% damage x 3 Hits)-Critical Throw [30] (50% criticals @ +100% damage)-Shadow Partner [30] (50% damage on trailing stars)-Claw Booster [20] (+2 Speed Increase)Skill Constant-= (150% * 3 + (150% + 100%) * 3) / 2) * 1.5= (1200% / 2) * 1.5= (600%) * 1.5= 900%= 9Minimum DPM-= SC * ((2.5 * M1) / (100)) * WA * APM= 9 * ((2.5 * LUK) / (100)) * WA * APMMaximum DPM-= SC * ((5.0 * M1) / (100)) * WA * APM= 9 * ((5.0 * LUK) / (100)) * WA * APMAverage DPM-= 9 * ((3.75 * LUK) / (100)) * WA * APM

Sharp Eyes Damage Formula-

LV 130/140/150/160/170/180/190/200-Triple Throw [30] (150% damage x 3 Hits)-Critical Throw [30] (50% critical @ +100% damage)-Shadow Partner [30] (80% on skill stars 50% damage on trailing stars)-Claw Booster [20] (+2 Speed Increase)-Sharp Eyes [30] (+15% critical + 140% damage)Skill Constant-= (150% * 3 * 7 + (150% + 100% + 140%) * 3 * 13) / 20) * 1.5= (3,150% + 15,210% / 20) * 1.5= 918% * 1.5= 1,377%= 13.77 Minimum DPM-= SC * ((2.5 * M1) / (100)) * WA * APM= 13.77 * ((2.5 * LUK) / (100)) * WA * APMMaximum DPM-= SC * ((5.0 * M1) / (100)) * WA * APM= 13.77 * ((5.0 * LUK) / (100)) * WA * APMAverage DPM-= 13.77 * ((3.75 * LUK) / (100)) * WA * APM

========== DPM Calculation ==========

Normal DPM-

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LV 130-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-520 LUK, 160 DEXLow DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 520) / (100)) * (54 + 15) * 100= 1,210,950 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 520) / (100)) * (99 + 30) * 100= 2,263,950 DPMAverage DPM:= (1,210,950 + 2,263,950) / 2= 1,737,450 DPM

LV 140-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-570 LUK, 160 DEXLow DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 570) / (100)) * (54 + 15) * 100= 1,327,387.5 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 570) / (100)) * (99 + 30) * 100= 2,481,637.5 DPMAverage DPM:= (1,327,387.5 + 2,481,637.5) / 2= 1,904,512.5 DPM

LV 150-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-620 LUK, 160 DEXLow DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 620) / (100)) * (54 + 15) * 100= 1,443,825 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 620) / (100)) * (99 + 30) * 100= 2,699,325 DPMAverage DPM:= (1,443,825 + 2,699,325) / 2= 2,071,575 DPM

LV 160-(Average) Reverse Lampion [54 att] + Subis [15 att]

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-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-670 LUK, 160 DEXLow DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 670) / (100)) * (54 + 15) * 100= 1,560,262.5 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 670) / (100)) * (99 + 30) * 100= 2,917,012.5 DPMAverage DPM:= (1,560,262.5 + 2,917,012.5) / 2= 2,238,637.5 DPM

LV 170-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-720 LUK, 160 DEXLow DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 720) / (100)) * (54 + 15) * 100= 1,676,700 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 720) / (100)) * (99 + 30) * 100= 3,134,700 DPMAverage DPM:= (1,676,700 + 3,134,700) / 2= 2,405,700 DPM

LV 180-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-770 LUK, 160 DEXLow DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 770) / (100)) * (54 + 15) * 100= 1,793,137.5 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 770) / (100)) * (99 + 30) * 100= 3,352,387.5 DPMAverage DPM:= (1,793,137.5 + 3,352,387.5) / 2= 2,572,762.5 DPM

LV 190-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]

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-820 LUK, 160 DEXLow DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 820) / (100)) * (54 + 15) * 100= 1,909,575 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 820) / (100)) * (99 + 30) * 100= 3,352,387.5 DPMAverage DPM:= (1,909,575 + 3,570,075) / 2= 2,739,825 DPM

LV 200-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-870 LUK, 160 DEXLow DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 870) / (100)) * (54 + 15) * 100= 2,026,012.5 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 870) / (100)) * (99 + 30) * 100= 3,787,762.5 DPMAverage DPM:= (2,026,012.5 + 3,787,762.5) / 2= 2,906,887.5 DPM

SI DPM-

*Night Lords are unaffected by SI, therefore normal results satisfy this section.

SE DPM-

LV 130-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-520 LUK, 160 DEXLow DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 520) / (100)) * (54 + 15) * 100= 1,852,753.5 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 520) / (100)) * (99 + 30) * 100= 3,463,843.5 DPMAverage DPM:= (1,852,753.5 + 3,463,843.5) / 2= 2,658,298.5 DPM

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LV 140-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-570 LUK, 160 DEXLow DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 570) / (100)) * (54 + 15) * 100= 2,030,902.875 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 570) / (100)) * (99 + 30) * 100= 3,796,905.375 DPMAverage DPM:= (2,030,902.875 + 3,796,905.375) / 2= 2,913,904.125 DPM

LV 150-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-620 LUK, 160 DEXLow DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 620) / (100)) * (54 + 15) * 100= 2,209,052.25 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 620) / (100)) * (99 + 30) * 100= 4,129,967.25 DPMAverage DPM:= (2,209,052.25 + 4,129,967.25) / 2= 3,169,509.75 DPM

LV 160-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-670 LUK, 160 DEXLow DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 670) / (100)) * (54 + 15) * 100= 2,387,201.625 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 670) / (100)) * (99 + 30) * 100= 4,463,029.125 DPMAverage DPM:= (2,387,201.625 + 4,463,029.125) / 2= 3,425,115.375 DPM

LV 170-(Average) Reverse Lampion [54 att] + Subis [15 att]

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-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-720 LUK, 160 DEXLow DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 720) / (100)) * (54 + 15) * 100= 2,565,351 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 720) / (100)) * (99 + 30) * 100= 4,796,091 DPMAverage DPM:= (2,565,351 + 4,796,091) / 2= 3,680,721 DPM

LV 180-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-770 LUK, 160 DEXLow DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 770) / (100)) * (54 + 15) * 100= 2,743,500.375 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 770) / (100)) * (99 + 30) * 100= 5,129,152.875 DPMAverage DPM:= (2,743,500.375 + 5,129,152.875) / 2= 3,936,326.625 DPM

LV 190-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-820 LUK, 160 DEXLow DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 820) / (100)) * (54 + 15) * 100= 2,921,649.75 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 820) / (100)) * (99 + 30) * 100= 5,462,214.75 DPMAverage DPM:= (2,921,649.75 + 5,462,214.75) / 2= 4,191,932.25 DPM

LV 200-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]

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-870 LUK, 160 DEXLow DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 870) / (100)) * (54 + 15) * 100= 3,099,799.125 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 870) / (100)) * (99 + 30) * 100= 5,795,276.625 DPMAverage DPM:= (3,099,799.125 + 5,795,276.625) / 2= 4,447,537.875 DPM

Onyx Apple DPM-

LV 130-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-520 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 520) / (100)) * (54 + 15 + 100) * 100= 2,965,950 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 520) / (100)) * (99 + 30 + 100) * 100= 4,018,950 DPMAverage DPM:= (2,965,950 + 4,018,950) / 2= 3,492,450 DPM

LV 140-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-570 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 570) / (100)) * (54 + 15 + 100) * 100= 3,251,137.5 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 570) / (100)) * (99 + 30 + 100) * 100= 4,405,387.5 DPMAverage DPM:= (3,251,137.5 + 4,405,387.5) / 2= 3,828,262.5 DPM

LV 150-(Average) Reverse Lampion [54 att] + Subis [15 att]

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-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-620 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 620) / (100)) * (54 + 15 + 100) * 100= 3,536,325 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 620) / (100)) * (99 + 30 + 100) * 100= 4,791,825 DPMAverage DPM:= (3,536,325 + 4,791,825) / 2= 4,164,075 DPM

LV 160-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-670 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 670) / (100)) * (54 + 15 + 100) * 100= 3,821,512.5 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 670) / (100)) * (99 + 30 + 100) * 100= 5,178,262.5 DPMAverage DPM:= (3,821,512.5 + 5,178,262.5) / 2= 4,499,887.5 DPM

LV 170-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-720 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 720) / (100)) * (54 + 15 + 100) * 100= 4,106,700 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 720) / (100)) * (99 + 30 + 100) * 100= 5,564,700 DPMAverage DPM:= (4,106,700 + 5,564,700) / 2= 4,835,700 DPM

LV 180

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-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-770 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 770) / (100)) * (54 + 15 + 100) * 100= 4,391,887.5 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 770) / (100)) * (99 + 30 + 100) * 100= 5,951,137.5 DPMAverage DPM:= (4,391,887.5 + 5,951,137.5) / 2= 5,171,512.5 DPM

LV 190-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-820 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 820) / (100)) * (54 + 15 + 100) * 100= 4,677,075 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 820) / (100)) * (99 + 30 + 100) * 100= 6,337,575 DPMAverage DPM:= (4,677,075 + 6,337,575) / 2= 5,507,325 DPM

LV 200-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-870 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 870) / (100)) * (54 + 15 + 100) * 100= 4,962,262.5 DPMHigh DPM:= 9 * ((3.75 * LUK) / (100)) * WA * APM= 9 * ((3.75 * 870) / (100)) * (99 + 30 + 100) * 100= 6,724,012.5 DPMAverage DPM:= (4,962,262.5 + 6,724,012.5) / 2= 5,843,137.5 DPM

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Onyx Apple + SE DPM-

LV 130-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-520 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 520) / (100)) * (54 + 15 + 100) * 100= 4,537,903.5 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 520) / (100)) * (99 + 30 + 100) * 100= 6,148,993.5 DPMAverage DPM:= (4,537,903.5 + 6,148,993.5) / 2= 5,343,448.5 DPM

LV 140-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-570 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 570) / (100)) * (54 + 15 + 100) * 100= 4,974,240.375 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 570) / (100)) * (99 + 30 + 100) * 100= 6,740,242.875 DPMAverage DPM:= (4,974,240.375 + 6,740,242.875) / 2= 5,857,241.625 DPM

LV 150-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-620 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 620) / (100)) * (54 + 15 + 100) * 100= 5,410,577.25 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 620) / (100)) * (99 + 30 + 100) * 100= 7,331,492.25 DPMAverage DPM:

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= (5,410,577.25 + 7,331,492.25) / 2= 6,371,034.75 DPM

LV 160-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-670 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 670) / (100)) * (54 + 15 + 100) * 100= 5,846,914.125 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 670) / (100)) * (99 + 30 + 100) * 100= 7,922,741.625 DPMAverage DPM:= (5,846,914.125 + 7,922,741.625) / 2= 6,884,827.875 DPM

LV 170-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-720 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 720) / (100)) * (54 + 15 + 100) * 100= 6,283,251 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 720) / (100)) * (99 + 30 + 100) * 100= 8,513,991 DPMAverage DPM:= (6,283,251 + 8,513,991) / 2= 7,398,621 DPM

LV 180-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-770 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 770) / (100)) * (54 + 15 + 100) * 100= 6,719,587.875 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 770) / (100)) * (99 + 30 + 100) * 100= 9,105,240.375 DPM

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Average DPM:= (6,719,587.875 + 9,105,240.375) / 2= 7,912,414.125 DPM

LV 190-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-820 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 820) / (100)) * (54 + 15 + 100) * 100= 7,155,924.75 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 820) / (100)) * (99 + 30 + 100) * 100= 9,696,489.75 DPMAverage DPM:= (7,155,924.75 + 9,696,489.75) / 2= 8,426,207.25 DPM

LV 200-(Average) Reverse Lampion [54 att] + Subis [15 att]-(Perfect) Reverse Lampion [99 att] + Balanced Furys [30 att]-Triple Throw [100 APM]-870 LUK, 160 DEX-Onyx Apple [+100 att]Low DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 870) / (100)) * (54 + 15 + 100) * 100= 7,592,261.625 DPMHigh DPM:= 13.77 * ((3.75 * LUK) / (100)) * WA * APM= 13.77 * ((3.75 * 870) / (100)) * (99 + 30 + 100) * 100= 10,287,739.125 DPMAverage DPM:= (7,592,261.625 + 10,287,739.125) / 2= 8,940,000.375 DPM

Summary-

Night Lord [Normal]LV 130: 1,737,450 DPMLV 140: 1,904,512.5 DPMLV 150: 2,071,575 DPMLV 160: 2,238,637.5 DPMLV 170: 2,405,700 DPMLV 180: 2,572,762.5 DPMLV 190: 2,739,825 DPMLV 200: 2,906,887.5 DPM

Night Lord [SE]

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LV 130: 2,658,298.5 DPMLV 140: 2,913,904.125 DPMLV 150: 3,169,509.75 DPMLV 160: 3,425,115.375 DPMLV 170: 3,680,721 DPMLV 180: 3,936,326.625 DPMLV 190: 4,191,932.25 DPMLV 200: 4,447,537.875 DPM

Night Lord [Onyx Apple]

LV 130: 3,492,450 DPMLV 140: 3,828,262.5 DPMLV 150: 4,164,075 DPMLV 160: 4,499,887.5 DPMLV 170: 4,835,700 DPMLV 180: 5,171,512.5 DPMLV 190: 5,507,325 DPMLV 200: 5,843,137.5 DPM

Night Lord [Onyx Apple + SE]LV 130: 5,343,448.5 DPMLV 140: 5,857,241.625 DPMLV 150: 6,371,034.75 DPMLV 160: 6,884,827.875 DPMLV 170: 7,398,621 DPMLV 180: 7,912,414.125 DPMLV 190: 8,426,207.25 DPMLV 200: 8,940,000.375 DPM

Analysis

So...nice wall of text, but what how does everything stack up??? Remember, these results are derived only from the assumed variables in the cases stated above, and by NO means does it apply to all characters in the game.

Normal DPM

Bow Master-LV 130: 1,871,101.6425 DPMLV 140: 2,527,448.31 DPMLV 150: 3,413,993.825 DPMLV 160: 4,120,679.941098 DPMLV 170: 4,585,352.163503 DPMLV 180: 4,873,248.219033 DPMLV 190: 5,161,144.274563 DPMLV 200: 5,449,040.330093 DPMCorsair-LV 130: 2,944,326.91207629 DPMLV 140: 3,814,802.23917744 DPMLV 150: 4,524,628.14606332 DPMLV 160: 4,845,679.26544921 DPMLV 170: 5,166,730.3848351 DPMLV 180: 5,487,781.50422098 DPM

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LV 190: 5,808,832.62360687 DPMLV 200: 6,129,883.74299276 DPMMarksman-LV 130: 1,673,155.49073754 DPMLV 140: 3,681,653.25254071 DPMLV 150: 4,235,538.36726265 DPMLV 160: 4,550,184.18733865 DPMLV 170: 4,714,087.28241466 DPMLV 180: 4,877,990.37749065 DPMLV 190: 5,041,893.47256665 DPMLV 200: 5,205,796.56764265 DPMNight Lord-LV 130: 1,737,450 DPMLV 140: 1,904,512.5 DPMLV 150: 2,071,575 DPMLV 160: 2,238,637.5 DPMLV 170: 2,405,700 DPMLV 180: 2,572,762.5 DPMLV 190: 2,739,825 DPMLV 200: 2,906,887.5 DPM

SE DP

Corsair-LV 130: 3,104,200.71206998 DPMLV 140: 4,022,550.99196487 DPMLV 150: 4,748,277.09164577 DPMLV 160: 5,085,228.40382667 DPMLV 170: 5,422,179.71600757 DPMLV 180: 5,759,131.02818847 DPMLV 190: 6,096,082.34036935 DPMLV 200: 6,433,033.65255025 DPMNight Lord-LV 130: 2,658,298.5 DPMLV 140: 2,913,904.125 DPMLV 150: 3,169,509.75 DPMLV 160: 3,425,115.375 DPMLV 170: 3,680,721 DPMLV 180: 3,936,326.625 DPMLV 190: 4,191,932.25 DPMLV 200: 4,447,537.875 DPM

SI DPM

Corsair-LV 130: 2,961,878.164 DPMLV 140: 4,002,765.1991 DPMLV 150: 4,726,976.9796 DPMLV 160: 5,062,413.9726 DPMLV 170: 5,397,850.9656 DPMLV 180: 5,733,287.9586 DPMLV 190: 6,068,724.9516 DPMLV 200: 6,404,161.9446 DPM

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Marksman-LV 130: 1,912,178.56418035 DPMLV 140: 3,970,413.68670127 DPMLV 150: 4,613,556.36464966 DPMLV 160: 4,952,919.61741796 DPMLV 170: 5,141,540.14518625 DPMLV 180: 5,330,160.67295456 DPMLV 190: 5,518,781.20072285 DPMLV 200: 5,707,401.72849115 DPM

Onyx Apple DPM

Bow Master-LV 130: 3,338,632.3425 DPMLV 140: 4,509,760.71 DPMLV 150: 5,896,898.425 DPMLV 160: 6,782,050.541098 DPMLV 170: 7,425,188.763503 DPMLV 180: 7,891,550.819033 DPMLV 190: 8,357,912.874563 DPMLV 200: 8,824,274.930093 DPMCorsair-LV 130: 5,365,209.31883469 DPMLV 140: 6,960,629.13932591 DPMLV 150: 7,911,223.0582502 DPMLV 160: 8,473,042.18967449 DPMLV 170: 9,034,861.32109878 DPMLV 180: 9,596,680.45252305 DPMLV 190: 10,158,499.5839474 DPMLV 200: 10,720,318.7153716 DPMMarksman-LV 130: 2,955,266.97789274 DPMLV 140: 4,895,265.31540716 DPMLV 150: 5,756,996.6283037 DPMLV 160: 6,180,812.04451919 DPMLV 170: 6,453,884.73573469 DPMLV 180: 6,726,957.42695019 DPMLV 190: 7,000,030.11816569 DPMLV 200: 7,273,102.80938119 DPMNight Lord-LV 130: 3,492,450 DPMLV 140: 3,828,262.5 DPMLV 150: 4,164,075 DPMLV 160: 4,499,887.5 DPMLV 170: 4,835,700 DPMLV 180: 5,171,512.5 DPMLV 190: 5,507,325 DPMLV 200: 5,843,137.5 DPM

Onyx Apple + SE DPM

Corsair-LV 130: 5,658,868.72551765 DPM

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LV 140: 7,342,226.22080577 DPMLV 150: 8,322,025.93319034 DPMLV 160: 8,913,050.85807492 DPMLV 170: 9,504,075.78295951 DPMLV 180: 10,095,100.7078441 DPMLV 190: 10,686,125.6327287 DPMLV 200: 11,277,150.5576133 DPMNight Lord-LV 130: 5,343,448.5 DPMLV 140: 5,857,241.625 DPMLV 150: 6,371,034.75 DPMLV 160: 6,884,827.875 DPMLV 170: 7,398,621 DPMLV 180: 7,912,414.125 DPMLV 190: 8,426,207.25 DPMLV 200: 8,940,000.375 DPM

Conclusion

Bow Masters are arguably the most self-sufficient and versatile class, I personally think of them as the "jack of all trades". Alone, they have a decent solo 1 vs. 1 DPM that blows away Night Lords not buffed with SE, and rivals even Corsairs massive damage. Since they are the class that buffs SE, they don’t need to rely on a party to hit big numbers, and are welcomed into boss runs with open arms. However, they do have a terribly low amount of HP, which does prevent them from bossing effectively at early 4th job levels. Another turn off many players find in Bow Masters is that they take a very long time to reach their damage 'plateau'. This is due to the fact that they need to max Sharp Eyes, Hurricane, Bow Expert and Concentrate (which itself requires a player to get to level 160) in order for them to really start whacking out big numbers. In reality, most Bow Masters like to put some points in Phoenix as well as Maple Warrior, which means that they take even longer to reach their damage peak. Nevertheless, if you are patient enough to get up to the 15x levels, Bow Masters are adept at both bossing and training.

Corsairs have, without a doubt the highest solo 1 vs. 1 output damage of all the ranged classes with their high hitting Battleship Cannon. This is assuming however, that they are able to stay in their ship; if it breaks, their numbers drop significantly. As a cost of having such a high potential damage, they have no critical hit rate, and thus, benefit meekly from SE when bossing. Because of this, you can call Corsairs more of a 'soloing' class than a 'party' class from both a training and bossing standpoint. Corsairs have no useful party buffs, which often makes them unwanted when training-- even with their high DPM. When Onyx Apples are factored in, they get a significant damage boost, as weapon attack value for Corsairs is slightly higher than most classes. When Corsairs get Bullseye, their total DPM output (not including summons) is raise by 20%, a very significant boost. However, Bullseye is ONLY useful for bossing, it is essentially useless for normal training. As a result, most players tend to hold off on maxing Bullseye until after putting some points in torpedo and other 'training-friendly' skills. To sum it all up, Corsairs have they have the perfect ability to go on party boss runs, but they are most suited for solo training/bossing due the fact that they have no party buffs to bring to the table, and their heavy reliance of their transformed state.

Marksmen are very interesting in the way they operate. In their 4th job, instead of getting a new skill to replace Strafe, they instead couple their 199,999 damage hitting Snipe with Strafe. This skill combo turns out to have interesting results. Other than the fact that having two skills makes DPM calculation horribly complicated (as if it weren't already enough), apart from an amazing damage boost, Snipe has interesting affects on a Marksman's DPM. First off Onyx apples give Marksmen little benefit. Typically, Apples nearly double a classes total DPM; however, Snipe is not at all dependent on weapon attack, meaning that Apples only give boost to their Strafe. Consequently, their gain when using Apples is much smaller. Some may find this as an advantage, others may see otherwise. Also, compared to a Bow Master's Hurricane, Strafe does little justice to benefit from Sharp Eyes;

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however, once again, because of Snipe, this drawback really isn’t a drawback at all. As a result, Marksmen actually out damage Bow Masters, until later levels, where the usefulness of Snipe begins to become overshadowed by Strafe. Conversely however, when a Bow Master uses an apple, they simply blow away Marksmen.

Night Lords have very low solo 1 vs. 1 damage output. To make up for it, they have an extremely high inherent critical hit rate, which means that when they are buffed with SE, their damage skyrockets. They are an amazing class for bossing not only because the benefit so much from SE, but also because of their non attacking skills. In reality, the only 4th job skill Night Lords use to boss is Triple Throw, which means they can be highly effective bossers as early as level 13x. Also, when Onyx Apples are factored in, Night Lords jump up to having a DPM that nearly rivals Corsairs in their ship. Another plus for Night Lords is that they don't have to worry about any transformation skill like Corsairs or Buccaneers; conversely however, they do have extremely low HP. Another added plus for Night Lords is that they get 15 minute onyx apples with Alchemist-- a real profit saver over the long run. Of course, they also get Flash Jump (although it isn’t all that helpful in boss runs other than for changing sides) and they have the party skill Haste. If you make a Night Lord, prepare to spend much of your maple career bossing/partying since they are pretty much built to specialize in bossing.

So essentially, the classes are balanced....ZOMGWTF! *cries

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Credits

- http://strategywiki.org/wiki/MapleStory/StatsDamage formula reference

- http://www.sleepywood.net/forum/An extremely insightful community, helped me get up and running with this table

- http://www.basilmarket.com/For their easy to access guides and skill listings.

- http://ayumilovemaple.wordpress.com/2009/09/06/maplestory-attack-speed-reference/Perfect, simple attack speed reference.

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Appendix

Weapon Att Listing-Reverse Lampion: 54Subis: 15Furys: 30Reverse Engaw: 105Reverse Black Beauty: 108Reverse Blindness: 82Bullets: 10Eternals: 20

Attack Speed-w/o SITriple Throw: 600 ms = 100 per minuteHurricane: 120 ms = 500 per minuteSnipe: 720 ms 5 sec cooldown = 10.4895 APM (7552.44 ms total casting time, 52,447.56 ms left for strafe)Strafe: 720 ms = 83.3333 APM (72.843833333 APM combined with snipe)Cannon: 630 ms = 95.2381 per minuteOctopus: 1530 ms = 39.2157 per minuteFrostprey: 3030 ms = 19.802 per minutePhoenix: 3030 ms = 19.802 per minute

w/ SITriple Throw: 600 ms = 100 per minuteHurricane: 120 ms = 500 per minuteSnipe: 630 ms 5 sec cooldown = 10.6572 APM (6714.036 ms total casting time 53286.964 ms left for strafe)Strafe: 630 ms = 95.2381 APM (84.582482534 APM combined with snipe)Cannon: 600 ms = 100 per minuteOctopus: 3060 ms = 19.6078 per minuteWrath of the Octopi: 1530 ms = 39.2157 per minuteFrostprey: 3030 ms = 19.802 per minutePhoenix: 3030 ms = 19.802 per minute

Total AP-LV 120: 630LV 130: 680LV 140: 730LV 150: 780LV 160: 830LV 170: 880LV 180: 930LV 190: 980LV 200: 1030