Manual

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A A i i r r p p o o r r t t E E n n h h a a n n c c e e m m e e n n t t S S e e r r v v i i c c e e s s M M a a k k i i n n g g i i t t r r e e a a l l ! !

Transcript of Manual

Page 1: Manual

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Airport Enhancement Services version 1.60a

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Index Index .............................................................................................................. 2 Introduction .................................................................................................... 3 System requirements........................................................................................ 3 Copyrights ....................................................................................................... 4 So who is responsible? ...................................................................................... 4 Contact support ............................................................................................... 5

Removing the product .................................................................................... 5 Features ....................................................................................................... 5 AI-Traffic Note .............................................................................................. 5

After Installing the Basepack ............................................................................. 6 DEMO and FULL AES Support ....................................................................... 6

Credits ............................................................................................................ 6 Buying credits ............................................................................................... 7 Unlocking Airports (or using your credits) ......................................................... 8

AESHelp .......................................................................................................... 9 Assigning door locations ................................................................................. 9

Using Airport Enhancement Services ................................................................. 12 Arrivals ...................................................................................................... 12

Follow me car ........................................................................................... 12 Parking at a stand .................................................................................... 13 Docking at gate ........................................................................................ 14 Starting at a gate ..................................................................................... 14

Departure ................................................................................................... 16 Jetway .................................................................................................... 16 Pushback ................................................................................................. 16 Take-off .................................................................................................. 17

Changing the key assignment ......................................................................... 18

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Introduction Airport Enhancement Services was discussed for a long time after it was proposed to

me by Oliver Pabst. But for a lot of reasons it never got done and with FSX on the

horizon it slipped down the chain of projects and only parts of it were introduced in

German Airports Frankfurt and Hannover. As FSX was released it became clear it

would be hard for many people to upgrade and we found ourselves releasing FS2004

products a while longer. AES popped up and we had another look at it. It still looked

as good as before and even „upgraded‟ FS2004 with some functions FSX did (and we

can even say it does it a lot better). So we decided to release it. You‟ll like it, just as

we like it.

Mathijs Kok

AEROSOFT

System requirements Pentium 1.5 GHz

512 Mb RAM

20 Mb of free available SPACE on the hard disk

Sound card

Microsoft Flight Simulator 2004 (updated)

Windows 98, Windows 98 SE, Windows ME, Windows 2000, Windows XP,

Windows 2003, Windows Vista

Adobe Acrobat® Reader 5 minimal to read and print the manual (1)

(1) Available for free, download at:

http://www.adobe.com/prodindex/acrobat/readstep.html

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Copyrights The manual, documentation, video images, software, and all the related materials

are copyrighted and cannot be copied, photocopied, translated or reduced to any

electronic medium or machine legible form, neither completely nor in part, without

the previous written consent of AEROSOFT. THE SOFTWARE IS FURNISHED «AS IS»

AND IT DOES NOT COME FURNISHED WITH ANY GUARANTEE IMPLICIT OR

EXPRESSED. THE AUTHOR DECLINES EVERY RESPONSIBILITY FOR CONTINGENT

MALFUNCTIONS, DECELERATION, AND ANY DRAWBACK THAT SHOULD ARISE,

USING THIS SOFTWARE.

Copyright © 2007 AEROSOFT & Oliver Pabst / Maurizio Gavioli. All rights reserved.

Windows® 2000, Windows XP, Windows Vista and Flight Simulator are either

registered trademarks or trademarks of Microsoft Corporation in the United States

and/or other countries. All trademarks and brand names are trademarks or

registered trademarks of the respective owners.

Copyrights are serious stuff. If you find any pirated copies of this software please

notify us at [email protected] We will make sure reports of copyrights

violation are rewarded.

Aerosoft GmbH

Lindberghring 12

D-33142 Büren, Germany

www.aerosoft.com

www.aerosoft-shop.com

So who is responsible? Concept: Oliver Pabst

Programming: Oliver Pabst & Maurizio Gavioli

Project Management: Mathijs Kok (not that a lot is needed)

Manual, documentation: Mathijs Kok

Installer: Andreas Mügge

Testing: Several good folks who will all be getting a free copy

Special thanks to: Peter Hiermeier, Thomas Hirsch, Thorsten Loth,

Martin Brunken and Richard Goldstein for their support

of AES with nice objects and textures.

Manual corrections: Christoph Beck

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Contact support Support for this product is offered by Aerosoft. We prefer to do support on the

support forum for the simple reason, that it is fast and efficient because customers

help customers when we are sleeping.

Aerosoft forums: http://www.forum.aerosoft.com

We feel strongly about support. Buying one of our products gives you the right to

waste our time with questions you feel might be silly. They are not.

Removing the product All Aerosoft products use the standard Windows Add-Remove software protocol. So

using the Add-Remove applet in the Windows Control Panel will allow you to remove

the application. As Flight Simulator adds at least one file the actual scenery folders

will be left and can be removed manually.

Features Pushback with sound, animated objects and automatic perfect alignment

Animated gates that link up perfectly to the doors of the aircraft (unlike other

systems)

Follow me car to show the way to the parking position (looks a lot better than

those strange arrows used by Microsoft!)

Sound effects while rolling over the centerline lights at the runway

Simulation of water or snow on the runway

High detail (3d) marshaller at all parking positions that do not have docking

assistance systems

It is not clear at this moment if an FSX version will (or even, can) be released. We

will inform you later.

AI-Traffic Note Based on the limitations of the scenery engine, AES has no access to any AI-Traffic

data yet. So all features (animated gates, pushback etc) are only supported for the

user‟s aircraft, but not for any AI-Traffic. We worked hard on this, but we did not find

a practical solution so all features of AES are only available for the most important

aircraft in the simulation, i.e. your own.

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After Installing the Basepack When you run the installer of the AES Basepack, it will install all needed components

in the FS2004MainFolder\Aerosoft\AES subdirectory.

When the Installer has finished, the AESHelp tool will start automatically. Now you

can select the checkbox beside the airport, where you want to have the AES support.

All airports which are not checked, are not active and will only have the normal

features of the related scenery.

DEMO and FULL AES Support Next to the name of the airport, you can see how many credits you will need to

activate full AES support. All airports where no credits are needed go directly in FULL

mode when they are activated. All others will show DEMO and will only run AES

features for 10 minutes in FS before switching them off.

So you can try any airport by checking the box left of the name. If you don‟t like it,

uncheck the airport and all is back to normal. If you like to have FULL support of AES

for that airport, buy a Credit Pack and you can activate the Airport (see the chapter

on credits for that). The amount of credits you have left to assign AES features to an

airport can be seen in the field below the airport list.

Note: please do not move any parts of the file set to any other

location on your disk. AES must be placed in the default

location of your FS-main directory to run.

Credits For the sales of this product we have decided to use a system where the base

product is free and you only pay to have AES activated for an airport of your choice.

This keeps our costs low (it is expensive to sell a €5 product as the overhead costs

are the same as for a €50 product) and you won‟t have to pay for an airport you do

not have or never use. All included airports (the list will continue as we add more

airports) will also have a demo mode that allows AES to run for several minutes

before deactivating the AES features.

The credits are sold in packages of 10 credits and they cost €12.88 (plus sales tax if

you live in the EEC), in order to unlock an airport you will have to use the credits.

The credits are stored on your computer, not on our servers.

5 credits (major airports like Frankfurt or Heathrow)

4 credits (medium airports)

3 credits (small airports)

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Buying credits There are several airports that will not need any credits to be fully usable but when

you want to use AES on more airports you will have to buy credits at our site

http://www.aerosoft-shop2.com/products/aes/aes.html. The credits are sold just like any

other product: you pay and you get the serial code and a download link. When you

download the Credit Pack you install it as you would do with any other product.

When it is finished, AEShelp will start automatically and you will see the new credits

in the field below the airport list. You can use these credits now or later to activate

an airport (see section below).

Every time you installed a new version do click the [Show Release notes] tab to

know that is new in that version.

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Unlocking Airports (or using your credits)

In order to start using your credits start AESHelp, which you can find in the Start

Menu | Aerosoft | AES (or in the FS2004MainFolder\Aerosoft\AES). If you want to

upgrade (in other words activate) an airport from DEMO to FULL, you need a number

of credits. If you don‟t have enough credits, you can buy and install a new Credit

Pack (see section above). Every airport needs a different amount of credits,

depending on the size or complexity. You can see the number is credits that are

needed beside the airport name in the list.

When you click on the airport and you have

enough credits to activate this airport, you will

see a new button below the list. When you click

there, you will be asked if you want to spend

the number of credits on this airport. If you

press [YES], the airport goes to FULL support

and the number of free credits is reduced.

Please note that this activation cannot be

undone!

If you have installed THREE credit packs you will

get a bonus of 10% (free credits)

If you have installed SIX credit packs you will

get a bonus of 20% (more free credits)

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AESHelp Besides letting you handle your credits, AESHelp also allows you to tell the product

EXACTLY where the doors of an aircraft are. Doing so is not complex and actually

fun.

Assigning door locations Start FS and place you aircraft somewhere on the apron of any airport, which

you have checked for AES Support in DEMO or FULL mode. Please note that

AEShelp cannot connect to FS if you are on an unsupported airport.

Start AESHelp, which you can find in the Start Menu | Aerosoft | AES (or in

the FS2004MainFolder\Aerosoft\AES)

In the AESHelp Main menu select the Button “Set Aircraft Parameters”

In FS, change to the outside-view, so that you can see the outside the

aircraft. Then resize your FS Window, so that you can place the AESHelp

window next to the FS window:

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If your aircraft has already been assigned (some of the most used will be part

of the AES Basepack), you will now see the door and nose wheel positions as

green (active button in AESHelp) and yellow boxes around the aircraft. If no

assignment can be found, you will get the offset with default values and you

need to arrange the doors for your aircraft.

Note: when you change the aircraft in FS, it need some seconds

and it will also change in the AESHelp tool. So you don‟t need

to do anything in AESHelp after an aircraft change.

Note: The AESHelp will read/write the “IntelliScene.CFG” in the

Aircraft folder of FS and will write the CFG files when you

change the offsets. So you don‟t need to assign the offset for all

variations of the same aircraft. Only one assignment per

aircraft directory is needed.

Now first enter a type name. Use 4 letter names like B737, B738, A320 or

MD11 (use only UPPERCASE characters).

Now set the nose wheel location. You only need to define the “Front/Back

distance”. When you press the small arrows beside the offset value, you can

see how the green box moves forwards or backwards. Place the box so, that

the whole nose gear is covered.

The door offsets are a bit more complex as there are more

doors and they are not all placed on the aircraft centerline

like the nose gear.

o When you click on a door button, you will see the

related box in your FS window in green.

o “Front Door” and “Rear Door” should be present at

the aircraft, so enable the checkboxes there. “Before

Wing door” and “Behind Wing door” depend on the

aircraft you want to have activated. If the door is not

available, uncheck the “Selected door is available at

this Aircraft” checkbox.

o Now change the offsets as needed. “Front Door” and

“Rear Door” have an angle, so that you can turn the

door that if fits the fuselage.

o X-Offset: left/right (always negative)

o Y-Offset: forward/backward (positive for doors in

front of the wing wing, negative for doors behind the

wing)

o Z-Offset: distance above ground (always positive)

Cargo door offsets are done in the same way as the other

doors. The X-Offsets are always positive, the Y-Offset for

the front door is positive and negative for the back door.

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When you have finished press the “Save Aircraft” Button to write the

IntelliScene.CFG for that aircraft. If you change the Aircraft in FS or press the

“Close” button, you will be asked to save the data.

Once you have assigned all doors for your aircrafts, exit AESHelp and restart

FS.

Door offset okay Door offset wrong, too close

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Using Airport Enhancement Services

Arrivals

Follow me car After you have left the runway and ATC has assigned a gate for you, press [control]-

[shift]-[w] to open the Follow me request window (see the last paragraph if this key

assignment conflicts with any other tool).

Here you can select the assigned gate or parking-position by toggling the display

with F1 (backward) and F2 (forward). Once you have selected the correct gate, press

F3 to start the Follow me request.

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Now you can see the Follow me car in front of your aircraft. It will show you the way

to the selected position. The driver of the car will reduce his speed when you reduce

your speed and he will stop when you stop. Note that he will use his turn signal

lights before making a turn. This will help you to anticipate the route.

Note: Since we can‟t see the AI-Traffic or any other aircraft

within the AES engine, you have to follow ATC instruction and

stop your aircraft yourself. The Follow me car will stop too until

you start rolling again. It is often easier to zoom out a bit when

you are taxing or docking at a gate.

When you reach your position follow the instructions of the docking system or the

marshaller to find the correct placement at the parking position. After stopping at

your final position set the parking-brakes and stop your engines.

Parking at a stand When you taxi toward a location, where the original scenery does not provide a

docking help system (i.e. all default scenery), AES will help you find the correct

position with the help of a marshaller. He will give you the directions to turn and to

roll forward and when he crosses his arms you have to stop. When you have stopped

he will make the kill engine signal. Set the parking-brakes and stop your engines.

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Docking at gate As soon as the aircraft is on parking brakes and the engines have spooled down, the

ground-staff will welcome you and give you the info, “Blocks in position”. Now you

can switch off the seatbelt-signs and you passengers can prepare for leaving the

aircraft. Don‟t release the parking-brakes until you are ready to depart again!

Engines off and parking brakes set will also trigger the animation of the jetway.

When your aircraft has door 1L

and 2L (two doors in front of the

wing), normally the jetway will

prefer door 2L. If there are two

jetways at the gate, both doors

(1L and 2L) will be serviced by

the jetways. While the jetway is

in motion you will hear the

warning sound. The animation is

complete when the rubber seal

is tightly on the aircraft.

Should the jetway not align

perfectly with the door(s) use

AEShelp to assign door positions.

Note: when you change the aircraft type while you are parked

at a position you can press [ctrl]-[shift]-[w] and choose F1 to

reset the operation of the jetways.

Starting at a gate When you start your flight at a gate it is possible that the jetways cannot reach the

aircraft. It is easy to correct this:

1. Engine off, parking brakes on

2. AES will report „Blocks in position‟

3. Press [Control]-[Shift]-[w]

4. Press [F3]

5. AES will report „Release parking brakes‟

6. The aircraft will now move to the correct location

7. AES will tell you „Set parking brakes‟

8. AES will now deploy the jetways

Ground vehicles Starting with version 1.50 there are several other ground vehicles that will service

your aircraft. Catering vehicles will link up to your front right door (if available and a

location has been assigned), cargo loading vehicles will link to the cargo doors and

all the stairs will be linked to available doors on the left side. There are some things

to keep in mind;

The ground vehicles need room and when the location is meant for regioliners

or general aviation no vehicles will be seen.

To have catering vehicles, the door needs to be at least 130 cm above

ground.

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To see cargo loaders, the doors need to be at least 100 cm above ground.

To see stairs, the doors need to be at least 180 cm above ground and there

should be no jetways at that door.

Due to current limitations the vehicles do not know about other objects so you might

see some objects drive into other objects. This is being researched.

How ground vehicles are started and removed For most occasions the ground vehicles will start automatically when the parking

brakes are set and the engines are off. There is a random delay and vehicles will wait

for each other so don‟t worry when you don‟t see them all rushing towards your

aircraft immediately. The catering truck will leave after 8 to 20 minutes, the other

vehicles will wait until you depart. As this takes a few moments do ask for a

departure ( using [F1]) not too late!

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Departure

Jetway Releasing the parking brake will trigger the animation of the jetways. While they are

moving back to the default position, you can hear the warning siren. You are now

ready for pushback.

Pushback When the gate you are at is suitable for AES, you will now be presented with a small

dialog asking you if you like to end up with the nose to the left or the right. Check

your airport charts and listen to Ground Control to see which direction you have to

taxi. Please note that some gates only have one direction.

The ground crew is now in command of your aircraft and they will tell you what to do

and will inform you before each movement. You can continue to run your startup

procedures (don‟t forget to switch on the strobes when you start to move) or watch

the whole process from spot view. The pushback procedure is fully automatic. AES

knows where the taxi center line is and will position you correctly (unlike the default

FS2004 pushback that needs your attention). When you are outside you will also

hear the pushback truck.

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If the ground crew considers it safe they will tell you that you can start the engines

during pushback, but please be very easy on the throttle while the push back truck is

attached! When the pushback process is finished, you will get the instruction to set

the parking brakes. When they are set, the truck will be disconnected and the

marshaller will inform you what direction he will move after disconnecting the audio

connection. You are NOT allowed to start taxiing until you have seen the marshaller

give you the signal.

If you want to cancel the pushback at any time press <Ctrl-

Shift-W> and F1. The process is terminated immediately. When

you set the parking-brakes without any instruction the push-

process will pause until the brakes are released.

There is also a option to get a clearance to depart without a pushback when the

position allows it. But when you choose that option make sure your aircraft is able to

maneuver on its own power to the taxiway.

Take-off AES will add the sound of the nose wheel hitting the

runway center lights. In order to hear this you will

have to stay very close to the runway center line. A

foot left or right and the nose wheel will not run over

the light fixtures. Normally the sound is not heard

(although you can feel it) in the cabin but as the

cockpit is often directly over the nose wheel it is often

pretty well heard. This is the reason why most pilots

prefer NOT to be exactly on the center line of the

runway! There are no controls for this effect.

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Changing the key assignment Should the [Control]-[shift]-[w] used to call up the Follow-me car conflict with any

other add-on you use, it is possible to change it. You do so using he Hot Key

Assignment dialog. You open this using the Vistamare | Change Key Assignment

menu. The item you got to edit is shown in the image below (it is possible you got

more assignments.

The actual changing is simple. Make sure the correct line is active (blue), click Edit

and enter a new key assignment. It is a good idea to first check if this key is not

used by FS for something else.