Making the Case for Gamification in Corporate eLearning (presentation)
Transcript of Making the Case for Gamification in Corporate eLearning (presentation)
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Introducing gamification into a corporate eLearning environment
can be challenging
You may be faced with resistance and questions about mixing ‘work’ with ‘games’.
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„that sounds fun!”
„the subject matter is
far too serious"
“people are here to work, not play games”.
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Try to:
Change the conversation from gamification to problem solving
Focus on the problem you’re trying to solve - delivering engaging courses which improve staff performance
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Thanks to these tactics you will have a greater chance of introducing elements of gamification and avoid corporate resistance.
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„ „Two key components of motivation are:
MasteryAutonomy
visible recognition when competence is reached
freedom to choose how they learn
Motivating learners:
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AutonomyAdult learners like to have control of their learning.
You can apply gamification techniques within your course to allow elements of autonomy.
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EARLY ACCESS TO REQUIRED ASSESSMENTS
STORYTELLING BRANCHING SCENARIOS
AutonomyRather than presenting your learners a series of screens containing a next button, you can introduce:
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Mastery
Gamification techniques can be applied within your courses to allow the learner to practice in a safe environment.
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Badges and progress bars allow the learner to see proof of their mastery.
For example, you can use badges for completed courses. To unlock more courses learner have to take mandatory ones.
Mastery
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IDENTIFY THE ISSUES (unengaging content / unmotivated learners)
Making the case for gamification
GAMIFICATION self-directed learning, levels
MOTIVATED LEARNERS better staff performance engaging course
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