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    This article was downloaded by: [University of Plymouth]On: 07 October 2014, At: 13:57Publisher: RoutledgeInforma Ltd Registered in England and Wales Registered Number: 1072954 Registered office: MortimerHouse, 37-41 Mortimer Street, London W1T 3JH, UK

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    Making Sense and Made Sense: Design and

    Technology and the Playful Construction of

    Meaning in the Early YearsRod ParkerRees

    a

    aSenior Lecturer, Faculty of Arts and Education , University of Plymouth

    Published online: 06 Jul 2006.

    To cite this article:Rod ParkerRees (1997) Making Sense and Made Sense: Design and Technology and the Playful

    Construction of Meaning in the Early Years, Early Years: An International Research Journal, 18:1, 5-12, DOI:

    10.1080/0957514970180102

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    Making Sense and Made Sense: Design and

    Technology and the Playful Construction of Meaning

    in the Early Years

    Rod P arker-Rees, Sen ior Lecturer, Faculty of Arts a nd Education, University of Plymo uth

    How is a crate of Lego like a language? How is

    Design and Technology teaching like Early Years

    teaching?

    In September 1996 the first group of twenty

    students on the new Early Childhood Studies (ECS)

    pathway of the University of Plymouth's BEd degree

    embarked on a module which was to introduce them

    to general issues in the planning and provision of an

    Early Years curriculum through wo rk on the teaching

    of Design and Technology. Although, in an ideal

    world, the ECS team might not have chosen to

    squeeze two modules into the time allowed for one,

    the combination did provide opportunities to

    compare issues in Early Years teaching and the

    teaching of Design and Technology.

    In this article I will be exploring on e aspect of

    this comparison; the relationship between the

    personal construction of meaning (the process of

    making sense) and the complex pre-existing

    structures of meaning (already made sense) which

    surround children from birth. I believe that the

    relationship between designing and making things

    and finding out about already made things can serve

    as a useful model for exploring this interaction

    between active learning and "the implicit knowledge

    which constitutes culture' (Bruner, 1986, p.135).

    Playing with analogies between making things and

    making sense and between made things and made

    sense may support our thinking, not only about the

    role of Design and Technology in children's

    learning b ut also about the mediation of early

    learning across the whole curriculum.

    Steven Mithen (1996) has recently used

    archaeological evidence to piece together a

    'prehistory of the mind'. His study of the gradual

    development of human artefacts over the last two

    and a half million years has led him to sugg est a

    possible explanation for the explosion of

    technological innovation, between 100,000 and

    40,000 years ago, that marks a developmental

    change of gear. For over two million years early

    humans h ad been slowly, very very slowly, refining

    the process of chipping away at nodules of flint to

    make sharp edged tools. At the same time and at the

    same slow pace, new social structures were being

    developed together with new ways of hunting and

    finding food. M ithen suggests that these early

    humans may have had quite highly developed

    technical, social and natural history intelligences but

    that these were isolated from each other, like the

    tools on a Swiss army knife (p.37). Technology

    could only blossom into art, religion and science

    when modern humans developed 'cognitive

    fluidity', the ability to make analogies and

    metaphors which allowed us to use our 'modules' of

    intelligence in parallel. Cognitive fluidity introduces

    a degree of 'play' into the process of cultural

    transmission by allowing us to be creative in our use

    and interpretation of cultural tools:

    the messages located in the cultural

    environment are not merely 'accepted as they

    are'

    by the creative individual, but, rather,

    analyzed and 'reassembled' (in one's system of

    'personal sense') in novel ways. Hence the

    individual is a co-constructor of culture rather

    than a mere follower of the enculturation efforts

    of others, (van der Veer and Valsiner, 1993,

    p.395)

    Vygotsky (198 8, p.64) recognised that the tension

    between 'mature cultural forms' and the 'primitive

    forms' constructed by children 'is the very essence

    of cultural development', a mechanism for ensuring

    that culture continues to evolve and to respond to

    the changes that it enables us to bring about.

    Baynes (1994), writing about the relationship

    between play and designing, has identified the 'very

    special interaction between things and the

    imagin ation' (p. 10) that can be observed in

    children's free play with objects. Imaginative play

    enables children to develop cognitive fluidity as

    they combine and recombine their developing

    concepts, making meanings fuzzier, more flexible

    and mo re useful: a pebble can be a snail because it

    is round and smooth; a stick can be a horse because

    it can be ridden. Most Play objects are 'made

    things' which means that they are imbued with a

    'made sense' with which children can converse in

    their play. Lego, for example, is rectilinear, modular,

    and can be both put together and taken apart.

    Knowledge of these properties is not handed on to

    children like the baton in a relay race; they insinuate

    themselves into children's minds like Chinese

    whispers. Cognitive fluidity and the development of

    language to go hand in hand: language frees the

    imagination to play with new ways of

    'reassembling' what is known, but it is also

    dependent on play (imprecision or fuzziness) in the

    links between signs and meanings:

    Through the help of mediating devices

    (meanings of abstract concepts) both cultural

    continuity and cultural change are made

    possible. Furtherm ore, the fuzziness of these

    meanings affords variability within the culture

    at the given time of the development of the

    society. In other word s, heterogeneity of

    interpretations of the same abstract terms is the

    rule (rather than the ex ception), as it is

    functional in the process of development of our

    knowledge about the world, (van der Veer and

    Valsiner 1 993, p.394 )

    A crate of Lego and a language bo th offer a child a

    limited range of 'bits' that can be put together in a

    limited number of ways but each can be used to

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    make models or sentences that have never been

    made before. Individuals can appropriate the 'made

    sense' of their forebears to respond creatively to the

    world in which they find themselves and, because

    their world is inevitably different from the world

    their forebears grew up in, the sense they m ake of it

    is also bound to be different. Of course there are

    many differences between Lego and a language

    (Lego pieces are much more precisely 'made' than

    word meanings or conventions of grammar) but

    thinking about how children learn to use something

    relatively sim ple, like a construction k it, may help

    us to extend our understanding of how children can

    be introduced to rather less tangible kits, including

    the 'tools of thought' Rogoff, 1990, p.191 ).

    'Making things' and 'craft activities' have a long

    history in Early Years education but in the new

    discipline of Design and Technology learning the

    knowledge and skills required for making is

    combined with learning about what others have

    made: children are taught to 'read' technology as

    well as to 'write' it. The National Curriculum

    programmes of study for Design and Technology

    (DfE/WO, 1995, p.58) identify three kinds of

    teaching activity: Designing and Making

    Assignments (DMAs); Focused Practical Tasks

    (FPTs) and Investigating, Disassembling and

    Evaluating Activities (IDE As). Together, these

    activities can offer a coherent framework for

    promoting a playful approach to learning.

    Designing and Making Assignments DMA s)

    The aim of these activities is to provide children

    with opportunities to

    apply

    skills and knowledge

    about materials, techniques and tools in the

    designing and making of products such as a hat for

    teddy, finger food for a picnic or a vehicle that can

    be controlled from a distance. Children must be

    allowed to design what they will make, sometimes

    alone but often with others in a grou p, since it is the

    designing which gives children room to play with

    what they know, to find their own imaginative ways

    of tackling a problem. Without this involvement in

    making design decisions, DMAs shrivel back into

    simple, recipe following craft activities w hich can

    promote a passive model of learning as reproduction

    (training yet ano ther generation of flint-knapp ers).

    The structure provided by DMAs to support the

    mediation of children's learning is very similar to

    the plan-do-review structure which seems to provide

    a powerful mediating role in the High/Scope

    programme:

    The goal of the adult-child interaction is more

    than descriptive pro se. It is a tutorial in u sing

    language to guide action; moreover, children

    learn to be self-critical, without shame, to set

    high goals while seeking objective feedback on

    their plans. There is deliberate modelling in

    using language to guide action. (Sylva, 1992,

    cited in Siraj-Blatchford, 1996, p.42)

    Children are encouraged to become conscious of

    their own thinking, through talking about, drawing

    and modelling their ideas, but they are also

    encouraged to recognise that other children may

    have other ideas and that playing with possibilities

    in discussion with others can be as helpful as

    playing with m aterials. By identifying the special

    qualities of each solution rather than simply picking

    out the 'best', the review process can help children

    to celebrate diversity in different children's

    responses and to see themselves as members of a

    'comm unity of enquiry ' (Fisher, 1995, p.48 ).

    Focused Practical Tasks FPTs)

    These activities are used to introduce ch ildren to

    new ways of doing things. They are focused by the

    mediating adult rather than the children but this

    does not mean that they have to be prescriptive:

    even in FPTs children need to talk about, try out and

    make their own sense of new information. They are

    practical because they involve children in activity

    but although sometimes the focus will be on safe

    ways of using tools, or techniques for working with

    different materials, at other times the focus m ay be

    on the

    processes

    involved in finding, selecting,

    developing, modelling and evaluating ideas. While

    the immediate aim of a FPT is to teach something

    new, this new information must be bridged to

    children's existing knowledge Rogoff, 1990, p.65)

    and also to possible future uses (Adey and Shayer,

    1994, pp.72-3): learning to join cardboard boxes

    may not be an essential life-skill but it may provide

    opportunities for talking about ways of selecting

    from a range of possible strategies. This sort of

    bridging can help children to see why they are being

    asked to learn something but, more importantly, it

    also shows them that they are free to imag ine then-

    own ways to make use of this 'made se nse'.

    Investigating, Disassembling and Evaluating

    Activities IDEAs)

    This is the least familiar k ind of activity but its

    importance b ecomes clearer if it is set within the

    overall framework of integrating making with using

    what has already been ma de. John Siraj-Blatchford

    has suggested that IDEAs 'actually constitute just

    one more form of Focused Practical Task' (Siraj-

    Blatchford, 1996, p.14) bu t I would argue that they

    are as different as reading is from w riting. Learning

    to 'read' made things can expand children's

    technological 'vocabulary' and help them to

    understand w hy things have been designed and

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    made in a particular way but it can also help

    children to recognise that things do not

    have

    to be

    made the way they are:

    Although we live in a world of hard fact we can

    imagine the world changed and, within limits,

    we know that we can change it - some

    recognition of possibility is activated when we

    start to ask questions. (Don aldson, 1992, cited

    inB ottrill, 1996, p. 149)

    Four year-olds wh o had great difficulty describing

    the properties of cotton cloth were able to explain

    why they would not like to have metal sheets on

    their beds and this engagement of their imagination

    helped them to identify what makes cotton sheets

    better for this purpose. O lder children brought then-

    imaginations to bear on pens and pencils, inventing

    dozens of 'improved' versions and exploring the

    possible costs that would be entailed by the changes

    (a diamond studded pencil might be stolen, a pen

    with an alarm to signal that the cap had been left off

    might prove a nuisance) before finally returning to

    their school pencils with a much fuller

    understanding of why they were as they were. If

    they are shown ways of playing with possibilities

    children can learn to integrate divergent, creative,

    imaginative thinking (how it could b e different)

    with convergent, practical, informed thinking why it

    is not different).

    There are clear similarities between this

    framework of three kinds of activities and the

    organisation of the curriculum in many nursery

    classrooms where opportunities for children to

    organise their own activity, adult-led small group

    activities and various forms of story-time or

    'showing ' are commonly provided. My making

    sense of the Design and Technology programmes of

    study has inevitably been informed by the sense I

    have made of nursery teaching but the comparison

    may help to extend the toolkit of ways of thinking

    about early years practice.

    In D&T, as in the nursery classroom , different

    kinds of activity have to be integrated into a

    coherent curriculum which enables children to

    develop their knowledge and skills but which also

    promotes playful, creative and critical dispositions.

    Units of work in D&T are often organised so that

    children are introduced to skills (in FPTs) and

    encouraged to consider a range of possibilities

    (through IDEAs) before they are given the chance to

    apply what they have learned in a designing and

    making assignment (DMA). The three kinds of

    activity are, however, based on a model (Black and

    Harrison, 1988, p.28) which also allows for the

    pattern more familiar to nursery teachers: giving

    children opportunities to play (DMA) and then

    using observations of their play to plan small group

    activities (FPTs) and stories, visits, etc. (IDEA s) to

    support and extend what they are already doing.

    In practice the relationship b etween p lay

    provision and teaching in early years classrooms is

    considerably more complex than the relationship

    between the three kinds of activity in D &T. Bennett,

    Wood and Rogers (1997) have drawn attention to

    some of the dilemmas which confront early years

    teachers in their efforts to reconcile their beliefs

    about play with the reality of what they are actually

    able to do. While all appear to agree on the

    excellence of play as a tool for learning there is less

    agreement about the role of play in teaching. Playing

    with the similarities and differences between issues

    in D&T and early years teaching and thinking about

    ways in which children can be helped to make their

    own sense of the made sense available to them in

    their environment has made me look beyond play

    with objects to recognise the importance of

    promoting playful thinking. A s Bennett et al. (1997)

    point out,

    laissezfaire

    free-play activities do not

    provide the most stimulating learning environment

    for children but teachers may be reluctant to

    intervene in play, often for fear of stifling children's

    creativity (p. 124). Focusing on the teaching of

    playful thinking may m ake it easier to decide when

    and how to support children's learning without

    trampling over their own ideas. Thinking in terms of

    the three kinds of activity used in D& T teaching

    may help teachers to imagine ways of meeting the

    conditions identified by Bennett et al. (1997) for

    improving the quality of play in schoo ls:

    Integrating play into the curriculum through

    clearly specified aims and intentions.

    Balancing children's and teach ers' intentions.

    Creating a supportive framework for

    developing children's competencies as learners.

    Mak ing time for quality interactions to enhance

    learning through play.

    Recognising opportunities for teaching through

    play rather than relying on spontaneous

    learning.

    Freeing the teacher for more interaction in a

    mediational role.

    Teaching children the requisite skills and

    strategies for becoming independent, making

    choices and decisions.

    Providing a structure for review time so that

    children become more consciously aware of

    what they are doing, learning and achieving in

    their play.(p .130)

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    Janet Moyles (1989) has argued that 'play must

    pervade how teachers present learning activities'

    (p.86) and focusing on promoting playful thinking

    can help teachers to extend play into story, singing

    and sharing times as well as 'choosing' and small

    group activities. Reading stories to children, playing

    singing games and talking about matters of interest

    can all be seen as oppo rtunities to help children to

    access the made sense of cultural beliefs and value

    systems. Just as IDEAs can encourage children to

    recognise that things do not

    have

    to be as they are,

    to imagine ways in which they cou ld be different

    and to consider why particular design decisions may

    have been made, so 'carpet times' can help children

    to recognise that stories can be used to explore

    possibilities ('what if...') and that they can be retold

    in different way s, that songs and games can be

    adapted to suit a current interest and lhat it is alright

    for friends to disagree abo ut som e things. Design

    and Technology provides excellent opportunities for

    teaching playful thinking because children can play

    with their ideas 'live' using tangible materials,

    especially those like sand, water, dough, blocks and

    construction kits which allow ideas to be constantly

    developed, changed and literally reassembled. But

    children also need to learn to play around with ideas

    in group discussions and in other areas of the

    curriculum because, although opportunities for play

    with ob jects may dim inish as they gel: older, playful,

    creative, critical dispositions (Katz, 1995, pp.47-69)

    can survive even into adulthood.

    It may be difficult to alter dispositions later in

    life but I would hope that a module which combines

    practical work on the teaching of creative and

    critical approaches to D&T with a wider

    consideration of the role of playful thinking in the

    early years might help students to escape from the

    modular thinking of the stone age. Cognitive

    fluidity is particularly important for students

    training to b e generalist early years teachers,

    especially as initial teacher training courses are

    becoming increasingly fragmented into subject

    modules. We hope that students on our Early

    Childhood Studies pathway will be playful thinkers

    themselves, both in their coursework and in their

    planning, doing and reviewing of work in schools,

    and that they will recognise the importance of

    encouraging children to develop a playful,

    imaginative approach to making their own sense of

    the made sense that surrounds them.

    References

    Adey, P. and Shayer, M . (1994)Really Raising Standards:

    Cognitive Intervention and Academic Achievement,

    Routledge, London.

    Baynes, K. (1994)Designerly Play,Loughborough University of

    Technology Department of Design and Technology,

    Loughborough.

    Bennett, N. Wood, L. and Rogers, S. (1997)

    Teaching Through

    Play: Teachers Thinking and Classroom Practice,Open

    University Press, Buckingham.

    Black, P. and Harrison, G . (1988) Technology in the Science

    Curriculum, in Technology and its Place in the Curriculum,

    AMM A/Engineering Council, London.

    Bottrill, P. (1996) Children Thinking and Learning Through

    Design Activity at Age Six, Early Child Development and

    Care,Vol.121,pp. 147-163.

    Bruner, J. (1986)

    Actual Minds, Possible Worlds,

    Harvard

    University Press, Cambridge, Mass.

    DfEA/WO (1995)

    Design and Technology in the National

    Curriculum,HMSO , London.

    Donaldson, M. (1992) Human Minds: an Exploration,Penguin

    Press,London.

    Fisher, R. (1995)T eaching Children to Learn,Stanley Thornes,

    Cheltenham.

    Katz, L. (1995) Talks with Teachers of oungChildren,Ablex,

    New Jersey.

    Mithen, S. (1996)

    The Prehistory of the

    Mind Thames and

    Hudson, London.

    Moyles, J. (1989)Just Playing: the Role and Status of Play in

    Early Childhood Education,

    Open University Press,

    Buckingham.

    Rogoff,B. (1990)

    Apprenticeship in Thinking: Cognitive

    Development in Social Context,Oxford University Press,

    Oxford.

    Siraj-Blatchford, J. (1996)

    Learning Technology, Science and

    Social Justice: an Integrated Approach for 3-13 Y ear Olds,

    Education Now Books, Nottingham.

    Sylva, K. (1992) Conversations in the Nursery: How they

    Contribute to Aspirations and Plans,Language and

    Education,

    Vol.6, No.2, 3 and 4, pp. 147-8.

    van der Veer, R. and Valsiner, J. (1993) Understanding Vygotsky:

    A Q uest for Synthesis, Blackwell, Oxford.

    Vygotsky, L.S. (1988) The Genesis of Higher Mental Functions,

    in K. Richardson and S. Sheldon (eds)Cognitive

    Development to Adolescence,

    Lawrence Erlbaum, Hove.

    Early Years Volume 18 Number 1 Autumn 1997

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    Figure 1 and 2

    children demonstrate their knowledge about

    numbers. Jessie (4 years old) is centering on her J.

    This is the most important letter to her at the

    moment and she uses it for number symbols as well

    as writing symbols. Ashton-Warner (1965), in her

    teaching of reading, said that letters in a child's

    name are personal to them.

    Daniel (4 years old) is mixing up letters and

    numbers and taking a lot of risks. In observations of

    children's writing it was also noted that this two

    way use of symbols happened (Clay, 1975).

    Donna (3 years old) the youngest has 'one' fixed

    very much at the beginning of her line.

    In all of these examples the children 'moved'

    from left to right. They also showed how much they

    knew about the written number symbols.

    In the number line area the connection between

    numeracy and literacy is clear. In literacy the claim

    was that if you make tasks open then you find out

    much more about the children. This was also

    evident in the number line area. By making the

    questions open I was finding o ut more about their

    idea of number: personal numbers were meaningful

    to the children and w here the children start from,

    just as in literacy development names are important.

    Looking at the number line again one could

    interpret this as children at different stages of

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    number development. Three children only felt the

    numbers but made no responses. This m ay have

    been because it did not stimulate them to say

    anything or they did not want to or they did not yet

    recognise written numbers. A large percentage of

    the children talked about 'their' number as in their

    age number, this seemed a central focus to them just

    as letters in their names. Children usually write the

    letters of their name first (and are m otivated to do

    so) then use this knowledge of letters when writing

    other words. Their age number, a highly motivating

    factor and personal to them, holds the same power

    and it may be a number that they use in other

    contexts. For example, Daniel age 4 years used the

    number 4 to put on a birthday card for his mum.

    What better number to give your mum than you r

    own personal number

    Some children talked about favourite numbers

    (this may have been in terms of feel or colour). This

    favourite number talk stimulated conversation and

    some children named more than one favourite

    number thus giving indications that they know

    about more than one number.

    Touching and counting was the focus for some

    children. Perhaps this was a natural response. They

    may have thought this is what you do with numbers,

    you repeat them in some kind of sequence, the

    sequence does not seem to alter. The number line

    provided the familiar sequence and they responded

    to it. Other children's knowledge extended beyond

    the counting. They were confident in their

    familiarity with numbers and were concerned about

    the sequence not having a number one. Two of the

    children knew that there were more numbers than

    "one to ten' and wanted to continue the line not only

    beyond 10 but indeed before 1. Stacey, for example,

    was confident in her knowledge of numbers to

    assert that there was a 0 before 1. It could be argued

    that the children involved in the circus game

    mentioned earlier knew numbers had a function and

    could use them to create their own meanings.

    These children who interacted with the number

    line were seen to have varied levels of number

    knowledge and involvement, some just wanting to

    look and touch but not expressing, at this time, any

    further response. Other children demonstrated quite

    developed comprehension of number enough to

    make self-initiated responses, indicating to the

    surrounding adults that they were building firm

    conceptual knowledge about the relation of numbers

    on a number line.

    A positive model

    It is interesting to note that because of the 'open'

    approach the children were able to tell us what they

    knew rather than what they did not know - for

    example, Guy who wanted to add to the space after

    8 and said we needed 10 and 12. Did he just think

    that only 10 and 12 came after 8 or did he know that

    9 and 11 were numbers in that sequence? In the

    deficit model an educator might say that he could

    not count accurately after 8. However, in the

    positive model of observing learning that was used

    in the study I view Guy as having knowledge of

    numbers beyond 8 and that he is able to articulate

    his knowledge. He seems to know that in sequence

    numbers 10 and 12 come after 8 rather than before.

    One could say that he had visual mental recall of

    those numbers (10 and 12) and that they came close

    to 8.

    If looking at children's learning from a negative

    view (i.e. this is what she/he cannot do) it is

    unlikely that one can see the partial knowledge, or

    the emergence of a concept, or the gradual refining

    of approximations. From the developmentalist view,

    as put forward in the study, it is vital to know this

    kind of information to facilitate and support the

    learning, whether it be more of a structured group

    input or providing opportunities in the classroom

    environment.

    Co-operative learning and joining the

    mathematics club

    In Amy's circus game children were observed

    supporting Amy and each other in the naming of

    numbers. It could be said that the children were

    learning about numbers through the number game -

    the naming, the order and ways to use numb ers.

    Amy was also accepted in the game (and had a high

    status because she initiated the game and was the

    "leader') even although her skills of naming

    numbers were not quite as advanced as others in her

    group. She was learning from other children (they

    were also learning from her, for exam ple in

    organisation skills). Acceptance for Amy meant she

    was in a relaxed atmosphere with no pressure for

    right or wrong answers. I believe this encouraged

    her learning.

    Smith (1988) referred to children becoming

    proficient readers and writers only when they joined

    the "literacy club'. They become accepted members

    of this com mu nity of writers and readers*; In th e

    same way the children in the number line were a

    community of mathematicians giving each other

    support. Their use and knowledge of mathematics

    was growing within a social context.

    Number readiness

    In the light of ever increasing (Young-Loveridge,

    1987;

    Womack, 1993) we seem to be m oving

    towards the premise that the way for children to

    learn about numbers is exposure to numbers.

    Exposure to numbers in the environment does not

    actually mean didactic teaching, as children make

    their own meanings from their experiences. This is

    especially true if the children are empowered to

    12

    Early Years Volume 18 Number 1 Autumn 1997

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