mafiA - TeamBonding · 2019. 5. 1. · Detective selects one person to investigate. After all of...
Transcript of mafiA - TeamBonding · 2019. 5. 1. · Detective selects one person to investigate. After all of...
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OVERVIEW The more people playing, the more fun this game is! You need a minimum of eight players for a good game. This game takes place during two stages, “day” and “night”.
At the start of the game, The Godfather is selected. The Godfather acts as the narrator of the story, painting mental pictures for the players and keeping track of everyone’s roles. Once a Godfather is selected, they tell the townspeople to “go to sleep,” at which point all other players must close their eyes. The Godfather then hands out player cards, which will assign the different character rolls. The Godfather should make sure to remember which player got which special character card. All players should make sure to keep their cards hidden and their role a secret.
The Godfather then wakes the townspeople, gives them an introductory scenario, and then puts them back to sleep. During the “night”, the Hit Man selects one person to kill, the Doctor selects one person to save, and the Detective selects one person to investigate. After all of the selected characters have enacted their roles, the godfather wakes up the townspeople, and the game enters the “day” portion. It is at this point that accusations against suspected a Hit Man can be made. The Godfather must be an impartial mediator in this discussion. The detective can chime in for or against an accused, but is discouraged from fully revealing themselves unless they have a confirmed identity for the Hit Man, as this would make them a target.
The game ends when the Hit Man is killed, or the rest of the townspeople are dead. The game can go fairly rapidly, so consider playing more than once, allowing multiple people to take on the roles of Hit Man, Doctor, and Detective. (note: additional special characters can be added into the rotation for groups of 10+ but it is important to remember that special characters should not to outnumber townspeople.)
INSTRUCTIONS
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The Godfather- At the start of each round, the Godfather sends the townspeople to sleep. They then tell the Hit Man to wake up, and watches as they silently select someone to kill. The Godfather then tells the Hit Man to go back to sleep, and wakes up the Doctor. After seeing who the doctor wants to save, The Godfather puts them back to sleep and wakes the Detective. After the Detective makes their guess, the Godfather must nod yes or no, and put them back to sleep. See other character roles for what to do in the event of correct guesses.
The Godfather must wake up the rest of the town and narrate the events of the evening. Have fun with this part! The wilder and wackier the causes of death, the more laughs to be had by all. Don’t limit yourself to traditional mob hits-- anything goes. After the story is told, the Godfather should open the floor to discussion about the events that transpired the night before. If the townspeople wish to accuse a player, over half of them must be in agreement to move forward. If the townsfolk agree to accuse a player, that play is “lynched” and eliminated from the game. The Godfather may reveal the guilt or innocence of the accused player after they have been eliminated.
The Hit Man- When woken, the Hit Man should point to the player they want to “off” this round. They must do so as quietly as possible, so as not to alert the other players. The Hit Man must be very careful not to give away their role during the “day” portion when everyone else will be on the look out. The aim of the Hit Man is to eliminate the all of the townsfolk before being caught
The Doctor- When woken, the Doctor must select a person to protect from the Hit Man. They may select themselves or any other member of the group except the Godfather. In the event that they correctly select the same person that Hit Man chose to kill, the Godfather must invent a scenario of near-death, in which the victim is saved.
The Detective- The Detective must be paying close attention at all times. Subtle sound or face expressions may be what alerts the Detective to the identity of the Hit Man. Upon being woken up, the Detective may point to any member of the group to inquire if they’re the Hit Man. The Godfather must nod yes or no to this honestly. In the event of a correct guess, the Detective can announce their role and what they have discovered to the townsfolk in the morning. This will end the game.
Townsfolk- The townsfolk must be careful observers. They must pay as close attention as the Detective. While they don’t have the ability to get confirmation from the Godfather, the power to make accusations lies in the hands of the people. But be careful! If the townsfolk die off before the Hit Man is caught, the mafia wins. Don’t kill one of your own without serious thought.
(If 10+ people are playing, add one special character per 5 extra players)
The Bomb- The person who receives the bomb card must keep their role to themselves. They behave the same as any other townsperson, and are not woken during the “night” portion of the game. However if they’re killed by either the Hit Man or the townsfolk, the two players closest to them die, as well.
The Witness- The Witness is allowed to look up during all of the Hit Man’s night rounds, but are not allowed to make accusations themselves, or to tip off the detective. They may, however, speak up if the townsfolk accuse the correct person.
The Thief- The Thief has the ability to steal the powers of another player on every 3rd round. It is their choice which player’s choice they’re choosing. Example: If taking the Hit Man’s powers, they would open their eyes after the Godfather has sent the Hit Man to sleep, but before they wake the Doctor. The Thief would then indicate the player they want to kill instead player to be killed instead of who the Hit Man choose.
The Sheriff- When in play, this character can take over moderating public discussion during the “day” phase. Their vote also counts for two in the decision to kill an accused player (either for or against), and they can act as a tie breaker.
Patient X- This player enters the regular rotation of night time players, but can only act every other round. They select a player who will become “infected,” and will die three rounds later, unless saved by the Doctor.
BASIC CHARACTERS ADDITIONAL CHARACTERS
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Whe
n w
oken
, the
Hit
Man
sho
uld
poin
t to
the
play
er th
ey w
ant t
o “o
ff” th
is ro
und.
The
y m
ust d
o so
as
qui
etly
as p
ossib
le, s
o as
not
to
aler
t the
oth
er p
layer
s. T
he H
it M
an m
ust b
e ve
ry c
aref
ul n
ot to
gi
ve a
way
their
role
durin
g th
e “d
ay” p
ortio
n w
hen
ever
yone
else
w
ill be
on
the
look
out
. The
aim
of
the
Hit M
an is
to e
limin
ate
the
all o
f th
e to
wns
folk
befo
re b
eing
caug
ht
The h
iT M
an
Whe
n w
oken
, the
Doc
tor m
ust
selec
t a p
erso
n to
pro
tect
from
th
e Hi
t Man
. The
y m
ay s
elect
th
emse
lves
or a
ny o
ther
mem
ber
of th
e gr
oup
exce
pt th
e G
odfa
ther
. In
the
even
t tha
t the
y co
rrect
ly se
lect t
he s
ame
pers
on th
at H
it M
an c
hose
to k
ill, th
e G
odfa
ther
m
ust i
nven
t a s
cena
rio o
f nea
r-de
ath,
in w
hich
the
victim
is s
aved
.
The D
ocT
or
Upon
bein
g w
oken
up,
the
Dete
ctive
may
poi
nt to
any
m
embe
r of t
he g
roup
to in
quire
if
they
’re th
e Hi
t Man
. The
G
odfa
ther
mus
t nod
yes
or n
o to
this
hone
stly.
In th
e ev
ent o
f a
corre
ct g
uess
, the
Det
ectiv
e ca
n an
noun
ce th
eir ro
le an
d w
hat t
hey
have
disc
over
ed to
the
tow
nsfo
lk in
the
mor
ning
. Thi
s w
ill en
d th
e ga
me.Th
e DeT
ecTi
ve
The person who receives the
bomb card m
ust keep their role to them
selves. They behave the sam
e as any other townsperson,
and are not woken during the
“night” portion of the game.
However if they’re killed by either
the Hit Man or the tow
nsfolk, the tw
o players closest to them die,
as well. T
he Bo
MB
When in play, this character can
take over moderating public
discussion during the “day” phase. Their vote also counts for tw
o in the decision to kill an accused player (either for or against), and they can act as a tie breaker.
The S
heriff
This player enters the regular rotation of night tim
e players, but can only act every other round. They select a player w
ho will
become “infected,” and w
ill die three rounds later, unless saved by the Doctor.
PaTienT X
$
The T
hief
The Thief has the ability to steal the pow
ers of another player on every 3rd round. It is their choice w
hich player’s choice they’re choosing. Exam
ple: If taking the Hit M
an’s powers, they w
ould open their eyes after the G
odfather has sent the Hit M
an to sleep, but before they w
ake the Doctor. The Thief w
ould then indicate the player they w
ant to kill instead.
The
Witn
ess
is all
owed
to lo
ok u
p du
ring
all o
f the
Hit
Man
’s ni
ght
roun
ds, b
ut a
re n
ot a
llow
ed to
m
ake
accu
satio
ns th
emse
lves,
or
to ti
p off
the
dete
ctive
. The
y m
ay,
how
ever
, spe
ak u
p if
the
tow
nsfo
lk ac
cuse
the
corre
ct p
erso
n.
The W
iTne
SS
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s://w
ww.
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bond
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tps:
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The
tow
nsfo
lk m
ust b
e ca
refu
l ob
serv
ers.
The
y m
ust p
ay a
s clo
se
atte
ntio
n as
the
Dete
ctive
. Whi
le th
ey d
on’t
have
the
abilit
y to
get
co
nfirm
atio
n fro
m th
e G
odfa
ther
, th
e po
wer
to m
ake
accu
satio
ns
lies
in th
e ha
nds
of th
e pe
ople.
But
be
car
eful
! If t
he to
wns
folk
die
off
befo
re th
e Hi
t Man
is c
augh
t, th
e m
afia
win
s. D
on’t
kill o
ne o
f you
r ow
n w
ithou
t ser
ious
thou
ght.
The
tow
nsfo
lk m
ust b
e ca
refu
l ob
serv
ers.
The
y m
ust p
ay a
s clo
se
atte
ntio
n as
the
Dete
ctive
. Whi
le th
ey d
on’t
have
the
abilit
y to
get
co
nfirm
atio
n fro
m th
e G
odfa
ther
, th
e po
wer
to m
ake
accu
satio
ns
lies
in th
e ha
nds
of th
e pe
ople.
But
be
car
eful
! If t
he to
wns
folk
die
off
befo
re th
e Hi
t Man
is c
augh
t, th
e m
afia
win
s. D
on’t
kill o
ne o
f you
r ow
n w
ithou
t ser
ious
thou
ght.
The
tow
nsfo
lk m
ust b
e ca
refu
l ob
serv
ers.
The
y m
ust p
ay a
s clo
se
atte
ntio
n as
the
Dete
ctive
. Whi
le th
ey d
on’t
have
the
abilit
y to
get
co
nfirm
atio
n fro
m th
e G
odfa
ther
, th
e po
wer
to m
ake
accu
satio
ns
lies
in th
e ha
nds
of th
e pe
ople.
But
be
car
eful
! If t
he to
wns
folk
die
off
befo
re th
e Hi
t Man
is c
augh
t, th
e m
afia
win
s. D
on’t
kill o
ne o
f you
r ow
n w
ithou
t ser
ious
thou
ght.
The townsfolk m
ust be careful observers. They m
ust pay as close attention as the Detective. W
hile they don’t have the ability to get confirm
ation from the G
odfather, the pow
er to make accusations
lies in the hands of the people. But be careful! If the tow
nsfolk die off before the Hit M
an is caught, the m
afia wins. Don’t kill one of your
own w
ithout serious thought.
The townsfolk m
ust be careful observers. They m
ust pay as close attention as the Detective. W
hile they don’t have the ability to get confirm
ation from the G
odfather, the pow
er to make accusations
lies in the hands of the people. But be careful! If the tow
nsfolk die off before the Hit M
an is caught, the m
afia wins. Don’t kill one of your
own w
ithout serious thought.
The townsfolk m
ust be careful observers. They m
ust pay as close attention as the Detective. W
hile they don’t have the ability to get confirm
ation from the G
odfather, the pow
er to make accusations
lies in the hands of the people. But be careful! If the tow
nsfolk die off before the Hit M
an is caught, the m
afia wins. Don’t kill one of your
own w
ithout serious thought.
The townsfolk m
ust be careful observers. They m
ust pay as close attention as the Detective. W
hile they don’t have the ability to get confirm
ation from the G
odfather, the pow
er to make accusations
lies in the hands of the people. But be careful! If the tow
nsfolk die off before the Hit M
an is caught, the m
afia wins. Don’t kill one of your
own w
ithout serious thought.
The
tow
nsfo
lk m
ust b
e ca
refu
l ob
serv
ers.
The
y m
ust p
ay a
s clo
se
atte
ntio
n as
the
Dete
ctive
. Whi
le th
ey d
on’t
have
the
abilit
y to
get
co
nfirm
atio
n fro
m th
e G
odfa
ther
, th
e po
wer
to m
ake
accu
satio
ns
lies
in th
e ha
nds
of th
e pe
ople.
But
be
car
eful
! If t
he to
wns
folk
die
off
befo
re th
e Hi
t Man
is c
augh
t, th
e m
afia
win
s. D
on’t
kill o
ne o
f you
r ow
n w
ithou
t ser
ious
thou
ght.
The T
oW
nSfo
lkTh
e To
WnS
folk
The T
oW
nSfo
lkTh
e To
WnS
folk
The T
oW
nSfolk
The T
oW
nSfolk
The T
oW
nSfolk
The T
oW
nSfolk
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http
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ww.
team
bond
ing.
com
/ht
tps:
//ww
w.te
ambo
ndin
g.co
m/
http
s://w
ww.
team
bond
ing.
com
/ht
tps:
//ww
w.te
ambo
ndin
g.co
m/