M onopoly 2
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Sarah Scoggins
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description
A short Monopoly re design.
Transcript of M onopoly 2
![Page 1: M onopoly 2](https://reader036.fdocuments.us/reader036/viewer/2022062419/558c9e65d8b42a1f6d8b4595/html5/thumbnails/1.jpg)
Sarah Scoggins
![Page 2: M onopoly 2](https://reader036.fdocuments.us/reader036/viewer/2022062419/558c9e65d8b42a1f6d8b4595/html5/thumbnails/2.jpg)
User Experience Hierarchy of Needs
![Page 3: M onopoly 2](https://reader036.fdocuments.us/reader036/viewer/2022062419/558c9e65d8b42a1f6d8b4595/html5/thumbnails/3.jpg)
The Bad• 80/20 Rule• Aesthetic – Usability effect• Color• Constraint• Control• Framing• Performance Load• Storytelling• Visibility • Horror Vaculi• Signal to Noise• Accessibility• Consistency
![Page 4: M onopoly 2](https://reader036.fdocuments.us/reader036/viewer/2022062419/558c9e65d8b42a1f6d8b4595/html5/thumbnails/4.jpg)
The Bad• 80/20 Rule• Aesthetic – Usability effect• Color• Constraint• Control• Framing• Performance Load• Storytelling• Visibility • Horror Vaculi• Signal to Noise• Accessibility• Consistency
![Page 5: M onopoly 2](https://reader036.fdocuments.us/reader036/viewer/2022062419/558c9e65d8b42a1f6d8b4595/html5/thumbnails/5.jpg)
Redesign
•Focus = Encourage and ease interact between players.
![Page 6: M onopoly 2](https://reader036.fdocuments.us/reader036/viewer/2022062419/558c9e65d8b42a1f6d8b4595/html5/thumbnails/6.jpg)
Basic Design
![Page 7: M onopoly 2](https://reader036.fdocuments.us/reader036/viewer/2022062419/558c9e65d8b42a1f6d8b4595/html5/thumbnails/7.jpg)
Usability
![Page 8: M onopoly 2](https://reader036.fdocuments.us/reader036/viewer/2022062419/558c9e65d8b42a1f6d8b4595/html5/thumbnails/8.jpg)
Ideas
•Place for players to organize their items•Magnetic or embedded Houses/Hotels.