M learning Devices in Education
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m-Learning Devices in Education
Associate Professor David Parsons
Massey University, Auckland, New Zealand
The concept of m-Learning
• For many, the concept of m-learning still means little more than reading WikiPedia on the bus
• In this talk, I will explore 20 increasingly adventurous ways in which mobile devices can enhance and transform education– (only one of these will involve buses)
• A complex and multi-faceted field of research
Mobile Learning
A 21st century phenomenon
• 2000– Palm Education Pioneer grants– First major mobile learning journal paper
• 2002– First m-Learning conferences– First m-Learning book– First major European projects
But, 20 years ago
• ‘duct tape, velcro, microprocessors and radios’
Now
• The Bring Your Own Device revolution is changing the very nature of teaching and learning, and disrupting the traditional roles of teachers and students
Image: http://www.securedgenetworks.com/secure-edge-networks-blog/bid/78530/4-Tips-for-BYOD-on-School-Wireless-Networks
Anderson’s Taxonomy
• What does mobile learning support at each level of Anderson’s (Bloom++) taxonomy?
added
These are all important, of course
Images: http://www.learnnc.org/lp/pages/4719http://failingtolearnbetter.blogspot.co.nz/
The mLearnometer
• Not all uses of mobile technology in teaching and learning excite me
• The mLearnometer measures each type of mLearning is a highly scientific manner…
1. Accessing
• Using a mobile web device for access to information
Image: http://buzz2fone.com/mobile-webs-disadvantages/
2. Organising
• As a support device for organising learning tasks and schedules
Image: http://cyberpopblog.com/mobile/an-app-to-teach-with/
3. Pervading
• As a 24/7 anywhere any time learning device
http://blog.dronamobile.com/2012/10/Images: http://www.apple.com/education/ipad/itunes-u/
4. Presenting
• As a multimedia presentation device
5. Recording
• As a classroom memory store of files, photos of whiteboards, videos of talks etc.
Images: http://www.bethhammett.blogspot.co.nz/Orewa College
6. Delivering
• As a host for specific apps for different subject areas
Image: http://www.csmonitor.com/Innovation/Tech/2013/0127/The-app-driven-life-How-smartphone-apps-are-changing-our-lives
7. Communicating
• As a communications device for collaborative learning (e.g. Twitter, Google Drive)
Image: http://www.saltywaffle.com/google-docs-on-your-phone/
8. Interacting
• As a feedback device (e.g. live classroom polling)
Image: http://www.polleverywhere.com/
9. Assessing
• As an assessment device (questioning, submitting work, creating assignments)
Parsons, D. & Petrova, K. (2012). Developing a Mobile Game on the Android Platform. Proceedings of mLearn 2012
10. Sharing
• As a sharing device for creating, showing and distributing work
Wilson, D., Andrews, B. & Dale, C. (2009). Choreo: podInternational Journal of Mobile and Blended Learning 1(1)
11. Capturing
• As a data capture device for classroom, homework and field work
Winter, M. & Pemberton, L. (2011). Unearthing Invisible BuildingsInternational Journal of Mobile and Blended Learning 3(4)
12. Supporting
• As a support device for tasks in situ
Image: http://www.adlnet.gov/mobile-learning-for-training-and-performance-support/
13. Scanning
• As a scanning device (RFID, bar codes)
Image: http://www.unstoppablesoftware.com/blog/2012/3/19/qr-codes-a-new-trend-in-mobile-scanning.html
14. Sensing
• As a tool with sensors (location, accelerometer, gyroscope, compass, weather, luminance etc.)
Image: http://www.freewarepocketpc.net/ppc-download-g-sensor-calibration-tool.html
15. Locating
• As a guidance device (geocaching, geotagging)
Image: http://ignatiawebs.blogspot.co.nz/2010/08/free-report-on-education-in-wild-geo.html
16. Augmenting
• As an augmentation device (augmented reality)
Image: http://mayraixavillar.wordpress.com/2013/07/08/mlearning-the-three-key-elements-of-mobile-learning/
17. Creating
• As a creative device for capturing, editing and transforming digital material
Image: https://itunes.apple.com/nz/app/mystopaction/id347856326?mt=8
18. Testing
• As a testing device for student created apps
19. Situating
• As a contextual device (location and content aware – learning content tailored to place)
• Maybe embedded
20. Personalising
• As an appropriated device (ownership, personalisation)
Image: http://www.ort.org/educationblog/?author=1