M learning Devices in Education

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m-Learning Devices in Education Associate Professor David Parsons Massey University, Auckland, New Zealand

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Presentation from the CS4HS workshop held at Unitec, Auckland, in 2013

Transcript of M learning Devices in Education

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m-Learning Devices in Education

Associate Professor David Parsons

Massey University, Auckland, New Zealand

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The concept of m-Learning

• For many, the concept of m-learning still means little more than reading WikiPedia on the bus

• In this talk, I will explore 20 increasingly adventurous ways in which mobile devices can enhance and transform education– (only one of these will involve buses)

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• A complex and multi-faceted field of research

Mobile Learning

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A 21st century phenomenon

• 2000– Palm Education Pioneer grants– First major mobile learning journal paper

• 2002– First m-Learning conferences– First m-Learning book– First major European projects

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But, 20 years ago

• ‘duct tape, velcro, microprocessors and radios’

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Now

• The Bring Your Own Device revolution is changing the very nature of teaching and learning, and disrupting the traditional roles of teachers and students

Image: http://www.securedgenetworks.com/secure-edge-networks-blog/bid/78530/4-Tips-for-BYOD-on-School-Wireless-Networks

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Anderson’s Taxonomy

• What does mobile learning support at each level of Anderson’s (Bloom++) taxonomy?

added

These are all important, of course

Images: http://www.learnnc.org/lp/pages/4719http://failingtolearnbetter.blogspot.co.nz/

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The mLearnometer

• Not all uses of mobile technology in teaching and learning excite me

• The mLearnometer measures each type of mLearning is a highly scientific manner…

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1. Accessing

• Using a mobile web device for access to information

Image: http://buzz2fone.com/mobile-webs-disadvantages/

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2. Organising

• As a support device for organising learning tasks and schedules

Image: http://cyberpopblog.com/mobile/an-app-to-teach-with/

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3. Pervading

• As a 24/7 anywhere any time learning device

http://blog.dronamobile.com/2012/10/Images: http://www.apple.com/education/ipad/itunes-u/

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4. Presenting

• As a multimedia presentation device

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5. Recording

• As a classroom memory store of files, photos of whiteboards, videos of talks etc.

Images: http://www.bethhammett.blogspot.co.nz/Orewa College

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6. Delivering

• As a host for specific apps for different subject areas

Image: http://www.csmonitor.com/Innovation/Tech/2013/0127/The-app-driven-life-How-smartphone-apps-are-changing-our-lives

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7. Communicating

• As a communications device for collaborative learning (e.g. Twitter, Google Drive)

Image: http://www.saltywaffle.com/google-docs-on-your-phone/

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8. Interacting

• As a feedback device (e.g. live classroom polling)

Image: http://www.polleverywhere.com/

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9. Assessing

• As an assessment device (questioning, submitting work, creating assignments)

Parsons, D. & Petrova, K. (2012). Developing a Mobile Game on the Android Platform. Proceedings of mLearn 2012

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10. Sharing

• As a sharing device for creating, showing and distributing work

Wilson, D., Andrews, B. & Dale, C. (2009). Choreo: podInternational Journal of Mobile and Blended Learning 1(1)

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11. Capturing

• As a data capture device for classroom, homework and field work

Winter, M. & Pemberton, L. (2011). Unearthing Invisible BuildingsInternational Journal of Mobile and Blended Learning 3(4)

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12. Supporting

• As a support device for tasks in situ

Image: http://www.adlnet.gov/mobile-learning-for-training-and-performance-support/

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13. Scanning

• As a scanning device (RFID, bar codes)

Image: http://www.unstoppablesoftware.com/blog/2012/3/19/qr-codes-a-new-trend-in-mobile-scanning.html

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14. Sensing

• As a tool with sensors (location, accelerometer, gyroscope, compass, weather, luminance etc.)

Image: http://www.freewarepocketpc.net/ppc-download-g-sensor-calibration-tool.html

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15. Locating

• As a guidance device (geocaching, geotagging)

Image: http://ignatiawebs.blogspot.co.nz/2010/08/free-report-on-education-in-wild-geo.html

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16. Augmenting

• As an augmentation device (augmented reality)

Image: http://mayraixavillar.wordpress.com/2013/07/08/mlearning-the-three-key-elements-of-mobile-learning/

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17. Creating

• As a creative device for capturing, editing and transforming digital material

Image: https://itunes.apple.com/nz/app/mystopaction/id347856326?mt=8

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18. Testing

• As a testing device for student created apps

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19. Situating

• As a contextual device (location and content aware – learning content tailored to place)

• Maybe embedded

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20. Personalising

• As an appropriated device (ownership, personalisation)

Image: http://www.ort.org/educationblog/?author=1