Lots of people-- especially young people-- are using social media networks like Facebook and...

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1. Question Lots of people-- especially young people-- are using social media networks like Facebook and Twitter. According to the Facebook company, Facebook has added over one billion members since 2012. Facebook and other social networks are a great way to connect with people and present ourselves to the world. But have you ever thought about what your digital identity– your social network profiles, pictures, avatars, and posts-- really say about you? Watch the video on the right to hear one teen talk about his digital identity. The brief research for this Slam Dunk will help you to answer the essential question: 1 2 3 6 5 4 Next How could the way I present myself online carry both benefits and risks? Digital Identity Click on the image to view the video

Transcript of Lots of people-- especially young people-- are using social media networks like Facebook and...

Page 1: Lots of people-- especially young people-- are using social media networks like Facebook and Twitter. According to the Facebook company, Facebook has added.

1. QuestionLots of people-- especially young people-- are using social media networks like Facebook and Twitter. According to the Facebook company, Facebook has added over one billion members since 2012.

Facebook and other social networks are a great way to connect with people and present ourselves to the world. But have you ever thought about what your digital identity– your social network profiles, pictures, avatars, and posts-- really say about you?

Watch the video on the right to hear one teen talk about his digital identity.

The brief research for this Slam Dunk will help you to answer the essential question:

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How could the way I present myself online carry both benefits and risks?

Digital Identity

Click on the image to view the video

Page 2: Lots of people-- especially young people-- are using social media networks like Facebook and Twitter. According to the Facebook company, Facebook has added.

2. Information Sources

You will use these information resources to help you identify benefits and risks of how you present yourself online, and to complete the Student Activity on Slide 3.

Profile Penalty Living Life Online (Read pages 3-7) Heads Up Consequences of your online profile Going Private Crafting an online profile If necessary, use BCPS databases to search for more information about digital identity.

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Image Source: clipart.com by subscription

Page 3: Lots of people-- especially young people-- are using social media networks like Facebook and Twitter. According to the Facebook company, Facebook has added.

3. Student Activity

Use the information resources on Slide 2 and this note-taking organizer to gather important ideas about digital identity and online profiles.

Consider these questions to help guide your note -taking:

1. Do people ever express aspects of their identities online that they might not express offline?

2. Do people ever exaggerate something about themselves online?

3. Do people deceive others by pretending to be someone else online? Why do you think they do this?

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Image Source: clipart.com by subscription

Page 4: Lots of people-- especially young people-- are using social media networks like Facebook and Twitter. According to the Facebook company, Facebook has added.

4. Assessment Activity

Based on what you learned from your research, create a draft of a positive online profile page. After completing your draft, print it out and then write about the benefits of having a positive online profile and risks of having a negative online profile.

Use this Profile Publisher to begin.

Respond to the writing prompt when you have finished creating your positive online profile.

Use this rubric to make sure you have completed this research task and product successfully.

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Image Source: readwritethink.org

Page 6: Lots of people-- especially young people-- are using social media networks like Facebook and Twitter. According to the Facebook company, Facebook has added.

6. Teacher Support Materials

Digital Citizenship: Middle School Grades 6-8

Maryland Technology Literacy StandardsStandard 2.0 Digital Citizenship: Demonstrate an understanding of the history of technology and its impact on society, and practice ethical, legal, and responsible use of technology to assure safety.Common Core State Standards Reading: 1. Read closely to determine what the text says explicitly and to make logical inferences from it; cite specific textual evidence when writing or speaking to support conclusions drawn from the text.Writing: 7. Conduct short as well as more sustained research projects based on focused questions, demonstrating understanding of the subject under investigation.Standards for the 21st Century Learner 1.1.6 Read, view, and listen for information presented in any format (e.g. textual, visual, media, digital) in order to make inferences and gather meaning.2.1.3 Use strategies to draw conclusions from information and apply knowledge to curricular areas, real-world situations, and further investigations.3.1.4 Use technology and other information tools to organize and display knowledge and understanding in ways that others can view, use, and assess. 3.1.6 Use information and technology ethically and responsibly.ISTE Standards for Students1. Creativity and innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. a. Apply existing knowledge to generate new Ideas, products, or processes. b. Create original works as a means of personal or group expression3. Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information.b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.4. Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. c. Collect and analyze data to identify solutions and/or make informed decisions.5. Digital Citizenship : Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. 5a. Advocate and practice safe, legal, and responsible use of information and technology.

Time Frame: 1 hour for research and 1 hour to create research product.

Differentiation strategies for this lesson: If using BCPS-licensed databases, direct students to

use learning tools such as: audio read-aloud, labeled reading levels/Lexiles, and embedded dictionaries.

Reading levels: Silver stars on grade level and gold stars are above grade level.

Use of mixed media allows learners of all types to be engaged.

Students can complete independently or with partners.

Notes to the teacher:Collaborate with your school library media specialist to implement this lesson.Lesson content adapted from Common Sense Media.Reading levels: Silver stars on grade level and gold stars are above grade level.This lesson can be completed in school or at home. If needed, materials can be printed out.Students will need headphones.

Last updated: July, 2014 Created by Marlena Aumen, BCPS School Library Media Cohort Intern

BCPS Slam Dunk Research Model, Copyright 2014, Baltimore County Public Schools, MD, all rights reserved. The models may be used for educational, non-profit school use only. All other uses, transmissions, and duplications are prohibited unless permission is granted expressly. This lesson is based on Jamie McKenzie’s Slam Dunk Lesson module.

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