Looking for Disruptive Business Models in Higher Education
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C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 1 www.enterprisearchitects.com
BUSINESS BY DESIGN
N O V E M B E R 2 0 1 5 CRAIG MARTIN Chief Architect, Enterprise Architects & FromHereOn
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 2
WHAT'S BUSINESS ABOUT?
Utility
(Foundation)
Innovate
Build Advantages
Assemble
Prolong Advantages
Mix
Reduce Disadvantages
DIF
FE
RE
NT
IA
TIO
N
D I F F E R E N T I AT I O N
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 3
WHAT'S BUSINESS ABOUT? S O L V I N G P R O B L E M S
‘A Leader’s Framework for Decision Making’ David Snowden & Mary Boone
Unknowable:
The relationship between cause
and effect is impossible to determine
as they constantly shift. In chaos, it is
necessary to act first and then sense
through the result of action how to
further respond. Understanding the
problem comes later. This is the
domain of rapid response.
Example: Natural disasters
Unknown Problems:
The problem is in constant flux as a
change to the situation causes ripple
effects and unpredictability
in other aspects. Information is often
incomplete. Rather than implementing
a solution, devising a concept, testing,
iterating and then responding is
needed. Problems often become
complex when human behavior is a
significant factor. This is the domain of
emergence.
Example: Schooling experiences,
organizational change management,
traffic management
Known unknowns:
A complicated problem can have multiple
right solutions. Complicated problems are
understood, analyzed and then responded
to. It often requires expertise to solve and is
largely process driven. Solving a
complicated problem often requires the
right expertise along with the right tools. In
this realm you may know you have a
problem but may not be able to solve it
alone. This is the domain of expertise.
Example: Fixing a car, constructing an
airplane.
Known knowns
A simple problem is one of cause and
effect. The solution is rarely disputed. The
problem can be categorized, understood
and a response devised based on the
information. This is the domain of best
practice.
Example: 1+1 = 2, solving a jigsaw puzzle.
The Knowledge /
Innovation funnel
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 4
WHAT'S BUSINESS ABOUT? F I N D I N G T H E R I G H T H E U R I S T I C
The Challenge is reducing the time it takes to move from the unresolved business challenges space to the repeatable formulas space.
Unresolved
Business
Challenges
Rules of
thumb
Robust,
repeatable and
replicable
formulas &
processes Ultimately all innovative
algorithms will become utility.
* From Roger Martin (2009) The Design of Business
MYSTERY
HEURISTIC
ALGORITHM
T h e K n o w l e d g e F u n n e l
This is the lean startup space
This is the exploitation and
industrialization space
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 5
WHAT'S BUSINESS ABOUT? M O V I N G F R O M E X P L O R A T I O N T O E X P L O I T A T I O N
The challenge is identifying the right skills in the organisation that are able to traverse the domains of innovative intuitive thinking, and reliable analytical thinking.
Unresolved
Business
Challenges
Robust, Repeatable
And Replicable
Processes
NPV
EVA
Operation
Management
Quality
Management
Corporate
Governance
Enterprise
Patterns
Portfolio
Analysis
IT Governance
Value
Engineering
PRINCE2
Six Sigma
& Loan
Business
Intelligence
Strategic
Traceability
Financial
Modelling
Innovation
Management Business
Analysis
Data
visualisation
Talent
Management
System
Thinking
Mission
Business Model
Design
Stakeholder
Value
TOGAF
Cost
Engineering
Solution
Architecture
Knowledge
Ecosystem
Six Thinking
Hats
Collective
Intelligence
Gamification
Crowdsourcing
Change
Management
Perception
Management Wicked
Problems
Environmental
Scanning
Brand
Management
Integrative
Thinking Goals
Capability
Five Forces
Root Cause
Analysis
Product
Management
HEURISTICS
RULES OF
THUMB
ANALYTICAL
THINKING
INTUITIVE
THINKING
* From Roger Martin (2009) The Design of Business
GOAL: Exploitation;
Reliability
Produce consistent,
predictable outcomes
GOAL:
Exploration; Validity
Produce outcomes that meet
an objective
A reliable system will
produce the same test
results every time
W H O I S B E S T Q U A L I F I E D T O
O P E R A T E H E R E ?
A valid system will produce a
result that is shown, through
the passage of time, to be
correct
Design
Thinking Business
Architecture
Thinking
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 6
WHAT'S BUSINESS ABOUT? S P E E D T H R O U G H T H E F U N N E L
Source: Adapted from “Business Process
Change” by Paul Harmon
THE KNOWLEDGE
FUNNEL
Non-core but complex -
Outsource
Innovation, chaos &
unresolved mysteries
HIGH
HIG
H
LOW
LO
W
Must be done but adds little value to
product or services
Very important to success, high value added
to products and services
STRATEGIC IMPORTANCE & VALUE
CO
MP
LEX
ITY
AN
D D
YN
AM
ICS
Complex negotiation,
design, or decision process
Many business rules;
expertise involved
Some business rules
Procedure or simple
algorithm
Non -Core
Capabilities
Core Differentiating
Capabilities
Everyday, highly
repeatable and
automated
Make repeatable and
reliable to gain efficiency
Core Competitive
Capabilities
GOAL: Reliably produce
consistent, predictable
outcomes
GOAL: Validity- Produce
outcomes
that meet desired
objectives
People Dominance
Process Dominance
Technology Dominance
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 7
DEMOCRATISATION OF KNOWLEDGE
The commodity space is growing, making the differentiation space more competitive
Non-core but complex -
Outsource
Innovation, chaos &
unresolved mysteries
HIGH
HIG
H
LOW
LO
W
Must be done but adds little value
to product or services
Very important to success, high value
added to products and services
STRATEGIC IMPORTANCE & VALUE
CO
MP
LEX
ITY
AN
D D
YN
AM
ICS
Complex negotiation,
design, or decision
process
Many business rules;
expertise involved
Some business rules
Procedure or simple
algorithm
Non -Core
Competencies
Core Differentiating
Competencies
Everyday, highly repeatable
and automated
Make repeatable and
reliable to gain efficiency
Core Competitive
Competencies
Non-core but complex - Outsource
Innovation, chaos &
unresolved
mysteries
HIGH
HIG
H
LOW
LO
W
Must be done but adds little value
to product or services
Very important to success, high value
added to products and services
STRATEGIC IMPORTANCE & VALUE
CO
MP
LEX
ITY
AN
D D
YN
AM
ICS
Many business rules;
expertise involved
Some business rules
Procedure or simple
algorithm
Non -Core Competencies
Core Differentiating
Competencies
Everyday, highly repeatable and
automated
Make repeatable
and reliable to gain
efficiency
Core Competitive
Competencies
OPPORTUNITY
OR THREAT?
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 8
OUR ROUTE TO SOLVING PROBLEMS
ABSTRACT
CONCRETE
Insight:
“I want a beautiful
environment”
Opportunity:
Paint the wall,
Move, Buy new
furniture, Hand a
picture
Problem
Statement:
“I need a hole”
Solution Statement:
“I need a drill”
PROBLEM SOLUTION
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 9
THE EMERGENCE OF ENTERPRISE DESIGN
ABSTRACT
CONCRETE
PROBLEM SOLUTION
Understanding the
problem from a
human centred
perspective
Prototyping and
testing for
disruptive options
Understanding
problem based on
drivers, pressures,
environment and
working out
motivation
Developing operating
models and solutions
DE
SI
GN
TH
IN
KI
NG
AR
CH
IT
EC
TU
RE
TH
IN
KI
NG
EN
TE
RP
RI
SE
D
ES
IG
N
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 10
ABSTRACT
CONCRETE
PROBLEM SOLUTION
Understanding the
problem from a
human centred
perspective
Prototyping and
testing for
disruptive options
Developing operating
models and solutions
NAVIGATING THE QUADRANTS A P P R O A C H E S TO C H A N G E
SOLUTION FOCUSSED TRANSFORMATION
FOCUSSED
DISRUPTION
FOCUSSED DELIVERY FOCUSSED
Understanding
problem based on
drivers, pressures,
environment and
working out
motivation
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 11
DESIGN MINDSET
U N C E R T A I N T Y / P A T T E R S / I N S I G H T S C L A R I T Y / F O C U S
R E S E A R C H C O N C E P T D E S I G N P R O T O T Y P E
D I S C O V E R D E F I N E D E V E L O P D E L I V E R
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 12
ABSTRACT
CONCRETE
PROBLEM SOLUTION
NAVIGATING THE QUADRANTS A P P R O A C H E S TO C H A N G E
D I S C O V E R D E F I N E D E V E L O P D E L I V E R
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 14
TOOLS FOR BUSINESS DESIGN:
A SELECTION
DISCOVER
Literature Review
Time Machine
Shadowing
Touchstone Tours
Service Safari
A Day in the Life
Diary Studies
The Five Whys
Journey Maps
DEFINE
Mapping Complex
Situations
Stakeholder Map
Customer Persona
Empathy Mapping
Mind Mapping
Scenarios
Affinity Mapping
How Might We
DEVELOP
Bodystorming
Collaborative
Ideation
Co-creation
Storyboards
Image Boards
Prototyping
Heuristic Evaluation
Critique Circle
DELIVER
Rapid Iterative
Testing
A/B Testing
Usability Testing
Ergonomic Analysis
Value Opportunity
Analysis
Feedback Review
The Key is process and emergence
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 15
THE PROCESS OF DESIGN
U N C E R T A I N T Y / P A T T E R S / I N S I G H T S C L A R I T Y / F O C U S
R E S E A R C H C O N C E P T D E S I G N P R O T O T Y P E
D I S C O V E R D E F I N E D E V E L O P D E L I V E R
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 16
THREE LENSES OF HUMAN CENTERED DESIGN
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 17
FOUR ORDERS OF DESIGN
› Enterprise Design
› Business Design,
› Organisation Design
› Service Design,
› UX Design, Instructional Design,
› Process Design
Richard Buchanan, (1992) Wicked Problems in Design Thinking
› Product Design, Engineering,
Architecture
› Technology Design
› Information Design
› Graphic Design, Visual Design
• Information Design produces designs for communicating intended meaning
through symbols and information
• Technology Design produces designs for platforms and systems to deliver
information and services
• Service Design produces designs for what needs to be achieved in terms of
person centered outcomes and experiences
• Enterprise Design produces designs for orchestrating Service Designs and
their implementation via Technology and Information designs
Disruption normally occurs here
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 18
ABSTRACT
CONCRETE
PROBLEM SOLUTION
Problem Definition
Influencers
Values
Value and Valuable
Value Proposition
Value System Engineering
Prototypes
Business Scenario
Business Model Canvas
Problem definition
Business Motivation
Model
Value Chain
Capabilities
Cross-Functional Capabilities
Capability Overlays
Roadmap & Planning
MOVING THROUGH THE QUADRANTS
D I S C O V E R D E F I N E D E V E L O P D E L I V E R
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 19
What is disruption?
› Innovation that creates a new
market
› Innovation that creates a new
value network
› Eventually disrupts an existing
market and value network
› Displaces an earlier offering or
technology
EXAMPLES OF DISRUPTIVE BUSINESS MODELS:
» Apple and their reduced switching costs and increased
barriers to entry
» Nespresso and their recurring revenues model
» Dell and their “earn before you spend” model
» Facebook and their “getting others to do the work”
model
» Xerox and the pay per use model
» Google and the micro-advertising model
» Amazon and their long tail model
» Jeep
» Railroads
» Printing press
» Gunpowder
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 20
WHEN DOES DISRUPTION OCCUR?
› First stage of disruption, an innovator
makes a product much more affordable
and simpler to use (for the user) than
what currently exists.
› The second stage of disruption is when
additional technological change is
added which makes it simpler and less
expensive to build and maintain the
products.
› The new change eventually displaces
the existing market and value network,
resulting in a radical improvement in
performance
Disruptive technologies take a while to change the market
Christensen, Clayton M. (2010-09-06).
Disrupting Class, Expanded Edition: How Disruptive Innovation Will Change the Way the World Learns
PER
FO
RM
AN
CE
TIME
Market for old
technology
Market for new
technology
New replaces
old technology
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 21
BLUE OCEAN
Create uncontested markets
Make competition irrelevant
Create & Capture new
demand
Break value / cost
trade-off
Align with differentiation
AND low cost
RED OCEAN
Compete in existing
markets
Beat the competition
Explore existing demand
Make the value/cost
trade-off
Align with differentiation
OR low cost
Why does disruption occur?
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 22
DIGITAL DISRUPTION MAP
*Deloitte – Digital Disruption. Short fuse, big bang?
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 23
› Turned off to school
› Focused on passing the next test
› Not excited by the classroom
› No application to life after school
› Discouraged from following their own interests
› Knowledge = gradual accumulation of right
answers acquired through effort and obedience to
the instructor
› Role of the instructor is to TEACH them
› Right answers for everything exist
M OT I VAT I O N ? R E L E VA N C E ?
A U T H E N T I C I T Y ?
WHY IS DISRUPTION
REQUIRED IN
EDUCATION?
From an article by Roger Shank, Engines for Education
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 24
› Prescribed Curriculum
› Whiteboards
› Desks in rows
› Books and worksheets
› Paper & pencil
› Focus on the front (teacher)
› Read, take notes
› Study as an individual
› Take tests to measure learning
T R A D I T I O N A L C L A S S R O O M
WHY IS DISRUPTION
REQUIRED IN
EDUCATION?
From an article by Roger Shank, Engines for Education
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 26
WHY IS DISRUPTION REQUIRED IN
EDUCATION?
› These companies bring inputs of materials
into one end of their premises, transform
them by adding value, and deliver higher-
value products to their customers at the
other end.
› Most schools and universities currently
operate like a VAP business (Value chain
anyone?)
› Students are herded into a classroom at
the beginning of the school year, value is
added to them, and they’re promoted to
the next grade at year’s end.
› It’s a form of mass production on an
assembly line
Traditional education’s present value network is largely a VAP business
1. PREPARE &
PRODUCE TEXTBOOKS
& OTHER
INSTRUCTIONAL
MATERIALS
6. TEACHER
TRAINING
5. TESTING AND
ASSESSMENT
2. ADOPTION DECISIONS FOR CONTENT AND
CURRICULA
3. DELIVER CONTENT TO
STUDENTS
4. INDIVIDUAL ASSISTANCE
*Øystein Fjeldstad and Charles Stabell
Value Added Processes (VAP) businesses model
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 27
DISRUPTION ALTERS ENTIRE VALUE NETWORKS
Example: Disruption will alter the entire value chain and place the student at the centre
FACULTY &
STAFF
CONTENT
CLASSES
SOCIAL
INTERACTIO
N
LECTURERS
STUDENTS
STUDENTS &
SOCIAL
INTERACTION
CONTENT
CLASSES
FACULTY
STAFF
FACILITATORS
Teach at SCHOOL and do Homework at HOME Teach at HOME and do Homework at SCHOOL
Many teachers, many schools
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 28
EDUCATION DISRUPTION
SOLUTION SHOPS › Employ experienced, intuitively trained
experts whose job is to diagnose problems
and recommend solutions.
› Experts vs expertise
FACILITATED NETWORKS › Customers exchange with each other.
› Participation in the network typically isn’t the primary
profit engine for participants.
› Rather, the network is a supporting infrastructure that
helps the buyers and sellers make money elsewhere.
› The company that makes money in a facilitated
network is the one that facilitates the network.
This has opened up the space for other value networks in education
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 29
EDUCATION
DISRUPTION
› It is rare for a disruption to appear in just one part of a
value network without the rest of the system
changing, too.
› When a disruption arises, a new value network almost
always emerges to replace the existing one if the
disruption is to be successful.
› The reason the whole value network must be replaced
for a disruption to occur is that, in each stage, the
actors’ business models, economic incentives, and
rhythms of innovation and technological paradigms are
consistent and mutually reinforcing.
› Companies with disruptive economics simply are not
plug-compatible with the old value network.
› What this means is that the entire system for creating
education materials, making the decisions about which
materials to adopt, and delivering the content to
students must, and will, change.
› It is this second stage of disruption in public education
that will cause the world to “flip” and make student-
centric online technology a reality.
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 30
VALUE SYSTEM DESIGN
THE MANAGING RISK
VALUE SYSTEM
Insurance Hospitals
Gyms
Funerals
Legal
Panel
Beaters Traffic
Management
Broadcasting
& Radio
Gaming
THE
INSURANCE
VALUE SYSTEM
Insurance Hospitals
Panel
Beaters Medical
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 31
DISRUPTIVE MODELS ARE EMERGING IN THE
CUSTOMER DRIVEN SPACE
SELLER DRIVEN ENTERPRISE CUSTOMER CENTRIC ENTERPRISE CUSTOMER DRIVEN ENTERPRISE
“Maximize product
profitability”
Push Selectively Target Pull (collaboration)
DATA ANALYSIS
SERVICE Interactive & Proactive
UNDERSTANDING Segmented Individualized
CUSTOMER OFFERS Intra-enterprise bundles Inter-enterprise bundles
ORGANISATION Integrated Function Customer Outcome
CHANNELS
Segment Driven Integrated and Seamless
“Maximize market
share”
“Maximize customer
lifetime value”
MARKETING
Passive & Reactive Interactive & Reactive
Insight as Art Factual insight Predictive insight
Broad
Product Driven
Singular
Functional Silo
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 35
NE W VALUE ENGINES MUST BE CREATED TO CATER
FOR NE W VALUE NET WORKS AND BUSINESS MODELS
The Selling Concept - Product Driven
The Value Concept - Customer Driven
The Marketing Concept - Customer Centric
Production Products Selling and Promotion
Profit Through sales
volume
STARTING
POINT FOCUS MEANS ENDS
Target Market Segment
Segment Needs
Integrated Marketing
Profit through Increased
Market Share
STARTING
POINT FOCUS MEANS ENDS
Target individual Customer Intention
Outcome Marketing
Profit through customer lifetime
satisfaction
STARTING
POINT FOCUS MEANS ENDS
The customer driven shift
The digital strategy focus
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 36
‘Enterprise Lifecycle's 2014 © Enterprise Architects PTY LTD
PER
OR
MA
NC
E
TIME
ENTERPRISE
BRAND PLATFORM
BUSINESS MODEL
BUSINESS CAPABILITIES
PRODUCT
PRODUCT AND BUSINESS MODELS GO STALE
Organisations…and architects need to be able to provide the means to enable this change
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 37
DIFFERENT BUSINESS
MODELS NEED TO BE MIXED
Innovate
Build Advantages
Assemble
Prolong Advantages
Mix
Reduce Disadvantages
Aggregator Category Leader Consolidator Customizer Disintermediator
Experience Provider
Fast Follower Innovator Platform provider
Premium Player
Regulation Navigator
Reputation Player
Risk Absorber Solutions Provider
Value Player
Structure vs Behaviour - Utility Business Model Stereotypes provide a set of standard business model execution styles to work with
Standard assembly patterns of functional
and cross functional capabilities can be
leveraged as foundation business models to
kick-start your efforts
* Based upon “The Essential Advantage” Leinwand & Mainardi
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 38
*Adapted from Geoffrey Moore’s: Dealing with Darwin
Each industry moves along a
life cycle, with different
opportunities for
competitive advantage at
each stage
CHANGING BUSINESS MODELS Innovative business models are
developed towards the end of the
maturity phase
Introduction Growth Maturity Decline
TOTAL
INDUSTRY
REVENUE
TIME
DISRUPTOR
ENTERS
MARKET SHARE, REVENUE
& COST BECOME KEY
PRODUCT
INNOVATION
REDUCES
PROCESS INNOVATION
BEGINS
PRODUCT LEADERSHIP CUSTOMER INTIMACY
OPERATIONAL EXCELLENCE
V A L U E D I S C I P L I N E
O R I E N T A T I O N
T H R O U G H T H E
I N D U S T R Y
L I F E C Y C L E
Business Model
Transition
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 39
THE COMPLEXITY OF BUSINESS
MODEL DESIGN HAS INCREASED
Leading and Best Practice Research, 2011/2012
Scope: 1765 CEO’s and 2936 business leaders representing all major countries and industries
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 40
NON-CORE CAPABILITY (MEET)
The goal is to meet market standards,
exploitation and reliability
Produce consistent, predictable outcomes
Focus on effectiveness and efficiency
CORE COMPETING CAPABILITY (COMPETE)
The goal is competitive parity
Focus on innovation and efficiency
CORE DIFFERENTIATING CAPABILITY (BEAT)
The goal is competitive advantage,
exploration & validity
Focus on innovation and efficiency
Produce outcomes that meet an objective
FROM THE BUSINESS MODEL TO
THE CAPABILITY RESOURCES
A reliable system will produce the same test
results every time
A valid system will produce a result that is shown, through the
passage of time, to be correct
C O S T
V A L U E
5%
15%
80%
Leading and best practice research, 2011/2012
THE ENVIRONMENT
BUSINESS MODEL
Revenue Model
Value Model
Product & Service Model
Performance Model
Cost Model
Operating model
Differentiating
Capability
Non-Core
Capability
Competing
Capability
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 41
UNDERSTANDING THE ENGINE TO
PRODUCE THE BUSINESS FIT The operating model delivers the infrastructure required to deliver the products and services to the customer segments
Aligning what is valuable to the customer and what is value to the business is referred to as
the business fit. This means that the engine delivers both aspects and is the ideal mix an organization needs to engineer for.
THE ENVIRONMENT
BUSINESS MODEL
Markets
Industries
Customers
Market Segment
Channels
Customer Relationships
Value Proposition
Offering:
Services/Products
Processes/ Value Chains
Capabilities
Business Service
Functions
Data
Applications
Technology
MARKET
MODEL
OPERATING
MODEL
PRODUCTS &
SERVICES
MODEL
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 42
LINKING MARKET MODELS TO PRODUCT
AND SERVICE MODELS T H E V A L U E & V A L U A B L E I N T E G R A T I O N
Products and Services
Valuable to the Customer
PRODUCT N
PRODUCT I
PRODUCT T PRODUCT Y
PRODUCT K
SERVICE D SERVICE N
SERVICE H SERVICE P
PRODUCT B SERVICE N
SERVICE T
PRODUCT S
SERVICE A
PRODUCT X
PRODUCT H
SERVICE O
PRODUCT N
PRODUCT E SERVICE C
SERVICE Q
SERVICE N
SERVICE T
SERVICE B
Customer Outcome
CUSTOMER INTERACTION MAP, CUSTOMER SEGMENT ABC
Establishing my account is
quick and simple…
Integration is quick and
easy, with the right help
available
Efficient, with choices that
make it convenient
I know when the shipment
will arrive
I can find out whether my
shipments were delivered;
I get a meaningful
resolution to my problem
“I want to set-up my
account”
“I want to get ready to send
my products” “I want to send a shipment”
“I need to know when my
shipment will arrive”
“I want confirmation that
my shipments have arrived”
“Something has gone
wrong with my delivery…”
% of accounts set-up in
<X hours
% of accounts that
utilise more than X
% of orders with no
manual intervention
% of articles with at
least 4 scans
Service Delivery
Performance Metric
# of complaints per
million products
RESEARCH EVALUATE PURCHASE USE INTEGRATE SERVE
Value to the Business
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 43
CUSTOMER BEHAVIOUR: UNDERSTAND THE
EMOTIONAL ROLLER COASTER OF YOUR CUSTOMERS
Incremental, significant or transformation
changes required to improve the experience
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 44
BUSINESS BEHAVIOUR MEETS
CUSTOMER BEHAVIOUR What Value Maps are now required to address
the sub-optimal customer experience
What are the value maps
required to deliver this
outcome
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 45
FOUR LEVELS OF MIXING
AT THE CAPABILITY LEVEL Its at this point that business begins to see the
true value of using capabilities
THE ENVIRONMENT
BUSINESS MODEL
Markets
Industries
Customers
Market Segment
Channels
Customer Relationships
Value Proposition
Offering:
Services/Products
Processes/ Value Chains
Competencies
Business Service
Functions
Data
Applications
Technology
Standard functional capabilities can
be aligned to a value chain
Cross functional capabilities assemble and mix functional capabilities to
achieve outcomes in the value map or driver tree
Cross functional capabilities each drive out
different outcomes. Underlying functional
capabilities will have varying perspectives of
capability maturity and capability uplift
You can also use cross functional models as scenarios to
test the capability anchor model validity
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 46
BUSINESS MODEL EVALUATION Business model options are evaluated against value drivers or business model mechanics to determine shortlists
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 47
ARCHITECTURE DELIVERY MODELS E VA L U AT I O N O F S T R AT E G I C B U S I N E S S O P T I O N S
The capability mixes are evaluated against each scenario to determine the optimal path going forward
REQUIREMENTS: PROGRAM “X” REQUIRES A $100M 5-YEAR NET BENEFIT AND MUST BE IMPLEMENTED IN UNDER 3 YEARS.
Business Models
Value Streams
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 48
UNDERSTANDING VALUE,
PERFORMANCE AND MOTIVATION
Mission
Strategies
Tactics
Vision
Goals
Objectives
OUTCOME
C A P A B I L I T Y
People
Process
Technology
Information
Business
Model
Value Chain
Capabilities
Performance
Model
Value
Model
END MEANS
HOW
What comes first?
B U S I N E S S D E S I G N B Y C R A I G M A R T I N - E N T E R P R I S E A R C H I T E C T S / F H O | PAGE 49
ONE SIZE DOES NOT FIT ALL
Christensen, Clayton M. (2010-09-06).
Disrupting Class, Expanded Edition: How Disruptive Innovation Will Change the Way the World Learns
Different problems required different
organization structure responses
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 50
SEQUENCING THE PROCESS
ABSTRACT
CONCRETE
PROBLEM SOLUTION
Understanding the
problem from a
human centred
perspective
Prototyping and
testing for
disruptive options
Understanding the problem through
drivers, pressures, environment and
working out motivation Developing operating
models and solutions
TRANSFORMATION
FOCUSSED
Problem Motivation Business Model
DISRUPTION
FOCUSSED
Problem Motivation Business Model
Where to start?
B U S I N E S S D E S I G N B Y C R A I G M A R T I N - E N T E R P R I S E A R C H I T E C T S / F H O | PAGE 51
“ARCHITECTURE THINKING”
M O T I V A T I O N M O D E L B U S I N E S S M O D E L
S E R V I C E M O D E L
C A P A B I L I T Y M O D E L
P e o p l e
R O A D M A P
G O V E R N A N C E
* Closed feedback
loop to Motivation
Model
Vision
Strategy
Blueprinting
Roadmapping
Governance
I n f o r m a t i o n
T e c h n o l o g y
P r o c e s s
Design Thinking: Empathise, Define, Ideate, Prototype, Test
M A R K E T M O D E L
MEANS ASSESSMENT
INFLUENCERS
ASSESSMENT
MEANS ENDS
MACRO
ENVIRONMENT
INDUSTRY
SCAN
SWOT PERFORMANCE
• Financial
• Customer
• Internal (current)
• Internal (long-term)
B U S I N E S S D E S I G N B Y C R A I G M A R T I N - E N T E R P R I S E A R C H I T E C T S / F H O | PAGE 52
S O C I A L I S E W I T H B U S I N E S S , L I N K E I M E F F E C T I V E N E S S T O B U S I N E S S
G O A L S A N D R I S K , O B T A I N C O N S E N S U S , M E A S U R E & M O N I T O R
LINKING INFORMATION CAPABILITY ROADMAP TO
BUSINESS CAPABILITY, RISK AND MOTIVATION
Understand business motivation
with respect to information
management
Identify the critical business
capabilities to support the strategies
Define roadmap – prioritised to
support timely delivery of EIM
capability linked to business need
1 2 3 Understand changing needs for a
digital business
Identify the information risk
appetite and risks
Assess how application strategies
are impacted by low EIM
capability maturity
Identify the EIM capabilities
materially impacting business
capability and information risk –
pertinent to the business
motivation
4
6 7 8 9 Measure and monitor performance
5 Assess how business capability
effectiveness is materially impacted
by low EIM capability maturity
MO TIVATIO N
MO DE L
BUSINE SS
C APABIL IT IE S
IM RO ADMAP
G O VE RNANC E
* Closed feedback
loop to
Motivation
Model
I n f o rmat ion
P roce s s
MEANS ASSESSMENT
INFLUENCERS
ASSESSMENT
MEANS ENDS
MACRO
ENVIRONMENT
INDUSTRY
SCAN
SWOT PERFORMANCE
• Financial
• Customer
• Internal (current)
• Internal (long-term)
1
2
3
4 6
8
7
I n f o rmat ion
R i sk
Di g i ta l
Re qu i re me nts
9
APPL IC AT IONS
5
B U S I N E S S D E S I G N B Y C R A I G M A R T I N - E N T E R P R I S E A R C H I T E C T S / F H O | PAGE 53
S O C I A L I S E , O B T A I N C O N S E N S U S , M E A S U R E & M O N I T O R
CLOUD STRATEGY & ROADMAPPING JOURNEY
Understand the motivation for Cloud Understand the risk appetite of the
business and the risk profile of the
offering Obtain consensus, support and
commitment
1 2 3 Understand business requirements for
Cloud
Identify and classify assets going into
the Cloud
Assess the Cloud service offerings Define the roadmap
4
5 6 7 8 Measure and monitor performance
7
MO TIVATIO N MO DE L
C LO UD SE RVIC E
O F F ER ING S
C APABIL ITY MO DE L
RO ADMAP
G O VE RNANC E
* Closed feedback
loop to
Motivation Model
I n f o rmat ion
Te chn o logy
P roce s s
MEANS ASSESSMENT
INFLUENCERS
ASSESSMENT
MEANS ENDS
MACRO
ENVIRONMENT
INDUSTRY
SCAN
SWOT PERFORMANCE
• Financial
• Customer
• Internal (current)
• Internal (long-term)
1 2
3
4 5
6
I n f o rmat ion
& R i sk
C LO UD
RE Q UIRE MENTS
8 APPL IC AT IONS
B U S I N E S S D E S I G N B Y C R A I G M A R T I N - E N T E R P R I S E A R C H I T E C T S / F H O | PAGE 54
HUMAN CENTRED SERVICE AND
CAPABILITY DEVELOPMENT
R O L E S &
O P . M O D E L
C A P A B I L I T Y
M O D E L R O A D M A P
G O V E R N A N C E
* Closed feedback
loop to Motivation
Model
MEANS ASSESSMENT
M O T I V A T I O N
M O D E L
INFLUENCERS
ASSESSMENT
MEANS ENDS
S E R V I C E M O D E L /
C A T A L O G U E
WHAT
WHY
C O M M U N I C A T I O N
E N G A G E M E N T
M O D E L
D E M A N D
A N A L Y S I S S O U R C I N G
BUSINESS CONTEXT
HOW
WHO
WHERE
WHEN
C A P A B I L I T Y
A S S E S S M E N T
B U S I N E S S M O D E L
C U S T O M E R P E R S O N A S
V A L U E P R O P
E M P A T H Y M A P S
C U R R E N T F U T U R E
S E R V I C E D E S I G N P R O C E S S
E N A B L E S
B U S I N E S S D E S I G N B Y C R A I G M A R T I N - E N T E R P R I S E A R C H I T E C T S / F H O | PAGE 55
THE BUSINESS OF ARCHITECTURE
RO ADMAP
RO L ES &
O P . MO DEL
GO V ERNANCE
* Closed feedback loop to
Motivation Model
MEANS ASSESSMENT
S ERV ICE MO DEL
/ CATAL O GUE CO MMUNICAT ION
ENGAGEMENT
MO DEL
DEMAND
ANAL YS IS S O URCING
CAP ABI L I TY
AS S ESS MENT
MO TIV AT ION
MO DEL
INFLUENCERS
ASSESSMENT
MEANS ENDS
BUS INES S MODEL
CAP ABI L I TY
MO DEL
BUSINESS CONTEXT
Where
When
Who
How
Why
What
Enab l e s
MANDATE
SE RVIC E C O -DE S IG N
C URRE NT F UTURE
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 56
ABOUT EA
zero PEOPLE TRAINED
THIS YEAR
V E N D O R A L I G N M E N T
MORE THAN 4500 PEOPLE
TRAINED IN ARCHITECTURE
PRACTICES (AND RISING)
13 YEARS IN BUSINESS 8
GLOBAL OFFICES 4500
MORE THAN 10,000 DAYS OF
STRATEGY & ARCHITECTURE
SERVICES DELIVERED LAST YEAR
10,000
one COMMON METHOD
1000+
five CONTINENTS WITH
TRAINING OPTIONS
C A U D I T 2 0 1 5 - E N T E R P R I S E A R C H I T E C T S | PAGE 57
OUR SERVICES
Servicing the Strategy
and Architecture needs
of Global Organisations
STRATEGY CONSULTING
› Business Architecture
› Strategic Services & Operating Model
Design:
» Business Services & Capabilities
» IT Services & Capabilities
› Segment Strategies and Roadmaps:
» Customer Experience & Digital
» Enterprise Information Management
» Big Data Analytics
» Applications
» Cloud & Infrastructure
» Security, Risk & Resilience
» Innovation Management
PRACTICE DEVELOPMENT
› Architecture Service Model Design
› Architecture Operating Model Design
› Service and Capability Readiness
Assessment
› Professional Training and Certification
(Business Architecture, Information
Management, TOGAF®, CDMP®,
ArchiMate® and Design Thinking)
› Project Architecture Resources
› Architecture Talent Strategy and
Professional Development
› Architecture Back Office Services