Location-Based Mobile Games for Language Education
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Transcript of Location-Based Mobile Games for Language Education
LOCATION-BASED MOBILE GAMESFOR LANGUAGE
EDUCATIONSara Armengot
and
Godys Armengot Mejía
Department of Modern Languages and Cultures
Rochester Institute of Technology
WHAT ARE LOCATION-BASED MOBILE GAMES?“[C]reative new games that are facilitated by mobile devices in such a way that the game activity evolves according to players’ location.” (Avouris & Yiannoutsou)
“Some of these mobile games transcend place and time and can be played in many diverse places and extend to long periods of time (a term used in this case is pervasive games), while others are designed to be event based, i.e. to be played in specific places at specific times, like during visits in museums and other non-traditional game venues.” (Avouris &Yiannoutsou)
Avouris N., Yiannoutsou, N., (2012). A review of mobile location-based games for learning across physical and virtual spaces, Journal of Universal Computer Science, vol 18,(15), pp. 2120-2142.
WHAT ARE SOME EXAMPLES OF LOCATION-BASED GAMES?
Geozate (Spanish)
Tod an der Mauer (German)
Ingress (interface in English; players from around the world communicate in the language(s) of their choice)
Smart Blogs. 10 May 2013. Retrieved from http://www.smartblog.es/2013/05/geozate-primer-juego-de-geolocalizacion-en-tiempo-real-para-smartphones/
Ingress is a Massive Multiplayer Online Game by NianticLabs@Google. For age 13 and older (in the U.S.)
Although the game interface is in English, players can communicate in any language including Japanese and Chinese.
There are many videos including tutorials and news reports about Ingress available in LOTE.
To play this game, you must accept Google’s Privacy Policy. The device location will be shared publicly with other users through the game along with your submitted screen name (your code name).
Minimum age requirements to own a Google Account: United States: 13 or older Spain: 14 or older South Korea: 14 or older Netherlands: 16 or older All other countries: 13 or older
Image source: esingress.blogspot.com
HOW CAN PLAYING AND MAKING LOCATION-BASED GAMES SUPPORT ACTFL STANDARDS?
Communication:Interpersonal, Interpretive and Presentational
Cultures: Relating Cultural Practices and Products to Perspectives
Connections: Making Connections, Acquiring Information and Diverse Perspectives
Comparisons: Making Language and Cultural Comparisons
Communities: Interact and Collaborate with School and Global
Communities while Becoming Lifelong Learners
“World Readiness Standards for Learning Languages” actfl.org
WHAT ABOUT 21ST CENTURY SKILLS? Learning and Innovation Skills
Creativity and Innovation Critical Thinking and Problem Solving Communication and Collaboration
Information, Media and Technology Skills Information Literacy Media Literacy Information, Communications and Technology Literacy
Life and Career Skills Flexibility and Adaptability Initiative and Self-Direction Social and Cross-Cultural Skills Productivity and Accountability Leadership and Responsibility
From “Framework for 21st Century Learning” www.P21.org
ISTE (INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION)
Creativity and innovation Communication and collaboration Research and information fluency Critical thinking, problem solving, and
decision making Digital citizenship Technology operations and concepts
From “ISTE Standards Students” iste.org/standards
HOW CAN MY STUDENTS AND I MAKE OUR OWN GAMES?1. Start with your game idea and learning
goals. Keep these at the forefront throughout the process. Consider using TaleBlazer’s Game Worksheet or create your own.
2. Select a web-based platform. For example:ARIS (University of Wisconsin Madison) Taleblazer (Massachusetts Institute of Technology)
3. Edit your game on a computer (not your mobile device). You must be connected to the internet to edit your games. Save your work often.
4. Involve students in the design and testing process whenever possible. Making as well as playing the games can be a collaborative effort.
WHAT PLATFORM SHOULD I CHOOSE? ARIS- University of Wisconsin Madison
Note: ARIS games only work on iOS devices (iPhone, iPod Touch, iPad)
Taleblazer- Massachusetts Institute of Technology
Note: Taleblazer games will work on both iOS and Android. To get started, email [email protected] for the secret word.Next, go to http://taleblazer.org, selectlogin and fill out the signup section. Others?
Encuentros in the TaleBlazer editor