LO2 - Lesson 5 - Flow Diagram
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Transcript of LO2 - Lesson 5 - Flow Diagram
Flow DiagramLesson 5
Know how pathways are used in game design
Understand how game events can be triggered
Be able to create a suitable game flow diagram
Lesson Goals
#pathway#trigger
MarkingMarks Learning Objective
1 – 6Pass
Basic design techniques to the plan game structure, limited reference to pathways, game play and game mechanics with limited consideration of success criteria.
7 – 11Merit
Sound design techniques to the plan game structure, some reference to pathways, game play and game mechanics with some consideration of success criteria.
12 – 15Distinction
Detailed design techniques to the plan game structure, extensive reference to pathways, game play and game mechanics with thorough consideration of success criteria.
TriggerWhat is a trigger and how are they used in games?
#pathway#trigger
Understand how triggers are usedBe able to make a flow diagram
Triggers Triggers are used in video games
to make something happen in the level.
This would include the events that you use to open or close a door or to use an active prop.
Triggers will also be used to make a character seek and destroy the player as they try to complete the level.
#pathway#trigger
Understand how triggers are usedBe able to make a flow diagram
Triggers Mission Maker uses six different categories of trigger which are:
Spatial Trigger Object Clicked
State Trigger
#pathway#trigger
Understand how triggers are usedBe able to make a flow diagram
Global Trigger
Speech Trigger Shot by Player
Into a room or trigger volume Actual object or nearby object
State of something changes Score, time, start of game
Character delivering speech media Shoot an object or character
PathwaysWhy is a good storyline vital to any video game?
#pathway#trigger
Understand how triggers are usedBe able to make a flow diagram
Pathways A players pathway through a game can be documented visually
with a flow diagram which will show the main stages of the game.
Flow diagrams are useful to display the sequence of events that will occur during the game and how a player can navigate around the map.
Clearly explaining your pathway will help you plan a game that will flow effectively from one area to the next.
#pathway#trigger
Understand how triggers are usedBe able to make a flow diagram
Linear Flow
A linear path through a game will involve a player moving from one room to the next with few options to take along the way.
This pathway offers little choice or variation to a player but ensures they take an efficient path to the end of the game.
#pathway#trigger
Understand how triggers are usedBe able to make a flow diagram
Non-Linear Flow A non-linear path gives a player
much more choice in how they navigate the game but they may not take the most efficient route to the finish.
#pathway#trigger
Understand how triggers are usedBe able to make a flow diagram
Your Task Create a game flow diagram showing the pathway a player will
take through your video game: Rooms Pickups Characters
You can use gliffy.com to create the flow diagram and colour code each different section.
It is important that your door and character events should use a variety of different triggers.
#pathway#trigger
Understand how triggers are usedBe able to make a flow diagram
Keywords
Pathway
Trigger
The route a player will be required to take to win the finished game.
Something that causes an event to take place within a game.
Understand how triggers are usedBe able to make a flow diagram
#pathway#trigger