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    LO1

    UNDERSTANDINGCONVENTIONSEleanor Button

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    DRAMATIC CONTENT

    Voices:

    By using completely Different voices helps to

    Recognize a character. As you cant see them,

    it helps if you can tell the difference through

    there voices.

    The Tone in the voice also tells the listeners ifsomething is wrong, of if they are

    happy/excited about something.

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    DRAMATIC CONTENT

    Speech:

    Speech is another very important factor, you cantell what type of character one may be through

    how they talk

    For example if the use hip slang they are more

    likely to be a typical teenager.

    Or if they pronounce each word precisely and

    talk with a posh accent then they arestereotypically rich and snobby.

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    Music

    Music:

    Music is very important when it comes to

    Radio dramas, even down to the little jingles

    in between speech. Music can define where

    the scene is located, say for example in a

    nightclub they would have loud music overthem talking. Music can also Show the

    atmosphere, or how one character is feeling, it

    can set the mood.

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    DRAMATIC CONTENT

    Ambience:

    You can use music To set the

    ambience, or even the tone of which

    the characters are talking in. For

    example if you use a slow love song in

    the background, this makes the

    listeners believe the atmosphere is

    romantic.

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    DRAMATIC CONTENT

    Sounds:

    Sounds can be used to set the scene, for example if you heard seagulls and

    eaves crashing against the rocks you would automatically assume the

    characters are at the seaside. Sound also includes sound affects (SFX),

    For example you would know if somebody walked into the room if you heard

    the door opening and shutting.

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    DRAMATIC CONTENT

    Silence:

    Silence can be used to createa tense atmosphere for

    example if a character shouts

    Who's there? and there is

    silence.

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    Conventions

    Aural signposting: Signposting is the technique for establishing the location at the opening of ascene. This is done by effects, spot or FX, and sometimes supported by description

    Most of the time these effects are introduced at the top of the scene, before the dialogue begins. It is up to the

    director whether speech begins quickly, or more seconds are needed to strengthen the effect of this signposting on

    the listener.

    If a new location, especially an outside location, is being established, the audience will need more time to absorb

    this information. So for example; this scene would be established in this way: the beach - sea waves - with a seagull.

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    Conventions

    Cliff hanger: The cliff hanger ends a story or part of a story with a situation of great excitement ordanger. Making the audience wanting more and full of excitement for the next instalment.

    Movie-makers use this attitude sometimes to create demand for a sequel. However there is also a danger in this

    where audiences leave the movie feeling frustrated that all loose ends are not complete.

    A typical ending is when a hero or otherimportant character is shot, or if they think they have defeated the bad side

    and then the film ends with them still being alive.

    Cliff-hangers can even be used in discussions with actors. If an actor is playing up, then the producer may decide to

    end a season with the actor shot or leaving home. Whether or not the character appears in the next season thendepends as much on contract negotiations as audience demand!

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    CONVENTIONS

    Flashback: Shift in a narrative to an earlier event that interrupts the normal chronological developmentof a story.

    An example of a flashback is: If a solider was giving a account of his time in War they could use flashback so we

    could understand more and create a picture of what was happening.

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    CONVENTIONS

    Use of fades

    You can use fades to show Distance, for example ifsomeone is falling off a cliff and you hear there

    scream getting quieter you know how far they have

    fallen. On the other hand you can use fades to

    change the scene, for example you hear to girls

    bickering, then it fades out into the sound of the

    beach, you know theyve changed location.

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    CONVENTIONS

    Characterisation: To show characters through Radio drama you cando it through speech, or sound effects.

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    CONVENTIONS

    Chronological development:Time in literal

    manner

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    CONVENTIONS

    Narration:

    Narration is normally done bysomeone who has a formal

    voice, so it could be understood

    by most the listeners . The

    narrator normally speaks in third

    person as well.

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    CONVENTIONS

    Direct Speech:

    Direct speech is used to get the real

    the characters real opinions, it makes

    the listeners feel closer to the

    character . Direct speech is normally

    only used by the main character.

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    CONVENTIONS

    Credits

    Credits are there for theListeners Purpose only, for

    example if they wanted to

    know who the actors were, or if

    they want to know who

    produced the drama. This

    promotes the actors, writers,production team as well.

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    Conventions

    Music

    Music is used to set thescene, or keep the

    audience interested in the

    radio drama instead of

    dialog all the time.

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    STYLES

    appropriateness to target audience: this is making sure the

    content you provide is suitable for the age group or style

    of person.

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    STYLES

    Dramatic reconstruction: is where an actor will recreate a

    scene melodramatically.

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    STYLES

    Radio drama styles:eg. Post-modern, radio drama as

    theatre of the mind, creation of mood or location

    (effects, acoustic)

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    STRUCTURES

    Duration: How long a piece of footage will last.

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    STRUCTURES

    Narrative structure: Narrative structure, is generallydescribed as the structural framework that underlies the

    order and manner in which a narrative is presented to a

    reader, listener, or viewer. The narrative text structures are

    the plot and the setting.