Little League Statistics Tracking System
description
Transcript of Little League Statistics Tracking System
Little League Statistics Tracking System
Group 8:Corey CowartNicholas RimerSean MartinBrian McCauleySponsor: Pete McAlindon
Project Goals and Objectives
• Replace the currently used dugout score-sheets.
• Provide an online database for all players on teams using the system.
• Allow fans to easily follow the teams and players
• Provide in depth statistics for scouts and officials.
Overall Block Diagram
Possible Benefits
• Minimizing the training for score keeping.• Allow parents to remotely follow their
children’s games when not present.• Instantaneous data synchronization.• Prevent lost statistic from data sheets being
lost.• Better drafting into higher leagues based on
real stats rather than superficial figures.
Umpire Device
Goals and Objectives• Create a device that is ergonomic and
similar in size to the existing device.• Maintain all functions currently recorded on
Umpire indicator.• Display values for balls, strikes and outs on
the device.• Simplify the recording of play data to
minimize training time of the current system.
Specifications• Choose components that run off 3.3V to
simplify power schemes.• Have battery life of greater than 15 hours
with low battery indication.• Have range of over 30ft to connect with
coaching tablets.• Dimensions no larger than 5” x 3”.• Displays able to show digits 0 – 4 for balls,
strikes and outs
Current Umpire Device
• Dimensions of 2.5” x 4”• Scroll wheels for
selecting numbers of balls, strikes and outs.
• New digital umpire device will have push buttons for incrementing these counts.
Block Diagram
Display Schematic
PIC24HJ12GP202
4511
4511
4511
Microcontroller• Chosen microcontroller is the PIC24HJ12GP202• 21 I/O pins when 18 pins needed.• Programmed in C language.• Cost effective at $2.24.• Programmed on the Microstick development
board costing $24.99
Bluetooth Connectivity
• Connects with up to 4 devices at a time.• Up to 100 meter range.• Small footprint.• Sleep mode with ~370uA current draw.
LinkMatik 2.0 from FlexiPanel
Power• Device needs to be battery powered.• Multiple Umpires using same device so power options need to be flexible.• All chipsets chosen to use 3.3V.• LD1117V33 can supply up to 950mA of current.
Coach Application
Goals and ObjectivesPregame:• Allow a team’s coach to view and edit their
team roster within the application.• Create batting and fielding lineups for
upcoming games.• Display season and overall statistics for each
player in a detailed view.• Allow for database search on player creation to
keep tracking stats as players change teams.
Goals and ObjectivesIn-game:• Immediately reflect any change in state from
the umpire device.• Keep track of all statistics that are currently
recorded on the dugout score-sheets.• Account for all possible on field events such
as player substitutions, pinch hitting, etc.• Upload all tracked statistics in real time on a
play by play basis.
Goals and ObjectivesPost-game:• Implement a league-wide player search function
that displays detailed statistics on all players similar to that in the pre-game interface.
• Allow for side-by-side team comparisons for any other team in the league that is implementing the system.
• Present in-depth team statistics for any other team implementing the system in the league.
Block Diagram
Program Life Cycle• Baseline: Android v2.2• Optimized for 1024x600, high pixel density screen.• Does not interfere with any of the built-in android buttons.• Developed in eclipse IDE using the ADT Android plug-in.
Class Layout• 6 main activities.• All inherit from
Android’s Activity class.
• Each will have corresponding xml files to specify UI layout.
• Pass Intents for inter-app communication.
Data Structures• Additional data
classes will be used to facilitate data clarity within the app.
• A local database will be utilized to ensure that player and lineup data is not lost when the app’s onDestroy() method is called.
User Interface – Home Screen
User Interface – Roster Management
User Interface – At Bat
User Interface - Fielding
Hardware Implementation
Product capacity • Internal: 8 GB flash memory • External: Micro SD Slot
Display characteristics High resolution capacitive multitouch screen, 1024x600 pixels (WXVGA), 10.1'' TFT LCD
Processor •1GHz NVIDIA Tegra 2 Dualcore ARM CortexA9 CPU•512MB DDR
Communication protocols
• WiFi (802.11 b/g/n)• Bluetooth 2.1 EDR
Viewsonic G Tablet• Android 2.2 (Froyo).• ~10 hours of battery life using internet connection.• Large screen for less cluttered layout of prototype.
Fan Application
Goals and Objectives
•Communicate with the database•Provide information for games, teams and players.•Regularly update stats from the database•Be quick and user friendly
Class Diagram
User Interface Flow
User Interface
Database
Objectives
• Organize and store data to optimize access speed.
• Maintain and backup current and previous games.
• Source client recognition and validation.• Minimize bandwidth.• Migrate data between multiple databases.
Specifications
• Independent team and game databases.• Implemented in MySQL.• Remote cloud server (via Amazon).
Local vs. Remote
Local:+ Direct control+ Customizable+ Faster- Expensive- Maintenance
Decision: Remote
Remote:- Limited Options- Accessibility- Bandwidth+ Cheaper+ Self-maintaining
Class Diagram: Team DB
Class Diagram: Game DB
Data Organization
• Split data to minimize access time.– Smaller database requires less searching.– Faster writes to known locations.– Smaller backups.
• Pricing schemes:– Amount of databases, size, and usage.– Uptime.
Activity Diagram: Fan
Activity Diagram: Coach
Activity Diagram: Umpire
Budget BreakdownUmpire DeviceDisplay + Drivers ~$15.00Misc. Hardware ~$30.00Bluetooth Chip $50.89MicroController + parts $25.10PCB $33.00
Fan and Coach Applications
Viewsonic Tablet $299.99
Motorola Droid 2 $499.99
Database
Amazon RDS $18.50/month
Question
How does the umpire indicator communicate with the coach application?
• A) WiFi• B) Bluetooth• C) ZigBee• D) USB