L'industria dei videogiochi in Italia @ Turin Jam Today

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Thalita Malago | Secretary General JAM TODAY | TURIN, JUNE 13, 2014

Transcript of L'industria dei videogiochi in Italia @ Turin Jam Today

Thalita Malago | Secretary General

JAM

TO

DAY

| TU

RIN

, JU

NE

13,

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Thalita Malagó Secretary General

About AESVI | Me

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Video Games Market

Music Movies Games

Video Games are the fastest-growing entertainment market

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Video Games Market Revenue, Worldwide, 2012-2015 (Millions of Dollars)

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“Grand Theft Auto V” has been the biggest release in entertainment history

$800  million  in  worldwide  sales  in  its  first  24  hours  

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“Angry Birds” has been the largest mobile app success the world has seen so far

Nearly  2  billion  downloads  across  all  pla;orms  and  including  both  regular  and  special  edi=ons  

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Video Games Consumers

9  Source:  IPSOS  MediaCT  2012    

Gaming is not just for geeks!

1.   25%  of  the  European  populaBon  plays  videogames  at  least  once  per  week  

2.   45%  of  all  gamers  are  female  

3.   49%  of  all  gamers  is  at  least  35  years  

4.   12%  is  younger  than  20  years  

5.   Across  Europe,  a  majority  of  parents  thinks  videogames  encourage  their  children  to  develop  more  skills  

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Video Games Industry in Italy

o  80  game  development  studios    

•  Mainly  working  on  mobile  games  and  browser  games,  but  also  on  consoles  games  

•  50%  develop  APPLIED  GAMES.    

o  1.000  professionals,  students  and  academics  

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“Games in Italy”

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“Games in Turin”

MINI-VREM Studio Evil (Bologna)

CAVE! CAVE! DEUS VIDET. We Are Muesli (Milano)

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Holland = Benchmark Country for Applied Games

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Awareness

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Networking

Funds & Investments

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University

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Internationalisation

CONTACTS Segreteria  Generale  AESVI  |  Telefono:  349  3877381|  Mail:  [email protected]  Website:  www.aesvi.it      

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HAVE A GOOD JAM!