LieCatcher: Game Framework for Collecting Human...

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LieCatcher: Game Framework for Collecting Human Judgments of Deceptive Speech Sarah Ita Levitan, James Shin, Ivy Chen, Julia Hirschberg Department of Computer Science Columbia University Games4NLP 2018 May 7, 2018

Transcript of LieCatcher: Game Framework for Collecting Human...

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LieCatcher: Game Framework for Collecting Human Judgments of

Deceptive SpeechSarah Ita Levitan, James Shin, Ivy Chen, Julia Hirschberg

Department of Computer ScienceColumbia University

Games4NLP 2018May 7, 2018

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Outline

● Motivation

● Corpus

● Game design

● LieCatcher demo

● Pilot study

● Conclusions and future work

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Motivation

● Goal: large-scale study of characteristics of trustworthy speech

● Problem: we need human annotation!

● Possible solutions:○ Expert annotation○ Crowdsourcing○ Game With a Purpose

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GWAP Advantages

● More engaging format than monotonous annotation tasks

● Built-in incentives

● Affordable/free annotation

● Easy to distribute, accessible

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Columbia X-Cultural Deception (CXD) Corpus

● 340 dialogues between 170 interviewer/interviewee pairs○ Interviewer asks 24 biographical questions

○ Interviewee lies for random half, tells truth for the rest

● Native speakers of SAE and MC, all speaking in English

● 7,141 question/answer pairs

● Orthographic transcription (Amazon Mechanical Turk)

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“Haveyouevertweeted?”

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TRUE or FALSE?

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“Haveyouevertweeted?”

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Lie Detection Games

● Amusing to assess lie detection ability

● Popular lie detection app: “Lie Detector Simulator Fun”○ 10,000,000+ installs on Google Play alone

○ 3.5/5 rating, 228,744 reviews

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Game Framework

● PhaserJS

● MongoDB backend

● JS fetch API as request handler to save player behavior information

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Pilot Study

● Early feedback about game design

● 40 student participants

● Pre and post game surveys

● 2 levels – with and without instant feedback

● Quality control questions

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Survey Responses

● Positive feedback!○ 85% found game easy to use

○ 75% might or would definitely recommend to friend

○ 73% preferred level 2 – with instant feedback

○ 70% liked the premise of the game

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Player Behavior

● Player accuracy: 49.86%○ Level 1: 45.66%

○ Level 2: 54.44%

● 100% correct answer for quality control questions

● Some questions were “easier” than others

● Some samples were more “trusted” than others○ But no clear consensus on “mistrusted” segments

● Gender differences

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Conclusions

● LieCatcher GWAP○ Assesses ability to detect deception

○ Collects human annotations of deception

● Pilot study with initial positive feedback

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Next steps

● Incorporate feedback from pilot study

● Distribute game to wide audience (initial study with Amazon Mechanical Turk)

● Study acoustic-prosodic characteristics of trustworthy speech!

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Thank you!Questions?