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LI884XI: BGMAP Records Examples
Transcript of LI884XI: BGMAP Records Examples
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Title Min. player Max. player Game designer Game designer
Carcassonne 2 5Wrede, Klaus-
Jurgen
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Elder sign ! "aunius, #ic$ard Wilson, Ke%in
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&resco 2 ' #us(o)s(i, Marco*ussel+ec(,
Marcel
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Martian dice 2 lmes, *cott Jaee, *et$
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/nce upon a time 2 0 "am+ert, #ic$ard #ilstone, ndre)
*mas$ up 2 ' 1eterson, 1aul olme, Ed)ard
2 ' 1eterson, 1aul olme, Ed)ard*mas$ up 3
a)esome le%el444
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Tic(et to ride 2 5
Toc toc )oodman 2 /$, Justin
Moon, lan #.,52-
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Tsuro 2 ! McMurc$ie, Tom
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Game designer Game artist Game artist Game artist Game duration
Matt$aus, 6oris 443'5344
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Me$l$o, 6allas 7a%aro, ndre) #o+inson, 8oe 42344344
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*c$lemmer, /li%er 344344
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Cappel, Jos$ 44394344
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Wallis, James #ayyan, /mar 443'4344
C$u, Murray #o)land, Todd &it:gerald, Kalissa 443'5344
C$u, Murray #o)land, Todd &it:gerald, Kalissa 443'5344
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6au;ean, Cyrille 4344344
1ar(, Mi*un <olliday, Max 4434344
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*mall, *$ane rigg, Cat$y 1$elps, *ara$ 44324344
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Game company Category Category Category )ard
City +uilding &arming Medie%al#io Grande
GamesMeeples= C$oice
)ard, 2444
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Ct$ul$u 6ice game Cooperati%e&antasy &lig$t
Games
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>ueen Games #enaissance *trategy*pielgrai( Gra
"udo, 244
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6ice game &amily riendly *ci-iTasty MinstrelGames ""C
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tlas Games Card game &antasy &amily riendly
Card game &ig$ting *ci-i
Card game &ig$ting Expansion
lderacEntertainment
Group, ?nc
@K Games Expo )ards, estGeneral Card
Game, Winner,249
lderacEntertainment
Group, ?nc
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Trains &amily riendly
Mayday Games 6exterity 1arty game &amily riendly
6ays o Wonder,?nc.
*piel des Ja$resWinner, 244'
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Calliope Games Myt$ology *trategy &amily riendly
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)ard )ard #ec=d ge "anguage "anguage
!A eng*piel des Ja$res
Winner, 244
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'A eng
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4A eng deu6eutsc$er
*pielepreis .1lat:, 244
1eer(uc$el)inner, 244
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!A eng
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!A eng
2A eng
2A eng
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!A eng deu
5A eng
Meeple=s C$oice )ard, 244'
/rigins )ard,est oard Game,
Winner, 244'
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!A eng ita
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"anguage Mec$anic Mec$anic Mec$anic #elation
Tile placement Wor(er placement rea controlCarcassonne 3 t$e
#i%er ??
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6ice rolling 1ress your luc(Baria+le player
po)ersElder sign 3 unseen
orces
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ita Wor(er placement *et collection &resco 3 t$e scrolls
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6ice rolling 1ress your luc( *et collection
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*torytelling <and management Boting
<and management rea control
<and management rea control *mas$ up
/nce upon a time 3dar( tales
Baria+le playerpo)ers
*mas$ up 3a)esome le%el
444
Baria+le playerpo)ers
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ra Card drating *et collection
1layer elimination
#outenet)or(+uilding
Tic(et to ride 3Europe
Toc toc )oodman 3golden axeexpansion
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ra Tile placement 1layer elimination Tsuro o t$e seas#outenet)or(
+uilding
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#elation #elation ?dentiier ?dentiier
Carcassonne 3?nns and
Cat$edrals
4!24!05D?*7
05592444D@1C
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!00095'D?*7
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&resco 3 t$e+is$op=s a%or
'449540452D@1C
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4!'55!2D*?7
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/nce upon a time 3enc$anting tales
!5!!99D?*7
G494D*K@
22244554D@1C
EG554D*K@
2224455420D@1C
EG5542D*K@
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Tic(et to ride 3@* 4
Tic(et to ride 3Europa 2
!45292'D?*7
Toc toc )oodman 3golden core and
+ar( promo
4!402!5'4D@1C
M6G'2!D*K@
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!9045524
D?*7
!'5!00444249
D*K@
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lternate name lternate name Fear released 6ate last played
2444 249-4!-
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24 '249
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244 249-4-4'
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24 249--2'
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242 249-4-5
242 249-4-42
249 249-4-42
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8ug um :ug 244' 249-2-4
24 249-4-
"es a%enturiers durail
Clac( clac(lum+er;ac(
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244 249-4-42
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6escription #e%ie)s 7otes 7otes
T$e players de%elop t$e areaaround Carcassonne +y placing
land tiles. Eac$ turn t$e area+ecomes larger as t$e players
expand and add roads, ields, cities,and cloisters. T$e players may also
deploy t$eir ollo)ers as t$ie%es,armers, (nig$ts, and mon(s tocontrol and score points or t$e
roads, arms, cities, and cloisters. s t$e players $a%e only a e)
ollo)ers, t$e )ise player )ill plan$is mo%es careully and deploy
ollo)ers )$en and )$ere $e canearn t$e most points.
$ttp3at$ergee(.coEnglis$ translation+y Jay Tummelson
Contains t$e #i%erexpansion
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?n Elder *ign, to ! players playersta(e on t$e role o in%estigators
struggling to com+at one o t$e ncient /nes - %ast, po)erul
creatures t$at d)ell in t$e space+et)een dimension. y rolling apool o special dice, players )ill
ace ad%entures in and around t$emuseum t$at $as +ecome t$e ocal
point o t$ese strange creatures.T$e in%estigators= courage and s(ill)ill earn re)ards, t$e most pri:ed o)$ic$ is an Elder *ign, t$e eldritc$
sym+ol used to seal a)ay t$e
ncient /ne and )in t$e game. utt$e cloc( is al)ays tic(ing and eac$nig$t at midnig$t, t$e ncient /ne
gets closer to )a(ing up. ? t$ein%estigators ta(e too long to seal it
a)ay, t$e ncient /ne a)a(ensand $umanity is almost certainly
doomed
$ttp3opinionatedgamers.com242re%ie)-elder-
sign
ll pieces sortedand +agged
?nspired +y t$e)ritings o <.1.
"o%ecrat
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T$e country=s most reno)nedresco painters are $ired to ma(et$e magniicent cat$edral=s ceilingpainting s$ine li(e ne). Wit$ t$e 9
included expansion modules, )$ic$can +e com+ined )it$ t$e +asic
game as you )is$, &resco oers aconstantly ne) game experience
e%en to reHuent players.
$ttp3))).game+o
?ncludes 9expansion
modules3 st - T$e1ortraits 2nd -T$e +is$op=sreHuest 9rd -*pecial +lend
colors.
7ot suita+le orc$ildren 9 yearsold or younger,
since some piecescould +e
s)allo)ed.
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Four mission, Martians, is to s)oop
do)n on t$e pat$etic deni:ens ot$e primiti%e planet Eart$, and to
scoop up as many o t$e in$a+itantsas you can manage. We areinterested in samples o t$eC$ic(en, Co), and <umanpopulations, so t$at )e can
determine )$ic$ o t$em is actuallyin c$arge. T$e Eart$lings mig$t
manage to put up a ee+le deense,+ut surely not$ing t$at a small taste
o your 6eat$ #ays can=t $andle.
Ma(e Mars proud...+e t$e irstMartian to ill your a+duction Huota
$ttp3at$ergee(.co
*mall parts - notsuita+le or
c$ildren 4-9 yearso age.
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/nce @pon a Time is t$e a)ard-
)inning storytelling card game t$atencourages creati%ity and
colla+orati%e play. /ne player is t$e*toryteller, and +egins telling a
story using t$e airytale elements on$er *tory Cards, guiding t$e plot
to)ard $er Ending Card. T$e ot$erplayers use t$eir o)n cards to
interrupt $er and +ecome t$e ne)*toryteller. T$e )inner is t$e irstplayer to use all $er *tory Cardsand play $er Ending Card. T$e
o+;ect o t$e game, t$oug$, isn=t ;ustto )in, +ut to $a%e un telling a story
toget$er
$ttp3t$enerdy+om+.comgameonce-
upon-a-time-a-card-game
?ncludes customcards )ritten +y
Kat
W$at do pirates, nin;as, ro+ots,:om+ies, aliens, )i:ards, and someot$er t$ings $a%e in commonL
T$ey=re all trying to ta(e o%er t$e)orld ut t$ey can=t do it alone--so
t$ey=re teaming up.
$ttp3dice$ateme.com2424!e%ery+
ody-s$uling-a-smas$-up-re%ie)
Cards need to +eslee%ed
Four goal is not$ing s$ort o totalglo+al domination @se your
minions to crus$ enemy +ases.
$ttp3dreadga:e+o.netre%ie)-smas$-up-a)esome-le%el-
444
Expansion is+oxed )it$ t$e
main game,*mas$ @p
Cards need to +eslee%ed
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Cards are slee%ed
Tic(et to #ide is a cross-countrytrain ad%enture. 1layers collect
cards o %arious types o train carst$at ena+le t$em to claim rail)ay
routes connecting cities t$roug$out7ort$ merica. T$e longer t$e
routes, t$e more points t$ey earn. dditional points come to t$ose )$o
can ulill t$eir 6estination Tic(ets+y connecting t)o distant cities, andto t$e player )$o +uilds t$e longestcontinuous rail)ay. *o clim+ a+oard
or some railroading un andad%enture. Fou%e got a Tic(et to
#ide
$ttp3))).pe%ans.Game +oards$o)ing )ear
Go a$ead and axe yoursel, Wood
? li(e t$is gameL "et=s get rig$tdo)n to t$e root o it, FE* F/@
W?"" Fou and your ello))oodsmen Dand )omen ta(e turns$ac(ing at t$e tree trying to strip t$e
+ar( )$ile lea%ing t$e trun( itselstanding. A point or +ar( t$atcomes o and -5 points or anycenter trun( segments. <ig$est
score )ins
$ttp3))).nerd+loggers.comnerd+loggers2422!toc-toc-)oodman-a-dexterity-game-
re%ie).$tml
Kat suc(s at t$isgame
Golden axe,golden core and+ar( in )it$ main
game
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Create your o)n ;ourney )it$ Tsuro,t$e Game o t$e 1at$. 1lace a tile
and slide your stone along t$e pat$created, +ut ta(e care /t$er
players= pat$s can lead you in t$e)rong direction--or o t$e +oardentirely &ind your )ay )isely to
succeed.
$ttp3))).)ired.comgee(dad244tsuro-t$e-game-o-t$e-pat$-is-t$e-
game-or-you
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"ocation Game components
C#442444
2 land tiles, scoring trac(, '4
ollo)ers in 5colors, rule
+oo(let
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E"64424
rule+oo(, card+oard cloc(, !
dice, 0in%estigator cards,! ncient /nes, 50ad%enture cards,
90 itemspellcards, 92 myt$os
cards, 0in%estigator
mar(ers, 94 sanityto(ens, 94 stamina
to(ens, 5 clueto(ens, 22 monstermar(ers, 2 doomto(ens, elder
sign to(ens
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&#E44244
dou+le-sidedgame +oard, 'mar(et tiles, 25resco tiles, 04coins, ! paint
pieces, ' natural-colored
apprentices, 24apprentices, 2
master painters, +is$op, ' smallscreens, ' large
screens, ' actions$eets, ' paint+lending cards, linen +ag, rules
lealet
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9 Martian 6iceM#44
24
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/7C44242
4 story cards, 55ending cards, rules
*M44242
! actions )it$ 24cards eac$, 0
+ase cards, andrule+oo(
*M44.4249
' actions )it$ 24
cards eac$, ! +asecards, B1 to(en
s$eet, rule+oo(, 0original +ases )it$impro%ed grap$ics
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T?C44 244'
map o 7ort$ merica game
+oard, 225 coloredtrain cars, '
illustrated cards, 5)ooden scoringmar(ers, rules
+oo(let
T/C4424
core +loc(s, 90+ar( +loc(s, tree+ase +loc(, axe,
manual
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T*@44
244
game +oard, 95pat$ tiles,
6ragon tile, !mar(er stones,
game rules