LI2EyeofTerror

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Issue 2 – Summer 2012 T T h h e e E E y y e e o o f f T T e e r r r r o o r r Includes Resources and Information on the Occulis Terribilis The Nemean Campaign With Index Astartes Articles for the Steel Dogs, the Lions of Alba, and the Heralds of Light Painting and Modelling Articles And An Interview with Author Aaron Dembski- Bowden

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LI2EyeofTerror

Transcript of LI2EyeofTerror

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    Issue 2 Summer 2012

    TTThhheee EEEyyyeee ooofff TTTeeerrrrrrooorrr

    Includes

    Resources and

    Information

    on the Occulis

    Terribilis

    The Nemean

    Campaign

    With

    Index Astartes

    Articles for

    the Steel

    Dogs, the

    Lions of Alba,

    and the

    Heralds of

    Light

    Painting and

    Modelling

    Articles

    And

    An Interview

    with Author

    Aaron

    Dembski-

    Bowden

  • 1

    Introduction & Contents

    This is the second issue of the Legio Imprint, the

    B&Cs semi-regular attempt to show the board members all the stuff they miss by hiding in their

    particular corners of the forum and show off some new stuff into the bargain.

    This issue focuses around the Eye of Terror, the centre

    for so many of the events of 40K (especially power-

    armoured events). Theres a lot to the Eye of Terror, and no e-zine could really be up to the task. Still, the

    B&C did its best, with fluff articles, modelling

    tutorials, painting tutorials, special rules, and a fully

    realized campaign with background, scenarios and

    advice for adapting it to your needs. Theres also an exclusive interview with Black Library luminary

    Aaron Dembski-Bowden, where he talks about the

    inner workings of the Black Library.

    The issue is divided into two major sections. First is

    the Eye of Terror section, which provides background

    information on the Eye and many of its denizens.

    Theres an exploration of just what the Eye of Terror is, overviews of the Black Crusades and the Astartes

    Praeses, and a variety of Eye-related modelling

    articles. There are also three different sets of special

    rules one for the various Chaos Legions and one each for the Exorcists and Iron Hands Chapters both of whom make their homes near the Eye.

    Second is the Nemean Campaign section, which covers

    a B&C-created campaign around the Eye of Terror a war prompted by honour, pride, and vengeance. Heady

    stuff and all created on the B&C. In addition to the background articles on the Chapters and the campaign,

    theres also a complete set of scenarios, a battle report, and a guide to adapting the campaign for your

    purposes.

    Theres lots of original fluff, original ideas, original interpretations and original artwork, and even what

    youve already seen before has been polished and added to. Hopefully youll enjoy reading it as much as the team enjoyed producing it. Thanks to everyone

    who worked so hard on this and to all of you who will

    now read it.

    Octavulg Editor

    THE EYE OF TERROR

    Introduction & Contents 1

    Interview: Aaron Dembski-Bowden 2

    THE EYE OF TERROR

    An Introduction to the Eye of Terror 6

    The Black Crusades 12

    Beast Marines Tutorials 17

    A Guide to Creating Mutations 23

    Renegade Chapters 26

    Paths of Glory: Chaos Legion Rules 34

    The Making of Magmatrax 41

    The Astartes Praeses 47

    Codex: Exorcists 55

    Codex: Iron Hands 60

    THE NEMEAN CAMPAIGN

    The Steel Dogs 68

    The Heralds of Light 79

    The Lions of Alba 88

    Going on a Lion Hunt:

    The Nemean Campaign

    97

    The Battle of Jamshyds World 105

    Aftermath 112

    Credits & Acknowledgements 115

  • 2

    What is the process of

    writing and researching a

    novel for the Black Library? Um. I'll cover that later. If I do it

    now, I'll have to write "See Question

    1" about four times.

    Youve mentioned a GW Archive in the past. Could

    you explain it to us? Sure. On a practical level, dealing

    with the archive goes a little like this:

    To:

    [email protected]

    From:

    [email protected]

    Dear whomever gets this email,

    I need X information for novel Y. Can

    you send everything they have in the

    archives about it? Ta.

    Then, the very next day you get a

    chunky A2-sized envelope with a

    whole bunch of colour photocopies

    relating to everything you asked for.

    I'm usually aware of exactly what I'll

    need, so I'll list off specific references

    like "I know Slaves to Darkness has

    some jazz on the old units Chaos

    Marines used in the 80s... Can you

    send me a copy of those pages?"

    Essentially, the archive is everything

    Games Workshop and its subsidiaries

    (Black Library and Forge World)

    have published. Frex, for the novel I'm working on right now, I wanted to

    see what Forge World had done on

    the Marines Errant - because there's a vague subplot where the Night

    Lords are essentially hanging out

    with the Red Corsairs when Huron

    has a crack at killing the Chapter off

    [Yes, this interview was a while ago.

    Sorry, A D-B Ed]. A day later, colour photocopies from Imperial

    Armour 9 landed on the doorstep.

    It occasionally includes stuff that's not

    yet published, though you tend to have

    to be in GWHQ to get a look at that.

    But I saw the Blood Angels codex ages

    before it hit the shelves, for example.

    And I saw the photocopied pages of the

    next codex release, like, months and

    months ago. That's a rarity, but it's nice

    to pretend you're as cool as the Design

    Studio guys for a few minutes while

    you read that stuff.

    Are Black Library novels

    included in the Archive? Yeah. Though we get all of them for

    free, anyway don't usually need to ask.

    Does the archive give you

    access to super-secret

    background material no one

    else sees? Not so much. It gives you access to

    stuff no one has seen in a long time

    (Black Legion Chaplains and

    Techmarines with Spawngoads...

    Dreadnoughts called 'Chuck'...), and it

    gives you an occasional glance at

    something unreleased if it pertains to

    your project.

    That said, the Horus Heresy meetings

    are the exception that proves (okay,

    completely breaks) this rule. In those,

    we're sat around a table with Alan

    Merrett, the overseer of Games

    Workshop's entire intellectual property.

    And he's not just the IP manager; this

    is also the guy that invented most of

    the Horus Heresy's events as we know

    them today. So at HH meetings, we're

    able to see any relevant new codices

    while they're still basically printed

    Word.docs, and we're the ones

    deciding the Imperium's history.

    That's... I mean, Jesus, even typing that

    to explain it feels cool. When you're sat

    in the room, it's absolutely killer. The

    Legio

    Imprint

    Interview:

    Aaron

    Dembski-

    Bowden

    by

    Librarium

    Staff and

    A D-B

    One of the Black Librarys most popular authors and one of the

    B&Cs most prolific luminaries, A D-B graciously agreed to answer

    some questions after the application of sufficiently gratuitous flattery.

    His answers are interesting and provide insight into both the Black

    Library and Games Workshop.

  • 3

    other guys are a bit cooler and more

    collected about the whole thing. I can

    barely remember my name at the time,

    though.

    How much older material is

    contained in them (like the

    Starchild theory, for

    example)? Everything, ever.

    Though, as I recall from my tender

    youth, the Starchild cra uh, theory, wasn't exactly widespread.

    Could you walk us through the

    editorial process on a Black

    Library novel? The full deal goes like this:

    1. Synopsis pitch.

    2. First draft.

    3. Editor feedback, usually storyline-

    based and typo catching.

    4. Second draft.

    5. Copy editor gets it; catches typos

    and stuff.

    6. Lore reader gets it; sends back

    feedback on any background

    discrepancies.

    7. Production turn it into a formatted

    .pdf file.

    8. Final edit, where you check it over

    again yourself. The most boring

    part. You're usually sick of the sight

    of it by now.

    9. Print.

    Does a negative or positive

    reaction to a book get noticed

    at the Black Library? Okay, now I need to tread carefully.

    Like any career situation, what you

    know isn't always what you can safely

    say. I'll try to be brief and to the point.

    My gut instinct answer is that Yes, it's

    noticed, and No, it doesn't really have

    that much impact. Online reviews are

    often not exactly well-considered or to

    the standards once kept by professional

    critics. That's not to say they're

    worthless I spend an insane amount of time reading my own reviews (very

    unprofessional of me), and on forums

    discussing the (thankfully,

    almost always very positive)

    reviews I get there. But a lot of

    writers really don't much care,

    and they're probably right in

    feeling that way. Reviews by

    your Average Joe can range

    from 'insightful' to 'missing the

    point by a ball-aching mile', and

    all too often, it's the latter.

    Again, while I've been more

    fortunate than luck should allow,

    it's a general thing inherent in

    the semi-anonymous and

    opinionated nature of online

    reviews. Look at any Amazon

    review of a TV show, book or

    movie that you like. Now check

    out all the people that missed the

    point by a bajillion miles.

    Yeah, exactly. It's not always

    sane, let alone valid.

    Black Library is like any other

    publisher, in that its editors and

    staff have opinions of their own.

    You've got mass-marketed,

    hugely advertised stuff that a lot

    of them might think simply

    sucks, and you've got lesser

    known authors that they really

    wish would break out of the pack.

    I will say this: in the past, BL haven't

    had a great record with heavily

    advertising certain authors. In recent

    memory, they made a fuss out of a

    couple of authors in particular who've

    ended up receiving very mediocre

    reviews. They do notice that, but they

    also know reviews are fleeting. Give

    something an amazing cover and a

    great blurb, and it'll attract a lot of

    interest no matter what previous novels

    the author has done. That's just the

    nature of the game in any publishing,

    but especially licensed fiction. The

    fanbase orbits the concepts, not the

    authors. At least, that's how it goes at

    first.

    So, yeah, they notice. But no like any other publisher things sell whether they're great or just average; it's

    marketing that decides as much as

    anything. They work hard to ensure

    everything is as good as it can be, but

    it's not exactly a disaster if it's not.

    That has nothing to do with Back

    Library's production, really. It's

    inherent in all types of media.

    You might be reading this and thinking

    I'm very sceptical. I'm really not. I'm

    just honest.

    How detailed a plot/concept

    are you given to work with? I assume it's the same for all the other

    authors, but I'm never given anything

    to work with in that sense. I pitch ideas

    and wait for a reply. The notable

    exception was Helsreach, when the

    first few releases for the Space Marine

    Battles series were loosely chosen by

    editors. Nick Kyme briefed me on that

    by saying "How about a novel focusing

    on Helsreach?" and left it at that.

    I always choose what I want to do, in

    the sense that I'll email my editor Nick

    Our subject in both his forms

    DaemonPrinceDargor

  • 4

    Kyme and say "I wanna do this", and

    he'll always say "Finish what you're

    doing first, then send me a synopsis."

    Is there any official instruction

    for what to do when you run

    into really big gaps in the fluff

    (like how Chapters are

    founded, or what colour Ork

    blood is this week)? This is a tough one.

    I guess this is different for every

    author. I consider myself bound to the

    codices, but I don't consider myself

    beholden to any other author's work.

    Like, it's my choice if I want to

    acknowledge their work in mine (and

    vice versa), and if I do it, I think it's

    because their perception of the setting

    matches mine, or they add something

    great to the shared universe. But I've

    run across a few instances where I

    could've referenced another author's

    novel and chose not to, because I didn't

    like the work, or I felt it wasn't really

    in-line with my views on 40K. And

    that's something that, to a degree,

    everyone involved in the Intellectual

    Property will do. In codices, it's called

    retconning. The erasing of former

    ideas, or simply not mentioning them

    again.

    What you've got to bear in mind is that

    love it or hate it Games Workshop's attitude to the setting really is that

    "Everything is true and nothing is

    true". When gaps or clashes occur in

    the sourcebooks, some people will

    consider it lazy, while others will 'get

    it' in the sense that a lot of the time,

    this is simply how GW want things to

    be. My 40K isn't going to be exactly

    the same as your 40K, and that's a

    statement that every single 40K fan can

    say to another fan with absolute,

    complete, 100% surety. Some people

    consider that a flaw. Others, like GW,

    a feature.

    Canon doesn't really apply to 40K the

    way it does to Star Wars, because the

    setting itself is founded to give people

    the chance to make their own stories,

    battles, crusades, wars, and so on. It's

    not canon in that sense, which is why

    the imaginary distinction of "Codex

    Canon" being a different tier of truth to

    "Black Library Canon" and "Forge

    World Canon" is a fallacy. GW brass

    don't see it like that. It's all just people

    telling stories in the setting, whether in

    a novel or on the tabletop the difference is that the Dev Studio will

    often give more of a framework for the

    setting as a whole, and the novels offer

    more specific, focused frameworks on

    certain factions. But canon is... well,

    it's not what it is in other licenses.

    In my less witty moments, I call it

    "loose canon".

    Yeah, I'm priceless.

    But there's a consensus, of course.

    Sometimes, something is established

    and shouldn't be conflicted. Something

    I'm pretty proud of is the feedback I

    tend to get regarding my attitudes to

    the established source material. I stick

    to it because I love it, and I know it

    from 20 years of reading and playing

    it, since I was a tiny little goober with a

    copy of Space Crusade.

    Ultimately, the fans can judge what

    they like, and what they consider

    "truth". Sometimes it'll be Forge

    World's consensus that becomes the

    main one; sometimes the Dev Studio's;

    sometimes Black Library's. It all

    depends on the topic and how it's

    presented.

    To what extent do the authors

    work together? We don't, really. No more than any

    other authors all working for the same

    publisher. I have nothing but love for

    Chris Wraight and Matt Farrer, and we

    talk over email, but we don't work

    together in the sense that we're always

    going over our facts as a pack. Projects

    are rarely related enough to make it

    necessary, and we're all confident in

    our respective grasps of the setting.

    The guys I talk to most are Dan Abnett,

    Nick Kyme and Jim Swallow, and it's

    not usually about work with any of

    them. When work comes into it, it's

    almost always Horus Heresy related.

    We have a pretty active group email

    thing going on, too. Though it's usually

    just used to congratulate Graham on

    whatever award he's won that week.

    Does the Black Library

    discourage you from exploring

    certain themes, such as

    religion, romance, or the full

    depths of the horror of the 41st

    Millennium? We're not allowed to show explicit sex,

    obviously. You have to be verrrrrrry

    cautious with some aspects of

    romance, too, and I once got in trouble

    for a daemon saying "My kind will

    rape your holy world, mortal", or

    something like that.

    I'm using 2011 to shop my non-40K

    work around (if I can find the time)

    and while I'll always love writing for

    40K, it's great not to be second-

    guessing every scene where something

    mature happens. GW has a varied

    demographic (which falsely translates

    as "BL fans are mostly kids", which is

    wrong), and although I hate it,

    sometimes BL seems to cater for the

    lower age range of that demographic.

    That said, legally, they probably have

    to. It can feel a bit stifling sometimes,

    yeah.

    What inspires you to write

    about the armies you have? Write what you love. Luckily, I love a

    lot.

    I try not to write what I play, though.

    There's an immensely annoying and completely invented trope where sometimes authors of licensed fiction

    will big up their favourite factions just

    to make them look better than X, Y and

    Z other factions. It's patently nonsense,

    but it makes a great soundbite, and it's

    something instinctively childish,

    malevolent, and plausible if you have

    no respect for the person you're

    insulting when you say it. We tend to

    think the worst of people we dislike,

    after all. So I try to avoid that by

    simply not writing about the Black

    Legion.

    That'll change in time, and I'm sure my

    reviews will say "OMG ADB made BL

  • 5

    the best when really Failbaddon is a

    loser", but whatever. I'd argue that if

    you use that many capitals in a

    sentence, you need to be punched in

    the spine, anyway. And don't put 'Fail'

    in anything like that. It's chimpish.

    What aspects of the Heresy

    would you most like to write

    about? I wanted to detail how it all began, and

    show a different perception of Lorgar

    and the Word Bearers at their lowest

    ebb, before they became the

    charismatic crusaders of the Heresy. I

    was lucky enough to do that when I

    pitched The First Heretic. I'd also like

    to carry on with that, showing the

    Word Bearer Legion really coming into

    its own with the assaults on Calth,

    Terra, and whatever else they did in the

    Age of Darkness. I'd love to do a novel

    about the War in the Webway, though

    if I ever do, it'll be a million years

    away (I'm just saying I like the

    concept, not that I have plans). My

    next HH novel will almost definitely

    be a World Eater novel, and that's

    something I've always wanted to get a

    hold of. Doing that is almost a dream

    come true. It should go without saying,

    but I'm saying it anyway, that I'd like

    to do a Night Lords novel at some

    point. But the series is young. There's

    plenty of time.

    In less local news, obviously I'd love to

    have done something big in the sense

    of either one of the big events or the

    most popular legions (Blood Angels at

    Signus Prime; Space Wolves at

    Prospero) but I joined the team very

    late, and they were understandably

    taken by then. But getting to do a

    Blood Angel, Dark Angel or

    Ultramarine novel would be absolutely

    amazing. I doubt that's specific to me it's surely the kind of thing any 40K

    fan would say.

    Whats your favourite Black

    Library book? Why? Legion, by Dan Abnett.

    Quite simply, it's brilliant, brilliant sci-

    fi. The revelations meant nothing to me

    (and really, I think people place too

    much importance in them as truth,

    when they don't really seem to be at

    all), but it was beautifully written, and

    I love the characters. It also bled a 30K

    feel, rather than a 40K one, and I don't

    think it's unfair to say that not all of the

    HH series has necessarily nailed that.

    It's an important part of the theme, and

    one that can end up pretty difficult to

    do. The characters were unique and

    fascinating, the prose was awesome,

    and the storyline was killer. Really,

    you're not going to get much better

    than that.

    Ultimately, I like human characters in

    40K, and I love how they contrast to

    the Astartes. That's what makes Space

    Marines in this setting so rich and

    interesting for me: their strange,

    awkwardly loyal distance from the

    humans they were never given a

    chance to be. There wasn't a lot of that

    in Legion, but enough to tease and

    make for great reading.

    Will you be including a Squat

    in your next book, or are you

    saving it for a special

    occasion? This may not be a popular opinion, but

    I always thought they were a bit stupid,

    anyway. Those trikes, man. Gah.

    I miss Genestealer cults, though. Those

    were rad.

    And on that suspiciously pro-Hive

    Mind note, the interview concluded.

    My eternal thanks to A D-B for doing

    this, and I hope you all enjoyed it. A D-

    Bs novel Void Stalker is out now, and I dont know why you havent bought it yet.

  • 6

    What is the Eye of Terror? The Eye of Terror dominates the

    north-west of the galaxy. It is the

    heart of Chaos in our universe.

    Twenty thousand light years across,1

    and visible from ten thousand light

    years away,2 it was born in the final

    years of the Dark Age of Strife,

    heralding the birth of the Imperium,3

    brought into being by the Fall of the

    Eldar.

    The Fall of the Eldar Explanations vary for the Eldars fall. Some sources say they fell into Chaos

    worship when they discovered it

    through their use of warpgates.4

    Others say that they turned to the

    worship of Chaos when they grew

    complacent and bored in their

    supremacy over the galaxy.5

    Whatever the reason, across the Eldar

    Empire, those who felt the pull of

    Chaos in their souls fell dead and their

    souls were subsumed into the being

    known as Slaanesh.6 This catastrophe

    blew the Warp Storms around Earth

    away and reshaped the Warp,

    allowing humanity to return to the

    galaxy.7 Slaanesh, meanwhile,

    annihilated the majority of the Eldar

    pantheon Khaine survived as scattered fragments at the core of

    Craftworlds,8 the Laughing God

    survived by concealing himself in the

    Webway where his Harlequins lurk to

    this day,9 and a few sources say Isha,

    Goddess of Healing, was taken as a

    prisoner and bride by Nurgle, trapped

    in his garden forever as a victim of his

    various plagues and pathogens.10

    1 Codex: Chaos Space Marines, Third

    Edition, Mk II 2 Warhammer 40,000, Fourth Edition

    3 Realms of Chaos: Slaves to Darkness

    4 Ibid

    5 Codex: Eldar, Fourth Edition

    6 Realms of Chaos: Slaves to Darkness

    7 Ibid

    8 Codex: Eldar, Fourth Edition

    9 Ibid

    10 Codex: Chaos Daemons

    Geography The Eye of Terror was the result of this

    tumult.11

    A rupture at its very heart

    spews forth raw Warp energy into our

    universe,12

    and this energy makes the

    region violently unstable. Daemons can

    safely manifest within the confines of

    the Eye,13

    and the reality-twisting

    effects of the Warp have resulted in

    space and time being deformed in alien

    and terrifying ways.

    There are a variety of different worlds

    within the Eye. The Crone Worlds are

    the original core worlds of the Eldar

    Empire, and the Eldar must still mine

    them today in order to build soul

    stones.14

    They also hold many artefacts

    of pre-Fall Eldar Civilization.15

    Some,

    like Belial IV, are inhabited only by

    ghosts.16

    Others have become daemon

    worlds, where screeching warpspawn

    caper through the graveyard of a great

    civilization.17

    Many of the inhabited worlds within

    the Eye of Terror are Daemon Worlds,

    found toward the heart of the Eye of

    Terror.18

    Daemon Worlds have been

    corrupted by Chaos, and are now

    shaped by the whims of whatever

    Chaos power controls them, heedless

    of physical laws.19

    Worlds with

    surfaces of living flesh; flat worlds;

    night worlds where no light is ever

    seen;20

    worlds with fire for skies;

    oceans and rivers of blood or where the

    moons and stars scream.21

    Tales of

    11

    Codex: Chaos Space Marines, Third Edition, Mk II 12

    Renegades, Space Marine Second Edition 13

    Codex: Chaos Space Marines, Fourth Edition 14

    Codex: Eldar, Fourth Edition 15

    Ibid 16

    Codex: Eye of Terror 17

    Codex: Eldar, Fourth Edition 18

    Renegades, Space Marine Second Edition 19

    Codex: Chaos Daemons 20

    Renegades, Space Marine Second Edition 21

    Warhammer 40,000, Third Edition

    The Eye of

    Terror

    An

    Introduction

    to the Eye of

    Terror

    by

    Octavulg

  • 7

  • 8

    these horrors are brought back to the

    Imperium by the crews of Inquisitorial

    null-ships,22

    or dragged from captured

    prisoners and tomes by the Ordo

    Malleus. Daemon Worlds are as varied

    as the powers of Chaos the only constant is the insanity behind them.

    The Fringe Worlds along the edge of

    the Eye lead a precarious existence.

    The Eye of Terror is not stable, and so

    they may be drawn in or expelled from

    it without warning. Worlds closer to

    the edge of the Eye may even be

    something observers might recognize

    as normal, though often they are

    simply dead worlds, uninhabited even

    by the creatures of Chaos.

    Eldar Craftworlds are even known to

    be drawn into the eye by physical or

    metaphysical forces Maugan Ras home world of Altansar was drawn

    into the Eye itself,23

    and Ulthw is

    trapped in its orbit.24

    What Lives There? The inhabitants of the Eye are no

    better, as twisted and malformed as the

    worlds they live on. Billions of mutants

    inhabit various daemon worlds,

    screaming tormented praises to gods as

    mad as their worshippers.25

    Perhaps the most infamous of the

    Eyes inhabitants are those who once served the Imperium. The Eye of

    Terror provides a haven for the

    treacherous and the black-hearted.

    Most prominent of these are the Traitor

    Legions, who fled there in the wake of

    the Horus Heresy. The twisting

    influence of the Warp twists time such

    that many of the original Legionaries

    still survive to nurse their hatred of the

    Imperium.26

    Indeed, ships fleeing

    Horus defeat at Terra still arrive in the

    22

    Warhammer 40,000, Fourth Edition 23

    Codex: Eldar, Fourth Edition 24

    Renegades, Space Marine Second Edition 25

    Codex: Eye of Terror 26

    Codex: Chaos Space Marines, Fourth Edition

    Eye to this day.27

    They are bolstered by

    more recent traitor Space Marines,

    formerly of the Adeptus Astartes,28

    fallen Imperial Guard regiments and

    cultists,29

    and the arcane forces of the

    Dark Mechanicus and Traitor Titan

    Legions.30

    But the Eyes most numerous inhabitants are Daemons, and to

    understand them, one must understand

    the Warp.

    What is the Warp? The Warp is a parallel reality to our

    own Chaos is the Warp, and the

    Warp is Chaos.31

    Human ships travel

    across the galaxy by entering the Warp,

    where the distance to their destination

    is shorter, then returning to realspace.32

    The natural ebb and flow of the Warp

    can make travel easier or more difficult

    by speeding or slowing ships.33

    Warp

    storms are created by these natural

    movements and tides, coming together

    and breaking apart over time.34

    Older

    sources suggest that warp storms are

    the powers of Chaos, accumulations of

    power grown large enough to achieve

    sentience.35

    As powers grow larger,

    they can protect themselves from the

    natural flow of the Warp and maintain

    their existence.36

    Emotions also feed

    the powers of Chaos,37

    and the use of

    psychic powers creates disturbances

    and currents in the Warp.38

    Indeed,

    much of the ebb and flow of the Warp

    27

    Renegades, Space Marine Second Edition 28

    Codex: Chaos Space Marines, Fourth Edition 29

    Codex: Eye of Terror 30

    Adeptus Titanicus 31

    Realms of Chaos: Slaves to Darkness 32

    Warhammer 40,000, Fifth Edition 33

    Warhammer 40,000, Third Edition 34

    Realms of Chaos: Slaves to Darkness 35

    Ibid 36

    Ibid 37

    Realms of Chaos: Slaves to Darkness, Codex: Chaos Space Marines, Third Edition, Mk II 38

    Codex: Chaos Daemons

    may be a response to emotions and

    actions in our universe.

    Daemons are created from the

    accumulated energy of a Chaos power

    more capable and larger powers can

    thus create more daemons.39

    Some

    small Chaos powers elect to stabilize

    themselves by taking daemonic form,

    trading the chance at more power for

    the certainty of continued existence.40

    Daemons are reflections of the powers

    that created them Khornes are bloodthirsty, Slaaneshs depraved, Nurgles pestilent, and Tzeentchs

    mercurial.41

    The gods most favoured

    servants will be rewarded with more

    and more power indeed, on some worlds, Greater Daemons are

    worshipped as gods themselves.42

    Most of the time, Daemons do not

    concern themselves with humanity.

    They are occupied participating in wars

    between the Chaos powers and other

    daemons within the Warp and the Eye

    of Terror, wars prompted by obscure,

    incomprehensible or even ridiculous

    motivations.43

    The Chaos powers can

    reclaim the energies committed to a

    particular daemon at any time,

    ensuring the loyalty of their followers

    (though, treacherous as such creatures

    are, betrayal is still possible).44

    Daemons cannot generally manifest

    themselves in our universe the walls between universes must be weakened

    by a warp storm or the beliefs and

    rituals of cultists in order to allow a

    daemon entrance to our world.45

    Alternatively, daemons can possess

    mortals, committing a portion of their

    power to controlling the mind and

    spirit of their host.46

    Some mortals

    succumb to this willingly, while others

    39

    Realms of Chaos: Slaves to Darkness 40

    Ibid 41

    Codex: Chaos Daemons 42

    Renegades, Space Marine Second Edition 43

    Ibid 44

    Codex: Chaos Daemons 45

    Realms of Chaos: Slaves to Darkness 46

    Ibid

  • 9

    are left trapped as witnesses to the

    horrors their body commits.47

    Talented psykers such as the Librarians

    of the Adeptus Astartes can project

    their minds into the Warp in the form

    of a subtle body or mist flesh, like the mirror of a daemon projecting its

    psychic existence into our physical

    realm. Such a journey is hazardous in

    the extreme, for injury to the subtle

    body is suffered by the physical body

    and to die whilst in the Warp is to be

    condemned to damnation and torment

    at the claws of daemons.48

    Just as daemons struggle to maintain

    their physical form in our material

    realm, the immaterial realm is

    anathema to mortal beings. For an

    ordinary man to even look upon the

    Warp is to jeopardize his sanity.

    Starships are encased in protective

    shields known as Gellar fields

    generated by ancient engines from the

    fabled Dark Age of Technology, and

    these fields are all that prevent Warp

    creatures from consuming those who

    sail the swirling energies of the

    Immaterium.49

    Even the best Gellar

    fields have been known to fail without

    explanation, leaving crews to be turned

    into gibbering maniacs and devotees of

    dark and terrible influences.50

    It is only thanks to the mutants known

    as Navigators that mankind can travel

    the Warp. Navigators possess a third

    eye in the centre of their forehead

    which enables them to look upon the

    Warp.51

    Every Navigator perceives the

    Warp differently and any attempt to

    describe what they see is futile for it

    requires colours and shapes beyond

    mortal comprehension.52

    Navigators

    are treated with fear and suspicion for

    it is said that to look in a Navigators Warp Eye is to invite madness and

    death.53

    47

    Codex: Chaos Daemons 48 Graham McNeill, A Thousand Sons 49

    Warhammer 40,000, Fourth Edition 50

    Codex: Chaos Daemons 51

    Space Fleet, White Dwarf #140 52

    Codex: Chaos Daemons 53

    Space Fleet, White Dwarf 140

    Conclusion Thus is the Eye of Terror a twisted realm of twisted creatures serving

    twisted purposes. It is here that the

    death of mankind waits, and here from

    which our darkest urges march forth to

    destroy us.

    Notable Worlds and Sites Agripinaa An Adeptus Mechanicus Fortress World located south-east of

    Cadia,54

    Agripinaa produces munitions

    for the Cadian Gate.55

    Altansar This Craftworld is home to Maugan Ra, Exarch of the Dark

    Reapers.56

    He guided them in an

    escape from the Eye of Terror during

    the 13th

    Black Crusade, though they are

    now mistrusted by other Eldar due to

    their lengthy time within the Eye.57

    Altansar is now located near Terra.58

    The Arx Gap An alternate exit from the Eye of Terror in the north-east,

    59

    the Arx Gap is less stable than the

    Cadian Gate.60

    Abaddon escaped

    through here to start the Gothic War.61

    Belial IV A Crone World in the east of the Eye on which can be found an

    Eldar relic a black crystal sword

    forged from the energy of death.62

    Belis Corona A dead world on the Imperial side of the Cadian Gate which

    supports massive naval dockyards.63

    The Benighted A Daemon World in

    the western Eye of Terror.64

    54

    Codex: Chaos Space Marines, Third Edition, Mk II 55

    Codex: Eye of Terror 56

    Codex: Eldar, Fourth Edition 57

    Ibid 58

    Warhammer 40,000, Fifth Edition 59

    Codex: Chaos Space Marines, Third Edition, Mk II 60

    Codex: Eye of Terror 61

    Battlefleet Gothic 62

    Codex: Eye of Terror 63

    Ibid 64

    Warhammer 40,000, Fifth Edition

    Cadia The Fortress World that secures the eponymous Gate. Home to

    the famous Cadian regiments, and the

    site of much of the action of the 13th

    Black Crusade.65

    Caliban (Ruins) The destroyed former home world of the Dark

    Angels,66

    on the northern edge of the

    Eye.67

    Chincare A rogue system68

    where a

    creature of Chaos was destroyed by

    Inquisitor Eisenhorn.69

    Citadels of Flesh A Daemon World

    in the eastern Eye of Terror.70

    Cylia A Daemon World near the

    centre of the Eye.71

    Dhegh A Daemon World near the

    centre of the Eye.72

    Eidolon A world in the northern Eye

    of Terror.73

    A former Eldar Maiden

    World, now the site of constant battles

    between the four Chaos powers.74

    Fools Paradise An Imperial Guard

    world of note,75

    but also apparently the

    site of Alpha-grade Daemonic

    encounters.76

    The Forbidden Vault A Daemon World in the western Eye of Terror.

    77

    Fulgrims World Daemon World of the Emperors Children Primarch and

    65

    Codex: Eye of Terror 66

    The Unforgiven, Index Astartes I 67

    Codex: Chaos Space Marines, Third Edition, Mk II 68

    Ibid 69

    Codex: Eye of Terror 70

    Warhammer 40,000, Fifth Edition 71

    Ibid 72

    Ibid 73

    Codex: Eye of Terror 74

    Bloodquest 75

    Codex: Imperial Guard, Fifth Edition 76

    Warhammer 40,000, Fifth Edition 77

    Ibid

  • 10

    the goal of questing Emperors Children. Location unknown.

    78

    Helix A Daemon World near the centre of the Eye of Terror.

    79

    Il-Kaithe A Craftworld near the south-west of the Eye of Terror.

    80

    Constantly battling against the forces

    of Chaos, their colours are purple and

    green. They are famous for the talents

    of their Bonesingers.81

    Infinitum A Daemon World near the centre of the Eye.

    82

    Kathalon A Daemon World ruled by Vangashhagash the Ever-Bloody, it takes the form of a burning lake

    crossed with bridges of iron and bone,

    and is the site of an endless battle

    between the forces of Khorne and

    Tzeentch.83

    78

    Children of the Emperor, Index Astartes I 79

    Warhammer 40,000, Fifth Edition 80

    Ibid 81

    Codex: Eldar, Fourth Edition 82

    Warhammer 40,000, Fifth Edition 83

    Codex: Chaos Daemons

    Kdasks Labyrinth A Daemon World in the south-west of the Eye of

    Terror.84

    LOquis A Crone World in the western Eye of Terror.

    85

    The Loathsome Orb A Daemon

    World in the southern Eye of Terror.86

    Mahrdouk A Guard world of note to the south-west of the Eye.

    87

    Medrengard Home to the Iron Warriors, Medrengard is a bleak slave

    world in the north-east of the Eye88

    and

    is dominated by physically impossible

    fortifications.89

    It lies close enough to

    the edge of the Eye that it can

    sometimes be mapped as outside which may just be a product of the

    Eyes unpredictability90

    84

    Warhammer 40,000, Fifth Edition 85

    Ibid 86

    Ibid 87

    Codex: Imperial Guard, Fifth Edition 88

    Codex: Chaos Space Marines, Third Edition, Mk II 89

    Bitter and Twisted, Index Astartes I 90

    Warhammer 40,000, Fourth Edition

    Medusa The home world of the Iron

    Hands,91

    Medusa lies on the north-west

    edge of the Eye.92

    Nemesis Tessera Site of a fortress built to guard against the denizens of

    the Eye of Terror. Nemesis Tessera is

    now under the control of the

    Inquisition.93

    The Perilous Stair A Daemon

    World near the centre of the Eye.94

    Plague Planet The new home of the Death Guard, it was remade in the

    image of Barbarus by Mortarion.95

    Sickness and pestilence are the norm,

    and the clouds bring death, prompting

    the population to pray to Nurgle for

    relief.96

    Planet of Sorcerers New home of the Thousand Sons. Saturated with

    magic and volcanically active, it is

    91

    The Iron Hands, Index Astartes III 92

    Codex: Chaos Space Marines, Third Edition, Mk II 93

    Codex: Eye of Terror 94

    Warhammer 40,000, Fifth Edition 95

    The Lost and the Damned, Index Astartes III 96

    Codex: Chaos Space Marines, Third Edition, Mk II

    The Eye of Terror Colrouphobic

  • 11

    covered in monolithic sorcerers towers, the tallest of which is the

    Tower of the Cyclops.97

    From the

    Tower, Magnus can peer through the

    Warp across the Imperium, directing

    the raids of his Legion toward targets

    which particularly interest him.98

    Purgatrex A Daemon World in the north of the Eye of Terror.

    99

    Rubicon Straits An anomaly.100

    Scelus A Dead World in the west of the Eye, Scelus is the former home of

    the Sons of Malice.101

    Sentinel Worlds Anomalous worlds in the south-west of the Eye,

    quarantined due to alien artefacts.102

    Sicarus Daemon world base of Lorgar and centre of Word Bearer

    operations.103

    97

    Masters of Forbidden Knowledge, Index Astartes IV 98

    Codex: Chaos Space Marines, Third Edition, Mk II 99

    Warhammer 40,000, Fifth Edition 100

    Codex: Eye of Terror 101

    Ibid 102

    Codex: Chaos Space Marines, Third Edition, Mk II 103

    The Dark Apostles, Index Astartes IV

    Skalathrax A freezing daemon world covered in black cities.

    104 Site of

    the battle of Skalathrax, where Khrns actions shattered the World Eaters and

    Emperors Children and earned him the title The Betrayer.105

    Thracian Primaris A Hive World of twenty-two billion with five Ramilies

    Star Forts and eight million PDF

    defending it.106

    Capital of the Helican

    sub-sector.107

    Titan of Pain Daemon World near

    the centre of the Eye of Terror.108

    Tzix Daemon World in the south of

    the Eye of Terror.109

    Ulthw An Eldar Craftworld that wears the colours of mourning (black

    and yellow) due to being trapped in

    orbit around the Eye of Terror.110

    Currently located near the western

    edge of the Eye.111

    104

    Codex: Chaos Space Marines, Third Edition, Mk II 105

    Ibid 106

    Codex: Eye of Terror 107

    Codex: Chaos Space Marines, Third Edition, Mk II 108

    Warhammer 40,000, Fifth Edition 109

    Ibid 110

    Codex: Eye of Terror 111

    Codex: Chaos Space Marines, Third Edition, Mk II

    Viest Plague world in the northern

    Eye of Terror.112

    Volscar A Guard world of note, almost within the southern Eye of

    Terror.113

    World of Immortal Sorrows Crone World ruled by Slaaneshi Daemon

    Prince Elyssarsirath, where daemons torment the souls of fallen Eldar in a

    massive golden forest beside rivers

    made from the tears of Eldar

    children.114

    Xana II Renegade Forge World.

    Produces the Hell Talon, Hell Blade,115

    and the Idolator-class escort.116

    Yme-Loc Eldar Craftworld near the

    Eye of Terror.117

    Known as talented

    artists, they frequently make use of

    heavy grav-tanks and Titans. Their

    colours are grey and orange.118

    112

    Warhammer 40,000, Fifth Edition 113

    Codex: Imperial Guard, Fifth Edition 114

    Codex: Chaos Daemons 115

    Imperial Armour: Apocalypse 116

    Battlefleet Gothic 117

    Codex: Eldar, Fourth Edition 118

    Ibid

  • 12

    Introduction It is the nature of Chaos that infighting

    and rivalry keep the Chaos Space

    Marines from permanently uniting.

    However, once or twice in a

    millennium, a truly great Champion of

    Chaos arises in the Eye of Terror.

    Through his implacable will and the

    favour of the Ruinous Powers, this

    Champion welds together an unsteady

    alliance between the infernal regions of

    the Eye of Terror and sallies forth

    against the Imperium.

    How the Champion brings such a

    Black Crusade together will depend on his nature and his patron God. Some

    use manipulation, others extortion,

    while others dominate or intimidate.

    Whatever the method, the Champion

    must use all of the considerable powers

    at his disposal.

    Unsurprisingly for the servants of

    Chaos, a Black Crusade can vary

    wildly in terms of the size and

    composition of Traitor forces.

    Depending on the Champions goals and objectives, such a force can range

    from a few hundred renegade Astartes

    to a dark tide of countless thousands of

    Chaos worshippers.

    The Black Crusades of Abaddon the

    Despoiler are some of the most

    momentous events in the history of the

    Imperium and yet, other than his two

    most recent, relatively little is known

    of these cataclysmic wars. Below is a

    time line recording the known

    Crusades of both Abaddon and several

    other mighty chaotic war leaders.

    The Death of a Primarch

    c.30.M31 An unnamed Black Crusade that

    threatened to engulf Cadia. Before the

    Crusade could properly begin, Rogal

    Dorn and three companies of Imperial

    Fists assaulted the Chaos anchorage in

    the Pelenos Belt and did enough

    damage to avert the attack, with Dorn

    making his last stand on the bridge of

    the Chaos Battleship Sword of

    Sacrilege.1

    If this account refers to a general Black

    Crusade, or specifically to one of

    Abaddon's Black Crusades is unclear,

    but a date is not given other than it was

    'soon after' the disappearance of

    Corax.2 The Primarch of the Raven

    Guard is known to have disappeared

    approximately one year after the 2nd

    Founding (ca. 21.M31).3 Even if one

    allows 50 to 60 years to be 'soon' in

    Imperial terms, this would still place

    this Black Crusade 700 years before

    the date given for Abaddon's First

    Black Crusade, suggesting that it must

    have been a separate event.

    Abaddons First Black

    Crusade 781.M314 After years of inactivity following the

    Scouring, Abaddon suddenly erupted

    back into the Imperium at the head of a

    diabolical horde.5 Since the Imperial

    defences at the Cadian Gate were not

    yet established he was able to easily

    rampage around Imperial space.6

    During this time Abaddon assaulted the

    Tower of Silence on Uralan and, after

    being led into the crypts below it by a

    golden-skinned stranger, recovered the

    daemon sword Drach'nyen.7 Abaddon

    was eventually forced to withdraw

    after a bitter battle against the

    1 Emperors Fist, Index Astartes

    Volume II 2 Ibid.

    3 Claws of the Raven, Index Astartes

    Volume IV 4 Codex: Chaos Space Marines, Third

    Edition, Mk II 5 Ibid

    6 Codex: Chaos Space Marines, Second

    Edition 7 Ibid

    The Black Crusades are the fury of Chaos unleashed upon the

    Imperium. Led by fell champions, they strike down the

    righteous and harry the godly. In this article, Strike Captain

    Lysimachus unearths information on known Black Crusades

    and provides some thoughts on their general nature.

    The Eye of

    Terror

    The Black

    Crusades

    by

    Strike

    Captain

    Lysimachus

  • 13

    combined strength of several Titan

    Legions and Space Marine

    Chapters.8

    After this the Cadian Gate was

    fortified, and the naval port of

    Bellis Corona and the fortress on

    Nemesis Tessera were created.9

    Further to this, the Astartes

    Praeses program was begun and

    the Liber Astartes, compiled in

    M.37, listed twenty Chapters that

    were founded over the following

    centuries.10

    Abaddons Second Black

    Crusade 597.M3211 This war lasted only five years,

    but was stymied assaulting Cadia,

    the path of attack reaching fewer

    than 1000 light years from the Eye

    of Terror.12

    The Host of Tallomin

    Undated13

    This apparently took place during

    the Age of Apostasy (though the

    exact date is unknown) and was

    led by a Daemon Prince named

    Tallomin. The "Wolf Warriors"

    were involved in Tallomins defeat and destruction.

    14

    Abaddons Third Black

    Crusade 909.M3215 A longer campaign than

    Abaddons previous Crusade, Traitor forces went about three-

    quarters of the way from the Eye of

    Terror towards Armageddon.16

    8 Ibid

    9 Ibid

    10 Ibid

    11 Codex: Chaos Space Marines, Third

    Edition, Mk II 12

    Ibid 13

    Liber Chaotica: Khorne. Though undated, the Crusades mentioned in Liber Chaotica are presented in chronological order. 14

    Codex: Chaos Space Marines, Third Edition, Mk II 15

    Ibid

    Abaddons Fourth Black Crusade The Devastation of

    ElPhanor c.001.M3417 Abaddon attacked and destroyed the

    Citadel of Kromarch on El'Phanor.18

    The Citadel only had a single gate three meters thick and made of

    16

    Ibid 17

    Ibid. The Second Edition and first Third Edition Chaos Codices imply that this occurred during the first Black Crusade, but this source specifically dates it as the fourth. 18

    Codex: Chaos Space Marines, Second Edition

    adamantium. Impervious to

    bombardment, it was destroyed by a

    single blow from Drachnyen when Abaddon led a charge against it.

    Though the Citadel fell in less than a

    day, nine-tenths of Abaddons forces were killed in the attack and Abaddon

    was repelled by the Imperial

    counterattack.19

    The Tide of Blood Undated Led by the Daemon Prince,

    Doombreed, this Crusade was basically

    a declaration of war against the

    Adeptus Astartes.20

    The Warhawks and

    19

    Ibid. 20

    Liber Chaotica: Khorne

    Black Legionaire Firenze

  • 14

    Venerators Chapters were "lost" as a

    result of the Black Crusade, though

    Doombreed was defeated.21

    Its date is

    unknown.

    One source does date a Bloodtide to 034.M38,

    22 but this may be a

    recurrence of the phenomenon

    associated with the Bloodthirster

    Kajagganath,23 and its placement in the Liber Chaotica would suggest

    otherwise.

    The Black Crusade of Jihar

    the Lacerator 599.M3624 Jihar the Lacerator was a follower of

    Slaanesh whose very presence caused

    the Warp to scream, driving those who

    heard it insane.25

    Jihar slipped through

    21

    Ibid 22

    Warhammer 40,000, Fifth Edition 23

    Codex: Grey Knights 24

    Tactica Imperialis 25

    Ibid

    the Cadian Gate with only a small

    retinue,26

    but the swarms of mutants on

    the worlds he targeted in Adriadas Gloom (to the south-west of the Eye)

    provided him with many new recruits.

    Forty-three Imperial Guard regiments

    were involved,27

    and the Crusade

    ended only when the 13th

    Mordant

    Regiment slew Jihar in battle only to be subject to Exterminatus due to

    concerns of Chaotic taint.28

    Abaddons Fifth Black

    Crusade 723.M3629 This attack reached approximately

    15,000 light years from the Eye.30

    26

    Ibid 27

    Ibid 28

    Ibid 29

    Codex: Chaos Space Marines, Third Edition, Mk II 30

    Ibid

    Abaddons Sixth Black

    Crusade 901.M3631 This Crusade took a similar path to the

    Fifth, and came even closer to Fenris.32

    Abaddons Seventh Black Crusade The Ghost War

    811.M3733

    Chaos fleets flooded out past Cadia but

    then disappeared, giving the Crusade

    its name. Raids continued for years,

    and Abaddon succeeded in reclaiming

    the artefact known as the Hand of

    Darkness.34

    Imperial records of this Crusade are

    somewhat confusing. One star map

    shows the attack path going almost due

    east from the Eye, out to as far as

    20,000 light years away, the furthest

    31

    Ibid 32

    Ibid 33

    Ibid. 34

    Codex: Chaos Space Marines, Second Edition

    Marines Exemplar engage Hellaynneas Horde Lord Tybault

  • 15

    from the Eye that Abaddon ever struck,

    but this same source includes the Battle

    of Mackan, a planet south of the Eye.35

    At Mackan, Abaddon led a charge of

    Khorne Berzerkers into a heavily

    fortified Blood Angels position and

    although only a handful of Berzerkers

    survived, they overran the position and

    the Blood Angels were unable to

    recover the bodies of their comrades.36

    Abaddons Eighth Black

    Crusade 999.M3737 Little is known of this Crusade except

    that it only reached about 500 light

    years south-southwest of the Eye.38

    The Dominion of Fire Mid-

    M3839

    Angron led an army of fifty thousand

    Berzerkers out of the Eye of Terror and

    they rampaged over three dozen star

    systems for nearly two hundred years.40

    They were followed by numerous other

    warbands and it took four Space

    Marine Chapters, two Titan Legions

    and over 30 Imperial Guard regiments

    around seven centuries to cleanse all

    the worlds across the 70 Sectors that

    fell during this time.41

    Abaddons Ninth Black

    Crusade 573.M3842 The only known engagement of this

    Crusade is recorded as taking place in

    35

    Codex: Chaos Space Marines, Third Edition, Mk II 36

    Codex: Chaos Space Marines, Third Edition, Mk I 37

    Codex: Chaos Space Marines, Third Edition, Mk II 38

    Ibid 39

    Codex: Chaos Space Marines, Fourth Edition. This campaign is not specifically titled a Black Crusade, but is significantly larger than the the First War for Armageddon, which is titled as such, suggesting it should be included. 40

    Ibid 41

    Ibid 42

    Codex: Chaos Space Marines, Third Edition, Mk II

    165.M37,43

    when Abaddon ravaged the

    world of Antecanis in order to deprive

    the Imperial shipyards at Cancephalus

    of workers.44

    Abaddons Tenth Black Crusade The Conflict of

    Helica 001.M3945 The tenth Black Crusade flooded out

    on the opposite side of the Eye to the

    Cadian Gate, attacking Helica and the

    capitol world, Thracian Primaris.46

    The

    Chaos assault was fatally delayed when

    the Iron Warriors attacked the Iron

    Hands on Medusa.47

    Abaddons Eleventh Black

    Crusade 301.M3948 This attack headed east of the Eye, but

    failed to make it as far as the

    Seventh.49

    Abaddons Twelfth Black Crusade The Gothic War

    139-160.M4150

    Abaddon and his forces sneaked out of

    the Eye of Terror via the Arx Gap,

    after a three year campaign of raids to

    silence Imperial monitoring stations.51

    He then attacked the Gothic Sector

    from his flagship, the Planetkiller.52

    Using the artefacts the Hand of

    Darkness and the Eye of Night,53

    he

    was able to capture and corrupt

    Blackstone Fortresses, of which three

    in concert were able to turn the

    43

    Warhammer 40,000, Fifth Edition. Since it is contradicted by at least one source, which is consistent with several other sources itself, this date may well be in error. 44

    Ibid 45

    Codex: Chaos Space Marines, Third Edition, Mk II 46

    Ibid 47

    Ibid 48

    Ibid 49

    Ibid 50

    Ibid 51

    Ibid 52

    Battlefleet Gothic 53

    Ibid

    Tarantis star nova, destroying the

    whole system.54

    The Black Crusade ended at

    Schindelgeist, although Abaddon fled

    with two of the Blackstones.55

    It took

    eight years to finally cleanse the

    Gothic Sector of the last raiders and

    traitors.56

    The First Armageddon War 444.M41

    57

    This Crusade was led by Angron and

    was repelled only by the combined

    efforts of Logan Grimnar of the Space

    Wolves58

    and a full Company of the

    fabled Grey Knights.59

    Abaddons Thirteenth Black

    Crusade 999.M4160 The most recent of Abaddons attacks on the Imperium opened with an

    outbreak of plague zombies spread by

    derelict ships launched from the Eye of

    Terror.61

    These were followed by

    Chaos Space Marine raids, growing in

    force and coupled with an outbreak of

    heretical cults lead by a figure

    matching the description of Cypher.62

    The full force of the Cadian Regiments

    was mustered on Cadia in preparation

    for what seemed an inevitable

    onslaught. This assembly turned into

    open warfare when the Volscani

    regiment attacked their brothers, killing

    much of the Cadian command

    structure.63

    When the Chaotic forces finally arrived

    in strength, the Imperial Navy fought a

    54

    Codex: Eye of Terror 55

    Codex: Chaos Space Marines, Third Edition, Mk II 56

    Battlefleet Gothic 57

    Codex: Chaos Space Marines, Third Edition, Mk II 58

    Liber Chaotica: Khorne 59

    Codex: Chaos Space Marines, Third Edition, Mk II 60

    Codex: Eye of Terror 61

    Ibid 62

    Ibid 63

    Ibid

  • 16

    desperate battle which only

    delayed the inevitable. The

    Chaos forces established

    themselves in the Cadian

    system, and have yet to be

    dislodged.64

    The forces of Chaos came

    close to breaking the

    Cadian Gate and devastated

    the surrounding systems,

    including the total

    destruction of Macharia, a

    world in the Cadian system.

    This Crusade is still

    ongoing, in that the games timeline has not yet

    advanced past 999.M41.65

    The Black Crusade of

    Vulkarth Undated This crusade evidently

    involved the Adeptus

    Astartes and multiple

    incursions, but beyond that

    nothing is known.66

    Analysis There are five general

    points of interest which can be drawn

    from what we know about Black

    Crusades (some of which Games

    Workshop has been kind enough to

    explicitly tell us).

    First, and most obvious, is that not all

    Black Crusades are led by Abaddon.

    Indeed, they do not always seem to be

    led by people (or things) of particular

    influence or note sometimes a bunch of Chaos adherents just decide to go on

    a rampage.

    Second, the Crusades vary in scale.

    The First War for Armageddon and

    Abaddons Tenth Black Crusade targeted single systems, while the

    Dominion of Fire and several of

    64

    Ibid 65

    Codex: Chaos Space Marines, Fourth Edition 66

    Codex: Space Marines, Third Edition

    Abaddons Black Crusades ravaged massive tracts of the Imperium.

    Third, the Black Crusades vary widely

    in type. The Gothic War was chiefly

    focused on naval engagements, and

    seemed to rely mostly on raiding rather

    than attempting to seize territory. The

    First War for Armageddon focused on

    attacking a single planet on its surface.

    And many of the other Black Crusades

    were total wars involving planetary and

    interplanetary warfare.

    Fourth, the Black Crusades can vary in

    composition Angrons excursions seem to be dominated by the forces of

    Khorne (unsurprisingly), while

    Abaddons Crusades are more

    cosmopolitan.

    Finally, the Black Crusades seem to

    vary in organization. The Dominion of

    Fire was as much an infestation as a

    coordinated military campaign.

    Meanwhile, the 13th

    Black Crusade

    was dedicated to pursuing specific

    objectives. Even the organized

    campaigns have disorganized hangers-

    on along for the easy ride out of the

    Eye. Of course, this is Chaos.

    Organized and under the control of one

    leader would defeat the point.

    Strike Captain Lysimachus is a much-

    noted presence in the Liber Astartes,

    and serves as a Lexicanium in the

    Librarium.

    Achaeus the Kinslayer, Warlord of Khorne Cheexsta

  • 17

    Introduction There are two tutorials in this article. Despite their marked similarities, there are

    some notable distinctions, so both have been included. horrains tutorial seems to produce Beastmarines with an emphasis on the marine (as befitting his loyalists), while Firefighter Xs produces ones with an emphasis on beast (as befitting his Khornates). Firefighter Xs uses more tools and parts and is somewhat more complicated, while horrains is simpler. And, of course, it is very possible to blend both approaches.

    Beastmen, for those unfamiliar with them, are genetically-divergent humans who

    are fiercely loyal to the Imperium, but due to their appearance are treated

    with suspicion. And, of course, there are enough renegade Beastmen to further

    confuse matters. Though not very bright, loyalist Beastmen are dedicated and

    tough (much like Ogryns), driven to atone for their deformities through service to

    the Emperor. They are technically not mutants, since their genetic quirks breed

    true, but rather are abhumans like Ogryns or Ratlings. However, they are still more

    variable in form than those two subspecies.

    Beastmen were originally available as part of Imperial Guard armies, and were

    (briefly) available again thanks to a White Dwarf article in third edition that

    offered alternate doctrines to represent genetically enhanced (or deviant) Guard

    regiments. They also made appearances in the ranks of the Lost and the Damned

    (as goat-headed mutants).

    As horrain put it: Basically, these are Beastmen in power armour, but due to the nature of their existence they have to salvage the majority of their war gear and

    thus look pretty beaten-up. Glad we got that clear.

    horrains Tutorial For this you will need:

    -A complete Beastman model, either a Gor or Bestigor

    -A complete Space Marine from the belt up (head, torso halves, arms and

    backpack).

    -Additional gubbins for added excitement and character

    -A razor saw, knife or other cutting implement and plastic cutters

    The Eye of

    Terror

    Beast

    Marines

    From the

    Work of

    Horrain

    and

    Firefighter

    X

    Beastmen may have fallen into obscurity in modern 40K, but many

    older players still remember them, and they still loom large in Fantasy.

    In this series of tutorials, horrain and Firefighter X created excellent

    techniques for making power-armoured Beastmen surely some of the

    most fearsome denizens of the Eye of Terror.

    Horrains Beastmarines do their best to look intimidating. And succeed.

  • 18

    Step 1: Once you have your sup plies collected, you need to cut the Beastman in half, just below the nipple (see

    picture).

    When I do this step I like to use a razor saw, since it lets

    me be quite accurate about where I make the cut. If you

    use a knife, be careful the plastic is pretty thick and

    you risk doing yourself an injury. [Firefighter X used a

    Dremel cutting blade. An effective option, if riskier

    Ed].

    Step 2:

    Once you

    have the

    top of the

    torso cut

    off, you'll

    want to remove what remains of its overly-

    pronounced shoulders. For this I used a pair of

    plastic cutters.

    Step 3:

    Next you want to start shaping the back of the body

    section. The basic goal is to round off the back so

    from the models belt it goes straight up, and curves in to meet the front of the model toward the top. The

    idea is to make a rounded ball joint similar to that on

    the standard Space Marine legs. Leave the front of the model

    alone for now.

    Step 4:

    Next up is to grab a standard marine torso, both front and

    back. We need to cut off the belt and the stomach, but leave

    the chest. This is because the Beastman model already has a

    belt, and two looks weird. [But so stylish Ed]

    The front of the torso should end up looking like

    the image to the left. Note that youll need to cut the back torso part as well as the front.

    Once you have your torso shaped you can start

    trimming the body's front section to match the torsos shape. This step is pretty hard to capture in photos the process is basically trimming the body until it fits

    smoothly with the torso. The end result should look

    something like the image to the right.

    Step 5:

    Now once that's all done you can go ahead and glue

    the body to its base and glue the torso together and

    then to the body. Because the marine torso

    is largely untouched, the standard Marine arms and

    backpack should fit with no issue. For this model, I used regular arms from the Space Wolves

    sprue, but you can also use arms from either the Gor or Bestigor kits, as the scale between the

    two sets of arms is pretty much identical.

    Step One: Before (L) and After (R)

    Step Two

    Step Three

    Step Four

    Step Four

    Step Five

  • 19

    Once you have attached your arms and backpack your model should look similar to this.

    Step 6:

    Now we run into our first problem you'll notice a large gap between the models spine, and the backpack. We can't leave our Beastmarine in this state, because its pretty ugly (and/or comical, depending on your outlook on life). This is where the extra credit gubbins come in handy.

    Personally I like to glue a shield in this gap, as it looks pretty cool, and helps bring them back to

    their Fantasy roots. One of my Wolf Guards is

    carrying his combi-weapon in this void. You could

    also use a variety of pouches or grenades.

    In this case I have used a square shield from the WFB

    goblin kit.

    Step 7:

    Now the last stage, here we need to give this guy a

    head. On the Gor kit you'll notice a bunch of different

    horns, unfortunately using all of them is pretty tricky,

    as there are two main types, the straight horns, and

    the ones shaped like rounded goat horns.

    The problem with the rounded horns is that they are tricky to fit due to the marine

    shoulder pads, so I tend to not use them unless the pose allows. You'll more

    than likely need to only use the straight horns.

    This guy is the leader for my Long Fang squad, so I have used Bestigor parts over

    the standard Gor.

    You should now have a Beastmarine. Congratulations, and thanks for reading.

    horrain maintains a website at www.horrain.com. This was his first tutorial.

    Step Six

    Step Seven

    horrains Beastmarines

  • 20

    Firefighter Xs Tutorial My idea originally came from horrains tutorial. I took his ideas and expanded on

    them, changing some things and making

    them my own.

    Tools:

    - Dremel with cutting blade, grinder, &

    sander wheel.

    -Super glue & Zap Kicker

    -double sided file (flat/rounded)

    -clippers/cutters (heavy and normal)

    -pin vice (for drilling)

    -pin rod

    -X-Acto knife with new blade

    Parts: -Bestigor Champion body (any Bestigor

    body will do)

    -Bestigor arms & axe haft

    -Berzerker torso, shoulder pads,

    backpack, & bolt pistol.

    -Ork Nob Choppa arm

    -Ravenwing Banner flag

    -Wooden toothpick (glaive handle)

    Step 1: Using the Dremel, saw the

    Bestigor body in half, about

    1-2 mm above the belt line.

    It should end up looking

    like this:

    Step 2:

    Using your clippers, file,

    and knife trim down the

    rest of the waistline. Be

    careful here get it as close to the top of the Bestigor's

    belt as you can. Also remove any fantasy items from the model that you don't want

    (like pouches and weapons that are moulded onto the mini). Pay special attention to

    the Bestigor's leg and armour details. You want to preserve them.

    Tools

    Parts

    Step One

    Step Two

  • 21

    Step 3:

    Glue the Berzerker torso together and, using

    your knife, remove the entire "belt" from the

    model. Leave the round Khorne icon at the

    front of the model.

    Step 4:

    Use the Dremel grinding bit to dig out the

    rest of the Bestigors waistline and dig a groove in the front of the belt buckle (to

    make room for the Khorne icon you saved

    on the Berzerker torso earlier). Follow this

    up with the Dremel sander bit. The goal here

    is to get the waistline smooth and flat.

    Step 5:

    You should be left with two halves that look

    similar to this after you clean up the mini.

    [Firefighter Xs original tutorial suggested

    choosing either Marine arms or Beastman

    arms. This tutorial assumes you will use

    Beastman arms the procedure for Marine

    arms is identical to that in horrains tutorial

    Ed.]

    Dryfit the Beastman arms to make sure they fit,

    then drill out holes in the Bestigor hands and

    clip away the axe handle.

    Step 6:

    Position them on whatever you will be using for

    use for the new glaive handle. Use clippers or a

    Dremel sanding bit to cut away the shoulder pads to make room for attaching the Berzerker pads. Follow the mould line on

    the inside of the Bestigor arm when trimming.

    Step Three

    Step Four

    Step Five (A)

    Step Five (B)

    Step Six

  • 22

    Step 7: At this point use your clippers and remove the ponytail from the Bestigor head.

    Step 8: Clip the chainaxe head and pommel away from the hand,

    preserving the finger details. Drill out a hole for the

    toothpick to slide through the whole hand. Attach the

    pommel to the end of the new handle.

    Step 9:

    Position the axe arm & the bolt pistol arm where you

    want them. Glue on the

    axe head. Drill the pistol

    barrel holes out (it

    pleases Khorne, and you

    dont want a cranky Blood God). If you have

    an uneven join between the Berzerker torso and the

    Bestigor legs, use some bitz (such as pouches or

    holsters) to mask it. Glue the horns to the Bestigor

    head, attach the backpack, attach the head, and go

    collect some skulls!

    Firefighter X is a keen World Eaters player. He

    reconciles killing, maiming and burning with

    firefighting through a firm separation of his work and

    home lives.

    Step Seven

    Step Eight

    Step Nine

    Some Other Beastmarines

  • 23

    Introduction Blessings of the dark gods or the

    stigmata of the damned; many and

    varied are the gifts that those in the service of Chaos may find bestowed

    upon them, either as a result of

    exposure to the Warp in places such as

    the Eye of Terror, or more directly as a

    sign of their patron gods favour.

    Dangerous are the roads these men

    walk, for while the gifts of the gods

    may seem bountiful, the denizens of

    the Immaterium ultimately care not for

    their mortal playthings. One mutation

    often leads to more, and they are often

    as random as they are beneficial.

    Countless aspiring champions of Chaos

    have ended their existence as one of

    the pitiful, mewling messes of flesh

    known as Chaos Spawn, their bodies

    overcome by the changes wrought

    upon by their patron.

    Nevertheless mutations are signs of

    favour and promise, and for the most

    part are welcomed. To the servants of

    the Emperor of Mankind, however,

    there is no clearer indication of how far

    a man has fallen from His light than

    the mark of the mutant.

    Gifts of the Gods Mutations are generally purely

    cosmetic in current editions of 40K,

    and so with a few exceptions they will

    have no influence on the way

    miniatures are used in game. However

    they are still a great way to

    individualise the miniatures in your

    army as well as allowing you to let

    your imagination, converting and

    painting skills shine.

    For those looking for the quickest and

    easiest ways to model mutations, kit-

    bashing and cut-and-paste converting

    are probably the best ways to go.

    Quick and easy should not be

    interpreted as less impressive, though,

    as it is now quite easy to combine kits

    from various armies in both the 40K

    and Fantasy ranges produced by

    Games Workshop. For example; the

    Chaos Mutations sprue, the Possessed

    Chaos Space Marine sprues and even

    parts from the Chaos Spawn kit can be

    used to bestow heads, arms, tentacles

    and even legs and torsos touched by

    the Warp upon your models with

    minimal effort.

    Some cool mutations garnered from a variety of sources are described below,

    as an indication of how easy they will

    be to create; they have been given

    difficulty ratings using the following

    scale:

    Easy: These mutations are generally

    quick and easy to create and require

    little modelling skill to achieve.

    Intermediate: These mutations require

    a little more time and patience to

    produce, generally due to the

    involvement of green stuff or painting

    techniques. As with all hobby

    techniques, using green stuff may take

    a little practice to get right.

    Advanced: These mutations are likely

    to be the most labour intensive or

    complicated ones, although that

    shouldnt dissuade you from giving them a try.

    Safety Note: Creating many of these

    mutations require the use of a hobby

    knife, sculpting tool, razor saw or

    hobby drill. Care should be taken when

    using sharp tools of this nature and all

    cuts should be made on a stable,

    protected and level surface, away from

    the body.

    Crusty Armour Easy often associated with the followers of Nurgle, even ceramite

    plating is not immune to the corrosive

    The Eye of

    Terror

    Mutatis

    Mutandis:

    A Guide to

    Creating

    Mutations

    by

    Pig of

    Sparta

    Mutations are the gifts and curses of the Chaos Gods. However,

    the infinite variety and twisted imagination of daemonically

    inspired physical deformity can be somewhat tricky for mere

    mortals to accurately portray. Pig of Sparta takes on this

    challenge with a collection of mutation tutorials and some

    discussion of inspiration for great mutations.

  • 24

    and decaying effects of his virulent

    contagions.

    This is a very easy mutation to show:

    apply small amounts of super glue to

    the miniature in a random pattern,

    before dipping it in some modelling

    sand. Tap off the excess sand and

    allow the glue to dry before

    undercoating.

    Horned Armour Easy Many a Champion of Chaos has been pleased to find bestial horns

    emerging from his body.

    To recreate this mutation on your

    miniatures, take the part of the

    miniature you desire to have a horn

    burst forth from and drill a hole in it

    using a pin vice. Score the edges of the

    hole using a modelling knife, before

    inserting a trimmed down horn of your

    choice.

    Skull Head Easy disturbing to say the least. This warriors flesh has peeled from his face and head, leaving nought but a

    grinning skull exposed. All the better

    to terrify his enemies.

    A very easy mutation to effect, simply

    select a skull you like the look of and

    using guitar string, green stuff, parts

    from the Tomb Kings or Undead

    fantasy ranges or even scrap sprue,

    create a spinal column neck to join the skull to the torso of your miniature.

    Alternatively you could use green stuff

    to sculpt a hood or cowl to allow the

    skull to float disconcertingly in mid-

    air. You could also use small balls of

    green stuff to add eyeballs for a truly

    disturbing look. If youre confident with green stuff you could try sculpting

    flames coming from the eye sockets or

    even the whole head.

    Boils and Sores Intermediate those who are infected by Nurgles plagues often exhibit symptoms of their maladies in the form

    of weeping sores and boils.

    Both of these mutations begin as small

    balls of green stuff, placed on the area

    of the miniature that you wish them to

    erupt from, but they are made using

    different methods.

    For boils, use a sculpting tool to divide

    the ball of green stuff into three parts.

    Then blend the edges of the green stuff

    into the surface below, before using a

    paper clip or other thin, pointed object

    to poke a small hole in roughly the

    centre of each boil. You can even

    burst some or all of the boils by using the paper clip to open them up from the

    hole in the centre.

    To make sores, smooth the green stuff

    onto the surface below before using the

    paper clip to make uneven holes in it.

    Soul Armour Intermediate while not strictly a mutation, suits of armour worn by the

    followers of the dark gods have been

    observed to contain what appear to be

    the bound souls of those slain by the

    wearer, allowing him to enjoy their

    torment for as long as he lives.

    To bind souls into a suit of armour, begin by smoothing a layer of green

    stuff onto the areas you wish them to

    be visible. Once you have done this,

    use a pointed sculpting tool, paper clip

    or the tip of a hobby knife to create a

    pair of eyes, followed by a mouth in

    suitable tortured expressions. Simply

    repeat until the whole of the area is

    filled with tortured souls.

    Daemonic Visage Intermediate either through possession or exposure to the warping

    nature of Chaos, the faces of many

    warriors take on aspects, features and

    skin tones of their patrons daemons.

    This mutation can be achieved either

    using a head from one of the various

    types of daemon miniatures

    (Bloodletters or Daemonettes will be

    Skull Head GooseDaMoose

    Skull Head Pig of Sparta

    Sores Fallout1983

    Boils Fallout1983

  • 25

    the easiest to use) or using the heads

    from the Possessed Marine sprue.

    Alternatively you could use one of the

    many helmetless Space Marine or

    Chaos Space Marine heads, or possibly

    even those from the Warriors of Chaos

    or Chaos Marauder frames. Simply

    paint the desired head to reflect the

    miniature's allegiance. For example red

    tones would signify Khorne, pallid

    tones Slaanesh, rotting greens for

    Nurgle and blue/grey tones for

    Tzeentch.

    Bejewelled Armour/Flesh Intermediate most commonly associated with the followers of

    Slaanesh, dazzling gemstones emerge

    from armour plates and flesh.

    Place a small ball of green stuff in the

    place where you want the gem to be.

    Then, using a sculpting tool; smooth

    the edges of the ball into the surface

    beneath to create a bump.

    Next, using the tip of a sharp hobby

    knife, draw the shape of the gem into the green stuff. Hold the knife at an

    angle from the centre of the gem

    outwards so that you push the

    surrounding armour up slightly, this

    also helps to produce a rounder shape

    to the gem as well.

    Finally, use the knife to make some

    cuts into the armour or flesh to make it

    look as though the gemstone is

    bursting through it.

    Beast Marines Occasionally the body of a Chaos

    worshipper may be completely

    reformed by his patron god, taking on a

    twisted parody of both beast and man.

    horrains Beast Marines have been discussed elsewhere in this issue, but

    they arent the limit of the possible mutations available.

    The Fantasy Skaven range holds some

    interesting possibilities Stormvermin and Rat Ogres both have potential.

    Likewise, the Lizardmen range has

    Sauruses, Kroxigors and Salamanders.

    The Ork and Goblin range can provide

    deformed and twisted arms by the

    score, and the various Undead ranges

    can provide lots and lots of rot and

    putrefaction.

    In 40K, the Dark Eldar range is also

    adding more strange and twisted

    creatures to serve the Haemonculi, and

    those could serve equally well as

    mutated servants of Chaos. Kroot are

    sufficiently alien, and Vespids even

    more so both would provide good mutation fodder, especially the Vespids

    with their insectoid features. The

    Tyranid range also offers possibilities

    (especially older Tyranids).

    Sources of Inspiration The above examples are but a tiny

    fraction of ways you can personalise

    your Chaos Space Marines with

    mutations. Further inspiration can be

    found in a variety of places: from the

    novels of the Black Library, to the

    Warhammer 40,000 Rogue Trader

    Rulebook (with its notorious random

    mutation tables); from the hallowed

    halls of the Bolter and Chainsword to

    an internet image search.

    Many feel that for sheer alien

    twistedness there has been little to

    match the models of the Rogue Trader

    era. While they can be hard to come by

    in these times, the Stuff of Legends

    website provides pictures from old GW

    catalogues that can provide inspiration.

    Old White Dwarfs are also a good

    source of ideas.

    One thing to remember is that

    mutations dont have to be big no-eyes is just as effective a mutation as a

    giant daemon head or a tail. Another is

    that mutations dont just have to be organic becoming living metal or stone is still weird and chaotic. A

    remarkable amount can be done with

    colours alone bright yellow people simply arent normal.

    Keep your mind open and youll be amazed at how much you can do with

    simple concepts, skills, and tools.

    Ultimately, by its very nature Chaos is

    random but inspired. The only real

    limit to mutating models is your

    imagination.

    Pig of Sparta is a noted modeller and

    painter on the B&C. He lives in the

    UK, and enjoys long walks on the edge

    of the abyss in which the Devourer of

    Worlds dwells.

    Bejewelled Armour John Thompson

    Daemonic Visage Pig of Sparta

  • 26

    Introduction In the wake of the successes of the

    Great Crusade the Imperium of Man

    was born. It seemed like an age of new

    hope, and yet it very nearly died in its

    infancy as it was torn apart by the civil

    war that would become known as the

    Horus Heresy. Under Warmaster Horus

    fully half of the Adeptus Astartes, the

    Emperors champions of mankind, fell to Chaos. In the aftermath of the

    almighty siege of Terra the battered

    remnants of the Traitor Legions fled to

    the great Warp storm known as the Eye

    of Terror.

    Seven years after the death of Horus, in

    accordance with the Ultramarine

    Primarch Roboute Guillimans teachings in the Codex Astartes, the

    old Legions were broken into Chapters.

    Each would be limited to one thousand

    marines and would be completely

    autonomous. Even if an individual

    Chapter was corrupted, any internecine

    struggle would be weighted in favour

    of the Imperium since the vast majority

    of Space Marines would be untainted.1

    The galaxy is a vast place and the

    lumbering mechanisms of the Adeptus

    Administratum have been known to

    misplace records of entire armies and

    planets for years or even centuries. For

    many in the Imperium the notion that

    an entire Chapter of the celebrated and

    heroic Space Marines could renege on

    their oaths of allegiance is virtually

    unthinkable. When it does happen, no

    doubt the Inquisition and other Space

    Marine Chapters swiftly limit the

    spread of information. For this reason

    no complete records exist, but secret

    Inquisitorial archives suggest fully 50

    Chapters of the Adeptus Astartes have

    1 Codex: Space Marines, Fifth Edition

    succumbed to Chaos since the Heresy.2

    This suggests that almost five per cent

    of marine Chapters have turned

    renegade. Whilst this is a huge

    improvement on the Heresy, it still

    seems surprisingly high. Given that

    Marines are meant to be heavily

    indoctrinated, the resources invested in

    their creation and the threat that they

    pose if they turn renegade, it may seem

    surprising to some that the Imperium

    continues to support the existence of

    Space Marines when approximately

    one Chapter in twenty will rebel.

    Enemies Within What must be borne in mind is the

    extent of the threat of Chaos and its

    corrupting influence. We have no solid

    figures but, given their far lower level

    of indoctrination and discipline plus

    their wider experienc