Level 2

10

description

Part 2 (Learning Second chances)

Transcript of Level 2

Page 1: Level 2
Page 2: Level 2

http://www.rocksolidarcade.com

› Robo-Killer› Planet Cruncher

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Trial and Error› Repetition Learning

Consequences› Losing a Life› Losing hit Points

Watching Player’s Skill› Everyone starts at level 1

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Flow› Black Line

Scale with player’s difficulty

The middle ground between stress and boredom happens to be fun.

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Sissy Fight simulates a playground fight between little girls.

Each Sissy Fighter’s attack take away self esteem points

Played at the Game Design Workshop at GDC 05 and 07

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3 Action Cards:› Attack› Team Attack› Cower

Up to 5 Target cards› Red Blue Green White Black

10 Self Esteem chips› (poker chips/counters)

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Choose an “Action” and “Target” in secret.

Reveal cards simultaneously

Resolve actions› When you run out of chips, you’re out.› All commutation is public!› When one or two people are left, they win.

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Attack: › Target takes 1 Self Esteem damage

(means remove one of your chips)

Team: › If someone else, has made a team attack against the

same target as you. (If no one else has the same target as you, your

attack fails)› This target takes 2 Self Esteem damage per player.

(3 Players team attack Black, Black takes 6 damage)

Cower: › If no one targets you: Take 1 Self Esteem damage› If someone does target you take half the damage

rounded down

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Play Sissy Fight

Think about these questions.

1. What is wrong with it?2. What makes it fun?3. How do we fix it’s flaws?

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Alter Sissy Fight’s story to make it your own card game.

Add two new mechanics

Don’t Forget to play it.