Level 2
-
Upload
chris-castaldi -
Category
Education
-
view
506 -
download
0
description
Transcript of Level 2
http://www.rocksolidarcade.com
› Robo-Killer› Planet Cruncher
Trial and Error› Repetition Learning
Consequences› Losing a Life› Losing hit Points
Watching Player’s Skill› Everyone starts at level 1
Flow› Black Line
Scale with player’s difficulty
The middle ground between stress and boredom happens to be fun.
Sissy Fight simulates a playground fight between little girls.
Each Sissy Fighter’s attack take away self esteem points
Played at the Game Design Workshop at GDC 05 and 07
3 Action Cards:› Attack› Team Attack› Cower
Up to 5 Target cards› Red Blue Green White Black
10 Self Esteem chips› (poker chips/counters)
Choose an “Action” and “Target” in secret.
Reveal cards simultaneously
Resolve actions› When you run out of chips, you’re out.› All commutation is public!› When one or two people are left, they win.
Attack: › Target takes 1 Self Esteem damage
(means remove one of your chips)
Team: › If someone else, has made a team attack against the
same target as you. (If no one else has the same target as you, your
attack fails)› This target takes 2 Self Esteem damage per player.
(3 Players team attack Black, Black takes 6 damage)
Cower: › If no one targets you: Take 1 Self Esteem damage› If someone does target you take half the damage
rounded down
Play Sissy Fight
Think about these questions.
1. What is wrong with it?2. What makes it fun?3. How do we fix it’s flaws?
Alter Sissy Fight’s story to make it your own card game.
Add two new mechanics
Don’t Forget to play it.