Let’s Play! How Blizzard Entertainment Harnesses Gamification by Jason Anderson of Insights Meta -...

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Transcript of Let’s Play! How Blizzard Entertainment Harnesses Gamification by Jason Anderson of Insights Meta -...

Page 1: Let’s Play! How Blizzard Entertainment Harnesses Gamification by Jason Anderson of Insights Meta - Presented at Insight Innovation eXchange North America 2013
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Total Player Scores, by Segment

Segment 1

Segment 2

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Most Least

A

B

C

D

E

F

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35% 35% 33%

22% 19% 19%

18-24 25-34 35-44 45-54 55-64 65+

Have you played a PC or video game in the past 30 days?

16Source: Insights Meta poll, US Internet population, n=7,977.

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35% 35% 33%

22% 19% 19%

not born 0-2 2-11 12-21 22-31 32+

Have you played a PC or video game in the past 30 days?

17Source: Insights Meta poll, US Internet population, n=7,977.

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35% 35% 33%

22% 19% 19%

not born 0-5 6-15 16-25 26-35 36+

Have you played a PC or video game in the past 30 days?

18Source: Insights Meta poll, US Internet population, n=7,977.

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35% 35% 33%

22% 19% 19%

0-2 3-12 13-22 23-32 33-42 43+

Have you played a PC or video game in the past 30 days?

19Source: Insights Meta poll, US Internet population, n=7,977.

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