Lesson Starter Exercises – Sketching Focus · Sketching & Rendering: Explores a range of...

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07/09/2014 1 Lesson Starter Exercises – Sketching Focus Technology ‘Developing Student’s Sketching & Communication Ability’

Transcript of Lesson Starter Exercises – Sketching Focus · Sketching & Rendering: Explores a range of...

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Lesson Starter Exercises – Sketching Focus

Technology

‘Developing Student’s Sketching & Communication Ability’

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Lesson Starter Exercises - Resource Pack Objective

Starter exercises can be used at the beginning of technology lessons

to engage students and to promote design related discussions. The

short exercises can form a routine start to lessons with an overall

objective being, to enhance student’s verbal and sketching

communication. They are designed to take 10-15 minutes and can

be adapted to suit a wide range of design abilities.

Lesson Starter Exercises – Content of Pack

1. Generation of Ideas: Through sketching and discussion, this exercise develops student’s experience with products and their understanding of target markets

2. Product Design Focus: Looking at alternative uses to standard products3. Design Specifications: Developing student’s problem solving skills through an

understanding of design specifications4. Design Awareness: Research Marc Newson and Development of Sketching 5. Design Inspiration: Exploring how to use research and inspiration to

create Design Solutions6. Design Inspiration to Ideas: Using resource material to creating a range of Lighting

designs 7. Product Description: Exercises designed to promote higher order thinking

when describing design ideas.8. Design Development: Exercise focused on design development and the

student’s sketching and annotation ability9. Sketching & Rendering: Explores a range of sketching and rendering

techniques, equipment needed and template exercises. 10. Questionable Product Design: Exploring the social and moral responsibility of the

Designer, through group discussion.

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Lesson Starter Exercises – 1. Generation of Ideas

Opening QuestionAll the toothbrushes in the image above perform the same task. Why then are they all different? As a designer, think about your own toothbrush, what is it that you find appealing about the product and what aspects you would like to change.

Lesson Starter Exercises – 1. Generation of Ideas

Introduction:Students are often unaware as to the presence of design and the impact of design on their lives. Use the opening question to highlight to students that they are constantly designing and problem solving to enhance their lives and their experience with products.

Task:Students are asked to sketch a range of toothbrush design ideas to a defined specification. The specification changes every five minutes and focuses on a different user group. Students can use PowerPoint images as reference or if possible ask students to bring their own toothbrush into the lesson. This introduces a kinesthetic aspect to the task and promotes discussion.

Example Specifications• Toothbrush design for the elderly• Toothbrush that can be free standing on the bathroom shelf• Toothbrush that can be folded or disassembled for Travel• Toothbrush designed for Children to encourage them to brush for a longer period.

Resources:Visual of Toothbrush DesignsVisual of ergonomics of toothbrush designVisual of Student Sketch Design Ideas

*This exercise is adaptable to a wide variety of objects. Choose something that is easily attainable and that students have experience using. *

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Lesson Starter Exercises – 1. Visual Resource Material

Lesson Starter Exercises – 1. Visual Resource Material

Focus on Ergonomics & Anthropometrics

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Lesson Starter Exercises – 1. Student’ Design Variations

Lesson Starter Exercises – 1. Student’ Design Variations

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Lesson Starter Exercises – 2. Product Design Focus

What do you think this object is?

What else could the object be used for?

If you were to redesign this object draw or list some weird and wonderful features, it might have?

Lesson Starter Exercises – 2. Product Design Focus

Introduction:This exercise is designed to develop student’s creative thought and imagination. It encourages abstract thought and expression. Through the use of iconic product design examples, the exercise also introduces students to developments in the Design and Technology fields.

Task:Students are introduced to a product but told nothing as to it’s function and target market. The objective is to decide what they think the product is and to suggest alternative uses. The second section asks student to sketch a range of design modifications and features which, enhance the design. *Define the specification so that the modified product must be commercially viable. This omits low level responses where students present unattainable solutions *

Resources:TR: Link to 5 additional PowerPoint exercisesVisual of Student’s sketch ideasVisual of Student’s Product Description

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Lesson Starter Exercises – 2. Product Design Focus

High Level Response Low Level Response

Lesson Starter Exercises – 2. Product Design Focus

TR: Product Design Focus Exercises

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Lesson Starter Exercises – 3. Design Specification

Lesson Starter Exercises – 3. Design Specifications

Introduction:The objective of this task is to introduce students to a Design Brief and Design Specifications. Through this, the task develops student’s problem solving and analytical thinking skills. It provides students with an alternative method of generating design ideas, apart from sketching.

Task:Students are given a design situation and design brief, detailing the user requirement and market trends. They are then asked to create a detailed design specification, listing the Essential Criteria and the Desirable Criteria. Students are encouraged to sketch alongside the specification if they think of an interesting design solution. Extension Exercise – Students to subdivide the specifications into the User’s requirements, the Retailers and the Manufactures, each one focused on their individual needs.

Resources:Example Design Brief and SpecificationDefinition of Design SpecificationsVisual of Student’s WorkAdditional Design Specification Task

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Lesson Starter Exercises – 3. What are Design Specifications?

Definition: When designing a new product it is important to understand that there are key guidelines which the product must meet in order to be successful. These guidelines are called The Design Specifications. A specification is a set of guidelines or criteria you want your final design to achieve. This checklist can be divided into two sections:

ESSENTIAL CRITERIA: This is a list of criteria your toaster design MUST meet, so that it functions correctly and is safe to use.

DESIRABLE CRITERIA: This is a list of the criteria your design SHOULD meet and the features it COULD have. These specifications improve the quality and appeal of the design but are not essential.

Professional designers use their specification list at every stage of a design project, to check that they are meeting the client’s original brief.

Lesson Starter Exercises – 3. Example Design Brief

Design Situation ( Tells the story, sets the scene for the design)• A large scale sports company have noticed a gap in the market for a low budget football

boot. Current products are too expensive for the teenage market and serve more as a fashion shoe than a serious training shoe. From recent user feedback sessions it has also emerged that there is a need to combine an internal sock to provide waterproofing and to control perspiration and foot odour.

Design Brief ( Gives a clear indication as to what you have to do)• To design and manufacture an innovative Football boot for the teenage market. The design

should be suitable for all-terrain surfaces and tackle odour problems. The boot will be sold in the mass market within the low budget sector.

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Lesson Starter Exercises – 3. 2nd Year Student Example

Example Briefs

Children’s High Chair

Student’s School Bag

Mountain Bike

MP3 Sports Player

Golf Bag

Lesson Starter Exercises – 4. Design Awareness

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Lesson Starter Exercises – 4. Design Awareness

Introduction:The objective of this task is to introduce students to current design trends andfocus on a specific designer. Students study the designer’s style and inspiration,commenting on the aesthetic and functional approach. From this students thendesign a range of products in the style of the particular designer. This Task canalso be adapted to Design Trends, encouraging study to explore the history ofdesign and technology.

Task:Students are shown a selection of slides featuring the work of the Australiandesigner Marc Newson. A group discussion explores Newson’s approach to designand materials. Students are then required to design a range of products in thestyle of Newson. Students must annotate all sketches, indicating the materialsand product features.Extension Exercise –To research the work of Marc Newson and create a shortpresentation

Resources:PowerPoint Presentation of Newson’s workLesson Task SlideVisuals of Student’s Work

Lesson Starter Exercises – 4. Sketch Design Task

Based on the style and inspiration of the designer MARC NEWSON, design two of the following products:

Toothbrush

MP3 Player

School Bag

Chair

Bike Shed

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Lesson Starter Exercises – 4. Design Awareness

Lesson Starter Exercises – 4. Student Work

TR: Marc Newson Designs

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Lesson Starter Exercises – 5 & 6 Design Inspiration

RESOURCE MATERIAL DESIGNINSPIRATION

Q: How can we use resources as

reference, to help us

design……… ……..but not

copy them directly ?

Lesson Starter Exercises – 5 & 6 Design Inspiration

RESOURCE MATERIAL DESIGNINSPIRATION

Introduction:The objective of this task is firstly to teach students how to find inspirationalresource material. And secondly, how to use this resource material to influencedesign ideas. When designing, some students can interpret a visual source tooliterally and as such present a low level design solution. The task, while difficultfor students, encourages them to look at the line, shape and contrast of theresource material. The task is adaptable to a variety of products and situations.

Task: Students are shown the PowerPoint which explains the concept of this topic andhow to use visual inspiration. Depending on department resources, students canthen participate in a group activity, choosing inspirational material from a rangeof books and magazines. Students need to choose an image for the secondsection of this activity. They can either cut this out and stick it onto an A3 page orsketch the images onto the page. Students must then use this inspiration todesign a lighting product.

Resources:Detailed PowerPoint Presentation of topicResource Material ExamplesVisuals of Student’s Work

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Lesson Starter Exercises – 5 & 6 Design Inspiration

RESOURCE MATERIAL INSPIRATION

IS THIS A DESIGN SOLUTION ?

DESIGN

Lesson Starter Exercises – 5 & 6 Design Inspiration to Ideas

RESOURCE MATERIAL DESIGNINSPIRATION

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Lesson Starter Exercises – 5 & 6 Design Inspiration to Ideas

TR: Inspiration – Design Ideas

TASK:

HOW WOULD YOU DESCRIBE THE FUNCTION OF THIS OBJECT WITHOUT USING THE FOLLOWING WORDS:

JUICER, SQUEEZE, LEMON, LIME, FRUIT, LIQUID. KITCHEN

Lesson Starter Exercises – 7. Product Description

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Lesson Starter Exercises – 7. Product Description

Introduction:This lesson starter is designed to develop student’s verbal communication skills.Students are required to think of alternative means of describing standardproducts thus promoting higher order thinking. Through this task studentsbecome aware that they need to be specific when describing their design ideas,focusing on function, form, user group and key features.

Task:Using a PowerPoint visual, students are asked to describe the given product,without using standard descriptive terms. Students can choose to either describethe product visually, functionally or describe a situation where the product isused. This highlights to students the basic functions of product and the usergroup.

Resources:PowerPoint Presentation of 4 additional tasksLesson Task SlideVisuals of Student’s Work

Lesson Starter Exercises – 7. Product Description

TR: Product Description Exercises

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Lesson Starter Exercises – 8. Design Development , Chair Focus

Lesson Starter Exercises – 8. Design Development , Chair Focus

Introduction:The objective of this starter exercise is to enhance student’s understanding ofdesign ideas and it’s place within the design cycle. Sketching is a vital designcommunication skills and only through practice will students progress. Thisexercise allows students to focus on one particular product and create a range ofdesign ideas or developments.

Task:The template sheet provided features one basic chair sketch as starting point anda faded background sketch in each of remaining spaces. There are twoapproaches to the task: The first, a high ability task, requires that each new chairdesign is a development on the previous. The second, asks students to design achair in each space for a different user group or situation. Students should beencouraged to annotate their ideas clearly, indicating materials and key features.

Resources:Template A3 Design SheetVisuals of Student’s Work

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Lesson Starter Exercises – 8. A3 Template Design Sheet

Lesson Starter Exercises – 8. 3rd Year Student Example

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Lesson Starter Exercises – 8. 3rd Year Student Example

Lesson Starter Exercises – 8. 2nd Year Student Examples

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Lesson Starter Exercises – 9. Sketching & Rendering

• TASK 1 :– FILL AN A3 PAGE WITH FREEHAND ISOMETRIC BOXES…..NO GRID PAPER, CHANGE MEDIUM

USED, CHANGE DRAWING POSITION, STAND, SIT, HOP!• TASK 2 :

– FILL AN A3 PAGE WITH STRAIGHT LINES …NO GRID PAPER OR RULERS, CHANGE DIRECTION, TRY DRAW A SELECTION OF LINES PARALLEL AND THEN PERPENDICULAR.

• TASK 3 :– FILL AN A3 PAGE WITH CIRCLES…VARY THE SIZE AND THE MEDIUM USED.

• TASK 4 :– FILL AN A3 PAGE WITH ISOMETRIC CIRCLES….NO GIRD PAPER, VARY THE SIZE & MEDIUM

USED.• TASK 5 :

– DRAW A BOARDER, 10MM APPROX ON AN A3 PAGE. THEN DRAW ANOTHER 10MM BOARDER INSIDE THIS. CONTINUE TO THE CENTRE OF THE PAGE.

Lesson Starter Exercises – 9. Sketching & Rendering

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Lesson Starter Exercises – 9. Sketching & Rendering

TR: Template Sheets & Rendering Exercises

Introduction:These exercises are designed to develop sketching andvisualisation. Sketching is a vital design communication skilland only through practice, will students progress. The sectionexplores drawing and presentation techniques focusing on thefollowing: 3D Sketching, Introduction to Rendering andIsometric drawing tasks. The tasks also provide visualexamples of rendering a variety of materials which studentscan then apply to their project design sheets.

Task:Following a demonstration, students are required to completethe tasks using the template sheets provided. A list ofequipment is provided although not all is need for basicsketching.

Resources:Template A3 Design SheetVisuals of Student’s Work

Lesson Starter Exercises – 10. Questionable Product Design

SOFT BONNET HOOD HAIRDRYER

?

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Lesson Starter Exercises – 10. Questionable Product Design

Introduction:The task is centred on group design discussions. The objective of the taskis to explore the social and moral responsibility of a designer, throughquestionable product designs. During the task students should engage indiscussions relating to the strengths and weaknesses of the products andidentify their position as consumers, within the design cycle.

Task:The sections looks at two products. The first slide shows the product, thesecond details the product’s features and final slide promotes questions forgroup discussion. Students should be encouraged to explore the positiveand negative implications of design and the social/environmental aspects.

Resources:Visual SlidesDiscussion Questions and Tasks

Lesson Starter Exercises – 10. Poor Product Design

FEATURES & SPECIFICATIONS

The 400 Watt Ionic Soft Bonnet Hair Dryer features ionic technology to condition and dry hair fast creating shinier and healthier hair. The soft bonnet adjusts for comfortable fit while drying or styling hair with 3 heat and speed settings for ultimate drying and styling flexibility. A cool setting releases a shot of cool air to set the style.

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Lesson Starter Exercises – 10. Questionable Product Design

• What are your first impressions of the Soft Bonnet Hairdryer?

• List the strengths and weaknesses of this product?

• List the design specifications for this product.

• List the user needs for this product.

• Suggest five areas for development to improve this product.

• Sketch five aesthetic/functional design developments.

SOFT BONNET HOOD DRY

Lesson Starter Exercises – 10. Questionable Product Design

MORAL & SOCIAL RESPONSIBILITY ?

TASK 2

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Lesson Starter Exercises – 10. Questionable Product Design

Features and Specifications •Designed exclusively for use with your Apple iPod, iWear includes revolutionary new features

and benefits that make it the hottest must-have accessory for video iPod owners!

• No more small screen viewing here; iWear projects a virtual 44" screen creating a movie

theatre experience that fits in the palm of your hand and weighs in at a mere 4 ounces.

• iWear plugs directly into the iPod bottom dock connector which it also powers off of so there

are no messy power cords or bulky battery packs to get in your way.

• iWear also offers privacy so you no longer have to worry about someone looking over your

shoulder. Best of all, amazing 3D content is available for a stunning 3D viewing experience.

Lesson Starter Exercises – 10. Questionable Product Design

• What are your first impressions of the iWear product?

• List the strengths and weaknesses of this product?

• List the design specifications for this product.

• List the user needs for this product.

• Suggest five areas for development to improve this product.

• Sketch five aesthetic/functional design developments.

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LESSON STARTER – PRODUCT DESIGN FOCUS

What do you think this object is?

What else could the object be used for?

If you were to redesign this object draw or list some weird and wonderful features, it might have?

LESSON STARTER – PRODUCT DESIGN FOCUS

What do you think this object is?

What else could the object be used for?

If you were to redesign this object draw or list some weird and wonderful features, it might have?

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LESSON STARTER – PRODUCT DESIGN FOCUS

What do you think this object is?

What else could the object be used for?

If you were to redesign this object draw or list some weird and wonderful features, it might have?

LESSON STARTER – PRODUCT DESIGN FOCUS

What do you think this object is?

What else could the object be used for?

If you were to redesign this object draw or list some weird and wonderful features, it might have?

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LESSON STARTER – PRODUCT DESIGN FOCUS

What do you think this object is?

What else could the object be used for?

If you were to redesign this object draw or list some weird and wonderful features, it might have?

Lesson Starter

Based on the style and inspiration of the designer Marc Newson, design two of the following products:

Toothbrush

MP3 Player

School Bag

Chair

Bike Shed

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MARC NEWSON BIOGRAPHY

1963 Born in Sydney, Australia.

1982 Enrols at Sydney College of the Arts to study jewellery and sculpture.

1987 Lives in London. Makes Pod of Drawers from materials stolen from the model making workshop where he works part-time.

1989 Moves to Tokyo, 1990 Wicker Chair and Lockhead Lounge.

1992 Opens studio in Paris rag trade district.

1995 Coast restaurant opens in London with interior and furniture by Newson.

1997 Moves to London. Alessi bathroom and kitchen products.

1999 Spends most of the year in Turin developing the 021C concept car for Ford at Ghia carrozzeria. 021C unveiled at Tokyo Motor Show.

2002 Designs new business class seats for Qantas airline and sanitaryware for Ideal Standard.

2003 Develops a range of cookware for Tefal, mobile phones for KDDI and completes work on a bar at Lever House in New York. Participates in The European Design Show at the Design Museum.

2004 Creates Kelvin 40, a concept jet, commissioned and presented at Fondation Cartier, Paris. Unveils a range of sports footwear for Nike, Stages a major survey exhibition of his work at the Design Museum

MARC NEWSON

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MARC NEWSON

MARC NEWSON

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MARC NEWSON

MARC NEWSON

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MARC NEWSON

IS THIS DESIGN?

Resource Material – Inspiration – Design Ideas

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Resource Material – Inspiration – Design Ideas

Resource Material – Inspiration – Design Ideas

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Resource Material – Inspiration – Design Ideas

Resource Material – Inspiration – Design Ideas

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Resource Material – Inspiration – Design Ideas

Resource Material – Inspiration – Design Ideas

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Resource Material – Inspiration – Design Ideas

RESOURCE MATERIAL INSPIRATION

SEE NEXT FEW SLIDES FOR EXAMPLES

Resource Material – Inspiration – Design Ideas

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Resource Material – Inspiration – Design Ideas

Resource Material – Inspiration – Design Ideas

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Resource Material – Inspiration – Design Ideas

RESOURCE MATERIAL INSPIRATION

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Resource Material – Inspiration – Design Ideas

Resource Material – Inspiration – Design Ideas

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Resource Material – Inspiration – Design Ideas

Resource Material – Inspiration – Design Ideas

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BEFORE YOU START DESIGNING!

• Think about your main design specifications, what must it have, what could it have?

• What are the basic components in lighting design? What do you need to include in your design?

• Lamp fittings – variety of sizes and types of lamps, range of products. ( See Next Slide)

Resource Material – Inspiration – Design Ideas

What are the basic components in lighting design? What do you need to include in your design?

Lamp fittings – variety of sizes and types of lamps, range of products.

Resource Material – Inspiration – Design Ideas

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Resource Material – Inspiration – Design Ideas

Resource Material – Inspiration – Design Ideas

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Resource Material – Inspiration – Design Ideas

Resource Material – Inspiration – Design Ideas

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Lesson Starter - Product Description

TASK: HOW WOULD YOU DESCRIBE THE FUNCTION OF THIS OBJECT WITHOUT USING THE FOLLOWING WORDS:

HAIRBRUSH, HAIR, BRUSH, COMB, HANDLE, HEAD, GRIP

Lesson Starter - Product Description

TASK: HOW WOULD YOU DESCRIBE THE FUNCTION OF THIS OBJECT WITHOUT USING THE FOLLOWING WORDS:

CAR, VEHICLE, TRANSPORT, LEXIS, SPEED, MOVE, WHEELS, PEOPLE

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Lesson Starter - Product Description

TASK: HOW WOULD YOU DESCRIBE THE FUNCTION OF THIS OBJECT WITHOUT USING THE FOLLOWING WORDS:

REMOTE CONTROL, TV, RADIO,

CHANNLES, BUTTONS,

INFRARED,COMMUNICATE,

HANDHELD

Lesson Starter - Product Description

TASK: HOW WOULD YOU DESCRIBE THE FUNCTION OF THIS OBJECT WITHOUT USING THE FOLLOWING WORDS:

BIKE, TRANSPORT, CYCLE, ROAD, WHEELS, FRAME, GEARS, PEOPLE

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Lesson Starter - Product Description

TASK: HOW WOULD YOU DESCRIBE THE FUNCTION OF THIS OBJECT WITHOUT USING THE FOLLOWING WORDS:

JUICER, SQUEEZE, LEMON, LIME, FRUIT, LIQUID. KITCHEN

Lesson Starter Exercises – Rendering & Sketching Focus

Technology

Page 46: Lesson Starter Exercises – Sketching Focus · Sketching & Rendering: Explores a range of sketching and rendering techniques, equipment needed and template exercises. 10. Questionable

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Lesson Starter – Sketching & Rendering Exercise

SKETCHING EQUIPMENT

Sharp Drawing Pencils – HB, 2B, Blue

Coloured Pencils – Polychromos

Fine Line Set – 0.2, 0.5, 0.8

White Gel / Tipex Pen

Marker Rendering

Cool Grey – 2, 4, 6

2-3 Colours ( Yellow – Wood)

Aqua ( Glass and Sketching)

Red ( Graphic Arrows)

Bleed proof Paper – Marker Bleed

Steel Rule, Craft Knife

Drawing Templates - Curves

Quality Eraser and Sharpener

Chalk Pastel Set – Glass Rendering

Lesson Starter – Sketching & Rendering Exercise

Using Line Detail for Sketch Rendering

A. Vary Line Spacing & DirectionB. Vary Dot SpacingC. 2B – 4B Pencil TonesD. Marker Rendering

Pantone Cool Grey 2 – 6White Tipex Pen

Page 47: Lesson Starter Exercises – Sketching Focus · Sketching & Rendering: Explores a range of sketching and rendering techniques, equipment needed and template exercises. 10. Questionable

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Lesson Starter – Sketching & Rendering Exercise

Low Gloss Metal / PlasticCool Grey Markers 2-6White Centre SectionBlue Pencil – Highest Reflection

High Metal – Horizon EffectYellow , Blue Markers, Colour Pencils White Centre SectionWhite Tipex Pen– Highest Reflection

Transparent Plastic / GlassAqua Markers, Pastel, Tipex EdgeWhite Centre Section, Blue PencilIndicate Hidden Detail, Back Edge

Wood SectionYellow Marker, Brown, Yellow Tone PencilIndicate Grain DirectionGrey Contrast Shadow

Lesson Starter – Sketching & Rendering Exercise

Page 48: Lesson Starter Exercises – Sketching Focus · Sketching & Rendering: Explores a range of sketching and rendering techniques, equipment needed and template exercises. 10. Questionable

07/09/2014

48

Lesson Starter – Sketching & Rendering Exercise

Lesson Starter – Sketching & Rendering Exercise

Page 49: Lesson Starter Exercises – Sketching Focus · Sketching & Rendering: Explores a range of sketching and rendering techniques, equipment needed and template exercises. 10. Questionable

07/09/2014

49

Lesson Starter – Sketching & Rendering Exercise

Lesson Starter – Sketching & Rendering Exercise

A. Marker RenderingContour LinesGraphic ArrowsContrast Drop ShadowLine Detail - Spacing

B. Coloured Background SketchWhite Pencil on Brown PaperBrown Pencil - ShadingShow Hidden Detail - Transparent

Page 50: Lesson Starter Exercises – Sketching Focus · Sketching & Rendering: Explores a range of sketching and rendering techniques, equipment needed and template exercises. 10. Questionable

07/09/2014

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Lesson Starter – Sketching & Rendering Exercise

Combination Sketch

Contour Lines

Graphic Arrows

Annotation

Horizon Line

Contrast Drop Shadow

Line Detail – Spacing

Dot Detail

Lesson Starter – Sketching & Rendering Exercise

Combination Sketch