Lesson Primer: Getting Started with LEGO Mindstorms-based Science
Lesson Planning Mindstorms NXT. Points to consider before creating a lesson. Sturdy structures...
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Transcript of Lesson Planning Mindstorms NXT. Points to consider before creating a lesson. Sturdy structures...
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Lesson Planning
Mindstorms NXT
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Points to consider before creating a lesson.
Sturdy structuresinstructional builds original builds
Functionsmoving forward moving backward turning
Sensors neededtouch light ultra sonic sound
ProgrammingTeams or individuals
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Planning the lesson
• Challenge/Objective What problem will students try to solve?
What task or tasks should the robot complete?
• TEKS CorrelationsIdentify TEKS the lesson will cover.
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Planning the lesson
• Materials NXT building elements
Non-LEGO materials needed
• Building SkillsPrerequisite skills students need
New skills that will be learned
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Planning the lesson
• Programming Skills Prerequisite skills students need
New skills that will be learned
• Curriculum IntegrationWhat other subject area knowledge and
skills will be integrated?
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Planning the lesson
• ProceduresWhat steps will the teacher follow to
teach new skills?
How will the teacher guide the students through the project?
• TimeHow long will it take to teach and
complete the lesson and task?
How will the lesson work into the schedule?
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Planning the lesson
• AssessmentsProduct evaluation/rubricGroup evaluation/rubric
Individual evaluation/rubricStudents must write about their experience
and evaluate what they have learned.
• ExtensionsHow can this task be extended or modified to
address a related challenge or question?
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Working with Design Challenges
Create ratio tables based on wheel rotation and distance traveled.
Use estimation to determine how far a rover travels along a number line.
Create a game that is based on probability.
Math
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Working with Design Challenges
Design and program an instrument that measures weather changes.
Design and program a model of the earth that will simulate day and night.
Simulate echolocation to locate and retrieve offspring.
Design and build a robot that will avoid obstacles while retrieving an object.
Design and build a device that will test how well sound travels through different objects.
Science
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Working with Design Challenges
Design and build a device that solves a problem in a story.
Design and build a robot that recreates a scene from a story.
Language Arts
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• Don’t try to do it all in one year.• Set Long Term Goals
• Plan simple activities that build in difficulty.
• Network with other teachers.• Trouble shoot projects before class
introduction.• Be a learner and have fun!Be a learner and have fun!
WORDS OF WISDOM…
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…WORDS OF WISDOM
Where to start…
Teach the Language of LEGO
Klutz Book: excellent jumping off point
Set up your challenge routine
Show students how you want things organized = classroom procedure
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The Engineering Journal
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The Engineering Journal
James Floyd Kelly, author of The Mayan AdventureHe created the Design Journal found in his book.
•demonstrates the development of a robot
• uses a step-by-step method
• keeps thoughts organized
• moves forward in a constructive way
• he calls this the Planning & Design Process
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The Engineering Journal
The JournalJournal is divided into 6 sections. There is nothing printed on the back so students may continue a section on the back if needed. Use pencil and encourage changes, as students observe the robot. Nothing is written in stone and the best answer is not always the first.
1. Robot Name (name)
1. Robot Purpose (what is the robot suppose to do?)
1. Task List (list of small, single-item tasks)
1. Limitations & Constraints (obstacles)
1. Ideas on the Fly (aka brainstorming)
1. Schematics (basic shape, drawings, layout of course, but you don’t have to be Da Vinci!)
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