Lesson-6 Applying the Conventions to Your Own Film

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    Lesson 6Lesson 6Reafrming

    Action/AdventureKnowledge

    ZigZag Education, 2013Photocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own

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    AimsAimsOTo condentl! recogni"e t#e

    action/adventure genre in term" o$ %&'()

    OTo creativel! a**l! t#e code" andconvention" o$ t#e action/adventuregenre)

    OTo "ucce""$ull! wor+ in a grou*(EA-/.-T()

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    Action/Adventure?Action/Adventure?&denti$! w#ic# o$ t#e $ollowing are

    action/adventure lm" and e*lain w#!)

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    Action/Adventure?Action/Adventure?O The Notebook

    O #tt*//www)im*award")com/200/noteoo+4

    ver2)#tml

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    O Casino Royale

    O #tt*//www)im*award")com/2005/ca"ino4ro

    !ale4ver6)#tml

    Action/Adventure?Action/Adventure?

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    O Moulin Rouge

    O #tt*//www)im*award")com/2001/moulin4rou

    ge)#tml

    Action/Adventure?Action/Adventure?

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    O Die Hard

    O #tt*//www)im*award")com/1788/die4#ard4v

    er2)#tml

    Action/Adventure?Action/Adventure?

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    O ndiana !ones and the "ingdom of theCrystal #kull

    O #tt*//www)im*award")com/2008/indiana4:one"4and4t#e4+ingdom4o$4t#e4cr!"tal4"+ull)#tml

    Action/Adventure?Action/Adventure?

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    The Choice WheelThe Choice WheelO (tart $rom t#e middle)

    O Roll t#e dice)

    O ;o t#i" ve time", moving out a "tage eac#time)

    O

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    The Choice WheelThe Choice Wheel

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    Pyramids

    Desert

    Cave Ship

    Teacher Princess

    Child Explorer

    Army

    Search or anarteact

    !uns

    "onster

    War

    #om$s

    !iantanimal

    %omance

    Car chase

    Evil villain

    Solve a mystery

    Explosions

    &un'le

    "ountain

    sColonel

    Police()

    cer

    Terrorist

    Solveamystery

    *illin'othevilla

    in

    Tri$e

    %even'e

    !un

    +'ht The

    Choice

    Wheel

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    ActivityActivityO

    O =#o i" t#e target audience $or

    t#e lm>

    O ?ow will !ou adverti"e/mar+et !ourlm>

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    Presentin'Presentin'O Eac# memer o$ t#e grou* mu"t "*ea+ and

    contriute)

    O

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    Decision Time,Decision Time,

    Who 'ets the undin' or their +lm?

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    %evie-in' the Aims%evie-in' the AimsOTo condentl! recogni"e t#e

    action/adventure genre in term" o$ %&'()

    OTo creativel! a**l! t#e code" andconvention" o$ t#e action/adventure genre)

    OTo "ucce""$ull! wor+ in a grou* (EA-/.-T()

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