Lesson 5: Real vs Digital Acoustics
Transcript of Lesson 5: Real vs Digital Acoustics
Distinguish between early and late reflections
Lesson 5
Know the difference between reverb and delay
Understand using reverb and delay
Add delay for musical and non-musical effect
Objectives
Acoustics
How sound bounces Echo in the mountains
Reverberation the kitchen
Understand our environment
Propagation and reflection
• In an ideal setup, vibrating sphere = free field
• Sound waves propagate omnidirectionally
• Sound waves lose power over distance
Free fieldImagine hanging in the air
No objects/surfaces for sound reflection
Only hear your own voice in your head
ReflectionSound bounces off surfaces
Tiles and walls vs couches and pillows
Cinema vs parking garage
Standing waves
Sound reflects between two
surfaces
Wavelength = distance between
surfaces
Wave + reflected wave = phase sum
116 Hz = 3M wavelength
• Two walls 3m apart
• 116 Hz tone = 3m wavelength
• 332 Hz = 1.5m wavelength
• Peaks coincide = wave amplify
Standing Waves
(Treci, 2012)
Two waves with the same frequency, wavelength, and amplitude travelling in opposite directions will interfere and produce a standing wave or stationary wave.
Standing waves have higher amplitudes
In your studio
We hear them louder than the original sound wave alone
If there are standing waves in our studios, we will make mixing mistakes
DiffusionStanding wave has constant pressure nodes
The nodes don’t move and create a standing wave
Break the standing wave through diffusion
Diffuse 6 surfaces
Every room has thousands of modes
Diffuse sound to spread energy evenly
Disrupts pressure nodes
Avoid reflections!
In studio we prefer direct sound from
monitors
Reflections mix with direct sound and
changes how we hear the mix
We need to minimise reflections to hear the mix correctly
• Each block mathematically determined
• Design depends on room dimensions
• Every diffuser is unique to the room it is built for
Diffuser panels
Build your own
Address reflections
Diffuse standing waves and other sound
Software to perform calculations
Absorption
Improve sound quality of a room
Reflections have a lot of power
Absorption to reduce power of reflections
Absorption panel = sound airbag• Absorbs some sound
• Reflects sound – with less power
• Acts as an airbag to absorb most of the power
• Reflections take less than 100ms
• Many fast reflections
• Reverb: used for sonic enhancement
Early reflections
Reverberation time• Material, dimensions of surfaces
• Direct sound vs reflected sound
• Compare rooms in your house: clap and listen
Reverb in a DAW
• Digital models are practically endless
• Blend instruments and other sonic elements
• Adjustable parameters: Decay, feedback, wet/dry mix, HP/LP filter
Reverb: decaySound reflects many times
Thousands of reflections in a sound
How quickly will reflections stop?
That’s the decay setting
Time delay• Two main delay settings: time and beats• Match tempo to blend instruments and vocals• Set in ms to highlight an element
Blending delays
Related to tempo
16th notes faster delays and more stutter effect
¼ note – whole note delays for smoothing out
Blending with filters
LP filter = warmer delays
HP filter = brighter delays
Vocals = go try it for yourself!
Early reflections• Gives sense of space• Enhance acoustics with reverb• Podcast – no or very little reverb• Pop Vocals – probably more• Add width to stereo field