Les 4 portfolio & product presentation
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Transcript of Les 4 portfolio & product presentation
PRODUCT PRESENTATION
When presenting your 3D model to a specific audience, take into account the main reason you’re doing so!
This could be:- Asking for feedback online (forum/Facebook)
- Showcasing a specific skill (rendering/texturing/etc)
- Presenting a portfolio piece to get a job/internship
ASKING FOR
FEEDBACK?When asking for feedback (online or offline) take the following into account:
- Always post at least 2 pictures from 2 different angles
- Always show a wireframe (edged faces)
- Always use large screenshots (so it’s clear enough to see)
- Do NOT use renders if your product is a game model (use screenshots in stead)
ASKING FOR
FEEDBACK
Use a background with some contrast
You can overlay the wireframes in Photoshop
PRESENTING A GAME
PORTFOLIO PIECESo you want to show the world what you can do? Then also add the following elements in your presentation:
- ALL texture maps (diffuse, specular, normal, alpha, etc.)
- The amount of triangles used (preferred over polygons)
- Possible restrictions you used (max. texture resolution, triangle/polygon limit, time limit, etc.)
PRESENTING A GAME
PORTFOLIO PIECEOk, so you’ve created this awesome model and the couple of screenshots aren’t doing it much justice… Why not take a couple of ‘beauty shots’ to impress the world?
- Place your model on a pedestal / in a simple environment- Use SSAO (Screen Space Ambient Occlusion) if you want- Use antialiasing to prevent jagged edges- Place a couple of lights (warm / cold works best!)- Use shadows to add more realism- Render a turn-table so you can show every angle
Marmoset Toolbag offers all these functions
Beautyshot example(warm / cold lighting)
Beautyshot example(show off detail)
Beautyshot example(interesting angles + details)
PORTFOLIO - DOs &
DONTsYour portfolio should reflect your skills, knowledge of 3D modeling and last but not least: awesomeness!This means:
- Keep old (and probably ugly!) models out
- Only showcase your recent work (less = more)
- Give some background information
- Be honest! Don’t take credit for things you haven’t
done and give credit where it’s due (concept artists)
- Stick to what you know! Do not show concept art if you
cannot draw, etc, etc..
PORTFOLIO - DOs &
DONTs
PORTFOLIO - DOs &
DONTsThink about your design! This means:
- Show your main products on your main page
- Use a simple color palette (grey + 1 color works best)
- Don’t use a very distracting background (focus -> work)
- Use categories for different modeling work (high poly,
game assets, etc)
- Keep the navigation and structure SIMPLE
- Post your contact information on every page
PORTFOLIO - DOs &
DONTs- Keep your resume up-to-date
- Keep irrelevant information out of your resume
- Link your Twitter/LinkedIn/Blog/Etc to your page(but think about what you’re sharing!)
- Link your Twitter/LinkedIn/Blog/Etc to your page(think about what you’re sharing!)
PORTFOLIO - DOs &
DONTsLastly, WIPs (works in progress) aren’t portfolio pieces. You can however show these if you keep them separate from the rest! Just be sure to finish these!
RIGHT NOW- INSTANT
FEEDBACK