Legendary Tales Corebook

101
 This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu Legendary Tales v.0.5 Beta Author: Peter Samuelsson - Ideas & Help: Peter ronsson ! "ats ndersson Proof Reading:  No proof reading has been done yet… Legendary Tales is #opyrighted $ P"%& - &ame Studio' (00)-(00* This game is free' and +an ,e downloaded from our we, site at httpwww.pmzg.nu Legendary Tales first words were written (/ of pril (00)' last updated )th of 1ovem,er (00* This is a pen and paper roleplaying game +reated for high fantasy +ampaign worlds. This ,oo2 +ontain the ,asi+ rules for the game' no +ampaign world is des+ri,ed' only the rules. There are many +ampaign worlds out there that this system will wor2 perfe+t with' and the game master always have the option to +reate his own world. This game system is ,uilt on attri,utes and s2ills - no level system is used. The player +hara+ters get e3perien+e  ,y raising their attri,utes and s2ills with training and e3perien+e rolls. The rules for this game are easy to learn'  ,ut the game it self is r ather advan+ed ,e+ause of the freedom the playe rs and game master have while playing. The uthors #omments This pen and paper roleplaying game is the fourth +omplete game 4 have written. There have ,een other games that 4 never +ompleted' and more ideas for others than 4 +an +ount. ith this game system 4 have tried to go a step further with my ideas' and you may noti+e many similar things to my old games in these rules. The other games 4 have +reated are Zhoria' 6ar2 7antasy 8P& in Swedish'  Adrenalin' +tion 8P& in Swedish and S.E.R.S ' "ulti &enre 8P& in English. thing 4 wanted to do with this system is to step away from using spells and formulas that are learned ,y the player +hara+ters' and des+ri,ed in detail. These rules will give the magi+ian a wider range' and it9s only the player9s fantasy that will stand in the way. - Peter Samuelsson 8oleplaying The ,est way to des+ri,e a roleplaying game is to +ompare it to a movie or a ,oo2' ,ut in storytelling form' where the players des+ri,e what they do as they move forward in the story. The game is always lead ,y a game mast er who tell the story' des+ri,e the world and what happen s in it' and play the non-p laye r +har a+ter s. nything +an happen in a roleplaying game' ,ut there are frames that the players and the game master must sti+2 to' otherwise things +an get out of hand. The game master should never ta2e any player9s side or favour a player and not the others in anyway. 4n a way you +an say that the game master is the opponent to the players' ,ut he must ,e fair and use +ommon sense when leading the game. t first a roleplaying game +an ,e hard' ,ut after a while you will find that it9s not really that hard to master. The most important thing when playing a roleplaying game is to have fun' and remem,er that the rules are there to aid the players and the game master' not to stop them. 4f a rule is to hard or in the way' +hange it to fit your group' or simply remove it from the game. But as a game master you must always state what rules are used' +hanged and removed for your players ,efore the game session start. Chapters in this Book  - &ame System - how rolls and e3perien+e wor2 ( - Player #hara+ter - how to +reate a player +hara+ter' and rules when playing one : - S2ills - how s2ills wor2 while playing ) - E;uipment - lists of e;uipment the +hara+ter +an ,uy and own 5 - E+onomi+s - e+onomi+s system suita,le for a fantasy +ampaign < - Time ! "otion - travels and large-s+ale movement * - Spot 8ules - mis+ellaneous rules that may ,e needed while playing / - Bestiary - ra+es' +reatures and monsters = - En+ounters - wilderness and dungeons en+ounters 0 - Treasures - treasures and spe+ial items - Playing the &ame - e3amples on how to play the game ( - #ampaigns - #ampaign suggestions for game masters 1

description

...

Transcript of Legendary Tales Corebook

Page 1: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 1/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Legendary Tales v.0.5 Beta

Author: Peter Samuelsson - Ideas & Help: Peter ronsson ! "ats ndersson

Proof Reading:  No proof reading has been done yet…

Legendary Tales is #opyrighted $ P"%& - &ame Studio' (00)-(00*

This game is free' and +an ,e downloaded from our we, site at httpwww.pmzg.nu

Legendary Tales first words were written (/ of pril (00)' last updated )th of 1ovem,er (00*

This is a pen and paper roleplaying game +reated for high fantasy +ampaign worlds. This ,oo2 +ontain the ,asi+

rules for the game' no +ampaign world is des+ri,ed' only the rules. There are many +ampaign worlds out there

that this system will wor2 perfe+t with' and the game master always have the option to +reate his own world.This game system is ,uilt on attri,utes and s2ills - no level system is used. The player +hara+ters get e3perien+e

 ,y raising their attri,utes and s2ills with training and e3perien+e rolls. The rules for this game are easy to learn' ,ut the game it self is rather advan+ed ,e+ause of the freedom the players and game master have while playing.

The uthors #ommentsThis pen and paper roleplaying game is the fourth +omplete game 4 have written. There have ,een other games

that 4 never +ompleted' and more ideas for others than 4 +an +ount. ith this game system 4 have tried to go astep further with my ideas' and you may noti+e many similar things to my old games in these rules. The other

games 4 have +reated are Zhoria' 6ar2 7antasy 8P& in Swedish' Adrenalin' +tion 8P& in Swedish and S.E.R.S '"ulti &enre 8P& in English. thing 4 wanted to do with this system is to step away from using spells and

formulas that are learned ,y the player +hara+ters' and des+ri,ed in detail. These rules will give the magi+ian awider range' and it9s only the player9s fantasy that will stand in the way.

- Peter Samuelsson

8oleplayingThe ,est way to des+ri,e a roleplaying game is to +ompare it to a movie or a ,oo2' ,ut in storytelling form'where the players des+ri,e what they do as they move forward in the story. The game is always lead ,y a game

master who tell the story' des+ri,e the world and what happens in it' and play the non-player +hara+ters.nything +an happen in a roleplaying game' ,ut there are frames that the players and the game master must sti+2

to' otherwise things +an get out of hand. The game master should never ta2e any player9s side or favour a playerand not the others in anyway. 4n a way you +an say that the game master is the opponent to the players' ,ut he

must ,e fair and use +ommon sense when leading the game. t first a roleplaying game +an ,e hard' ,ut after awhile you will find that it9s not really that hard to master.

The most important thing when playing a roleplaying game is to have fun' and remem,er that the rules are thereto aid the players and the game master' not to stop them. 4f a rule is to hard or in the way' +hange it to fit your

group' or simply remove it from the game. But as a game master you must always state what rules are used'

+hanged and removed for your players ,efore the game session start.

Chapters in this Book 

- &ame System - how rolls and e3perien+e wor2 

( - Player #hara+ter - how to +reate a player +hara+ter' and rules when playing one: - S2ills - how s2ills wor2 while playing

) - E;uipment - lists of e;uipment the +hara+ter +an ,uy and own5 - E+onomi+s - e+onomi+s system suita,le for a fantasy +ampaign

< - Time ! "otion - travels and large-s+ale movement* - Spot 8ules - mis+ellaneous rules that may ,e needed while playing

/ - Bestiary - ra+es' +reatures and monsters= - En+ounters - wilderness and dungeons en+ounters

0 - Treasures - treasures and spe+ial items - Playing the &ame - e3amples on how to play the game

( - #ampaigns - #ampaign suggestions for game masters

1

Page 2: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 2/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

&ame idshen playing a pen and paper roleplaying game the most important things are pen and paper' eraser' di+e >:d<

and (d0 per player?' +al+ulator and a game master s+reen >used to hide the game masters papers and notes fromthe players?. Some players also use papers with s;uares' and something to a+t as the player +hara+ters and non-

 player +hara+ters' to figure out where everyone is in a +om,at situation.

Playing StylesThere are many play styles' ,ut all +omes from one of two different styles. The most +ommon is when the gamemaster rolls for s2ills and attri,utes that the players aren9t sure that the player +hara+ter have su++eeded with or

not. few e3amples on su+h s2ills and attri,utes are hide' stal2' evaluate' per+eption and so on. The players rollfor all other s2ills and attri,utes.

The se+ond play style' mostly used ,y players that set the feeling of adventure and storytelling at first hand' are

when the game master rolls all di+e hidden' even all s2ill and attri,ute rolls for the player +hara+ters. The gamemaster also notes the player +hara+ters wounds and magi power used. The players don9t 2now anything more

than what the game master share with them' and players using this game style never tal2 in num,ers. 4f a player+hara+ter is near death or ,adly in@ured' or if he have used almost all his magi power the game master tells him

this in words not +ontaining num,ers at all' then the player must de+ide if he want to 2eep fighting or see2 help'or if he wants to try to +ast another spell or not ,efore he have waited some time. This play style give the game

master mu+h to 2eep up with' ,ut +an ,e really awarding for the whole group in the long run.

"easurements' eights ! Temperaturee use the "etri+ system for measurement and weight in this game. 7or temperature we use the #elsius system.4f you need to +onvert these to 4mperial measurements and 7ahrenheit and don9t 2now how to there are plenty of

information a,out this on the 4nternet' and in many di+tionaries.

7ra+tionshen dividing a num,er you may get a fra+tion. 4n all these +ases you should always round up unless the te3tsays otherwise. "ostly it is when figuring out se+ondary attri,utes fra+tions will play a role' ,ut there +an also ,e

fra+tions from other things in the game.

- &ame SystemThis game system is +reated to ,e as easy as possi,le. "ost rolls that are made while playing are s2ill rolls' to

see if the player +hara+ters and the non-player +hara+ters su++eed or fail with an a+tion. There are also attri,uterolls and resistan+e rolls that wor2 @ust li2e s2ill rolls. Lastly we have the damage rolls that are rolled with a

num,er of d< to find out how mu+h damage a player +hara+ter or non-player +hara+ter infli+ts when an atta+2 issu++essfully performed.

6i+eThere are only two different types of di+e in this game. Two ten-sided di+e >d00? is used for s2ill' attri,ute and

resistan+e rolls' and sometime for ta,le rolls. The si3-sided die >d<? is used mostly for damage rolls' ,ut also forsome other rolls. 4f there is a num,er noted ,efore the die type' (d< for e3ample' this num,er shows how many

di+e to roll. Sometimes there will ,e a modifi+ation to the die rolls' (d<A( or )d<-: for e3ample' that shows howthe final die result should ,e modified.

d00 d00 is rolled with two ten-sided di+e where the first show the tens-+olumn and the se+ond show the ones-

+olumn. result of : and * reads as :*' a result of 0 and 5 reads as 5' a result of 0 and 0 reads as 00' and so on.To ma2e this easier you +an use two d0 with different +olours' and de+ide whi+h one are the tens and whi+h one

are the ones.

2

Page 3: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 3/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

S2ill' ttri,ute ! 8esistan+e 8ollsll these rolls are done with a d00 where all results e;ual to' or ,elow' the s2ills' attri,utes or resistan+e C

mean su++ess and all the results a,ove the C mean failure. The die result 0-05 is always a su++ess' and the dieresult =<-00 is always a failure' no matter how high or low the a+tual +han+e of su++ess is.

"odifi+ationsSometimes the s2ills or attri,utes +han+e of su++ess must ,e ad@usted if the tas2 is easier or harder than normal.

See the ta,le ,elow for +ommon situations when s2ills and attri,utes +han+e of su++ess are modified. The gamemaster is always the @udge of how easy or hard a tas2 should ,e.

Attriutes & !kills "odifi#ation

8outine A<0Cery easy A)0

Easy A0verage D0

Below average -0ard -(0

Cery hard -)0

E3tremely hard -<0,surd -*5

#riti+al Su++essll d00 rolls for s2ills' attri,utes and resistan+e have a +han+e to ,e a +riti+al su++ess. 4f the roll is ,elow ore;ual to the s2ill' and the ones-+olumn die result is 5 or 0 the roll is a +riti+al su++ess. Lets say that the player

+hara+ter have a +han+e of :5 to su++eed with a s2ill. ll results of 05' 0' 5' (0' (5' :0 and :5 would ,e a+riti+al su++ess. +riti+al su++ess means that the player +hara+ter really shines.

#riti+al 7ailurell d00 rolls for s2ills' attri,utes and resistan+e have a +han+e to ,e a +riti+al failure. 4f the roll is a,ove the

s2ill' and the ones-+olumn die result is 5 or 0 the roll is a +riti+al failure. Lets say that the player +hara+ter have a

+han+e of <5 to su++eed with a s2ill. ll results of *0' *5' /0' /5' =0' =5 and 00 would ,e a +riti+al failure. +riti+al failure means that the player +hara+ter has failed misera,ly' and it +an even lead to personal in@uries.

4nitiative 8ollsThe initiative roll is used to see whom among the player +hara+ters and non-player +hara+ters a+t first in asituation. The initiative roll is made with a d0 and the attri,ute ran2 for ;ui+2ness is added to the result. The

+hara+ter with the highest initiative a+ts first' then the one with the ne3t highest' and so on. 4f two +hara+tershave the same initiative a new d0 >don9t add ;ui+2ness attri,ute? is rolled ,etween them to see who a+ts first.

( - Player #hara+ter The first thing to do when +reating a player +hara+ter is to +hoose what ra+e to play. Ea+h ra+e has advantages

and disadvantages +ompared to ea+h other. Ea+h ra+e has ra+ial s2ills that the player +hara+ter gets a s2ill ran2 ofd< to' these s2ills is listed ,elow. 8a+ial a,ilities and draw,a+2s are also listed ,elow. 8ead a,out the different

ra+es ,elow and +hoose whi+h one to play.

umanuman is the easiest ra+e to play. e all 2now how humans wor2' and how to play one. human +an ,e of any+omple3ion and have any hair and eye +olour. The average height for humans is around <0 +m to (00 +m and

the average weight is around 50 2g to =0 2g. umans +an have any o++upation and +an ,e of any religion. Theaverage life span for humans is around <0 to /0 years.

Ra#ial !kills: #at+h' #lim,' ide' Fump' Stal2' Throw' Brawling and 6odge

Ra#ial Ailities: 1one

Ra#ial $ra%a#ks: 1one

Page 4: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 4/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

alf-Elf alf-Elf is the result from an elf and human. half-elf +an have any physi+al loo2s from ,oth ra+es' ,ut theyalways get the elven eyes and their ears are slightly pointed. The average height for half-elves is around 50 +m

to /0 +m and the average weight is around )0 2g to /0 2g. alf-elves +an have any o++upation and +an ,e ofany religion. The average life span for half-elves is around (50 to 500 years.

Ra#ial !kills: Same as human or elf' depending on growing up environment.

Ra#ial Ailities: 1ight Cision' li2e a +at. 1eed a light sour+e to see well' stars' moon et+. #an9t see any ,etter

than humans in pit+h ,la+2. &ood resistan+e against diseases' A0 to resistan+e value.

Ra#ial $ra%a#ks: 7ear of dying' ea+h year a,ove 00 years old' the half-elf must roll a,ove 5 with a d00. 4fthe roll is 5 or lower the half-elf will go into a shell of self-pity from fear of dying for (d< months' and is very

hard to get +lose to. 6uring this time the half-elf often want to see2 out elves' and try to get the answer to why heages' and they not.

Elf 

Elves mostly live in forests where they ,uild their +ities up in the treetops. They are good rangers and magi+ians' ,ut +an ,e of most o++upation' and thin2 of them self as prote+tors of "other 1ature. Elves +omple3ion is

usually fair' and their hair is often white' sandy' red or ,rown' ,ut some have dar2er hair +olour also. Their eyes

have the same shape as +at9s eyes' and are usually green' violet or yellow. Elves have slightly pointed ears. Theaverage height for elves is around )0 +m to *0 +m and the average weight is around )0 2g to *0 2g. Elves

religions are usually nature and animal gods' with "other 1ature as the main piety. Elves are immortal' and +anonly ,e 2illed ,y physi+al for+e or due to si+2ness' and they always 2eep their youthful appearan+e.

Ra#ial !kills: #at+h' #lim,' 7auna Lore' 7lora Lore' ide' Fump' Grientation' Stal2' Throw' Time Sense' Bow

and 6odge

Ra#ial Ailities: 1ight Cision' li2e a +at. 1eed a light sour+e to see well' stars' moon et+. #an9t see any ,etterthan humans in pit+h ,la+2. &ood resistan+e against diseases' A(0 to resistan+e value.

Ra#ial $ra%a#ks: Training time is dou,led for elves ,e+ause they live so long' and don9t see time as any

 pro,lem' they aren9t in any hurry to master a s2ill or attri,ute ,y training. "ost elves only learn the ,asi+s ,ytraining if they need to' and then master a s2ill ,y pra+ti+al use. n elven saying is that if you must study to

master a s2ill' do you really need that s2illH

6warf 6warves usually live in the mountains' in great halls and towns. They wor2 in stone and metal' and are

+onsidered one of the ,est smiths in the world. dwarf +an ,e of any +omple3ion and have any hair and eye+olour. ll male dwarves have a ,eard' this show that they no longer are a +hild' a dwarf is thought of as a +hild

until he get his ,eard. 7emale dwarves have no ,eard' ,ut many thin2 that they do. The average height for

dwarves is around 00 +m to (0 +m and the average weight is around <0 2g to 00 2g. 6warves mostly ,elongto the "other 1ature piety' ,ut +an ,elong to other religions as well. The average life span for dwarves is around

(50 to :00 years.

Ra#ial !kills: #at+h' #lim,' Evaluate' ide' Fump' Stal2' Throw' 3e or ammer or Sword and 6odge

Ra#ial Ailities: 6ar2 Cision' +an see very well if there9s a light sour+e' and +an see in pit+h ,la+2' ,ut no morethan at an arms length away.

Ra#ial $ra%a#ks: "ost dwarves doesn9t li2e open water and ,oats. They easily get sea si+2' and thin2 it9s

unnatural to sail on the seas. 6warves also have a hard time when trying to learn how to ride' and mostly try toavoid horses' unless they +an use a wagon. They get a negative modifi+ation of -5 when trying to ride.

alfling

alflings live in small villages where they wor2 with agri+ulture and other normal things. "ost halflings doesn9t+are mu+h for the world outside their village' and most are not interested in adventures. alflings +an ,e of any+omple3ion and have any hair and eye +olour. alflings never use shoes or ,oots of any sort. alfling feet are

'

Page 5: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 5/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

+overed with more hair than humans' and the sole have a harder s2in. The average height for halflings is around

/0 +m to 00 +m and the average weight is around :0 2g to 50 2g. alflings mostly doesn9t +are mu+h forreligions and su+h' ,ut they have great respe+t for other people9s religions. The average life span for halflings is

around (5 to 50 years.

Ra#ial !kills: #at+h' #lim,' ide' Fump' Stal2' Throw' 6odge and Sling

Ra#ial Ailities: 7ast 8ea+tions' Ad< to all initiative rolls.

Ra#ial $ra%a#ks: "ost halflings li2e the good things in life' food' wine and ,eer. They have ha,its that theyare used to from very early age. They eat ,rea2fast when they wa2e up' after ,rea2fast an hour or two later'

lun+h two to three hours later' dinner three to four hours later' supper three to four hours later and ,efore ,edsna+2 ,efore they go to ,ed. nd often they eat something ,etween all meals. This is not really a draw,a+2 for

them' ,ut +an ,e thought of as a draw,a+2 for other ra+es ,e+ause the halflings usually never miss a meal' and+an9t understand why others doesn9t understand how important this is. #an only use small and medium weapons.

&nome&nomes +an ,e found in most human +ities and towns where they wor2 as +rafters and inventors. But there arealso a few gnome settlements in the world. These settlements aren9t ,ig' and mostly +ontain shops and +rafters.

&nomes usually don9t li2e agri+ulture and other normal wor2' that9s one of the reasons that they have moved out

to live in human +ities and towns. &nomes +an ,e of any +omple3ion and have any hair and eye +olour. Theaverage height for gnomes is around *0 +m to 00 +m and the average weight is around :0 2g to 50 2g. lmost

all gnomes thin2 of religion as something ,ad' and don9t want to ,e involved in the affairs of the &ods. Theaverage life span for gnomes is around 50 to (00 years.

Ra#ial !kills: #at+h' #lim,' Evaluate' ide' Fump' Stal2' Throw and 6odge

Ra#ial Ailities: Cery handy with tools' all +raft s2ills' that re;uire tools to ,uild things' C A0.

Ra#ial $ra%a#ks: &nomes often want to +he+2 how ma+hinery and other te+hni+al items wor2 unless they

already 2now it' and often pi+2 apart different items to see how they wor2. This +an ,e very annoying to otherra+es if they are involved with gnomes in some way. 4t9s very hard to get a gnome to listen to others when they

have found something that they don9t understand' and are in the pro+ess of pi+2ing apart the item' and re,uildingit to try to get it to fun+tion ,etter than ,efore. #an only use small and medium weapons.

alf-Gr+alf-Gr+s are the result of an or+ and human. The half-or+ +an have the physi+al loo2s from ,oth ra+es' ,ut

usually loo2 more human than or+ish. Sometimes or+s steal the +hild away to ,e raised ,y or+s' if they 2now that

it9s a half-or+' ,ut most of the times half-or+s are raised ,y their human mother or 2illed after ,irth. The averageheight for half-or+s is around 50 +m to /0 +m and the average weight is around <0 2g to =0 2g. alf-Gr+s +an

 ,e of any religion. The average life span for half-or+s is around 50 to *0 years.

Ra#ial !kills: Same as human or or+' depending on growing up environment.

Ra#ial Ailities: 6ar2 Cision' +an see very well if there9s a light sour+e' and +an see in pit+h ,la+2' ,ut no morethan at an arms length away.

Ra#ial $ra%a#ks: Bright light sour+es give them a penalty of -5 to all s2ills and attri,utes +han+e of su++ess.

Gr+Gr+s are a fier+e ra+e that lives in deep forests and mountains in small +lans. They have many ra+ial enemies andthe elf and human is their worst one. Gr+s usually have yellow eyes' pointed ears and dar2 or ,rownish s2in.

"any or+s have tus2s. They usually don9t have any fa+ial hair. The average height for or+s is around )0 +m to/0 +m and the average weight is around <0 2g to 00 2g. Gne thing that ma2es or+s hated ,y most other

humanoid ra+es is that they usually eat the fallen enemies' and prisoners. Gr+s is usually not religious' ,ut theymay pray to some dar2 god if they feel the need to do so. The average life span for or+s is around )0 to <0 years.

Ra#ial !kills: #at+h' #lim,' ide' Fump' Grientation' Stal2' Survival' Throw' Brawling' one "elee +om,at s2ill

and 6odge.

(

Page 6: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 6/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Ra#ial Ailities: 6ar2 Cision' +an see very well if there9s a light sour+e' and +an see in pit+h ,la+2' ,ut no morethan at an arms length away.

Ra#ial $ra%a#ks: Bright light sour+es give them a penalty of -5 to all s2ills and attri,utes +han+e of su++ess.

TrollTrolls are ,ig humanoids with large noses and pointed ears. Their eyes and hair +an have any +olour. nd most

trolls have a grotes;ue appearan+e +ompared to humans. They usually live alone or with their family in forests ormountains' where they hunt and sleep. Trolls are very prote+tive of their territory and won9t stop at nothing to

+hase invaders out. "ost other humanoid ra+es thin2 of trolls as evil' ,ut that9s not always the truth. The averageheight for trolls is around ((0 +m to (/0 +m and the average weight is around 50 2g to :00 2g. Trolls don9t

 ,elong to any religion. The average life span for trolls is around 50 to :00 years.

Ra#ial !kills: #at+h' #lim,' ide' Fump' Stal2' Throw' Brawling and 6odge

Ra#ial Ailities: Cery strong atta+2' damage ,onus A:. 6ar2 Cision' +an see very well if there9s a light sour+e'

and +an see in pit+h ,la+2' ,ut no more than at an arms length away.

Ra#ial $ra%a#ks: ea2 intelle+t' -(0 to +han+e of su++ess when trying to solve pro,lems.

GgreGgres is said to ,e of troll ,reed' ,ut no one 2now if this is true. Their appearan+e is that of a troll' ,ut with more

human traits and not as grotes;ue' and not as large as a troll. Ggres live in small +lans in deep forests andmountains. Some ogres have moved to human areas' and have ,een a++epted there' ,ut this is not +ommon.

"any thin2 that ogres are evil' ,ut this is not true' they aren9t too different from humans and they hate or+s andgo,lins @ust as mu+h as humans and elves. The average height for ogres is around =0 +m to (50 +m and the

average weight is around :0 2g to /0 2g. Ggres +an ,e of any religion' ,ut mostly they don9t +are mu+h a,outsu+h things. The average life span for ogres is around =0 to )0 years.

Ra#ial !kills: #at+h' #lim,' ide' Fump' Stal2' Throw' Brawling and 6odge

Ra#ial Ailities: Strong atta+2' damage ,onus A(.

Ra#ial $ra%a#ks: ea2 intelle+t' -0 to +han+e of su++ess when trying to solve pro,lems.

&o,lin&o,lins are a small fier+e ra+e that seems to ,e ,rought here only to do mis+hief' fight and plunder. &o,lins live

in small +lans in deep forests and mountains. &o,lins are slender +reatures with dar2 or ,rownish s2in. Their

eyes are usually green or yellow' and their hair +an ,e of any +olour. They have long pointed ears' small nosesand a mouth full of sharp teeth. The average height for go,lins is around <0 +m to =0 +m and the average weight

is around :0 2g to 50 2g. &o,lins are usually not religious' ,ut they may pray to some dar2 god if they feel the

need to do so. The average life span for go,lins is around 50 to *0 years.

Ra#ial !kills: #at+h' #lim,' ide' Fump' Stal2' Throw' Brawling' one "elee +om,at s2ill and 6odge

Ra#ial Ailities: 6ar2 Cision' +an see very well if there9s a light sour+e' and +an see in pit+h ,la+2' ,ut no morethan at an arms length away.

Ra#ial $ra%a#ks: Iui+2 to nger and Paranoia' most go,lins doesn9t trust no,ody ,ut them self. #an only

use small and medium weapons.

6ar2-Elf 6ar2-Elves mostly live in mountain halls deep under the mountains. They are good magi+ians and verydangerous fighters' ,ut +an ,e of most o++upation. They are +onsidered evil ,y most other humanoid ra+es' and

thin2 of them self as the superior ra+e. 6ar2-Elves +omple3ion is usually greyish' and their hair is mostly white.

Their eyes have the same shape as +at9s eyes' and are usually violet or yellow. 6ar2-Elves have slightly pointedears. The average height for dar2-elves is around )0 +m to *0 +m and the average weight is around )0 2g to *0

)

Page 7: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 7/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

2g. 6ar2-Elves religions are usually dar2 gods. 6ar2-Elves are immortal' and +an only ,e 2illed ,y physi+al

for+e or due to si+2ness' and they always 2eep their youthful appearan+e.

Ra#ial !kills: #at+h' #lim,' #raft >torture?' ide' Fump' Stal2' Throw' Time Sense' ,@uration' Brawling and6odge.

Ra#ial Ailities: Total 6ar2 Cision' +an see very well in pit+h ,la+2.

Ra#ial $ra%a#ks: Bright light sour+es give them a penalty of -(0 to all s2ills and attri,utes +han+e of su++ess.

ttri,utesThere are ten attri,utes in this game - strength' +onstitution' de3terity' ;ui+2ness' intelligen+e' self-dis+ipline'

aura' per+eption' intuition and presen+e. The attri,ute ran2 is rolled up with a set num,er of d< a++ording to theta,les ,elow when +reating a new player +hara+ter of the listed ra+e. Player +hara+ters that have started with a

lower attri,ute +an raise it ,y training and hard wor2 later in life. 4f any attri,ute ran2 for some reason is loweredto 0' or a negative num,er' the +hara+ter dies.

Attriute Hu*an Half+,lf ,lf $%arf Halfling -no*e

Strength :d< :d<- :d<-( :d<A: (d< (d<#onstitution :d< :d< :d<- :d<A( :d<-( :d<-(

6e3terity :d< :d<A :d<A( :d<-( :d<A: :d<

Iui+2ness :d< :d<A :d<A :d<- :d<A( :d<

4ntelligen+e :d< :d< :d< :d< :d< :d<A:Self-6is+ipline :d< :d< :d< :d< :d< :d<

ura :d< :d<A( :d<A: :d<-( :d<A :d<Per+eption :d< :d<A :d<A :d< :d< :d<A(

4ntuition :d< :d< :d< :d<A :d< :d<APresen+e :d< :d<A :d<A( :d< :d< :d<

Attriute .r# Half+.r# Troll .gre -olin $ark+,lf  

Strength :d< :d< )d< :d<A: (d< :d<-(

#onstitution :d<A: :d<A( )d< )d< :d<-( :d<-6e3terity :d<-( :d<- :d<-( :d<- :d<A( :d<A(Iui+2ness :d<-( :d<- :d<-( :d<- )d< :d<A

4ntelligen+e :d<-( :d<-( :d<-( :d<-( :d<-( :d<Self-6is+ipline :d< :d< :d< :d< :d< :d<A

ura (d<A :d<-( (d<- (d<- :d< )d<Per+eption :d<A( :d<A :d< :d< :d< :d<

4ntuition :d< :d< :d< :d< :d< :d<Presen+e (d< :d<-( (d< (d< (d< :d<A

StrengthThis attri,ute shows the player +hara+ters physi+al strength. ttri,ute rolls are made when the player +hara+terneed to use strength to a++omplish something.

#onstitutionThis attri,ute shows the player +hara+ters health and stamina. ttri,ute rolls are made when the player +hara+teris in@ured or runs a ris2 to ,e+ome fatigued.

6e3terityThis attri,ute shows the player +hara+ters de3terity and ,alan+e. ttri,ute rolls are made when the player

+hara+ter need to use de3terity to a++omplish something.

Iui+2nessThis attri,ute shows the player +hara+ters ;ui+2ness with physi+al manoeuvres. ttri,ute rolls are made when

the player +hara+ter need to do something fast' and to see who' if more than one is involved' a+t first.

/

Page 8: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 8/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

4ntelligen+eThis attri,ute shows the player +hara+ters intelligen+e and memory. ttri,ute rolls are made when the player

+hara+ter need to figure out a pro,lem' or remem,er something.

Self-6is+ipline

This attri,ute shows the player +hara+ters mental strength. ttri,ute rolls are made when the player +hara+terfa+e terror and ,oredom' and other similar things.

uraThis attri,ute shows the player +hara+ters magi+al and supernatural strength. ttri,ute rolls are made when the

 player +hara+ter try to figure out how to get a magi+al item wor2ing' and what it +an do. 1o more than one roll per day may ,e made.

Per+eptionThis attri,ute shows the player +hara+ters per+eption. ttri,ute rolls are made when the player +hara+ter try to

find something ,y using the senses.

4ntuitionThis attri,ute shows the player +hara+ters si3th sense. ttri,ute rolls are made when the player +hara+ter has a

+han+e to feel that something is wrong' or when wal2ing into an am,ush and things li2e that.

Presen+eThis attri,ute shows the player +hara+ters presen+e. ttri,ute rolls are made when the player +hara+ter need to

use se3 appeal or +harm someone. Trying this on other ra+es +an ,e twi+e as hard' game masters dis+retion.

ttri,utes CC stands for per+entage value' or +han+e of su++ess. This is the value that all attri,ute rolls are +he+2ed with.See the ta,le ,elow for the attri,utes C. ll attri,ute rolls are made in the same way as normal s2ill rolls'

e3plained in the first +hapter. These rolls are only made when there is a,solutely no s2ill that +an ,e used to

 perform the tas2 needed. The game master de+ides when and why an attri,ute roll must ,e made' and whathappens with su++ess and failure results.

Rank 0 Rank 0

5 5:

( 0 ( 5<: 5 : 5=

) (0 ) <(5 (5 5 <5

< :0 < <** :5 * <=

/ )0 / *= )5 = *:

0 50 (0 *5

7or attri,ute ran2s a,ove (0 ea+h new ran2 is e;ual to in C.

ttri,utes E3perien+e 6i+ettri,utes e3perien+e di+e' shortened to E6 on the player +hara+ter sheet' are the same +om,ination of di+e that

was used to roll up your attri,ute ran2s for the +hosen ra+e. The result from these di+e must ,e a,ove or e;ual to

the +urrent attri,ute ran2 to raise ran2 ,y A. n attri,ute ran2 +an never ,e raised a,ove the ra+ial ma3imum.

Trainingn attri,ute +an only ,e raised ,y training or pra+ti+al use. To get an e3perien+e roll from training the attri,ute

must ,e trained during one month to get a +han+e to raise the attri,ute ran2 ,y A. 8oll the same amount of d<with the ra+e modifi+ations' as when +reating the player +hara+ter. 4f the result is a,ove or e;ual to the +urrent

Page 9: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 9/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

attri,ute ran2 the ran2 is raised ,y A. n attri,ute ran2 +an never ,e trained a,ove the ra+ial ma3imum for the

attri,ute.

Pra+ti+al use of ttri,uteshen wor2ing or using an attri,ute in a mundane way they +an rise over time. n attri,ute gets an instante3perien+e roll after three months of pra+ti+al use. 7or this to o++ur the player +hara+ter must use the attri,ute

daily during this time.

Se+ondary ttri,uteshen the attri,utes have ,een rolled up you have the ,ase for your player +hara+ter. 1ow it9s time for these+ondary attri,utes that always is +al+ulated from the normal attri,utes' and sometimes modified with a die roll.

There are ten different se+ondary attri,utes - +riti+al level' magi power' damage ,onus' a+tions round'movement' resistan+e against disease' poison' magi+' and terror' and lastly fate.

#riti+al LevelThe +riti+al level is e;ual to the player +hara+ters +onstitution ran2 plus d<. 4f the damage from a single in@ury

is e;ual to' or a,ove' the +hara+ters +riti+al level it means that this is a severe in@ury' and it will lead to ,leeding'and if an arm or leg is hit it means that it is +ut off' or so severely in@ured that it needs to ,e amputated. severe

in@ury that hits the head will also lead to un+ons+iousness for :d< 3d< minutes. 4f the total damage points frommany in@uries rea+hes a,ove +riti+al level multiplied ,y two' the +hara+ter will die within :d< minutes unless the

in@uries are healed in some way. 6amage points must ,e ,elow or e;ual to +riti+al level times two for the

+hara+ter to survive. 8ound up the per+entage num,ers of +riti+al level if you get a de+imal when +al+ulating thedifferent levels of in@uries on your player +hara+ter sheet. #riti+al level is shortened to #L on the sheet for this.

Total $a*age Points Lost Penalty3 ,ffe#t

#riti+al Level 30.5 D0 1one

#riti+al Level 3.0 -0 1one#riti+al Level 3.5 -(0 1one

#riti+al Level 3(.0 -:0 Jn+ons+iousness for :d< 3d< minutes,ove #riti+al Level 3(.0 Jn+ons+iousness and 6eath within :d< minutes.

K This penalty is for all +han+e of su++ess with s2ill and attri,ute rolls.

Bleeding: Severe in@uries +ause heavy ,leeding until stopped with a su++essful physi+s roll' and will +ontinue to

infli+t damage point ea+h round. This +an lead to a swift death unless treated very fast.

Infe#tions: Ea+h day when in@ured a +onstitution roll must ,e rolled for ea+h in@ury. 4f the roll are unsu++essfulfor an in@ury it is infe+ted and will not heal that day' and a new +onstitution roll with halved +han+e of su++ess

must ,e su++essfully rolled to fight the infe+tion. The roll to fight an infe+tion is done ea+h new day after thefirst. 4nfe+tions will hinder the ,ody to heal until it9s fought' and will spread ,y doing damage point ea+h new

day not fought. 4f damage from an infe+tion worsens the damage of the in@ury to 00 of +riti+al level' the+hara+ter dies from the infe+tion. The only way to stop an infe+tion this serious is to amputate the ,ody part

 ,efore it spreads this mu+h.

4atural Healing: hen in@ured note ea+h wound separately. 1atural healing gives ,a+2 d(- damage pointsea+h day per in@ury. This means that some days no damage points are healed' and some days they are. This way

you never 2now e3a+tly how long it may ta2e for a wound to heal.

Hit Lo#ation: Ea+h time a +hara+ter is in@ured the player should roll on the hit ta,le ,elow to find out if theatta+2 landed on a vital part of the ,ody or a non-vital.

1d155 Lo#ation !pe#ial

0-0 ead #onstitution roll to not ,e+ome stunnedK rest of this round and the ne3t.-(0 Left rm 6e3terity roll to not drop weapon held in left hand' if any.

(-:0 8ight rm 6e3terity roll to not drop weapon held in right hand' if any.:-:5 Left and 6e3terity roll to not drop weapon held in left hand' if any.

:<-)0 8ight and 6e3terity roll to not drop weapon held in right hand' if any.)-*0 Torso Strength roll to not ,e 2no+2ed ,a+2 d( meters.

*-/0 Left Leg 6e3terity roll to not fall to the ground.

6

Page 10: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 10/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

/-=0 8ight Leg 6e3terity roll to not fall to the ground.

=-=5 Left 7oot 6e3terity roll to not get movement halved for d< rounds.=<-00 8ight 7oot 6e3terity roll to not get movement halved for d< rounds.

K Stunned +hara+ters +an9t do anything ,ut defend with half their C.

4on+Hu*anoids: The hit ta,le a,ove is only used for humanoid ra+es and +reatures. 7or other types of+reatures use the ta,le ,elow to find out if the atta+2 landed on a vital part of the ,ody or a non-vital. ith the hitta,le ,elow the game master must de+ide e3a+tly where the atta+2 landed and if he should use the spe+ial penalty

for this +reature or ,east' or not.

1d155 Lo#ation !pe#ial

0-:5 rm' hand' leg' foot' wing' tail 6e3terity roll to not ,e+ome un,alan+ed' -(0 to the ne3t a+tion.

:<-*5 #hest' a,domen' groin' ,a+2 Strength roll to not ,e 2no+2ed ,a+2 d< meters.*<-00 ead' fa+e' ne+2' throat' spine #onstitution roll to not ,e+ome stunned' as for humanoids.

"agi Power The ,ase magi power is e;ual to the player +hara+ters aura ran2 plus d<. "agi power +an permanently +hangeduring play' even if the aura attri,ute doesn9t +hange. Ea+h time a spell is +ast d< magi power is used. 4f the

magi power should fall to 0 or a negative num,er the player must roll d00' see the ta,le ,elow for what

happens. "agi power is regenerated at the pa+e of one per hour.

1d155 Result

0-0 The +hara+ter die from using too mu+h power at on+e.

-:0 The +hara+ter loses one magi power permanently and falls un+ons+iousness for d< days.:-50 The +hara+ter falls un+ons+iousness until magi power is positive again.

5-*5 The spell is +ast' ,ut the +hara+ter will feel very tired until magi power is positive again.*<-=5 The spell is +ast' and the +hara+ter get one magi power permanently.

=<-00 The spell is +ast' and the +hara+ter get two magi power permanently.

6amage Bonus

Player +hara+ters with a high value in the strength attri,ute ran2 have a damage ,onus that is added to melee'thrown and ,ow atta+2 damage rolls. There are three weapons that the damage ,onus never is added for'

+ross,ows' slings and ,lowpipes. 7or all other atta+2 types see the ta,le ,elow.

!trength "elee "issile !trength "elee "issile

)-5 none )-)5 = /

<-* ( )<-50 0 =

/-= : ( -55 0(0-(( ) : 5<-<0 (

(:-(5 5 ) <-<5 : (

(<-:0 < 5 <<-*0 ) ::-:5 * < *-*5 5 )

:<-)0 / * *<A 5 5

+tions 8oundThe de3terity and ;ui+2ness attri,ute ran2s added together show how many a+tions a player +hara+ter +an perform ea+h round. hen it +omes to defensive manoeuvres they must ,e announ+ed ,efore the opponents

atta+2 roll is made' there9s no way a +hara+ter +an tell if an atta+2 is su++essful or not ,efore it a+tually stri2es.n a+tion +an ,e an atta+2' a defensive manoeuvre' drawing a weapon' +asting a spell' throwing something'

moving to a new position +lose ,y' and so on. Shouting orders and su+h doesn9t +ount as an a+tion. ddde3terity and ;ui+2ness and +he+2 the ta,le ,elow for the player +hara+ters a+tions per round. player +hara+ter

+an use all his a+tions after ea+h other or save some a+tions for later use during the same +om,at round.

alue A#tions

(-0

-(0 ((-:0 :

:-)0 )

15

Page 11: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 11/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

)' up 5

"ovementIui+2ness attri,ute ran2 divided ,y two >round up? is e;ual to how many meters a player +hara+ter +an move

during one +om,at round' to figure out how long a player +hara+ter +an move during one a+tion divide hismovement with his num,er of a+tions. Longer travel and movement don9t fall under this se+ondary attri,ute this

is only for a+tions during a +om,at round.

8esistan+e' 6isease8esistan+e against disease is e;ual to +onstitution attri,ute ran2 3:. resistan+e roll is made with a d00' and ifthe result is e;ual or ,elow the resistan+e value the player +hara+ter have su++essfully resisted. 4f the resistan+e

roll fails the disease affe+ts the player +hara+ter.

8esistan+e' Poison8esistan+e against poison is e;ual to +onstitution attri,ute ran2 3:. resistan+e roll is made with a d00' and ifthe result is e;ual or ,elow the resistan+e value the player +hara+ter have su++essfully resisted. 4f the resistan+e

roll fails the poison affe+ts the player +hara+ter.

8esistan+e' "agi+8esistan+e against magi+ is e;ual to aura attri,ute ran2 3:. resistan+e roll is made with a d00' and if the result

is e;ual or ,elow the resistan+e value the player +hara+ter have su++essfully resisted. 4f the resistan+e roll fails

the player +hara+ter is affe+ted ,y the spell. 8esistan+e against magi+ is only used for mental spells' no resistan+eroll is made for spells that do physi+al damage' li2e fire,all' ,olts' and the li2e.

8esistan+e' Terror 8esistan+e against terror is e;ual to self-dis+ipline attri,ute ran2 3:. resistan+e roll is made with a d00' and if

the result is e;ual or ,elow the resistan+e value the player +hara+ter have su++essfully resisted. 4f the resistan+eroll fails the player must roll on the ta,le ,elow to find out how the player +hara+ter a+ts' and what happens to

him.

1d) Terror Stru+2 ,y fear' ,ut may a+t with a penalty of -5 to all +han+e of su++ess the ne3t hour.

( Stru+2 ,y fear' ,ut may a+t with a penalty of -0 to all +han+e of su++ess the ne3t hour.: Stru+2 ,y fear' ,ut may a+t with a penalty of -5 to all +han+e of su++ess the ne3t hour.

) Looses +ons+iousness for d< minutes' have a penalty of -(0 during the ne3t hour.5 7rozen ,y fear' +an9t move during d< minutes' have a penalty of -(5 during the ne3t hour.

< "ental overload' the +hara+ter gets insanity point. 8oll on the ta,le ,elow one time.

1d) "ark of 7ear 8Per*anent9

The +hara+ter develops a pho,ia against what s+ared him future terror resistan+e is -0.( The +hara+ter develops a pho,ia against what s+ared him future terror resistan+e is -5.

: The +hara+ter develops a pho,ia against what s+ared him future terror resistan+e is -(0.

) The +hara+ter develops a pho,ia against what s+ared him future terror resistan+e is -(5.

5 "ental overload' the +hara+ter gets one insanity point. The +hara+ter9s hair turns white.< The +hara+ter heart stops ,eating' and he dies within :d< minutes.

7ate4ntuition attri,ute ran2 is e;ual to the player +hara+ters fate. 7ate rolls are made with a d00' and if the result ise;ual to or ,elow this value fate smiles on the player +hara+ter. 7ate rolls are only made as a last way out' and

it9s always the game master who de+ides if a roll is to ,e made or not. E3ample on when to use fate is when the player +hara+ter is dying' +aptured with no way to es+ape' when the player +hara+ter fall of a +liff' or anything

else that is sure to end the player +hara+ters life or freedom in any way. 7ate +an ,e good to the player +hara+tersor ,ad' that9s why it9s +alled fate. 1o more than one roll may ,e made for one and the same situation. 7ate +an

also show who gets atta+2ed first' or who are always +onta+ted for wor2 and other positive things in a group.

11

Page 12: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 12/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

 1ative Languagell player +hara+ters have a s2ill ran2 of (d<A< in their native language. This doesn9t mean that they +an read

and write' only spea2 and understand. Some player +hara+ters get a ,onus to their read and write s2ill for theirnative language' see ,a+2ground ta,les ,elow.

8egion Lorell player +hara+ters have a s2ill ran2 of (d<A< in the s2ill region lore for their home area.

Ba+2groundThere is a ta,le for ea+h player ra+e ,elow. 8oll one time on the ta,le for the ra+e you have +hosen to play' and

write down the ,a+2ground s2ills' so+ial status and +ulture for your player +hara+ter. Ea+h s2ill in the ta,le gets as2ill ran2 ,onus of d<. alf-Elf +hara+ters roll on either human or elf depending on growing up environment

and alf-Gr+ +hara+ters roll on either human or or+ depending on growing up environment. 1ote that this is the player +hara+ters family ,a+2ground' and has nothing to do with his o++upation +hoi+e after growing up. The

 player +hara+ter also gets starting money from this ta,le.

Hu*an 81d1559

51+15: gri+ultural serf Starting money d< ,ronze +oins

S2ills gri+ulture' nimal andling' 7auna Lore and 7lora Lore

11+25: 7armer Starting money d< 30 ,ronze +oins

S2ills gri+ulture' nimal andling' Bargain' 6rive agon' 7auna Lore' 7lora Lore and 8ide

21+5: "ansion Servant

Starting money :d< 30 ,ronze +oinsS2ills #raft >+oo2ing?' 6rive agon' eraldry' 8ead rite native language and 8ide

1+'5: 7isherman Sailor Starting money :d< 30 ,ronze +oins

S2ills 1avigation' 8ow #anoe' Sail and Swim

'1+(5: Soldier Starting money :d< 30 ,ronze +oins

S2ills eraldry' Law' Grientation' Physi+s' 8ide' Survival' and two #om,at s2ills

(1+)5: #rafter Starting money :d< 30 ,ronze +oins

S2ills Bargain' two #raft s2ills' 6rive agon' Evaluate' 8ead rite native language and 8ide

)1+/5: Trader Starting money :d< 30 silver +oins

S2ills Bargain' 6rive agon' Evaluate' eraldry' Law' "athemati+s' 8ead rite native language and 8ide

/1+5: Priest

Starting money :d< 30 silver +oinsS2ills eraldry' istory' Law' 8ead rite native language' 8ide and Theology

1+65: "agi+ian S+holar Starting money :d< 30 gold +oins

S2ills &eography' eraldry' istory' 8ead rite native language and 8ide

61+55: 1o,le 8oyal

Starting money :d< 3(0 gold +oinsS2ills 6an+e' &eography' eraldry' one 4nstrument' Law' 8ead rite native language' 8ide and Sing

12

Page 13: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 13/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

,lf 81d1559

51+15: 6reamer >no o++upation' mostly dreams of the old ages?

Starting money d< ,ronze +oinsS2ills istory' 8ead rite native language' Sing and Time Sense

11+25: anderer >no o++upation' mostly wanders around without any goal?Starting money d< 30 ,ronze +oinsS2ills &eography' Physi+s' 8ead rite native language and Survival

21+5: arrior 

Starting money :d< 30 ,ronze +oinsS2ills eraldry' Law' Physi+s' 8ead rite native language' Survival and two "elee +om,at s2ills

1+'5: 8anger 

Starting money :d< 30 ,ronze +oinsS2ills #amouflage' Physi+s' 8ead rite native language' Survival' Tra+2 and one "elee +om,at s2ill

'1+(5: Trader 

Starting money :d< 30 ,ronze +oinsS2ills Bargain' Evaluate' one Language s2ill' "athemati+s and 8ead rite native language

(1+)5: #rafter 

Starting money :d< 30 ,ronze +oinsS2ills Bargain' two #raft s2ills' Evaluate' one Language s2ill and 8ead rite native language

)1+/5: ealer "agi+ian

Starting money :d< 30 silver +oinsS2ills one Language s2ill' Physi+s' Potions' 8ead rite native language' Survival and ,@uration

/1+5: S+holar 

Starting money :d< 30 silver +oins

S2ills &eography' eraldry' istory' one Language s2ill' 8ead rite native language and two Lore s2ills

1+65: igh #oun+il "em,er 

Starting money :d< 30 gold +oinsS2ills &eography' eraldry' istory' Law and 8ead rite native language

61+55: 8oyal EldermanStarting money :d< 3(0 gold +oins

S2ills &eography' eraldry' istory' Law' 8ead rite native language and Ta+ti+s

$%arf 81d1559

51+15: "iner 

Starting money d< ,ronze +oinsS2ills #raft >mining?' #raft >stone wor2ing?' Lore >stones? and Lore >metals?

11+25: or2er 

Starting money d< 30 ,ronze +oinsS2ills one #raft s2ill' 6rive agon and Physi+s

21+5: ead "iner 

Starting money :d< 30 ,ronze +oinsS2ills #raft >mining?' #raft >stone wor2ing?' Lore >+aves?' Lore >stones? and Lore >metals?

1+'5: ead or2er 

Starting money :d< 30 ,ronze +oinsS2ills one #raft s2ill' 6rive agon' Physi+s and 8ead rite native language

1

Page 14: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 14/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

'1+(5: arrior 

Starting money :d< 30 ,ronze +oinsS2ills eraldry' Law' Grientation' Physi+s' 8ead rite native language' Survival' Shield and #ross,ow

(1+)5: Tra+2er unter 

Starting money :d< 30 ,ronze +oins

S2ills #amouflage' Grientation' Physi+s' 8ead rite native language' Survival' Tra+2' Bow' Favelin and Spear 

)1+/5: #rafter 

Starting money :d< 30 silver +oinsS2ills Bargain' three #raft s2ills' 6rive agon' "athemati+s and 8ead rite native language

/1+5: Trader 

Starting money :d< 30 silver +oinsS2ills Bargain' 6rive agon' one Language s2ill' "athemati+s and 8ead rite native language

1+65: #lan eadman

Starting money :d< 30 gold +oins

S2ills eraldry' istory' one Language s2ill' Law and 8ead rite native language

61+55: Ming 8oyal

Starting money :d< 3(0 gold +oinsS2ills &eography' eraldry' istory' one Language s2ill' Law' 8ead rite native language and Ta+ti+s

Halfling 81d1559

51+15: Servant

Starting money d< ,ronze +oinsS2ills #raft >+oo2ing? and 8ead rite native language

11+25: or2er 

Starting money d< 30 ,ronze +oins

S2ills gri+ulture' nimal andling' one #raft s2ill' and 8ead rite native language

21+5: 7isherman

Starting money :d< 30 ,ronze +oinsS2ills 8ow #anoe' Sail' Swim and 8ead rite native language

1+'5: Shop Meeper Starting money :d< 30 ,ronze +oins

S2ills Bargain' Evaluate' "athemati+s and 8ead rite native language

'1+(5: #rafter 

Starting money :d< 30 ,ronze +oinsS2ills Bargain' two #raft s2ills' Evaluate and 8ead rite native language

(1+)5: 7armer 

Starting money :d< 30 ,ronze +oinsS2ills gri+ulture' nimal andling' Bargain' 7auna Lore' 7lora Lore and 8ead rite native language

)1+/5: Tavern Meeper 

Starting money :d< 30 silver +oinsS2ills Bargain' Evaluate' "athemati+s and 8ead rite native language

/1+5: "aster #rafter 

Starting money :d< 30 silver +oinsS2ills Bargain' two #raft s2ills' Evaluate and 8ead rite native language

1+65: #ounsellor 

Starting money :d< 30 gold +oins

1'

Page 15: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 15/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

S2ills istory' one Language s2ill' Law' "athemati+s and 8ead rite native language

61+55: "agistrate

Starting money :d< 3(0 gold +oinsS2ills istory' one Language s2ill' Law' "athemati+s and 8ead rite native language

-no*e 81d1559

51+15: Servant

Starting money d< ,ronze +oinsS2ills one #raft s2ill' one Language s2ill and 8ead rite native language

11+25: Errand-8unner 

Starting money d< 30 ,ronze +oinsS2ills one #raft s2ill' one Language s2ill and 8ead rite native language

21+5: or2er 

Starting money :d< 30 ,ronze +oins

S2ills two #raft s2ills' one Language s2ill and 8ead rite native language

1+'5: S+ri,e #artographer 

Starting money :d< 30 ,ronze +oinsS2ills one #raft s2ill' #raft >s+ri,e?' #raft >#artographer?' one Language s2ill and 8ead rite native language

'1+(5: S+holar 

Starting money :d< 30 ,ronze +oinsS2ills one #raft s2ill' eraldry' istory' one Language s2ill' one Lore s2ill and 8ead rite native language

(1+)5: #rafter 

Starting money :d< 30 ,ronze +oinsS2ills Bargain' four #raft s2ills' one Language s2ill and 8ead rite native language

)1+/5: Trader Starting money :d< 30 silver +oinsS2ills Bargain' two #raft s2ills' one Language s2ill' "athemati+s' and 8ead rite native language

/1+5: 4nventor 

Starting money :d< 30 silver +oins

S2ills Bargain' four #raft s2ills' one Language s2ill' "athemati+s and 8ead rite native language

1+65: "aster Trader 

Starting money :d< 30 gold +oinsS2ills Bargain' two #raft s2ills' one Language s2ill' "athemati+s' and 8ead rite native language

61+55: &rand "aster >1o,le?

Starting money :d< 3(0 gold +oinsS2ills Bargain' four #raft s2ills' one Language s2ill' "athemati+s' and 8ead rite native language

.r# 81d1559

51+2(: or2er 

Starting money d< ,ronze +oinsS2ills two #raft s2ills

2)+(5: unter 

Starting money (d< ,ronze +oinsS2ills #amouflage' Tra+2 and Bow

(1+/(: arrior 

Starting money :d< ,ronze +oins

1(

Page 16: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 16/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

S2ills four #om,at s2ills

/)+65: arlord

Starting money :d< 3(5 ,ronze +oinsS2ills Ta+ti+s and four #om,at s2ills

61+55: #hief Starting money :d< 350 ,ronze +oinsS2ills Ta+ti+s and four #om,at s2ills

Troll 81d1559

51+2(: 1o family

S2ills Survival

2)+(5: 7amily of d<AS2ills Survival and Tra+2 

(1+/(: 7amily of d<A(

S2ills Survival' Tra+2 and one #om,at s2ill

/)+65: 7amily of d<A:S2ills Survival' Tra+2 and two #om,at s2ills

61+55: 7amily of d<A)

S2ills Survival' Tra+2 and three #om,at s2ills

.gre 81d1559

51+2(: or2er Starting money :d< ,ronze +oins

S2ills three #raft s2ills

2)+(5: unter Starting money :d< 30 ,ronze +oins

S2ills #amouflage' Tra+2 and Bow

(1+/(: arrior 

Starting money :d< 3(5 ,ronze +oinsS2ills four #om,at s2ills

/)+65: arlordStarting money :d< 350 ,ronze +oins

S2ills Ta+ti+s and four #om,at s2ills

61+55: #hief Starting money :d< 300 ,ronze +oins

S2ills Ta+ti+s and four #om,at s2ills

-olin 81d1559

51+2(: or2er Starting money ,ronze +oin

S2ills two #raft s2ills

2)+(5: unter Starting money d< ,ronze +oins

S2ills #amouflage' Tra+2 and Bow

(1+/(: arrior 

1)

Page 17: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 17/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Starting money (d< ,ronze +oins

S2ills three #om,at s2ills

/)+65: arlordStarting money :d< ,ronze +oins

S2ills Ta+ti+s and three #om,at s2ills

61+55: #hief Starting money :d< 3(0 ,ronze +oins

S2ills Ta+ti+s and three #om,at s2ills

$ark+,lf 81d1559

51+2(: ServantStarting money :d< 3(0 ,ronze +oins

S2ills two #raft s2ills' 6an+e' one 4nstrument s2ill' 8ead rite native language and Sing

2)+(5: #rafter 

Starting money :d< 3(5 silver +oins

S2ills Bargain' four #raft s2ills' Evaluate' 8ead rite native language

(1+/(: Soldier Starting money :d< 3(5 silver +oins

S2ills Physi+s' 8ead rite native language' Survival' Ta+ti+s and four #om,at s2ills

/)+5: "agi+ianStarting money :d< 3(5 gold +oins

S2ills 7auna Lore' 7lora Lore' Potions' 8ead rite native language and four "agi+al s2ills

1+6(: 1o,leStarting money :d< 350 gold +oins

S2ills eraldry' istory' two Language s2ills' 8ead rite native language' Theology and two #om,at s2ills

6)+55: 8oyalStarting money :d< 300 gold +oins

S2ills eraldry' istory' two Language s2ills' 8ead rite native language' Theology and two #om,at s2ills

"agi+al TraitsSo you want to ,e a magi+ianH "agi+ isn9t easy for all' some may not even ,e a,le to +ast spells even thoughthey have magi power' and some may ,e a,le to learn magi+ in a way that one day will lead them to the path of

the r+h "age. n r+h "age is a player +hara+ter that has at least ( in all twelve magi+ s2ills' ,ut it9s not an

easy goal to a+hieve. Every player must roll one time on the ta,le ,elow when they +reate a new player+hara+ter. The ta,le will give them traits that are either ,ad or good for their magi+al s2ills' and will form their

life as a magi+ian' or hinder them in the +raft +alled magi+. rite down these traits as either virtues or draw,a+2s

on the player +hara+ter sheet.

d) Aura Rank "agi#al Traits

)-* 1egative modifi+ation to e3perien+e rolls for magi+al s2ills of -<K

/- 1egative modifi+ation to e3perien+e rolls for magi+al s2ills of -)K(-5 1egative modifi+ation to e3perien+e rolls for magi+al s2ills of -(K

<-= 1o penalty to e3perien+e rolls for magi+al s2ills(0-(: 1o penalty to e3perien+e rolls for magi+al s2ills and A "agi PowerKK

()-(* 1o penalty to e3perien+e rolls for magi+al s2ills and Ad( "agi PowerKK(/-: 1o penalty to e3perien+e rolls for magi+al s2ills and Ad: "agi PowerKK

:(-:5 Bonus to e3perien+e rolls for magi+al s2ills of A and Ad< "agi PowerKKK:<A Bonus to e3perien+e rolls for magi+al s2ills of A( and Ad< "agi PowerKKK

K Nou have no 2na+2 for magi+al s2ills' and should leave that art to the more +apa,le.

1/

Page 18: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 18/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

KK Nou have powerful magi+al powers and will pro,a,ly do well as a magi+ian if you train and study hard.

KKK Nou have a 2na+2 for magi+ and is pro,a,ly the seventh son of a seventh son' or daughter. 4f you +hoose the

way of magi+' and study hard' you will pro,a,ly ,e an r+h "age some day.

Cirtues ! 6raw,a+2sThe player may +hoose to have up to three virtues when +reating his player +hara+ter' ,ut every virtue also givethe player +hara+ter d< insanity points. To lower the insanity points the player need to get draw,a+2s for his

 player +hara+ter' ,ut is not o,ligated to do so unless he wants to. Ea+h draw,a+2 lowers the insanity points ,y (.6raw,a+2s +an never lower the insanity points ,elow 0.

Insanity Points: These points show how +lose to insanity a +hara+ter is. 4f the value is 00 or higher the player

+hara+ter is not normal' in fa+t he is as strange as they +ome and some more. E3a+tly how to play this is up to the player' ,ut it should ma2e the player +hara+ters life hard in more than one way. insane player +hara+ter is hard

to play' and to ta2e this a step further the player must roll a d00 ea+h time the game master announ+e a insanity+he+2' usually when there9s danger or the player +hara+ter is in a very emotional state. Player +hara+ters with a

insanity of =A must roll one roll daily' the game master de+ide when during the day. 4f the result is e;ual to or ,elow the insanity points the player +hara+ter will ,e stru+2 ,y insanity' and must roll on the ta,le ,elow to see

how he a+ts' the insanity will hold the player +hara+ter in it9s grip d00 minutes' or until someone +an +alm himdown with a +riti+al su++ess on a presen+e or physi+s roll.

1d) Insanity3

Paranoia' everyone is after you. Nou must flee and hide' trust no one.( Ciolent ,ehaviour will s+ream and shout' 50 that he hurts someone.

: 6oesn9t respond to anything' ,ut +an ,e lead around' will not tal2.) 7orget what he does will go do something else. 6on9t re+ognize his friends.

5 S+hizophreni+' have other memories and personality' may 2now a,out other personalities.< Tal2s in tongues' people may thin2 he9s possessed. 6on9t 2now who or where he is.

K Ad< insanity points ea+h time a roll is done on this ta,le.

hen +reating a player +hara+ter he gets d< insanity points per virtue. 4f the player +hara+ter get a new virtuefor some reason later on in game' he get no insanity points. 4nsanity points +an ,e raised ,y one in four wayslater in game. . hen insanity stri2es' Ad< insanity points. (. hen the player +hara+ter gets the si3th result on

the +riti+al failure ta,le for spells' A insanity point. :. hen the player +hara+ter gets the si3th result on theterror ta,le' A insanity point. ). hen gaining to many piety points' Ad(' d: or d< insanity points.

Insanity Points Insanity Le;el

-(5 The +hara+ter +an +ontrol his insanity most of the time.(<-50 The +hara+ter may fall into insanity now and then' and is often +alled weird.

5-*5 hen insanity stru+2 the +hara+ter a+ts strange' and +an turn at any time.

*<-=0 "ost people thin2 that the +hara+ter is e3tremely strange' and that he need help.=A 4nsane in everyone9s eyes' and +an9t ,e trusted ,y any e3+ept his +losest friends.

There are drugs that +an 2eep the insanity at ,ay' ,ut this is only for the highly insane. They do more harm thangood for a +hara+ter' and the addi+tion fa+tor is e3tremely high. 4f an insane person stops ta2ing this drugs he

will ,e stru+2 ,y insanity mu+h worse than ,efore.

Cirtuesd< 4nsanity Points Cirtue when +reating a Player #hara+ter 8oll d00 to find out what 2ind of virtue the player +hara+ter get.

51+5: A*ide<trous: The player +hara+ter +an use ,oth hands simultaneous' and doesn9t need to raise the two

weapon s2ill to dual wield weapons in +om,at. m,ide3trous player +hara+ters get one e3tra a+tion that +an ,eused for an atta+2 or a defensive manoeuvre with a weapon.

5'+5): Ani*al Co*panion: The player +hara+ter has an animal +ompanion that is very intelligent for ananimal. The +ompanion will follow the player +hara+ter everywhere he goes' and +an do simple tas2s. 4f the

1

Page 19: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 19/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

animal would die an unnatural death the player +hara+ter will ,e+ome very sad a,out it' and will gain d<-

insanity points.

5/+56: Close 7a*ily Ties: The player +hara+ters family are very +lose to ea+h other' and everyone in the familywill do anything they +an to help another family mem,er. The player +hara+ter doesn9t need to ,e worried that

he will ,e left alone to solve his pro,lems' ,ut remem,er that some day another family mem,er will want to

have the help of the player +hara+ter' and there9s no way to not lend a helping hand.

15+12: Co**on !ense: Every time the player says that his +hara+ter will do something that won9t wor2 no

matter how hard the player +hara+ter try' or if he is thin2ing a,out a pro,lem in the wrong way' the game masterwill tell the player a,out this. This virtue is the only way to get help li2e this from the game master.

1+1(: Co*panion: The player +hara+ter has a +ompanion that follows him wherever he goes' and helps him as

 ,est he +an. The +ompanion is faithful to the player +hara+ter' and would never do anything to go against hismaster9s wishes in any way.

1)+1: $i;ination: ith this virtue the player +hara+ter +an foretell the future and see the past. This art is very

hard to master' and no one that doesn9t have this virtue will ,e a,le to even try. Everyone with this virtue get a

s2ill with the same name to a value of d<' whi+h is raised with e3perien+e later on in game. 1ormal su++ess

with this s2ill will give the player +hara+ter a vague image of the future or the past' and a +riti+al su++ess will letthe player +hara+ter see the future or the past e3a+tly how it is. failure will only give the player +hara+ter a

hint' ,ut not enough to go on' and a +riti+al failure will give the player +hara+ter a wrong image of the future andthe past. The player +hara+ter never 2now if he9s su++essful or not' so the game master always roll for divination

and tell the player what his +hara+ter +ome up with. 4t is impossi,le to use divination on your self it +an only ,eused on others' and no more than one time ea+h month.

16+21: 7ast Caster: Player +hara+ters with this virtue +an +ast one spell ea+h a+tion instead of one every se+ond

a+tion.

22+2': 7ast Healer: Player +hara+ters with this virtue heal twi+e as fast as normal.

2(+2/: 7ast Learner: hile training or studying the player +hara+ter have a ,onus of A( to all e3perien+e rolls.

This is only used when training or studying' not for normal e3perien+e from adventuring.

2+5: -ood Hearing: The player +hara+ter has a very good hearing and gets a ,onus of A5 to per+eption

+han+e of su++ess involving this sense.

1+: -ood =udge of Chara#ter: The player +hara+ter +an easily noti+e what 2ind of person other +hara+ters

are most of the times. To su++ess with this the player +hara+ter must su++eed with a roll that9s under or e;ual tohalf his intuition after spending some time with the other person.

'+): -ood "e*ory: The player +hara+ter remem,ers most things he have heard or read.

/+6: -ood Refle<es: The player +hara+ter a+ts very fast' and all initiative rolls have a ,onus of A:.

'5+'2: -ood Reputation: The player +hara+ter has a good reputation and +an easily get help if needed. To 2eepthis reputation the player +hara+ter must thin2 a,out how he a+ts' and whom he helps. 4t is very easy to loose a

good reputation if you don9t 2eep up the good wor2.

'+'(: -ood Resistan#e: The player +hara+ter has a ,onus to his resistan+e value of +hoi+e' of A5.

')+': -ood !ight: The player +hara+ter has a sharp sight and gets a ,onus of A5 to per+eption +han+e ofsu++ess involving this sense.

'6+(1: -ood !*ell > Taste: The player +hara+ter has a very good smell taste and gets a ,onus of A5 to

 per+eption +han+e of su++ess involving this sense.

(2+(': Heir: The player +hara+ter may not have mu+h wealth at the moment' ,ut there9s a heritage waiting forhim from someone in his family or from one of his good friends. This heritage +an ,e wealth' land' title and

 power or @ust a,out anything' ,ut no one 2now when it will ,e handed over to the player +hara+ter' it may ,e

16

Page 20: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 20/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

within a year' or as long as twenty years from now. Ea+h year after the player +hara+ter is started the game

master roll a d00' and if the result is 5 or lower the player +hara+ter get his heritage some time during the ne3tyear. This does give the player +hara+ter some power even though he hasn9t gotten his heritage yet.

((+(/: High Criti#al Le;el: The player +hara+ter +an withstand damage ,etter than normal' and has a ,onus of

Ad< to his +riti+al level.

(+)5: Influen#e: People listen when the player +hara+ter spea2s' and he has some influen+e in the politi+s andamong the leaders of a land. The player +hara+ter +an even ,e+ome a leader to the people if they need someone

to guide them in something' and he has many that loo2 up to him' and treat him li2e a leader. The player+hara+ter may want this' ,ut it may also ,e li2e this @ust ,e+ause something he did in the past' and he may not

even want this role.

)1+): ?na#k: The player +hara+ter has a 2na+2 with one s2ill' and gets a ,onus of A: to s2ill ran2.

)'+)): Light !leeper: The player +hara+ter sleeps very lightly' and wa2es up very easy. 4t9s e3tremely hard tosnea2 up on him while he9s sleeping. The player +hara+ter may roll for per+eption and intuition while sleeping

with no modifi+ation to the +han+e of su++ess.

)/+)6: Lu#ky: ll s2ill and attri,ute rolls of 0-0 are always a su++ess no matter how low the +han+e ofsu++ess is.

/5+/2: "agi# Ite*: The player +hara+ter has a magi+ item. 4t may have ,een found in the past' or given to him

 ,y someone. E3a+tly how the magi+al item wor2 is up to the game master' ,ut it +annot ,e destroyed ,y anymeans' and it is attuned to the player +hara+ter so that he +an always find it even if it is stolen or lost in some

way.

/+/(: "usi#al ,ar: The player +hara+ter only needs to hear a song or a melody one time' and then he +an playit or sing it. This re;uires that the player +hara+ter have a musi+al s2ill.

/)+/: !e#ond !ight: The player +hara+ter have se+ond sight' he +an see ghosts and invisi,le ,eings' even when

they don9t want to ,e seen. To see these entities the player +hara+ter must su++eed with an intuition roll.

/6+1: !trong Atta#ker: The player +hara+ter hits hard' and gets a ,onus to all damage of A(' added to thenormal damage ,onus from strength.

2+': !trong "agi#al Po%er: The player +hara+ter has higher magi+al powers than normal' and has a ,onus of

Ad< to his magi power.

(+/: isions: The player +hara+ter has visions that give him some vague information a,out the future' or what

happens right now. These visions +an ,e very strong and every time they o++ur the player +hara+ter is una,le to

do anything else for d< rounds. The visions never +ome when the player +hara+ter is involved in somethingdangerous they always show while the player +hara+ter is in a mundane situation with no danger around him.

The game master always de+ide when a vision show' the player +hara+ter +an never for+e a vision to appear. Thegame master shouldn9t show visions to the player +hara+ter to often though' they are very rare' ,ut they should

always ,e helpful to the player +hara+ter' ,ut somewhat diffi+ult to understand.

+65: @eather !ense: The player +hara+ter +an foresee the weather +hanges with a su++essful intuition roll.

61+55: -a*e "asters Choi#e: The game master +hoose a virtue' or let the player +hoose one freely.

6raw,a+2s-( 4nsanity Points 6raw,a+2 when +reating a Player #hara+ter 8oll d00 to find out what 2ind of draw,a+2 the player +hara+ter get.

51+5: Allergi#: The player +hara+ter is allergi+ to something. Every time he is affe+ted ,y this he get a penalty

of -5 to every s2ill and attri,ute +han+e of su++ess for d< hours.

5'+5): Bad Hearing: The player +hara+ter has ,ad hearing and gets a penalty of -5 to per+eption +han+e of

su++ess involving this sense.

25

Page 21: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 21/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

5/+56: Bad Refle<es: ll initiative rolls are at -(.

15+12: Bad Reputation: The player +hara+ter has a ,ad reputation for something he did in the past' and it is veryhard for him to get help. 4t9s not easy to get rid of a ,ad reputation' only way is to prove that the player +hara+ter

didn9t do what ever it was' or do something good that will weight up the ,ad. But even then most people will

loo2 down on the player +hara+ter. 4t9s harder to forgive and forget than to see the things someone do for othersto help.

1+1(: Bad Resistan#e: The player +hara+ter has a penalty to his resistan+e value of +hoi+e' of -5.

1)+1: Bad !*ell > Taste: The player +hara+ter has a ,ad smell taste a,ility and gets a penalty of -5 to per+eption +han+e of su++ess involving this sense.

16+21: Bad !ight The player +hara+ter has ,ad sight a,ility and gets a penalty of -5 to per+eption +han+e of

su++ess involving this sense.

22+2': Bla#k !heep: The family don9t li2e the player +hara+ter and wouldn9t do anything at all to help him in

any way. ++ording to them the player +hara+ter has gone against them' and is no longer a mem,er of their

family. This draw,a+2 mostly gives the player +hara+ter a ,ad reputation in the home area.

2(+2/: Cursed Ite*: The player +hara+ter has +ome over a magi+al item with a +urse. E3a+tly what the item dois up to the game master. #ursed items always find their way ,a+2 to the player +hara+ter ,e+ause of a for+ed tie

 ,etween item and owner' and are always indestru+ti,le. To get rid of this tie the item must ,e in another+hara+ters hands and used ,y him for at least one year. +ursed item often gives a ,onus of A0 to something

and a penalty of -:0 to something else' ,ut +an also +ontain other ,onuses and penalties.

2+5: 7alling !i#kness: The player +hara+ter suffers from falling si+2ness >epilepsy?' and it may give himatta+2s of it in any situation. The player +hara+ter must su++eed with a roll that falls ,elow or e;ual to his half

+onstitution to not have an atta+2 happen some time during ea+h day that the game master roll e;ual to or ,elow5 with a d00. The player never 2now when it will happen' the game master +alls a roll some time during the

day' and if this atta+2 happens on+e during a day it may happen again. The game master rolls again for this' and

+alls it sometime later during the same day. Ea+h time a player +hara+ter has an atta+2 there is a +han+e of death>=<A on d00? unless he get help from someone to not swallow his tongue.

1+: 7orgetful: The player +hara+ter is very forgetful' and will forget most things very fast. e9s not stupidthough' ,ut may a+t very distra+ted and thoughtful most of the hours awa2e. This +an ,e a hard draw,a+2 to

 play' and may need the intervention from the game master now and then.

'+): Hea;y !leeper: The player +hara+ter is a very heavy sleeper' and is very easy to snea2 up on while

asleep. e doesn9t noti+e mu+h when asleep' and he also needs a minimum of eight hours sleep ea+h night

otherwise he will ,e grumpy and tired the ne3t day.

/+6: Hypo#hondria#: The player +hara+ter always thin2s he is si+2 in some way' and this +an ,e very hard onhim and his friends and family. e9s always nervous and +an9t stop the feeling that he may ,e si+2 in some way.

The +onstant worry a,out si+2nesses and health lowers the +hara+ters average life length with 0.

'5+'2: Lisps: The player +hara+ter has a lisp that ma2es him hard to understand at stressful situations.

'+'(: Lo% Criti#al Le;el: The player +hara+ter +an9t withstand physi+al in@uries as good' and have a penalty of-d< to his +riti+al level.

')+': "issing an ,ar: The player +hara+ter has an ear missing' and has a penalty of -(0 to per+eption +han+e

of su++ess involving this sense.

'6+(1: "issing an ,ye: The player +hara+ter has an eye missing' and has a penalty of -(0 to per+eption +han+eof su++ess involving this sense.

(2+(': "issing Li*: The player +hara+ter is missing a lim, this +an ,e a finger' a hand' an arm' a toe' a foot

or a leg. This doesn9t really affe+t the +hara+ter more than that he +an9t do everything the same way as other do

21

Page 22: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 22/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

them. The +hara+ter has adapted to his new life and 2nows how to get ,y with +ertain tas2s that on+e was very

hard for him. Everyone with a missing arm' hand' leg or foot has a penalty of -( to his initiative or movement.

((+(/: .ese: The player +hara+ter is fat and tires fast. fter d< rounds of physi+al strain he get a penalty of-5 to all s2ill and attri,ute +han+e of su++ess. This penalty will ,e removed after the player +hara+ter has rested

for at least :d< rounds.

(+)5: Phoia: The player +hara+ter has a pho,ia' and the terror resistan+e value is modified with -0 to -(5' rollon the ta,le ,elow to find out this pho,ias penalty.

1d) Penalty

-( -0' Light Pho,ia:-) -5' 1ormal Pho,ia

5 -(0' eavy Pho,ia< -(5' Severe Pho,ia

)1+): !leep%alker: Ea+h night there9s a :5 +han+e the player +hara+ter sleepwal2s.

)'+)): !lo% Healer: Player +hara+ters with this draw,a+2 heal twi+e as slow as normal.

)/+)6: !lo% Learner: The player +hara+ter has a hard time learning new things while training and studying. e

misunderstands most things' and need to train or study twi+e as long as normal to get an e3perien+e roll. This isonly used when training or studying' not for normal e3perien+e from adventuring.

/5+/2: !*all Bladder: The player +hara+ter has a ,ladder pro,lem' and must empty it often.

/+/(: !terile: The player +hara+ter is sterile.

/)+/: !tutters: The player +hara+ter stutters' mostly when in stressful situation' ,ut some even in normal

situation. The player +hara+ter must su++eed with a roll ,elow or e;ual to half his self-dis+ipline to ,e a,le to saya whole senten+e in a stressful situation.

/6+1: nlu#ky: ll s2ill and attri,ute rolls of =0-00 are always a failure no matter how high the +han+e ofsu++ess is.

2+': @anted: There9s a pri+e on the player +hara+ter9s head for some +rime he did' or did not' do in the past.There may ,e one or more ,ounty hunter9s after him.

(+/: @eak Atta#ker: The player +hara+ter is nervous in +om,at and doesn9t hit very hard' and gets a penaltyto all damage of -(' added to the normal damage ,onus from strength.

+65: @eak "agi#al Po%er: The player +hara+ter has low magi+al power' and has a penalty of -d< to hismagi power.

61+55: -a*e "asters Choi#e: The game master +hoose a draw,a+2' or let the player +hoose one freely.

G++upation S2illsThere are no o++upations cared in stone in this game. The player may instead +hose ten s2ills freely and rolls

d< for ea+h s2ill to find out the s2ill ran2. These ten s2ills show the player +hara+ters o++upation' oro++upations. The player may even roll for s2ills that have already ,een given as ra+ial or ,a+2ground s2ills' and

therefore get a s2ill ran2 of ( to (. This shows great devotion to these s2ills' and the player +hara+ter haslearned them from a very young age. 4f the player want a higher s2ill ran2 in a s2ill that he only have as a

o++upational s2ill' he may +hoose to sa+rifi+e another o++upational s2ill to get another d< ,onus to the s2ill ran2. 1o more than (d< may ,e rolled for any s2ill. "ost s2ills will have a ran2 of to < though for new player

+hara+ters. 1ot many s2ills will ,e very high when the player +hara+ter starts out' and therefore the player+hara+ter shouldn9t ,e to old.

G++upation r+hetypes

22

Page 23: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 23/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

4ne3perien+ed players may feel that it is hard to +ome up with o++upations for their player +hara+ters with no

guideline to follow. Therefore we have added a few ar+hetypes ,elow that +an ,e used ,y the players as aguideline to what is normal in a fantasy world. There are twenty ar+hetypes des+ri,ed ,elow that +an ,e used as

guidelines or as they are for your player +hara+ters.

Assassin: The assassin is a hired 2iller that use any means to get his wor2 done. 4t +an ,e with arrow' dagger and

 poison. The assassin mostly wor2s in the +loa2 of night' and his servi+es don9t +ome +heap. "ost assassins ,elong to a guild who hand out assignments to them' and they get 50 to *5 of the pri+e. The rest goes to theguild. !kills: #lim,' 6isguise' ide' Pi+2 Lo+2s' Potions' Sign Language >assassin?' Stal2' Ba+2sta,' Blowpipe

or #ross,ow and 6agger 

Bard: The ,ard +an ,e of a ,ard guild or freelan+e. "ost ,ards +an entertain in many different ways' singing'storytelling' @uggling' dan+ing and so on. 4f the ,ard is of a guild he usually wor2 together with others' and the

guild assign the different @o,s' and ta2e a fee of (0-)0 of what the ,ard earn. freelan+e ,ard usually wor2salone. !kills: #raft >storytelling?' 6an+e' two 4nstrument s2ills' Fuggling' one Language s2ill' 8ead rite

native language' Sing' Sleight-of-and and one "elee +om,at s2ill

Bounty Hunter: The ,ounty hunter ta2e assignment to hunt down +riminals. They often wor2 alone' and get

their @o,s from sheriffs' and no,les that have ,een ro,ed. Their pri+e +an vary mu+h' some are +heaper and some

are more e3pensive. Bounty hunters must ma2e them self a name ,efore they +an start to get good @o,s andawards for their wor2. !kills: &eography' eraldry' Law' Grientation' 8ide' Stal2' Survival' Tra+2 and two

#om,at s2ills

Crafter: The +rafter +onstru+ts or +reates different items to ,e sold to others. "ost +rafters wor2 from a shop in+ities or towns' ,ut there is also some that wor2 in small villages. !kills: Bargain' four #rafts' 6rive agon'

Evaluate' "athemati+s' 8ead rite native language and one S2ill of +hoi+e

7ar*er: The farmer uses the land to grow food and her,s. e is also raising animals. large num,er of theinha,itants in a land are farmers' or wor2 on a farm. This is the most important ,usiness in a fantasy world.

!kills: gri+ulture' nimal andling' one #raft' 6rive agon' Evaluate' 7auna Lore' 7lora Lore' 8ide' and twoS2ills of +hoi+e

Healer: The healer usually wor2 in a +ity or town where he ,elong to the ealer9s ouse. There are also healerswho travel the lands and give a helping hand where they +an. "ost villages also have a healer that the villagers+an go to for help. !kills: 7auna Lore' 7lora Lore' one Language s2ill' Lore >in@uries and diseases?' Physi+s'

Potions' 8ead rite native language and three S2ills of +hoi+e

Hunter > Tra#ker: The hunter usually wor2s alone' ,ut may ,elong to a group of hunters at some times. Gften

the hunter is hired as a tra+2er in times of war' and to tra+2 wounded or +razed ,easts at pea+e times. "anyhunters also wor2 as a prote+tor of the forest owned ,y a no,leman or a 2ing. !kills: #amouflage' #raft >,asi+

s2inning and preparing meat?' 7auna Lore' Grientation' Physi+s' 8ide' Survival' Tra+2' Bow and one "elee

+om,at s2ill

?night: There are two types of 2nights' the normal 2night have land and a +astle and is the leather of a provin+e.e answers under the 2ing or leader in the land' and if there would ,e war he is one of the leaders that run the

army. The free 2night' also +alled vaga,ond 2night' doesn9t own land or +astle' and isn9t o,ligated to go to wareven though they often do if their land needs them. 2night has ,een 2nighted ,y a royal mem,er' often a 2ing

or prin+e' and is usually of no,le ,irth. !kills: eraldry' Law' 8ead rite native language' 8ide' Ta+ti+s'rmour E3pertise and four #om,at s2ills

"agi#ian: There are several different types of magi+ians. But they all use the same magi+al s2ills to weave their

magi+al spells' with @ust a few differen+es. Gne magi+ian may use only half of the availa,le spells within his2nowledge ,e+ause to use some may go against what he thin2 is right and wrong. Gne e3ample on this is the

 Animist  and the Necromancer . They ,oth use a,@uration as their primary magi+al s2ill' ,ut the  Animist  wouldnever use his 2nowledge to animate +orpses. The Necromancer  on the other hand have no self-made ,oundaries'

he will use ,oth healing spells' and animate +orpses to su++eed with his goals. Gther normal magi+ian are the !emonologist  who use +on@uration and +ontrol to summon demons and +ontrol them' the Elementalist  who use

evo+ation to +ontrol the elements' the  "llusionist  who mainly use alteration' the  #entalist  who use +ontrol to+ontrol living ,eings' the Shaman who use shamanism to +ontrol and tal2 to spirits' the $itch who mainly use

2

Page 24: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 24/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

a,@uration and al+hemy' and so on. The list +an ,e made very long. !kills: The magi+ian9s s2ills are mainly

magi+al s2ills' ,ut he may +hoose others as well. #hoose ten S2ills freely.

"onk: "on2s are usually seen as religious s+holars that have @oined a +hur+h to study and live ,y their religious ,eliefs. "any mon2s have ta2en a vow to not use money and to not own any property e3+ept for what the +hur+h

give them. There are also mon2s that travel the lands in sear+h of 2nowledge' and to help the people. !kills:

#raft >s+ri,e?' 6rive agon' 7auna Lore' 7lora Lore' &eography' istory' one Language s2ill' 8ead ritenative language' Theology and one S2ill of +hoi+e

Paladin: The paladin is a religious 2night that wor2s for a +hur+h. Their main su,@e+t is to prote+t the +hur+h in pea+e and in war' and stri2e down on the enemies of the +hur+h. Paladins are sometimes +alled templars. !kills:

eraldry' Law' 8ead rite native language' 8ide' Ta+ti+s' Theology' rmour E3pertise and three #om,ats2ills

Pirate: Pirates are often found where the trade ships run. They ma2e their living ,y atta+2ing and plunder traders

on the seas. "ost pirates ,elong to one ship and answers to one +aptain' ,ut there are a few fleets with more thanfive pirate ships. !kills: &eography' Law' Lore >the seas?' 1avigation' 8ow #anoe' Sail' Swim' Survival and

two #om,at s2ills

Priest: Priests is the leaders of the +hur+hes. There are many different positions amongst this o++upation' andea+h priest answers to a higher priest e3+ept for the igh Priest that only answer to the god>s?. !kills: eraldry'

istory' two Language s2ills' Law' 8ead rite native language' 8ead rite other language' 8ide' Theologyand one S2ill of +hoi+e

Ranger: The ranger is a man of the forests he +an do most things that the normal hunter and tra+2er do' ,ut

have other o,ligations as well. The ranger usually wor2s alone as a guardian or as a s+out' or as a guide for agroup of hunters or soldiers that need to travel from one area to another fast. !kills: #amouflage' 7auna Lore'

ide' Grientation' Physi+s' 8ide' Survival' Tra+2' Bow and one "elee +om,at s2ill

Rogue: The rogue is a highway thief that ma2es a living ,y ro,,ing traders and travellers. The rogue usually ,elongs to a group that wor2 together. "ost rogue ,ands live in the forests and don9t usually wor2 near +ities and

towns. !kills: #amouflage' 6rive agon' Evaluate' Grientation' 8ide' Survival' Tra+2 and three #om,at s2ills

!ailor: The sailor wor2s on a ship' either for a trader or with an own ship. There isn9t mu+h time on land forsailors' often they sail from har,our to har,our and only get two to five days on land ,etween ea+h trip. !kills:

&eography' Law' Lore >the seas?' 1avigation' 8ow #anoe' Sail' Swim' Survival and two #om,at s2ills

!#holar: S+holars is well-edu+ated men and women. They study many different things and the reward they see2

is usually the 2nowledge of something new. "any s+holars travel the lands in sear+h of new 2nowledge' ,utthere are also s+holars that live their life in a dusty li,rary' or as a tea+her. !kills: 7auna Lore' 7lora Lore'

&eography' istory' two Lore s2ills' "athemati+s' 8ead rite native language and two S2ills of +hoi+e

Thief: "ost thieves ,elong to a guild who hand out assignments to them' ,ut there are also a few freelan+e

thieves out there. The thief9s guild ta2es :0 to 50 of the in+ome a thief ma2e' the rest ,elongs to the thief. 4fa guild find out that a freelan+e thief wor2 on their territory they will hunt him down and 2i+2 him out of town'

or 2ill him if this isn9t the first time. Thief is a hard o++upation' and only the good ones +an survive from it.!kills: +ro,ati+s' 6isguise' Evaluate' 7orgery' Pi+2 Lo+2s' Sign Language >thief?' Sleight-of-and' Streetwise

and two #om,at s2ills

Trader: Traders usually owns a trading house. They ,uy mer+handises +heap and sell them to ma2e a profit."any traders ,uy from far away and sell the mer+handises at home' or the other way around. trader usually

doesn9t @ust sell one type of mer+handise they ,uy whatever will get them the ,est profit when it9s sold. !kills:

Bargain' 6rive agon' Evaluate' &eography' Law' "athemati+s' 8ead rite native language' 8ide and two

S2ills of +hoi+e

@arrior: The warrior is a fighter' soldier or guard. They usually wor2 for an army or as a guard in a +ity ortown. They +an also wor2 as ,odyguards for a trader or a no,le. Some wor2 for the one who pay the ,est pri+e'

and is +alled hired swords or mer+enaries. !kills: #amouflage' Grientation' Physi+s' 8ide' Survival' Ta+ti+s'rmour E3pertise and three #om,at s2ills

2'

Page 25: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 25/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

S2ill Caluehen all s2ill ran2s are rolled up the player need to note his player +hara+ter9s s2ill values' shortened to SC on

the player +hara+ter sheet. S2ill ran2s and s2ill values are not the same thing. 8an2s show how far the player+hara+ter has +ome in mastering the s2ill' while s2ill value show the +han+e of su++ess the player +hara+ter have

from s2ill ran2s alone.

Rank !kill alue Rank !kill alue

5 5:

( 0 ( 5<: 5 : 5=

) (0 ) <(5 (5 5 <5

< :0 < <** :5 * <=

/ )0 / *= )5 = *:

0 50 (0 *5

7or s2ill ran2s a,ove (0 ea+h new ran2 is e;ual to in s2ill value.

ttri,ute Bonusll s2ills have a ,onus from an attri,ute ran2' shortened to B on the player +hara+ter sheet. Some player+hara+ters +an use some s2ills in a ,etter way than others' and also have it easier when it +omes to learning' train

and study some s2ills. E3a+tly whi+h s2ill is ,etter suited for your player +hara+ter depends on his attri,ute

ran2s. Below are all s2ills listed' and after ea+h s2ill you will find an attri,ute. The value from this attri,utes

ran2 is e;ual to the attri,ute ,onus for the s2ill. Even though all s2ills have an attri,ute ,onus this doesn9t meanthat a player +hara+ter with no s2ill ran2s +an use it. To ,e a,le to use a s2ill the player +hara+ter must at least

have one s2ill ran2 in it. The only e3+eption to this is +om,at s2ills all +om,at s2ills +an ,e used with no s2illran2 to a C e;ual to the attri,ute ,onus for the s2ill. 4f the player +hara+ter train or study a s2ill for at least a

wee2 he will get one s2ill ran2.

!kills !kills !kills

+ro,ati+s >6e3terity? &eographyK >4ntelligen+e? 8ead riteK >4ntelligen+e?

gri+ulture >4ntelligen+e? eraldryK >4ntelligen+e? 8egion LoreK >4ntelligen+e?nimal andling >4ntelligen+e? ide >6e3terity? 8ide >6e3terity?

Bargain >Presen+e? istoryK >4ntelligen+e? 8ow #anoe >6e3terity?#amouflage >4ntelligen+e? 4nstrumentK >6e3terity? Sail >4ntelligen+e?

#at+h >Iui+2ness? Fuggling >6e3terity? Sign LanguageK >4ntelligen+e?#lim, >6e3terity? Fump >Strength? Sing >#onstitution?

#ontortion >6e3terity? LanguageK >4ntelligen+e? Sleight-of-and >Iui+2ness?#raftK >4ntelligen+e? LawK >4ntelligen+e? Stal2 >6e3terity?

6an+e >6e3terity? LoreK >4ntelligen+e? StreetwiseK >4ntelligen+e?6isguise >4ntelligen+e? "athemati+s >4ntelligen+e? SurvivalK >4ntelligen+e?

6rive agon >6e3terity? 1avigation >4ntelligen+e? Swim >#onstitution?EvaluateK >4ntelligen+e? Grientation >Per+eption? Ta+ti+sK >4ntelligen+e?7auna LoreK >4ntelligen+e? Physi+s >4ntelligen+e? TheologyK >4ntelligen+e?

7lora LoreK >4ntelligen+e? Pi+2 Lo+2s >6e3terity? Throw >Strength?

7renzy >Self-6is+ipline? PotionsK >4ntelligen+e? Time Sense >4ntuition?7orgeryK >4ntelligen+e? 8ead Lips >Per+eption? Tra+2 >Per+eption?

"agi#al !kills "agi#al !kills "agi#al !kills

,@uration >ura? #ontrol >ura? 8itual >ura?l+hemy >ura? 6ivination >ura? 8unes >ura?

lteration >ura? 6ream "agi >ura? Shamanism >ura?#on@uration >ura? Evo+ation >ura? Twilight >ura?

Co*at !kills Co*at !kills Co*at !killsiming >Per+eption? #rushing Blow >Strength? Shield >6e3terity?rmour E3pertise >#onstitution? 6agger >6e3terity? Sling >6e3terity?

2(

Page 26: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 26/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

3e >Strength? 6odge >Iui+2ness? Spear >Strength?

Ba+2sta, >6e3terity? 7eint >Iui+2ness? Staff >6e3terity?Blowpipe >#onstitution? ammer >Strength? Su,due >Strength?

Bolas >6e3terity? 4gnore Pain >#onstitution? Sword >Strength?Bow >6e3terity? Favelin >6e3terity? Throwing 3e >6e3terity?

Brawling >Strength? "artial rt >6e3terity? Throwing Mnife >6e3terity?

#hain >6e3terity? "issile 6efen+e >Iui+2ness? Throwing Spi2e >6e3terity?#ross,ow >Per+eption? Pole-rm >strength? Two eaponsK >Strength?

K S2ill must ,e learned separately for different areas.

S2ills CThe C stands for per+entage value' and is e;ual to s2ill value plus attri,ute ,onus. This is the +han+e ofsu++ess for ea+h s2ill your player +hara+ter has learned from the ,a+2ground' and will learn later in game. 7or

more a,out s2ill rolls see the first +hapter in this ,oo2.

S2ills E3perien+e 6i+eS2ills e3perien+e di+e' shortened to E6 on the player +hara+ter sheet' is dependent on the attri,ute ,onus for thes2ill. See the ta,le ,elow for what 2ind of e3perien+e di+e is used for the different s2ills your player +hara+ter

has learned.

Attriute Bonus ,<perien#e Roll3

-5 d<

<-0 (d<

-5 :d<

<-(0 :d<A(A :d<A(

K The result from these di+e must ,e a,ove or e;ual to the +urrent s2ill ran2 to raise ran2 ,y A. Ea+h rolled <

will let the player roll another d< to raise the result even more. There is no limit to how high the s2ills e3perien+e

roll +an ,e+ome.

hen to 8oll for E3perien+eEa+h s2ill that has ,een su++essfully performed during an adventure has a +han+e to get an in+rease in s2ill ran2

 ,y A. The +han+e to raise a s2ill depends on the attri,ute ,onus for the s2ill' higher attri,ute ,onus means thatthe s2ill ran2 will go up faster' while lower attri,ute ,onus means that the s2ill is hard to master for the player

+hara+ter. This roll is only done ,etween adventures' or when the game master de+ides that the players may rollfor e3perien+e. 7or longer adventures and +ampaigns the player +hara+ter should roll for e3perien+e after ea+h

wee2 in game.

Training ! StudyingS2ills +an ,e trained or studied to gain e3perien+e. Ea+h wee2 that a s2ill is trained gives the player +hara+ter an

instant e3perien+e roll that wor2s @ust as des+ri,ed a,ove. To study or train a s2ill you will need either ,oo2s of2nowledge' or a tea+her. hen learning from ,oo2s the +hara+ter must have at least / s2ill ran2s in read writethe language.

Pra+ti+al use of S2illshen wor2ing or using a s2ill in a mundane way they +an rise over time. s2ill gets an instant e3perien+e roll

after two wee2s of pra+ti+al use. 7or this to o++ur the player +hara+ter must use the s2ill daily during this time.

"oralityThere are si3 different 2inds of morality. Ea+h player must +hoose one morality for his player +hara+ter' andfollow it while playing. "orality is important to show the player +hara+ters ,eliefs and ,ehaviour' and it gives

the player a frame that show his player +hara+ters way of life. 4f a player doesn9t play his player +hara+ter

a++ording to his morality the game master +an for+e him to +hange morality during play.

2)

Page 27: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 27/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

$iaoli#: Player +hara+ters of this morality are evil and selfish. They +an sell their own grand mother if they

would win anything from it' and they only thin2 of them self. Everyone else is a tool that +an ,e used and a,usedto fulfil the player +hara+ters goals.

!#rupulous: Player +hara+ters of this morality are not mu+h ,etter than dia,oli+ ones' and they have almost the

same ,eliefs as dia,oli+ +hara+ters. S+rupulous +hara+ters don9t need to ,e evil though they +an have other

goals' and wor2 for a good +ause.

Corrupti;e: Player +hara+ters of this morality +an +hange ,eliefs fast' and are easy to get on your side' if you

 pay them well. "ost +orruptive +hara+ters have a thing for wealth' and would do almost anything to rea+h higherstatus and wealth. This doesn9t mean that they are evil in any way' and many +orruptive +hara+ters feel ,ad for

what they do' ,ut as long as they get some ,enefit from it it9s worth it.

4eutral: Player +hara+ters of this morality are one of the hardest to play. They don9t really +are a,out right andwrong' as long as others don9t get in their way. 4f someone tries to step in the way of a neutral +hara+ter he +an

fall to any side' ,ut in the end he will still +laim that he is neutral.

La%ful: Player +hara+ters of this morality follow the law truthfully. e may not li2e it all the time' ,ut he does

his ,est to ,e a lawful person. 4t9s easy to trust a lawful +hara+ter' as long as you don9t do anything that will

ma2e him suspi+ious of your own ,eliefs or doings.

,<e*plary: Player +hara+ters of this morality are e3a+tly li2e lawful +hara+ters' ,ut they tend to over do it.They follow the laws ,lindly' and everyone that doesn9t share their ,eliefs is pro,a,ly +riminals and evil.

E3emplary +hara+ters always help the wea2 if they +an' as long as they follow the right path.

E;uipmentll player +hara+ter needs e;uipment. 1ow its time to write down the things your player +hara+ter will startwith. e already has money' ,ut instead of using the +oins he have we will use the listing ,elow for his

e;uipment. The money he got from his ,a+2ground +an9t ,e used ,efore the first game session start. E3a+tlywhat 2ind of e;uipment the player +hara+ter will start with is dependent on his ,a+2ground and ra+e. 7ind your

ra+e and ,a+2ground ,elow and write down the e;uipment under it. This e;uipment is what the player +hara+ter

got when he left home to follow his o++upation. fter these lists there are seven different ta,les for additionale;uipment. 8oll one time on the ta,le that fit your o++upation the ,est.

Hu*an gri+ultural serf Two sets of +lothes' a sa+2' a small 2nife and d< rations.

Hu*an 7armer 

Three sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' wal2ing staff andd<A( rations.

Hu*an "ansion ServantThree sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel and d<A( rations.

Hu*an 7isherman Sailor Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' five fishing hoo2s and a

fishing line and d<A( rations.

Hu*an Soldier Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a 2nife' water s2in' flint ! steel' a medium used weapon and

d<A( rations.

Hu*an #rafter Three sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a +rafted item if useful

and d<A( rations.

Hu*an Trader 

Three sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' riding horse' saddle'ta+2 and saddle,ags and d<A( rations.

2/

Page 28: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 28/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Hu*an PriestThree sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a medium used

weapon' riding horse' saddle' ta+2 and saddle,ags and d<A( rations.

Hu*an "agi+ian S+holar 

Three sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' riding horse' saddle'ta+2 and saddle,ags' d< healing potions >heals d<A)? and d<A( rations.

Hu*an 1o,le 8oyalThree sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a medium weapon'

riding horse' saddle' ta+2 and saddle,ags and d<A( rations.

,lf 6reamer >no o++upation' mostly dreams of the old ages?Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a 2nife' water s2in' flint ! steel' ,ow and d<A( rations.

,lf anderer >no o++upation' mostly wanders around without any goal?

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a 2nife' water s2in' flint ! steel' ,ow and d<A( rations.

,lf arrior Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a 2nife' water s2in' flint ! steel' ,ow' a medium weapon and

d<A( rations.

,lf 8anger Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a 2nife' water s2in' flint ! steel' ,ow' a medium weapon and

d<A( rations.

,lf Trader Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a 2nife' water s2in' flint ! steel' ,ow' riding horse' ta+2 and

saddle,ags and d<A( rations.

,lf #rafter 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a 2nife' water s2in' flint ! steel' ,ow' a +rafted item if usefuland d<A( rations.

,lf ealer "agi+ianTwo sets of +lothes' ,elt purse' a small ,a+2pa+2' a 2nife' water s2in' flint ! steel' ,ow' d< healing potions

>heals d<A)? and d<A( rations.

,lf S+holar 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a 2nife' water s2in' flint ! steel' ,ow and d<A( rations.

,lf igh #oun+il "em,er 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a 2nife' water s2in' flint ! steel' ,ow' a medium weapon'riding horse' ta+2 and saddle,ags and d<A( rations.

,lf 8oyal Elderman

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a 2nife' water s2in' flint ! steel' ,ow' a medium weapon'riding horse' ta+2 and saddle,ags and d<A( rations.

$%arf "iner 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel and d<A( rations.

$%arf or2er Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel and d<A( rations.

$%arf ead "iner 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel and d<A( rations.

$%arf ead or2er 

2

Page 29: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 29/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel and d<A( rations.

$%arf arrior 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a medium weapon andd<A( rations.

$%arf Tra+2er unter Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a medium weapon andd<A( rations.

$%arf #rafter 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a +rafted item if usefuland d<A( rations.

$%arf Trader 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a medium weapon andd<A( rations.

$%arf #lan eadman

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a medium weapon andd<A( rations.

$%arf Ming 8oyal

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a medium weapon andd<A( rations.

Halfling Servant

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel and d<A) rations.

Halfling or2er Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel and d<A) rations.

Halfling 7ishermanTwo sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' five fishing hoo2s and afishing line and d<A) rations.

Halfling Shop Meeper 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel and d<A) rations.

Halfling #rafter 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a +rafted item if useful

and d<A) rations.

Halfling 7armer Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel and d<A) rations.

Halfling Tavern Meeper 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel and d<A) rations.

Halfling "aster #rafter Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a +rafted item if useful

and d<A) rations.

Halfling #ounsellor Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel and d<A) rations.

Halfling "agistrate

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel and d<A) rations.

-no*e Servant

26

Page 30: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 30/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a small set of tools and

d<A( rations.

-no*e Errand-8unner Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a small set of tools and

d<A( rations.

-no*e or2er Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a small set of tools and

d<A( rations.

-no*e S+ri,e #artographer Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a small set of tools and

d<A( rations.

-no*e S+holar Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a small set of tools' d:

2nowledge ,oo2s >s2ill ran2 a,le to train to e;ual to :d<' game master +hoose s2ill for ea+h ,oo2? and d<A(

rations.

-no*e #rafter 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a large set of tools andd<A( rations.

-no*e Trader 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a small set of tools andd<A( rations.

-no*e 4nventor 

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a large set of tools andd<A( rations.

-no*e "aster Trader Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a small set of tools andd<A( rations.

-no*e &rand "aster >1o,le?

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a small set of tools and

d<A( rations.

.r# ll +lasses

Gne set of +lothes' a sa+2' a 2nife' water s2in' fire ,ow' a medium weapon and d< rations.

Troll ll +lassesnimal hides used as +lothes' a sa+2 of plundered items from fallen enemies' a large +lu, and fresh meat for d<

days.

.gre ll +lassesGne set of +lothes' a sa+2' a 2nife' water s2in' fire ,ow' a medium weapon and d< rations.

-olin ll +lasses

Gne set of +lothes' a sa+2' a small 2nife' water s2in' fire ,ow' a medium weapon and d< rations.

$ark+,lf ServantTwo sets of +lothes' ,elt purse' a servant9s ne+2la+e that shows who your master is' flint ! steel and d<A(

rations.

$ark+,lf #rafter Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a +rafted item if useful

and d<A( rations.

5

Page 31: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 31/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

$ark+,lf Soldier Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a medium weapon and

d<A( rations.

$ark+,lf "agi+ian

Three sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel and d<A( rations.

$ark+,lf 1o,le

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a medium weapon andd<A( rations.

$ark+,lf 8oyal

Two sets of +lothes' ,elt purse' a small ,a+2pa+2' a small 2nife' water s2in' flint ! steel' a medium weapon andd<A( rations.

dditional E;uipmentThe player +hara+ter don9t get e;uipment from their ,a+2ground alone' the o++upation he +hose to follow willalso give him additional e;uipment that should fit in. 8oll one time on the ta,le that suits your o++upation the

 ,est. 1ote that ra+es that only +an use small or mediums weapon will re+eive a medium weapon when rolling up

a large weapon on the ta,les ,elow.

1d155 7ighter

0-0 medium weapon and a set of light armour  

-(0 medium weapon' a set of light armour and weapon and armour oils(-:0 medium weapon' a set of light armour' weapon and armour oils and d< snares

:-)0 medium weapon and a shield and a set of medium armour )-50 medium weapon and a shield' a set of medium armour and weapon and armour oils

5-<0 medium weapon and a shield' a set of medium armour' weapon and armour oils and d<snares

<-*0 large weapon and a set of medium armour  *-/0 large weapon' a set of medium armour and weapon and armour oils

/-=0 large weapon' a set of medium armour' weapon and armour oils and d< snares=-00 high ;uality weapon' a set of medium armour and d< healing potions >heals d<A)?

1d155 Ranger > !#out

0-0 medium ,ow or spear  -(0 medium ,ow or spear and d< snares

(-:0 medium ,ow or spear' a set of light armour and d< snares

:-)0 large ,ow or spear  )-50 large ,ow or spear and d< snares

5-<0 large ,ow or spear' a set of light armour and d< snares

<-*0 medium ,ow or spear and a medium weapon' a set of light armour and d< snares*-/0 large ,ow or spear and a medium weapon' a set of light armour and d< snares

/-=0 high ;uality ,ow or spear and a medium weapon' a set of light armour and d< snares=-00 high ;uality ,ow or spear and a high ;uality weapon' a set of light armour and d< snares

1d155 Thief > Assassin

0-0 small weapon-(0 small weapon and rope and grappling hoo2 

(-:0 small weapon' rope and grappling hoo2 and a lo+2 pi+2 set:-)0 medium weapon

)-50 medium weapon and rope and grappling hoo2 5-<0 medium weapon' rope and grappling hoo2 and a lo+2 pi+2 set

<-*0 medium weapon' rope and grappling hoo2' a lo+2 pi+2 set and a ,ag of thief9s tools*-/0 medium weapon' rope and grappling hoo2' a lo+2 pi+2 set and d< poison >damage (d<A)?

/-=0 high ;uality weapon' rope and grappling hoo2' a lo+2 pi+2 set and a ,ag of thief9s tools

=-00 high ;uality weapon' rope and grappling hoo2' a lo+2 pi+2 set and d< poison >damage(d<A)?

1

Page 32: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 32/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

1d155 "agi#ian > !#holar

0-0 Iuarterstaff' ;uill pen ! in2' :d< par+hments and a 2nowledge ,oo2K-(0 Iuarterstaff' ;uill pen ! in2' :d< par+hments and d( 2nowledge ,oo2sK

(-:0 Iuarterstaff' ;uill pen ! in2' :d< par+hments and d: 2nowledge ,oo2sK:-)0 Iuarterstaff' ;uill pen ! in2' :d< par+hments and d< 2nowledge ,oo2sK

)-50 Iuarterstaff' ;uill pen ! in2' :d< par+hments and (d( 2nowledge ,oo2sK

5-<0 Iuarterstaff' ;uill pen ! in2' :d< par+hments and (d: 2nowledge ,oo2sK<-*0 Iuarterstaff' ;uill pen ! in2' :d< par+hments and (d< 2nowledge ,oo2sK*-/0 Iuarterstaff' ;uill pen ! in2' :d< par+hments and :d( 2nowledge ,oo2sK

/-=0 Iuarterstaff' ;uill pen ! in2' :d< par+hments and :d: 2nowledge ,oo2sK=-00 Iuarterstaff' ;uill pen ! in2' :d< par+hments and :d< 2nowledge ,oo2sK

K S2ill ran2 a,le to train to e;ual to :d<. &ame master +hoose s2ill for ea+h ,oo2.

1d155 Bard > Harper

0-0 n instrument-(0 n instrument and @uggling e;uipment

(-:0 n instrument' @uggling e;uipment' ;uill pen ! in2 and :d< par+hments

:-)0 Two instruments' @uggling e;uipment' ;uill pen ! in2 and :d< par+hments

)-50 Three instruments' @uggling e;uipment' ;uill pen ! in2 and :d< par+hments5-<0 s )-50 plus a story telling ,oo2' s2ill ran2 a,le to train' story telling' to e;ual to :d<.

<-*0 s )-50 plus a song,oo2' s2ill ran2 a,le to train' sing and instrument' to e;ual to :d<.*-/0 high ;uality instrument' @uggling e;uipment' ;uill pen ! in2 and :d< par+hments

/-=0 Two high ;uality instruments' @uggling e;uipment' ;uill pen ! in2 and :d< par+hments=-00 Three high ;uality instruments' @uggling e;uipment' ;uill pen ! in2 and :d< par+hments

1d155 Crafter

0-0 Gne set of used tools-(0 Gne set of used tools' ;uill pen ! in2 and :d< par+hments

(-:0 Gne set of used tools' ;uill pen ! in2' :d< par+hments and d: 2nowledge ,oo2sK:-)0 Gne set of new tools and a horse and wagon

)-50 Gne set of new tools' ;uill pen ! in2 and :d< par+hments

5-<0 Gne set of new tools' ;uill pen ! in2' :d< par+hments and d: 2nowledge ,oo2sK<-*0 Gne set of high ;uality tools and a horse and wagon*-/0 Gne set of high ;uality tools' ;uill pen ! in2 and :d< par+hments

/-=0 Gne set of high ;uality tools' ;uill pen ! in2' :d< par+hments and d: 2nowledge ,oo2sK=-00 Gne set of high ;uality tools' a horse and wagon' ;uill pen ! in2' :d< par+hments

and d: 2nowledge ,oo2sK

K S2ill ran2 a,le to train to e;ual to :d<. &ame master +hoose +raft for ea+h ,oo2.

1d155 Trader

0-0 orse and wagon

-(0 orse and wagon and ;uill pen ! in2 and :d< par+hments(-:0 orse and wagon' ;uill pen ! in2 and :d< par+hments and a +ontra+t to sell mer+handisesK

:-)0 orse and wagon' ;uill pen ! in2 and :d< par+hments and d( +ontra+ts to sell mer+handisesK)-50 orse and wagon' ;uill pen ! in2 and :d< par+hments and d: +ontra+ts to sell mer+handisesK

5-<0 orse and wagon' ;uill pen ! in2 and :d< par+hments and d< +ontra+ts to sell mer+handisesK<-*0 orse and wagon' ;uill pen ! in2 and :d< par+hments and (d( +ontra+ts to sell mer+handisesK

*-/0 orse and wagon' ;uill pen ! in2 and :d< par+hments and (d: +ontra+ts to sell mer+handisesK/-=0 orse and wagon' ;uill pen ! in2 and :d< par+hments and (d< +ontra+ts to sell mer+handisesK

=-00 orse and wagon' ;uill pen ! in2 and :d< par+hments and )d: +ontra+ts to sell mer+handisesK

K The game master de+ides what 2ind of mer+handises ea+h +ontra+t is for. The player +hara+ter already has themer+handises in store' and will need to sell it within a year' otherwise the +ontra+t is ,ro2en' and the

mer+handises will return to the owner. Ea+h +ontra+t is worth <d<A) ,ronze pie+es 300' and the player+hara+ter will earn 50 of the profit if su++essful' and 0 of his own profit will go to storage rent. This will

ta2e the player +hara+ter on a @ourney a+ross the world' to find the ,est ,uyer. Sin+e he still have no store thiswill ,e a good way for him to start his ,usiness' and he should ,e grateful for this opportunity. 4f the player

2

Page 33: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 33/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

+hara+ter isn9t su++essful within a year he still has to pay the storage rent' and a fee of 5 of the value to the

owner of the mer+handises.

7inishing Tou+h 1ow the player +hara+ter is almost ready for his first game session' ,ut there are still a few things to fill out on

the +hara+ter sheet. here do he +ome from' do he have any politi+al and religious ,eliefs' what is his familyli2e' do he have any enemies' and most important what is his nameH The player should also write down a short ,a+2ground story a,out his player +hara+ters life up till now.

: - S2illsThe s2ills listed ,elow are the most +ommon in a roleplaying game. The players may want to learn other s2ills'and the game master should allow this as long as they are well des+ri,ed and +an ,e used while playing. There is

no ,ase +han+e for any s2ills in this game the player +hara+ters get ,asi+ 2nowledge of all ,asi+ s2ills neededwhen +reating their player +hara+ter. 4f they want to pi+2 up new s2ills later on in game they start at a s2ill ran2

of after a wee2s study or training in the s2ill.

Criti#al !u##ess: #riti+al su++ess for normal s2ills is des+ri,ed in the des+riptions ,elow for ea+h s2ill.

Criti#al 7ailure: #riti+al failure for normal s2ills is des+ri,ed in the des+riptions ,elow for ea+h s2ill.

+ro,ati+s >6e3terity?

This s2ill is used when performing a+ro,ati+ a+ts' li2e vaulting' stilt wal2ing' line wal2ing and the li2e. na+ro,ati+ person may use this s2ill to dodge instead of the dodge s2ill. ith a +riti+al su++ess the +hara+ter do

things that loo2 amazing to others. ith a +riti+al failure the +hara+ter is hurt for d<A( damage points.

gri+ulture >4ntelligen+e?

Mnowledge a,out agri+ulture mainly used ,y farmers. This s2ill is used when planting seeds' and when wor2ingon a farm. Jse this s2ill every day that the farmer is wor2ing to ma2e things grow. ith a +riti+al su++ess the

farmer will 2now if this will ,e a good +rop or not' ,ut remem,er that the weather +an always ma2e a differen+e

in the long run. ith a +riti+al failure the farmer will destroy the seeds' or do something else that destroys part ofthe +rop.

nimal andling >4ntelligen+e?

This s2ill is used to +are for animals' mainly used ,y farmers and animal handlers. ith a +riti+al su++ess theanimal handler ma2es good +onta+t' and 2now e3a+tly what the animal need. ith a +riti+al failure the animals

will ,e+ome nervous and may flee from the handler.

Bargain >Presen+e?

This s2ill is used to ,argain over a pri+e. The seller and ,uyer rolls one time ea+h for the s2ill' and the one with

the ,est result >differen+e ,etween C and die result? will get the most ,enefit with the pri+e. +riti+al su++ess

is always a su++ess on the +hara+ters ,ehalf' and if ,oth get a +riti+al su++ess they must roll again. +riti+al

failure is always a failure on the +hara+ters ,ehalf' and he may thin2 he did a good deal' even if he didn9t. 4f ,othget a +riti+al failure they must roll again.

#amouflage >4ntelligen+e?

This s2ill is used to hide and +amouflage people and +amps in the wilderness. ith a +riti+al su++ess it will ,every hard to spot a +amouflaged +amp. ith a +riti+al failure it will ,e very easy to spot a +amouflaged +amp.

#at+h >Iui+2ness?

This s2ill is used to +at+h something that another +hara+ter throw to you' or to +at+h a ledge or ,ran+h when

falling. ith a +riti+al su++ess the +hara+ter will +at+h the item without loosing any a+tion. ith a +riti+al failurethe +hara+ter is hurt for d<A( damage points.

Page 34: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 34/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

#lim, >6e3terity?

This s2ill is used when +lim,ing. Ea+h su++essful +lim,ing roll will ta2e the +hara+ter d< meters. failure

means that the +hara+ter must su++eed with a de3terity roll not to fall. +riti+al su++ess will dou,le the range+lim,ed. +riti+al failure means that the +hara+ter falls' normal fall damage applies.

#ontortion>6e3terity?

This s2ill is used to get free from tied ropes and the li2e. 4t usually ta2es some time to su++eed' and the +hara+ter

must wor2 for at least (d< minutes. ith a +riti+al su++ess the time is halved. ith a +riti+al failure the +hara+terstrains him self' and may get hurt' for d<- damage points. hen the +hara+ter gets a +riti+al failure he must

start over.

#raft >4ntelligen+e?

There are several +raft s2ills' and ea+h +raft must ,e learned separately. Some normal +rafts in a fantasy worldare rmour #rafting' eapon #rafting' 7let+hing' #arpentry' "asonry' Leather or2ing' Tailoring' #oo2ing'

#artography' S+ri,e' Storytelling and so on. To +raft an item ta2es time e3a+tly how long it ta2es depends onthe item. See the e;uipment +hapter for +rafting times on different type of items. The time to craft  in the ta,le

 ,elow is used to modify the time noted in the e;uipment +hapter.

Craft Duality !kill ReEF3 !kill Rolls33 Ti*e to Craft "od333eapon Low -0 30.5 A0

eapon verage -5 ( 3 D0eapon igh <-(0 ) 35 -(5

eapon "asterpie+e (A < 30 -50rmour Low -0 30.5 A0

rmour verage -5 ( 3 D0rmour igh <-(0 ) 35 -(5

rmour "asterpie+e (A < 30 -50

K This is the s2ill ran2 re;uirement to ,e a,le to +raft something of that ;uality.

KK This is how many su++essful s2ill rolls must ,e made to +omplete the item. +riti+al failure when +rafting

means that the item is destroyed and the +rafter must start over. +riti+al su++ess is e;ual to two normalsu++essful s2ill rolls.

KKK This is the modifi+ation the +rafter has to +han+e of su++ess to +raft the item.

Duality on Ite*s: Ea+h item has a ;uality that +an ,e from low to masterpie+e. Ea+h ;uality' ,ut average'modifies how easy the item is to use' and the power of it. Iuality also modifies the +ost to ,uy an item. See the

ta,le ,elow for ;uality modifi+ations. Low ;uality is mostly what apprenti+e +rafters produ+e' average ;uality is

what most +rafters do' high ;uality is mostly spe+ially ordered and masterpie+e ;uality +an ,e spe+ially orderedif the ,uyer offer the right pri+e' ,ut is mostly done ,y a +rafter to prove that he is a,le and truly a master.

Duality !kill Bonus $a*age > Asorption $uraility Cost

Low -0 -( -( 3 0.5

verage D0 D0 D0 3 igh A5 A( A( 3 0

"asterpie+e A0 A) A5 Spe+ialK

K The +ost for a masterpie+e depends on how mu+h the ,uyer is willing to pay. There is no set pri+e formasterpie+es. +rafter may have wor2ed a very long time to finish a masterpie+e' and most +rafter only do @ust a

few masterpie+es in their life' if any. Therefore the ,uyer mostly gives the +rafter an offer' and then the +raftera++epts or de+lines. The pri+e +an vary greatly' ,ut no +rafter sell a masterpie+e even +lose to the +omparing low

 pri+e for a item of high ;uality. Some +rafters have given away a masterpie+e as a gift' or want it to stay in thefamily to ,e passed on from father to son.

"aterials: The weapons and armour des+ri,ed a,ove is +rafted in iron. But a weapon or armour +an ,e +rafted

in other materials as well. See the ta,le ,elow for other material modifi+ations.

'

Page 35: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 35/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

"aterial $a*age > Asorption3 $uraility Cost 33 "od333

Bronze - -( 3 0./ A04ron D0 D0 3 D0

Steel A A( 3 ( -0Silver -( -: 3 / -(0

&old -) -) 3 0 -(0

"ithril A( A: 3 5 -)0 6warfs -(0

K 6amage and ,sorption modifi+ation is added to the same ;uality modifi+ation.

KK The material cost to buy modifi+ation is added to the ;uality cost to buy modifi+ation. Normal price for iron %

&uality cost % #aterial cost ' (otal Price .

KKK This is the modifi+ation the +rafter has to +han+e of su++ess to +raft the item.

BronGe: Bronze weapons and armour is +heap' and not as good as iron or a,ove. Some +ultures still use ,ronzeitems ,e+ause of the level of their lifestyle' and others use ,ronze ,e+ause it9s +heaper.

Iron: This is the normal material for metal weapons and armour that most use.

!teel: Slightly ,etter than iron. "ost no,le fighters have steel weapons and armour.

!il;er & -old: rmour +rafted in silver and gold is normally a thin iron or steel armour with silver or gold

layers on top. They are mainly used for parades and when the +hara+ter need ,e formally dressed for someo++asion that doesn9t involve fighting. 4f +om,at armour has silver or gold adornments it doesn9t affe+t the

a,sorption' and the silver or gold modifi+ation to +ost is halved. eapons are usually not made in silver or gold'unless they are small weapons to enhan+e a no,leman9s loo2s and status' li2e a 2nife or dagger.

"ithril: This is the legendary metal that was first found ,y the dwarves. 1o one +an shape and +raft items from

"ithril as good as dwarven smiths. The dwarves don9t hand out the se+ret of how to ,est wor2 this metal to otherra+es. Even though other ra+es +an wor2 in "ithril' none of them do it as easy as dwarves' not even gnomes. 1o

other material is as hard' strong and light as this metal.

6an+e >6e3terity?

This s2ill is used when the +hara+ter is dan+ing. 4t may ,e a formal dan+e at a ,all' or as a performer. +riti+alsu++ess means that the +hara+ter really shines' and people stop to stare in awe. +riti+al failure means that the

+hara+ter falls or trips' and ma2es a fool out of him self.

6isguise >4ntelligen+e?

This s2ill is used when the +hara+ter is trying to a+t li2e someone he9s not. The +hara+ter will need a great deal

of wor2 to disguise himself as someone else' and it will ta2e time. ith a +riti+al su++ess the +hara+ter is

e3tremely well disguised and not even the relatives to the impersonated +hara+ter noti+e mu+h differen+e. ith a+riti+al failure the disguised +hara+ter thin2 he have done a good @o,' ,ut it simply won9t wor2.

6rive agon >6e3terity?

This s2ill is used when driving a wagon. The +hara+ter doesn9t need to roll for this s2ill for everything that he

wants to ,e done' mostly this s2ill is used in situations where something ,ad may happen' li2e in +arriage +hase'when ,eing atta+2ed and the li2e. +riti+al su++ess means that the +hara+ter +an get through the most impossi,le

areas with the wagon. +riti+al failure means that the +arriage falls over' or is damaged in another way. 4t mayalso mean that the +hara+ter falls of the wagon and is hurt. hen +rashing with a wagon in high speed everyone

in it will ta2e (d<A) damage at least.

Evaluate >4ntelligen+e?

This s2ill must ,e learned separately for different areas. 4t is used to evaluate different things within the area of2nowledge. ith a +riti+al su++ess the +hara+ter hits the head on the nail straight on' and 2nows the e3a+t value

of the item. ith a +riti+al failure the +hara+ter really thin2 he did as good as with a +riti+al su++ess' ,ut he9s

really up in the ,lue with the value.

(

Page 36: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 36/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

7auna Lore >4ntelligen+e?

This s2ill must ,e learned separately for different +ontinents. 4t is used as a 2nowledge s2ill a,out animals' ,oth

wild and tamed. ith a +riti+al su++ess the +hara+ter will understand everything a,out the animal. ith a +riti+alfailure the +hara+ter will get the wrong idea a,out the animal' and may even tell his friends to flee when they see

a pea+eful animal.

7lora Lore >4ntelligen+e?

This s2ill must ,e learned separately for different +ontinents. 4t is used as a 2nowledge s2ill a,out flowers' plantsand wild her,s. The +hara+ter +an find edi,le roots' ,erries and mushrooms with it. hen sear+hing for edi,les

in the wilderness the +hara+ter +an get food for one to two persons per hour' if there is any at all. ith a +riti+alsu++ess the +hara+ter will tell you everything you +an do with a spe+ifi+ plant. ith a +riti+al failure the

+hara+ter +ould poison the whole +ompany with his finds.

7orgery >4ntelligen+e?

This s2ill must ,e learned separately for different 2inds of forgeries. 4t is used to +opy something to loo2 li2e theoriginal. ith a +riti+al su++ess the forgery is almost not nota,le. ith a +riti+al failure the forgery is very ,ad'

 ,ut the +hara+ter may thin2 it9s good until he ta2e a +loser loo2.

&eography >4ntelligen+e?

This s2ill must ,e learned separately for different +ontinents. 4t is used as a 2nowledge s2ill a,out how the lands

lie' and what areas are mapped. ith a +riti+al su++ess the +hara+ter remem,ers most things a,out the +ontinent.

ith a +riti+al failure the +hara+ter turns things upside down' and get +onfused.

eraldry >4ntelligen+e?

This s2ill must ,e learned separately for different +ountries or +ultures. 4t is used as a 2nowledge s2ill a,outdifferent weapon shields and titles in a +ountry or +ulture. ith a +riti+al su++ess the +hara+ter 2nows most

things a,out the em,lem and +an tell a little a,out the history of the shield. ith a +riti+al failure the +hara+termi3 up different em,lems' and get +onfused.

ide >6e3terity?

This s2ill is used to hide from others. ith a normal su++ess others will get a penalty of -(0 to find the +hara+ter.

ith a +riti+al su++ess others will get a penalty of -)0 to find the +hara+ter. ith a normal failure others will getno penalty to find the +hara+ter. ith a +riti+al failure others will get a ,onus of A(0 to find the +hara+ter.

istory >4ntelligen+e?

This s2ill must ,e learned separately for different +ountries or +ultures. 4t is used as a 2nowledge s2ill a,out the

history of a +ountry or +ulture. ith a +riti+al su++ess the +hara+ter get most things right' and seem to ,e a,le total2 endlessly a,out the history. ith a +riti+al failure the +hara+ter get things all wrong' or ,e+ome a mute when

someone as2 him a,out the history.

4nstrument >6e3terity?

This s2ill must ,e learned separately for different musi+al instruments. 4t is used to perform a song or an

instrumental part. ith a +riti+al su++ess the +hara+ter plays really good' and the audien+e listens in awe. ith a

+riti+al failure it sounds really ,ad' and the +hara+ter should go home and pra+ti+e more ,efore trying again.

Fuggling >6e3terity?

This s2ill is used when @uggling with items. ith a s2ill ran2 of -* the +hara+ter +an @uggle up to three items aton+e. ith a s2ill ran2 of /-) the +hara+ter +an @uggle up to five items at on+e. ith a s2ill ran2 of 5 or higher

the +hara+ter +an @uggle up to d<A ) items at on+e. ith a +riti+al su++ess the +hara+ter do awesome @ugglingtri+2s that he didn9t even thin2 he +ould do. ith a +riti+al failure all the items will ,e dropped' and the +hara+ter

should ,e ashamed.

Fump >Strength?

This s2ill is used to @ump long or high. See the ta,le ,elow for how far or high a +hara+ter +an @ump in +m'

length in the ta,le is e;ual to the +hara+ters height in +m. ith a +riti+al failure the +hara+ter falls' and is hurt ford<A( damage points.

)

Page 37: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 37/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

!kill Result 7ar High

7ailure Length A (d0 Length 30.5 A d0

Su++ess Length 3( A :d0 Length 30.*5 A (d0#riti+al Su++ess Length 3: A )d0 Length A :d0

Language >4ntelligen+e?This s2ill must ,e learned separately for different languages. 4t is used when spea2ing the language' and it shows

how mu+h the +hara+ter understands when spo2en to. ith a s2ill ran2 of -* the +hara+ter understand simple phrases' and +an ma2e him self understood if given time to do so. is pronoun+ements are very wea2' and it9s

+lear that he either has a spea2ing disorder or is from another part of the world. ith a s2ill ran2 of /-) the+hara+ter understand most things' and +an spea2 pretty good. is pronoun+ements are still a ,it wea2' unless it9s

his native language' ,ut it9s not hard to understand what he says. ith a s2ill ran2 of 5 or higher the +hara+terspea2s very fluent' and +an pass as a native if he su++eeds with a s2ill roll. ith a +riti+al su++ess the +hara+ter

uses the language very good' even with a lower s2ill value. ith a +riti+al failure the +hara+ter is very hard tounderstand' and he +an say the funniest things without 2nowing.

Law >4ntelligen+e?

This s2ill must ,e learned separately for different +ountries or +ultures. 4t is used as a 2nowledge s2ill a,out thelaws and rules in a +ountry or +ulture. ith a +riti+al su++ess the +hara+ter remem,er all the rules +orre+tly. ith

a +riti+al failure the +hara+ter mi3 up the rules' and may get in trou,le.

Lore >4ntelligen+e?

There are many lore s2ills' and all is 2nowledge a,out something. This s2ill must ,e learned separately for

different lore 2nowledge s2ills. 4f the player +hara+ter wants a spe+ifi+ lore s2ill that isn9t listed in this +hapterthis is the s2ill for him' @ust note what area of 2nowledge it is. ith a +riti+al su++ess the +hara+ter remem,ers

most things a,out the lore' and +an tal2 endlessly a,out it. ith a +riti+al failure the +hara+ter get twisted aroundand either @ust ram,le on a,out strange things' or @ust stand loo2ing as a ,urned out +andle.

"athemati+s >4ntelligen+e?

This s2ill is used as a 2nowledge s2ill a,out mathemati+s. ith a s2ill ran2 of -* the +hara+ter +an add andsu,tra+t' and figure out very simple formulas. ith a s2ill ran2 of /-) the +hara+ter +an add' su,tra+t' divideand multiply' and figure out normal formulas. ith a s2ill ran2 of 5 or higher the +hara+ter +an figure out very

hard formulas' and add' su,tra+t' divide and multiply with de+imals with ease. ith a +riti+al failure the+hara+ter +ome up with the result very fast. ith a +riti+al failure the +hara+ter +an9t thin2' and he will pro,a,ly

+ome up with a result e3tremely far from the right one.

 1avigation >4ntelligen+e?

This s2ill is used when navigating on the seas using the stars and the sun. ith a +riti+al su++ess the perfe+t route

will ,e +al+ulated' and the ,oat or ship will save a few days on a long @ourney. ith a +riti+al failure the ,oat orship will most li2ely hit a reef or a storm' and the ris2 is great' many days +an ,e lost on a long @ourney.

Grientation>Per+eption?

This s2ill is used to find out what way north is in the wilderness. ith a +riti+al su++ess the +hara+ter only needto use this s2ill one time that day' and still ,e on the right tra+2. ith a +riti+al failure the +hara+ter will most

li2ely end up lost in the wilderness.

Physi+s >4ntelligen+e?

This s2ill is used to sta,ilize wounds and treat in@uries. ith a normal su++ess the +hara+ter +an stop ,leeding'and heal d: points of damage. ith a +riti+al su++ess the +hara+ter +an sta,ilize most wounds and in@uries' and

heal d< points of damage. ith a +riti+al failure the +hara+ter do more ,ad than good' and infli+ts d: damage point. Physi+s +an only ,e used on+e on +hara+ters wounds. 4f in@ured again physi+s may ,e used again.

Pi+2 Lo+2s >6e3terity?

This s2ill is used to pi+2 lo+2s. The +hara+ter will need one or more lo+2 pi+2s. 4t ta2es d< minutes to pi+2 a

lo+2. ith a +riti+al su++ess the time should ,e in rounds instead of minutes. ith a +riti+al failure the +hara+ter ,rea2 the lo+2 pi+2 and there9s a (5 +han+e it will ,e stu+2 in the lo+2.

/

Page 38: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 38/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Potions >4ntelligen+e?

This s2ill must ,e learned separately for different +ontinents. 4t is used to prepare different potions from her,sand plants' and also from other ingredients. The +hara+ter may need other s2ills to find the ingredients if not

 ,ought. potion usually ta2es from one hour to several hours to +reate' roll d<- and if the result is 0 it ta2esunder one hour. The diffi+ulty for +reating potions is different for different strengths' a wea2 potion is the easiest

to +reate and have no modifi+ation to the s2ill value. n average potion has a modifi+ation of -(0 to the +han+eof su++ess to +reate' a strong potion has a modifi+ation of -:0 to the +han+e of su++ess to +reate and a deadly

 potion has a modifi+ation of -)0 to the +han+e of su++ess to +reate. See potions in the e;uipment +hapter fordifferent potions and their strength. ith a +riti+al su++ess the potions strength or effe+t go up with A(. ith a

+riti+al failure the +hara+ter destroy the potion' and need new ingredients to +reate a new one.

8ead Lips >Per+eption?

This s2ill is used to see what others are saying ,y loo2ing at their lips movements. ith a +riti+al su++ess the+hara+ter will grasp everything the other said. ith a +riti+al failure the +hara+ter thin2 the other said something

+ompletely different.

8ead rite >4ntelligen+e?

This s2ill must ,e learned separately for different languages. 4t is used when reading and writing the spe+ifi+language. ith a s2ill ran2 of -* the +hara+ter has it hard to understand what he read' and he +an only write

down simple phrases. ith a s2ill ran2 of /-) the +hara+ter +an read most things' ,ut still has a hard time withthe spelling and grammar when it +omes to writing things down. ith a s2ill ran2 of 5 or higher the +hara+ter is

a very fluent writer' and understand most things read. ith a +riti+al su++ess the +hara+ter understands what heread very good' and he write fast. ith a +riti+al failure the +hara+ter misunderstands everything he read' and no

one ,ut him self will understand what he @ust wrote down.

8egion Lore >4ntelligen+e?

This s2ill must ,e learned separately for different areas. 4t is used as a 2nowledge s2ill a,out the area' it +an tellthe +hara+ter where to find a spe+ial store' where the nearest water is and so on. ith a +riti+al su++ess the

+hara+ter 2nows e3a+tly where to go' and +an get there twi+e as fast as people without this s2ill. ith a +riti+al

failure the +hara+ter ta2es a wrong turn' and it ta2es longer for him to arrive.

8ide >6e3terity?

This s2ill is used when riding. The +hara+ter don9t need to roll for the s2ill for every manoeuvre' only when he

need to ride fast' is +hased or atta+2ed while riding. ith a +riti+al su++ess the +hara+ter manoeuvre the horseli2e a master. ith a +riti+al failure the +hara+ter falls of the horse' and is hurt for d<A( damage points.

8ow #anoe >6e3terity?

This s2ill is used when rowing or paddling a +anoe. The +hara+ter don9t need to roll for the s2ill for every

manoeuvre' only in lively waters and when ,eing atta+2ed and the li2e. ith a +riti+al su++ess the +hara+ter

manoeuvre the ,oat or +anoe perfe+tly. ith a +riti+al failure the +hara+ter falls in the water' turns the ,oat or+anoe upside down or hits a ro+2. 1o matter what happens' it9s not good.

Sail >4ntelligen+e?

This s2ill is used to sail a small ,oat' or when wor2ing on a large ship. ith a +riti+al su++ess the +hara+ter getthe wind in the sail and really get the ,oat to move fast over the water in a perfe+t way. ith a +riti+al failure the

+hara+ter put the ,oat with the ,ad side against the wind' and an a++ident is ,ound to happen' depending on theweather and wind. hen wor2ing on a large ship many persons wor2 together. dd all the +hara+ters s2ill values

and divide it with the num,er of +hara+ters' and add A0. This is the a+tual +han+e of su++ess for larger ship+rews.

Sign Language >4ntelligen+e?

This s2ill must ,e learned separately for different sign languages. 4t is used when using sign languages' to

understand and to ,e understood. There are many sign languages in the world' some of the more +ommon onesare thieves language' assassins language' traders language' soldiers language' magi+ians language and so on.

"ost professions where the +hara+ters must ,e a,le to signal to ea+h other have their own sign language. ith a+riti+al su++ess the +hara+ter understands all the signs perfe+tly' or sign well enough to let even an amateur

Page 39: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 39/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

understand what he mean. ith a +riti+al failure the +hara+ter @ust didn9t get the message' or signed so ,adly that

the other parts get the whole wrong idea.

Sing >#onstitution?

This s2ill is used when singing. ith a +riti+al su++ess the singer performs the song perfe+tly and the audien+e+an9t ta2e their eyes off him' if someone should say something the ris2 for a ,rawl is ,ig. ith a +riti+al failure

the singer sound li2e a ,ad oiled +ogwheel' and the only response he might get from an audien+e is boo.

Sleight-of-and >Iui+2ness?

This s2ill is used to +reate mundane illusionary tri+2s and when pi+2 po+2eting. ith a normal su++ess the+han+e to ,e spotted is modified with -(0. ith a +riti+al su++ess the +han+e to ,e spotted is modified with -)0.

ith a normal failure the +han+e to ,e spotted is modified with A(0. ith a +riti+al failure others will spot the ,luff' and it might lead to really ,ad things if spotted pi+2 po+2eting.

Stal2 >6e3terity?

This s2ill is used when stal2ing. ith a normal su++ess the +han+e that others noti+e the stal2er is modified with

-(0. ith a +riti+al su++ess the +han+e that others noti+e the stal2er is modified with -)0. ith a normal failure

the +han+e that others noti+e the stal2er is modified with A(0. ith a +riti+al failure others will noti+e the stal2er.

Streetwise >4ntelligen+e?

This s2ill must ,e learned separately for different towns and +ities. 4t is used as a 2nowledge s2ill a,out the laws

and orders of thieves. 4t +an ,e used to find a fen+e and the li2e. ith a +riti+al su++ess all the rules areunderstood' and it will ,e very easy to find a fen+e. ith a +riti+al failure the +hara+ter will misunderstand most

things' and may get in trou,le fast.

Survival >4ntelligen+e?

This s2ill must ,e learned separately for different areas' li2e woodlands' mountains' swamps' seas' deserts' plains' and so on. 4t is used to find edi,les and fresh water d< rations per hour if there are any edi,les around'

trap small wild preys and ,uild +amps that will prote+t the +hara+ter and his group from nature. ith a +riti+alsu++ess the +hara+ter find the dou,le amount of rations in an hour' or ,uild a +amp that are perfe+t. ith a

+riti+al failure the +hara+ter may find ,ad edi,les that leaves him and his group si+2' unless they su++eed with aresistan+e against poison' for d< days' or ,uild a +amp that ,lows away at the first wind gust.

Swim >#onstitution?

This s2ill is used when swimming. The +hara+ter doesn9t need to roll for the s2ill in +alm water' only for long

swims and in heavy weather. ith a +riti+al su++ess the +hara+ter will ,e a,le to swim a long way' even in heavyweather. ith a normal failure the +hara+ter will tire and there9s a ris2 that he will drown unless he su++eed with

a +onstitution roll. ith a +riti+al failure the +hara+ter is really tired' and will drown unless he su++eed with a+onstitution roll under or e;ual to half his +onstitution. hen swimming under water the +hara+ter +an stay

under e;ual to his +onstitution value in rounds. Jse the drowning and suffo+ation rules in the spot rules +hapter

after this time until the +hara+ter hit the surfa+e.

Ta+ti+s >4ntelligen+e?This s2ill must ,e learned separately for either land or naval ta+ti+s. 4t is used as a 2nowledge s2ill a,out large-

s+ale +om,at ta+ti+s. 4t is used when setting up formation for atta+2 and defen+e. 4n su+h a large-s+ale ,attle theone good soldiers s2ills doesn9t +ount for mu+h' and it9s only the leaders that +an ma2e a differen+e in the

out+ome. Both sides ma2e one roll and the side with the ,est result >differen+e ,etween the s2ill value and dieroll? will win in the end. See the ta,le ,elow for modifi+ations. ith a +riti+al su++ess the differen+e is modified

with A(0. ith a +riti+al failure the army will loose many men' and a mira+le is needed to turn it around.

our ar*y "odifi#ation

(5 or less num,ers in strength -)0

50 or less num,ers in strength -(0Bad' or tired soldiers -0

&ood' or alert soldiers A0

Bad e;uipment -5&ood e;uipment A5

6

Page 40: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 40/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

on the last ,attle A5

fter ea+h large-s+ale ,attle the num,ers of deaths is often great on ,oth sides. 4f the player +hara+ters was in

su+h a ,attle the game master +an play their fights individually amongst them' to see if they survived or not.

Theology >4ntelligen+e?

This s2ill must ,e learned separately for different religions. 4t is used as a 2nowledge s2ill a,out the religion andthe gods. ith a high s2ill the +hara+ter +an use it to pray for mira+les. This always ta2es d< hours' and if the

gods answer the mira+le will ,e performed. But there is always a pri+e to pay the +hara+ter will gain d< piety points' for more a,out this see prayers ,elow. mira+le +an ,e @ust a,out anything' ,ut it +an9t go against the

 ,eliefs of the gods in any way. ith a s2ill ran2 of -* the +han+e for a mira+le is 5' with a s2ill ran2 of /-)the +han+e is 0 and with a s2ill ran2 of 5 or higher the +han+e is 5. +hara+ter +an only pray for one

spe+ifi+ mira+le one time' if he fails and try again he will suffer the same fate as with a +riti+al failure. ith a+riti+al su++ess the +hara+ter understands the religion +orre+tly' and the time for a mira+le to ta2e pla+e is halved.

ith a +riti+al failure the +hara+ter mi3 up the religion with another' or he angers the gods if praying for amira+le' and is in@ured for (d<A( damage points.

Prayers: #hara+ters that live to serve a deity' mainly priests ,ut also paladins and mon2s' will also ,e a,le touse prayers the same way a magi+ian use spells ,ut this is mu+h harder than +asting a normal spell' and +an ,e

very dangerous if done to often. ith a s2ill ran2 of /-) the +hara+ter +an use ,asi+ prayers that are +ommon to

all religions. ith a s2ill ran2 of 5-(0 the +hara+ter +an use prayers from the grey' the white or the ,la+2 +ir+le.hat +ir+le is dependant on the deity grey is e;ual to neutral gods' white is e;ual to gods of light and ,la+2 is

e;ual to dar2 gods. The differen+e ,etween these +ir+les is good and evil' light and dar2 or a ,alan+e ,etween thetwo sides. ith a s2ill ran2 of ( or higher the +hara+ter +an use advan+ed prayers. hen using a prayer the

+hara+ter must su++eed with a theology roll modified depending on the type of prayer' see the ta,le ,elow.  prayer always ta2es two a+tions to perform if the +hara+ter only has one a+tion the prayer is started in round one

and ta2es effe+t in round two. 8esistan+e against prayers is always the same as resistan+e against magi+. +riti+al su++ess with prayers means that no piety points are added to the +hara+ters piety points. +riti+al failure

means that (d< piety points are added to the +hara+ters piety points. priest' paladin or mon2 +an +ut of the power for a spe+ifi+ prayer that he have used at any time to stop it9s effe+t. This only ta2es one a+tion to do.

Prayer "odifi#ation

Basi+ none#ir+le -(5

dvan+ed -50

Basi# Prayers: 8ange for these prayers are tou+h' whi+h means that the +hara+ter must tou+h the target for the prayer to affe+t it. Basi+ prayers +an ,e the following. #reate a sphere of light' heal (d< damage points' infli+t

(d<A) damage ,y tou+hing someone' give a +hara+ter a ,onus to +han+e of su++ess with an attri,ute or s2ill of

A(0' +reate a hallow glow around someone or something that a,sor,s (d< damage points when hit' and so on.

6uration for ,asi+ prayers is instant or e;ual to the priests' paladins or mon2s theology s2ill ran2 in minutes.

@hite Cir#le Prayers: 8ange for these prayers are line of sight' whi+h means that the +hara+ter must see the

target for the prayer to affe+t it. hite +ir+le prayers +an ,e the following. eal :d< damage points' infli+t :d<A<damage on the undead' +alm someone so he listens to what is said' pa+ify someone so he +an9t atta+2 anything'

ma2e someone fall asleep' infli+t fear onto someone to 2eep them frozen in pla+e' and so on.

6uration for white +ir+le prayers is instant or e;ual to the priests' paladins or mon2s theology s2ill ran2 in hours.

-rey Cir#le Prayers: 8ange for these prayers are line of sight' whi+h means that the +hara+ter must see thetarget for the prayer to affe+t it. &rey +ir+le prayers +an ,e the following. &ive a +hara+ter a ,onus to +han+e of

su++ess with an attri,ute or s2ill of A:0' give a +hara+ter a damage ,onus of Ad< to all damage done' +reate ahuman sized illusion to help fight >this illusion will feel so real that the opponents will a+tually thin2 he9s ,eing

hurt' and when a deadly in@ury is infli+ted he must roll a resistan+e roll against terror to not die from it. 4f hesurvives he will ,e un+ons+iousness for :d< 3d< minutes' and later wa2e up with no in@uries at all?' ma2e

someone +lumsy so he get a negative +han+e of su++ess with an attri,ute or s2ill of -5' and so on.

6uration for grey +ir+le prayers is instant or e;ual to the priests' paladins or mon2s theology s2ill ran2 in hours.

'5

Page 41: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 41/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Bla#k Cir#le Prayers: 8ange for these prayers are line of sight' whi+h means that the +hara+ter must see the

target for the prayer to affe+t it. Bla+2 +ir+le prayers +an ,e the following. 4nfli+t pain on a vi+tim so that he +an9tmove or spea2' 4nfli+t :d<A< damage on a vi+tim' ma2e someone ,lind or deaf' paralyse a vi+tim' turn someone

into stone' infli+t so mu+h fear onto someone that he need to roll on the terror ta,le' and so on.

6uration for ,la+2 +ir+le prayers is instant or e;ual to the priests' paladins or mon2s theology s2ill ran2 in hours.

Ad;an#ed Prayers: 8ange for these prayers are tou+h' whi+h means that the +hara+ter must tou+h the target forthe prayer to affe+t it. dvan+ed prayers +an ,e the following. 8egenerate a lim, >the lim, will grow with +m

ea+h day' and it9s very painful?' return a +hara+ter from the dead >the dead must ,e of the same religion' and the+hara+ter need all the remains of the ,ody. The dead will return to life if the prayer is su++essful' ,ut all attri,ute

ran2s will ,e at -. There is only one +han+e to do this per death?' +urse someone >the +hara+ter de+ide how the+urse will fun+tion and affe+t the vi+tim. Jsually a +urse lowers +han+e of su++ess for a spe+ifi+ thing with -50

or all +han+e of su++ess with -0' ,ut it +an also turn the vi+tim into something else?' ,less someone >,lessingsusually give a +hara+ter a +han+e of su++ess of A50 for a spe+ifi+ thing' or all +han+e of su++ess with A0.

Blessings +an also give a +hara+ter A(d< to +riti+al level' magi power' A:0 to resistan+e and so on?. dvan+ed prayers +an only ,e used on others' no priest' paladin or mon2 +an use advan+ed prayers on them self.

The priest' paladin or mon2 always de+ides duration for advan+ed prayers usually it is instant or until a tas2 is

fully performed. ,lessing will stay until the tas2 is done' a +urse will stay until the vi+tim fulfils somethingde+ided ,y the priest' paladin or mon2.

Piety Points: Prayers doesn9t use magi power when performed. The priest' paladin or mon2 ,orrows the power

from the gods to ,e a,le to perform a prayer. Every time a prayer is su++essfully performed the +hara+ter get d< piety points. #riti+al su++ess doesn9t add any piety points' neither do failure' ,ut a +riti+al failure add (d< piety

 points and the prayer isn9t su++essful. The +hara+ter must ,alan+e out these points ,y normal prayers andservi+es to the deity' otherwise he will ,e affe+ted ,y the piety points' see the list ,elow.

Piety Points ,ffe#t

-5 1o effe+t<-:0 Prayer modifi+ation -(0

:-)5 Prayer modifi+ation -)0' Ad( insanity points ea+h time piety points rea+h this high

)<-<0 Prayer modifi+ation -<0' Ad: insanity points ea+h time piety points rea+h this high<A Prayer modifi+ation -/0' Ad< insanity points ea+h time piety points rea+h this high

Piety points +an ,e lowered ,y normal prayers and other servi+es to the deity' see the list ,elow.

!er;i#e Piety Points

hr prayer -ttend mass -

&ive +harity -

elp temple or +hur+h -:Lead mass -(

ttend ,ig mass -:Lead ,ig mass -)

Small sa+rifi+e -Sa+rifi+e -(

Large sa+rifi+e -)

4ote aout "ira#les and Prayers: Gnly priests' paladins and mon2s +an use prayers. ny +hara+ter thatfollows a deity +an use mira+les. Prayers and mira+les +an only ,e performed from one theology s2ill' the one

that ,elongs to the +hara+ters religion.

Throw >Strength?

This s2ill is used when throwing something to someone else or at something. The range is strength attri,ute inmeters' and with a small ro+2 the +hara+ter +an infli+t d< damage points. ith a larger ro+2 the +hara+ter +an

infli+t up to (d< damage points' ,ut with half the range. ith a +riti+al su++ess the damage get a ,onus of d<

e3tra damage points. ith a +riti+al failure the +hara+ter strains him self' and is in@ured for d< damage points.

'1

Page 42: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 42/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Time Sense >4ntuition?

This s2ill is used when the +hara+ter try to figure out what time it is. ith a +riti+al su++ess the +hara+ter 2nows

the e3a+t time. ith a +riti+al failure the +hara+ter will get the wrong time.

Tra+2 >Per+eption?

This s2ill is used to tra+2 something or someone in the wilderness. The +hara+ter must roll for this s2ill everyhour following a tra+2 not to loose it. ith a +riti+al su++ess the +hara+ter +an follow the tra+2 for the ne3t two

hours. ith a +riti+al failure the +hara+ter has lost the tra+2' and +an9t find it again.

"agi+al S2illshen using magi+al s2ills the player +hara+ter usually +ast spells' ,ut +an also do other things with some ofthem. There are a few things to thin2 a,out when +asting spells. Ti*e to #ast is always two a+tions >if the player

+hara+ter only have one a+tion per round' the spell is started in round one and +ast in round two?. l+hemy'6ream "agi' 8itual and 8unes have other time to cast . See des+riptions ,elow for these magi+al s2ills. Range is

always line of sight when +asting a spell the magi+ian must see the target and where he wants the spell to hit+learly. $uration for all spells that +an affe+t a target longer is always e;ual to the magi+ian9s aura ran2 in

minutes' or until the magi+ian let go. 4f the magi+ian want he +an hold one spell a+tive longer than the duration' ,ut if he do so he +an9t +ast any other spells' and must +on+entrate on holding the spell a+tive' the magi+ian +an

do other things normally though. !ensiti;ity to *agi# is e;ual to the magi+ian9s aura attri,ute times ten inmeters. This range shows how far away a magi+ian +an sense that other magi+ians use magi+ powers. This

a,ility is always a+tive. "agi po%er is only used when su++essfully +asting a spell' or when a +riti+al failure

o++urs. 1ormal failures and +riti+al su++ess doesn9t +ost any magi power. !pell le;els' ea+h magi+al s2ill isdivided into three different levels - see the ta,le ,elow.

!kill Rank !pell Le;el

-*

/-) (5' up :

There is also a fourth le;el under ea+h magi+al s2ill' ,ut not many magi+ians +an use spells this high. The fourth

level is +alled the impossi,le' and a magi+ian with this power +an return the dead to life. lter a person into adragon. Summon a demon lord or minor god. Perform a ritual to e3+hange the magi+ians or another willing

 persons soul for more power or wealth and lu+2 in life for that person. 6amage effe+t from the fourth level spellsis :d<A( and ,onuses are A50 for attri,utes and s2ills +han+e of su++ess.

To ,e a,le to +ast spells from the fourth level the magi+ian must have ( or higher in the s2ill ran2' and every

time he tries there is a penalty of -:0 to +han+e of su++ess. 4f the magi+ian fails with the impossi,le there is a0 +han+e that he dies from using too mu+h power. 4f the magi+ian su++eeds he will grow stronger though' and

get one permanent magi power for ea+h su++essful spell this strong.

Criti#al !u##ess: #riti+al su++ess when +asting a spell always mean that the spell doesn9t +ost any magi power.There is also a 0 +han+e that the magi+ian gets a ,onus of one permanent magi power. 1o other ,onuses

apply to magi+ spell +asting with +riti+al su++ess.

Criti#al 7ailure: #riti+al failure when +asting a spell always means that the magi+ian must roll on the ta,le ,elow. +riti+al failure always +ost magi power' @ust li2e when a spell is su++essfully +asted.

1d) Criti#al 7ailure

The spell wor2 and affe+t the +aster if meant for another' and another if meant for the magi+ian.( The magi+ian faint and when he wa2e up there is a 50 +han+e that he is ,lind for (d< days.

: The magi+ power e3plodes in the hands of the magi+ian and infli+ts (d< damage.) The magi+ian looses the a,ility to use magi+ spells for (d< days.

5 ll the magi+ian9s magi+ power is used' and he is now at -d< magi power.< "ental overload' the magi+ian gets insanity point. 8oll again on this ta,le.

,@uration >ura?

Spells under this s2ill are used to manipulate with the essen+e of life. 4t +an ,e used to heal wounds' +ure disease'

drain life' infli+t pain' animate +orpses and +reate life in dead o,@e+ts li2e +lay golems' +onstru+ts and the li2e.

'2

Page 43: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 43/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

7irst le;el guideline: eal d< damage. #ure light diseases and si+2ness. 4nfli+t d<A( damage. #ause lightdisease or si+2ness. nimate +orpses and o,@e+ts.

!e#ond le;el guideline: eal (d< damage. #ure moderate diseases and si+2ness. 4nfli+t (d<A) damage. #ause

moderate disease or si+2ness. nimate +orpses and o,@e+ts.

Third le;el guideline: eal :d< damage. #ure heavy diseases and si+2ness. 4nfli+t :d<A< damage. #ause heavydisease or si+2ness. nimate +orpses and o,@e+ts.

4ote: See the ,estiary +hapter for information a,out the undead and animated golems and +onstru+ts' and how

strong they are when +reated from different spell levels.

l+hemy >ura?

There are no spells under this s2ill. 4t is used to +reate different potions and ,rews' and other magi+al li;uids.l+hemy is used in +on@un+tion with the other magi+al s2ills to +reate a potion with a spe+ial magi+al power' and

to a+tivate the magi+al power someone need to drin2 the potion' or use it in some other way that the magi+ian

have de+ided. "ay,e throw a small vial that a+tivates an e3plosion when it hit something.

hen using al+hemy the magi+ian need a la,oratory and spe+ial su,stan+es and ingredients from the flora' fauna

and minerals of the world. n al+hemy la,oratory that will ena,le a magi+ian to +reate most things will +ostaround 000 gold +rowns to start' and then 0 silver pie+es per spell level of the magi+al ,rew or li;uid that he

+raft. 4f the magi+ian +olle+t all the ingredients needed there is no +ost per magi+al ,rew that he +raft' ,ut thiswill ta2e up so mu+h of his time that he won9t ,e a,le to +raft anything for a very long time most li2ely. lmost

every magi+ian that wor2s with al+hemy has servants and hired men that +olle+t what he need to 2eep him ,usy.

4ote: hen using the ritual s2ill >see ,elow? to en+hant an item with a magi+al power the magi+ian will need touse al+hemy to +reate magi+al li;uids to ma2e the item have a permanent magi+al power' otherwise it will @ust

wor2 one time. 4t ta2es d< hours to +raft a potion' ,rew or magi+al li;uid with al+hemy. hen +reating an itemwith permanent magi+al power the magi+ian must roll on the ta,le ,elow. This roll is only made when the

magi+ian su++eeds with the al+hemy s2ill.

1d155 Result

0-<0 The ritual' spell and al+hemy wor2s as planned

<-<5 The ritual' spell and al+hemy wor2s as planned' ,ut the magi+ian goes ,lind for :d< days<<-*0 The magi+al item almost wor2s as planned' ,ut have a ma@or flaw de+ided ,y the game master

*-*5 The item and the la,oratory is destroyed' ,ut the magi+ian is unhurt*<-/0 The item is destroyed' and everyone in the la,oratory is damaged ,y :d<A<

/-/5 The magi+ian is transformed to an animal' and need help to return to his own form

/<-=0 The magi+ian is trapped in the magi+al item' and +an spea2 through it and a+tivate it=-=5 The magi+ian is teleported to another pla+e of the world

=<-=/ The magi+ian is teleported to another plane

==-00 The magi+ian9s ,ody is turned inside out and he dies painfully

Le;el guideline: Same as with the magi+al s2ill that will ,e used to im,ue the potion' ,rew' li;uid' or same levelas the en+hanted magi+ power in an item.

lteration >ura?

Spells under this s2ill are used to alter something. 4t +an ,e used to +ause illusions' strengthen someone' teleport

something a short distan+e >line of sight?' for+e someone to fall asleep or in some other way +hange something physi+al in a way or another.

7irst le;el guideline: #ause a small illusion. 8aise an attri,utes or s2ills +han+e of su++ess with A0. Teleport a

small o,@e+t. "inor physi+al alteration' li2e +hanging the loo2 of a person.

!e#ond le;el guideline: #ause an illusion. 8aise an attri,utes or s2ills +han+e of su++ess with A(0. Teleport ano,@e+t. "oderate physi+al alteration' li2e +hanging the loo2 and size of a person.

'

Page 44: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 44/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Third le;el guideline: #ause a ,ig illusion. 8aise an attri,utes or s2ills +han+e of su++ess with A:0. Teleport a

 ,ig o,@e+t or a person. "a@or physi+al alteration' li2e +hanging the loo2 and size of a person' and grow wingsthat +an ,e used to fly' or alter the se3 and transform a person to an animal.

#on@uration >ura?

Spells under this s2ill are used to summon an item of energy or a +reature. 4t +an ,e a weapon' a demon' an

elemental or another +reature' food or @ust a,out anything. fter an item is summoned it will stay during theduration' and then return to where it +ame from. 6emons and elementals +an9t return to their own plane ,e+ause

there is no duration on how long they stay. They simply stay until a magi+ian ,anish them from this world oruntil they die in this world' then they return to their own plane and leave no tra+e ,ehind' e3+ept for the

demolition they have done in this world.

7irst le;el guideline: Summon or ,anish an item of energy with a ,onus of A0 in a s2ill that the magi+iande+ides upon' or a wea2 +reature to perform some easy tas2.

!e#ond le;el guideline: Summon or ,anish a good item of energy with a ,onus of A(0 in a s2ill that the

magi+ian de+ides upon' or a strong +reature to perform a tas2.

Third le;el guideline: Summon or ,anish a very good item of energy with a ,onus of A:0 in a s2ill that the

magi+ian de+ides upon' or a powerful +reature to perform a tas2.

4ote: See the ,estiary +hapter for information a,out demons and elementals' and how strong they are when

summoned with different spell levels.

#ontrol >ura?

Spells under this s2ill are used to +ontrol +reatures that have ,een summoned with +on@uration spells' undead+orpses that have ,een animated with a,@uration' animated golems and +onstru+ts and also other +reatures and

 ,eings. 4f the magi+ian doesn9t +ast a +ontrol spell right away after he have summoned a +reature or animated a+orpse' or if the first try fails' the +reature or undead will atta+2 the magi+ian and go free. 6emons and

elementals +an only return to their plane when 2illed or sent ,a+2 ,y the magi+ian that summoned them. Jndead+orpses that haven9t ,een +ontrolled will fun+tion li2e an animal and go on instin+t to survive. nimated golems

and +onstru+ts rarely atta+2 ,ut they move around and may leave unless the magi+ian +ontrols them. "anymagi+ians use ritual ,efore summoning a +reature' or animate a +orpse or golem' and then +ontrol' whi+h he

+on+entrate to not ,rea2' and lastly al+hemy to ma2e them permanent and or ,e permanently +ontrolled ,y themagi+ian >al+hemy doesn9t ,rea2 the magi+ians +on+entrated +ontrol spell sin+e al+hemy isn9t a s2ill that use

spell +asting? otherwise the ris2 is to great that they turn on the magi+ian after the +ontrol is ,ro2en. 4f themagi+ian that has +ontrol over a demon' elemental or animated +reature would die' the +ontrol is ,ro2en and the

+reature is free. E3a+tly how ea+h magi+ian do to summon and animate +reatures' and +ontrol them is very

different from magi+ian to magi+ian' and if done in the wrong way e3tremely dangerous. The most importantthing when da,,ling with demons' elementals' the undead and golems is to have +onstant +ontrol. "any

magi+ians have died ,e+ause they didn9t 2now what they should do after they have summoned or animated a

+reature.

7irst le;el guideline: #ontrol a +reature that has ,een summoned with a first level +on@uration spell or an

undead' or golem' animated with a first level a,@uration spell. #ontrol another living ,eing.

!e#ond le;el guideline: #ontrol a +reature that has ,een summoned with a se+ond level +on@uration spell or an

undead' or golem' animated with a first level a,@uration spell. #ontrol another living ,eing.

Third le;el guideline: #ontrol a +reature that has ,een summoned with a third level +on@uration spell or anundead' or golem' animated with a first level a,@uration spell. #ontrol another living ,eing.

6ivination >ura?

Spells under this s2ill are used to ,end the rules of the world. 4t +an ,e used to ma2e something invisi,le' levitate

an item' give the +aster the power to fly' +reate a sphere of light that let the +aster see in the dar2 and so on.

7irst le;el guideline: "a2e a small o,@e+t or +reature invisi,le. Levitate a small item' or the magi+ian. url asmall item to atta+2 someone with a damage of d<A(. &rant the target the a,ility to see the invisi,le.

''

Page 45: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 45/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

!e#ond le;el guideline: "a2e a human sized o,@e+t or +reature invisi,le. Levitate a moderate sized item. url a

small item to atta+2 someone with a damage of (d<A). #ast a spell that gives the target the power to fly in aspeed e;ual to normal human running pa+e. &rant the target the a,ility to see the invisi,le.

Third le;el guideline: "a2e a human sized or larger o,@e+t or +reature invisi,le. Levitate a large sized item.

url an item to atta+2 someone with a damage of :d<A<. #ast a spell that gives the target the power to fly with

high speed. &rant the target the a,ility to see the invisi,le.

6ream "agi >ura?

6ream magi hold a gate to a parallel world that appears as the player +hara+ters normal world' ,ut there are only

dreams that are alive in this world. "ost of the +hara+ters that the magi+ian +an meet in the dream world arenormal people that have dreamt their way in' and have no idea that this is not a normal dream. 1o one +an ever

ta2e anything out from the dream world' ,ut as long as a +hara+ter stay in the dream world everything in there+an ,e used. This doesn9t +hange anything in the real world though. 4f a +hara+ter dies' or are in@ured' in the

dream world his physi+al ,ody that is asleep also die' or is in@ured. To enter the dream world the magi+ian needto fall asleep and su++eed with two s2ill rolls. Gnly one try to enter' per ea+h sleep period' may ,e made. 4t

doesn9t +ost any magi power to enter the dream world.

7irst le;el guideline: The magi+ian +an use first level spells from any other magi+al s2ill' and +hange +lothes

and appearan+e of himself in the dream world. 4t is always the dream magi s2ill that is used when the magi+ian

+hange anything' or use spells from other magi+al s2ills in the dream world. The magi+ian +an only use spellsfrom other magi+al s2ills that he has at least a s2ill ran2 of 5 or higher in while in the dream world. The

magi+ian +an also enter another +hara+ters dream' ,ut +an only o,serve while there.

!e#ond le;el guideline: The magi+ian +an use se+ond level spells from any other magi+al s2ill' and +hange+lothes and appearan+e of himself in the dream world. e +an also summon items that he need' and move twi+e

as fast as normal. 4t is always the dream magi s2ill that is used when the magi+ian +hange anything' or use spellsfrom other magi+al s2ills in the dream world. The magi+ian +an only use spells from other magi+al s2ills that he

has at least a s2ill ran2 of 5 or higher in while in the dream world. The magi+ian +an also enter another+hara+ters dream' and +an o,serve and tal2 to the dreamer.

Third le;el guideline: The magi+ian +an use third level spells from any other magi+al s2ill' and +hange +lothes

and appearan+e of himself in the dream world. e +an also summon items that he need' move four times as fastas normal and instantly teleport to another part of the world ,y ta2ing one step forward and thin2 of the other

 pla+e. 4t is always the dream magi s2ill that is used when the magi+ian +hange anything' or use spells from othermagi+al s2ills in the dream world. The magi+ian +an only use spells from other magi+al s2ills that he has at least

a s2ill ran2 of 5 or higher in while in the dream world. The magi+ian +an also enter another +hara+ters dream'and +an o,serve and tal2 to the dreamer. e +an also affe+t the dreamer ,ut have a penalty of -(0 to all s2ills and

attri,ute rolls' while the dreamer have a modifi+ation of A(0 to all s2ills and attri,ute rolls. fter all it9s the

dreamers fantasy you enter.

Evo+ation >ura?

Spells under this s2ill are used to +all upon the elements and to infli+t damage. 4t +an ,e used to +ast ,alls of fire'

+reate lightning' start a minor earth;ua2e and other physi+al manipulations to +ause harm.

7irst le;el guideline: #ast a physi+al spell with a damage of d<A(. "a2e the earth rum,le within line of sight'and minor weather +ontrol.

!e#ond le;el guideline: #ast a physi+al spell with a damage of (d<A). "a2e the earth sha2e within line of sight'

and moderate weather +ontrol.

Third le;el guideline: #ast a physi+al spell with a damage of :d<A<. #reate a minor earth;ua2e' and ma@orweather +ontrol.

8itual >ura?

There are no spells under this s2ill. 4t is used in +on@un+tion with the other magi+al s2ills to perform rituals.

These rituals +an ,e to +reate a magi+ item' open a port to another world that more than one +an travel through'teleport a person or a group of persons a long way' +ast a +urse on someone or in any other way permanently

'(

Page 46: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 46/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

alter something. ritual ta2es d< hours to +omplete. To perform a ritual the magi+ian must first su++eed with

the ritual' and then +ast the spell >from one of the other magi+al s2ills? that will +lose the ritual.

To +reate a magi+al item with a ritual the magi+ian need to have the item ,efore he starts the ritual. 4tems +an ,een+hanted with magi+al powers from one of the other magi+al s2ills' ,ut an item +an never have more than one

magi+al power en+hanted into them. 4f an item is +onstru+ted from more than one item ea+h item +an ,e

en+hanted with different magi+al powers' a sword +an for e3ample have a magi+al ,onus of A0' A(0 or A:0 tothe s2ill in the hilt and a magi+al ,onus of A(' A) or A< to damage in the ,lade if itOs en+hanted with a harmingspell. This may also ma2e the swords ,lade glow when drawn from the s+a,,ard if the magi+ian wants.

4ote: hen en+hanting an item with a magi+al power it will only wor2 one time' and will have a power word

 ,ound to it to a+tivate the magi+al power. To ma2e an item have a permanent magi+al power the magi+ian needto use the al+hemy s2ill' see a,ove for more a,out al+hemy.

Le;el guideline: Same as with the magi+al s2ill that will ,e used to +lose the ritual.

8unes >ura?

Spells under this s2ill are used to +arve' ,urn or ins+ri,e runes into items and par+hments. ny +hara+ter that +anread the rune +an later use the item. Ea+h rune ta2es d< hours to +reate for the magi+ian. The rune items +an

hold one other spell from another magi+al s2ill or rune power . 4t only ta2es one a+tion to use a rune. Gne item

+an only hold one rune at a time.

7irst le;el guideline: #reate a power rune that holds d<A( magi power - These magi power +an ,e used ,y anymagi+ian as a reserve' ,ut a magi+ian must hold the power rune to use it9s power instead of his own. hen all

the magi power in a power rune is used the rune vanish. 4ns+ri,e a rune that holds a spell from any other magi+als2ill' of level one. hen a rune item is used the rune vanish' and the item isn9t magi+al any more.

!e#ond le;el guideline: #reate a power rune that holds (d<A) magi power - These magi power +an ,e used ,y

any magi+ian as a reserve' ,ut a magi+ian must hold the power rune to use it9s power instead of his own. henall the magi power in a power rune is used the rune vanish. 4ns+ri,e a rune that holds a spell from any other

magi+al s2ill' of level two. hen a rune item is used the rune vanish' and the item isn9t magi+al any more.

Third le;el guideline: #reate a power rune that holds :d<A< magi power - These magi power +an ,e used ,yany magi+ian as a reserve' ,ut a magi+ian must hold the power rune to use it9s power instead of his own. hen

all the magi power in a power rune is used the rune vanish. 4ns+ri,e a rune that holds a spell from any othermagi+al s2ill' of level three. hen a rune item is used the rune vanish' and the item isn9t magi+al any more.

Shamanism >ura?

Spells under this s2ill are used to tal2 to spirits' and to drain a targets spiritual power out of them. This is theonly way to 2ill a ghost or spirit' and the only way to ,anish a poltergeist or any other spiritual for+e that haunts

a pla+e.

7irst le;el guideline: Summon a wea2 spirit' and as2 one ;uestion. The spirit doesn9t have to tell the truth.

Banish or 2ill a wea2 spiritual for+e' the spirit ta2es d<A( damage per try. 6rain a target of d<A( spiritual

 power >magi power?. 4f a magi+ian drains another +hara+ters spiritual power' the target will die if the magi+ian isa,le to lower his magi power to a negative value of the targets positive value.

!e#ond le;el guideline: Summon a spirit' and as2 two ;uestions. The spirit doesn9t have to tell the truth. Banishor 2ill a normal spiritual for+e' the spirit ta2es (d<A) damage per try. 6rain a target of (d<A) spiritual power

>magi power?. 4f a magi+ian drains another +hara+ters spiritual power' the target will die if the magi+ian is a,le tolower his magi power to a negative value of the targets positive value.

Third le;el guideline: Summon a strong spirit' and as2 three ;uestions. The spirit doesn9t have to tell the truth.

Banish or 2ill a strong spiritual for+e' the spirit ta2es :d<A< damage per try. 6rain a target of :d<A< spiritual power >magi power?. 4f a magi+ian drains another +hara+ters spiritual power' the target will die if the magi+ian is

a,le to lower his magi power to a negative value of the targets positive value.

')

Page 47: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 47/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Twilight >ura?

Spells under this s2ill are used to travel to and from other planes' and a magi+ian that is on another plane than his

own must have this s2ill to ,e a,le to +ast a spell from any of the other magi+al s2ills' and to understand themagi+al laws on other planes. Spells under this s2ill +an only ,e used for the magi+ian9s own purpose. 4f he want

to ,ring others he need to use the ritual s2ill to open a gate.

7irst le;el guideline: Travel to another plane similar to the magi+ian9s home world. nd ,e a,le to use magi+spells in that world. The magi+ian must 2now the world' or have ,een told a,out it in detail.

!e#ond le;el guideline: Travel to another plane different from the magi+ian9s home world. nd ,e a,le to use

magi+ spells in that world. The magi+ian must 2now the world' or have ,een told a,out it in detail.

Third le;el guideline: Travel to another plane very different from the magi+ian9s home world. nd ,e a,le touse magi+ spells in that world. The magi+ian must 2now the world' or have ,een told a,out it in detail.

#om,at S2ills"ost +om,at s2ills that are used to atta+2 with do different damage a++ording to the s2ill ran2. 4f the +hara+ter

has 0-* the damage is d< plus the ,ase damage for the weapon' /-) the damage is (d< plus the ,ase damage

for the weapon' 5' and up' the damage is :d< plus the ,ase damage for the weapon. Some +om,at s2ills doesn9thave a damage roll ,ut is used to give other s2ills a ,onus' see the s2ill des+riptions ,elow. Small weapons +an

 ,e used to atta+2 faster and more often than other weapons and large weapons are slower and +an9t ,e used asoften as small and medium weapons. See the ta,le ,elow.

!kill Rank $a*age @eapon Initiati;e A#tions

0-* d< Small A( A

/-) (d< "edium D0 D05' up :d< Large -( -

Criti#al !u##ess: #riti+al su++ess when atta+2ing means that the atta+2 didn9t +ost an a+tion to perform.

+riti+al su++ess atta+2 +an only ,e parried' ,lo+2ed or dodged with a +riti+al su++ess for a defensive s2ill. #riti+alsu++ess when defending means that the defender +an ma2e an instant riposte atta+2' the riposte atta+2 doesn9t

ta2e up any a+tion' ,ut +an ,e defended against if the opponent has a+tions left. 1o other ,onuses apply toatta+2ing or defending with +riti+al su++ess.

Criti#al 7ailure: #riti+al failure when atta+2ing or defending always means that the player +hara+ter must roll

on the ta,le ,elow.

1d) Criti#al 7ailure

The +om,atant hits himself' or a friend )0 +han+e' and infli+ts normal damage.

( The +om,atant trips' and +an only defend during the rest of the +om,at round.: The +om,atant loose ,alan+e and +an only defend during this and the ne3t +om,at round.

) The +om,atant drop his weapon and or +an only defend during this and the ne3t +om,at round.

5 The +om,atant falls to the ground and +an only defend during this and the ne3t +om,at round.< The +om,atant use his weapon ,adly' and there is a )0 +han+e that it ,rea2s.

e +an only defend during this and the ne3t +om,at round.

iming >Per+eption?

4f the +hara+ter uses one a+tion ,efore his a+tual atta+2 a+tion to use this s2ill and aim +arefully' and su++eeds

with this s2ill' d< >A(d< with a +riti+al su++ess with this s2ill? is added to the normal damage roll. This s2ill +anonly ,e used with missile weapons' and the +hara+ter +an9t ,e under atta+2 when he uses this s2ill.

rmour E3pertise >#onstitution?

"ost +hara+ters +an put on armour' and ,e well prote+ted' ,ut it9s another thing to perform physi+al manoeuvres

when wearing armour. ea2 and light armour is easy to use for all' and there is no need to have this s2ill ifthat9s all the prote+tion a +hara+ter use. But if he wears medium or heavy armour this s2ill is a must. Every

situation when the +hara+ter performs physi+al manoeuvres' in+luding +om,at' he must roll for this s2ill. ith asu++ess and a +riti+al su++ess he will ,e a,le to perform the manoeuvres during the situation with no penalty.

ith a failure the +hara+ter will have a penalty of -(0 to all attri,utes and s2ills +han+e of su++ess' and with a

'/

Page 48: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 48/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

+riti+al failure he will have a penalty of -)0 to all attri,utes and s2ills +han+e of su++ess. To remove this penalty

the +hara+ter must use d< rounds where he isn9t atta+2ed or ,othered in any other way to get the armour in pla+e' and then try again. situation +an ,e a fight' a run through the forest' a +lim, up the mountainside' and so

on.

3e >Strength?

This s2ill is used with all a3es' ,oth one-handed and two-handed. Small a3es have a damage ,ase of (' mediuma3es have a damage ,ase of ) and large a3es have a damage ,ase of <. ll a3es have a defensive penalty of 0'

whi+h mean that the +han+e of su++ess is lowered ,y 0 when trying to parry with an a3e.

Ba+2sta, >6e3terity?

4f the player +hara+ter su++essfully snea2s up on someone and su++essfully uses this s2ill from ,ehind and thensu++eeds with a dagger atta+2' d< >A(d< with a +riti+al su++ess with this s2ill? is added to the normal damage

roll. This s2ill +an only ,e used with daggers and 2nifes' and the atta+2 ta2es up two a+tions to perform.

Blowpipe >#onstitution?

This s2ill is used with all ,lowpipes. 1o ,lowpipes have any damage ,ase' and only d< is rolled for damage. 4f

damage is done the small arrow penetrate the s2in' and the poison that always is used with ,lowpipes ma2e

+onta+t with the targets ,ody system. 8ange for all ,lowpipes are +onstitution attri,ute times two in meters.

Bolas >6e3terity?

This s2ill is used with all ,olas. Small ,olas has a damage ,ase of (' medium ,olas has a damage ,ase of ) andlarge ,olas has a damage ,ase of <. 8ange for all ,olas is strength attri,ute in meters' ,ut +an ,e thrown up to

dou,le this range with half C.

Bow >6e3terity?

This s2ill is used with all ,ows. Small ,ows have a damage ,ase of (' medium ,ows have a damage ,ase of )and large ,ows have a damage ,ase of <. 8ange for all ,ows is strength attri,ute times the damage ,ase in

meters' ,ut +an ,e fired up to dou,le this range with half C.

Brawling >Strength?

This s2ill is used with hand-to-hand +om,at without any weapons e;uipped. There are some good unarmed+om,atants that +an ta2e down an opponent @ust as good as if he had a weapon. There is no damage ,ase for

 ,rawling atta+2s' only the d< from s2ill value' ,ut this +an ,e as deadly as any weapon if the +om,atant 2nowshow to use his fists and legs. 4f unarmed +om,at manoeuvres are used against an opponent with heavy armour

the ,rawler get d<- damage ea+h time he hit his opponent. Brawling has an initiative ,onus of A(.

#hain >6e3terity?

This s2ill is used with all fle3i,le +hain weapons' ,oth one-handed and two-handed. Small +hain weapons have adamage ,ase of (' medium +hain weapons have a damage ,ase of ) and large +hain weapons have a damage ,ase

of <. ll +hain weapons have a defensive penalty of (0' whi+h mean that the +han+e of su++ess is lowered ,y (0

when trying to parry with a +hain weapon. These weapons are also harder to ,lo+2 and parry against' and the

defender have a penalty of -0 to all parry and ,lo+2 +han+e of su++ess.

#ross,ow >Per+eption?

This s2ill is used with all +ross,ows. Small +ross,ows have a damage ,ase of (' medium +ross,ows have adamage ,ase of ) and large +ross,ows have a damage ,ase of <. 8ange for all +ross,ows is per+eption attri,ute

times the damage ,ase in meters' ,ut +an ,e fired up to dou,le this range with half C.

#rushing Blow >Strength?

4f the +hara+ter put all of his strength and power into an atta+2' and su++essfully uses this s2ill and then su++eedswith a melee atta+2' d< >A(d< with a +riti+al su++ess with this s2ill? is added to the normal damage roll. This

s2ill +an only ,e used with medium and large melee weapons' and the atta+2 ta2es up two a+tions to perform.

'

Page 49: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 49/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

6agger >6e3terity?

This s2ill is used with all daggers and 2nifes. Small daggers and 2nifes have a damage ,ase of ( and medium

daggers and 2nifes have a damage ,ase of ). There is no large daggers or 2nifes. ll daggers and 2nifes have adefensive penalty of 0' whi+h mean that the +han+e of su++ess is lowered ,y 0 when trying to parry with a

dagger.

6odge >Iui+2ness?

This s2ill is used to dodge melee and some missile atta+2s. Bows' +ross,ows and slings +an9t ,e dodged' onlythrown missile atta+2s.

7eint >Iui+2ness?

This s2ill is used to fool an opponent that an atta+2 is +oming from the wrong side' and therefore get a ,etter

+han+e to hit. 4f this s2ill is su++essfully used the ne3t defensive manoeuvre the opponent perform is at -(0 >-)0with a +riti+al su++ess with this s2ill?. The atta+2 ta2es up two a+tions to perform.

7renzy >Self-6is+ipline?

This s2ill is used to enter a state of frenzy. 4t ta2es d< a+tions to enter this state' and the +hara+ter +an9t do

anything else ,ut defending while trying. hen a +hara+ter is going ,erser2 he doesn9t defend at all' and will

atta+2 everything around him that moves with an e3tra damage ,onus of A(' and with a positive modifi+ation to+han+e of su++ess with all atta+2s of A(0. The ,erser2er mostly re+ognizes his friends and allies while in frenzy'

 ,ut there is always a small +han+e that he hurt someone that he shouldn9t. 8oll a d00 ea+h round the ,erser2er

fights' and if the result is /0 or higher one of his atta+2s will hit a friend or ally. The state of frenzy will leave thefighter (d< rounds after the fight is over' and he will ,e very tired for at least an hour' -0 penalty to all s2ills

and attri,utes +han+e of su++ess.

ammer >Strength?

This s2ill is used with all hammers' ,oth one-handed and two-handed. Small hammers have a damage ,ase of ('medium hammers have a damage ,ase of ) and large hammers have a damage ,ase of <. ll hammers have a

defensive penalty of 0' whi+h mean that the +han+e of su++ess is lowered ,y 0 when trying to parry with ahammer.

4gnore Pain >#onstitution?

This s2ill is used to withstand pain' and is +ommonly used ,y light armoured martial artists. Every time the

+hara+ter gets hit and su++eeds with using this s2ill he lowers the damage points ,y d< >-< with a +riti+alsu++ess with this s2ill?. Before someone may learn this s2ill he must have at least a s2ill ran2 of / in the s2ill

martial art.

Favelin >6e3terity?

This s2ill is used with all @avelins. Small @avelins have a damage ,ase of (' medium @avelins have a damage ,aseof ) and large @avelins have a damage ,ase of <. 8ange for all @avelins is strength attri,ute in meters' ,ut +an ,e

thrown up to dou,le this range with half C.

"artial rt >6e3terity?

This s2ill wor2s @ust li2e the ,rawling s2ill' ,ut the martial artist get an e3tra damage ,onus of A( to all atta+2sand one e3tra a+tion ea+h round when using martial art atta+2s. The martial artist +an parry weapons' and atta+2

others in heavy armour without getting hurt. hen using this s2ill the +hara+ter +an only wear light armour'otherwise the C is halved. "artial art has an initiative ,onus of A(.

"issile 6efen+e >Iui+2ness?

ith this s2ill a martial artist +an parry or +at+h missiles fired or thrown at him. e must see the pro@e+tile ,eing

fired or thrown against him. hen using this s2ill the +hara+ter +an only wear light armour' otherwise the C ishalved. Before someone may learn this s2ill he must have at least a s2ill ran2 of / in the s2ill martial art.

Pole rm >Strength?

This s2ill is used with all pole arms. There are no small or medium sized pole arms. ll pole-arms have adamage ,ase of <. Pole rms have no defensive penalty.

'6

Page 50: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 50/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Shield >6e3terity?

This s2ill is used to ,lo+2 melee and missile atta+2s. ll types of atta+2s +an ,e ,lo+2ed with a shield' ,ut ,ow'+ross,ow and sling atta+2s is very hard to ,lo+2' and the defender only have half his s2ill value when trying to

 ,lo+2 these atta+2s. Shields all have a ,onus to ,lo+2 melee atta+2s small shields have a ,onus of 0 to C'medium shields have a ,onus of (0 to C and large shields have a ,onus of :0 to C. Shields +an also ,e used

to atta+2 with' ,ut they have no damage ,ase' and all shields do (d<-( damage only.

Sling >6e3terity?

This s2ill is used with all slings. Small slings have a damage ,ase of (' medium slings have a damage ,ase of )and large slings have a damage ,ase of <. 8ange for all slings is strength attri,ute times ( in meters' ,ut +an ,e

used up to dou,le this range with half C.

Spear >Strength?

This s2ill is used with all spears' ,oth one-handed and two-handed. Small spears have a damage ,ase of ('medium spears have a damage ,ase of ) and large spears have a damage ,ase of <. Gne-handed spears have a

defensive penalty of 0' whi+h mean that the +han+e of su++ess is lowered ,y 0 when trying to parry with it.

Two-handed spears have no defensive penalty.

Staff >6e3terity?

This s2ill is used with all staffs' ,oth one-handed and two-handed. Small staffs have a damage ,ase of ('

medium staffs have a damage ,ase of ) and large staffs have a damage ,ase of <. Staffs have no defensive penalty.

Su,due >Strength?

This s2ill is used to su,due an opponent. 4t +an ,e used with any weapon or ,lunt item. 4f the atta+2er su++eeds

with this s2ill followed with a su++essful atta+2' where the damage is e;ual to or a,ove the opponents +riti+allevel' he will lose +ons+iousness for :d< A the s2ill value of su,due minutes. 4f a su,due atta+2 is su++essful the

opponent only ta2es d<- damage. The atta+2 ta2es up two a+tions to perform.

Sword >Strength?

This s2ill is used with all swords' ,oth one-handed and two-handed. Small swords have a damage ,ase of ('medium swords have a damage ,ase of ) and large swords have a damage ,ase of <. Swords have no defensive

 penalty.

Throwing 3e >6e3terity?

This s2ill is used with all throwing a3es. Small throwing a3es have a damage ,ase of ( and medium throwinga3es have a damage ,ase of ). There are no large throwing a3es. 8ange for all throwing a3es is half the strength

attri,ute in meters' ,ut +an ,e thrown up to dou,le this range with half C.

Throwing Mnife >6e3terity?

This s2ill is used with all throwing 2nifes. Small throwing 2nifes have a damage ,ase of ( and medium throwing

2nifes have a damage ,ase of ). There are no large throwing 2nifes. 8ange for all throwing 2nifes is half the

strength attri,ute in meters' ,ut +an ,e thrown up to dou,le this range with half C.

Throwing Spi2e >6e3terity?

This s2ill is used with all throwing spi2es. Small throwing spi2es have a damage ,ase of ( and medium throwingspi2es have a damage ,ase of ). There are no large throwing spi2es. 8ange for all throwing spi2es is half the

strength attri,ute in meters' ,ut +an ,e thrown up to dou,le this range with half C.

Two eapons >Strength?

This s2ill is used to +om,ine the weapon te+hni;ues of two weapons' and fight with one in ea+h hand. This s2illmust ,e learned separately for ea+h weapon +om,ination. 7ighting with two weapons give the +hara+ter a

damage ,onus of A( to ea+h atta+2' and one e3tra a+tion. The s2ill ran2 for this s2ill +an never ,e higher than

that of the lowest weapon s2ill that is normally used with the weapons. Ea+h atta+2 and defensive manoeuvrewhen using two weapons goes under the two weapons C.

(5

Page 51: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 51/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

) - E;uipmentThis +hapter +ontains most types of e;uipment that player +hara+ters need. e may not have +overed all things

that +an ,e ,ought in a fantasy world' ,ut the things not listed in this +hapter should ,e easy for the game masterto +ome up with if needed. ll pri+es for the items that +an ,e found in this +hapter are noted in ,ronze pie+es.

eightse haven9t added any weights to the different items in this +hapter' and there are no rules for en+um,ran+e in

this game. Su+h rules often don9t turn out to ,e very realisti+' or used at all anyway. e thin2 that it9s ,est to use+ommon sense on what the player +hara+ters +an +arry and not.

"oneyThere are five different +oins' tin +oins >tin pie+es?' ,ronze +oins >,ronze pie+es?' silver +oins >silver pie+es?'

gold +oins >gold +rowns? and platinum +oins >platinum +rowns?. The most +ommon +oin is ,ronze' and most pri+es are valued in this when for sale. Tin +oins are used for very +heap items and mainly as +hange. Silver and

gold are mostly used for ,ig transa+tions' and in ,an2s. The platinum +oin is rarely used' and most people have

never even seen a +oin of this value. See the list ,elow for +oins and their values.

Coins alue

Tin >tin pie+e? tp

Bronze >,ronze pie+e? 0 tp

Silver >silver pie+e? 0 ,p&old >gold +rown? 0 sp

Platinum >platinum +rown? 00 g+

eaponsThe damage ,ase shows what type of weapon this is' ( is e;ual to small weapons' ) is e;ual to medium weaponsand < is e;ual to large weapons. 6amage ,ase is added to the damage roll when atta+2ing with the weapon.

6ura,ility shows how many damage points that must ,e infli+ted when stri2ing a weapon that parries or ,lo+2 tolower the weapon dura,ility ,y one. hen dura,ility is lowered to 0 the weapon is ,ro2en and +an no longer ,e

used. 4f a weapon is hit with dou,le its dura,ility in damage points it ,rea2s at on+e. See the s2ill des+riptions toget the range for missile and thrown weapons. ll weapons in the lists ,elow are of average ;uality and of iron

or wood.

A<es $a*age Base $uraility !pe#ial Pri#e > Ti*e3

and 3e ( 5 Parry -0 )0 day

Beard 3e ) < Parry -0 ((0 dayBattle 3e ) < Parry -0 ()0 ( days

Two anded 3e < < Parry -0 :50 ( days

Blo%pipe $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Short Blowpipe 1one 5 6amage d< )0 day"edium Blowpipe 1one 5 6amage d< <0 day

Long Blowpipe 1one 5 6amage d< 00 day

Bolas $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Small Bolas ( ) #riti+al su++ess Snares :0 ( hours"edium Bolas ) < #riti+al su++ess Snares )0 ( hours

Large Bolas < / #riti+al su++ess Snares 50 ( hours

Bo%s $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Short Bow ( 5 - 50 ( days

#omposite Bow ) * - <50 ) daysLong,ow < = - )50 ) days

(1

Page 52: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 52/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Bra%ling Aids $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Mnu+2le 4ron ( / - (5 ( hours#laws ) 0 - <0 day

#estus ) :0 #om,at &aunts' ,s (d<A) (5 ( days

Chain $a*age Base $uraility !pe#ial Pri#e > Ti*e3

#hain ( 0 Parry -(0 50 ( daysBall and #hain ) < Parry -(0 (50 ) days"orning Star ) < Parry -(0 :<0 5 days

ar 7lail < 5 Parry -(0 (50 : days

Crosso%s $a*age Base $uraility !pe#ial Pri#e > Ti*e3

and #ross,ow ( < - )00 5 days

Light #ross,ow ( * - )(0 5 days#ross,ow ) / - 500 * days

eavy #ross,ow < 0 - *00 = daysr,alest / (0 Stationary (00 ) days

$aggers $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Small 6agger Mnife ( < Parry -0 50 day6agger Mnife ( / Parry -0 *5 day

Long 6agger Mnife ) (0 Parry -0 00 ( daysSword Brea2er ) * #riti+al su++ess Traps ,lade (0 ( days

Ha**ers $a*age Base $uraility !pe#ial Pri#e > Ti*e3

#lu, ( 5 Parry -0 (5 ( hours"a+e ) < Parry -0 (0 ( days

ar ammer ) < Parry -0 50 ( daysar "a+e < / Parry -0 ()0 ( days

"aul < 5 Parry -0 (00 ( days

=a;elins $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Short Favelin ( / - 50 ( daysFavelin ) 0 - (00 ( daysLong Favelin < ( - (50 ( days

Pole Ar*s $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Pole 3e < 5 - (<0 ( days

al,erd < 5 - )50 ( days&laive < 5 - )00 ( days

Pi2e < 5 6efen+e against +harging riders (0 day

Lan+e < 5 "ounted atta+2 only 00 day

!hields $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Bu+2ler 1one 5 6amage (d<-(' Blo+2ing A0 50 ( hours

8ound Shield 1one < 6amage (d<-(' Blo+2ing A(0 <0 ) hoursTower Shield 1one / 6amage (d<-(' Blo+2ing A(0 ((0 < hours

Large Shield 1one (0 6amage (d<-(' Blo+2ing A:0 (<0 < hours

!lings $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Sling ( ) - :5 hour  

Long Sling ) ) - 55 ( hoursStaff Sling < 5 - *0 ) hours

!pears $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Short Spear ( 0 Parry -0 50 ( daysSpear ) ( Parry -0 *5 ( days

Long Spear < ) - (0 ( days

(2

Page 53: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 53/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

!taffs $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Short Staff ( 0 - :0 ( hoursIuarterstaff ) ( - )0 hour  

#om,at Staff < < - :0 day

!%ords $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Short Sword ( () - (/0 ( daysSa,re ( / - :(0 5 days#utlass ) / - (<0 ) days

S+imitar ) (0 - ()0 ) daysBroadsword ) (< - 5<0 5 days

Long Sword ) (0 - <00 * daysBastard Sword < (5 - *(0 * days

Two anded Sword < :0 - /<0 ) days

Thro%ing A<es $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Small Throwing 3es ( 5 - )0 day

"edium Throwing 3es ) 5 - /0 day

Thro%ing ?nifes $a*age Base $uraility !pe#ial Pri#e > Ti*e3Small Throwing Mnifes ( 5 - <0 day

"edium Throwing Mnifes ) 5 - 00 day

Thro%ing !pikes $a*age Base $uraility !pe#ial Pri#e > Ti*e3

Small Throwing Spi2es ( 5 - 50 day

"edium Throwing Spi2es ) 5 - *5 day

K The time shows how long it ta2es to +raft a weapon of average ;uality. 7or other ;ualities see the +raft s2ill.

rmour ,sorption is the amount of damage points that the armour defle+ts. 6ura,ility shows how many damage points

that must ,e infli+ted a,ove the a,sorption value to lower the armour dura,ility ,y one. hen dura,ility islowered to 0 it doesn9t prote+t the wearer any longer. ll armour in the lists ,elow is of average ;uality and of+loth' leather or iron.

@eak Ar*our Asorption $uraility Co;ers Pri#e > Ti*e3

8o,e' heavy +loth ( 0 Torso' arms' legs /0 dayood' heavy +loth ( 0 ead :0 : hours

Tuni+' heavy +loth ( 0 Torso' arms <0 < hours&loves' heavy +loth ( 0 ands :0 5 hours

Pants' heavy +loth ( 0 Legs <0 < hours

So+2s' heavy +loth ( 0 7eet (0 ( hours

7ull set of heavy +loth' not ro,e (00 day

Light Ar*our Asorption $uraility Co;ers Pri#e > Ti*e3

ood' leather d<A( ( ead :0 ) hoursTuni+' leather d<A( ( Torso =0 * hours

&loves' leather d<A( ( ands 50 < hoursSleeves' leather d<A( ( rms 50 * hours

&reaves' leather d<A( ( Legs /0 * hoursBoots' leather d<A( ( 7eet :0 < hours

7ull set of leather ):0 ( days

"ediu* Ar*our Asorption $uraility Co;ers Pri#e > Ti*e3

elmet' hard leather (d<A( ) ead <0 : days

Breastplate' hard leather (d<A( ) Torso (00 : days&aunts' hard leather (d<A( ) ands /0 : days

(

Page 54: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 54/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Sleeves' hard leather (d<A( ) rms /0 : days

&reaves' hard leather (d<A( ) Legs (0 : daysBoots' hard leather (d<A( ) 7eet 50 : days

7ull set of hard leather <=0 ) days

#oif' +hain mail (d<A) / ead :00 ) daysau,er2' +hain mail (d<A) / Torso /00 / days&loves' +hain mail (d<A) / ands (0 ) days

Sleeves' +hain mail (d<A) / rms )00 ) days&reaves' +hain mail (d<A) / Legs 500 < days

So+2s' +hain mail (d<A) / 7eet (0 ) days

7ull set of +hain mail (()0 :0 days

Hea;y Ar*our Asorption $uraility Co;ers Pri#e > Ti*e3

elmet' s+ale :d<A) () ead 500 ) days

Breastplate' s+ale :d<A) () Torso 000 / days

&aunts' s+ale :d<A) () ands :00 ) days

Sleeves' s+ale :d<A) () rms )50 ) days&reaves' s+ale :d<A) () Legs 500 < days

Boots' s+ale :d<A) () 7eet :00 ) days

7ull set of s+ale :050 :0 days

elmet' plate :d<A< :0 ead *50 ( daysBreastplate' plate :d<A< :0 Torso 500 < days

&aunts' plate :d<A< :0 ands 500 ) daysSleeves' plate :d<A< :0 rms <50 ( days

&reaves' plate :d<A< :0 Legs *50 ( daysBoots' plate :d<A< :0 7eet 500 ) days

7ull set of plate )<50 (0 days

K The time shows how long it ta2es to +raft armour of average ;uality. 7or other ;ualities see the +raft s2ill.

"etalsThe metal mithril in the list ,elow is very rare' and is usually only mined ,y dwarves. To find out how many

 ,ars is needed to +raft a weapon or a armour part ta2e the ,ase damage or the minimum a,sorption value timesthe num,er of ,ars needed' e3+ept for mithril where you only need half the ,ars ,e+ause it9s so light.

"etal Bars Pri#e per kg

Bronze <

#opper (

&old <0004ron /

Lead )"ithril :(000

Silver <00Steel :(

Tin 0

StonesThe pri+e ,elow is for wor2ed stones. The pri+e for raw stones is 30.<. Time to wor2 stones and gems is roughlya day or two' diamonds are usually wor2ed at least a wee2 ,efore they are ready.

!tones Pri#egate = gr  6iamond <00 +arat

('

Page 55: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 55/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Emerald )00 +arat

Gny3 ( gr  Gpal :5 gr  

Pearl :/ gr  Iuarts / gr  

8u,y )00 +arat

Sapphire (00 +aratTopaz )0 +arat

FewelleryThe list ,elow is only to get a ,asi+ 2nowledge a,out how mu+h @ewellery may ,e worth. The pri+es +an varygreatly. Time to +raft @ewellery is roughly ) to 5 days' ,ut some wor2 may ta2e as long as several months.

=e%ellery Pri#e

nti;ue silver tor;ue (500Bronze ring 50

&old amulet' for a 2ing 5000&old ear rings with diamonds <000

&old ring *50&old ring with fine gemstone )000

Mings +rown 00000

Polished agate ne+2la+e (50

Silver ,roo+h with emerald (500Silver ring :50

"agi+al 4tems4f someone visits a magi+ian to ,uy a magi+al item with permanent power the pri+e is often e3tremely high. This

is not ,e+ause the magi+al item is worth this mu+h in it self' it9s ,e+ause of the ris2 the magi+ian put him self inwhen +reating it. "ost magi+ians only +reate a handful magi+al item with permanent power in their lifetime

 ,e+ause of the danger involved. "agi+al items that only wor2 one time is more +ommon' this is usually a way

for the magi+ian to ma2e money' and most magi+ians live from what they get from selling non-permanentmagi+al items.

"agi#al Ite* Pri#e3 Potion re% Pri#e33 Per*anent Pri#e333

Level one (0 sp Level one :0 sp Level one 500-000 g+

Level two :0 sp Level two )0 sp Level two 500-(000 g+Level three 50 sp Level three <0 sp Level three (500-5000 g+

Level four 00 sp Lever four (0 sp Level four Pri+eless

K The pri+e is in silver pie+es for magi+al items. #ost for the item9s value without magi+ im,ued is added to this pri+e also' unless the +ustomer gives the magi+ian an item to im,ue with magi+.

KK The pri+e for al+hemy potions and ,rews are a little higher than the ,asi+ pri+e for normal magi+al items. This

is ,e+ause the magi+ian needs ingredients to +raft the potion or ,rew' and ,e+ause the magi+ian doesn9t need anitem to im,ue the pri+e for potions and ,rews will pro,a,ly ,e less than for other magi+al items anyway.

KKK The pri+e is in gold +rowns for permanent magi+al items.

There is really no mar2et for magi+al items that a person may find' ,ut if he finds a ,uyer the pri+e is usually no

more than 0 of the total pri+e a magi+ian would ta2e to +raft it. fter all' the item doesn9t +ome from amagi+ian' and the ,uyer doesn9t get any guaranty that it will wor2. "agi+ians almost never ,uy magi+al items

from another person' the person must find a private ,uyer most of the times.

#lothesThe +lothes ,elow are for normal sized humans. 7or larger +hara+ters the pri+e is 3.(5' and for smaller

+hara+ters the pri+e is 30.*5.

((

Page 56: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 56/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Clothes Pri#e > Ti*e3

Belt (0 : hours#loa2 50 ) hours

&irdle (5 ( hours&loves < : hours

at 5 ) hours

ood (0 ( hoursPants 55 ) hoursShirt *5 ) hours

S2irt <0 ) hoursSoft leather ,oots *< day

Soft leather shoes 5( dayTuni+ 50 < hours

Cest )( ) hours

K The time shows how long it ta2es to tailor +lothes of average ;uality. 7or other ;ualities see the +raft s2ill.

7ood ! Beverage on "ar2etThe pri+es on food and ,everage +an ,e modified ,y 30.5 and up to 35 depending on the ;uality' and where it is ,ought. To +oo2 food and ,rew spirit is very different from +rafter to +rafter some do it fast while others let it

ta2e ;uite some time' depending on what they do.

7ood & Be;erage Pri#e

le 5 dl

pples 0 applesBa+on ) 0.5 2g

Beans 0.5 2gBerries 2g

Bird seeds ( 0.5 2gBrandy / 5 dl

Bread ) loafs

Butter 0.5 2g#heese ( 0.5 2g#hi+2en ) 0.5 2g

#ider ( 5 dl#offee gr  

#ra, < 0.5 2g6ried fish ) 0.5 2g

6ried fruit ( 0.5 2g6ried meat ) 0.5 2g

6u+2 ) 0.5 2g

Eggs : ( eggs7ish ( 0.5 2g

7lour ( 2g

&oat meat ) 0.5 2g&oose meat < 0.5 2g

am ) 0.5 2gLam, meat < 0.5 2g

"ead 5 dl"il2 l

Gysters : 0.5 2gPears 0 pears

Pie' fruit (Pie' meat )

Plums ( 0.5 2gPor2 ) 0.5 2g

Pressed fruits 5 dl

8a,,it meat : 0.5 2g8ye ( 2g

()

Page 57: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 57/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Salt ( 0.5 2g

Spi+es ! er,s 0 gr  Spirit ) 5 dl

Stea2 5 0.5 2gSugar : 0.5 2g

Tee gr  

Cegeta,les ( 0.5 2gheat : 2gine < 5 dl

++ommodationThe pri+e in the list ,elow is per night. 4n finer inns ,rea2fast usually is free for the ones that rent a room.

A##o**odation Pri#e

Sleeping hall' slum (Sleeping hall' normal :

Sleeping hall' fine <

Private room' slum )Private room' normal /

Private room' fine 0

8oom for two' slum <8oom for two' normal (

8oom for two' fine (5

8oom for four' slum 08oom for four' normal ()

8oom for four' fine 50

Large private room' normal 50

Large private room' fine *5Large private room' lu3urious 00

7ood ! Beverage at 4nn TavernThe food that is ,ought in dirty inns and taverns has a +han+e to give the +ustomer food poisoning' 0 +han+e.t finer' and +leaner' inns and taverns this isn9t a ris2.

7ood & Be;erage Pri#e

le' slum 0.5 : dl"ead' slum 0.5 : dl

#ider' slum 0.5 : dline' slum ( de+anter  

Spirit' slum mugBrandy' slum ( mug"il2' slum 0.5 : dl

Tee' slum mug

#offee' slum mugPressed fruits' slum : dl

Light meal' slum ( 1ormal meal' slum )

eavy meal' slum <

le' normal : dl"ead' normal : dl

#ider' normal : dl

ine' normal ) de+anter  Spirit' normal ( mugBrandy' normal ) mug

(/

Page 58: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 58/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

"il2' normal : dl

Tee' normal ( mug#offee' normal ( mug

Pressed fruits' normal ( : dlLight meal' normal )

 1ormal meal' normal (

eavy meal' normal (0

le' fine ( : dl

"ead' fine ( : dl#ider' fine ( : dl

ine' fine / de+anter  Spirit' fine ) mug

Brandy' fine / mug"il2' fine ( : dl

Tee' fine ) mug#offee' fine ) mug

Pressed fruits' fine ) : dl

Light meal' fine <

 1ormal meal' fine (/eavy meal' fine )5

Servi+esPri+es for servi+es +an vary greatly depending on the ;uality of the hired servi+e. 1ovi+es only ta2e half the

 pri+e while masters often ta2es dou,le the pri+e.

!er;i#es Pri#e

dept lover 0 to 50 hour  

Bar,er )Bath 5

7erry (

Laundry : set"essenger' a+ross town Passage on ,oat or ship / day A) horse

Physi+ian 5 per in@ury or illnessPhysi+ian 5 day

S+ri,e 5 hour  Shave (

S2ill training' per wee2 50Sta,le ( day

Sta,le with food and +are ) day

nimalsThe list ,elow doesn9t +ontain even +lose to all animals that +an ,e ,ought. Jse the list as a guide to how mu+hanimals are worth. The list also +ontain pri+e for s2ins.

Ani*als Pri#e > !kin

Bear /00 )00Big dog /0 -

Big mon2ey )00 -Bull ))0 /0

#amel :00 -#at 5 -

#hi+2en 5 -#o+2roa+h ( -

#ow )00 <0

#ro+odile )00 /0#row <0 -6og (0 -

(

Page 59: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 59/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

6on2ey )/0 -

6u+2 ( -Eagle :(0 -

Elephant (500 -7al+on (/0 -

&oat 00 (0

&oose 5 -en 0 -orse' riding ))0 -

orse' wor2 000 -Lam, (0 <

Lion <00 (/0Lyn3 ()0 50

"on2ey (00 -"ule )00 -

Gwl 00 -G3 )(0 *0

Pig 50 -

Pigeon (0 -

Pony /00 -8a,,it (0 (

8aven /0 -Small dog <0 -

Small mon2ey /0 -Sna2e 00 (0

Tiger <00 :(0olf (50 /0

Trained nimals4f the ,uyer is after an animal that is trained to do something spe+ial' or to ,e used for something' the ,asi+ pri+e

should ,e modified ,y the list ,elow. Time to train an animal is usually one month for dogs and pea+efulanimals' and up to si3 months for predators and ,irds.

Training Predators Pea#eful Birds $ogs

tta+2 A50 A500 A:00 A*5#arriage horse - A50 - -

#arrier Pigeon - - A50 -#om,at A00 A(00 A)00 A00

7et+h A*5 A(00 A500 A50

7ollow A00 A00 - A*5&uard A(5 A(00 A)00 A00

erding - - - A00

ere A*5 A50 A(50 A50unting A50 A:00 A(00 A00

Iuiet A00 A00 A:00 A*58iding horse A(50 A*5 - -

Sledge dog - - - A*5Spea2 >per world? - - A50 -

Stay A00 A*5 A:00 A*5Tamed A00 A50 A50 -

Threaten A00 A:50 A)00 A00Tra+2 A(5 A50 - A00

Trained nimals S2illsEa+h training gives the animal a spe+ial s2ill that shows if they o,ey or not' or how good they are at it. ll

trained animals get d< in the s2ill ran2 after a months training' and after that the s2ill is raised with normale3perien+e. Gther s2ills that the animal may 2now are the same as in the ,estiary.

(6

Page 60: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 60/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Boats ! ShipsThere are lots of ,oats and ships not listed ,elow. Jse the list as a guide for pri+es.

Boats & !hips Pri#e > Ti*e3

Boat' one sail 000 ( months

#anoe 00 * days#argo ship <0000 year  7ishing ,oat ()00 ( months

8ow,oat )/0 monthShip' three sails (<00 year  

Ship' two sails =<00 year  ar ship /0000 ( years

K The time shows how long it ta2es to ,uild a ,oat or ship.

agons ! SleighsThere are lots of wagons not listed ,elow. Jse the list as a guide for pri+es. Pri+e modifi+ation for +overed

wagons is 3.(5.

@agons & !leighs Pri#e > Ti*e3

6og sleigh (0 : days

orse sleigh ):0 : daysagon' one horse 00 * days

agon' two horses )/0 * days

agon' four horses )=< * days

agon' si3 horses (000 * days

K The time shows how long it ta2es to ,uild a sleigh or wagon.

ouses ! #astlesThe pri+es ,elow are for normal sized houses and +astles. Jse this list as a guide for pri+es.

Houses & Castles Pri#e > Ti*e3

Small house' slum 000 ( months

ouse' slum (500 : monthsLarge house' slum 5000 ) months

Small house' normal 5000 : months

ouse' normal 0000 ) monthsLarge house' normal 5000 < months

Small house' fine 5000 ) months

ouse' fine (5000 < monthsLarge house' fine 50000 ( years

Small tower 0000 ) months

Tower (0000 < months

Large tower )0000 year  

Small +astle :00000 5 years

#astle <00000 0 yearsLarge +astle 500000 (0 years

K The time shows how long it ta2es to ,uild a house or +astle.

)5

Page 61: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 61/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

PotionsThe list ,elow is @ust a guide for how mu+h different potions may +ost. The potions ,elow are not magi+al they

are +reated ,y normal means using the potion s2ill. 7or magi+al potions see magi+al items a,ove. See the potions2ill for how long it ta2es to +reate a potion.

Potions Pri#eea2 poison >6amage d<A(? (00 doseverage poison >6amage (d<A)? :<0 dose

Strong poison >6amage :d<A<? <00 dose6eadly poison >6amage :d<A(? /00 dose

ea2 sleeping potion >Sleeps d< hr? 00 dose

verage sleeping potion >Sleeps (d< hr? ()0 doseStrong sleeping potion >Sleeps :d< hr? )00 dose

ea2 healing potion >eals d:? *0 dose

verage healing potion >eals d<? (/0 doseStrong healing potion >eals (d<? 500 dose

ea2 enhan+ement potionK (0 dose

verage enhan+ement potionK (50 dose

Strong enhan+ement potionK 500 dose

K These potions are usually ta2en to enhan+e the feeling of +omfort for the +hara+ter. 4t9s very easy to ,e

addi+ted to these drugs' and it9s not un+ommon that they give the user illusions and insanity while under theeffe+t of the drug.

"is+ellaneous E;uipmentThe e;uipment ,elow is very mis+ellaneous' most things that the player +hara+ters may need' not listed a,ove'

+an ,e found here. There are no time to +raft the items in this list' when it +omes to tools and normal things it

really doesn9t ta2e mu+h time to +raft' usually no longer than a day or @ust a few hours. The only e3+eption tothis is saw' whi+h ta2es ;uite some time to +raft.

"is#ellaneous Pri#e

rrow Bolt Bullets ( ea+h

Ba+2pa+2 :0Ba+2pa+2' large 50

Ba+2pa+2' small 5Bandages / wound

Barrel (/Barrel' large )<

Barrel' small 5Bed 00

Bellows /0Belt purse for 00 +oins :Blan2 ,oo2' 50 pages <0

Blan2et' thin (0

Blan2et' warm :0Boo2 shelf :/

Bowl /Broom /

Brush <Bu+2et /

But+hers 2nife 0#a,inet )0

#andle' )hr

#anteen < ( l#arpet /0#auldron ()

)1

Page 62: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 62/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

#hain :0 : m

#hair ()#hest :0

#hest' large (0#hest' small <)

#hisel (

#loth (0 3 m#om, )#rayon (

6e+2 of +ards )06e+2 of +ards' mar2ed /0

6i+e' two si3-sided /6i+e' two si3-sided' ,alan+ed :*

6rum (07ire ,ow /

7ire ,o3 <7ishing hoo2s < 5 hoo2s

7ishing line 5 0 m

7ishing net (0

7lint ! Steel 57lute :<

7or2 (7rying pan :0

&lass flas2' small <&lue 0 dl

&rappling hoo2 <0ammer (

arp <00oly amulet' ,ronze /

oly amulet' gold )0oly amulet' iron <

oly amulet' silver :(

oly amulet' wood )orn )0orse shoe (

unting trap (5unting trap' large 00

unting trap' small :

4n2 < dlLadder < 5 m

Lamp' <hr /

Lamp oil' hr )Lantern' (hr :0

Leather )/ 3 mLeather ,ag /

Leather ,ag' large <Leather ,ag' small )

Line 0 mLinen / 3 m

Lo+2 pi+2 set 50Lore ,oo2 00

Lute )00Lyre ()0

"etal saw <5"irror :00

"irror' large 500"irror' small 50

"ug : 1ails ( 50 nails

 1eedle :

)2

Page 63: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 63/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Gil for leather 5 dl

Gil for metal ( dlGre Paddle *

Padlo+2 /0Paint =0 ( l

Paper' per sheet )

Par+hment' per sheet (Perfume (< 0.5 dlPhysi+ians 2nife )/

Pipe' whistle )Plate (

Plough =<Pole 5 ( m

Iuill pen (Iuiver <

8azor (8eligious ,oo2 <0

8ope : 5 m

Saddle ,ags /

Saddle and ta+2 /0Saw :<

S+a,,ard' long :)S+a,,ard' short )

Se3tant :50Shelf /0

Shelf' large :0Shelf' small 50

Shoulder ,ag <Shovel /

Sil2 )< 3 mSledge hammer :0

S2is </

Smo2ing pipe /Snow shoes <:Soap ( dl

Spoon (String' ,ow )

String' +ross,ow <

Strings' instruments 5 stringTa,le *(

Tar (0 ( l

Tent' for four :)Tent' for two 5)

Thread ( 0 mTin flas2 / ( dl

To,a++o < (5 gr  Tor+h' hr )

Case /Ciolin (/0

agon wheel <0agon wheel' small :0

et stone 0ood ,oard / ) m

5 - E+onomi+sThis +hapter des+ri,e the fundamental parts in a lands e+onomi+s and salaries for different professions. The te3t

in this +hapter should only ,e used as a guide to wor2 from. "any +ountries may fun+tion +ompletely differentthan others' ,ut we +an9t add e+onomi+s for all different type of +ultures' so we have @ust entered the most usualone for a fantasy world.

)

Page 64: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 64/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

"oneyThere are five different +oins in this game' tin pie+e' ,ronze pie+e' silver pie+e' gold +rown and platinum +rown.Some +ountries will have other types of +oins as well' ,ut these are usually +ommon for traders all around the

2nown world. Ea+h land will have their +oins mar2ed with a spe+ial em,lem that show what type of +oin it is'

when it was +reated and what +ountry it9s from. The list of +oins ,elow is also present in the ,eginning of thee;uipment +hapter.

Coins alue

Tin >tin pie+e? tp

Bronze >,ronze pie+e? 0 tpSilver >silver pie+e? 0 ,p

&old >gold +rown? 0 spPlatinum >platinum +rown? 00 g+

E3+hange #urren+y4f the +hara+ter wants to e3+hange one type of +urren+y for another there9s a fee of : of the value. E3+hange

+urren+y +an ,e done in ,an2s and at some traders.

Ban2shen depositing money in a ,an2 the ,an2 will ta2e a fee of 5 of the value the +hara+ter deposit. This fee is

used to run the ,an2' and to give the +ustomer a safe pla+e to store his money or valua,les. The ,an2s also loanmoney to +hara+ters with a safety' and with a fee of around 0 of the value when it9s time to pay them ,a+2.

TradingTrading is mostly done with money as payment for goods' ,ut most traders are open for other valua,les also and

the right thing +an give you more trade value than a+tual money does in some situations. 4n mar2et and in rural

areas money isn9t used very often' trades are usually done with valua,les and goods.

Ta3esGn+e a year the ta3 +olle+tors of the land travel around to +olle+t the ta3es from the people. This ta3 goes to theleader of the land' the 2ing' the +hur+h or ,oth. The money is used to pay salaries for the army' and to 2eep the

+ountry running in many ways. See the list ,elow for ta3es.

Profession ears Ta<

 1on wor2er no ta3

Poor wor2er 5 ,p A 0 of the years in+omeor2er 0 ,p A 0 of the years in+ome

Trader #rafter (0 ,p A 0 of the years in+ome7armer ( ,p A 0 of the years in+ome

 1o,les 50 ,p A 0 of the years in+omeGthers 0 ,p A 0 of the years in+ome

Sales Ta3Traders that doesn9t have a store in a +ity' ,ut uses the +ity mar2et to sell goods must pay a sales ta3 of 5 of

what they earn. This ta3 must ,e paid at the end of ea+h day and +an ,e done ,y visiting a ta3 +olle+tors offi+e orwhen leaving the +ity ,y the gates. Every one that use the +ity mar2et must have permission to do so' and to get

one they must spea2 to a ta3 +olle+tor.

Tollst some +ity gates' ,ridges and har,ours there9s a toll. This toll is usually no more than ,ronze pie+e per

 person' animal and wagon for gates and ,ridges. Some towns don9t have tolls at the gates at all' ,ut a few do.ar,our toll is around 50 ,ronze pie+es for smaller ,oats and ships' and around 00 ,ronze pie+es for large

ships' per wee2.

)'

Page 65: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 65/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

SalariesThe salaries in the list ,elow are per day' and are often paid on+e a wee2 or after the wor2 are done. The list isn9t

+omplete ,y any means' and is meant as a guide to salaries. The salaries are in ,ronze pie+es.

Profession !alary3 Profession !alary3

Serf none S+holar Tea+her )0Servant 5 "agi+ian <0or2er (0 Priest )0

&ood wor2er :0 Soldier 5#rafter9s pprenti+e 5 Gffi+er )0

#rafter )0 Mnight *5Trader9s elper (5 Paladin 50

Trader 50 ealer )0

K The salaries listed here are for normal status in the profession' masters get at least dou,le this value in salary'and grand master gets at least five times as mu+h.

< - Time ! "otion4n this +hapter we will des+ri,e different form of travel and how long a +hara+ter +an travel during an eight-hour period or during a day. 4f nothing else is stated in the ta,les ,elow travel distan+e is during an eight-hour period.

The modifi+ations to the right are for different situations while travelling in this way.

@alking & Running k* "odifi#ation "od333

al2ing :0 eavy terrainKK -(d< 2m

"ar+hing )0 Snow desert -d< 2mLong distan+e runningK 50 Storm -d< 2m

K The runner must su++eed with a +onstitution roll ea+h hour' otherwise he needs to stop and rest for :d<A<

minutes.

KK eavy terrain +an ,e deep forests' swampland' mountain areas' and the li2e.

KKK ll these modifi+ations are +umulative with ea+h other. 4f the +hara+ters is travelling in heavy terrain andthere9s snow and a storm the modifi+ation to 2m travelled in eight hours is -)d< 2m. This +an mean that they

aren9t getting anywhere unless they are mar+hing or running.

Riding k* "odifi#ation "od333

 1ormal )0 eavy terrainKK -(d<

7ast <0 Snow desert -d<Cery fastK /0 Storm -d<

K The horse must su++eed with a +onstitution roll ea+h hour' otherwise the rider needs to stop and let the horse

rest for :d<A< minutes.

KK eavy terrain +an ,e deep forests' swampland' mountain areas' and the li2e.

KKK ll these modifi+ations are +umulative with ea+h other. 4f the +hara+ters is travelling in heavy terrain andthere9s snow and a storm the modifi+ation to 2m travelled in eight hours is -)d< 2m.

@agon k* "odifi#ation "od333

 1ormal :0 eavy terrainKK -:d<7ast 50 Snow desert -(d<

Cery fastK <0 Storm -d<

K Every hour the driver must su++eed with a s2ill roll to not damage the wagon. 4f the wagon is damaged a stopmust ,e made and repair the wagon. Ea+h stop will +ost the travellers at least one hour.

KK eavy terrain +an ,e deep forests' swampland' mountain areas' and the li2e.

)(

Page 66: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 66/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

KKK ll these modifi+ations are +umulative with ea+h other. 4f the +hara+ters is travelling in heavy terrain andthere9s snow and a storm the modifi+ation to 2m travelled in eight hours is -<d< 2m. This +an mean that they

aren9t getting anywhere unless they are driving fast or very fast.

Boat & !hip k* "odifi#ation "od3

#anoe rowing :0 eavy wind -(d<Small sailing ,oat <0 8ain -(d<Large Ship 50 day Storm -:d<

K ll these modifi+ations are +umulative with ea+h other. 4f the +hara+ters is travelling in heavy wind and there9s

rain and a storm the modifi+ation to 2m travelled in eight hours is -*d< 2m. 4f in a +anoe or rowing this +an meanthat the travellers didn9t really get anywhere.

* - Spot 8ulesThis +hapter des+ri,es spot rules that aren9t des+ri,ed in any other pla+e in this ,oo2. These rules are very usefulfor +ertain situation during play. 4f you don9t find any rule for something you want to perform' or a,out

something that o++urs' +he+2 in this +hapter.

+id ! 7ire+id and fire have a ,ase damage value when first hit' and then another damage value per round until removedor put out. To put out a fire or remove a+id +an go fast' ,ut it +an also ta2e some time. Ea+h round after the first

the +hara+ter must roll an attri,ute roll under or e;ual to half his self-dis+ipline. The round he su++eeds with theroll the fire is put out or the a+id is removed. hen removing a+id the +hara+ter will need to use some +loth or

something else that +an ,e used to remove it. See the ta,le ,elow for a+id and fire damage.

A#id & 7ire Base $a*age $a*age > Round

Small d<

Large (d< d<Enormous :d< d<A

gingJnder ea+h ra+e the average life span is noted in two num,ers. The minimum num,er is the age when the

+hara+ter is starting to get old. 7rom this age' and every year after' the +hara+ter must roll (d0 for ea+hattri,ute. hen the +hara+ter rea+hes the ma3imum age listed in the ra+e des+ription' a roll must ,e made ea+h

month. 4f the result is e;ual to or a,ove the attri,ute value' the attri,ute is lowered ,y -. 7or attri,utes a,ove (0it will ,e lowered ,y - when a result of (0 is rolled. hen an attri,ute is lowered to 0 the +hara+ter dies from

old age.

ir #om,atir +om,at rules are used if two' or more' flying magi+ians are involved in +om,at' or when a +hara+ter is flying

on a ,east and atta+2 from it9s ,a+2. hen in the air all the +han+e of su++ess for +om,at are halved ,e+ause the+hara+ter need to 2eep his +ontrol to not fall down. The +hara+ters a+tions are modified with -. 4f a +hara+ter is

hit so hard that he falls normal rules for falling is applied. 4f +harging someone in high speed' mounted or high

level fly spell' the +hara+ter get a ,onus to damage of Ad<.

l+oholl+ohol will modify the +hara+ters ,ehaviour and how well he +an perform with s2ills and attri,utes. See the list ,elow for modifi+ations to s2ill and attri,utes +han+e of su++ess when drun2. 6run2enness often passes in eight

to twelve hours' depending on the level of it.

Le;el of $runkenness "odifi#ation

Fust had a few mugs -0

6run2 -(0Cery drun2 -:0

E3tremely drun2 -)0

))

Page 67: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 67/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

m,ush4f a am,ush is su++essfully performed and no one of the opponents noti+e you ,efore you atta+2' the am,ushingside will have one full round where the enemy +an9t do anything ,ut defend with half C. fter the first round

normal rules apply to the fight.

rea tta+2 Large +reatures and +hara+ters with long weapons +an perform an area atta+2. This atta+2 ta2es up two a+tions'and is hard to perform' a penalty of -(0 to +han+e of su++ess. hen su++essfully used it will hit up to si3 >d<?

targets +lose to the +hara+ter or +reature. Ea+h target will ta2e normal damage from the atta+2 if they don9tmanage to defend against it. This rule may ,e used for magi+ians using area of effe+t spells as well' with dou,le

time to +ast.

Brea2 through 6oorsSometimes a door is in the way for the +hara+ters' and the only way to get through is to either pi+2 the lo+2 or ,rea2 it down. Every door has a num,er of points that show how mu+h damage it +an withstand ,efore ,rea2ing.

See the ta,le ,elow for strength on doors. Ea+h atta+2 against a door ta2es one round' and the damage done is

depending on a strength attri,ute roll. normal su++ess is e;ual to (d< damage' a +riti+al su++ess is e;ual to )d<damage' a normal failure is e;ual to no damage at all and a +riti+al failure means no damage at all' and that the+hara+ter is hurt for d< damage points. 4f using a +row,ar or other tool that will ma2e it easier to ,rea2 the door

open a damage ,onus of d< is added.

$oor Points

ea2 0-(5

 1ormal 50-*5Strong 00-500

Bro2en eapon or rmour eapons and armour +an loose dura,ility points' see the e;uipment +hapter. 4f a weapon or armour is repaired

 ,efore its dura,ility rea+hes 0 the dura,ility will go up to it9s original value again. 4f it9s not repaired ,eforedura,ility rea+hes 0 it9s to late. +rafter +an repair weapons and armour for a pri+e of 0 of the normal pri+efor the weapon or armour.

#hasinghen ,eing +hased the +hara+ter must su++eed with a ;ui+2ness roll' while the +haser fails with a ;ui+2ness roll'

to get away. But that9s not all that needs' after the ;ui+2ness roll is su++essful for the +hased and not the +haser a

+onstitution roll must ,e su++eeded to outrun the +haser' while the +haser fails with a +onstitution roll. 4f the+haser wins any of these rolls the +hased will ,e +aptured. Ea+h roll ta2es d< rounds to perform. hen +hasing

someone the +haser +an use missile atta+2s with half his C' ,ut no more than one per round.

#oldhen ,eing in very +old areas the ris2 of dying is always great unless the +hara+ter have the right e;uipment.The ris2s are many' the lungs +an fill with water' and the +hara+ter easily tires and +an freeze to death and so on.

Ea+h hour without the right e;uipment the +hara+ter ta2es d<- damage points.

#ompetitionhen it +omes to +ompetitions the opponents usually roll for one attri,ute or s2ill ea+h' and the one with the ,estresult >differen+e ,etween the attri,utes C and die roll? win. See the ta,le ,elow for a few +ompetitions that

these rules are used for.

Co*petition Attriute or !kill

rm restling Strength

#ard ! Board &ames 4ntelligen+erestling as a Sport Brawling

Physi+al &ames Strength' #onstitution' 6e3terity or Iui+2ness

)/

Page 68: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 68/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

#over hen a +hara+ter is ,ehind +over with a ,ody part' or more than one' and get atta+2ed there9s a +han+e that theatta+2 hit the +over instead of the +hara+ter' depends on the hit lo+ation roll. E3a+tly whi+h ,ody parts are

+overed in different situations are up to the game master to de+ide.

6ar2ness ! Light Sour+esJse the ta,le ,elow for penalties when fighting or wor2ing in dar2ness.

Light !our#e 4or*al 4ight ision $ark ision $ark ,l;es

"oonlight -0 D0 D0 D0

Bon fire -0 D0 D0 D0Tor+h light -(0 -0 D0 D0

#andle light -:0 -5 D0 D06ar2ness -)0 -:0 -(0 D0

6isarming4nstead of atta+2ing to in@ure the opponent the +hara+ter +an +hose to try and disarm him. This is harder than anormal atta+2' and the +hara+ter get a penalty of -(0 to +han+e of su++ess. 4f su++essful the opponents weaponwill ,e disarmed unless he su++eed with a de3terity roll' and the weapon will land d< meters away.

6iseasesThere are many diseases in the game world' far more than we +an des+ri,e here. Therefore we will only present

you with a ta,le that shows the penalty from some +ommon diseases' and how they are fought.

$isease Penalty Chan#e to 7ight the $isease 4atural > "edi#ines

Light disease -0 #onstitution C -5 #onstitution CK

verage disease -(0 #onstitution C -0 #onstitution C -5Keavy disease -:0 #onstitution C -(0 #onstitution C -0K

6eadly disease -)0 #onstitution C -:0 #onstitution C -(0KK

K Gne roll per day until fought. +riti+al failure has a :0 +han+e to lead to death.

KK Gne roll per day until fought. failure will infli+t d< damage points to the ,ody. +riti+al failure will leadto death.

6rowning ! Suffo+ationThis rule is not applied to normal swimming' it9s only used when someone is trying to suffo+ate or drown

another +hara+ter. Every round the vi+tim looses d<- +onstitution points. hen +onstitution rea+hes 0 the+hara+ter dies from drowning or suffo+ation.

En+um,ran+eThere are no rules for en+um,ran+e in this game. e suggest that the game master use +ommon sense on how

mu+h a +hara+ter +an +arry without any penalties. See the ta,le ,elow for a guideline.

,n#u*ran#e Penalty

Light D0

Ba+2pa+2 -0

eavy ,a+2pa+2 -(0eavy ,a+2pa+2 and sa+2s -:0

Enormous load -)0

)

Page 69: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 69/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

E3plosionsE3plosions are not very +ommon in a fantasy world' ,ut they +an o++ur from natural +auses and ,y magi+al

means. See the ta,le ,elow for e3plosion rules. The damage ,elow is for all living +reatures and items in theradius.

,<plosion $a*ageSmall' :m radius d<A( 1ormal' 5m radius (d<A)

Large' 0m radius :d<A<Enormous' (0m radius :d<A(

7alling7alling damage is d< for ea+h meter a,ove three. The type of ground +an modify the damage roll' ,ut we leave

this to the game master to de+ide ,y using +ommon sense. rmour doesn9t prote+t against falling damage.

7atigueThere is no fatigue points system in this game. "ost fights are over fast' and rules for fatigue is almost never

used. 4f the +hara+ter have fought or done any physi+al tiresome a+tion for more rounds than his +onstitutionattri,ute value he will suffer a penalty of -5 to all s2ills and attri,utes +han+e of su++ess. This penalty will ,eremoved after the player +hara+ter has rested for at least :d< rounds.

7ighting while 6own4f the +hara+ter falls and +ontinues to fight while down he get a penalty of -5 to all physi+al s2ills and attri,utes

+han+e of su++ess. 4t ta2es one a+tion to stand up again' and the +hara+ter must have initiative to ,e a,le to do so.

7leeing4f the +hara+ter has initiative he +an turn around and flee. 4f a try to flee is done his opponent will get one freea+tion to stop him. 4f the free a+tion to stop the +hara+ter is unsu++essful rules for +hasing apply if the opponent

is starting to +hase the +hara+ter.

eathen ,eing in very hot areas the ris2 of dying is always great unless the +hara+ter have the right e;uipment. Theris2s are many' one is dehydration' and the +hara+ter easily tires and +an get heavy sun,urns and so on. Ea+h

hour without the right e;uipment the +hara+ter ta2es d<- damage points.

unting &ameshen hunting games normal +om,at rules often are in the way' and therefore we will use other rules for this. Tofind the prey the hunter may need to su++eed with other s2ills li2e tra+2' stal2' hide and so on. Gn+e the hunter

has his prey +lose enough to try to ta2e it down he must su++eed with an atta+2 roll. ith a normal su++ess the

 prey is down' and un+ons+iousness. ith a +riti+al su++ess the prey is dead. ith a normal failure the huntermissed his target' and the prey will pro,a,ly flee. ith a +riti+al failure the prey is wounded' and will flee.

Large S+ale BattlesSee the s2ill ta+ti+s for large-s+ale ,attles.

"ounted #om,athen fighting from horse,a+2 the +hara+ters +om,at s2ill values is never higher than his ride s2ill value' and his

a+tions is modified with - a+tion per round. hen +harging only one atta+2 may ,e performed. The rider also

get a ,onus to damage of Ad< when performing a +harging atta+2.

)6

Page 70: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 70/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Permanent 6amageEvery time the +hara+ter suffers from a severe in@ury >one in@ury with a total damage points of the +hara+ters

+riti+al level or higher? he will suffer permanent damage' if he survives. See the ta,le ,elow for permanentdamages des+riptions.

Hit Lo#ation Per*anent $a*age 1d)ead -( "issing an earK:-) "issing an eyeK

5-< Brain damage' intelligen+e ran2 -(rm -: "ust ,e amputated

)-< rm is +ut of or totally +rushedKand -: "ust ,e amputated

)-< and is +ut of or totally +rushedKTorso -( 1erve damage' de3terity ran2 -(

: Grgan damaged' +onstitution ran2 -()-5 1erve damage' ;ui+2ness ran2 -(

< Grgan damaged' strength ran2 -(Leg -: "ust ,e amputated

)-< Leg is +ut of or totally +rushedK7oot -: "ust ,e amputated

)-< 7oot is +ut of or totally +rushedK

K See draw,a+2s for more information.

PoisonsThere are lots of different poisons in the game world. Some are meant to do harm' leave the vi+timun+ons+iousness or @ust used as a drug to enhan+e the +hara+ters life in a way or another. ll poisons used ,y a

+hara+ter +an lead to addi+tion or death in the long run. 7or damage from poisons see the e;uipment +hapter. 4fthe +hara+ter use a drug for a long time see the ta,le ,elow for addi+tion rules.

Poison Addi#tion alue3Enhan+ement Ad< ea+h time the +hara+ter use itSleeping potion Ad<-( ea+h time the +hara+ter use it

ealing potion Ad<-) ea+h time the +hara+ter use it

K This is the value the +hara+ter must roll over ea+h new day with a d00 to not ,e+ome si+2' and get a penaltyof -(5 to all s2ills and attri,utes +han+e of su++ess. This penalty is removed when the +hara+ter get a new dose

from the drug or potion' or it might ,e gone if he get at least eight hours sleep.

4t is possi,le to get rid of an addi+tion' ,ut it ta2es time and is often painful. Ea+h wee2 free from the drug or potion the +hara+ter lose addi+tion value.

Sea BattlesSee the s2ill ta+ti+s for large-s+ale sea ,attles.

SiegeJse the s2ill ta+ti+s for siege ,attles. The defender always has a ,onus of A(5 to the C. 7or ea+h ram or large

siege ma+hine a ,onus of A5 is added to the C' the same goes for large defen+e ma+hinery li2e ,allista' andheated oil' and the li2e.

Slippery Surfa+eshen fighting or doing something physi+al in slippery surfa+es the +hara+ter has a penalty of -(0 to all s2ills and

attri,utes +han+e of su++ess. failure with a physi+al s2ill or attri,ute means that the +hara+ter falls unless he

su++eed with a average de3terity roll' and ta2es d<- damage points.

/5

Page 71: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 71/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Small ! Large Targethen atta+2ing small and fast targets there9s a penalty to the s2ill and when atta+2ing large and slow targets

there9s a ,onus to the s2ill. See the ta,le ,elow.

Target "odifi#ation

Tiny and fast -:0Small and fast -(5Small -(0

Large A(0Large and slow A(5

Enormous A:0

Stun ! Sho+2 This rule is mostly used when stru+2 ,y an ele+tri+al spell' or ,y any other form of ele+tri+ity. hen stru+2 the+hara+ter must su++eed with a self-dis+ipline roll to not ,e stunned or sho+2ed for d< rounds. hile stunned or

sho+2ed the +hara+ter +an9t do anything for the duration.

Tight Spa+ehen fighting in tight spa+es li2e in a heavy forest' a +luttered room or a small +orridor there9s a penalty of -(0to all physi+al s2ills and attri,utes +han+e of su++ess.

Jnderwater #om,atJnderwater +om,at is very tiresome and only +reatures that live in the water +an use atta+2s with no penalty. ll

 physi+al s2ills and attri,utes +han+e of su++ess are halved' and the +hara+ter has - a+tion per round. 6amagedone under water is modified with -: due to the massive water around that slow down the movement speed.

hen the +hara+ter has ,een under water a,ove his +onstitution value in rounds use the drowning andsuffo+ation rules a,ove until the +hara+ter hit the surfa+e.

/ - BestiaryThis +hapter present you with ;uite a few ,easts and +reatures. ll attri,utes and s2ills are noted as an averagefor the 2ind of +reature' and the num,er of di+e used to roll up an own version of the ,east is noted ne3t to the

average num,er. S2ills +an a+tually ,e of any C that the game master desire' ,ut we suggest that you 2eep thevalue +lose to the average s2ills C. ttri,utes C isn9t noted on ea+h +reature' if needed use the same ta,le as

for player +hara+ters to figure it out' or use this formula attri,ute ran2s -0 e;uals 5 C per ran2' -5 e;uals: C per ran2' <-(0 e;uals ( C per ran2 and ran2s a,ove (0 e;uals C per ran2.

BrownieBrownies are related to faeries' ,ut not as +hildish and they rarely do any mis+hief li2e the faeries do. Brownies

loo2 @ust li2e humans' and +an have the same physi+al appearan+e as humans. They live in small villages in deep

forests. They wor2' and hunt and +raft items and tools that they use in their everyday life. ,rownies averagesize is around (5 to :0 +m tall. They usually don9t reveal them self to other ra+es and most of them want to 2eepto them self. They espe+ially disli2e humans and other ,ig-legs' as they +all them.

Attriute Rank !e#ondary Attriutes !kills

Strength :' d< #riti+al Level * Tiny eapon )0 >d<?#onstitution *' (d< 6amage Bonus D0 Brawling )0 >d:?

6e3terity ' :d< "agi Power 0 6odge 50

Iui+2ness ' :d< +tions : Stal2 *54ntelligen+e =' (d<A( "ovement < ide =0

Self-6is+ipline ' :d< 8es. 6isease :<

ura *' (d< 8es. Poison (Per+eption ' :d< 8es. "agi+ (

4ntuition ' :d< 8es. Terror ::Presen+e ' :d< 7ate ,sorption 1one

/1

Page 72: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 72/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

!pe#ial: Low +riti+al level' no e3tra d< is rolled for +riti+al level. A5 to resistan+e against disease.

Infli#t 7ear: 1o

#onstru+t

+onstru+t is an animated armour' or an animated ,eing +rafted from metal. +onstru+t +an only get life fromthe magi+al for+e' and will only live for a short period of time unless the magi+ian that +reated the +onstru+tma2es it permanent. There are four levels of +onstru+ts the first level +an ,e +reated with a first level spell' and

so on. The first level is only small +onstru+ts' only up to 50 +m tall. They aren9t very strong' and +an9t do mu+hto help. The se+ond level +onstru+ts +an ,e up to 00 +m tall' and are ;uite strong. They are very useful as

servants or when the magi+ian needs help with physi+al la,our. The third level +onstru+t +an ,e up to 50 +mtall' and +an ,e very powerful ,eings in physi+al strength. "agi+ians often use them as guards or fighters. The

fourth level +onstru+t is an e3tremely powerful +reature that +an stand up to :00 +m tall. 1ot many magi+iansuse +onstru+ts this powerful' unless they really need to. Be+ause of the fourth level +onstru+ts semi intelligen+e

they +an learn s2ills on their own if they are +reated to have a permanent life' and they also have a will of theirown. Jnless a fourth level +onstru+t is +reated to have a permanent life they ,e+ome very hard to +ontrol >+han+e

of su++ess halved? ,e+ause they 2now that they will soon ,e gone from this world' and will do what ever it ta2esto ,e a,le to survive.

#onstru+t' level

Attriute Rank !e#ondary Attriutes !kills

Strength 5' d<A( #riti+al Level : Perform easy tas2s )5

#onstitution =' (d<A( 6amage Bonus D0 Brawling :5 >d<?6e3terity *' (d< "agi Power < Small eapon :5 >d<A(?

Iui+2ness *' (d< +tions ( 6odge )54ntelligen+e :' d< "ovement )

Self-6is+ipline ' :d< 8es. 6isease -ura :' d< 8es. Poison -

Per+eption ' :d< 8es. "agi+ =4ntuition *' (d< 8es. Terror ::

Presen+e :' d< 7ate * ,sorption d<

!pe#ial: Poison and disease +an9t affe+t a +onstru+t. #onstru+ts don9t regenerate damage points. magi+ianneeds to use a,@uration spells on them to heal them.

Infli#t 7ear: 1o

#onstru+t' level (

Attriute Rank !e#ondary Attriutes !kills

Strength :' :d<A( #riti+al Level < Perform easy tas2s )5

#onstitution :' :d<A( "agi Power < Brawling )5 >(d<?

6e3terity ' :d< 6amage Bonus D0 Small eapon )5 >(d<A(?Iui+2ness ' :d< +tions : "edium eapon )5 >(d<A)?4ntelligen+e :' d< "ovement < 6odge )5

Self-6is+ipline ' :d< 8es. 6isease -ura :' d< 8es. Poison -

Per+eption ' :d< 8es. "agi+ =4ntuition *' (d< 8es. Terror ::

Presen+e :' d< 7ate ,sorption d<

!pe#ial: Poison and disease +an9t affe+t a +onstru+t. #onstru+ts don9t regenerate damage points. magi+ianneeds to use a,@uration spells on them to heal them.

Infli#t 7ear: 1o

#onstru+t' level :

/2

Page 73: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 73/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Attriute Rank !e#ondary Attriutes !kills

Strength <' )d<A( #riti+al Level = Perform easy tas2s )5

#onstitution <' )d<A( "agi Power < Brawling 55 >:d<?6e3terity ' :d< 6amage Bonus ( Small eapon 55 >:d<A(?

Iui+2ness ' :d< +tions : "edium eapon 55 >:d<A)?

4ntelligen+e :' d< "ovement < Large eapon 55 >:d<A<?Self-6is+ipline ' :d< 8es. 6isease - 6odge )5ura :' d< 8es. Poison -

Per+eption ' :d< 8es. "agi+ =4ntuition *' (d< 8es. Terror ::

Presen+e :' d< 7ate * ,sorption (d<

!pe#ial: Poison and disease +an9t affe+t a +onstru+t. #onstru+ts don9t regenerate damage points. magi+ianneeds to use a,@uration spells on them to heal them.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of +onstru+t.

#onstru+t' level )

Attriute Rank !e#ondary Attriutes !kills

Strength (0' )d<A< #riti+al Level (: Perform tas2s 00

#onstitution (0' )d<A< 6amage Bonus ) : Brawling <5 >:d<?6e3terity ' :d< "agi Power ) Small eapon <5 >:d<A(?

Iui+2ness ' :d< +tions : "edium eapon <5 >:d<A)?4ntelligen+e *' (d< "ovement < Large eapon <5 >:d<A<?

Self-6is+ipline :' :d<A( 8es. 6isease - 6odge )5ura ' :d< 8es. Poison - eal #onstru+t *5 >:d<?

Per+eption )' )d< 8es. "agi+ ::4ntuition ' :d< 8es. Terror :=

Presen+e :' d< 7ate ,sorption :d<

!pe#ial: Poison and disease +an9t affe+t a +onstru+t. #onstru+ts don9t regenerate damage points. magi+ianneeds to use a,@uration spells on them to heal them. This 2ind of +onstru+t +an learn new s2ills ,y it self' and is

semi intelligen+e. 4t +an also use a,@uration to heal him self and other +onstru+ts' ,ut it +an9t +ast any other spells ,esides heal +onstru+t. 4f the magi+ian that +ontrols this 2ind of +onstru+t should die' this +onstru+t will ta2e over

the +ontrol of any other +onstru+t that the magi+ian may have had' or any other free +onstru+t that they +omeupon. 4f the magi+ian had +ontrol over more than one level four +onstru+t they will fight over the +ontrol of other

+onstru+ts until there is only one left.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of +onstru+t.

6emonThere are many different types of demons. 1ot only in levels' there is almost no demon e;ual to another in

a,ilities and the way they fight. There are three levels of demons' wea2' average and strong. hat 2ind of demon

a magi+ian summons depends on what spell level he uses. Level one spell summons wea2 demons' level twosummons average demons and level three summons strong demons. ea2 demons +an ,e (5 to 00 +m tall'

average demons are usually human sized and strong demons +an ,e (00 to :00 +m tall. The appearan+e +an ,e @ust a,out anything' some even loo2 li2e ordinary humans. But they all do have fangs and +laws. demon is

very aggressive and an e3tremely dangerous enemy. The demons doesn9t +ome from the normal world' they livein another plane +alled +haos ,y most men.

6emon' level

Attriute Rank !e#ondary Attriutes !kills

Strength :' (d<A< #riti+al Level (0 7angs ! #laws )5 >d<A(?

#onstitution *' :d<A< 6amage Bonus D0 6odge 556e3terity )' )d< "agi Power )

Iui+2ness )' )d< +tions : 6emon a,ility' see ,elow.

/

Page 74: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 74/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

4ntelligen+e ' :d< "ovement *

Self-6is+ipline )' )d< 8es. 6isease 5ura ' :d< 8es. Poison 5

Per+eption )' )d< 8es. "agi+ ::4ntuition ' :d< 8es. Terror )(

Presen+e *' (d< 7ate ,sorption 1one

!pe#ial: 8oll d0 for demon a,ility. . 7ire ,reath )5' d<A( damage >+lose range only?. (. S+ales or armour'Ad< a,sorption. :. +id atta+2 )5' d<A( damage. ). Poisonous' Ad< damage. 5. Tail <0' d<A( damage.

<. 8egenerates' d< damage per round. *. Evo+ation "agi+ <0' d<A( damage. /. Jses weapons <0' d<A(damage. =. Turn invisi,le <0' uses it for am,ush and to flee. 0. orns <0' d<A( damage.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of demon.

6emon' level (

Attriute Rank !e#ondary Attriutes !kills

Strength *' :d<A< #riti+al Level ( 7angs ! #laws 55 >(d<A)?#onstitution =' :d<A/ 6amage Bonus ( 6odge 55

6e3terity )' )d< "agi Power )

Iui+2ness )' )d< +tions : 6emon a,ility' see ,elow.4ntelligen+e ' :d< "ovement *

Self-6is+ipline )' )d< 8es. 6isease 5*ura ' :d< 8es. Poison 5*

Per+eption )' )d< 8es. "agi+ ::4ntuition ' :d< 8es. Terror )(

Presen+e *' (d< 7ate ,sorption d<

!pe#ial: 8oll d0 for demon a,ility. . 7ire ,reath 55' (d<A) damage >+lose range only?. (. S+ales or armour'A(d< a,sorption. :. +id atta+2 55' (d<A) damage. ). Poisonous' A(d< damage. 5. Tail *0' (d<A) damage.

<. 8egenerates' d< damage per round. *. Evo+ation "agi+ *0' (d<A) damage. /. Jses weapons *0' (d<A)damage. =. Turn invisi,le *0' uses it for am,ush and to flee. 0. orns *0' (d<A) damage.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of demon.

6emon' level :

Attriute Rank !e#ondary Attriutes !kills

Strength =' :d<A/ #riti+al Level () 7angs ! #laws <5 >:d<A<?#onstitution (' :d<A0 6amage Bonus : ( 6odge 55

6e3terity )' )d< "agi Power )

Iui+2ness )' )d< +tions : 6emon a,ility' see ,elow.4ntelligen+e ' :d< "ovement *

Self-6is+ipline )' )d< 8es. 6isease <:

ura ' :d< 8es. Poison <:Per+eption )' )d< 8es. "agi+ ::4ntuition ' :d< 8es. Terror )(

Presen+e *' (d< 7ate ,sorption d<

!pe#ial: 8oll d0 for demon a,ility. . 7ire ,reath <5' :d<A< damage >+lose range only?. (. S+ales or armour'A:d< a,sorption. :. +id atta+2 <5' :d<A< damage. ). Poisonous' A:d< damage. 5. Tail /0' :d<A< damage.

<. 8egenerates' d< damage per round. *. Evo+ation "agi+ /0' :d<A< damage. /. Jses weapons /0' :d<A<damage. =. Turn invisi,le /0' uses it for am,ush and to flee. 0. orns /0' :d<A< damage.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of demon.

6emon LordThis 2ind of demon +an only ,e summoned with a level four spell' and is e3tremely dangerous. The magi+ian

only have half the +han+e of su++ess to +ontrol this 2ind of demon' and if unsu++essful the demon will most

/'

Page 75: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 75/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

li2ely ta2e the magi+ians life in a heart,eat. 6emon lords are the masters and leaders of demons. They +an

+ontrol lesser demons in a way that any magi+ian +an only dream of. 4f a demon lord is in the area where thereare lesser demons they will ,e drawn to him' unless they are +ontrolled ,y another demon lord or magi+ian' and

o,ey his every +ommand. 6emon lords +an stand as tall as :00 to <00 +m. The demons doesn9t +ome from thenormal world' they live in another plane +alled +haos ,y most men.

Attriute Rank !e#ondary Attriutes !killsStrength ()' )d<A0 #riti+al Level (= 7angs ! #laws *5 >:d<A<?#onstitution (<' )d<A( 6amage Bonus 5 ) 6odge 55

6e3terity )' )d< "agi Power *Iui+2ness )' )d< +tions : 6emon a,ility' see ,elow.

4ntelligen+e )' )d< "ovement *Self-6is+ipline )' )d< 8es. 6isease */

ura )' )d< 8es. Poison */Per+eption )' )d< 8es. "agi+ )(

4ntuition )' )d< 8es. Terror )(Presen+e ' :d< 7ate ) ,sorption d<

!pe#ial: 8oll d0 for demon a,ility. . 7ire ,reath *5 >+lose range only?' :d<A< damage. (. S+ales or armour'

A:d<A< a,sorption. :. +id atta+2 *5' :d<A< damage. ). Poisonous' A:d<A< damage. 5. Tail =0' :d<A<damage. <. 8egenerates' (d< damage per round. *. Evo+ation "agi+ =0' :d<A< damage. /. Jses weapons

=0' :d<A< damage. =. Turn invisi,le =0' uses it for am,ush and to flee. 0. orns =0' :d<A< damage.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of demon.

6ragonThe dragon is a legendary ,east who are highly intelligen+e and e3tremely powerful. The most fearful atta+2 adragon +an perform is the fire ,reath. 4t9s range is e;ual to the dragons +onstitution in meters' and the dragon +an

use it d<A( times ea+h hour' then it need to ,uild up it9s power for at least another hour. Beside the fire ,reathdragons +an fight very well with their +laws and fangs' and have an e3tremely powerful tail atta+2. They +an also

use their wings if there9s enough room to form a mighty wind that will for+e even a o3 (d<A< meters ,a+2' and

all +aptured in this wind must su++eed with a de3terity roll to not fall to the ground. 6ragons +an have all +oloursand their appearan+e +an vary greatly. Some have horns and spi2es' while others have none. 6ragons +an ,e (to < meters from tail to head' and they have a wing span that is 3.5 of their ,ody length.

Attriute Rank !e#ondary Attriutes !kills

Strength </' 5d<A50 #riti+al Level ) 7ire Breath <5 >:d<A<?#onstitution :/' 5d<A(0 6amage Bonus 0 7angs ! #laws <5 >:d<A<?

6e3terity /' 5d< "agi Power ( Tail <0 >:d<A<?Iui+2ness /' 5d< +tions ) ing tta+2 55' see a,ove

4ntelligen+e )' )d< "ovement / orns 55 >:d<A<?

Self-6is+ipline )' )d< 8es. 6isease )ura /' 5d< 8es. Poison )

Per+eption )' )d< 8es. "agi+ 5)

4ntuition )' )d< 8es. Terror )(Presen+e ' :d< 7ate ) ,sorption :d<A/

!pe#ial: 6ragon ,lood is venomous and infli+ts d: damage per round to non-magi+al materials and vi+tims not

 prote+ted ,y magi+. 6ragon9s +olle+ts loot from their fallen enemies mostly warriors that have tried to 2ill them'and 2eep it in their dungeon. "yths and legends say that if you defeat a dragon and find its treasure you will find

ri+hes that +an only ,e dreamed of. This is not always the truth though' dragon treasures +an ,e ,ig ,ut it9s not+ertain that it9s worth a lot of money. s normal animals dragons have a movement of e;ual to their ;ui+2ness

attri,ute ran2.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing a dragon.

6ryad6ryads ,elong to the faerie ra+e' ,ut are larger and not as hard to deal with. They are very egoisti+ ,ut at leastyou +an tal2 to them. There are no male dryads' and the dryads need to find a human man' or another humanoid

/(

Page 76: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 76/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

male that they li2e' to ,reed. ll dryads are ,ound to a tree that is the same age as them it was planted at the

same day' as the dryad got pregnant. 4f the tree would die the dryad dies too. 6ryads live in forests' usuallyinside ,ig trees. 6ryads often live in a group of five to twenty' with a ;ueen' the oldest dryad in the group' as

their leader. Their average height is around :0-50 +m and their average weight is around :0-)0 2g. They loo2 @ust li2e humans' ,ut in appearan+e they always loo2 very young. 4f a human would guess their age he would say

ma3 )-< years old' ,ut in fa+t that dryad +an ,e well over 500 years old. 4t9s not un+ommon that dryads learn

magi+ and use spells' ,ut the most +ommon weapon is the ,ow.

Attriute Rank !e#ondary Attriutes !kills

Strength *' (d< #riti+al Level ) ,@uration )5 >level -( spells?#onstitution ' :d< 6amage Bonus D0 Bow <5 >(d<A)?

6e3terity )' )d< "agi Power * 6agger )5 >(d<A(?Iui+2ness )' )d< +tions : 6odge <5

4ntelligen+e ' :d< "ovement * ide *5Self-6is+ipline ' :d< 8es. 6isease <: Stal2 *5

ura )' )d< 8es. Poison <: #lim, *5Per+eption ' :d< 8es. "agi+ )( Fump *5

4ntuition ' :d< 8es. Terror ::

Presen+e )' )d< 7ate ,sorption 1one

!pe#ial: ll dryads have high resistan+e against disease and poison and get a ,onus of :0 to resistan+e.

Infli#t 7ear: 1o

Elemental' EarthThis 2ind of elementals power lies in the physi+al strength. 4t9s not very fast and not very agile' ,ut it +an destroy

most things and even use strength to dig hallways in mountains. Earth elementals +onsist of stone and dirt' and+an ,e atta+2ed with normal weapons' ,ut it9s e3tremely hard to 2ill the more powerful of this +reature. There

are four levels of elementals the first level one +an ,e up to *5 +m tall' the se+ond level one +an ,e up to (5 +mtall' the third level one +an ,e up to *5 +m tall and the fourth level one +an ,e up to :50 +m tall. The fourth

level elemental is hard to +ontrol' and the magi+ian only has half the +han+e of su++ess. Elementals are from

another plane' ,ut there are many different planes where elementals live. "agi+ians and S+holars have neverfound any elemental that are of our own world though.

Earth Elemental' level

Attriute Rank !e#ondary Attriutes !kills

Strength :' (d<A< #riti+al Level ) Brawling <5 >(d<A(?#onstitution ' :d< 6amage Bonus D0 Earth Bolt 50 >(d<A(?

6e3terity :' d< "agi Power 0 6odge :5Iui+2ness :' d< +tions

4ntelligen+e *' (d< "ovement (

Self-6is+ipline ' :d< 8es. 6isease -ura *' (d< 8es. Poison -

Per+eption ' :d< 8es. "agi+ (

4ntuition *' (d< 8es. Terror ::Presen+e :' d< 7ate * ,sorption d<

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. Earth ,olt +an ,e used as many times as the

elemental wants' and range is e;ual to per+eption ran2 in meters.

Infli#t 7ear: 1o

Earth Elemental' level (

Attriute Rank !e#ondary Attriutes !kills

Strength *' :d<A< #riti+al Level * Brawling <5 >(d<A)?#onstitution )' )d< 6amage Bonus ( Earth Bolt <0 >(d<A)?

6e3terity :' d< "agi Power 0 6odge :5

/)

Page 77: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 77/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Iui+2ness :' d< +tions

4ntelligen+e *' (d< "ovement (Self-6is+ipline ' :d< 8es. 6isease -

ura *' (d< 8es. Poison -Per+eption ' :d< 8es. "agi+ (

4ntuition *' (d< 8es. Terror ::

Presen+e :' d< 7ate * ,sorption (d<

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. Earth ,olt +an ,e used as many times as the

elemental wants' and range is e;ual to per+eption ran2 in meters.

Infli#t 7ear: 1o

Earth Elemental' level :

Attriute Rank !e#ondary Attriutes !kills

Strength (0' )d<A< #riti+al Level ( Brawling <5 >:d<A)?

#onstitution /' 5d< 6amage Bonus ) Earth Bolt *0 >:d<A)?6e3terity :' d< "agi Power 0 6odge :5

Iui+2ness :' d< +tions

4ntelligen+e *' (d< "ovement (Self-6is+ipline ' :d< 8es. 6isease -

ura *' (d< 8es. Poison -Per+eption ' :d< 8es. "agi+ (

4ntuition *' (d< 8es. Terror ::Presen+e :' d< 7ate * ,sorption (d<

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. Earth ,olt +an ,e used as many times as the

elemental wants' and range is e;ual to per+eption ran2 in meters.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of elemental.

Earth Elemental' level )

Attriute Rank !e#ondary Attriutes !kills

Strength ()' 5d<A< #riti+al Level () Brawling <5 >:d<A<?#onstitution (' <d< 6amage Bonus 5 Earth Bolt /0 >:d<A<?

6e3terity :' d< "agi Power 0 6odge :5

Iui+2ness :' d< +tions 4ntelligen+e *' (d< "ovement (

Self-6is+ipline ' :d< 8es. 6isease -

ura *' (d< 8es. Poison -Per+eption ' :d< 8es. "agi+ (

4ntuition *' (d< 8es. Terror ::

Presen+e :' d< 7ate * ,sorption (d<

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. Earth ,olt +an ,e used as many times as the

elemental wants' and range is e;ual to per+eption ran2 in meters.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of elemental.

Elemental' 7ireThis 2ind of elementals power lies in the heat and fire +ontrol. 4t9s very fast and e3tremely agile. 7ire elementals+onsist of heat and fire' and +an9t ,e atta+2ed with normal weapons it +an only ,e 2illed with water >d< damage

 per litre' or spell damage as normal? or an e3treme wind. There are four levels of elementals the first level one+an ,e up to *5 +m tall' the se+ond level one +an ,e up to (5 +m tall' the third level one +an ,e up to *5 +m tall

and the fourth level one +an ,e up to :50 +m tall. The fourth level elemental is hard to +ontrol' and the magi+ianonly has half the +han+e of su++ess. Elementals are from another plane' ,ut there are many different planes

//

Page 78: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 78/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

where elementals live. "agi+ians and S+holars have never found any elemental that are of our own world

though.

7ire Elemental' level

Attriute Rank !e#ondary Attriutes !kills

Strength *' (d< #riti+al Level * Brawling <5 >(d<A(?#onstitution )' )d< 6amage Bonus D0 7lame Bolt 50 >(d<A(?

6e3terity )' )d< "agi Power 0 6odge *0Iui+2ness )' )d< +tions :

4ntelligen+e *' (d< "ovement *Self-6is+ipline ' :d< 8es. 6isease -

ura *' (d< 8es. Poison -Per+eption ' :d< 8es. "agi+ (

4ntuition *' (d< 8es. Terror ::Presen+e :' d< 7ate * ,sorption 1one

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. 7lame ,olt +an ,e used as many times as theelemental wants' and range is e;ual to per+eption ran2 in meters. tta+2s will ignite +lothes and ,urna,le items

and +ontinue to do d< damage per round until put out.

Infli#t 7ear: 1o

7ire Elemental' level (

Attriute Rank !e#ondary Attriutes !kills

Strength *' (d< #riti+al Level ( Brawling <5 >(d<A)?

#onstitution /' 5d< 6amage Bonus D0 7lame Bolt <0 >(d<A)?6e3terity /' 5d< "agi Power 0 6odge *0

Iui+2ness /' 5d< +tions )4ntelligen+e *' (d< "ovement =

Self-6is+ipline ' :d< 8es. 6isease -ura *' (d< 8es. Poison -

Per+eption ' :d< 8es. "agi+ (4ntuition *' (d< 8es. Terror ::

Presen+e :' d< 7ate * ,sorption 1one

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. 7lame ,olt +an ,e used as many times as the

elemental wants' and range is e;ual to per+eption ran2 in meters. tta+2s will ignite +lothes and ,urna,le itemsand +ontinue to do d< damage per round until put out.

Infli#t 7ear: 1o

7ire Elemental' level :

Attriute Rank !e#ondary Attriutes !kills

Strength *' (d< #riti+al Level () Brawling <5 >:d<A)?#onstitution (' <d< 6amage Bonus D0 7lame Bolt *0 >:d<A)?

6e3terity (' <d< "agi Power 0 6odge *0Iui+2ness (' <d< +tions 5

4ntelligen+e *' (d< "ovement Self-6is+ipline ' :d< 8es. 6isease -

ura *' (d< 8es. Poison -Per+eption ' :d< 8es. "agi+ (

4ntuition *' (d< 8es. Terror ::Presen+e :' d< 7ate * ,sorption 1one

/

Page 79: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 79/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. 7lame ,olt +an ,e used as many times as the

elemental wants' and range is e;ual to per+eption ran2 in meters. tta+2s will ignite +lothes and ,urna,le itemsand +ontinue to do d< damage per round until put out.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of elemental.

7ire Elemental' level )

Attriute Rank !e#ondary Attriutes !kills

Strength *' (d< #riti+al Level (* Brawling <5 >:d<A<?

#onstitution ()' 5d<A< 6amage Bonus D0 7lame Bolt /0 >:d<A<?6e3terity ()' 5d<A< "agi Power 0 6odge *0

Iui+2ness ()' 5d<A< +tions 54ntelligen+e *' (d< "ovement (

Self-6is+ipline ' :d< 8es. 6isease -ura *' (d< 8es. Poison -

Per+eption ' :d< 8es. "agi+ (

4ntuition *' (d< 8es. Terror ::Presen+e :' d< 7ate * ,sorption 1one

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. 7lame ,olt +an ,e used as many times as theelemental wants' and range is e;ual to per+eption ran2 in meters. tta+2s will ignite +lothes and ,urna,le items

and +ontinue to do d< damage per round until put out.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of elemental.

Elemental' ater This 2ind of elementals power lies in the physi+al strength and water +ontrol. 4t9s very fast and e3tremely agile inwater' ,ut slow on land. ater elementals +onsist of water' and +an9t ,e atta+2ed with normal weapons it +an

only ,e 2illed with fire >d< damage per tor+h atta+2' or spell damage as normal? or an e3treme wind. There arefour levels of elementals the first level one +an ,e up to *5 +m tall' the se+ond level one +an ,e up to (5 +m

tall' the third level one +an ,e up to *5 +m tall and the fourth level one +an ,e up to :50 +m tall. The fourthlevel elemental is hard to +ontrol' and the magi+ian only has half the +han+e of su++ess. Elementals are from

another plane' ,ut there are many different planes where elementals live. "agi+ians and S+holars have neverfound any elemental that are of our own world though.

ater Elemental' level

Attriute Rank !e#ondary Attriutes !kills

Strength ' :d< #riti+al Level / Brawling <5 >(d<A(?

#onstitution 5' :d<A) 6amage Bonus D0 ater Bolt 50 >(d<A(?6e3terity ' :d< "agi Power 0 6odge 50

Iui+2ness ' :d< +tions :

4ntelligen+e *' (d< "ovement <Self-6is+ipline ' :d< 8es. 6isease -ura *' (d< 8es. Poison -

Per+eption ' :d< 8es. "agi+ (4ntuition *' (d< 8es. Terror ::

Presen+e :' d< 7ate * ,sorption 1one

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. ater ,olt +an ,e used as many times as theelemental wants' and range is e;ual to per+eption ran2 in meters.

Infli#t 7ear: 1o

ater Elemental' level (

/6

Page 80: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 80/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Attriute Rank !e#ondary Attriutes !kills

Strength :' :d<A( #riti+al Level (0 Brawling <5 >(d<A)?#onstitution *' :d<A< 6amage Bonus D0 ater Bolt <0 >(d<A)?

6e3terity ' :d< "agi Power 0 6odge 50Iui+2ness ' :d< +tions :

4ntelligen+e *' (d< "ovement <

Self-6is+ipline ' :d< 8es. 6isease -ura *' (d< 8es. Poison -Per+eption ' :d< 8es. "agi+ (

4ntuition *' (d< 8es. Terror ::Presen+e :' d< 7ate * ,sorption 1one

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. ater ,olt +an ,e used as many times as the

elemental wants' and range is e;ual to per+eption ran2 in meters.

Infli#t 7ear: 1o

ater Elemental' level :

Attriute Rank !e#ondary Attriutes !kills

Strength 5' :d<A) #riti+al Level (: Brawling <5 >:d<A)?#onstitution (0' )d<A< 6amage Bonus ater Bolt *0 >:d<A)?

6e3terity ' :d< "agi Power 0 6odge 50Iui+2ness ' :d< +tions :

4ntelligen+e *' (d< "ovement <Self-6is+ipline ' :d< 8es. 6isease -

ura *' (d< 8es. Poison -Per+eption ' :d< 8es. "agi+ (

4ntuition *' (d< 8es. Terror ::Presen+e :' d< 7ate * ,sorption 1one

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. ater ,olt +an ,e used as many times as the

elemental wants' and range is e;ual to per+eption ran2 in meters.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of elemental.

ater Elemental' level )

Attriute Rank !e#ondary Attriutes !kills

Strength *' :d<A< #riti+al Level (* Brawling <5 >:d<A<?

#onstitution ()' 5d<A< 6amage Bonus ( ater Bolt /0 >:d<A<?

6e3terity ' :d< "agi Power 0 6odge 50Iui+2ness ' :d< +tions :

4ntelligen+e *' (d< "ovement <

Self-6is+ipline ' :d< 8es. 6isease -ura *' (d< 8es. Poison -Per+eption ' :d< 8es. "agi+ (

4ntuition *' (d< 8es. Terror ::Presen+e :' d< 7ate * ,sorption 1one

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. ater ,olt +an ,e used as many times as the

elemental wants' and range is e;ual to per+eption ran2 in meters.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of elemental.

Elemental' indThis 2ind of elementals power lies in the for+e of air and wind +ontrol. 4t9s e3tremely fast and e3tremely agile.ind elementals +onsist of air' and +an9t ,e atta+2ed with normal weapons it +an only ,e 2illed with fire >d<

damage per tor+h atta+2' or spell damage as normal? or an e3treme amount of water. There are four levels of

5

Page 81: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 81/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

elementals the first level one +an ,e up to *5 +m tall' the se+ond level one +an ,e up to (5 +m tall' the third

level one +an ,e up to *5 +m tall and the fourth level one +an ,e up to :50 +m tall. The fourth level elemental ishard to +ontrol' and the magi+ian only has half the +han+e of su++ess. Elementals are from another plane' ,ut

there are many different planes where elementals live. "agi+ians and S+holars have never found any elementalthat are of our own world though.

ind Elemental' level

Attriute Rank !e#ondary Attriutes !kills

Strength *' (d< #riti+al Level ) Brawling <5 >(d<A(?

#onstitution ' :d< 6amage Bonus D0 ind Bolt 50 >(d<A(?6e3terity )' )d< "agi Power 0 6odge *5

Iui+2ness )' )d< +tions :4ntelligen+e *' (d< "ovement *

Self-6is+ipline ' :d< 8es. 6isease -ura *' (d< 8es. Poison -

Per+eption ' :d< 8es. "agi+ (

4ntuition *' (d< 8es. Terror ::Presen+e :' d< 7ate * ,sorption 1one

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. ind ,olt +an ,e used as many times as theelemental wants' and range is e;ual to per+eption ran2 in meters.

Infli#t 7ear: 1o

ind Elemental' level (

Attriute Rank !e#ondary Attriutes !kills

Strength *' (d< #riti+al Level * Brawling <5 >(d<A)?

#onstitution )' )d< 6amage Bonus D0 ind Bolt <0 >(d<A)?6e3terity <' )d<A( "agi Power 0 6odge *5

Iui+2ness <' )d<A( +tions )4ntelligen+e *' (d< "ovement /

Self-6is+ipline ' :d< 8es. 6isease -ura *' (d< 8es. Poison -

Per+eption ' :d< 8es. "agi+ (4ntuition *' (d< 8es. Terror ::

Presen+e :' d< 7ate * ,sorption 1one

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. ind ,olt +an ,e used as many times as the

elemental wants' and range is e;ual to per+eption ran2 in meters.

Infli#t 7ear: 1o

ind Elemental' level :

Attriute Rank !e#ondary Attriutes !kills

Strength *' (d< #riti+al Level ( Brawling <5 >:d<A)?

#onstitution /' 5d< 6amage Bonus D0 ind Bolt *0 >:d<A)?6e3terity /' )d<A) "agi Power 0 6odge *5

Iui+2ness /' )d<A) +tions )4ntelligen+e *' (d< "ovement =

Self-6is+ipline ' :d< 8es. 6isease -ura *' (d< 8es. Poison -

Per+eption ' :d< 8es. "agi+ (4ntuition *' (d< 8es. Terror ::

Presen+e :' d< 7ate * ,sorption 1one

1

Page 82: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 82/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. ind ,olt +an ,e used as many times as the

elemental wants' and range is e;ual to per+eption ran2 in meters.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of elemental.

ind Elemental' level )

Attriute Rank !e#ondary Attriutes !kills

Strength *' (d< #riti+al Level () Brawling <5 >:d<A<?#onstitution (' <d< 6amage Bonus D0 ind Bolt /0 >:d<A<?

6e3terity (0' )d<A< "agi Power 0 6odge *5Iui+2ness (0' )d<A< +tions )

4ntelligen+e *' (d< "ovement 0Self-6is+ipline ' :d< 8es. 6isease -

ura *' (d< 8es. Poison -Per+eption ' :d< 8es. "agi+ (

4ntuition *' (d< 8es. Terror ::

Presen+e :' d< 7ate * ,sorption 1one

!pe#ial: Elementals +an9t ,e affe+ted ,y disease and poison. ind ,olt +an ,e used as many times as the

elemental wants' and range is e;ual to per+eption ran2 in meters.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of elemental.

7aerie7aeries are small humanoid +reatures with wings. They are no more than 5 to :0 +m tall' and loo2 @ust li2esmall humans. They don9t age' and +an only ,e 2illed ,y physi+al for+e. They always 2eep their youthful

appearan+e. 7aeries only live to ma2e mis+hief and fool around with everyone that they find. Jsually they live inthe forest' ,ut they +an travel far for a ,it of fun when they put that foot forward. 7armers often ,lame the faeries

for things that go wrong on the farm even if there is no proof that it9s faeries around.

Attriute Rank !e#ondary Attriutes !killsStrength :' d< #riti+al Level * Tiny eapon )5 >d<?

#onstitution *' (d< 6amage Bonus D0 Brawling )0 >d:?6e3terity )' )d< "agi Power 0 7aerie 6ust 50

Iui+2ness )' )d< +tions : 6odge <04ntelligen+e =' (d<A( "ovement * ide *5

Self-6is+ipline ' :d< 8es. 6isease 5< Stal2 *5ura *' (d< 8es. Poison ( #lim, *5

Per+eption ' :d< 8es. "agi+ ( Fump *54ntuition ' :d< 8es. Terror ::

Presen+e ' :d< 7ate ,sorption 1one

!pe#ial: Low +riti+al level' no e3tra d< is rolled for +riti+al level. A:5 to resistan+e against disease. ll faeries

+arry small ,ags of faerie dust. They +an throw them strength ran2 in meters' and if hit the vi+tim inhales the

fumes from the dust' and may ,e affe+ted ,y a level one alteration spell >roll a normal resistan+e roll againstmagi+?.

Infli#t 7ear: 1o

&iant&iant is a rare ra+e. They usually live alone or in small families in the wilderness' far away from other

intelligen+e ra+es. &iants are usually pea+eful' ,ut most others thin2 that they are aggressive and evil ,e+ause oldstories and myths. giant will fight aggressively to 2eep his home a se+ret pla+e for others' ,ut if you get to ,e

friend with a giant they will help you as ,est as they +an. But first you must swear with your own ,lood that youwill never ever tell anyone a,out where he live' and how to get there. 4f ,etrayed the vengean+e will not ,e light.

&iants loo2 @ust li2e humans' ,ut +an ,e as tall as )00 to <00 +m.

2

Page 83: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 83/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Attriute Rank !e#ondary Attriutes !kills

Strength (<' )d<A( #riti+al Level (= Brawling <0 >:d<A<?#onstitution (<' )d<A( 6amage Bonus < 5 #lu, <0 >:d<A<?

6e3terity ' :d< "agi Power 0 6odge )5Iui+2ness *' :d<A< +tions : ide 55

4ntelligen+e =' (d<A( "ovement = Stal2 (5

Self-6is+ipline ' :d< 8es. 6isease */ #lim, )5ura *' (d< 8es. Poison */ Fump )5Per+eption ' :d< 8es. "agi+ (

4ntuition ' :d< 8es. Terror ::Presen+e ' :d< 7ate ,sorption 1one

!pe#ial: hen they hide in forests and mountains they usually disguise them self with ,ushes and ro+2s' and lie

 perfe+tly still. group of adventures +ould pass @ust a few steps from a giant and never see him.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing a giant.

&iant Spider The giant spiders often live in mountain +aves. They have a ,ody that +an ,e 00 to (00 +m long' and legs twi+ethis length. They usually atta+2 with their legs and ,ites with their tus2s' ,ut they also have a poisonous sting in

the ,a+2 end of their ,ody' whi+h they use to render their vi+tims paralysed with. Their we, is e3tremely strong'

and the only way to get out of their we, is to su++essfully roll a strength roll and it ta2es d< rounds for ea+h try.

Attriute Rank !e#ondary Attriutes !kills

Strength )' )d< #riti+al Level * Stomp )5 >(d<A<?#onstitution )' )d< 6amage Bonus Bite 50 >(d<A<?

6e3terity :' :d<A( "agi Power < Sting )5 >d<A(?Iui+2ness <' )d<A( +tions : 6odge )5

4ntelligen+e :' d< "ovement < #lim, *5Self-6is+ipline ' :d< 8es. 6isease )( Fump *5

ura :' d< 8es. Poison )(

Per+eption )' )d< 8es. "agi+ =4ntuition ' :d< 8es. Terror ::Presen+e :' d< 7ate ,sorption (d<

!pe#ial: 4f they penetrate the s2in with their sting the vi+tim must roll a resistan+e roll against poison. ith a

failure to resist the vi+tim is totally paralysed for (d< hours' enough time for the spider to strung it in its we,'and hang it up in it9s lair for later use. s normal animals giant spiders have a movement of e;ual to their

;ui+2ness attri,ute ran2.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing a giant spider.

&host&hosts are spirits of on+e living ,eings. They usually ,e+ame ghosts ,e+ause they have unfinished ,usiness or ,e+ause they simply didn9t want to leave the land of the living. They usually haunt a ,uilding or area' and seethis pla+e as their domains. 4f anyone enters that they don9t want to have in their presen+e they will try to s+are

him away' and if that doesn9t wor2 they will 2ill him. &hosts have four s2ills that they +an use physi+al

manipulation is used to wield and affe+t real physi+al items' and do damage. Turn invisi,le is used to hide andstal2. 4nfli+t fear is used to s+are vi+tims. 6rain life is used to drain a living ,eings life out of them ,y tou+hing

them' d< damage points per round. To resist a ghost9s drain life a,ility a normal resistan+e roll against magi+must ,e su++essful. 4f the first roll isn9t su++essful d< damage points is drained' if the se+ond resistan+e roll

isn9t su++essful another d< damage points is drained' and so on. hile trapped in a ghost9s life drain nothing +an ,e done to get away' a su++essful resistan+e roll must ,e made to stop the ghost9s drain life atta+2. "agi+ and

magi+al weapons are the only things that +an damage a ghost' ,ut only with half damage. But if damaged theghost will most li2ely turn invisi,le and flee. To get rid of a ghost a shaman is most li2ely needed.

Attriute Rank !e#ondary Attriutes !killsStrength - #riti+al Level (:' :d<A( 6rain Life 50 >d< per round?#onstitution - 6amage Bonus D0 Physi+al "anipulation *5

Page 84: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 84/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

6e3terity - "agi Power Spe+ Turn 4nvisi,le *5

Iui+2ness - +tions : 4nfli+t 7ear *54ntelligen+e 3 "ovement (

Self-6is+ipline 3 8es. 6isease -ura 3( 8es. Poison -

Per+eption 3( 8es. "agi+ Spe+

4ntuition 3 8es. Terror -Presen+e 3 7ate Spe+ ,sorption 1one

!pe#ial: &hosts have no physi+al attri,utes at all' ,ut all the mental attri,utes remain from when the ghost wasalive' ,ut altered with a multiple. Jse the new attri,utes to get magi power' resistan+e magi+ and fate values.

Infli#t 7ear: Nes' a terror roll must ,e rolled ea+h time the ghost use the infli+t fear s2ill and su++eeds.

&olem golem is +onstru+ted out of +lay that the magi+ian animates with a,@uration. golem +an only get life from

the magi+al for+e' and will only live for a short period of time unless the magi+ian that +reated the golem ma2esit permanent. The golem is e;ual to +onstru+ts in most things' ,ut are usually stronger. &olems are harder to

+reate than +onstru+ts though' ,e+ause of the wor2 that needs to ,e done with forming the +lay ,efore themagi+ian +an animate it. There are four levels of golems the first level +an ,e +reated with a first level spell' and

so on. The first level is only small golems' only up to 50 +m tall. They aren9t very strong' and +an9t do mu+h to

help. The se+ond level golem +an ,e up to 00 +m tall' and are ;uite strong. They are very useful as servants or

when the magi+ian needs help with physi+al la,our. The third level golem +an ,e up to 50 +m tall' and +an ,every powerful ,eings in physi+al strength. "agi+ians often use them as guards or fighters. The fourth level

golem is an e3tremely powerful +reature that +an stand up to :00 +m tall. 1ot many magi+ians use golems this powerful' unless they really need to. Be+ause of the fourth level golems semi intelligen+e they +an learn s2ills on

their own if they are +reated to have a permanent life' and they also have a will of their own. Jnless a fourthlevel golem is +reated to have a permanent life they ,e+ome very hard to +ontrol >+han+e of su++ess halved?

 ,e+ause they 2now that they will soon ,e gone from this world' and will do what ever it ta2es to ,e a,le tosurvive.

&olem' level

Attriute Rank !e#ondary Attriutes !kills

Strength *' (d< #riti+al Level : Perform easy tas2s )5

#onstitution =' (d<A( 6amage Bonus D0 Brawling :5 >d<?6e3terity *' (d< "agi Power < Small eapon :5 >d<A(?

Iui+2ness *' (d< +tions ( 6odge )54ntelligen+e :' d< "ovement )

Self-6is+ipline ' :d< 8es. 6isease -ura :' d< 8es. Poison -

Per+eption ' :d< 8es. "agi+ =

4ntuition *' (d< 8es. Terror ::Presen+e :' d< 7ate * ,sorption d<

!pe#ial: Poison and disease +an9t affe+t a golem. &olems don9t regenerate damage points. magi+ian needs touse a,@uration spells on them to heal them.

Infli#t 7ear: 1o

&olem' level (

Attriute Rank !e#ondary Attriutes !kills

Strength )' )d< #riti+al Level < Perform easy tas2s )5

#onstitution :' :d<A( "agi Power < Brawling )5 >(d<?6e3terity ' :d< 6amage Bonus A D0 Small eapon )5 >(d<A(?

Iui+2ness ' :d< +tions : "edium eapon )5 >(d<A)?4ntelligen+e :' d< "ovement < 6odge )5

Self-6is+ipline ' :d< 8es. 6isease -

'

Page 85: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 85/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

ura :' d< 8es. Poison -

Per+eption ' :d< 8es. "agi+ =4ntuition *' (d< 8es. Terror ::

Presen+e :' d< 7ate ,sorption d<

!pe#ial: Poison and disease +an9t affe+t a golem. &olems don9t regenerate damage points. magi+ian needs to

use a,@uration spells on them to heal them.

Infli#t 7ear: 1o

&olem' level :

Attriute Rank !e#ondary Attriutes !kills

Strength /' )d<A) #riti+al Level = Perform easy tas2s )5

#onstitution <' )d<A( "agi Power < Brawling 55 >:d<?6e3terity ' :d< 6amage Bonus : ( Small eapon 55 >:d<A(?

Iui+2ness ' :d< +tions : "edium eapon 55 >:d<A)?

4ntelligen+e :' d< "ovement < Large eapon 55 >:d<A<?Self-6is+ipline ' :d< 8es. 6isease - 6odge )5

ura :' d< 8es. Poison -

Per+eption ' :d< 8es. "agi+ =4ntuition *' (d< 8es. Terror ::

Presen+e :' d< 7ate * ,sorption (d<

!pe#ial: Poison and disease +an9t affe+t a golem. &olems don9t regenerate damage points. magi+ian needs touse a,@uration spells on them to heal them.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of golem.

&olem' level )

Attriute Rank !e#ondary Attriutes !killsStrength ((' )d<A/ #riti+al Level (: Perform tas2s 00

#onstitution (0' )d<A< 6amage Bonus ) : Brawling <5 >:d<?6e3terity ' :d< "agi Power ) Small eapon <5 >:d<A(?

Iui+2ness ' :d< +tions : "edium eapon <5 >:d<A)?4ntelligen+e *' (d< "ovement < Large eapon <5 >:d<A<?

Self-6is+ipline :' :d<A( 8es. 6isease - 6odge )5

ura ' :d< 8es. Poison - eal &olem *5 >:d<?Per+eption )' )d< 8es. "agi+ ::

4ntuition ' :d< 8es. Terror :=

Presen+e :' d< 7ate ,sorption :d<

!pe#ial: Poison and disease +an9t affe+t a golem. &olems don9t regenerate damage points. magi+ian needs to

use a,@uration spells on them to heal them. This 2ind of golem +an learn new s2ills ,y it self' and is semiintelligen+e. 4t +an also use a,@uration to heal him self and other golems' ,ut it +an9t +ast any other spells ,esidesheal golem. 4f the magi+ian that +ontrols this 2ind of golem should die' this golem will ta2e over the +ontrol of

any other golem that the magi+ian may have had' or any other free golems that they +ome upon. 4f the magi+ianhad +ontrol over more than one level four golems they will fight over the +ontrol of other golems until there is

only one left.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of golem.

arpyThe harpy is a ,east with the lower ,ody' with feathers and talons as an eagle. 4t also has wings' and +an fly verywell. Their upper ,ody is that of a female human' as is their head. They have fangs and red eyes. The harpy is the

+reation of a magi+ian eons ago' and has survived somehow. 4t is not 2nown how they ,reed' if they do at all' orif they only e3ist with the num,ers they are. arpies rarely hunt alone they hunt and live together in a flo+2 of at

least five to twelve. They are very aggressive and mostly @ust hunt to eat and survive. But sometimes a magi+ian

(

Page 86: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 86/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

 ,inds them to him and +ontrols them to a+t as s+outs and fighters for him. They are semi intelligent and +an tal2'

 ,ut the word that +omes out mostly has to do with ,loodshed and their need to eat.

Attriute Rank !e#ondary Attriutes !kills

Strength ' :d< #riti+al Level < Bite )5 >(d<A)?

#onstitution :' :d<A( 6amage Bonus D0 Talons )5 >(d<A)?

6e3terity ' :d< "agi Power 0 6odge :5Iui+2ness <' )d<A( +tions : ide 504ntelligen+e *' (d< "ovement < Stal2 50

Self-6is+ipline ' :d< 8es. 6isease := Tra+2 )5ura *' (d< 8es. Poison :=

Per+eption ' :d< 8es. "agi+ (4ntuition ' :d< 8es. Terror ::

Presen+e :' d< 7ate ,sorption 1one

!pe#ial: s normal animals harpy have a movement of e;ual to their ;ui+2ness attri,ute ran2.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing a harpy.

ydraThe hydra is a four-headed serpent' not unli2e the dragon ,ut not as intelligent and not as large. The hydra +an ,e

< to / meters ,etween tail and heads. The hydra +an perform four ,ite atta+2s in different dire+tions at the same

time' one with ea+h head. hile the other heads atta+2 one head +an use its +laws or tail to atta+2 with. ydras+an have any +olour and have dragon li2e s+ales that +overs their ,ody.

Attriute Rank !e#ondary Attriutes !kills

Strength :)' )d<A(0 #riti+al Level (* Bite 50 >:d<A<?#onstitution ()' )d<A0 6amage Bonus < #laws 50 >:d<A<?

6e3terity ' :d< "agi Power < Tail 50 >:d<A<?Iui+2ness ' :d< +tions : head

4ntelligen+e 5' d<A( "ovement

Self-6is+ipline ' :d< 8es. 6isease *(ura :' d< 8es. Poison *(Per+eption (' <d< 8es. "agi+ =

4ntuition ' :d< 8es. Terror ::Presen+e :' d< 7ate ,sorption (d<

!pe#ial: 4f one head is +ut off the hydra doesn9t die it9s only wounded' and will +ontinue to fight. Ea+h head has

it9s own set of +riti+al level' and an atta+2er most 2ill them all' or atta+2 the ,ody of the hydra to 2ill it. #ount+riti+al level for ea+h head' and for the ,ody. s normal animals hydra have a movement of e;ual to their

;ui+2ness attri,ute ran2.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing a hydra.

"ummyThis 2ind of undead is +reated with a,@uration magi+. "ummies are a very powerful undead' and is often used as

guards in tom,s and pyramids. 4t ta2es roughly one hour to +reate a mummy ,e+ause of all the wor2 that needs

to ,e done ,efore the magi+ian +an a+tually animate it. There are four levels of mummies' ,ut they all loo2 thesame. The lower level mummies are mostly used to frighten grave ro,,ers' ,ut aren9t that powerful when

atta+2ed. The higher level a mummy is the fier+er it is in ,attle. The fourth level mummy is rarely used ,e+auseof its high intelligen+e' this type of mummy remem,ers how it was when he was alive' and is now trapped as a

mummy forever. Some times fourth level mummies are +reated as a punishment to him in death' and sealed in asar+ophagus in a pyramid to ,e forever tortured ,y his undead life in the dar2. The fourth level mummy is hard

to +ontrol' and the magi+ian only has half the +han+e of su++ess.

"ummy' level

)

Page 87: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 87/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Attriute Rank !e#ondary Attriutes !kills

Strength 3.5 #riti+al Level Spe+ Perform easy tas2s )5#onstitution 3 6amage Bonus Spe+ Brawling :5 >d<?

6e3terity 30.5 "agi Power Spe+ Small eapon :5 >d<A(?Iui+2ness 30.5 +tions Spe+ "edium eapon :5 >d<A)?

4ntelligen+e :' d< "ovement Spe+ Large eapon :5 >d<A<?

Self-6is+ipline 3 8es. 6isease - Shield :5ura 30.5 8es. Poison - 6odge :5Per+eption 3 8es. "agi+ Spe+

4ntuition 3 8es. Terror -Presen+e :' d< 7ate Spe+ ,sorption 1one

!pe#ial:  mummies attri,utes remain' e3+ept intelligen+e and presen+e' from when it was alive' ,ut altered

with a multiple. Jse the new attri,utes to get se+ondary attri,utes. "ummies doesn9t regenerate damage points'a magi+ian must heal it using a,@uration spells. "ummies are wea2 to fire' and ta2e dou,le damage from fire.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of mummy.

"ummy' level (

Attriute Rank !e#ondary Attriutes !kills

Strength 3( #riti+al Level Spe+ Perform easy tas2s )5

#onstitution 3.5 6amage Bonus Spe+ Brawling )5 >(d<?6e3terity 3 "agi Power Spe+ Small eapon )5 >(d<A(?

Iui+2ness 3 +tions Spe+ "edium eapon )5 >(d<A)?4ntelligen+e :' d< "ovement Spe+ Large eapon )5 >(d<A<?

Self-6is+ipline 3 8es. 6isease - Shield )5ura 30.5 8es. Poison - 6odge :5

Per+eption 3 8es. "agi+ Spe+4ntuition 3 8es. Terror -

Presen+e :' d< 7ate Spe+ ,sorption 1one

!pe#ial:  mummies attri,utes remain' e3+ept intelligen+e and presen+e' from when it was alive' ,ut alteredwith a multiple. Jse the new attri,utes to get se+ondary attri,utes. "ummies doesn9t regenerate damage points'

a magi+ian must heal it using a,@uration spells. "ummies are wea2 to fire' and ta2e dou,le damage from fire.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of mummy.

"ummy' level :

Attriute Rank !e#ondary Attriutes !kills

Strength 3(.5 #riti+al Level Spe+ Perform easy tas2s )5#onstitution 3( 6amage Bonus Spe+ Brawling 55 >:d<?

6e3terity 3 "agi Power Spe+ Small eapon 55 >:d<A(?

Iui+2ness 3 +tions Spe+ "edium eapon 55 >:d<A)?4ntelligen+e :' d< "ovement Spe+ Large eapon 55 >:d<A<?Self-6is+ipline 3 8es. 6isease - Shield 55

ura 30.5 8es. Poison - 6odge :5Per+eption 3 8es. "agi+ Spe+

4ntuition 3 8es. Terror -Presen+e :' d< 7ate Spe+ ,sorption 1one

!pe#ial:  mummies attri,utes remain' e3+ept intelligen+e and presen+e' from when it was alive' ,ut altered

with a multiple. Jse the new attri,utes to get se+ondary attri,utes. "ummies doesn9t regenerate damage points'a magi+ian must heal it using a,@uration spells. "ummies are wea2 to fire' and ta2e dou,le damage from fire.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of mummy.

/

Page 88: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 88/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

"ummy' level )

Attriute Rank !e#ondary Attriutes !kills

Strength 3:.5 #riti+al Level Spe+ Brawling <5 >:d<?

#onstitution 3: 6amage Bonus Spe+ Small eapon <5 >:d<A(?6e3terity 3 "agi Power Spe+ "edium eapon <5 >:d<A)?

Iui+2ness 3 +tions Spe+ Large eapon <5 >:d<A<?4ntelligen+e 3 "ovement Spe+ Shield <5

Self-6is+ipline 3 8es. 6isease - 6odge :5ura 30.5 8es. Poison - eal "ummy *5 >:d<?

Per+eption 3 8es. "agi+ Spe+4ntuition 3 8es. Terror -

Presen+e :' d< 7ate Spe+ ,sorption 1one

!pe#ial:  mummies attri,utes remain' e3+ept intelligen+e and presen+e' from when it was alive' ,ut alteredwith a multiple. Jse the new attri,utes to get se+ondary attri,utes. "ummies doesn9t regenerate damage points'

a magi+ian must heal it using a,@uration spells. "ummies are wea2 to fire' and ta2e dou,le damage from fire.

This 2ind of mummy +an learn new s2ills ,y it self' and is intelligen+e. 4t +an also use a,@uration to heal him selfand other mummies' ,ut it +an9t +ast any other spells ,esides heal mummy. 4f the magi+ian that +ontrols this 2ind

of mummy should die' this mummy will ta2e over the +ontrol of any other mummies that the magi+ian may have

had' or any other free mummies that they +ome upon. 4f the magi+ian had +ontrol over more than one level fourmummies they will fight over the +ontrol of other mummies until there is only one left.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of mummy.

PegasusThe Pegasus is a rare white winged horse. 4t +an9t ,e tamed' ,ut it +an ta2e a rider of it9s own free will. The

Pegasus is said to ,e a horse of the gods' and it only appear ,efore a 2night or warrior that fights for pea+e andfreedom' to ,estow him with his help. 1o one 2nows how mu+h of this is true' ,ut there are many legends that

des+ri,e how a white winged horse have +arried heroes to vi+tory in fier+e ,attles.

Attriute Rank !e#ondary Attriutes !killsStrength /' )d<A) #riti+al Level (: Mi+2 50 >:d<A<?

#onstitution (0' )d<A< 6amage Bonus : 8am 50 >:d<A)?6e3terity 5' :d<A) "agi Power ) Bite :5 >(d<A(?

Iui+2ness 5' :d<A) +tions : ide :54ntelligen+e =' (d<A( "ovement 5 Stal2 :5

Self-6is+ipline ' :d< 8es. 6isease <0 #lim, (5ura ' :d< 8es. Poison <0 Fump <5

Per+eption )' )d< 8es. "agi+ ::4ntuition ' :d< 8es. Terror ::

Presen+e ' :d< 7ate ,sorption d<A

!pe#ial: The Pegasus will only appear ,efore the purest of fighters' and will only help if there9s need for it and

no other way to freedom and pea+e. ith its glory it will stri2e fear into the enemies and leave them with a

 penalty of -(5 to +han+e of su++ess for the ta+ti+s s2ill. s normal animals Pegasus have a movement of e;ual totheir ;ui+2ness attri,ute ran2.

Infli#t 7ear: 1o

Sea SerpentThe sea serpent is a powerful ,east' only mat+hed ,y the dragon or hydra' ,ut not as intelligent. 4t a+ts @ust li2e a

 ,east of pray' and that9s what it is. 4t +an ,e up to (0-:0 meters long' and often atta+2 large ships and other large ,easts in the sea. 4t +an spend years on the ,ottom of the sea and rest' and suddenly hit down on a ship or another

 ,east of the sea to eat. 4t9s shaped @ust li2e a sna2e' and there are sea serpents of many different +olours. Somehave horns while others don9t.

Page 89: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 89/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Attriute Rank !e#ondary Attriutes !kills

Strength :/' )d<A() #riti+al Level ) Bite <5 >:d<A<?#onstitution :/' 5d<A(0 6amage Bonus * 8am <5 >:d<A<?

6e3terity )' )d< "agi Power < #rush <5 >:d<A<?Iui+2ness )' )d< +tions : orns 50 >:d<A<?

4ntelligen+e :' d< "ovement )

Self-6is+ipline ' :d< 8es. 6isease )ura :' d< 8es. Poison )Per+eption ' :d< 8es. "agi+ =

4ntuition *' (d< 8es. Terror ::Presen+e :' d< 7ate * ,sorption (d<

!pe#ial: s normal animals sea serpent have a movement of e;ual to their ;ui+2ness attri,ute ran2.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing a sea serpent.

S2eletonThis 2ind of undead is +reated with a,@uration magi+. S2eletons are one of the easiest undead to +reate sin+e you

only need the ,ones from the dead' and are often used as guards or servants. There are four levels of s2eletons' ,ut they all loo2 the same. The lower level s2eletons are mostly used as servants' and aren9t that powerful when

atta+2ed. The higher level a s2eleton is the fier+er it is in ,attle. The fourth level s2eleton is rarely used ,e+ause

of its high intelligen+e' this type of s2eleton remem,ers how it was when he was alive' and is now trapped as a

s2eleton forever. Some times fourth level s2eletons are +reated as a punishment to him in death' and used as aservant to ,e forever tortured ,y his undead life in the servi+e of a evil magi+ian. The fourth level s2eleton is

hard to +ontrol' and the magi+ian only has half the +han+e of su++ess.

S2eleton' level

Attriute Rank !e#ondary Attriutes !kills

Strength 3 #riti+al Level Spe+ Perform easy tas2s )5#onstitution 3 6amage Bonus Spe+ Brawling (5 >d<?

6e3terity 30.5 "agi Power Spe+ Small eapon (5 >d<A(?Iui+2ness 30.5 +tions Spe+ "edium eapon (5 >d<A)?

4ntelligen+e :' d< "ovement Spe+ Large eapon (5 >d<A<?Self-6is+ipline 3 8es. 6isease - Shield (5

ura 30.5 8es. Poison - 6odge (5Per+eption 3 8es. "agi+ Spe+

4ntuition 3 8es. Terror -Presen+e :' d< 7ate Spe+ ,sorption 1one

!pe#ial:  s2eletons attri,utes remain' e3+ept intelligen+e and presen+e' from when it was alive' ,ut altered with

a multiple. Jse the new attri,utes to get se+ondary attri,utes. S2eletons doesn9t regenerate damage points' a

magi+ian must heal it using a,@uration spells.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of s2eleton.

S2eleton' level (

Attriute Rank !e#ondary Attriutes !kills

Strength 3.5 #riti+al Level Spe+ Perform easy tas2s )5

#onstitution 3.5 6amage Bonus Spe+ Brawling :5 >(d<?6e3terity 3 "agi Power Spe+ Small eapon :5 >(d<A(?

Iui+2ness 3 +tions Spe+ "edium eapon :5 >(d<A)?4ntelligen+e :' d< "ovement Spe+ Large eapon :5 >(d<A<?

Self-6is+ipline 3 8es. 6isease - Shield :5ura 30.5 8es. Poison - 6odge (5

Per+eption 3 8es. "agi+ Spe+4ntuition 3 8es. Terror -

Presen+e :' d< 7ate Spe+ ,sorption 1one

6

Page 90: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 90/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

!pe#ial:  s2eletons attri,utes remain' e3+ept intelligen+e and presen+e' from when it was alive' ,ut altered witha multiple. Jse the new attri,utes to get se+ondary attri,utes. S2eletons doesn9t regenerate damage points' a

magi+ian must heal it using a,@uration spells.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of s2eleton.

S2eleton' level :

Attriute Rank !e#ondary Attriutes !kills

Strength 3( #riti+al Level Spe+ Perform easy tas2s )5#onstitution 3( 6amage Bonus Spe+ Brawling )5 >:d<?

6e3terity 3 "agi Power Spe+ Small eapon )5 >:d<A(?Iui+2ness 3 +tions Spe+ "edium eapon )5 >:d<A)?

4ntelligen+e :' d< "ovement Spe+ Large eapon )5 >:d<A<?Self-6is+ipline 3 8es. 6isease - Shield )5

ura 30.5 8es. Poison - 6odge (5

Per+eption 3 8es. "agi+ Spe+4ntuition 3 8es. Terror -

Presen+e :' d< 7ate Spe+ ,sorption 1one

!pe#ial:  s2eletons attri,utes remain' e3+ept intelligen+e and presen+e' from when it was alive' ,ut altered with

a multiple. Jse the new attri,utes to get se+ondary attri,utes. S2eletons doesn9t regenerate damage points' amagi+ian must heal it using a,@uration spells.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of s2eleton.

S2eleton' level )

Attriute Rank !e#ondary Attriutes !kills

Strength 3: #riti+al Level Spe+ Brawling 55 >:d<?

#onstitution 3: 6amage Bonus Spe+ Small eapon 55 >:d<A(?6e3terity 3 "agi Power Spe+ "edium eapon 55 >:d<A)?

Iui+2ness 3 +tions Spe+ Large eapon 55 >:d<A<?4ntelligen+e 3 "ovement Spe+ Shield 55

Self-6is+ipline 3 8es. 6isease - 6odge (5ura 30.5 8es. Poison - eal S2eleton *5 >:d<?

Per+eption 3 8es. "agi+ Spe+

4ntuition 3 8es. Terror -Presen+e :' d< 7ate Spe+ ,sorption 1one

!pe#ial:  s2eletons attri,utes remain' e3+ept intelligen+e and presen+e' from when it was alive' ,ut altered witha multiple. Jse the new attri,utes to get se+ondary attri,utes. S2eletons doesn9t regenerate damage points' a

magi+ian must heal it using a,@uration spells. This 2ind of s2eleton +an learn new s2ills ,y it self' and is

intelligen+e. 4t +an also use a,@uration to heal him self and other s2eletons' ,ut it +an9t +ast any other spells ,esides heal s2eleton. 4f the magi+ian that +ontrols this 2ind of s2eleton should die' this s2eleton will ta2e overthe +ontrol of any other s2eletons that the magi+ian may have had' or any other free s2eletons that they +ome

upon. 4f the magi+ian had +ontrol over more than one level four s2eletons they will fight over the +ontrol of others2eletons until there is only one left.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of s2eleton.

Jni+ornThe uni+orn is a rare and shy white horned horse with a yellow or white mane' prote+ted ,y the elves. To 2ill a

uni+orn is a +rime that means death if the elves find out who the 2iller is. Jni+orns are impossi,le to tame' ,utthey +an aid others if they +hoose to do so. They are very intelligent for an animal' and have healing powers. 4f

tou+hed ,y the uni+orn9s horn a wound is healed for (d< damage points' if this is the uni+orn9s intention.

65

Page 91: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 91/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Attriute Rank !e#ondary Attriutes !kills

Strength <' )d<A( #riti+al Level ( Mi+2 50 >:d<A<?#onstitution /' )d<A) 6amage Bonus ( orn )5 >:d<A<?

6e3terity :' :d<A( "agi Power < 8am 50 >:d<A)?Iui+2ness ' :d< +tions : Bite :5 >(d<A(?

4ntelligen+e 5' d<A( "ovement ide :5

Self-6is+ipline ' :d< 8es. 6isease 5) Stal2 :5ura =' (d<A( 8es. Poison 5) #lim, (5Per+eption )' )d< 8es. "agi+ (* Fump <5

4ntuition ' :d< 8es. Terror ::Presen+e *' (d< 7ate ,sorption d<A

!pe#ial: Some thin2 that the horn has healing powers if ta2en from a uni+orn' ,ut this is only a myth. Gn+e

removed it looses its powers. s normal animals uni+orns have a movement of e;ual to their ;ui+2ness attri,uteran2.

Infli#t 7ear: 1o

CampireThe vampire is a high undead' +reated ,y another vampire. 1o one 2nows how the first vampire +ame to ,e' or

who he is. 4f +ompletely drained from ,lood the vi+tim will die' ,ut if he tastes the ,lood of a vampire ,efore he

dies' he will turn into a vampire himself after d< days. Campires only ta2e half damage from normal weapons

it ta2es magi+ or magi+al weapons to do full damage. Silver and wood that pun+ture their s2in also do fulldamage. To 2ill a vampire he need to ,e lured outside when the sun is up >d< damage per round?' or get his

head +hopped off and then ,e ,urned. sta2e through the heart doesn9t 2ill the vampire' ,ut it put him in a +omastate until the sta2e is pulled out again' then he will awa2e on+e he taste ,lood again.

Attriute Rank !e#ondary Attriutes !kills

Strength 3) #riti+al Level Spe+ s when alive#onstitution 3: 6amage Bonus Spe+ Turn into "istK *5

6e3terity 3( "agi Power Spe+ Turn into a olfK *5

Iui+2ness 3( +tions Spe+ Turn into a BatK *54ntelligen+e 3 "ovement Spe+ 4nstant TeleportK' line of sight' *5Self-6is+ipline 3 8es. 6isease - ypnotizeK )5

ura 3( 8es. Poison -Per+eption 3( 8es. "agi+ Spe+ K +ost d< "agi Power  

4ntuition 3 8es. Terror -Presen+e 3.5 7ate Spe+ ,sorption 1one

!pe#ial:  vampires attri,utes remain from when it was alive' ,ut altered with a multiple. Jse the new attri,utes

to get se+ondary attri,utes. Campires need to drin2 the ,lood of a living ,eing on+e every night' or it will loose

d< damage points. Should damage points rea+h zero the vampire +an9t wa2e ,efore he in one way or anothertaste ,lood again. Gne living ,eing of the same ra+e as the vampire on+e was heals d< damage points if the

vampire is hurt. The hypnotize a,ility the vampire possess +an ,e resisted with a resistan+e magi+ roll' one try

 per round.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing a vampire.

erewolf Ly+anthrope is a disease. 4f a werewolf ,ites a person he will get the disease unless he su++eeds with an a,surd+onstitution roll. werewolf only transform into this ,east when the moon is full. Gn+e the moon is gone the

werewolf turns ,a+2 to his human self. The transformation ta2es (d< rounds and is very painful. The human +annever remem,er where he has ,een or what he has done while in werewolf shape' ,ut most people 2now what

they do hunt' 2ill and feed' li2e a wild ,east. There is no +ure for this disease. Milling a werewolf isn9t easythey only ta2e half damage from normal weapons when in werewolf form. "agi+' magi+ and silver weapons do

full damage. hen in human form the ly+anthrope ta2e damage as normal.

Attriute Rank !e#ondary Attriutes !kills

Strength 3: #riti+al Level Spe+ 7angs ! #laws <5 >:d<A<?

61

Page 92: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 92/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

#onstitution 3: 6amage Bonus Spe+ Brawling <5 >:d<?

6e3terity 3( "agi Power Spe+ 6odge <5Iui+2ness 3( +tions Spe+ ide *5

4ntelligen+e 30. "ovement Spe+ Stal2 *5Self-6is+ipline 3 8es. 6isease Spe+ #lim, *5

ura 3 8es. Poison Spe+ Fump *5

Per+eption 3( 8es. "agi+ Spe+ Tra+2 *54ntuition 3( 8es. Terror Spe+Presen+e 30. 7ate Spe+ ,sorption d<

!pe#ial: The attri,utes' and s2ills a,ove are only when in werewolf form. hen in normal human form all

attri,utes and s2ills are li2e normal.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing a werewolf.

%om,ieThis 2ind of undead is +reated with a,@uration magi+. %om,ies are one of the easiest undead to +reate sin+e youonly need a +orpse' and are often used as guards and fighters. %om,ies are rarely used as servants ,e+ause of

their foul sten+h. There are four levels of zom,ies' ,ut they all loo2 the same. The lower level zom,ies aremostly used to frighten intruders' and aren9t that powerful when atta+2ed. The higher level a zom,ie is the

fier+er it is in ,attle. The fourth level zom,ie is rarely used ,e+ause of its high intelligen+e' this type of zom,ie

remem,ers how it was when he was alive' and is now trapped as a zom,ie forever. Some times fourth level

zom,ies are +reated as a punishment to him in death' and used as a servant to ,e forever tortured ,y his undeadlife in the servi+e of a evil magi+ian. The fourth level zom,ie is hard to +ontrol' and the magi+ian only has half

the +han+e of su++ess.

%om,ie' level

Attriute Rank !e#ondary Attriutes !kills

Strength 3 #riti+al Level Spe+ Perform easy tas2s )5#onstitution 3 6amage Bonus Spe+ Brawling :5 >d<?

6e3terity 30.5 "agi Power Spe+ Small eapon :5 >d<A(?Iui+2ness 30.5 +tions Spe+ "edium eapon :5 >d<A)?

4ntelligen+e :' d< "ovement Spe+ Large eapon :5 >d<A<?Self-6is+ipline 3 8es. 6isease - Shield :5

ura 30.5 8es. Poison - 6odge :5Per+eption 3 8es. "agi+ Spe+

4ntuition 3 8es. Terror -Presen+e :' d< 7ate Spe+ ,sorption 1one

!pe#ial:  zom,ies attri,utes remain' e3+ept intelligen+e and presen+e' from when it was alive' ,ut altered with

a multiple. Jse the new attri,utes to get se+ondary attri,utes. %om,ies doesn9t regenerate damage points' a

magi+ian must heal it using a,@uration spells.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of zom,ie.

%om,ie' level (

Attriute Rank !e#ondary Attriutes !kills

Strength 3.5 #riti+al Level Spe+ Perform easy tas2s )5

#onstitution 3.5 6amage Bonus Spe+ Brawling )5 >(d<?6e3terity 3 "agi Power Spe+ Small eapon )5 >(d<A(?

Iui+2ness 3 +tions Spe+ "edium eapon )5 >(d<A)?4ntelligen+e :' d< "ovement Spe+ Large eapon )5 >(d<A<?

Self-6is+ipline 3 8es. 6isease - Shield )5ura 30.5 8es. Poison - 6odge :5

Per+eption 3 8es. "agi+ Spe+4ntuition 3 8es. Terror -

Presen+e :' d< 7ate Spe+ ,sorption 1one

62

Page 93: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 93/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

!pe#ial:  zom,ies attri,utes remain' e3+ept intelligen+e and presen+e' from when it was alive' ,ut altered witha multiple. Jse the new attri,utes to get se+ondary attri,utes. %om,ies doesn9t regenerate damage points' a

magi+ian must heal it using a,@uration spells.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of zom,ie.

%om,ie' level :

Attriute Rank !e#ondary Attriutes !kills

Strength 3( #riti+al Level Spe+ Perform easy tas2s )5#onstitution 3( 6amage Bonus Spe+ Brawling 55 >:d<?

6e3terity 3 "agi Power Spe+ Small eapon 55 >:d<A(?Iui+2ness 3 +tions Spe+ "edium eapon 55 >:d<A)?

4ntelligen+e :' d< "ovement Spe+ Large eapon 55 >:d<A<?Self-6is+ipline 3 8es. 6isease - Shield 55

ura 30.5 8es. Poison - 6odge :5

Per+eption 3 8es. "agi+ Spe+4ntuition 3 8es. Terror -

Presen+e :' d< 7ate Spe+ ,sorption 1one

!pe#ial:  zom,ies attri,utes remain' e3+ept intelligen+e and presen+e' from when it was alive' ,ut altered with

a multiple. Jse the new attri,utes to get se+ondary attri,utes. %om,ies doesn9t regenerate damage points' amagi+ian must heal it using a,@uration spells.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of zom,ie.

%om,ie' level )

Attriute Rank !e#ondary Attriutes !kills

Strength 3: #riti+al Level Spe+ Brawling <5 >:d<?

#onstitution 3: 6amage Bonus Spe+ Small eapon <5 >:d<A(?6e3terity 3 "agi Power Spe+ "edium eapon <5 >:d<A)?

Iui+2ness 3 +tions Spe+ Large eapon <5 >:d<A<?4ntelligen+e 3 "ovement Spe+ Shield <5

Self-6is+ipline 3 8es. 6isease - 6odge :5ura 30.5 8es. Poison - eal %om,ie *5 >:d<?

Per+eption 3 8es. "agi+ Spe+

4ntuition 3 8es. Terror -Presen+e :' d< 7ate Spe+ ,sorption 1one

!pe#ial:  zom,ies attri,utes remain' e3+ept intelligen+e and presen+e' from when it was alive' ,ut altered witha multiple. Jse the new attri,utes to get se+ondary attri,utes. %om,ies doesn9t regenerate damage points' a

magi+ian must heal it using a,@uration spells. This 2ind of zom,ie +an learn new s2ills ,y it self' and is

intelligen+e. 4t +an also use a,@uration to heal him self and other zom,ies' ,ut it +an9t +ast any other spells ,esides heal zom,ie. 4f the magi+ian that +ontrols this 2ind of zom,ie should die' this zom,ie will ta2e over the+ontrol of any other zom,ies that the magi+ian may have had' or any other free zom,ies that they +ome upon. 4f

the magi+ian had +ontrol over more than one level four zom,ie they will fight over the +ontrol of other zom,iesuntil there is only one left.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of zom,ie.

nimalse won9t des+ri,e every animal in detail. Below you will find si3 listed' three for ,easts of pray and three for

 pea+eful animals. Jse these lists for animals of different 2inds. The game master de+ides what type to use forea+h animal' and what s2ill values the animal have. Below ea+h type you will find guidelines to figure out what

animals go under this +ategory.

6

Page 94: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 94/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Large Beasts of Pray

Attriute Rank !e#ondary Attriutes !kills

Strength /' )d<A) #riti+al Level ( #laws ! 7angs *0 >:d<A<?

#onstitution /' )d<A) 6amage Bonus : Talons ! Bea2 *0 >:d<A<?6e3terity *' :d<A< "agi Power < Tail <0 >:d<A)?

Iui+2ness *' :d<A< +tions ) ide )54ntelligen+e :' d< "ovement * Stal2 <5

Self-6is+ipline ' :d< 8es. 6isease 5) Tra+2 50ura :' d< 8es. Poison 5) #lim, )5

Per+eption )' )d< 8es. "agi+ = Fump <54ntuition ' :d< 8es. Terror ::

Presen+e *' (d< 7ate ,sorption (d<

!pe#ial: Bears' Tigers' Lions' #ro+odiles' Large Lizards' Shar2s and so on.

Infli#t 7ear: Nes' a terror roll must ,e rolled when fa+ing this type of animal.

Beasts of PrayAttriute Rank !e#ondary Attriutes !kills

Strength ' :d< #riti+al Level / #laws ! 7angs <0 >(d<A)?#onstitution 5' :d<A) 6amage Bonus D0 Talons ! Bea2 <0 >(d<A)?

6e3terity *' :d<A< "agi Power < Tail 50 >(d<A(?Iui+2ness *' :d<A< +tions ) ide <5

4ntelligen+e :' d< "ovement * Stal2 *5Self-6is+ipline ' :d< 8es. 6isease )5 Tra+2 50

ura :' d< 8es. Poison )5 #lim, )5Per+eption )' )d< 8es. "agi+ = Fump <5

4ntuition ' :d< 8es. Terror ::Presen+e *' (d< 7ate ,sorption d<

!pe#ial: Lyn3' olf' Eagle' yena' ild ound' Large 6ogs and so on.

Infli#t 7ear: 1o

Small Beasts of Pray

Attriute Rank !e#ondary Attriutes !kills

Strength *' (d< #riti+al Level ) #laws ! 7angs 50 >d<A(?#onstitution ' :d< 6amage Bonus D0 Talons ! Bea2 50 >d<A(?

6e3terity /' )d<A) "agi Power < Tail )5 >d<?

Iui+2ness /' )d<A) +tions ) ide *54ntelligen+e :' d< "ovement / Stal2 /0

Self-6is+ipline ' :d< 8es. 6isease :: Tra+2 50ura :' d< 8es. Poison :: #lim, )5

Per+eption )' )d< 8es. "agi+ = Fump <54ntuition ' :d< 8es. Terror ::

Presen+e *' (d< 7ate ,sorption d<-

!pe#ial: 7o3' Small 6og' #at' #row' Gwl' Large Sna2e >de+ide poison strength? and so on.

Infli#t 7ear: 1o

Large Pea+eful nimals

Attriute Rank !e#ondary Attriutes !killsStrength <' )d<A( #riti+al Level ( Mi+2 50 >:d<A<?#onstitution /' )d<A) 6amage Bonus ( orns )5 >:d<A<?

6'

Page 95: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 95/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

6e3terity :' :d<A( "agi Power < 8am 50 >:d<A)?

Iui+2ness ' :d< +tions : Bite :5 >(d<A(?4ntelligen+e :' d< "ovement ide :5

Self-6is+ipline ' :d< 8es. 6isease 5) Stal2 :5ura :' d< 8es. Poison 5) #lim, (5

Per+eption )' )d< 8es. "agi+ = Fump <5

4ntuition ' :d< 8es. Terror ::Presen+e *' (d< 7ate ,sorption d<A

!pe#ial: G3' orse' "oose' #amel' Bison' 8azor,a+2 and so on.

Infli#t 7ear: 1o

Pea+eful nimals

Attriute Rank !e#ondary Attriutes !kills

Strength ' :d< #riti+al Level ) Mi+2 50 >(d<A)?

#onstitution 5' :d<A) 6amage Bonus D0 orns )5 >(d<A)?6e3terity :' :d<A( "agi Power < 8am 50 >(d<A(?

Iui+2ness ' :d< +tions : Bite :5 >d<A(?

4ntelligen+e :' d< "ovement ide :5Self-6is+ipline ' :d< 8es. 6isease )5 Stal2 :5

ura :' d< 8es. Poison )5 #lim, (5Per+eption )' )d< 8es. "agi+ = Fump <5

4ntuition ' :d< 8es. Terror ::Presen+e *' (d< 7ate ,sorption d<

!pe#ial: 6on2ey' Pony' #ow' 6eer' "ountain &oat' ild Boar' &oat' Pig and so on.

Infli#t 7ear: 1o

Small Pea+eful nimalsAttriute Rank !e#ondary Attriutes !kills

Strength *' (d< #riti+al Level 0 Mi+2 50 >d<?

#onstitution ' :d< 6amage Bonus D0 orns )5 >d<?6e3terity 5' :d<A) "agi Power < 8am 50 >d:?

Iui+2ness :' :d<A( +tions : Bite :5 >d:?

4ntelligen+e :' d< "ovement : ide :5Self-6is+ipline ' :d< 8es. 6isease :: Stal2 :5

ura :' d< 8es. Poison :: #lim, (5

Per+eption )' )d< 8es. "agi+ = Fump <54ntuition ' :d< 8es. Terror ::

Presen+e *' (d< 7ate ,sorption d<-

!pe#ial: Lam,' are' 8a,,it' Large Birds and so on.

Infli#t 7ear: 1o

nimals ! #om,atnimals don9t use evade they will do one of two things in +om,at' flee or atta+2. hen atta+2ing they ignore allatta+2s against them and +ounter atta+2 all the time. Even though animals don9t evade they move very ;ui+2' and

therefore it9s always harder to hit them than normal. The atta+2er always has a penalty of -0 to his atta+2 s2ill+han+e of su++ess when atta+2ing an animal that fights ,a+2.

nimals ! "ovement

nimals are mu+h faster than player +hara+ters' and when you need the movement for them per +om,at round ora+tion it9s e;ual to their ;ui+2ness attri,ute in meters per round. To get the num,er of meters they +an move

6(

Page 96: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 96/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

during one a+tion divide their ;ui+2ness attri,ute with their num,er of a+tions per round. "ovement is only used

while in +om,at' when running longer distan+es animals are usually even faster than this.

= - En+ountersThis +hapter +ontains en+ounter ta,les for different areas. The ta,les are not meant to ,e used all the time' only

when the game master have no plans for the players or when they travel from a pla+e to another. The gamemaster +an de+ide to use an en+ounter ta,le any time he wants' ,ut he shouldn9t do so to often. The result 0-*5

on ea+h ta,le means that the game master de+ide if there is no en+ounter' or he +an +hoose a own en+ounter or+hoose something else in the ta,les. Even from other ta,les if he wishes.

1d155 illage

0-*5 1o en+ounter' or &"9s +hoi+e.

*<-/0 +razy old man starts to tal2 to the player +hara+ters.

/-/5 Love stru+2 one of the player +hara+ters./<-=0 The village ,ully starts to push someone around' villager or player +hara+ter.

=-=5 Someone steals something form the player +hara+ters.=<-00 The village is atta+2ed ,y evil +reatures are they sear+hing for something or someoneH

1d155 To%n

0-*5 1o en+ounter' or &"9s +hoi+e.*<-/0 d< of the player +hara+ters get pi+2 po+2eted.

/-/5 Love stru+2 one of the player +hara+ters./<-=0 ,rawl starts' ,ut who started it and whyH

=-=5 7anati+ religious men visit the town to +onvert and find new mem,ers.=<-00 +rime has ,een +ommitted some may thin2 the player +hara+ters are responsi,le.

1d155 City

0-*5 1o en+ounter' or &"9s +hoi+e.*<-/0 The player +hara+ter witnesses a ro,,ery or fall vi+tims to ro,,ery.

/-/5 Love stru+2 one of the player +hara+ters./<-=0 7ire starts' arson or a++identH

=-=5 d< of the player +hara+ters get pi+2 po+2eted.

=<-00 murderer is on the loose the player +hara+ters may ,e ne3t on the list.

1d155 Road

0-*5 1o en+ounter' or &"9s +hoi+e.*<-/0 ighway thieves' stand and deliverQ

/-/5 The player +hara+ters en+ounter a trader9s +aravan./<-=0 Soldiers stop the player +hara+ters. They are sear+hing for something or someone.

=-=5 The player +hara+ters spot a ,ig animal or a ,east near the road.=<-00 hile ma2ing +amp or sleeping' the player +hara+ters are atta+2ed ,y thieves or ,easts.

1d155 @ilderness

0-*5 1o en+ounter' or &"9s +hoi+e.*<-/0 The player +hara+ters spot animals or ,easts in the distan+e.

/-/5 The player +hara+ters find an old +rypt or graveyard./<-=0 The player +hara+ters find a dungeon' what will they find insideH

=-=5 Stal2ed ,y a ,east of prey or evil +reatures.=<-00 tta+2ed ,y large ,easts of pray or evil +reatures.

1d155 .pen @ater

0-*5 1o en+ounter' or &"9s +hoi+e.*<-/0 The player +hara+ters spot animals or ,easts in the distan+e.

/-/5 The player +hara+ters spot another ,oat or ship.

/<-=0 The player +hara+ters are atta+2ed ,y another ,oat or ship. PiratesH=-=5 nother ,oat or ship is starting to follow the player +hara+ters.

=<-00 tta+2ed ,y large ,easts of pray or evil +reatures.

6)

Page 97: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 97/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

4ote: The ta,les a,ove gives the game masters something to ,uild up an en+ounter from' ,ut it doesn9t tell

e3a+tly how' when and what the player +hara+ters en+ounter. Cillage' town' +ity and road en+ounters are usedwhile in that area. ilderness en+ounters are used in forests' mountains' @ungles' swamps' steppes' tundra'

savannah' and so on. Gpen water en+ounters are used on seas' rivers' o+eans and the li2e.

0 - Treasuresere you will find treasures and a guide when and how to use the items in this +hapter. Nou will also find ta,les

that +an ,e used to roll up money that are found on fallen enemies if the game master doesn9t have their wealthwritten down. The treasures in this +hapter shouldn9t ,e to +ommon for the players to find' the ,est thing is if the

game master @ust uses them as a guide to what +an ,e +reated with magi+ and how ,ig a treasure +an ,e.

LootThese items are found on fallen enemies' and are usually up for gra,s to the player +hara+ters. The game mastershould always write down every item a non-player +hara+ter have on him or her. 8emem,er that items li2e most

weapons' +lothes' armour and the li2e is noti+ea,le when the player +hara+ters first see the non-player +hara+ter.

"oney ! Calua,les"ost of the times when the players have survived an en+ounter with a non-player +hara+ter they will most li2ely

sear+h him or her for items and money. hile we +an9t write lists or ta,les for all items they +an find on fallenfoes we +an use the ta,le ,elow for wealth and spe+ial items. 8oll on+e for ea+h spe+ial fallen foe that the

 players sear+h for loot and money. ith a spe+ial foe we mean one that have a +han+e of having ri+hes and

valua,les worth ta2ing. 7or all others it9s up to the game master to de+ide what 2ind of money they had.

1d155 "oney & aluales

0-0 d< ,p and one valua,le item worth d< 350 g+

-(0 (d< ,p(-:0 (d< ,p and d< sp

:-)0 :d< ,p' (d< sp and d: g+)-50 :d< ,p' :d< sp and one valua,le item worth d0 350 g+

5-<0 )d< ,p' :d< sp and d< g+<-*0 )d< ,p' )d< sp and (d< g+

*-/0 5d< ,p' )d< sp and (d< g+/-=0 )d< ,p' :d< sp' d< gp and one valua,le item worth d0 300 g+

=-=5 5d< ,p' 5d< sp and :d< g+=<-=* )d< ,p' 5d< sp and )d< g+

=/-== )d< ,p' 5d< sp and 5d< g+00 )d< ,p' 5d< sp' <d< g+ and one valua,le item worth d00 300 g+

 1ote that the nature of the valua,le item is up to the game master to de+ide. The value of the item is what the player +hara+ter would get if he sold it to someone.

TreasuresTreasures +an ,e of different nature' and may ,e found on very different lo+ations. The most legendary treasures

are pro,a,ly the dragon9s treasure' and for some +ampaigns the pirate treasure. Treasures aren9t +ommon' ,ut

there will +ome a time when the player +hara+ters will find a treasure in all +ampaigns.

"ost of the times it9s the dragon9s treasure that will +harm the player +hara+ters' ,ut remem,er that even thoughit may +ontain many items it9s not always worth as mu+h as the player +hara+ters thin2 it is. The most valua,le

treasure is the dragon9s +orpse. is ,lood +an ,e sold to al+hemists for a lot of gold' if there9s a way to transportit' ,ut remem,er that it will dry up fast' and ,e+ome worthless' unless the player +hara+ters have magi+ s2ins or

vials that +an ,e used to transport it. The dragon9s s2in +an ,e used to manufa+ture great armour' if the player+hara+ter +an find someone that is a,le to wor2 with it. Gther parts from the dragon are often worth a lot of gold

for magi+ians and al+hemists also. The normal treasure that the dragon has +olle+ted over time is mostly old @un2from warriors and dragon slayers that have tried to 2ill it. There may ,e a few magi+ items lying around' whi+h

may ,e worth some or +an ,e used ,y the player +hara+ters if they figure out what it is. &old' silver and gems

6/

Page 98: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 98/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

that often is des+ri,ed in overflow when a legend is told a,out a dragon9s treasure is most of the times @ust

fantasies from the story tellers or ,ards that have written the story or song.

6ragon Treasure50 +han+e that there9s a magi+ item in the treasure' then )0 +han+e that there9s a se+ond magi+ item' then:0 +han+e that there9s a third magi+ item' then (0 +han+e that there9s a fourth magi+ item' then 0 that

there9s a fifth magi+ item' then 0 +han+e that there9s a si3th magi+ item' and so on. 8oll until a roll fails' thismeans that there are no more +han+es to find a magi+ item. Gther items in a dragon9s treasure will ,e worth

d00 3 d00 gp. This is normal items' gold' @ewels and su+h that haven9t ,een +orrupted ,y time.

6ragon9s #orpseThis is where the real ri+hes are. litre of dragon ,lood is worth roughly (d(0 gp >depends on the ,uyer most ofthe times?' and there are enormous amounts of ,lood in a dragon' ,ut it would ,e impossi,le to transport it all.

Teethes' +laws and horns +an often ,e sold for d0 gp ea+h' and +an ,e used to +reate daggers and other ,ladeweapons that have a damage of A( and a dura,ility of A) >these weapons' or items' +an only ,e +rafted with

magi+?. The s2in is what is worth the most it +an ,e used to manufa+ture armour parts for at least ten large menif the dragon is fully-grown. This armour must ,e +rafted with magi+' and it will have an a,sorption of :d<A/

and a dura,ility of )0. Ea+h full set of armour will ,e worth at least 0000 gp for the right ,uyer. 4f the player

+hara+ters need help to +raft the armour it won9t +ost them anything most of the times' ,ut the +rafter will wants2in and s+ales enough for one e3tra armour per armour he +raft for the player +hara+ters. 4f they want to sell the

s2in alone it will ,ring them at least half of what the armour would ,e worth. Gther parts from the dragon +an ,e

sold for lots of gold an eye will ,e worth d00 gp' a dragon9s heart will ,e worth at least (50 gp' a lung d00gp' a tongue d00 gp and so on.

Pirate TreasuresThese treasures are hard to find' ,ut now we really tal2 a,out ri+hes. 4f the player +hara+ter would find a pirate

treasure they will ,e a,le to wal2 away with at least d00 3 d00 values of gp ea+h' and if they would ta2e thewhole treasure >if they are a,le? they would have values of d000 3 d000 gp. The only pro,lem would ,e to

get out with it alive. "ost pirates leave guards' and often have a magi+ian +urse the treasure if someone elsewould try to steal it from them. Gften thieves of pirate treasures live a short and painful life after they too2 the

treasure. The only way to get around the +urse is to return the treasure' all of it. But then again' +an they ,e sure

that the treasure they find are +ursed or guarded

rtefa+tsrtefa+ts are old an+ient magi+al items with great powers. They are pri+eless' and are often found in tom,s and

in old forgotten temples' and sometimes on the most +ommon pla+e' ,ut no one +an tell what it is. rtefa+ts +an9t ,e destroyed ,y anything ,ut magi+. Some e3amples of an artefa+t +an ,e a sword that drain :d< damage ea+h

time it damage a foe in a normal way and gives the user that many points as a ,onus to his s2ill for an hour. Themore damage the sword does the ,etter the wielder ,e+ome at fighting with it. ne+2la+e that gives the wearer

the power to find anyone' anywhere in the world' and teleport to that pla+e in a few se+onds. ring that +an ,eused to heal any in@ury or si+2ness in a few se+onds' and +an return the dead to life if they hasn9t ,een dead more

than e;ual to their +onstitution ran2 in hours. n armour that will teleport the wearer to safety if he falls

un+ons+iousness from in@uries' and then heals his wounds. n artefa+t +an do @ust a,out anything' and it doesn9t

use any power from the wearer at all. 4t may ,e used on +ommando' or a+t on it9s own. rtefa+ts are e3tremelyrare' and not many player +hara+ters will ever find one. Meep them rare' and they will ,e so mu+h more worth

on+e you introdu+e an artefa+t in your +ampaign.

- Playing the &ame4n this +hapter we will present a few gaming e3amples on how to play the game. The gaming e3amples are

meant as guides to new players' ,ut it doesn9t hurt if e3perien+ed players and game masters read them too.

The &ame "aster The game master is the referee and the one that tells the story of a roleplaying game session. Gften it9s the ownerof the game that ta2es on the role as the game master. e des+ri,es the world around the player +hara+ters' and

 plays the non-player +hara+ters. e also must 2eep tra+2 of all the rules' and use them in his story to +reate a funenvironment for the players and him self to use.

6

Page 99: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 99/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

hen leading the roleplaying session the game master should des+ri,e everything that is important' ,ut leavesome to the player9s fantasy. 4f things that aren9t important to the game session are des+ri,ed in detail all the

time it +an easily ,e+ome ,oring and time +onsuming for everyone. Thin2 of the session as a ,oo2' the authoralmost never des+ri,e everything in detail' he leaves out many things that are filled ,y the readers fantasy

instead' and ,y doing so it ,e+omes a ,etter e3perien+e for the reader.

The PlayersThe player9s role is to solve mysteries and find a way to +ontinue the story. Gften they are the heroes of thestory' ,ut it9s not un+ommon that they are anti-heroes or even villains in some +ampaigns. They play one player

+hara+ter ea+h' and tell the game master what they do in the story. There are no winners in a roleplaying game' ,ut you +ould say that if the players su++eed with solving the mystery and play well they are all winners in one

way. 8oleplaying is all a,out having fun' and +reating a fantasy and story together. There +an ,e @ust one playerand one game master to play a roleplaying game' ,ut it9s more fun if there are at least three to four players at

least' or even more. The players should wor2 together' ,ut this is not always possi,le. Some times a player+hara+ter doesn9t wor2 well with the other players ,e+ause of his ,a+2ground and ,elieves' and if that happens

the player should rethin2 his idea with his player +hara+ter or +reate a new one. Some players +an ta2e on therole of a misfit well' and ma2e it a fun gaming session even though he doesn9t fit in. 4n that +ase it9s o2.

Playing the &ameThe te3t ,elow des+ri,es a gaming e3ample. 4n this e3ample there are three players and one game master. e

have written this e3ample to show you how a gaming session +an ,e' and what the different roles for the playersand the game master are.

The game master will ,e +alled &" in the te3t ,elow. The first player will ,e +alled lyna' a female thief' the

se+ond is Theron' a male fighter and the third is 8aan' a male magi+ian. ll are new player +hara+ters' and this isthe ,eginning of their first game session together. They have @ust meet on a travellers inn where they are

approa+hed ,y the village elder.

&"' lyna' Theron' 8aan

-" R The three of you find your self together ,y a small round ta,le in the inn. There are many different 2indsof people here' and it9s very +rowded. Nou were all lu+2y that you found this ta,le to sit ,y. Nou may des+ri,e

how you loo2 for the other players' lyna you start. Then Theron and lastly 8aan.

Alyna R ell' 49m short and slender' around (0 to (5 years old. 4 have ,la+2 long hair and green eyes. 4 weartravelling +lothes' and a heavy +loa2 with a hood' ,ut it9s not up now. "y only weapon is a long dagger in my

 ,elt. 4 have a shoulder ,ag on the floor ,y my feet.

Theron R 4 have a long red ,eard and hair. Brown eyes and seems even shorter than the girl Neah' 49m adwarf. Cery heavy ,uild' ,ut it9s all mus+les. 4 have a ,ig ,a+2pa+2 ne3t to my +hair' and a large ,attle-a3e

leaned against it. 4 wear ring and leather armour. 4t9s hard to tell how old 4 am' ,ut 4 loo2 old to most humans itseems' and very tired at the moment.

Raan R 49m around :0-)0 years old. 4 have a grey ,eard and mousta+he' and grey short hair. "y eyes are steelgrey. 49m of normal height and average ,uilt. 4 wear a heavy ,rown ro,e and a ,elt with many pou+hes and two

small 2nives. 4 have no ,a+2pa+2 or ,ag of any 2ind. large ;uarterstaff is leaned against my +hair. 4 present my

self as 8aan to the dwarf and the girl.

Alyna R lyna' ni+e to meet you.

Theron R "y name is Theron' from the Madrin +lan. 7ighter and hunter 1ow where9s that inn2eeper' orwhatever you +all them on the low landsH

-" R hen you loo2 around for the waiter you noti+e an old man' very well dressed for this village that loo2s

at you. hen he sees that you are loo2ing at him he wal2s towards your ta,le.

Theron R h ere9s the inn2eeper now >Smiles?.

66

Page 100: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 100/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Alyna R 4 don9t thin2 that9s the inn2eeper Theron' loo2s li2e a no,le or something.

Theron R Gh 4 2eep loo2ing for the inn2eeper.

-" R The old man stops at your ta,le and as2s if he may offer you some wine and something to eatH

Theron R 4 2new he was the inn2eeper. 49ll have meat' dar2 meat' well done' and a large ,eer. 1o ma2e that two ,eers. 4 have travelled along way today. 6o you have to,a++o here' 4 @ust ran out a few hours agoH

-" R The old man loo2 at you and all you hear from him is EhQH hile you where ordering your food Theronanother young girl have +ome to the ta,le from the other side' and she as2s if you want anything to eat or drin2H

Theron R EhQH

Alyna R 49ll have +hi+2en and a ,ottle of wine' than2 you.

Raan R Same here.

Theron R EhQH m' well 6ar2 meat' well done' and two ,eers

-" R nything elseH The old man orders a go,let of wine' and tells her that he will pay for everyone. The girl

wal2s away to get your order. Then the old man loo2s at you all and as2s if he may sit down ,y your ta,leH

Raan R Sure' why not. as there anything you wanted to tal2 to us a,outH

-" R "y name is 6ervall' 49m one of the village elders here' and ma@or. Nes 4 noti+ed you when you wal2edin' and if 49m not mista2en you are a magi+ian' and you must ,e a warriorH Nou loo2 li2e a group that +an ta2e

+are of your self. nd 4 have an offer for you' if you want to hear me outH

Raan R This is lyna' Theron and my name is 8aan. &o ahead So far you9ve ,een right.

-" R The girl return with your wine and ,eer. 7ood will ,e ready in a few minutes.

Alyna Theron Raan R Than2 you.

-" R Gur village healer has gone missing. The last sighting of him was three days ago when he entered thewoods to the north to +olle+t her,s and other things for his medi+ines. hunter that passed ,y told us he had

heard s+reams and thought he saw a ,east of some sort in the woods' dragging a ,ody of a human towards the

mountains. e tra+2ed the ,east ,ut lost tra+2 of it near the mountains to the north. e said he would try again' ,ut wanted help from our village' so 4 gave him five men to help' all good hunters and tra+2ers. But no one

returned. The day after they was all found near the mountain' slaughtered. 4t was terri,le. nd then we noti+ed

that our healer had never returned home. e are afraid to send out more hunters' so 49m as2ing if you would ,ea,le to try and find out what has happenedH e9ll pay you for your time. e @ust want to 2now what this ,east

is' and if possi,le have it 2illed. nd also' we want to 2now what happened to our healer.

Theron R Sounds li2e a @o, 4 +ould do. So' how mu+h is the reward for 2illing this ,eastH

Raan R 7orgive my friend' you 2now how dwarves are when it +omes to money. e will ta2e the @o,' and findthis ,east. e don9t need to tal2 a,out the reward now' 49m sure 6ervall here will give us a reward that is more

than enough if we su++eed. e9ll ,e heading out at first light in the morning.

Theron R "um,les something Sure we will help >with a loo2 at 8aan?. 4f my dear good friend 8aan here saysthat the reward will ,e good 4 trust him' oh yes' 4 do trust him. "ore mum,ling

Alyna R 4 +ould use some money' so 49m in.

-" R Than2 you very mu+h. 49ll show you where our healer entered the woods in the morning. Than2 you so

mu+h. The reward will ,e to your li2ing if you su++eed' and 49m sure you will. Than2 you. ell' 49m off to ,ed. 4will return at the first light. &ood night. Then 6ervall wal2s out of the inn' and leave you alone to finish your

meal that is served on your ta,le now.

155

Page 101: Legendary Tales Corebook

7/18/2019 Legendary Tales Corebook

http://slidepdf.com/reader/full/legendary-tales-corebook 101/101

This is a Beta version of Legendary Tales. Please post errors on our Errata forum at www.pmzg.nu

Theron R ey' he said he would pay' and he @ust wal2ed awayH

-" R 6on9t worry master dwarf' it9s all ta2en +are of. The servant girl smiles at you all after these words' thenshe head ,a+2 to her ,usiness.

Theron R "aster dwarf. m' 4 li2e that >Smiles?.

fter this meeting the player +hara+ters get to 2now ea+h other' ,ut lyna doesn9t tell the others that she9s a

thief. She says that she9s @ust a young adventurer that travels around to see the world. hen they wa2e up thene3t morning 6ervall waits for them down stairs' and after ,rea2fast he ta2es them to the northern woods and

show them where the healer usually enters the woods. e also des+ri,es how to get to the pla+e where thehunters where found slaughtered. nd the player +hara+ters enter the woods to sear+h for tra+2s and to find and

2ill the ,east' and try to figure out what has happened to the village healer. ll this is played as a,ove' ,ut we9ll @ump ahead in the story some to des+ri,e the more important events of the game. hen we meet the player

+hara+ters again they have found the pla+e where the hunters where slain' and start to loo2 for tra+2s.

( - #ampaignsThis +hapter +ontain suggestions on different +ampaigns and how to lead them. This +hapter is for the game

master alone' and +ontain adventure suggestion and plots that +an ,e used in his +ampaigns.

)nder *onstruction