Lecture notes on Innovation and Entertainment Technology john pisciotta creative entertainment...
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!
Lecture notes on Innovation and Entertainment
Technology !
John Pisciotta Creative Entertainment Technology
20010 EIS2350.01 !
MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS
!
Learning Doing Trap
John Pisciotta - Lecture notes on Innovation and Entertainment Technology
What somebody else did or
What you are doing
Super fan or
Newsworthy
Group think or
Free thinker
Talks about ideas or
Executes ideas
Shiny object syndrome or
Focused
Uncomfortable with disagreement
or Comfortable disagreeing
Talent or
Team
Degree or
Experience
Passengers or
Drivers
Avoids risk or
Takes smart risk
Avoid failure or
fails fast, learn from it.
Strategist or
Strategy+Tactical
Sidelines or
In the game
Lives in their head or
Gets it into the world
Elevated view of their own opinion
or Let the data tell the story
Fear the future or
Trust the future
Mercenaries or
Missionaries
Overly clever or
Not overly clever.
LoudLab Principle #1:
The 2% Principle
The 2% principle is a tool we use everyday. This came out of a lifelong habit of collecting things that are solidly within the top 2% (e.g., end of year earnings, phone calls, marketing materials, culture components, financial
modeling, speaking and presenting, letters to employees, UX/UI, team collaboration tools.
The 2% Principle begins with this question: Is what I am spending time on
and executing in the top 2% of everything else in this field? For the purpose of this course, this is important because you are competing not only with
your classmates, but people on a global level.
Please note, that you don’t have be within the top percentage right now, but you might want to consider eventually to get there. The top 2% is the
baseline to measure against. I'm not giving you a set of rules or criteria that will get you there. This needs to be your internal adventure. You will need to
own the 2% principle for it to be meaningful to you and your trajectory. If used over time, The 2% principles will touch everything you do.
!!!!!
John Pisciotta Lecture notes on Innovation and Entertainment Technology
!!
Creative Entertainment Technology 20010 EIS2350.01
!MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS
!@johnpisciotta
http://www.loud-lab.com http://musicsynk.com