Lecture 7: Lambert’s law & reflection Interaction of Light and Surfaces

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Lecture 7: Lambert’s law & reflection Interaction of Light and Surfaces Tuesday, 27 Januar 2.4.3 – 2.6.4 spectra & energy interactions (p.13 – 20), Remote Sensing in Geology, B S Siegal & A R Gillespie, 1980 -- available on class website Previous lecture: atmospheric effects, scattering

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Tuesday, 27 January. Lecture 7: Lambert’s law & reflection Interaction of Light and Surfaces. 2.4.3 – 2.6.4 spectra & energy interactions (p.13 – 20), Remote Sensing in Geology , B S Siegal & A R Gillespie, 1980 -- available on class website. - PowerPoint PPT Presentation

Transcript of Lecture 7: Lambert’s law & reflection Interaction of Light and Surfaces

Page 1: Lecture 7:  Lambert’s law & reflection Interaction of Light and Surfaces

Lecture 7: Lambert’s law & reflection

Interaction of Light and Surfaces

Tuesday, 27 January

2.4.3 – 2.6.4 spectra & energy interactions (p.13 – 20), Remote Sensing in Geology, B S Siegal & A R Gillespie, 1980 -- available on class website

Previous lecture: atmospheric effects, scattering

Page 2: Lecture 7:  Lambert’s law & reflection Interaction of Light and Surfaces

Fresnel’s law

rs = (n-1) 2 + K2

(n+1) 2 + K2

N = refractive indexK = extinction coefficient for the solidrs = fraction of light reflected from the 1st surface

rs

The amount of specular (mirror) reflection is given by Fresnel’s Law

Light is reflected, absorbed , or transmitted (RAT Law)

Transmitted component

Absorption occurs here

Mineral grain

Light passing from one medium to another is refracted according to Snell’s Law

Snell’s law: n1·sin1 =n2·sin2

Beer’s law: (L = Lo e-kz)z = thickness of absorbing materialk = absorption coefficient for the solidLo = incoming directional radianceL = outgoing radiance

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Fresnel’s Law describes the reflection rs of light from a surface

rs = ----------------(n -1)2 +K 2

(n+1)2 +K 2

n is the refractive index K is the extinction coefficient

K is not the same as k, the absorption coefficient in Beer’s law (I = Io e-kz) (Beer – Lambert – Bouguer Law)

K and k are related but not identical:

k = ---------4K

K is the imaginary part of the complex index of refraction:m=n-jK

This is the specular ray

Augustin Fresnel Fresnel lens

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Complex refractive index

n* = n + i

Consider an electrical wave propagating in the x direction:Ex=E0,x·exp[i·(kx·x·-ωt)]kx = component of the wave vector in the x direction = 2/; = circular frequency

=2v=c/n* = n·λ; v = speed in light in medium; c = speed of light in vacuum; k=2/=·*/c

Substituting,Ex = E0,x·exp[i·(·(n+i·)/c·x·-ω·t)]Ex = E0,x·exp[(i··n·x/c-··x/c-i·ω·t)]Ex = E0,x·exp[-··x/c]·exp[(i·(kx·x·-ω·t))]

If we use a complex index of refraction, the propagation of electromagnetic waves in a material is whatever it would be for a simple real index of refraction times a damping factor (first term) that decreases the amplitude exponentially as a function of x. Notice the resemblance of the damping factor to the Beer-Lambert-Bouguer absorption law. The imaginary part of the complex index of refraction thus describes the attenuation of electromagnetic waves in the material considered.

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Surfaces may be

- specular

- back-reflecting

- forward-reflecting

- diffuse or Lambertian

Smooth surfaces (rms<<l) generally are specular or forward-reflecting examples: water, ice

Rough surfaces (rms>>l) generally are diffuse example: sand

Complex surfaces with smooth facets at a variety of orientations are forward- or back-reflecting example: leaves

Reflection envelopes

Page 6: Lecture 7:  Lambert’s law & reflection Interaction of Light and Surfaces

These styles of reflection from a surface contrast with scattering within the atmosphere

diffusereflection

forward scattering

Types of scattering envelopes

Uniform scattering Forward scattering Back scattering

Page 7: Lecture 7:  Lambert’s law & reflection Interaction of Light and Surfaces

Forward scattering in snow

ski

Light escapes from snowbecause the absorption coefficient k in e-kz is small

This helps increase the“reflectivity” of snow

You can easily test this: observe the apparentcolor of the snow next to a ski or snowboard with a brightly colored base:What do you see?

snow

Page 8: Lecture 7:  Lambert’s law & reflection Interaction of Light and Surfaces

How does viewing and illumination geometry affect radiance from Lambertian surfaces?

i

I

I cos i

Illumination

i is the incident angle; I is irradiance in W m-2

The total irradiance intercepted by anextended surface isthe same, but flux density is reduced by 1/cos i --- the total flux per unit area of surface is smaller by cos i

Unit area

Unit area

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How does viewing and illumination geometry affect radiance from Lambertian surfaces?

Viewerat zenith Viewer

at viewing angle e

Viewer at zenith seesr -1 I cos i W sr-1 per pixel

angularIFOV

Same IFOV

1 m2 For a viewer off zenith, the same pixel is not filled by the 1 m2 surface element and the measured radiance is

L = r L = r -1-1 I cos i I cos i cos ecos etherefore, point sources look darker as e increases

Unresolved surface element exactly fills the IFOV at nadir, but doesn’t off nadir – part of the pixel “sees” the background instead

Page 10: Lecture 7:  Lambert’s law & reflection Interaction of Light and Surfaces

How does viewing and illumination geometry affect radiance from Lambertian surfaces?

Viewerat zenith Viewer

at viewing angle e

Viewer at zenith still seesr -1 I cos i W sr-1 per pixel

angularIFOV

Same IFOV

1 m2

For a viewer off zenith, the same pixel now sees a foreshortened surface element with an area of 1/cos e m2 so that the measured radiance is

L = r L = r -1-1 I cos i I cos itherefore, point sources do not change lightness as e increases

Resolved surface element -pixels are filledregardless of e.

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How does viewing and illumination geometry affect radiance from Lambertian surfaces?

i

I

I cos i

Reflection

R= I cos ie

i is the incident angle ; I is irradiance in W m-2

e is the emergent angle; R is the radiance in W m -2 sr-1

r

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i

I

I cos i

L= I cos ie

i is the incidence angle; I is irradiance in W m-2

e is the emergence angle; L is the radiance in W m -2 sr-1

Specular ray would be at e=i if surface were smooth like glass

r

Lambertian Surfaces

Specular ray

i

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L= I cos ir

The total light (hemispherical radiance) reflectedfrom a surface is L = r I cos i W m -2

Lambertiansurface -L is independentof e

Lambertian SurfacesRough at the wavelength of light

Plowed fields

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DN=231

222

231

239

231

231239

the brightness of a snow field doesn’t depend on e, the exit angle

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ii

Reprise: reflection/refraction of light from surfaces (surface interactions)

Incident ray

Refracted ray

Specular rayReflected light

° amount of reflected light = rr I cos I cos ii° amount is independentindependent of view angle ee° color of specularly reflected light is essentially unchanged° color of the refracted ray is subject to selective absorption° volume scattering permits some of the refracted ray to reach the camera

e

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Effect of topography is to change incidence angle

i

Shadow

i’

For topography elements >> l and >> IFOV

This is how shaded relief maps are calculated (“hillshade”)

L= I cos i’r

Imageintensity

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Shade vs. Shadow

Shadow – blocking of direct illumination from the sun

Shade – darkening of a surface due to illumination geometry. Does not include shadow.

i

Variable shaded surfaces Shadowed Surface

i’

29

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33Confusion of topographic shading and unresolved shadows

Page 19: Lecture 7:  Lambert’s law & reflection Interaction of Light and Surfaces

Next we’ll consider spectroscopy fundamentals - what happens to light as it is refracted into the surface and absorbed - particle size effects - interaction mechanisms

Light enters a translucent solid - uniform refractive index

Light enters a particulate layer - contrast in refractive index

Page 20: Lecture 7:  Lambert’s law & reflection Interaction of Light and Surfaces

Light from coarselyparticulate surfaces will have a smaller fraction of specularly reflected light than light from finely particulate surfaces

Surface/volume ratio = lower

Surface/volume ratio = higher

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Obsidian Spectra

0

0.05

0.1

0.15

0.2

0.25

0.3

0.35

0.4

0.45

350 850 1350 1850 2350

Rock

16 - 32

32 - 42

42 - 60

60 - 100

100 - 150

150 - 200

Wavelength (nm)

Finest

Coarsest (Rock)

Ref

lect

ance

mesh Rock 16-32 32-42 42-60 60-100 100-150 150-200

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Next lecture:

1) reflection/refraction of light from surfaces(surface interactions)

2) volume interactions- resonance- electronic interactions- vibrational interactions

3) spectroscopy- continuum vs. resonance bands- spectral “mining”- continuum analysis

4) spectra of common Earth-surface materials