Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3...

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George Wolberg, 2016 1 CSC212 Data Structure CSC212 Data Structure Lecture 2 ADT and C++ Classes (I) Instructor: George Wolberg Department of Computer Science City College of New York

Transcript of Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3...

Page 1: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

George Wolberg, 2016 1

CSC212 Data Structure CSC212 Data Structure

Lecture 2ADT and C++ Classes (I)

Instructor: George WolbergDepartment of Computer Science

City College of New York

Page 2: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

George Wolberg, 2016 2

OutlineOutline

A Review of C++ Classes (Lecture 2) OOP, ADTs and Classes Class Definition, Implementation and Use Constructors and Value SemanticsMore on Classes (Lecture 3) Namespace and Documentation Classes and Parameters Operator Overloading

Page 3: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

George Wolberg, 2016 3

Chapter 2 introduces Object Oriented Programming.

OOP is the typical approach to programming which supports the creation of new data types and operations to manipulate those types.

This lecture gives a review of C++ Classes and introduces ADTs.

Object Oriented ProgrammingObject Oriented Programming

Page 4: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

George Wolberg, 2016 4

C++ Classes and ADTsC++ Classes and ADTs

ClassMechanism to create objects and member

functionsSupport information hiding

Abstract Date Types (ADTs) mathematical data typeClass as an ADT that programmers can use

without knowing how the member functions are implemented - i.e. with information hiding

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George Wolberg, 2016 5

A point ADTA point ADT

A data type to store and manipulate a single point on a plane

Manipulations Initialize Retrieval Shift

x

-2 -1 0 1 2

2

1

0

-1

- 2

y

p1

Page 6: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

George Wolberg, 2016 6

A point ADTA point ADT

A data type to store and manipulate a single point on a plane

Manipulations Initialize Retrieval coordinates Shift

x

-2 -1 0 1 2

2

1

0

-1

- 2

y

p1

(-1, 0.8)

Page 7: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

George Wolberg, 2016 7

A point ADTA point ADT

A data type to store and manipulate a single point on a plane

Manipulations Initialize Retrieval coordinates Shift

x

-2 -1 0 1 2

2

1

0

-1

- 2

y

0.8

-1.0

p1

Page 8: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

George Wolberg, 2016 8

A point ADTA point ADT

A data type to store and manipulate a single point on a plane

Manipulations Initialize Retrieval coordinates Shift by

x

-2 -1 0 1 2

2

1

0

-1

- 2

y

(0.3, -0.6)(1.3, -1.4)

p2

p1

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George Wolberg, 2016 9

OutlineOutline

A Review of C++ Classes (Lecture 2) OOP, ADTs and Classes Class Definition, Implementation and Use Constructors and Value SemanticsMore on Classes (Lecture 3) Namespace and Documentation Classes and Parameters Operator Overloading

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George Wolberg, 2016 10

point Definitionpoint Definition

We can implement the point object using a data type called a class.

class point {

. . .

};

Don’t forget the semicolon at the end

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 11

point Definitionpoint Definition

The class will have two components called m_x and m_y. These components are the x and y coordinates of this point.

Using a class permits two new features . . .

class point {

. . .double m_x;double m_y;

};

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 12

point Definitionpoint Definition

The two components will be private member variables. This ensures that nobody can directly access this information. The only access is through functions that we provide for the class.

class point {

. . .private:

double m_x;double m_y;

};

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 13

point Definitionpoint Definition

In a class, the functions which manipulate the class are also listed.

class point {public:

. . .private:

double m_x;double m_y;

};Prototypes for the pointfunctions go here,after the word public:

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 14

point Definitionpoint Definition

In a class, the functions which manipulate the class are also listed.

class point{public:

. . .private:

double m_x;double m_y;

};Prototypes for the pointmember functions go here

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 15

point Definitionpoint Definition

class point {public:

void setPosition(double x, double y);void shift(double dx, double dy);double x() const;double y() const;

private:double m_x;double m_y;

};

Our point has at least four member functions:

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 16

point Definitionpoint Definition

class point {public:

void setPosition(double x, double y);void shift(double dx, double dy);double x( ) const;double y( ) const;

private:double m_x;double m_y;

};

The keyword const appears after two prototypes:

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 17

Files for the point ADTFiles for the point ADT

The point class definition, which we have just seen, is placed with documentation in a file called point.h, outlined here.

The implementations of the four member functions will be placed in a separate file called point.cpp, which we will examine in a few minutes

Use .cpp suffix instead of .cxx for C++ implementation files..

Documentation:(Preconditions and

Postconditions)

Class definition:•point class definition which we have already seen

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 18

OutlineOutline

A Review of C++ Classes (Lecture 2) OOP, ADTs and Classes Class Definition, Implementation and Use Constructors and Value SemanticsMore on Classes (Lecture 3) Namespace and Documentation Classes and Parameters Operator Overloading

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George Wolberg, 2016 19

Using the point ADTUsing the point ADT

A program that wants to use the point ADT must include the point.h header file (along with its other header inclusions).

File pointmain1.cpp

#include <iostream.h>#include <stdlib.h>#include “point.h"

...

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 20

Using the point ADTUsing the point ADT

Just for illustration, the example program will declare two pointvariables named p1 and p2.

#include <iostream.h>#include <stdlib.h>#include “point.h"

int main( ){

point p1;point p2;

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 21

Using the point ADTUsing the point ADT

Just for illustration, the example program will declare two pointobjects named p1 and p2.

In OOP we call these two variables objects of the point class

#include <iostream.h>#include <stdlib.h>#include “point.h"

int main( ) {

point p1;point p2;

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 22

Using the point ADTUsing the point ADT

The program starts by calling the setPosition( ) member function for p1.

#include <iostream.h>#include <stdlib.h>#include “point.h"

int main( ) {

point p1;point p2;p1.setPosition(-1.0, 0.8);

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

Page 23: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

George Wolberg, 2016 23

Using the point ADTUsing the point ADT

The program starts by activating the setPosition( ) member function for p1.

#include <iostream.h>#include <stdlib.h>#include “point.h"

int main( ) {

point p1:point p2;

p1.setPosition(-1.0, 0.8);

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 24

Using the point ADTUsing the point ADT

The member function activation consists of four parts, starting with the object name.

int main( ){

point p1;point p2;

p1.setPosition(-1.0, 0.8);

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

Page 25: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

George Wolberg, 2016 25

Using the point ADTUsing the point ADT

The instance (object) name is followed by a period.

int main( ) {

point p1;point p2;

p1.setPosition(-1.0, 0.8);

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

Page 26: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

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Using the point ADTUsing the point ADT

After the period is the name of the member function that you are activating.

int main( ) {point p1;point p2;

p1.setPosition(-1.0, 0.8);

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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Using the point ADTUsing the point ADT

Finally, the arguments for the member function. In this example the first argument (x coordinate) and the second argument (y coordinate)

int main( ) {point p1;point p2;

p1.setPosition(-1.0, 0.8);

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 28

A QuizA Quiz

How would you activate p1's x( ) member function ?

What would be the output of p1's x( ) member function at this point in the program ?

int main( ) {

point p1;point p2;

p1.setPosition(-1.0, 0.8);

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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George Wolberg, 2016 29

A QuizA Quiz

Notice that the x( ) member function has no arguments.

At this point, activating p1.x( ) will return a double value-1.0.

int main( ) {point p1;point p2;

p1.setPosition(-1.0, 0.8);cout << p1.x( ) <<endl;

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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A QuizA Quiz

Trace through this program, and tell me the complete output.

int main( ) {

point p1;point p2;

p1.setPosition(-1.0, 0.8); cout << p1.x( ) << p1.y() << endl;p2.setPosition(p1.x(), p1.y());cout << p2.x( ) << p2.y() << endl;p2.shift(1.3, -1.4);cout << p2.x( ) << p2.y() << endl;

. . .

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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A QuizA Quiz

-1.0 0.8-1.0 0.80.3 -0.6

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

int main( ) {

point p1;point p2;

p1.setPosition(-1.0, 0.8); cout << p1.x( ) << p1.y() << endl;p2.setPosition(p1.x(), p1.y());cout << p2.x( ) << p2.y() << endl;p2.shift(1.3, -1.4);cout << p2.x( ) << p2.y() << endl;

. . .

Page 32: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

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What you know about ObjectsWhat you know about Objects

Class = Data + Member Functions.You know how to define a new class type, and place

the definition in a header file.You know how to use the header file in a program

which declares instances of the class type.You know how to activate member functions. But you still need to learn how to write the bodies of

a class’s member functions.

Page 33: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

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OutlineOutline

A Review of C++ Classes (Lecture 2) OOP, ADTs and Classes Class Definition, Implementation and Use Constructors and Value SemanticsMore on Classes (Lecture 3) Namespace and Documentation Classes and Parameters Operator Overloading

Page 34: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

George Wolberg, 2016 34

point Implementationpoint Implementation

Remember that the member function’s bodies generally appear in a separate point.cpp file.

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

class point {public:

void setPosition(double x, double y);void shift(double dx, double dy);double x( ) const;double y( ) const;

private:double m_x;double m_y;

};

Page 35: Lecture 2 ADT and C++ Classes (I)wolberg/cs212/pdf/CSc212-02-Classes1.pdfGeorge Wolberg, 2016 3 Chapter 2 introduces Object Oriented Programming. OOP is the typical approach to programming

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point Implementationpoint Implementation

We will look at the body of setPosition( ), which must assign its two arguments to the two private member variables.

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

class point {public:

void setPosition(double x, double y);void shift(double dx, double dy);double x( ) const;double y( ) const;

private:double m_x;double m_y;

};

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George Wolberg, 2016 36

point Implementationpoint Implementation

void point::setPosition(double x, double y){

m_x = x;m_y = y;

}

For the most part, the function’s body is no different than any other function body.

But there are two special features about a member function’s body . . .

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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point Implementationpoint Implementation

In the heading, the function's name is preceded by the class name and :: - otherwise C++ won't realize this is a class’s member function.

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

void point::setPosition(double x, double y){

m_x = x;m_y = y;

}

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point Implementationpoint Implementation

Within the body of the function, the class’s member variables and other member functions may all be accessed.

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

void point::setPosition(double x, double y){

m_x = x;m_y = y;

}

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void point::setPosition(double x, double y){

m_x = x;m_y = y;

}

point Implementationpoint Implementation

Within the body of the function, the class’s member variables and other member functions may all be accessed.

But, whose member variables are these? Are they

p1.m_xp1.m_yp2.m_xp2.m_y

?

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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void point::setPosition(double x, double y){

m_x = x;m_y = y;

}

point Implementationpoint Implementation

Within the body of the function, the class’s member variables and other member functions may all be accessed.

If we activate p1.setPosition:

p1.m_xp1.m_y

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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void point::setPosition(double x, double y){

m_x = x;m_y = y;

}

point Implementationpoint Implementation

Within the body of the function, the class’s member variables and other member functions may all be accessed.

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

If we activate p2.setPosition:

p2.m_xp2.m_y

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point Implementationpoint Implementation

double point::x() const{

return m_x;

}

Here is the implementation of the x member function, which returns the x coordinate:

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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point Implementationpoint Implementation

Here is the implementation of the x member function, which returns the x coordinate:

Notice how this member function implementation uses the member variable m_x of the point object.

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

double point::x() const {

return m_x;

}

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point Implementationpoint Implementation

Member functions may activate other member functions

Notice this member function implementation still directly assign the member variables m_x and m_y.

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

void point::origin() {

m_x = 0.0;m_y = 0.0;

}

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point Implementationpoint Implementation

Member functions may activate other member functions

Notice how this member function implementation uses the member function setPosition( ).

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

void point::origin() {

setPosition(0.0, 0.0);}

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class point {public:

void setPosition(double x, double y);void shift(double dx, double dy);double x( ) const;double y( ) const;

private:double m_x;double m_y;

};

A Common PatternA Common Pattern

Often, one or more member functions will place data in the member variables...

...so that other member functions may use that data.

setPosition & shift m_x & m_y

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Classes have member variables and member functions. An object is a variable where the data type is a class.

You should know how to declare a new class type, how to implement its member functions, how to usethe class type.

Frequently, the member functions of a class type place information in the member variables, or use information that's already in the member variables.

Next we will see more features of OOP and classes.

Summary of classes Summary of classes

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Assignments Assignments

Reading: Chapter 2.3-2.5

Programming assignment 1 Need all of chapter 2 to finish, but you can start doing it

now Requirements and guidelines have been posted on the

course web site C++ Installation Guide online

Linux Users: See the assignment #1 guidelines Mac/Win Users: Check the class web page

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OutlineOutline

A Review of C++ Classes (Lecture 2) OOP, ADTs and Classes Class Definition, Implementation and Use Constructors and Value SemanticsMore on Classes (Lecture 3) Namespace and Documentation Classes and Parameters Operator Overloading

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Constructors: point InitializationConstructors: point Initialization

The program starts by activating the setPositionmember function for p1.

#include <iostream.h>#include <stdlib.h>#include “point.h"

int main( ) {

point p1:point p2;

p1.setPosition(-1.0, 0.8);

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

First improvement: automatic initialization without activating the setPosition function

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Constructors: point InitializationConstructors: point Initialization

class point {public:

void setPosition(double x, double y);void shift(double dx, double dy);double x() const;double y( ) const;

private:double m_x;double m_y;

};

We can provide a normal member function setPosition

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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Constructors: point InitializationConstructors: point Initialization

class point {public:

point(double x, double y);void shift(double dx, double dy);double x() const;double y( ) const;

private:double m_x;double m_y;

};

Or use a constructor that is automatically called

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

-function name same as class name

- no return type, even no “void” !

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Constructors: ImplementationConstructors: Implementation

void point::setPosition(double x, double y){

m_x = x;m_y = y;

}

For the most part, the constructor is no different than any other member functions.

We only need to replace setPosition with point

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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Constructors: ImplementationConstructors: Implementation

point::point(double x, double y){

m_x = x;m_y = y;

}

For the most part, the constructor is no different than any other member functions.

But there are three special features about constructors . . .

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

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ConstructorsConstructors

Constructor is a member function in which the name must be the same as the class name automatically called whenever a variable of the

class is declared arguments must be given after the variable

name (when declared in user file)A way to improve the setPosition function by providing an initialization function that is

guaranteed to be called

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Constructors: point InitializationConstructors: point Initialization

Automatically called when declared.

Parameters after the object names

#include <iostream.h>#include <stdlib.h>#include “point.h"

int main( ) {

point p1:point p2;

p1.setPosition(-1.0, 0.8);

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

First improvement: automatic initialization without explicitly activating a setPosition function

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Constructors: point InitializationConstructors: point Initialization

Automatically called when declared.

Parameters after the object names

#include <iostream.h>#include <stdlib.h>#include “point.h"

int main( ) {

point p1(-1.0, 0.8);point p2(0.3, 0.6);

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

First improvement: automatic initialization without explicitly activating a setPosition function

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Default ConstructorsDefault Constructors

Automatically called when declared.

Parameters after the object names

#include <iostream.h>#include <stdlib.h>#include “point.h"

int main( ) {

point p1(-1.0, 0.8);point p2(0.3, 0.6);

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

Sometimes we want to define an object with no parameters…

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Default ConstructorsDefault Constructors

Automatically called when declared.

NO parameters after the object name p2

#include <iostream.h>#include <stdlib.h>#include “point.h"

int main( ) {

point p1(-1.0, 0.8);point p2;

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

…not even a pair of parentheses

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Default ConstructorsDefault Constructors

class point {public:

point();point(double x, double y);…

private:double m_x;double m_y;

};

We could provide a second constructor with no parameters

x

-2 -1 0 1 2

2 1 0

-1-2

y

p

Implementation

point::point(){

x = 0.0;y = 0.0;

}

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Constructors: Function OverloadingConstructors: Function Overloading

You may declare as many constructors as you like – one for each different way of initializing an object

Each constructor must have a distinct parameter list so that the compiler can tell them part

Question: How many default constructors are allowed?

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Constructors: automatic default constructorConstructors: automatic default constructor

What happens if you write a class without any constructors?

The compiler automatically creates a simple default constructor which only calls the default constructors for the member

variables that are objects of some other classes

Programming Tip :Always provide your own constructors, and better with a default constructor

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Value Semantics of a ClassValue Semantics of a Class

Value semantics determines how values are copied from one object to another

Consists of two operations in C++ The assignment operator The copy constructor

Document the value semantics When you implement an ADT, the document should

include a comment indicating that the value semantics is safe to use.

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Value Semantics: assignment operatorValue Semantics: assignment operator

Automatic assignment operator For a new class, C++ normally carries out assignment

by simply copying each variable from the object on the right to that on the left

our new class point can use automatic assignment operator

When automatic assignment fails we will see examples in Lecture 4 (pointers and

dynamic arrays)

point p1(-1.0, 0.8), p2;

p2 = p1;

cout << p2.x() <<“ “ << p2.y();

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Value Semantics: copy constructorValue Semantics: copy constructor

A copy constructor is a constructor with exactly one parameter whose

data type is the same as the constructor’s class is to initialize a new object as an exact copy of an

existing object An example

point p1(-1.0, 0.8);

point p2 (p1);

cout << p2.x() << “ “ << p2.y();

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Value Semantics: copy constructorValue Semantics: copy constructor

A copy constructor is a constructor with exactly one parameter whose

data type is the same as the constructor’s class is to initialize a new object as an exact copy of an

existing object An alternative syntax

point p1(-1.0, 0.8);

point p2 = p1;

cout << p2.x() << “ “ << p2.y();

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Value Semantics: discussionValue Semantics: discussion

point p2 = p1; versus p2 = p1; The assignment p2 = p1; merely copies p1 to the

already existing object p2 using the assignment operator.

The syntax point p2 = p1; looks like an assignment statement, but actually a declaration that both declare a new object, and calls the copy constructor to initialize p2 as a copy of p1.

p2 will be the same iff the assignment operator and the copy constructor do the same things

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Copy Constructor: ImplementationCopy Constructor: Implementation

You may write a copy constructor much like any other constructor Lecture 4 and later

Take advantage of a C++ feature automatic copy constructor similar to assignment, the automatic copy constructor

initializes a new object by merely copy all the member variables from the existing object.

Automatic versions may fail!

Point Demo

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Constructors, etc.– a summaryConstructors, etc.– a summary

Constructor is a member function define your own constructors (including a default) automatic default constructor

inline member functions ( Ch 2.2) Place a function definition inside the class definition for time efficiency

value semantics of a class assignment operators and copy constructor automatic assignment op and copy constructor

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OutlineOutline

A Review of C++ Classes (Lecture 2) OOP, ADTs and Classes Class Definition, Implementation and Use Constructors and Value SemanticsMore on Classes (Lecture 3) Namespace and Documentation Classes and Parameters Operator Overloading

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Assignments Assignments

Reading: Chapter 2.3-2.5

Programming assignment 1 Need all of chapter 2 to finish, but you can

start doing it now Requirements and guidelines have been posted

on the course web site

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THE ENDTHE END

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Students and instructors who use Data Structures and Other Objects Using C++ arewelcome to use this presentation however they see fit, so long as this copyright notice remains intact.

The first part (p.3-47) of this lecture was adapted from: