Lecture 1 Introduction to Computer Organization & Architecture Lecture Duration: 2 Hours.

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Lecture 1 Introduction to Computer Organization & Architecture Lecture Duration: 2 Hours

Transcript of Lecture 1 Introduction to Computer Organization & Architecture Lecture Duration: 2 Hours.

Page 1: Lecture 1 Introduction to Computer Organization & Architecture Lecture Duration: 2 Hours.

Lecture 1

Introduction to Computer Organization & Architecture

Lecture Duration: 2 Hours

Page 2: Lecture 1 Introduction to Computer Organization & Architecture Lecture Duration: 2 Hours.

Prepared by Dr. Hassan SALTI - 2012 2

Lecture Overview

Course description Chapter 1 : Introduction

• Overview of computer organization and architecture• The main components of a computer• An example system: wading through the jargon• Standards organizations• Historical development of computers• The computer level hierarchy• The Von Neumann model

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Prepared by Dr. Hassan SALTI - 2012 3

Course description (1/3)

Course name• T103 - Computer Organization and Architecture

Course level• Level 1 course• Equivalent to 3 CH (Credit Hours)

Assessment• Continuous Assessment (CA) : 50%

- 1 TMA (Tutor Marked Assignment) : 20%- 1 MTA (Mid-Term Assessment): 30%

• Final Exam: 50%

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Course description (2/3)

Success Requirements• Attend at least 5/7 lectures (≈70% attendance)• Get at least 20/50 on the CA (TMA + MTA)• Get at least 20/50 on the Final Exam• Get at least a total of 50/100 (TMA + MTA + Final)

Course Lectures• Number of lectures: 7 lectures• Bi-Weekly lectures: One lecture every 2 weeks• Lecture duration : 2 Hours

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Course description (3/3)

Reference Book• The essentials of Computer Organization and

Architecture, 2nd edition – Author: Linda Null and Julia Lobur

Topics to be covered• History of computers, computers models, Binary

arithmetic, Boolean algebra, Digital logic, Memory, …

Hassan Salti
To Be Confirmed
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Lecture Overview

Course description Chapter 1 : Introduction

• Overview of computer organization and architecture• The main components of a computer• An example system: wading through the jargon• Standards organizations• Historical development of computers• The computer level hierarchy• The Von Neumann model

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Overview of computer organization and architecture (1/5)Chapter 1: Introduction

Some programs/algorithms are today computationally infeasible, why?

Tomorrow, those could become feasible, why?

To understand why, we need to:• see the program from the

computer’s point of view• explore the “computer

organization and architecture”

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Overview of computer organization and architecture (2/5)Chapter 1: Introduction

What is computer organization and architecture?• In a computer system, hardware and many

software components are fundamentally related • Computer organization and architecture help us

to understand how hardware and software interact with each other

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Overview of computer organization and architecture (3/5)Chapter 1: Introduction

Computer organization?• It encompasses all physical aspects of computer

systems.- How components are connected together?- How components interact with/talk to each other?

• It addresses issues such as- Control signals, signaling methods- Memory types, …

• It helps us to answer the question: How does a computer work?

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Overview of computer organization and architecture (4/5)Chapter 1: Introduction

Computer architecture?• It focuses on the structure and behavior of the

computer system• It refers to the logical aspects of system

implementation as seen by the programmer.• It includes many elements such as

- instruction sets and formats, data types, addressing modes, number and type of registers, …

• It helps us to answer the question: How do I design a computer?

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Overview of computer organization and architecture (5/5)Chapter 1: Introduction

Computer organization VS architecture?• The distinction between computer organization

and computer architecture is not clear-cut.• These are strongly interrelated and

interdependent.• We can truly understand each of them only when

we comprehend both of them.

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Lecture Overview

Course description Chapter 1 : Introduction

• Overview of computer organization and architecture• The main components of a computer• An example system: wading through the jargon• Standards organizations• Historical development of computers• The computer level hierarchy• The Von Neumann model

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The main components of a computer (1/3)Chapter 1: Introduction

From Software to Hardware• Computer scientists design algorithms• Computer scientists implement an algorithm by

using high level programing language (Java, C, etc.)• Another algorithm runs this algorithm and another

one runs that algorithm and so on• We finally get down to machine level• Machine level can be thought of as an algorithm

implemented as an electronic device

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The main components of a computer (2/3)Chapter 1: Introduction

Principle of Equivalence of Hardware and Software

Anything that can be done with software can also be done with hardware, and anything that can be done with hardware can

also be done with software

We implement an application in Hardware or Software level?• Our knowledge of computer organization and

architecture will help us to make the best choice

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The main components of a computer (3/3)Chapter 1: Introduction

Computer Hardware main components• A processor to interpret and execute programs• A memory to store both data and programs• A mechanism for transferring data to and from

the outside world (Input/Output) Think of how a student sitting in class exhibits

the three components of a computer?

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Lecture Overview

Course description Chapter 1 : Introduction

• Overview of computer organization and architecture• The main components of a computer• An example system: wading through the jargon• Standards organizations• Historical development of computers• The computer level hierarchy• The Von Neumann model

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An example system: wading through the jargon (1/10)Chapter 1: Introduction

The stated system is a wise buy?Does it serve your needs?

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An example system: wading through the jargon (2/10)Chapter 1: Introduction

“64MB SDRAM”, “64-bit PCI sound card”, “32KB L1cache”, …?

Without having a handle on such terminology, you would be hard-pressed to answer such questions…

The next few slides explain the content of the advertisement (ad)

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An example system: wading through the jargon (3/10)Chapter 1: Introduction

A reminder (TU170):• Computers do computations in base 2 (binary system)• A binary character is called a bit (0 or 1)• A byte is a set of 8 bits• “Bits, bytes, KB, MB, …” are used to measure the storage capacity of a

device (RAM, HDD, Flash memory, etc.)• We use the below table to convert from one unit to another

Example:• 1KB = 210 = 1024 Bytes = 1024 x 8 bits = 8192 bits

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An example system: wading through the jargon (4/10)Chapter 1: Introduction

A reminder (TU170):

• The speed of a device is usually measured in Hz (Hertz), KHz, MHz, …

- Example: Processor speeds are measured in MHz or GHz.

• The table in figure 1.2 (Slide 19) help us to convert from one unit to another

- Example: 1MHz = 106 Hz =1,000,000 Hz

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An example system: wading through the jargon (5/10)Chapter 1: Introduction

Back to the advertisement (Slide 17) Pentium III 667 MHz?

• Pentium III : The microprocessor type• 667 MHz: microprocessor’s clock speed

- Each microprocessor has a synchronization clock (it sends electrical pulses)

- Here, the clock speed is 667 million electrical pulse per second

- The number of instructions per second that a processor can execute is proportionate to its clock speed (not equal to).

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An example system: wading through the jargon (6/10)Chapter 1: Introduction

133 MHz 64MB SDRAM?• SDRAM: Main memory type, “Synchronous

Dynamic Random Access Memory”• 133 MHz: Speed of the system bus (between the

memory and the microprocessor)• 64 MB : Memory Capacity (64 x 220 x 8 bits =

536870912 bits)

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An example system: wading through the jargon (7/10)Chapter 1: Introduction

32KB L1 cache, 256KB L2 cache?• Two cache memory to speed up the data transfer between

the main memory and the processor• 32KB and 256KB are the capacity of level 1 (L1) and level 2

(L2) memory respectively

30GB EIDE hard drive (7200 RPM)?• 30GB: The capacity of the hard drive• 7200 RPM: Speed of disk rotation is 7200 round per minute• EIDE: disk interface (connectivity with the rest of the

computer’s components). EIDE stands for Enhanced Integrated Drive Electronics

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An example system: wading through the jargon (8/10)Chapter 1: Introduction

48X max variable CD-ROM?• CD-ROM drive • 48X: the maximum reading data rate the CD drive can

achieve (48 times the traditional audio CD data transfer rate)

2 USB ports, 1 serial port, 1 parallel port?• Ports that allow movement of data to and from devices

external to the computer.

19" monitor, .24mm AG, 1280 x 1024 at 85Hz?• The monitor size (19”), resolution (1280 x 1024), refresh rate

(85Hz) and pixel size (0.24mm).

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An example system: wading through the jargon (9/10)Chapter 1: Introduction

Intel 3D AGP graphics card?• Graphic interface for 3D graphics• AGP stands for “Accelerated Graphics Port”

56K PCI voice modem? 64-bit PCI sound card?• PCI : Dedicated I/O buses, PCI stands for “Peripherial

Component Interconnect• PCI voice modem: for internet connection• PCI sound card : for the system’s stereo speakers

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An example system: wading through the jargon (10/10)Chapter 1: Introduction

A look inside a computer

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Lecture Overview

Course description Chapter 1 : Introduction

• Overview of computer organization and architecture• The main components of a computer• An example system: wading through the jargon• Standards organizations• Historical development of computers• The computer level hierarchy• The Von Neumann model

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Standards organizations (1/3)Chapter 1: Introduction

Standards organizations?• Number of government and industry

organizations• Some standards-setting organizations are

consortia made up of industry leaders• Aims

- Establish common guide lines for a particular type of equipment

- Why? To ensure a “worldwide”1 interoperability (compatibility)

1 The term “worldwide” is correct only when the organization and its standards are international

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Standards organizations (2/3)Chapter 1: Introduction

Some international standards organizations• IEEE

- Institute of Electrical and Electronic Engineers- sets standards for various computer components, signaling

protocols, and data representation

• ITU- International Telecommunications Union- Sets standards for telecommunications systems, including

telephone, telegraph, and data communication systems

• ISO- International Standards Organization- coordinates worldwide standards development

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Standards organizations (3/3)Chapter 1: Introduction

Other county(ies)-wide organizations• ANSI: American National Standards Institute• CEN: Comité Européenne de Normalisation

(European committee for standardization)• BSI: British Standards Institution

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Lecture Overview

Course description Chapter 1 : Introduction

• Overview of computer organization and architecture• The main components of a computer• An example system: wading through the jargon• Standards organizations• Historical development of computers• The computer level hierarchy• The Von Neumann model

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Historical development of computers (1/6)Chapter 1: Introduction

To fully appreciate the computers of today, it is helpful to understand how things got the way they are.

The evolution of computing machinery has taken place over several centuries.

In modern times computer evolution is usually classified into four generations according to the salient technology of the era.

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Historical development of computers (2/6)Chapter 1: Introduction

First Generation: Vacuum tube computers (1945–1953)• Use of electrical/electronic technology (much faster

than mechanical technology)• Invent binary machines built from vacuum tubes• Invent vaccum tubes diodes and triodes• Disadvantages: Bulky systems, Power consumption

and heat dissipation.

Generation Zero: Mechanical Calculating Machines (1642 – 1945)• Use of mechanical technology to do calculations• Suggest the use of binary number system rather than the decimal

number system

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Historical development of computers (3/6)Chapter 1: Introduction

The Second Generation: Transistorized Computers (1954–1965)• Transistors revolutionize computers

- Transistors consume less power than vacuum tubes, are smaller, and work more reliably,

- the circuitry in computers became smaller and more reliable.

The Third Generation: Integrated Circuit Computers (1965–1980)• Integrating multiple transistors in a single

silicon/germanium chip• Explosion in computer use• Computers became faster, smaller, and cheaper, bringing

huge gains in processing power

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Historical development of computers (4/6)Chapter 1: Introduction

The Fourth Generation: VLSI Computers (>1980)• More integration, more transistors on a single silicon chip (see the

table below)• Computers became smaller: Appearance of micro-computers• Increasing the processing power of all computers types (also

supercomputers and main frame computers)

Scale Integration Number of components per chip

SSI: Small Scale Integration 10 – 100

MSI: Medium Scale Integration 100 – 1000

LSI: Large Scale Integration 1000 - 10000

VLSI: Very Large Scale Integration > 10000

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Historical development of computers (5/6)Chapter 1: Introduction

Size comparison

Vacuum Tube

TransistorIntegrated circuit

chip

Integrated circuit package

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Historical development of computers (6/6)Chapter 1: Introduction

Moore’s Law (Gordon Moore – Intel Founder, 1965)• The density of transistors in an integrated circuit will double

every year• The law hold for almost today (2012)!

Rock’s Law (early Intel capitalist Arthur Rock)• The cost of capital equipment to build semiconductors will

double every four years

If Moore’s Law is to hold, Rock’s Law must fall or computers must shift to a radically different technology

Research into new computing paradigms has been proceeding in earnest during the last half decade

Page 38: Lecture 1 Introduction to Computer Organization & Architecture Lecture Duration: 2 Hours.

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Lecture Overview

Course description Chapter 1 : Introduction

• Overview of computer organization and architecture• The main components of a computer• An example system: wading through the jargon• Standards organizations• Historical development of computers• The computer level hierarchy• The Von Neumann model

Page 39: Lecture 1 Introduction to Computer Organization & Architecture Lecture Duration: 2 Hours.

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The computer level hierarchy (1/6)Chapter 1: Introduction

The user executes programs on a PC (Paint, word files, games, etc.)

The user is outside the computer! He uses input and output devices to communicate with the computer.

Now, what happens INSIDE the computer? To understand, we will use a “divide and conquer”

approach.

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The computer level hierarchy (2/6)Chapter 1: Introduction

Imagine the machine (computer) as a hierarchy of levels, in which each level has a specific function.

The highest level – Level 6 – is the “user’s level”• Level 6 is composed of applications• User runs programs such as word processors,

graphics packages, or games. The lower levels are unseen by the user those

can be considered as “virtual machines”. Let us discover these “virtual machines”.

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The computer level hierarchy (3/6)Chapter 1: Introduction

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The computer level hierarchy (4/6)Chapter 1: Introduction

Level 5: High-Level Language Level• Consists of languages such as C, C++, FORTRAN, Lisp, Pascal,

and Prolog.• Programmers write programs at this level.• Compilers translates these languages to a language the

machine can understand (that lower levels could understand): Assembly then machine languages.

Level 4: Assembly Language Level• More “machine dependent” language.• Assembly language is then one to one translated to machine

language (one assembly language instruction is translated to exactly one machine language instruction).

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The computer level hierarchy (5/6)Chapter 1: Introduction

Level 3: System Software Level• Deals with operating system instructions (multiprogramming,

protecting memory, synchronizing processes, and various other important functions)

• Instructions translated from assembly language to machine language are passed through this level unmodified

Level 2: Instruction Set Architecture (ISA), or Machine Level• Machine language recognized by the particular architecture of

the computer system• Programs written in machine language can be executed directly

by the electronic circuits without any interpreters, translators, or compilers.

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The computer level hierarchy (6/6)Chapter 1: Introduction

Level 1: The Control Level • Is where a control unit do its job

- Receives machine instructions from the level above- decodes and executes those instructions properly- Moves data to where and when it should be

• The control unit interprets the machine instructions Level 0: The Digital Logic Level

• is where we find the physical components of the computer system: the gates and wires

Page 45: Lecture 1 Introduction to Computer Organization & Architecture Lecture Duration: 2 Hours.

Prepared by Dr. Hassan SALTI - 2012 45

Lecture Overview

Course description Chapter 1 : Introduction

• Overview of computer organization and architecture• The main components of a computer• An example system: wading through the jargon• Standards organizations• Historical development of computers• The computer level hierarchy• The Von Neumann model

Page 46: Lecture 1 Introduction to Computer Organization & Architecture Lecture Duration: 2 Hours.

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The Von Neumann model (1/7)Chapter 1: Introduction

A computer architecture model published by a famous Hungarian mathematician named John von Neumann

The idea is to store programs’ instructions inside a main memory in order to avoid rewiring the system each time it had a new problem to solve, or an old one to debug.

All stored-program computers have come to be known as von Neumann systems using the von Neumann architecture

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The Von Neumann model (2/7)Chapter 1: Introduction

The Von Neumann architecture is shown in Figure 1.4 – Slide 48

It satisfies at least the following characteristics• Consists of three hardware systems (see figure 1.4 – slide 48)

- A central processing unit (CPU) with a control unit, an arithmetic logic unit (ALU), registers (small storage areas), and a program counter;

- a main-memory system, which holds programs that control the computer’s operation;

- and an I/O system.

• Capacity to carry out sequential instruction processing• Contains a single path, between the main memory system and

the control unit of the CPU

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The Von Neumann model (3/7)Chapter 1: Introduction

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The Von Neumann model (4/7)Chapter 1: Introduction

Program instructions are stored inside the main memory

The machine runs the programs sequentially (instruction per instruction – machine instruction)

Each machine instruction is fetched, decoded and executed during one cycle known as the von Neumann execution cycle (also called the fetch-decode-execute cycle)

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The Von Neumann model (5/7)Chapter 1: Introduction

One iteration of the cycle is as follows:1. The control unit fetches the next program instruction from the memory, using the program counter to determine where the instruction is located.2. The instruction is decoded into a language the ALU can understand.3. Any data operands required to execute the instruction are fetched from memory and placed into registers within the CPU.4. The ALU executes the instruction and places the results in registers or memory.

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The Von Neumann model (6/7)Chapter 1: Introduction

Instruction 1

Instruction 2

Instruction 3

Instruction 4

Instruction N

Instruction 3

1. Fetch• PC indicates

the iteration number

• CU fill the instruction register

2. Decode • what ALU

should do (add, multiply, …)?

• Fill registers with needed data

Data 1 Data 2

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The Von Neumann model (7/7)Chapter 1: Introduction

Instruction 1

Instruction 2

Instruction 3

Instruction 4

Instruction N

Instruction 3

3. Execute • Execute the

instruction• Place the

results in registers or memory

Data 1 Data 2

Result

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Conclusion (1/1)Conclusion

This chapter has given you an overview of the subject of computer architecture.

You should now be sufficiently familiar with general system structure to guide your studies throughout the remainder of this course.

Subsequent chapters will explore many of these topics in great detail.

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End of lecture 1

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