The Development of an Augmented Virtuality for Interactive ...
Learning In Virtuality 2010
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Transcript of Learning In Virtuality 2010
Suzanne Aurilio
The pICTsl Farm
Virtual Environments as Educational
TechnologiesPeople
TechnologiesPeople and Technologies TakeAway 1
What’s this environment designed
for?
TakeAway 2
What’s My Context?
2010
3D Modeling
3D Modeling
3D Modeling
3D Modeling
Simulations
Simulations
Simulations
Simulations
Simulations
Collaborating
Collaborating
Collaborating
Discussions
Discussions
Discussions
+ Manipulating 3D Objects
+ Constructing 3D Objects
+ A sense of place
+ A sense of shared space
+ A sense of embodiment
3D Environments Generally
Manipulating 3D Objects
Constructing 3D Objects
A sense of place
A sense of shared space co-presense
Select BibliographyChurchhill, E. F., Snowdon, D. N., & Munro, A. J. (Eds.) (2001).
Collaborative virtual environments digital places and spaces for interaction. London: Springer-Verlag.
Gee, J, P. (2003). What video games have to teach us about learning and literacy. NY: Palgrove Macmillan.
Lankshere, C., & Knobel, M. (2006) (Second Edition) New literacies: Everyday practices & classroom learning. Berkshire, England: Open University Press.
Lave, J. (1988). Cognition in practice: Mind, mathematics, and culture in everyday life. Cambridge, UK: Cambridge University Press
Meadows, M. S. (2008). I avatar the culture and consequences of having a second life. Berkeley, CA: New Riders.
Schroeder, R. (2002). Social interaction in Virtual environments: Key issues, common themes, and a framework for research. In R. Schroeder (Ed.), The social life of avatars: Presence and interaction in shared virtual environments. (pp. 1-18). London: Springer.
Weller, M. (2007). Virtual learning environments using choosing and developing your VLE. London: Routledge.