Learning Game Implementation

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Implementation IT 7220 - February 17, 2009 1 Monday, February 16, 2009

description

WSU IT7220 Week 5

Transcript of Learning Game Implementation

Page 1: Learning Game Implementation

ImplementationIT 7220 - February 17, 2009

1Monday, February 16, 2009

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Agenda

Updates to Syllabus

Game review paper due

Quinn wrap-up with implementation planning

Flash lab

Team activity - concept design

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Pragmatics

Move from Abstract to Concrete

Nine synergistic elements to bring engagement and learning together

A game design model based on complexity of scenario and desired outcome(s) of experience

A game design checklist including: analysis, specification, implementation and evaluation

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Making it Real

Budget perception - games are expensive$2M budget can be the norm for a full-on game experience

Budget reality - games don’t have to expensiveTake advantage of game modsFocus on cognitive challenge; multimedia pizzaz becomes secondaryBreak it down using mini scenarios, linked scenarios, contingent scenarios, or combination

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Production Tools

DocumentWord/Excel

Prototyping/Storyboarding (visual)PowerPointDreamWeaver

DevelopmentFlashVisual BasicSqueak (Smalltalk)Alice Project (www.alice.org)

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Property Static Dynamic Usage

Contextual Photos Video Provide concrete examples of performance

Conceptual Graphics Animation Describe processes; develop abstract ideas

Linguistic Text Audio Create dialogue; tell the story; provide feedback

Use of media should enhance learning experience, not detract from itDynamic media should be under the learner’s control to manage environmental distractions and increase interactivityDynamic media is more expensive to produce in terms of time and resourcesEffective use of media allows for differences in learner types and styles

Media Types

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Guidelines for Media Usage

Media effectiveness depends on functionality

Guidelines for media should be based on cognitive research evidence (R.Clark, R.Mayer, J.Sweller, et al.)

Generally speaking, context will influence the best use of media

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Communication Functions of Media

Decorative - add aesthetic appeal or humorRepresentational - depict an object in a realistic fashionMnemonic - provide retrieval cues for factual informationOrganizational - show qualitative relationships among contentRelational - show quantitative relationships among two or more variablesTransformational - show changes in objects over time or spaceInterpretive - illustrate a theory, principle, or cause-and-effect relationships

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Media Heuristics

Does it contribute to the experience?(theme, goal, challenge)

Does it contribute to the learning?(action-domain link, problem-learner link)

Does it contribute to engagement?(active, direct, feedback, affect)

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Content Consideration

WritingWrite with purpose; alignment with goals and outcomesWrite with style; create dialogueWrite with affect; tell the story

HumorUse judiciouslyAlignment with theme

Cartoons and ComicsEasy to createRequire low bandwidth to downloadCan use to combine concept and context (e.g., Calvin & Hobbs, Dilbert)

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Context Consideration

CultureApplies more to global application and issues of cultural sensitivityAlignment of theme and genre with culture of audience

GenderChoose genres that appeal to genders of audienceUse gender neutral names for characters (e.g., Chris, Tracy, Pat,...)Stick with cognitive challenges to engage both genders

Age and DevelopmentGenre and theme should be age appropriate to audienceIssues of cognitive development level is less with adults

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Evaluation

FormativePlan a small using a representative audience pilot to collect design feedback on experience and effectiveness of scenarios

SummativeCollect feedback from peers, colleagues, intended audience; performance against predetermined objectives

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Propagation

Integration with LMS/LCMSScoring may be a challenge with gamesCan be made SCORM compliant

Distribution channels (planning)Web (Intranet vs. Internet)CD/DVDMobile

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Flash Lab

Working with Text

The Text tool in Flash allows three different types in property panel

Static

Dynamic

Input

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Flash Text

There are many other attributes that can be set(see Perkins pp 328-330)We have been working only with static text thus farDynamic text example using dynamicTextFinal.flaInput text example using inputTextFinal.fla

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Team Activity

Begin working on project analysis (design doc)VisionPurposeObjectiveDescriptionAudienceGenreThemeInitial design strategy (mini-linked-contingent scenarios)Design/development processEvaluation strategyTimelineProject plan

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