Learning Game Implementation

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WSU IT7220 Week 5

Transcript of Learning Game Implementation

  • 1. Implementation IT 7220 - February 17, 2009 Monday, February 16, 2009 1

2. AgendaUpdates to SyllabusGame review paper dueQuinn wrap-up with implementation planningFlash labTeam activity - concept design Monday, February 16, 20092 3. PragmaticsMove from Abstract to ConcreteNine synergistic elements to bring engagement and learning togetherA game design model based on complexity of scenario and desired outcome(s) of experienceA game design checklist including: analysis, specication, implementation and evaluationMonday, February 16, 20093 4. Making it Real Budget perception - games are expensive $2M budget can be the norm for a full-on game experience Budget reality - games dont have to expensive Take advantage of game mods Focus on cognitive challenge; multimedia pizzaz becomes secondary Break it down using mini scenarios, linked scenarios, contingent scenarios, or combinationMonday, February 16, 2009 4 5. Production Tools Document Word/Excel Prototyping/Storyboarding (visual) PowerPoint DreamWeaver Development Flash Visual Basic Squeak (Smalltalk) Alice Project (www.alice.org) Monday, February 16, 2009 5 6. Media TypesProperty StaticDynamic UsageProvide concrete examples Contextual Photos Videoof performance Describe processes; Conceptual Graphics Animationdevelop abstract ideas Create dialogue; tell the Linguistic TextAudio story; provide feedbackUse of media should enhance learning experience, not detract from it Dynamic media should be under the learners control to manage environmental distractions and increase interactivity Dynamic media is more expensive to produce in terms of time and resources Effective use of media allows for differences in learner types and stylesMonday, February 16, 20096 7. Guidelines for Media Usage Media effectiveness depends on functionalityGuidelines for media should be based on cognitive research evidence (R.Clark, R.Mayer, J.Sweller, et al.)Generally speaking, context will inuence the best use of media Monday, February 16, 20097 8. Communication Functions of MediaDecorative - add aesthetic appeal or humor Representational - depict an object in a realistic fashion Mnemonic - provide retrieval cues for factual information Organizational - show qualitative relationships among content Relational - show quantitative relationships among two or more variables Transformational - show changes in objects over time or space Interpretive - illustrate a theory, principle, or cause-and-effect relationships Monday, February 16, 20098 9. Media HeuristicsDoes it contribute to the experience? (theme, goal, challenge)Does it contribute to the learning? (action-domain link, problem-learner link)Does it contribute to engagement? (active, direct, feedback, affect) Monday, February 16, 20099 10. Content Consideration Writing Write with purpose; alignment with goals and outcomes Write with style; create dialogue Write with affect; tell the storyHumor Use judiciously Alignment with themeCartoons and Comics Easy to create Require low bandwidth to download Can use to combine concept and context (e.g., Calvin & Hobbs, Dilbert)Monday, February 16, 200910 11. Context ConsiderationCulture Applies more to global application and issues of cultural sensitivity Alignment of theme and genre with culture of audienceGender Choose genres that appeal to genders of audience Use gender neutral names for characters (e.g., Chris, Tracy, Pat,...) Stick with cognitive challenges to engage both gendersAge and Development Genre and theme should be age appropriate to audience Issues of cognitive development level is less with adultsMonday, February 16, 2009 11 12. EvaluationFormative Plan a small using a representative audience pilot to collect design feedback on experience and effectiveness of scenarios Summative Collect feedback from peers, colleagues, intended audience; performance against predetermined objectivesMonday, February 16, 200912 13. PropagationIntegration with LMS/LCMS Scoring may be a challenge with games Can be made SCORM compliant Distribution channels (planning) Web (Intranet vs. Internet) CD/DVD MobileMonday, February 16, 2009 13 14. Flash LabWorking with TextThe Text tool in Flash allows three different types in property panelStaticDynamicInputMonday, February 16, 2009 14 15. Flash TextThere are many other attributes that can be set (see Perkins pp 328-330) We have been working only with static text thus far Dynamic text example using dynamicTextFinal.a Input text example using inputTextFinal.a Monday, February 16, 2009 15 16. Team Activity Begin working on project analysis (design doc) Vision Purpose Objective Description Audience Genre Theme Initial design strategy (mini-linked-contingent scenarios) Design/development process Evaluation strategy Timeline Project plan Monday, February 16, 200916