Learning Design Workshop Cyprus
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Transcript of Learning Design Workshop Cyprus
Learning design Workshop
an approach to creating new and innovative learning activities
Professor Gráinne ConoleUniversity of Cyprus, Cyprus
7th-8th April 2008
What do you want to get out of the workshop?
Introductions & Aspirations
Workshop outline
Today and tomorrow’s learners
What is Learning Design and why is it important?
Strategies for design
CompendiumLD: A tool for visualizing design
Exploring Learning Design resources and tools
Different ways of thinking about design
Activity 1
15 years ago...
How were technologies predicted to impact on education?
What has happened which wasn’t predicted?
How do you think students’ use of technology has changed in recent years?
What tools are students using to support their
Discussion
Technology trends
Web 1.0 Information, critical massInstitutional web sites
Email for communicationInformation strategies
Integrated institutional systemsWeb 2.0
Interactive, “openness”User generated
Wisdom of crowdsDistributed, large-scale dataArchitecture of participation
Remote observationAnesa Hosein
GeocachingGill Glough
Education in Second Life Karen Littleton & Rebecca Ferguson
Podcasting
Create and upload audioCombine with RSS feeds
Blogs
Personal journalExpert filter
Wikis & social networking
Giddens, Castells Globalisation, the Networked society
Unpredictable, changing world, culturally rich, complex society, changing values
Becks, Land, VirioliTechnology dependent
Unintended consequences & risksIncreasing impact of technology
Sharples, Duval, Dillenbourg, SalomonInformation rich, social networking, new
learning spaces, distributed cognition
An inter-connected world
SocietyWork patterns
CultureBoundariesEconomy
TechnologyPervasive
Social toolsPersonalised
Mobile/Smart
EducationLifelong
IndividualSocial
Purposeful
Learner voicesLearning in
the digital age
Communication & networking
ConcernsBenefits
Expectations
JISC Learner Experience programme and publication ’in their own words’
Changing student/institutional relationship
I think the relationship between students and the university itself, is becoming very …technological … most services are provided online, and that saves a lot of time, meaning you don’t need to come to university... a lot of information about yourself... even your grades … its been much easier to interact with the university
Almost all our communications .... are though email…invaluable because we’re ... all off site so much…
Laura: Technology immersed
Core tool for learning
I use email to communicate with everyone, especially lecturers; arranging meetings, asking questions about work and queries over assignments etc I write all my assignments using Word and to sort through the information I find, make notes of what I still need to do and spell check my emails that I'm sending to lecturers
It basically opens up a whole world of learning for everybody, you know. You can find, read up, on anything you like. In a university context, you can have all your notes and everything all on one machine. So anytime you have to look for something, you don’t have to flick through a big file, you can type, search your computer for what you’re looking for
Laura:Immersion: technology-enhanced learning environment
Today’s learners
Adaptive
SkillsDigitised
Personalised
Core toolsetWord, email, Web
InformationGoogle first, peer
approval
CommunicationMix-mode,
personalised
Key themes
Pervasive
Time/space
Learning patterns
Integrated
LXP framework
ECAR research
studies and surveys
The JISC Learner Experience programmeKennedy et al., Oblinger et al., DEMOS, TALL Web 2.0 survey, JISC Ipsos MORI surveyEducause ECAR study of U/G and IT 2007, etc....
ECAR 2007
Access: 73% broadband, 96% Mobile, 90% PC, 76%
Digital camera, 69% MP3 player, 63% Laptop
Activities: Email (94%), Creating
documents (88%), Music (84%), Searching (83%),
Chat (80%)
Emerging: Blogs, file sharing, web
conferencing, social networking
Kennedy et al. 2006
Learning processes
Attitudes & approaches
Task orientated
Experiential
Cumulative Social aspectsMulti-faceted
Engaging & relevant
What is learning design?
Shift of focus from content to activity
A means of describing and representing learning activities
Provides a means of sharing learning
activities
Key questionsHow can we design learning activities which make effective use of tools and pedagogy?
How can we capture and share practice?scaffold and support the design process?
Learning connections
Design Support
Student experience
Outcomes
Tasks Assessment
Learning activities
Why is it useful?Means of eliciting design - common language/
understanding of learning activities
Sharing/reuse of designs not just content
Provides guidance on the design process
Makes process more explicit, aids reflection
Creates an audit trail
Highlights policy implications
Guides learner through activities sequences
Activity 2
How do you currently design your courses?
How do you get new ideas?What resources and support do you use?
What issues do new technologies raise?
Discussion
Design strategies
Problem:What specific problem
do you want to address?
Learning outcomes: What do you want the students to achieve?
Pedagogy: What pedagogical principles
do you want to emphasis?Activities:
What do you want the students to do?
Tools: What tools do
you want to use? Resources: What resources do you want to use?
Assessment: What do you want to assess and how?
Activity 3
Brainstorm the different ways in which learning activities can be represented and shared
What are the pros and cons of each?
Which would be most useful
for sharing ideas with others?
to show to a professional accreditation body?
to get ideas from other people’s designs?
Learning Activities
Case study
Mind map
UML diagram
Lesson plan
Schema
Vocabulary
Pedagogical pattern
Model Design Narrative
Forms of representation
“Designer view” “Learner view”
Educational viewOverview, Pedagogical model,
assessment, constraints
Process-based viewSteps/stages involved,
Schema/Inventory
Technical viewTechnical blueprint, rule-based and
runtime of data flow
Fact finding & user requirements Phase 1: User consultation, case studies, LD workshops
Phase 2: Interviews, course evaluation, focus groups/workshops
Tool and resource developmentPhase 1: Compendium, external resources
Phase 2: CompendiumLD, LD toolbox
The OU Learning Design project
Tool development: Compendium
Resource identification: tools,
methods, case studies
44 case studies
8 faculty workshops
15 design interviews & 2
in-depth course evaluation
Workshops & focus groups
Andrew Brasher, Paul Clark, Simon Cross, Martin Weller, Juliette White
Design tools & methods
Resources & examples
A learning design toolbox
Interviews
Process
Support
Representation
Barriers
Evaluation
Tacit nature
The ‘big’ idea
Shared vision
Sum greater than parts
Link to assessment
Constraints
Interactive design
Serendipity
‘From the heart’
findings to dateDesign process creative,
messy, iterative
Sharing and reuse difficult
Serendipitous routes to support
Compendium easy to use and makes design more explicit
Different aspects to design - focus and level of granularity
No one perfect design tool or approach
Text, visual, models of designs all have pros and cons
findings from interviews
Value in sharing and communicating designs
Informed by practice rather than theories
It’s about making networks faster to get hold of, into, and getting the right people for help and advice...having the opportunity to talk to somebody might cut through a lot of digging around whether there is anything that you
want and understanding it[Interviewee]
Case studies are of an historical moment and many change over
production and presentation. Case studies don’t record this change
[Focus group]
Approaches to learning design
From existing practice (resources & case studies)
By scaffolding (templates & contextual help)
Learning design tools
Different ways of thinking
Activity 4
Visualising the design process
Demonstration of CompendiumLD
Work in pairs represent a learning activity you have developed
Explore the in-situ help
Standard Compendium
icon set
Tailored icon set for learning
design
Workspace
Collaborative wiki activity - analysis of a pop song
Bernd Rüshchoff
Regine Hampel Ursula Stickler
CyberDeutschTools for interaction
and collaboration
Scaffolding & support
Providingstructured guidance
In-depth course evaluation
Discussion
Activity 5
Choose a scenario (or outline your own)
Choose a resource to explore
Find out as much as you can from the resource
Write down things you like and don’t like about the resource
Note the strategies you are using to search
Choose a second resource to explore and repeat
Scenarios
Refresher course for returner nurses, providing skills update and outline of latest changes in legislation, etc. Use an e-portfolio as the main vehicle of students demonstrating evidence
Beginners Spanish course, large cohort of students, want to encourage lots of communication and ways of students practicing their Spanish skills
Final year research project for Engineering students, want them to work in teams
resourcesEducause www.educause.edu/7ThingsYouShouldKnowAboutSeries
AUTC Learning Design site www.learningdesigns.uow.edu.au
OU Learn about guides epd.open.ac.uk/browseLAG.cfm
Globe repository globe.edna.edu.au/globe
Phoebe wiki phoebe-app.conted.ox.ac.uk
JISC Effective practice guide www.elearning.ac.uk/effprac/
LAMS community http://www.lamscommunity.org/
TELL pedagogical patterns cosy.ted.unipi.gr/TELL/media/TELL_pattern_book.pdf
DiScussion
Resources & Examples
Activity 6
Create a design in either Phoebe or LLP
Phoebe phoebe-app.conted.ox.ac.uk
LLP www.wle.org.uk/d4l/
Note down what you like and dislike about the tool
Design tools
LAMS
Select Teaching Methods for the ModuleRollover to see definitions and links to examplesClick on the Teaching Methods you want to use
Lectures . . . . . . . . . . . . . . . . . . . . . . . . .Tutorials . . . . . . . . . . . . . . . . . . . . . . . . .Seminars . . . . . . . . . . . . . . . . . . . . . . . .Workshops . . . . . . . . . . . . . . . . . . . . . . .Fieldwork . . . . . . . . . . . . . . . . .Study guides . . . . . . . . . . . . . . . . . . . . .Set readings . . . . . . . . . . . . . . . . . . . . .Computer-based tools . . . . . . . . . . . . . .Web-based resources . . . . . . . . . . . . . .Online asynchronous conferencing . . . .Online synchronous audio conferencing .Tutor-marked assignment . . . . . . . . . . .Computer-marked assignment . . . . . . . .
Additional teaching methods
Other?. . . . .
Could be data analysis andmodelling, such asspreadsheets, or simulations,such as economic models…Examples
This selection will be carried through the Module Plan.You can return to make a new selection, or write in anadditional method at any point.
SelectTeachingMethods
Definemaximumgroup size
Estimatepreparationtime
Definereuse ofmaterials
Estimatepresentationtime
Distributelearner timeover TMs
Define ratioof cognitiveactivities
Audio-graphic systemssupport online audio chatwith linked visual displays,allowing tutors to see whatstudents do with a diagram,picture, etc.Examples
London pedagogical planner
Phoebe wiki
Activity 7
Locate each on a pedagogy framework:
Web search: students search the web and collate resources against a given set of criteria
Drill and practice: students work through a set of resource and then complete a formative self-assessment
Debate: for and against debate, students choose a side, post their views and read other postings
Portfolio: students gather evidence against learning outcomes into a portfolio
pedagogy dimensions
Individual
Social
Passive Active
Information
Experience
Conole, G., Dyke, M., Oliver, M. and Seale, J. (2004). 'Mapping pedagogy and tools for effective learning design', Computers and Education, 43 (1-2), 17-33
Discussion
Mapping tools to pedagogy
warburton.typepad.com/liquidlearning/2007/11/how-do-we-inter.html
Activity 8Organisation
CreativityDialogue
CollaborationReflectionInteraction
InquiryAuthenticity
Positives
Time consumingSupport issues
Assessment issuesExpensive
Lack of interactionDifficult to manageNew skills required
Uninspiring
NegativesMap affordances for the following tools
Wiki ForumChat
Blog E-Portfolio
Search engine
Word DVD
Video conference
Powerpoint SpreadsheetSimulation
Conole, G. and Dyke, M., (2004), ‘What are the inherent affordances of Information and Communication Technologies?’, ALT-J, 12.2, 113-124.
+ve and -ve affordances
Discussion
OrganisationCreativityDialogue
CollaborationReflectionInteraction
InquiryAuthenticity
Positives
Time consumingSupport issues
Assessment issuesExpensive
Lack of interactionDifficult to manageNew skills required
Uninspiring
Negatives
ToolsE-portofolio,
blog, wiki, RSS feed, etc...
TasksSearch, discuss, collate, present,
etc
Assessment by portfolio
Group report in a
wiki
Blog reflection on practice
Group resources via
RSS
Activity 9
8LEM flashcards - focusing on the student activities
View the LEM demonstration
http://cetl.ulster.ac.uk/elearning/index.php?page=8LEM-8
Create a design using the mapping grid
http://cetl.ulster.ac.uk/elearning/documents/grid.pdf
Discussion
Next steps
CLouDworks - Collaborative Learning Design
Find and Share....
CLouDlets
Designs
Resources
Tools
Activity 10
Describe a great learning activity
Read other learning activities
Vote for your favourite
Benefits of approacH
Adopting an iterative, evidence-based approach
Learning through the process
Engagement with faculties
Pick and mix toolbox - flexible, less risky
Exploring the value of new tools & methods
Developing a Learning Design community
Better understanding of design process
Capturing & representing practice
Highlights process & policy issues
Issues
Adopting a Learning Design mindset
Degree of control between tools and user
Integration of help at the right time and level
Forms of representation and levels of granularitySustainable user-generated
activitiesRoll out and support:research vs. practice
A learning design toolbox
Design tools
CompendiumLD
Wrap around information:Descriptions,
pros and cons, uses, outputs, users
Resources & examples
Design methods(thinking differently)
CLouDworksTag clouds, social networking, upload, annotate, download
Evaluation
Blog: www.e4innovation.com