L&D COP Talk
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Transcript of L&D COP Talk
Gamification in practiceL&D COP November 2015 – Debbie Craig
Catalysts in creating high performance, high engagement organisations through developing leaders, building capacity, and leveraging talent
Experienced team
CONSULTING SOLUTIONSPartners in customised solutions
to people challenges
LEARNING SOLUTIONSBreak-through learning
to build capacity
REAL BUSINESS VALUEThought LeadershipExperienced Team
Practical ToolsGlobal & Local Track Record
Gamification in practice
Gamification on-boarding
Accelerated Learning book and workshop
Engagement technology
Talent Simulation
Gamification and game based learning principles
4
The Book
PART 1: Paradigm shift for Accelerated Learning• The need for accelerated learning• Paradigm shifts in learning
PART 2: Whole brain, whole person approach to learning • Unique learning profiles • Neuroscience of Learning
PART 3: Creating a Learning Culture • Creating a learning culture • Learning through coaching • Learning through authentic conversations
PART 4: Designing Accelerated Learning Programs • Learning architecture • Learning design • Gamification of learning • Learning assessment
PART 5: Making it real – case studies on talent, change and leadership
What’s new: inviting readers to engage, accelerated learning through gamification mechanics and brain-break activities. Rabbit-
hole of resources, tools, status, rewards, social media, forums
Chapter Set your goal Activities Completed Brain Breaks Facebook Hidden
MessagesOn boarding
Part 1: Paradigm Shift for Accelerated Learning
Chapter 1: Need for Accelerated Learning Yes / No Yes / No Yes / No Yes / No Yes / No
Chapter 2: Paradigm Shifts in Learning Yes / No Yes / No Yes / No Yes / No Yes / No
Chapter 3: Insight into Accelerated Learning in South African Organisations Yes / No Yes / No Yes / No Yes / No Yes / No
Part 2: Whole Brain, Whole Person Approach to Learning
Chapter 4: Unique Learning Profiles Yes / No Yes / No Yes / No Yes / No Yes / No
Chapter 5: Neuroscience of Learning Yes / No Yes / No Yes / No Yes / No Yes / No
Part 3: Creating a Learning Culture
Chapter 6: Creating a Learning Culture Yes / No Yes / No Yes / No Yes / No Yes / No
Chapter 7: Learning through Coaching Yes / No Yes / No Yes / No Yes / No Yes / No
Chapter 8: Learning Through Authentic Conversations Yes / No Yes / No Yes / No Yes / No Yes / No
Part 4: Designing Accelerated Learning Programmes
Chapter 9: Learning Architecture Yes / No Yes / No Yes / No Yes / No Yes / No
Chapter 10: Learning Design Yes / No Yes / No Yes / No Yes / No Yes / No
Chapter 11: Gamification in Learning Yes / No Yes / No Yes / No Yes / No Yes / No
Chapter 12: Learning Assessment Yes / No Yes / No Yes / No Yes / No Yes / No
PART 5: Making it Real – Case Studies of Accelerated Learning
Chapter 13: Case Study: Breakthrough Learning for Talent Pools Yes / No Yes / No Yes / No Yes / No Yes / No
Chapter 14: Case Study: Learning to Accelerate Change Yes / No Yes / No Yes / No Yes / No Yes / No
Chapter 15: Case Study: Creating a Culture of Effective Decision Making Yes / No Yes / No Yes / No Yes / No Yes / No
How have you Done?
There are many rewards that you can earn - see www.accelerated.co.za for more on rewards
Accelerated Learning Leader BoardYour Name:
I agree to complete this learderboard HONESTLY, share my activities completed and have fun while learning!
Rate Yourself
www.accelerated.co.za
On-boarding
Lets on-board
#acceleratedBook
Accelerated Book
Leaderboard
Leader-boardSocial media Team Selfie Activity 1 Activity 1 Activity 1 Survey TOTAL
Points
Team 1
Team 2
Team 3
Team 4
Team 5
Team 6
Team 7
Team 8
Team 9
Team 10
Tweet
Post
Team selfie
Activity 1: Umu survey
Activity 2: Visual summary
www.umu.comWhat gamification mechanics are you regularly using in your learning programs?• Points• Badges / rewards• Levels• Leaderboards / progress tracking• Challenges
Which intrinsic motivators do you regularly structure into your learning design?• Autonomy (“I control”),• Mastery (“I improve”), • Purpose (“I make a difference”), • Progress (“I achieve”) • Social Interaction (“I connect with others”)
How would you rate your current level of competence in Gamification? • Gamification what!!• Just starting out – understand the concept• Have experimented with a few aspects• Regularly use and apply gamification in my work
How do you feel about the value of gamification in enhancing engagement and learning in the workplace?• Still a bit sceptical – games, seriously!• Undecided – need more evidence• I see how it could work – might try it• Totally convinced - love the idea
Accelerated Learning WorkshopPurpose• Experience accelerated
learning in action• Understand the design
principles behind accelerated learning (whole person, whole brain, whole systems approach)
• Experience gamification mechanics
• Learn from real life case studies
• Design your own AL program
Process• Introduction and on-
boarding• Experiential learning in
action to explore: • Paradigm Shift• Whole person• Whole brain• Whole systems
• Collaborative learning• Learner engagement• LUNCH• Design principles• Design your own AL
program• Coaching, sharing and
learning
10
Pay-Off• Shift mind-sets• Learn and share• Learning profile• Case studies• Draft Design• Access to resources • Rewards• Book• Website
Gamification: Behaviour change, Exploration, Collaboration, Leader-board, Rewards
© Debbie Craig & Kerryn Kohl
Create multiple choice and simple open-ended questions for participants to answer on their mobile devices.
Efficiently collect the most powerful points of discussions by designing topics for participants to comment on. Participants can comment and vote on each other’s comments.
Quickly and accurately identify common interest questions or topics by asking an open-ended question. Participants can respond and vote on each other’s responses.
Take snapshots of your participants’ notes and flipcharts. Use the UMU app to upload the photos to the “Flipchart Slides” (new version coming soon). Your selected images will display instantly on the big screen.
The short games are great icebreakers. You can use them to quickly engage or wake up the audience. Each game takes about 45 seconds, and the scores are displayed on the screen.
Insert one of umu’s pre-designed templates or use one of your own creation.
Collect basic information about your participants. These results will not be displayed on the big screen.
Leading In A Vuca World
• Statements & Responses pg. 1
www.umu.com
How do you feel about integrating gamification in your work? (few words i.e. excited, nervous, overwhelmed, etc)
What ideas can you share about how you have or plan to implement gamification in your workplace? (Open Ended)
www.umu.com
SimTalent
Talent Simulation Board Game
Competing teams
Talent profiles, recruiting,
Development planning, impact
Events, probabilities, impact
Time, money, skills, motivation
Succession planning – ripple effect
SimTalent
Gamification Mechanics Teams -competing Options, decisions, consequences Leader-board – scores, prizes Levels - rounds Physical game play Networking & collaboration Having fun
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Gamification
Gamification applies the “stuff” that makes games fun and irresistible and
applies this measurably into non-game contexts. Engaging “players” through
Feedback, FUN and Friends. Darryn Van den Berg
e.g. avatars, points, badges, levels (status), leader-boards, challenges, rewards
Game-based learning = a type of game play that has
defined learning outcomes, is designed to balance subject
matter with gameplay and the ability of the player to retain,
and apply subject matter to the real world e.g. board games, simulations, experiential learning
challenges, amazing races etc
High tech vs low tech
20
Gamification – Motivation and Flow
MOTIVATIONAutonomy: I get to choose – to “opt in”Challenge: Progression – the experience, feelings, and overall well-being as a result of challenging successes Mastery: Overall success in an individual Achievement: Progression in work orientation, endurance, cognitive structure, order, play, and low impulsivity Purpose: Being a part of a bigger picture – or something that is larger than me
Acting
Content People
Interact
Expressers Competitors
Explorers Collaborators
Enjoy ACTing on Content, express themselves through writing, commenting, drawing, changing the look and feel of a page, etce.g. Choose, Pinterest, customer, design, layout, Instagram, dress up, show off, scrapbooking
Engage by acting on people. Like to win – and not just want to win, but to be seen winning by all their friends and social groups.e.g. Win, beat, brag, World of Warcraft, taunt, challenge, monopoly, fight, poke, pass, grand theft auto, rankings
Enjoy interacting on Content, like to research and “Explore” different thinking, ideas, papers. Not really fussed about connecting with people, as long as they feel safe and are finding out new information. e.g. View, read, research, collect, Slide share, curate, complete, LinkedIn, delve, unpack, review, treasure hunters
NEED people, want to have friends around them, platforms for boasting, sharing, chatting, bouncing ideas, interacting – for improvement or just to have fune.g. Join, Facebook, share, help, gift, greet, exchange, Twitter, trade, WhatsApp, chat, like, visit, crowd, hi five
Player types
Thank You
Debbie Craig: Catalyst Consulting (Pty) LtdPhone +27 82 8725429
Email [email protected]
Web www.catalystconsulting.co.za
facebook.com/Catalyst Consulting Pty Ltdtwitter.com/@CatalystSA
linkedin.com/Catalyst Consulting South Africa
Contact Details