laws_of_chess_12.12.2013
Transcript of laws_of_chess_12.12.2013
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This is the final version of the new Laws of Chess. Thus previously
highlighting in yellow has been removed as it was principally there to
help people who were translating the Laws.
Grey shows where the Laws have been tidied up more recently due to
input by various people.
FIDE LAWS OF CHESS TAKING EFFECT FROM 1 JULY 2014
Contents:
INTRO!CTION page "
#R$%&C$ page "
'&(IC R!L$( O% #L&) page "
&rticle *+ The nature and ob,ectives of the game of chess page "
&rticle "+ The initial position of the pieces on the chessboard page -
&rticle -+ The moves of the pieces page
&rticle + The act of moving the pieces page /
&rticle 0+ The completion of the game page 1
CO2#$TITION R!L$( page 3
&rticle 4+ The chesscloc5 page 3
&rticle /+ Irregularities page **
&rticle 1+ The recording of the moves page *"
&rticle 3+ The drawn game page *-
&rticle *6+ #oints page *
&rticle **+ The conduct of the players page *
&rticle *"+ The role of the arbiter 7see #reface8 page *0
Aen!"#es:
&. Rapidplay page */
'. 'lit9 page *1
C. &lgebraic notation page *3
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. Rules for play with blind and visually disabled players page "*
$. &d,ourned games page "-
%. Chess346 rules page "0
G. :uic5play %inishes page "/
Glossary of terms in the Laws of Chess page "1
INTRODUCTION
%I$ Laws of Chess cover over;the;board play.
The Laws of Chess have two parts+ *. 'asic Rules of #lay and ". Competition Rules.
The $nglish temade?.
*." The ob,ective of each player is to place the opponent?s 5ing >under attac5? in such a way
that the opponent has no legal move. The player who achieves this goal is said to have
>chec5mated? the opponent?s 5ing and to have won the game. Leaving one?s own 5ingunder attac5@ e
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*.- If the position is such that neither player can possibly chec5mate the opponent?s 5ing@
the game is drawn 7see &rticle 0." b8.
A&t"#'e 2: T(e "n"t")' os"t"on o. t(e "e#es on t(e #(ess+o)&!
".* The chessboard is composed of an 1 < 1 grid of 4 eAual sAuares alternately light 7the
>white? sAuares8 and dar5 7the >blac5? sAuares8.
The chessboard is placed between the players in such a way that the near corner sAuare
to the right of the player is white.
"." &t the beginning of the game Bhite has *4 light;coloured pieces 7the >white? pieces8
'lac5 has *4 dar5;coloured pieces 7the >blac5? pieces8.
These pieces are as follows+
& white 5ing usually indicated by the symbol D & white Aueen usually indicated by the symbol :
Two white roo5s usually indicated by the symbol R
Two white bishops usually indicated by the symbol '
Two white 5nights usually indicated by the symbol N
$ight white pawns usually indicated by the symbol
& blac5 5ing usually indicated by the symbol D
& blac5 Aueen usually indicated by the symbol :Two blac5 roo5s usually indicated by the symbol R
Two blac5 bishops usually indicated by the symbol '
Two blac5 5nights usually indicated by the symbol N
$ight blac5 pawns usually indicated by the symbol
(taunton #ieces
p : D ' N R
".- The initial position of the pieces on the chessboard is as follows+
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". The eight vertical columns of sAuares are called >files?. The eight hori9ontal rows of
sAuares are called >ran5s?. & straight line of sAuares of the same colour@ running from
one edge of the board to an ad,acent edge@ is called a >diagonal?.
A&t"#'e : T(e o-es o. t(e "e#es
-.* It is not permitted to move a piece to a sAuare occupied by a piece of the same colour. If
a piece moves to a sAuare occupied by an opponent?s piece the latter is captured and
removed from the chessboard as part of the same move. & piece is said to attac5 an
opponent?s piece if the piece could ma5e a capture on that sAuare according to &rticles
-." to -.1.
& piece is considered to attac5 a sAuare even if this piece is constrained from moving to
that sAuare because it would then leave or place the 5ing of its own colour under attac5.
-." The bishop may move to any sAuare along a diagonal on which it stands.
-.- The roo5 may move to any sAuare along the file or the ran5 on which it stands.
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-. The Aueen may move to any sAuare along the file@ the ran5 or a diagonal on which it
stands.
-.0 Bhen ma5ing these moves@ the bishop@ roo5 or Aueen may not move over any
intervening pieces.
-.4 The 5night may move to one of the sAuares nearest to that on which it stands but not on
the same ran5@ file or diagonal.
-./ a. The pawn may move forward to the sAuare immediately in front of it on the same
file@ provided that this sAuare is unoccupied@ or
b. on its first move the pawn may move as in -./.a or alternatively it may advance
two sAuares along the same file@ provided that both sAuares are unoccupied@ or
c. the pawn may move to a sAuare occupied by an opponent?s piece diagonally in
front of it on an ad,acent file@ capturing that piece.
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d. & pawn occupying a sAuare on the same ran5 as and on an ad,acent file to an
opponent?s pawn which has ,ust advanced two sAuares in one move from its
original sAuare may capture this opponent?s pawn as though the latter had been
moved only one sAuare. This capture is only legal on the move following this
advance and is called an >en passant? capture.
e. Bhen a player@ having the move@ plays a pawnto the ran5 furthest from its
starting position@ he must e
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'efore white 5ingside castling &fter white 5ingside castling
'efore blac5 Aueenside castling &fter blac5 Aueenside castling
'efore white Aueenside castling &fter white Aueenside castling
'efore blac5 5ingside castling &fter blac5 5ingside castling
7*8 The right to castle has been lost+
Fa if the 5ing has already moved@ or
Fb with a roo5 that has already moved.
7"8 Castling is prevented temporarily+
Fa if the sAuare on which the 5ing stands@ or the sAuare which it must
cross@ or the sAuare which it is to occupy@ is attac5ed by one or more
of the opponentEs pieces@ or
Fb if there is any piece between the 5ing and the roo5 with which castling
is to be effected.
-.3 The 5ing is said to be Ein chec5E if it is attac5ed by one or more of the opponentEs pieces@
even if such pieces are constrained from moving to the sAuare occupied by the 5ing
because they would then leave or place their own 5ing in chec5. No piece can be movedthat will either e
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." #rovided that he first e
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.1 & player forfeits his right to claim against his opponent?s violation of &rticles .* H ./
once the player touches a piece with the intention of moving or capturing it.
.3. If a player is unable to move the pieces@ an assistant@ who must be acceptable to the
arbiter@ may be provided by the player to perform this operation.
A&t"#'e : T(e #o'et"on o. t(e /)e
0.* a. The game is won by the player who has chec5mated his opponent?s 5ing. This
immediately ends the game@ provided that the move producing the chec5mate
position was in accordance with &rticle - and &rticles ." H ./.
b. The game is won by the player whose opponent declares he resigns. This
immediately ends the game.
0." a. The game is drawn when the player to move has no legal move and his 5ing is not
in chec5. The game is said to end in >stalemate?. This immediately ends the game@
provided that the move producing the stalemate position was in accordance with
&rticle - and &rticles ." H ./.b. The game is drawn when a position has arisen in which neither player can
chec5mate the opponent?s 5ing with any series of legal moves. The game is said to
end in a >dead position?. This immediately ends the game@ provided that the move
producing the position was in accordance with &rticle - and &rticles ." H ./.
c. The game is drawn upon agreement between the two players during the game.
This immediately ends the game.
d. The game may be drawn if an identical position is about to appear or has appeared
on the chessboard at least three times 7see &rticle 3."8.
e. The game may be drawn if each player has made at least the last 06 moves
without the movement of any pawn and without any capture 7see &rticle 3.-8.
COM$ETITION RULES
A&t"#'e 3: T(e #(ess#'o#
4.* >Chesscloc5? means a cloc5 with two time displays@ connected to each other in such a
way that only one of them can run at one time.
>Cloc5? in the Laws of Chess means one of the two time displays.
$ach time display has a >flag?.
>%lag;fall? means the e
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c. The players must handle the chesscloc5 properly. It is forbidden to press it
forcibly@ to pic5 it up@ to press the cloc5 before moving or to 5noc5 it over.
Improper cloc5 handling shall be penalised in accordance with &rticle *".3.
d. Only the player whose cloc5 is running is allowed to ad,ust the pieces.
e. If a player is unable to use the cloc5@ an assistant@ who must be acceptable to the
arbiter@ may be provided by the player to perform this operation. Kis cloc5 shall
be ad,usted by the arbiter in an eAuitable way. This ad,ustment of the cloc5 shallnot apply to the cloc5 of a player with a disability.
4.- a. Bhen using a chesscloc5@ each player must complete a minimum number of
moves or all moves in an allotted period of time andor may be allocated an
additional amount of time with each move. &ll these must be specified in advance.
b. The time saved by a player during one period is added to his time available for the
nemain thin5ing time?.
$ach player also receives a >fi
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by this player. Kowever@ the game is drawn if the position is such that the
opponent cannot chec5mate the player?s 5ing by any possible series of legal
moves.
/.4 If@ during a game@ it is found that any piece has been displaced from its correct sAuare
the position before the irregularity shall be reinstated. If the position immediately before
the irregularity cannot be determined@ the game shall continue from the last identifiableposition prior to the irregularity. The game shall then continue from this reinstated
position.
A&t"#'e 6: T(e &e#o&!"n/ o. t(e o-es
1.* a. In the course of play each player is reAuired to record his own moves and those of
his opponentin the correct manner@ move after move@ as clearly and legibly aspossible@ in the algebraic notation 7&ppendi< C8@ on the >scoresheet? prescribed for
the competition. It is forbidden to write the moves in advance@ unless the player is
claiming a draw according to &rticle 3."@ or 3.- or ad,ourning a game according to&ppendi< $.* a.
b. The scoresheet shall be used only for recording the moves@ the times of the cloc5s@
offers of a draw@ matters relating to a claim and other relevant data.
c. & player may reply to his opponent?s move before recording it@ if he so wishes. Ke
must record his previous move before ma5ing another.
d. 'oth players must record the offer of a draw on the scoresheet with a symbol 7M8.
e. If a player is unable to 5eep score@ an assistant@ who must be acceptable to the
arbiter@ may be provided by the player to write the moves. Kis cloc5 shall be
ad,usted by the arbiter in an eAuitable way. This ad,ustment of the cloc5 shall not
apply to a player with a disability.
1." The scoresheet shall be visible to the arbiter throughout the game.
1.- The scoresheets are the property of the organiser of the competition.
1. If a player has less than five minutes left on his cloc5 at some stage in a period and does
not have additional time of -6 seconds or more added with each move@ then for the
remainder of the period he is not obliged to meet the reAuirements of &rticle 1.*.
1.0 a. If neither player 5eeps score under &rticle 1.@ the arbiter or an assistant should
try to be present and 5eep score. In this case@ immediately after a flag has fallenthe arbiter shall stop the chesscloc5. Then both players shall update their
scoresheets@ using the arbiter?s or the opponent?s scoresheet.
b. If only one player has not 5ept score under &rticle 1.@ he must@ as soon as either
flag has fallen@ update his scoresheet completely before moving a piece on the
chessboard. #rovided it is that player?s move@ he may use his opponent?s
scoresheet@ but must return it before ma5ing a move.
c. If no complete scoresheet is available@ the players must reconstruct the game on a
second chessboard under the control of the arbiter or an assistant. Ke shall first
record the actual game position@ cloc5 times@ whose cloc5 was running and the
number of moves madecompleted@ if this information is available@ before
reconstruction ta5es place.
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1.4 If the scoresheets cannot be brought up to date showing that a player has overstepped
the allotted time@ the ne
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3.0 If a player claims a draw under &rticle 3." or 3.-@ he or the arbiter shall stop the
chesscloc5 7see &rticle 4.*" b8. Ke is not allowed to withdraw his claim.
a. If the claim is found to be correct@ the game is immediately drawn.
b. If the claim is found to be incorrect@ the arbiter shall add two minutes to the
opponent?s remaining thin5ing time. Then the game shall continue. If the claim
was based on an intended move@ this move must be made in accordance with&rticles - and .
3.4 If one or both of the following occur7s8 then the game is drawn+
a. the same position has appeared@ as in 3."b@ for at least five consecutive alternate
moves by each player.
b. any consecutive series of/0 moves have been completed by each player without
the movement of any pawn and without any capture.
3./ The game is drawn when a position is reached from which a chec5mate cannot occur by
any possible series of legal moves. This immediately ends the game@ provided that the
move producing this position was in accordance with &rticle - and &rticles ." H ./.
A&t"#'e 10: $o"nts
*6.* !nless the rules of a competition specify otherwise@ a player who wins his game@ or
wins by forfeit@ scores one point 7*8@ a player who loses his game@ or forfeits@ scores no
points 768@ and a player who draws his game scores a half point 78.
A&t"#'e 11: T(e #on!*#t o. t(e ')9e&s
**.* The players shall ta5e no action that will bring the game of chess into disrepute.
**." The >playing venue? is defined as the >playing area?@ rest rooms@ toilets@ refreshment
area@ area set aside for smo5ing and other places as designated by the arbiter.
The playing area is defined as the place where the games of a competition are played.
Only with the permission of the arbiter can
a. a player leave the playing venue.b. the player having the move be allowed to leave the playing area.c. & person who is neither a players nor arbiter be allowed access to the playing
area.
**.- a. uring play the players are forbidden to use any notes@ sources of information oradvice@ or analyse any game on another chessboard.
b. uring play@ a player is forbidden to have a mobile phone andor other electronic
means of communication in the playing venue. If it is evident that a player
brought such a device into the playing venue@ he shall lose the game. The
opponent shall win.
The rules of a competition may specify a different@ less severe@ penalty.
The arbiter may reAuire the player to allow his clothes@ bags or other items to be
inspected@ in private. The arbiter or a person authorised by the arbiter shall inspect
the player and shall be of the same gender as the player. If a player refuses to
cooperate with these obligations@ the arbiter shall ta5e measures in accordance
with &rticle *".3.c. (mo5ing is permitted only in the section of the venue designated by the arbiter.
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**. #layers who have finished their games shall be considered to be spectators.
**.0 It is forbidden to distract or annoy the opponent in any manner whatsoever. This
includes unreasonable claims@ unreasonable offers of a draw or the introduction of a
source of noise into the playing area.
**.4 Infraction of any part of &rticles **.* H **.0shall lead to penalties in accordance with&rticle *".3.
**./ #ersistent refusal by a player to comply with the Laws of Chess shall be penalised by
loss of the game. The arbiter shall decide the score of the opponent.
**.1 If both players are found guilty according to &rticle **./@ the game shall be declared lost
by both players.
**.3 & player shall have the right to reAuest from the arbiter an e
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*".1 !nless authorised by the arbiter@ it is forbidden for anybody to use a mobile phone or
any 5ind of communication device in the playing venue or any contiguous area
designated by the arbiter.
*".3 Options available to the arbiter concerning penalties+
a. warning
b. increasing the remaining time of the opponentc. reducing the remaining time of the offending player
d. increasing the points scored in the game by the opponent to the ma
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A$$ENDICES
Aen!"< A= R)"!')9
&.* & >Rapidplay? game is one where either all the moves must be completed in a fi
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Aen!"< C= A'/e+&)"# not)t"on
%I$ recognises for its own tournaments and matches only one system of notation@ the &lgebraic
(ystem@ and recommends the use of this uniform chess notation also for chess literature and
periodicals. (coresheets using a notation system other than algebraic may not be used as
evidence in cases where normally the scoresheet of a player is used for that purpose. &n arbiter
who observes that a player is using a notation system other than the algebraic should warn theplayer of this reAuirement.
Des#&"t"on o. t(e A'/e+&)"# S9ste
C.* In this description@ >piece? means a piece other than a pawn.
C." $ach piece is indicated by an abbreviation. In the $nglish language it is the first letter@ a
capital letter@ of its name. $
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Bhen a pawn ma5es a capture@ the file of departure must be indicated@ then an < may be
inserted@ then the sAuare of arrival. $en passant?
The last four are optional.
(ample game+
*.e e0 ". Nf- Nf4 -. d e
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Aen!"< D= R*'es .o& ')9 8"t( +'"n! )n! -"s*)''9 !"s)+'e! ')9e&s
.* The organiser@ after consulting the arbiter@ shall have the power to adapt the following
rules according to local circumstances. In competitive chess between sighted and
visually disabled7legally blind8 players either player may demand the use of two
boards@ the sighted player using a normal board@ the visually !"s)+'e!player using one
specially constructed. Thisboard must meet the following reAuirements+a. measure at least "6 cm by "6 cm@
b. have the blac5 sAuares slightly raised@
c. have a securing aperture in each sAuare@
The reAuirements for the pieces are+
a. all are provided with a peg that fits into the securing aperture of the board@
b. all are of (taunton design@ the blac5 pieces being specially mar5ed.
." The following regulations shall govern play+
*. The moves shall be announced clearly@ repeated by the opponent and e
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. &s far as points " and - are concerned@ the normal rules are valid for the sighted
player.
0. & specially constructed chesscloc5 for the visually disabled shall be admissible. It
shall incorporate the following features+
a. a dial fitted with reinforced hands@ with every five minutes mar5ed by one
raised dot@ and every *0 minutes by two raised dots@ andb. a flag which can be easily felt care should be ta5en that the flag is so
arranged as to allow the player to feel the minute hand during the last 0
minutes of the full hour.
c. optionally@ a means of announcing audibly to the visually disabled player the
number of moves.
4. The visually disabled player must 5eep score of the game in 'raille or longhand@
or record the moves on a recording device.
/. & slip of the tongue in the announcement of a move must be corrected
immediately and before the cloc5 of the opponent is started.
1. If during a game different positions should arise on the two boards@ they must be
corrected with the assistance of the arbiter and by consulting both playersE game
scores. If the two game scores correspond with each other@ the player who has
written the correct move but made the wrong one must ad,ust his position to
correspond with the move on the game scores. Bhen the game scores are found to
differ@ the moves shall be retraced to the point where the two scores agree@ and the
arbiter shall read,ust the cloc5s accordingly.
3. The visually disabled player shall have the right to ma5e use of an assistant who
shall have any or all of the following duties+
a. ma5ing either playerEs move on the board of the opponent
b. announcing the moves of both players
c. 5eeping the game score of the visually disabled player and starting his
opponentEs cloc5 75eeping point -.c in mind8
d. informing the visually disabled player@ only at his reAuest@ of the number of
moves completed and the time used up by both players
e. claiming the game in cases where the time limit has been e
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c. the player who sealed the move is not present@ his opponent has the right to record
his reply on the scoresheet@ seal his scoresheet in a fresh envelope@ stop his cloc5
and start the absent player?s cloc5 instead of ma5ing his reply in the normal
manner if so@ the envelope shall be handed to the arbiter for safe5eeping and
opened on the absent player?s arrival.
$.*6. &ny player who arrives at the chessboard after the default time shall lose the gameunless the arbiter decides otherwise. Kowever@ if the sealed move resulted in the
conclusion of the game@ that conclusion shall still apply.
$.**. If the rules of a competition specify that the default time is not 9ero@ the following shall
apply+ If neither player is present initially@ the player who has to reply to the sealed
move shall lose all the time that elapses until he arrives@ unless the rules of the
competition specify or the arbiter decides otherwise.
$.*". a. If the envelope containing the sealed move is missing@ the game shall continue
from the ad,ourned position@ with the cloc5 times recorded at the time of
ad,ournment. If the time used by each player cannot be re;established@ the arbitershall set the cloc5s. The player who sealed the move shall ma5e the move he
states he sealed on the chessboard.
b. If it is impossible to re;establish the position@ the game shall be annulled and a
new game shall be played.
$.*-. If@ upon resumption of the game@ either player points out before ma5ing his first move
that the time used has been incorrectly indicated on either cloc5@ the error must be
corrected. If the error is not then established the game shall continue without correction
unless the arbiter decides otherwise.
$.*. The duration of each resumption session shall be controlled by the arbiter?s timepiece.
The starting time shall be announced in advance.
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Aen!"< F= C(ess730 R*'es
%.* 'efore a Chess346 game a starting position is randomly set up@ sub,ect to certain rules.
&fter this@ the game is played in the same way as standard chess. In particular@ pieces
and pawns have their normal moves@ and each playerEs ob,ective is to chec5mate the
opponentEs 5ing.
%." St)&t"n/@os"t"on &e*"&eents
The starting position for Chess346 must meet certain rules. Bhite pawns are placed on
the second ran5 as in regular chess. &ll remaining white pieces are placed randomly on
the first ran5@ but with the following restrictions+
a. the 5ing is placed somewhere between the two roo5s@ and
b. the bishops are placed on opposite;coloured sAuares@ and
c. the blac5 pieces are placed opposite the white pieces.
The starting position can be generated before the game either by a computer program or
using dice@ coin@ cards@ etc.
%.- C(ess730 #)st'"n/ &*'esa. Chess346 allows each player to castle once per game@ a move by potentially both
the 5ing and roo5 in a single move. Kowever@ a few interpretations of standard
chess rules are needed for castling@ because the standard rules presume initial
locations of the roo5 and 5ing that are often not applicable in Chess346.
b. How to castle
In Chess346@ depending on the pre;castling position of the castling 5ing and roo5@
the castling manoeuvre is performed by one of these four methods+
*. double;move castling+ by ma5ing a move with the 5ing and a move with the roo5@
or
". transposition castling+ by transposing the position of the 5ing and the roo5@ or
-. 5ing;move;only castling+ by ma5ing only a move with the 5ing@ or
. roo5;move;only castling+ by ma5ing only a move with the roo5.
Recommendations
*. Bhen castling on a physical board with a human player@ it is recommended that
the 5ing be moved outside the playing surface ne
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-. In some starting positions@ castling can ta5e place as early as the first move.
. &ll the sAuares between the 5ingEs initial and final sAuares 7including the final
sAuare8 and all the sAuares between the roo5Es initial and final sAuares 7including
the final sAuare8 must be vacant e
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Aen!"< G= B*"#')9 F"n"s(es
G.* & >Auic5play finish? is the phase of a game when all the remaining moves must be
completed in a finite time.
G." 'efore the start of an event it shall be announced whether this &ppendi< shall apply or
not.
G.-. This &ppendi< shall only apply to standard play and rapidplay games without increment
and not to blit9 games.
G. If the player having the move has less than two minutes left on his cloc5@ he may reAuest
that a time delay or cumulative time of an e
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G'oss)&9 o. te&s "n t(e L)8s o. C(ess
The number after the term refers to the first time it appears in the Laws.
)!,o*&n: 1.*. Instead of playing the game in one session it is temporarily halted and then
continued at a later time.
)'/e+&)"# not)t"on: 1.*. Recording the moves using a;h and *;1 on the 1main thin5ing time?. $ach
player also receives a >fi
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!")/on)': "..& straightline of sAuares of the same colour@ running from one edge of the board
to an ad,acent edge.
!"s)+"'"t9: 4."e. & condition@ such as a physical or mental handicap@ that results in partial or
complete loss of a personEs ability to perform certain chess activities.
!&)8: 0.". Bhere the game is concluded with neither side winning.
!&)8 o..e&: 3.*.b. Bhere a player may offer a draw to the opponent. This is indicated on the
scoresheet with the symbol 7M8.en )ss)nt: -./d.(ee that article for an e
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en)'t"es: *".*6. The arbiter may apply penalties as listed in *2.3 in ascending order of severity.
"e#e: ". 1=One of the -" figurines on the board. Or 2=& Aueen@ roo5@ bishop or 5night.
')9"n/ )&e): **.". The place where the games of a competition are played.
')9"n/ -en*e: **.". The only place to which the players have access during play.
o"nts: *6.*. Normally a player scores * point for a win@ point for a draw@ 6 for a loss. &n
alternative is - for a win@ * for a draw@ 6 for a loss.
&ess t(e #'o#+ 4."a. The act of pushing the button or lever on a chess cloc5 which stops theplayer?s cloc5 and starts that of his opponent.
&oot"on: -./e. Bhere a pawn reaches the eighth ran5 and is replaced by a new Aueen@ roo5@
bishop or 5night of the same colour.
*een: &s inAueen a pawn@ meaning to promote a pawn to a Aueen.
*eens"!e: -.1a. The vertical half of the board on which the Aueen stands at the start of the
game.
*"#')9 ."n"s(: G.*.The last part of a game where a player must complete an unlimited
number of moves in a finite time.
&)n: ".. & hori9ontal row of eight sAuares on the chessboard.
&)"!')9: &. & game where each player?s thin5ing time is at least *6 minutes@ but less than 46.
&eet"t"on: 0.".d. *. & player may claim a draw if the same position occurs three times. ". &game is drawn if the same position occurs five times.
&es"/ns: 0.*b. Bhere a player gives up@ rather than play on until mated.
&est &oos+ **.". Toilets@ also the room set aside in Borld Championships where the players can
relato have reached the time control?@ if@ for evertical?.
8("te:".". 1=There are *4 light;coloured pieces and -" sAuares called white. Or 2=Bhencapitalised@ this also refers to the player of the white pieces.
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>e&o to'e&)n#e+ 74./b8. Bhere a player must arrive at the chessboard before the start of the
session.
0@o-e &*'e: 0."e. & player may claim a draw if the last 06 moves have been completed by
each player without the movement of any pawn and without any capture.
5@o-e &*'e: 7=3+= The game is drawn if the last /0 moves have been completed by each player
without the movement of any pawn and without any capture.
.