Latest Baby Thesis

29
WESLEYAN UNIVERSITY – PHILIPPINES Maria Aurora, Aurora HIGH SCHOOL DEPARTMENT EFFECTS OF TECHNOLOGY AMONG HIGH SCHOOL STUDENTS OF WESLEYAN UNIVERSITY – PHILIPPINES ON ACADEMIC EXCELLENCE By: KAYE GONZALES JIMWELL PARIÑAS JOHN PAUL PILARDO EDNA CAPULONG

description

aaa

Transcript of Latest Baby Thesis

Page 1: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

EFFECTS OF TECHNOLOGY AMONG

HIGH SCHOOL STUDENTS OF

WESLEYAN UNIVERSITY – PHILIPPINES

ON ACADEMIC EXCELLENCE

By:

KAYE GONZALES

JIMWELL PARIÑAS

JOHN PAUL PILARDO

EDNA CAPULONG

Page 2: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

CHAPTER 1

THE PROBLEM AND ITS SETTINGS

Introduction:

Technology is the branch of knowledge that deals with the creation and use of technical means and

their interrelation with life, society, and the environment, drawing upon such subjects as industrial arts,

engineering, applied science, and pure science. According to Hough(2011) Withdrawal symptoms

experienced by young people deprived of gadgets and technology is compared to those felt by drug addicts

or smokers going “cold turkey”, a study has concluded. Researchers found nearly four in five students had

significant mental and physical distress, panic, confusion and extreme isolation when forced to unplug

from technology for an entire day.

The researchers use to conduct this study because personally they had experienced this kind of

problem and believe that this problem exist among students and will become worse if not given attention.

The debilitating effects of technology addiction on students will increase overtime, if untreated.

Included in this study are added information the researcher gathered to help high school students,

teachers and parents understand technology addiction and its effect to high school students’ academic

performance. The researcher believed that this study could contribute to avoid technology addiction.

Page 3: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

Statement of the Problem

The purpose of this study was to look in technology addiction and its effects to the academic

excellence of high school students of Wesleyan University – Philippines; during the school year 2014 -

2015

Specifically, it attempts to answer the following question:

1. What are the causes of technology addiction

2. What are the effects of technology on the high school students of Wesleyan University -

Philippines.

3. What are the possible remedial solutions that teachers, parents , and students should work out to

minimize technology addiction?

4. What is the profile of the respondents in terms of a.) gender, b.) age and c.) General Percentage

(GPA)?

5. What are the common indicators or symptoms of technology addiction?

Significance of the Study

The following personalities stand to benefit from the study..

Student. They become more aware of the effects of technology addiction in their performance and

they improved in terms of knowledge and skills.

Page 4: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

Parents. They might plan out better ways for their children to use the proper way of using

technology and become aware of the symptoms of technology addiction.

Teachers. They can help students to properly use the technology. They can also guide the students

away from technology addiction.

Researchers, in their own little way they could be help to contribute in the development of the

study.

Scope and Delimitation of the Study

This study was conducted in Wesleyan University-Philippines during the school year 2014 – 2015.

It focused on technology addiction and its effects to the academic excellence of HS students,

indicators of having technology addiction, causes of technology addiction and the possible remedial

solutions that teachers, parent and students should work out to make students overcome such as technology

addiction.

This study was limited to 40 students of Wesleyan University Philippines. It was limited the instruments

used in the research process.

Page 5: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

Definitions of terms

Addiction – defined as a chronic, relapsing brain disease that is characterized by compulsive drug

seeking and use, despite harmful consequences. It is considered a brain disease because drugs change the

brain; they change its structure and how it works

Technology–a machine, piece of equipment

Effect – an outcome or result of one’s existence

Performance – the accomplish made by the students

Academic Excellence - The promotion and achievement of demonstrated success and quality in

teaching and scholarship on undergraduate and graduate levels

Study Area – this is referred to Wesleyan University – Philippines

Page 6: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

CHAPTER 2

RELATED LITERATURE

In this chapter, focus is on various relevant literatures that concerns with the effects of misuse

technology to the students. The materials used are usually printed and found in the books, internet and

other publications.

Foreign Literature

According to Moyer(2010), today’s teens may be reading just as much as teens in the past, but their

methods and formats of reading are so different from the older generations now creating polls and studies

that true levels of adolescent literacy leisure activities are not being captured. One way to address these

questions and gain deeper understanding of new ways of reading is to study readers’ preferred formats for

reading. They prefer print books, e-books, or do they prefer to listen to audio books. A more recent USA

Today story from 2007 was headlined, “One in four read no books last year” and noted that those age 50�

and older reported higher rates of book reading, as did college educated people and women. Readers who

responded to this poll most often reported reading fiction and religious works. Also in 2007, the NEA

conducted a follow-up, compendium, and analysis of reading focusing on children called To Read or Not to

Read. Results indicated that children and young adults were reading significantly less than in the past.

“Less than one-third of 13-year-olds are daily readers, a 14 percent decline from 20 years earlier. Among

17-year-olds, the percentage of non-readers doubled over a 20-year period, from nineteen percent in 1984

Page 7: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

to nine percent in 2004. On average, Americans ages 15 to 24 spend almost two hours a day watching TV,

and only seven minutes of their daily leisure time on reading.” If nearly all Internet surfing and social�

networking is text-based, how can this be true? Is this true for today’s teens, or this data more reflective of

teens from previous decades with less (or no) Internet access?

Griffiths(2004), pointed out People can become addicted to games. Young gamers have shown

similar symptoms to people who have drug or alcohol dependence – an inability to stop playing, and

withdrawal symptoms (anxiety, agitation) if they go without access to their gaming 'fix'.Gamers also report

that they play games to escape things like family or personal problems – in a similar way to people who use

drugs or alcohol to escape their problems. There have been reports of adults who play so much they neglect

their families. There are even support groups for family members of people with an addiction to one game

in particular.Some gamers seem to retreat into a cyberworld and have difficutly relating to reality. If you

feel gaming is becoming a real problem, perhaps you should have a chat with a counsellor - see below for

some contacts. Video games are not all violent, but most of them are, and many of them are pretty

gruesome. It has been estimated that up to 90% of games contain some violent content.

People are concerned that violent games might be causing young people to become violent - and there

is some evidence to support this. Studies have shown that violent games can:

increase physiological arousal (the 'fight or flight' response)

increase aggressive thoughts and emotions

increase aggressive behaviour

reduce helping behaviour (where people become less likely to help others).

Page 8: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

These effects seem to be stronger in young people who already tend to be aggressive. It has been

argued that more hostile or aggressive young people will be attracted to violent games, and that it is not the

games causing the problem. However, even taking into account the person's hostility, it is clear that

exposure to violent games is linked to increased aggressive behaviour (as indicated by things like the

degree to which they get into physical fights or argue with teachers). Desensitization to violence has been

suggested as part of the problem. Desensitization is when someone gradually begins to feel that violence is

normal. When games reward players for doing violent actions, it is easy to see how this could happen.

There is also some evidence that violent games can change the way people think. One study had two

groups playing games, one of them a violent game. After playing the games it was found that the group

playing the violent game was more likely to:

think it was OK to use alcohol and marijuana

be competitive in another task

think they were being accused of cheating in another task.

Page 9: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

CHAPTER 3

METHODOLOGY

This chapter presents the method of research and procedures used in the study.

I. Research Design

This study used the descriptive method of research which is also the nominative survey method.

This descriptive method according to Aquino is fact finding with adequate interpretation. It has purpose of

presenting facts the nature and status of anything.

The descriptive method of research is an organized attempt to analyzed, interpret and report Effects

of technology among High School Students of Wesleyan University-Philippines on academic excellence.

This study was concerned generally to see how technology affects high school students.

II. Locale of Study

This study will be based on high school students randomly selected in each section of the High School

Department of Wesleyan University-Philippines.

Page 10: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

III. Respondents

The respondents of this study are 60 High School students enrolled in Wesleyan University-Phil.

Academic year 2014-2015.

IV.

Sampling Procedure

Simple random sampling was adopted in the selection of respondents through the aid of

statician software. According to Sevilla(2007), simple random sampling procedure in which every

element in the sample is selected by chance.

V. Research Instrument

Section No. of students Respondents

G7-Timothy

G7-Isaiah

G8-Obadiah

G9-Moses

G9-Zion

4th year-Joash

30

28

46

36

25

51

5

5

5

5

5

7

Page 11: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

With the use of a questionnaire as research instrument we gathered data for perspective of

student on the topic of our study which is effects of technology among high school of Wesleyan

University-Philippines on Academic Excellence in the school year 2014-2015.

VI. Data Gathering

The questionnaire that was used in this study was composed of questions that relates to the

study such as "how many hours do they spent in using gadgets?" The questionnaire was distributed

to ten students per section to accumulate data.

Page 12: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

CHAPTER 4

PRESENTATION, ANALYSIS AND INTERPRETATION OF DATA

This chapter presents and interprets the data gathered from the respondents through the use of questionnaire

checklist interview.

I. Profile of the Respondents.

Table 1 presents the distribution of the respondents in terms of grade, section and gender.

Table 1

Profiles of the Respondents in terms of Grade, Section, and Gender

Question 1: How many hours do you spend playing Clash of Clans (COC), Defense of the Ancients

(DOTA), League of Legends (LOL) or any software games?

Grade &Section

24 and morehours

8 to 16 hours 1 to 4 hours

5-59 minutes Never

G-7 Timothy 0/5 1/5 0/5 0/5 4/5

G-7 Isaiah

0/5 0/5 0/5 2/5 3/5

G-8 Obadiah 0/5 1/5 3/5 0/5 1/5

G-9 Moses

0/5 1/5 4/5 1/5 0/5

G-9 Zion

0/5 3/5 2/5 0/5 0/5

Page 13: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

4th Yr. Joash 0/7 5/7 0/7 2/7 0/7

Gender

Male 0/17 8/17 5/17 1/17 3/17

Female 0/14 2/14 3/14 3/14 6/14

Table 2

Profiles of the Respondents in terms of Grade, Section, and Gender

Grade &Section

Always Often Seldom Never

G-7 Timothy 0/5 1/5 0/5 0/5

G-7 Isaiah

0/5 0/5 0/5 2/5

G-8 Obadiah 0/5 1/5 3/5 0/5

G-9 Moses

0/5 1/5 4/5 1/5

G-9 Zion

0/5 3/5 2/5 0/5

4th Yr. Joash 0/7 5/7 0/7 2/7

Gender

Male 0/17 8/17 5/17 1/17

Female 0/14 2/14 3/14 3/14

Question 2: How often do you use Twitter, Facebook, Gmail, Tumblr and Instagram?

Page 14: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

Table 3

Profiles of the Respondents in terms of Grade, Section, and Gender

Grade &Section

1 week – 1 month 1 day – 6 days 1 min. – 23 hrs. Never

G-7 Timothy 2/5 2/5 1/5 0/5

G-7 Isaiah

2/5 1/5 0/5 2/5

G-8 Obadiah 1/5 4/5 0/5 0/5

G-9 Moses

1/5 1/5 1/5 3/5

G-9 Zion

0/5 3/5 2/5 0/5

4th Yr. Joash 1/7 4/7 0/7 1/7

Gender

Male 1/17 11/17 2/17 3/17

Female 4/14 6/14 1/14 3/14

Question 3: How many days you can stand without using any form gadgets?

Table 4

Page 15: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

Profiles of the Respondents in terms of Grade, Section, and Gender

Question 4: Which do you prefer researching by:

Grade &Section

Internet Book

G-7 Timothy 5/5 0/5

G-7 Isaiah

5/5 0/5

G-8 Obadiah 5/5 0/5

G-9 Moses

5/5 0/5

G-9 Zion

5/5 0/5

4th Yr. Joash 7/7 0/7

Gender

Male 17/17 0/17

Female 14/14 0/14

Table 5

Page 16: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

Profiles of the Respondents in terms of Grade, Section, and Gender

Question 5: Which do you prefer playing:

Grade &Section

Physical Games Computer Games

G-7 Timothy 2/5 3/5

G-7 Isaiah

3/5 2/5

G-8 Obadiah 2/5 3/5

G-9 Moses

1/5 4/5

G-9 Zion

1/5 4/5

4th Yr. Joash 0/7 7/7

Gender

Male 5/17 12/17

Female 5/14 9/14

Note: There were 14 or 43.4 percent of the respondents were female and 17 or 56.6 were male.

Findings:

Page 17: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

The data showed that most of the respondents were males that are active users of technology, unlike

females. This implied that in terms of computer addiction, males are more prone to it. The data also showed

that as teenagers progress and grow older they tend to get more involved and addicted to the likes of

technology. It also shows that in terms of studying internet is more used for researching and references that

books.

CHAPTER 5

Page 18: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

SUMMARY, CONCLUSIONS AND RECOMMENDATIONS

This chapter presents the summary of the study finding conclusions drawn and their

recommendation made leased on the finding of the study.

Summary

This study entitled “Technology Addiction and Its Effects to the Academic Excellence of High

school Students” during the school year 2014-2015. Specifically it attempted to answer to the following

questions.

1. What are the causes of technology addiction?

2. What are the effects of technology on the high school students of Wesleyan University –

Philippines?

3. What are the possible remedial solutions that teachers, parents , and students should work out to

minimize technology addiction?

4. What is the profile of the respondents in terms of a.) gender and b.) grade and section?

5. What are the common indicators or symptoms of technology addiction?

This study used descriptive method of research with the questionnaire checklist in gathering data

from the respondents. The respondents were 31 students from Wesleyan University-Philippines, chosen

Page 19: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

to random sampling. The information gathered from them for tabulated tallied according to the number

gathered.

Findings

Based in the information gathered by the researchers, the following are the findings:

I. Profile of the Respondents

1.) Gender - The data showed that most of the respondents were males that are active users of

technology, unlike females. This implied that in terms of computer addiction, males are more prone

to it.

2.) Age – Most of the older respondents are more associated with social networking and different uses

of technology unlike the younger ones.

II. Common Indicators of Technology Addiction

A. Physical

The common indicator of technology addiction in physical aspects is they tend to become

thinner, as they neglect eating for using or playing laptop, tablet or any form of gadgets.

B. Mental

Page 20: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

Young gamers have shown similar symptoms to people who have drug or alcohol dependence – an

inability to stop playing, and withdrawal symptoms (anxiety, agitation) if they go without access to their

gaming 'fix'.Gamers also report that they play games to escape things like family or personal problems – in

a similar way to people who use drugs or alcohol to escape their problems.

III.Causes of technology Addiction

Based on the data gathered by the researchers we can see that one of the main causes of technology

addiction is entertainment and socializing with other people through the use o technology.

IV. Effects of technology addiction to the academic excellence of students

Based on the data gathered on of the most common problem with technology addiction is absentism

by students and relying to much to technology. Most of the respondents agreed that they cannot stand

not using gadgets, thus distracting from studying.

Conclusions

In the light of above findings of this study, the following conclusions were drawn:

1. The biggest number of respondents was males and only few were females.

2. Males tend to be more addicted to technology than females.

3. Technology addiction causes people to be lazy, distracted and discouraged in terms of studying.

4. Technology has both positive and negative effect to the academic excellence of students. From it’s

positive side technology helps in terms teaching and learning to be easier and efficient and from

Page 21: Latest Baby Thesis

WESLEYAN UNIVERSITY – PHILIPPINESMaria Aurora, Aurora

HIGH SCHOOL DEPARTMENT

it’s negative side technology distracts and causes students to be lazy in terms studying and also it

causes students to become anti-social when it comes to reality.

5. With regards to the possible solutions to minimize technology addiction, it was revealed that the

teachers, parents and student should ccoperate.

Recommendation

1. Parent should monitor their children when using gadgets.

2. Parents should have more time and attention for their children.

3. The Students should discipline themselves when using any form of technology.

4. Teachers should be aware of the behavior of the student during classes.

5. Parents should limit the use of technology to their children.