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Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
01
Last of theTime LordsSeries 3 Compendium
2nd Edition Supplement by Graeme Dawson
CONTENTS
Gridlock . . . . . . . . . . . . . . . . . . . . . . . 8
Thomas Kinkade Brannigan . . . . 8
Novice Hame . . . . . . . . . . . . . . . . 8
Cats . . . . . . . . . . . . . . . . . . . . . . . . 8
The Face of Boe . . . . . . . . . . . . . 9
Macra . . . . . . . . . . . . . . . . . . . . . 9
Hover Car . . . . . . . . . . . . . . . . . . . . 9
Daleks in Manhattan /
Evolution of the Daleks . . . . . . . . . 10
Tallulah . . . . . . . . . . . . . . . . . . . 10
Laszlo . . . . . . . . . . . . . . . . . . . . . 10
Hooverville . . . . . . . . . . . . . . . . 10
Dalek [Cult of Skaro] . . . . . . . . . . 11
Cult of Skaro abilities . . . . . . . . . 11
Dalek Sec [Hybrid] . . . . . . . . . . . . 11
Bringing Dalek Sec [Hybrid]
into play . . . . . . . . . . . . . . 11Pig Slave . . . . . . . . . . . . . . . . . . 12
Mr. Diagoras . . . . . . . . . . . . . . . . . 12
Human Daleks . . . . . . . . . . . . . . 12
The Lazarus Experiment . . . . . . . . 13
Lazarus [Young] . . . . . . . . . . 13
Lazarus [Mutation] . . . . . . . . . 13
Watchful Stranger . . . . . . . . . 14
Francine Jones . . . . . . . . . . . . 14
The Jones Family . . . . . . . . . . 14
Cliff Jones . . . . . . . . . . 14
Leo Jones . . . . . . . . . . . 14
Tish Jones . . . . . . . . . 14
42 . . . . . . . . . . . . . . . . . . . . . . . 15
Korwin . . . . . . . . . . . . . . . . . . 15
Covert Operative . . . . . . . . . . . 15
Pentallion Crew member . . . . . . 16
Individual Crew Profiles . . . . 16
Kath McDonnell . . . . . . . 16
Abi Lerner . . . . . . . . . . . 16
Dev Ashton . . . . . . . . . . . 16
Riley Vashtee . . . . . . . . . . 16
30 Deadlocked Doors . . . . . . . 16
Infected Models . . . . . . . . . . . 16
Freeing the Lifeform . . . . . . . . . 16
Human Nature / Family of Blood . . 17John Smith . . . . . . . . . . . . . 17
Martha Jones . . . . . . . . . . . . . . 17
Joan Redfern . . . . . . . . . . . . . 18
Timothy Latimer . . . . . . . . . . . . 18
The Pupils of the School . . . . . 18
Martial Training . . . . . . . . . . . . 18
Time Lord Pocket Watch . . . . . 18
The Family of Blood . . . . . . . . 19
Scarecrow . . . . . . . . . . . . . . . . . 19
Availability of Miniatures . . . . . . . . . 19
Blink . . . . . . . . . . . . . . . . . . . . . 20
Sally Sparrow . . . . . . . . . . . . . . . 20
Weeping Angel . . . . . . . . . . . . 20
Dont Blink . . . . . . . . . . . . . . 21
Temporal Touch . . . . . . . . . . . . . . 21
Unseen . . . . . . . . . . . . . . . . 21
Utopia . . . . . . . . . . . . . . . . . . . . . . 22
Jack Harkness . . . . . . . . . . . . . . 22Professor Yana . . . . . . . . . . . . . . 22
Chantho . . . . . . . . . . . . . . . . . . 23
New Status Effect: Immortal . . . . 23
The Master . . . . . . . . . . . . . . . 23
Futurekind . . . . . . . . . . . . . . . 23
The Sound of Drums /
Last of the Time Lords . . . . . . . 24
The Master [Mister Saxon] . . . . 24
Lucy Saxon . . . . . . . . . . . . 25
Toclafane . . . . . . . . . . . . . 25
Professor Docherty . . . . . . . . 25
Perception Filter . . . . . . . . . . . 25
ScenariosSpider Down the Plug Hole . . . . . 26
The Show Must Go Off! . . . . . 27
Hooverville Rumble . . . . . . . . . . 28
Call in the SWAT Team . . . . . . . . 29
Family Values . . . . . . . . . . . . . . . . 30
The Old Rectory . . . . . . . . . . . 31
The Road to London . . . . . . . . . 32
Stat CardsStat Cards . . . . . . . . . . . . . . 3340
Contents . . . . . . . . . . . . . . . . . . . 1
Copyright & Dedication . . . . . . . . . . 1
The Doctor . . . . . . . . . . . . . . . . . 2
Martha Jones . . . . . . . . . . . . . . . 2
The Runaway Bride . . . . . . . . . . . . . 3
Donna Noble . . . . . . . . . . . . . 3
Racnoss Empress . . . . . . . . . . . . . 3
Roboform . . . . . . . . . . . . . . . . . 4
Robot Santa . . . . . . . . . . . . . . . . 4
Lance . . . . . . . . . . . . . . . . . . . . 4
Roboform Remote Control . . . 4
Smith and Jones . . . . . . . . . . . . . . . . 5
Judoon . . . . . . . . . . . . . . . . . . . 5
Judoon Enforcer . . . . . . . . . . . . . . . 5
Gaming with Judoon . . . . . . . . . . 5
Plasmavore . . . . . . . . . . . . . . . . . 6
Slab . . . . . . . . . . . . . . . . . . . . . . . 6
Mr. Stoker . . . . . . . . . . . . . . . . . 6
The Shakespeare Code . . . . . . . . . . . 7
William Shakespeare . . . . . . . . . . . 7Carrionite . . . . . . . . . . . . . . . . . . 7
Contents
Copyright, Credits & DedicationDoctor Who, its logo and all associated images includingscreen captures are BBC Worldwide Limited. No
copyright infringement is intended. The Doctor WhoMiniatures Game and all related PDFs are free and shouldnot be sold for profit.
All game text, layout & design Graeme Dawson except
where noted in the next paragraph.
This version release date 19.06.09
4 The Old Rectoryscenario on page 31 and inspirationfor the Weeping Angel rules by Lanse Tyron.
4 Photo on page 27 and the idea for The Road toLondon scenario on page 32 by Karl Perrotton.
This one is for everyone who has taken the DWMGtoconventions and helped spread the word even to the
far away colonies of Australia and the USA. Result!
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I dont think he even notices
Tell me about it.
Chantho and Martha, Utopia
The Doctor [10th], Time Lord survivorl Faction: Hero
TheDoctor
&Martha
UNITFile:180605/01/13
TheDoctor
MOVE
6
DEF
4
HITS
3
STR
3
AGI
4
INT
10
MORALE
9Weapon Range Hit Str NotesSonic Screwdriver 6 4+ n/a Stuns Controlled / Mechanoid models.
Models get +1 to lose this status effect.
Information:The Doctor is forced to regenerate after Rose looks into
the TARDIS Time Vortex. Immediately following Roses
departure to an alternate dimension, Donna Noble, an
Earth woman appears in the TARDIS. When Donna declines
his invitation to travel with him, he then meets MarthaJones, who shares many adventures with the Time Lord.
His relationship with Martha is affected by the recent
departure of Rose, so that he does not return her obvious
feelings for him. This in part causes Martha to decide to
return to Earth and pick up her life again.
Special Rules:Invent, Leader (2), Luck (6), Repair, Resist Vacuum (3+),
Spacer, TARDIS, Time Lord
Martha Jones, Unrequited lovel Faction: Hero
UNITFile:310307/03/01
MarthaJones
MOVE
6
DEF
3
HITS
2
STR
2
AGI
3
INT
7
MORALE
7Weapon Range Hit Str NotesFeisty Attitude melee 4+ 3
Special Rules:Companion, Leader (1), Luck (3), Medic, Scream
Marthas Leader ability cannot be used if she is activated usingthe Doctors own Leader ability. HerLeader ability cannotactivate the Doctor unless he has become fully human.Forceful: Martha counts her Morale as 8 if she uses herLeaderability on another model, or if the Doctor iscaptured, controlled, stunned or otherwise unable to be
activated.
Notable Appearances:Smith and Jones, Human Nature, Last of the Time Lords
02
Information:Martha is training to be a Doctor at Londons Royal Hope
hospital when the Judoon transport the entire building
to the Moon in order to capture an alien Plasmavore. She
then travels with the Doctor, despite repeated warnings
from her family.
If the Doctor uses his Leader ability on any model other thanhis companion(s), then it only counts as Leader (1).Last of the Time Lords: The Doctor can pass 1 Morale checkper game automatically - do not roll.
Psychic Paper: By using a special action the Doctor cannot
be subject to another models Blockerability this turn.So Lonely: Choose 1 heroic, female non-companion modelon the table. If this model is removed as a casualty, the
Doctor loses half his remaining Luck points (round theremaining points down).
Sonic Screwdriver: The Doctor may use a special action touse his Sonic Screwdriver to open any door or lock within
2 on a 1D6 roll of 4+.
Surprise/Confuse: The Doctor may take an immediate freeactivation, once per game. This can be done at any point in
the turn, even if the Doctor has activated this turn already.
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03
TheRunaw
ayBrideThe Runaway Bride
The appearance of human bride Donna Noble in the
TARDIS starts the Doctor on a chain of events even hecould never have anticipated. After rescuing her from an
android kidnapper, he finds she has been dosed with lethal
Huon particles a source of energy which has not existed
for millennia.
Following a trail of clues the Doctor, Donna and her fiance
Lance find an underground chamber previously excavated
by Torchwood. A giant hole seemingly leads to the centre of
the Earth.
The Empress of the Racnoss a huge spider-like alien
plans to use Donna to free her race from the Earths core,
aided by the treacherous Lance. Once free the Racnoss willdevour the flesh of humanity in their eternal hunger. Unless
the Doctor can stop her
Donna Noble, Runaway bridel Faction: Hero
UNITFile:25120
6/10/01
DonnaNob
le
MOVE
6
DEF
3
HITS
2
STR
2
AGI
3
INT
6
MORALE
7
Weapon Range Hit Str NotesNone
Information:Donna has been unwittingly dosed with Huon particles
so the Racnoss Empress can use her as a key to free her
people from their ship at the centre of the Earth.
Simply hailing a taxi hadnt worked
Special Rules:Leader (1), Luck (1), Monster Magnet, Scream
Demanding: Models activated using Donnas Leaderabilitymay reroll a single failed Morale check each turn.
Racnoss Empress, Alien spider queen l Faction: Monster
UNITFile:251206/10/01
RacnossEmpress
MOVE
6
DEF
4
HITS
4
STR
4
AGI
3
INT
8
MORALE
7Weapon Range Hit Str NotesPointy Limbs melee 4+ 4 The Racnoss has a number of attacks
equal to its current Hits
Information:The Racnoss Empress has come to Earth to free her
people the planet providing ample food for her children.
In ages past the Gallifreyans all but wiped the Racnoss out.
Special Rules:Alien, Controller (Roboforms), Large, Leader (2)
The EmpressLeader ability may only be used on Roboforms.
8 Legs Are Better Than 2: The Empress may move acrossobstacles and scale sheer surfaces without penalty.
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Roboform, Remote controlled minion Faction: Monster
UNITFile:251206/10/01
Roboform
MOVE
6
DEF
4
HITS
1
STR
3
AGI
2
INT
5
MORALE
0Weapon Range Hit Str NotesBlaster Carbine 16 4+ 3 Burst, Disruptor
Information:The Roboforms are used by the Empress of the Racnoss
to achieve her purposes on Earth in a more covert fashion
than she herself could manage. They frequently use the
guise of robotic Santas to blend in.
Special Rules:Controlled, Mechanoid
Uncontrolled Roboforms may not activate. Roboforms Jammedby the Doctors Sonic Screwdriver take a single Str 4 hit in theend phase of each turn they are still affected.
TheRunaw
ayBride
Lance, This time its personnell Faction: Monster
UNIT
File:251206/10/01
Lance
MOVE
6
DEF
3
HITS
1
STR
3
AGI
3
INT
7
MORALE
6Weapon Range Hit Str NotesNone
Information:Lance has been dosing Donna with the deadly Huon
particles needed to free the Racnoss. Seemingly without
conscience, he is even prepared to marry her to keep her
at hand.
Special Rules:Infiltrator, Leader (1)
Lances Leader ability may only be used on Donna. Donna canonly be activated once per turn.
In The Way: The monster player gains +1 VP if they manageto kill Lance.
Roboform Remote ControlIf a heroic model expends a special action
to use the remote control, they can
achieve either:
1D6 Roboforms within 12 become uncontrolled
(roll 5+ in the end phase to lose this effect), ora singleRoboform within 12 becomes controlled it may
activate even though it is outside its own turn.
04
Robot SantaRoboforms in disguise as Santas have the
standard Roboform profile but gain the
Infiltratorspecial ability until unmasked.
Roboform Santas are equipped with weapons disguised
as musical instruments:
Range Hit Str Notes 12 4+ 4 2 Blast
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Smitha
ndJones
05
Judoon, Galactic law enforcement Faction: Monster
UNITFile:310307/10/3/1
Judoon
MOVE
4
DEF
4
HITS
1
STR
4
AGI
2
INT
7
MORALE
8Weapon Range Hit Str NotesBrawl melee 4+ 4 Stuns
Judoon Disintegrator 16 4+ 4 Disruptor, Laser
Information:Judoon look like well built humanoids with rhino heads.
Their uniform consists of imposing black armour, which
also functions as a space suit.
Special Rules:Alien, Body Armour, Resist Vacuum (if helmeted), SpacerVerify Identity: If their target is not known visually, Judoonmay verify the identity of any model in base contact by
expending an action. Once identified the target may be
attacked by any Judoon.
Judoon Enforcer:Enforcers lead squads of 4-9 Judoon
investigators. They have the Leader (1)and Communicatorabilities.Communicator: The Judoon EnforcersLeader ability has an unlimited range.
Smith and Jones
The Doctor is pretending to be a patient in Londons Royal
Hope hospital when the entire building is transportedonto the surface of the moon. While the patients and staff
are panicking, he meets trainee Doctor Martha Jones and
discovers the Judoon, galactic police-for-hire, have brought
the building to the Moon. They are searching for an alien
criminal but do not have jurisdiction on the Earth.
The alien a shape shifting blood devouring plasmavore
evades detection but is finally captured by the Judoon
after draining the Doctors alien blood. On the verge of
asphyxiation, the hospital and its inhabitants are returned
to the Earth where the Doctor offers to take Martha on a
single trip in the TARDIS to say thanks for saving his life. The congestion charge had made moon parking worthwhile
Judoon platoon upon the moon.The Doctor, Smith and Jones
Gaming with JudoonIf you dont want to recreate the episode
exactly, then there are plenty of other
Doctor Who monsters with the ability to
change form or to appear human
Slitheen, Zygons, Axons and Krillitane to name several.
If you want to land your Judoon on Earth, then in true
TV crime drama style, simply have one of the Judoon
equipped with a warrant signed by some alien official
granting them limited access to the planet.
Or use the Judoon as a third force controlled by a third
player. They might be a side in their own right, hunting
a random model, or appear on table after a certain
number of turns.
In either case select the player with the hunted model
at random, and without the Judoon players knowledge.
The player with the felon must mark one of his models
in secret. Let the hunt begin!
Photo eBay
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Now then Mr. Smith, a very goodmorning to you. How are youtoday?.
Mr. Stoker to The Doctor, Smith and Jones
Smitha
ndJones
06
Plasmavore, a.k.a. Florence Finnegan l Faction: Monster
UNITFile:310307/10/3/1
Plasmavore
MOVE
6
DEF
4
HITS
1
STR
3
AGI
3
INT
7
MORALE
7Weapon Range Hit Str NotesPlasma Drain melee 3+ n/a Automatically causes 1 hit.
Information:Plasmavores are secretive, solitary creatures who survive
by feeding on the blood plasma of other beings. They are
then able to mimic the appearance and physiology of their
victims.
Special Rules:Infiltrator, Luck (1)
The Last Straw: Plasmavores who completely drain anothermodel of blood gain an additional point ofLuck in additionto any VP gained.
Mr. Stoker, Medical man l Faction: Hero
UNITFile:310307/10/3/1
Mr.
Stoker
MOVE
6
DEF
3
HITS
1
STR
3
AGI
3
INT
8
MORALE
6Weapon Range Hit Str NotesNone
Information:Although a top medical professional, Mr. Stoker fails to
determine that one of his patients, Florence Finnegan, is in
fact a blood sucking alien much to his cost.
Special Rules:Leader (2), MedicMr. Stokers Leader ability can only be used on medical staff.
Slab, 100% leather Faction: Monster
UNITFile:310307/10/3/1
Slab
MOVE
6
DEF
4
HITS
1
STR
4
AGI
3
INT
5
MORALE
8Weapon Range Hit Str NotesBrawl melee 3+ 4
Information:Slabs are drones created primarily to serve as bodyguards.
Comprised of solid leather, they blend into the hospital
surroundings by appearing to be dispatch riders, complete
with helmets to hide their rudimentary features.
Special Rules:Controlled, Invulnerable (2) to stabbing melee weapons
and projectile attacks.
Uncontrolled Slabs cannot be activated.
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07
TheShakespe
areCode
William Shakespeare, Hes bardl Faction: Hero
UNITFile:310307/10/3/1
William
Shakespeare
MOVE
6
DEF
3
HITS
2
STR
3
AGI
3
INT
8
MORALE
8Weapon Range Hit Str NotesBrawl melee 4+ 3 Stuns
Information:
The greatest playwright ever known, Shakespeare revelsin his popularity with the public. He is incredibly astute
the Doctors psychic paper does not work on him and he
deduces the real nature of the time travellers.
The Shakespeare Code
Arriving in London in 1599, the Doctor and Martha
discover William Shakespeare is about to perform a newplay Loves Labours Won strange in itself as history has
never recorded such a performance. The writing of the
play is being manipulated by three witch-like Carrionites
aliens with the power to manipulate reality through words.
They use their advanced technology to defeat all attempts
to cancel the performance the play will end with a code
which will bring their race through a portal to Earth.
The Doctor and Martha need someone whos very verygood with words to save the day... It was either the play or the pie shop
Special Rules:
Leader (2), Luck (1)Astute: Psychic paper has no effect on Shakespeare.Wordsmith: Shakespeare counts his Int as 10 whenperforming any action connected with prose. If he expends
a special action speaking, friendly models within 12 may
reroll failed Morale tests for the remainder of the turn.
Carrionite, Witch is which? Faction: Monster
UNITFile:310307/10/3/1
Carrionite
MOVE
6
DEF
4
HITS
1
STR
3
AGI
4
INT
8
MORALE
7Weapon Range Hit Str NotesWord of Command 6 2+ n/a Controls or Stuns target model
time travellers may only ever be Stunned
with Word of Commandattacks.
Information:Carrionites are a race of gargoyle-like aliens whose science
has developed based on the power of words. While three
of the creatures are active in London, the remainder need
to be freed by their brethren.
Special Rules:Alien, Flyer
DNA Replication Module: Carrionites can use their Word ofCommand at any range against a model they have touched.
This use of their attack may cause 1 hit.
Hot or Not?: A single Carrionite can take a fair form whenactivated they lose theirAlien ability but gain Infiltrate.Teleport: Carrionites may use their activation to instantly
change their location to anywhere on the table. Each modelmay only teleport a maximum of twice.
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Gridlock
08
Thomas Kincade Brannigan, Cat motoristl Faction: Hero
UNITFile:140407/10/3/3
ThomasKincadeBrannigan MOVE
6
DEF
3
HITS
1
STR
3
AGI
4
INT
7
MORALE
6Weapon Range Hit Str NotesSharp Claws melee 4+ 3 May reroll wound roll if first roll
unsuccessful in this case the attack
cannot stun.
Information:Brannigan has been on the motorway for twelve years withhis human wife and children a litter of kittens.
Gridlock
The Doctor returns to New Earth, this time with Martha.
He finds its people are trapped on an automated motorwaysystem where nobody gets off. Martha gets car jacked
and the Doctor meets some old friends Novice Hame
and the Face of Boe.
The population of New New York were wiped out by
an airborne virus leaving only the gridlocked motorists
alive. The Face of Boe has been keeping the cities minimal
systems running during all this time.
Then the Doctor discovers the legendary creatures in the
motorway tunnels are Macra, and they dont like cars Everyone wanted to get away from the Elton John gig
Special Rules:Cat: See below.
Novice Hame, Penitent nursel Faction: Hero
UNITFile:140407/10/3/3
NoviceHame
MOVE
6
DEF
3
HITS
1
STR
3
AGI
4
INT
7
MORALE
7Weapon Range Hit Str NotesSharp Claws melee 4+ 3 See below
Stun Blaster 24 4+ 4 Stuns
Information:Novice Hame is attending the Face of Boe, who is finally
dying after millennia. On his orders she tracks down the
Doctor in the motorway tunnels.
Special Rules:Luck (1), Medic
Cat: See right.Trained to Heal: If Novice Hame hits another model with
her Stun Blaster, she must make an immediate Morale test.
CatsIn the far future the Cat species and
humans have intermingled in society.
Cats areAlien, but do not cause fear tocivilians as most other aliens do. In addition, they can
reroll their wound rolls with their Claw attacks if
they choose to do this these attacks cannot stun.
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09
Gridlock
Hover VanLife in the slow lane
Identical on the outside, the
inhabitants of these vehicles
have indeed made them into
home each is decorated to
its owners often questionableindividual tastes.
Type: HoverNotable Appearances: GridlockWeapons: None
Cap Def Armour Hits Speed Special
6 5 5+ 3 12 Flyer, Large
The Face of Boe, Huge face in a jar l Faction: Hero
UNITFile:140407/10/3/3
TheFaceofBoe
MOVE
0
DEF
4
HITS
3
STR
0
AGI
0
INT
10
MORALE
0Weapon Range Hit Str NotesNone
Information:The Face of Boe is an alien of unknown origin who seems
to have some knowledge of the future. On each occasion
they have met he has given cryptic help to the Doctor.
Special Rules:Alien, Mechanoid
Great Knowledge: Models in base contact with the Faceof Boe can modify subsequent Luck rolls by +1 or 1. Inaddition they regain 1D3 points ofLuck, once per game.Teleport: The Face of Boe can teleport off the table at anypoint. No VP are scored for this.
Legend says the Face of Boe haslived for millions of years.
The Doctor, Gridlock
Macra, Giant space crab Faction: Monster
UNITFile:140407/10/3/3
Macra
MOVE
8
DEF
6
HITS
6
STR
6
AGI
2
INT
4
MORALE
7Weapon Range Hit Str NotesMassive Claw melee 4+ 7 2 attacks. Inflicts 1D6 damage per claw.
Can strike models up to 4 away in the
Macras front 180 arc.
Information:Macra can only exist in atmospheres toxic to humans
such as the lowest level of the New New York motorway
system. They are the subject of fearful rumours among the
population of the city.
The Macra faced by the Doctor in The Macra Terror weresmaller but more intelligent count them as having only 4 Hitsbut 7 Int.
Special Rules:Alien. Macra cause Fear.Armoured Carapace: The tough shell of a Macra can negateany hits on the 1D6 roll of 4+.
Massive!: Macra count as Large. In addition shots at shortrange gain an extra +1 to hit bonus (for a total of +2).
Melee attacks against Macra automatically hit on 2+.
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Daleks in Manhattan & Evolution of the Daleks
The Cult of Skaro have arrived in New York in 1930 and
intend to harness an incoming gamma strike from a solarflare to instill a Dalek gene solution into mindless human
bodies they intend to create a new race of Dalek/human
hybrids to rule the Earth.
The Doctor and Martha meet up with some of the citys
homeless in Central Park, and discover the mutated pig/
human slaves the Daleks are using as menial labour. When
Dalek Sec becomes the first half human, half Dalek, the
combination of Dalek xenophobia and human nature, the
Doctor and Martha must stop the Daleks The Empire State Building was still good the second time
Daleksi
nManhattan&EvolutionoftheDaleks
10
Tallulah, Three ls and an h l Faction: Hero
UNITFile:210407/10/3/4
Tallulah
MOVE
6
DEF
3
HITS
1
STR
2
AGI
3
INT
6Weapon Range Hit Str NotesNone
Information:
Tallulah is a showgirl who discovers Laszlo her romanticinterest has been partially turned into a pig slave. Despite
this she still aids the Doctor in defeating the Cult of Skaro.
MORALE
6
Special Rules:
Luck (2), Monster Magnet, ScreamTrue Loves Ways: Tallulah and Laszlo each count theirMorale as +1 if they are within 6 of each other.
Laszlo, Partial conversion l Faction: Hero
UNITFile:210407/10/3/4
Laszlo
MOVE
6
DEF
3
HITS
2
STR
3
AGI
3
INT
6Weapon Range Hit Str NotesBrawl melee 4+ 3 Stuns
Improvised Weapon melee 4+ 3 May use Brawl attack instead
Information:Laszlo has been hiding in the sewers of New York but gladly
takes the fight to the Daleks when he meets the Doctor.
Special Rules:Alien, Luck (1)
A Good Offense: Laszlo may reroll one hit or damage rolleach turn. Luck cannot be used to reroll this roll.True Loves Ways: Tallulah and Laszlo each count their
Morale as +1 if they are within 6 of each other. Laszlodoes not cause fear to Tallulah.
MORALE
7
HoovervilleHooverville is the shanty town in Central
Park created by the depression. Its
inhabitants count as Civilians with theAsFar As A Man Can Fallability:
As Far As A Man Can Fall: Hooverville inhabitants roll3D6 when taking Morale tests when fighting on home
ground or protecting their own they count thelowest 2D6 for the purposes of this test.
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11
Daleksi
nManhattan&EvolutionoftheDaleksDalek [Cult of Skaro], Secret factionl Faction: Monster
UNITFile:210407/10/3/4
Dalek
,[CultofSka
ro] MOVE
6
DEF
5
HITS
2
STR
2
AGI
2
INT
8
MORALE
8Weapon Range Hit Str NotesSucker melee 3+ 4
Dalek Blaster 16 4+ 4 Cannot Aim, Disruptor, Laser, 2 Shots
Information:Escaping from the Doctor and the Cybermen, the Cult of
Skaros temporal shift brings them to Manhattan in 1930.
They begin work on creating an army of Dalek/human
hybrids to conquer the Earth.
Special Rules:Alien, Force Field (3+), Hover, Mechanoid
All Round Fire: Cult of Skaro Daleks have a 360 arc of fire,as opposed to the 180 of other models.
Armoured Shell, Dalekinium Armour: See the 2nd Edition rules
page 45 for full details.Emergency Temporal Shift: Each Cult of Skaro Dalek canteleport off the table as a special action remove them
from play. They cannot return, and their opponent gains no
VP for this.
Individual: Each member of the Cult of Skaro counts asunique, and has individual abilities (see left).
Dalek Sec [Hybrid], First of a new racel Faction: Monster
UNITFile:210407/10/3/4
DalekSec
MOVE
6DEF
3HITS
2STR
3AGI
3INT
8MORALE
8Weapon Range Hit Str Notes
Information:Dalek Sec merges with the human foreman Mr.. Diagoras
to create the first self titled human Dalek. Seemingly
having humanistic morals, the other members of the Cult
of Skaro regard him as tainted and unfit to lead them.
Cult of Skaro AbilitiesDalek Sec: Leader (1)
Dalek Caan: Hacker
Dalek Jast: Invent, Repair
Dalek Thay: Luck (2)
Special Rules:Alien, Leader (2)
Hybrid Advantage: Dalek Sec [Hybrid] can reroll one singledice each turn these dice must either affect him or be
the direct result of something the model is doing.
No Longer Dalek: Roll 1D6 in the end phase of each turnDalek Sec [Hybrid] is in play. On the roll of 6 he counts as
a heroic model, loses his Leaderability and is worth 2 VP tothe Dalek player if captured, or 1 VP if he is killed.Bringing Dalek Sec [Hybrid] into play
Although it is Dalek Sec and Mr. Diagoras
who are joined to become the first
human Dalek, during play you can relax
the criteria if you wish. The Hybrid can
replace any Cult of Skaro member and any captured
human who has passed the Daleks rigorous selection
process (an Int test with a 2 penalty the Cult have
high standards!) The Cult of Skaro can test up to 2humans per turn.
The Cult of Skaro was created bythe Emperor for this very purpose.
Dalek Sec, Daleks in Manhattan
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12
Daleksi
nManhattan&EvolutionoftheDaleksPig Slave, Swine labour force Faction: Monster
UNITFile:210407/10/3/4
PigSlave
MOVE
6
DEF
3
HITS
1
STR
3
AGI
3
INT
5
MORALE
7Weapon Range Hit Str NotesPig Iron Bar melee 4+ 3 Can capture human models instead of
inflicting a hit.
Information:Pig Slaves are converted from humans the Cult of Skaro
deem unsuitable for receiving Dalek DNA. Stripped of
most of their intelligence they are very short lived.
Special Rules:Alien
Pig In The Middle: Pig Slaves can count their Morale as 8 ifwithin 12 of a Dalek.
Mr. Diagoras, Quisling foremanl Faction: Monster
UNITFile:210407/10/3/4
Mr.
Diagoras
MOVE
6
DEF
3
HITS
1
STR
3
AGI
3
INT
7
MORALE
7Weapon Range Hit Str NotesNone
Information:Mr. Diagoras is vital to the construction of the EmpireState building. Described as the most Dalek-like human
the Cult of Skaro have ever seen, he is turned into the first
Dalek/human hybrid, although his humanity is perhaps what
saves the Doctor from a lethal Dalek blaster.
Special Rules:Infiltrator, Leader (2)Mr. Diagoras Leader ability can only be used on Hoovervilleresidents. Heroic models activated by Mr. Diagoras may onlyactivate in the following heroic turn by rolling 4+ on 1D6.In The Way: The monster player gains +1 VP if they manageto kill Mr. Diagoras.
Human Dalek, Reprogrammed army Faction: Monster
UNITFile:210407/10/3/4
HumanDalek
MOVE
6
DEF
3
HITS
1
STR
3
AGI
2
INT
6
MORALE
0Weapon Range Hit Str NotesDalek Blaster 16 4+ 4 Cannot Aim, Disruptor, Laser
Information:The humans the Pig Slaves have been capturing have been
stored in the upper floors of the Empire State building.
When the Dalek DNA is introduced to their bodies
they become soldiers willing to obey the Daleks every
command.
Special Rules:Controlled
If the Dalek control over Human Dalek model can be broken itwill revert to heroic control. Roll 1D6 for these models in everyend phase. On the roll of 6 the model returns to Dalek control.
Initiate Self Destruct: As a special action a Cult of SkaroDalek can remove all Human Daleks from play.
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Lazarus [Young], Rejuvenated scientist l Faction: Monster
UNITFile:050507/10/3/6
Lazarus[Young]
MOVE
6
DEF
3
HITS
1
STR
3
AGI
3
INT
8
MORALE
8Weapon Range Hit Str NotesNone
Information:
Lazarus seems to have conquered death, but appearancescan prove to be only skin deep and fatal.
Special Rules:Infiltrator, Invent, Repair
Back From The Dead: When Lazarus is first reduced to 0Hits roll 1D6. On 3+ he will return to play in his mutated
form next turn. On the roll of 12 he is truly dead.
Unstable DNA Helix: Roll 1D6 in the end phase on the roll
of 6, Lazarus will transform into his mutated form (or hisYoung form if already mutated). If reduced to 1 Hit in his
mutated form he will automatically transform. A hit with an
invented weapon triggers a transformation on 4+.
Lazarus [Old]In his original, geriatric form Lazarus exchanges his abilities
in blue for the Slowability, and has a Str 2 and Morale 7.
Lazarus [Mutation], Genetic throwbackl Faction: Monster
UNITFile:050507/10/3/6
Lazarus[Mutation]
MOVE
8
DEF
5
HITS
4
STR
6
AGI
4
INT
8
MORALE
8Weapon Range Hit Str NotesIcky Gore / melee 3+ 6 If the mutation kills one or more
Energy Drain models then it must add +1 to the DNA
roll in the end phase.
Information:Lazarus retains his intelligence but gains a fearsome
insectoid form when he mutates. The incomplete nature of
his experiment means Lazarus has very little control over
which form he takes. Draining people of their life energydoes seem to control his unstable DNA for short periods.
Special Rules:Alien, Large
Insectoid: The Lazarus mutation can climb walls and moveacross ceilings without penalty.
Unstable DNA Helix: See above.
The Lazarus Experiment
Bringing Martha home, the Doctor decides to investigate
the aged Professor Lazarus claims to have changed what itmeans to be human. He discovers a dangerous experiment
which results in a rejuvenated, youthful Lazarus.
His DNA proves to be dangerously unstable, and shortly
after the drained body of Lazarus partner Lady Thaw
is found the Professor appears as a giant scorpion-like
mutation, which needs to feed to maintain his DNA energy.
Can Lazarus really return from the dead, and is the whole
thing some kind of trap for the Doctor? A late night cold [blooded] caller
TheLazarusEx
periment
13
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14
TheLazarusEx
periment Watchful Stranger, Mr. Saxons man l Faction: Monster
UNITFile:050507/10/3/6
WatchfulStranger
MOVE
6
DEF
3
HITS
1
STR
3
AGI
3
INT
7
MORALE
7Weapon Range Hit Str NotesVaries 4+
May be armed with any modern or advanced era pistol, if the scenario requires it.
Information:One of the guests at Lazarus reception utters what
appears to be a warning about the Doctor to Marthas
mother Francine. The mystery man appears to have been
sent by aspiring Prime Minister, Mr. Saxon what does he
know about the Doctor?
Special Rules:Infiltrator, Sabotage
Word Of Warning: If the Watchful Stranger uses a specialaction, a heroic model within 2 must take an immediate
morale test. Failure means that model cannot activate next
turn. This ability does not affect the Doctor.
Francine Jones, Marthas mum l Faction: Hero
U
NITFile:050507/10/3/6
F
rancineJones
MOVE
6
DEF
2
HITS
1
STR
2
AGI
2
INT
7
MORALE
7Weapon Range Hit Str NotesImprovised Weapon melee 4+ 2 Stuns
Information:Francine is immediately suspicious of the Doctor, and after
her meeting with the strange man in Lazarus lab begins to
warn Martha in vain about her association with him.
Special Rules:Luck (1), Monster Magnet
Speaking Her Mind: If Francine uses a special action within2 of a heroic model roll 1D6. On the roll of 13 that
model cannot activate next turn, otherwise that model can
immediately take a free action. This ability can affect the
Doctor.
Who Is He?: Francine can never be activated using theDoctors Leader ability.
The Jones FamilyAs a result of the Doctors involvement in Marthas life,
various government parties begin to take an interest in her
family. This gives all the members of her family (apart from
Martha) the dubious honour of theMonster Magnetability.
Clive Jones,Marthas dadEstranged from Francine, Clive tries
to protect all his family from the
unwelcome interest they receive.
Leo Jones,Marthas brotherLeo is the youngest Jones sibling. He
was the only member of the family to
avoid being captured and held aboard
the Valiant when the Master took
control of the world.
Tish Jones,Marthas sisterLetitia works as head of PR for
professor Lazarus, and later directly for
Mr. Saxon.
Look around you nothing butdeath and destruction.Francine to Martha, The Lazarus Experiment
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15
42
Korwin, a crew member of the space freighter Pentallion, is
discovered to be infected with something which is changinghis body. This is a bad time, as the ships engines have been
sabotaged and it is 42 minutes away from plunging into the
systems sun.
One by one the crew are either taken over or killed by
Korwin as they work to effect repairs and gain access to
the bridge through thirty deadlocked doors.
After rescuing Martha from an escape pod jettisoned
towards the sun, the Doctor discovers the root of the
problem but is then taken over Staring at the sun could give you such a headache
42
Korwin, Infected crewman l Faction: Monster
UNITFile:190507/10/3/7
Korwin
MOVE
6
DEF
3
HITS
1
STR
4
AGI
3
INT
7
MORALE
9Weapon Range Hit Str NotesBurning Grasp melee 4+ 4 Cumulative +1 Str per additional turn
Inferno Gaze 4 3+ 6
Information:Korwin is actually infected with an alien life form which
lives in the sun, and was brought aboard the ship when it
drew fuel from the star. Although hostile its first priority is
to get back home.
Special Rules:Invulnerable (3) to physical attacks, Slow, Spacer
Burn With Me: Models reduced to 0 Hits by KorwinsBurning Grasp attack can be infected see page 16.
Pentallion Crew member, Long haul spacer Faction: Hero
UNITFile:190507/10/3/7
PentallionCrew
member
MOVE
6
DEF
3
HITS
1
STR
3
AGI
3
INT
7
MORALE
7Weapon Range Hit Str NotesImprovised Weapon melee 4+ 3
Information:The Pentallion is an old and somewhat jury-rigged shipand her crew need to be resourceful in order to get their
various cargos to their destination on time.
Special Rules:Luck (1), Repair, Spacer
42 minutes until what?42 minutes until we crash intothe sunThe Doctor and Captain McDonnell, 42
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16
42 Individual Crew Profiles
Add the following modifications to the profile above to
represent these specific individual crew members:
Kath McDonnell,Ships CaptainCaptain McDonnell has Morale 8 and the
Leader (2) ability which can only be usedon the Pentallion crew.
Abi Lerner,Ships MedicAbi becomes the first casualty of the
infected Korwin when he vaporises her.
Abi has theMedicability.
Dev Ashton,Ships EngineerDev also becomes possessed by the
lifeform but is later purged. He has the
Inventability.
Riley Vashtee,Good in a crisisRiley manages to break through 30
deadlocked doors with the help of
Martha. He has the Hackerability.
The remainder of the crew Orin Scannell and Erina
Lessak use the Pentallion Crew member stats above.
30 Deadlocked DoorsTo get to the bridge of the Pentallion requires answeringone pop-quiz question for each of the intervening
deadlocked doors.
A model can expend a special action to try to answer each
question to succeed they must pass an Int test. They get
a +1 bonus to their Int for each friendly model within 2.
Riley is the master of these things and can count his Int as
+1 for the purposes of answering these questions.
Luck can be used to reroll these Int test dice, and Martha
can use her whole activation to get her mum to look theanswers up on the internet, allowing her to add +2 to the
Int test instead of the usual +1. Note if Martha phones a
friend she cant make the Int test herself, being too busy
fending off Francines questions.
Infected ModelsInfected members of the Pentallions crew return to play
with the same stats as Korwin. Other models retain their
own stats but gain the Invulnerable (3), Slowand Burn WithMe abilities as well as the same special attacks as Korwin.Infected models other than the Doctor are automatically
controlled by the monster player. Each time the infected
Doctor is activated roll 1D6 on the roll of 4+ he can be
activated by the monster player this turn.
Freeing the LifeformModels can be freed from infection by killing them,
subjecting them to near absolute zero temperatures (3turns of Str 6 Hits) or by dumping the ships fuel back
into the systems star. If the Doctor becomes infected he
must pass an Int test at 2 (hes distracted) to realise the
solution to the problem is releasing the fuel.
Covert Operative, Agent of Mr. Saxon l Faction: Monster
UNITFile:190507/10/3/7
CovertOperative
MOVE
6
DEF
3
HITS
1
STR
3
AGI
3
INT
7
MORALE
7Weapon Range Hit Str NotesVaries 4+
May be armed with any modern or advanced era pistol.
Information:An agent apparently of Mr. Saxon forces Francine Jones
to try to extract information about the Doctor from
Martha, when she is called from the Pentallion.
BodyGuards2 Bodyguards, (Security Guards with the same weaponryoptions as the Operative), may accompany her.
Special Rules:Infiltrator, Leader (2)
The Covert Operatives Leader ability may only be used on herbodyguards.Coercion: The Covert Operative may automatically capturean enemy model by entering base contact.
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17
HumanNature/Family
ofBloodHuman Nature / Family of Blood
England 1913 and grammar school master John Smith is
troubled by strange dreams of other worlds and aliencreatures. His serving girl Martha dismisses them but
school matron Joan Redfern isnt so certain.
When the scarecrows begin walking, and the people of the
village start behaving in a murderous manner, its time for
the Doctors help. Why is the watch belonging to a teacher
so important, and what will its visions reveal to a boy gifted
with second sight?
Forced to confront reality, John Smith must make the
ultimate sacrifice to save those around him We are the family of blood
John Smith, Fictional persona l Faction: Hero
UNITFile:260507/10/3/8
JohnSmith
MOVE
6
DEF
3
HITS
2
STR
3
AGI
3
INT
7
MORALE
7Weapon Range Hit Str NotesNone
Information:John Smith is the personality adopted by the Doctor
when he uses the TARDIS Chameleon Arch to become
human to hide from the Family of Blood. In this persona he
occasionally recalls glimpses of his previous life.
You cannot have both John Smith and the 10th Doctor in playat the same time. While John Smith is in play you must use theprofile for Martha listed below.
Special Rules:Leader (2), Luck (2)
John Smiths Leader ability can only be used on pupils.Pocket Watch:John Smith is the owner of a seeminglyordinary pocket watch see page 18.
You Extraordinary Man: Once per game John Smith canexpend a Luck point to automatically succeed at one action(combat or otherwise) there is no need to roll the dice.
Martha Jones, Housemaidl Faction: Hero
UNITFile:260507/10/3/8
MarthaJones
MOVE
6
DEF
3
HITS
2
STR
2
AGI
3
INT
7
MORALE
8Weapon Range Hit Str NotesImprovised Weapon melee 4+ 3 Stuns
Sonic Screwdriver 6 4+ n/a Stuns Controlled / Mechanoid models.
Models get +1 to lose this status effect.
Information:Martha is entrusted with the wellbeing of the Doctor while
he is John Smith. She finds the attitudes of the time and hisattraction to Joan difficult to bear.
Special Rules:Luck (3), Medic, Scream
Sonic Screwdriver: See the rules for the Doctor on page 2.
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18
HumanNature/Family
ofBlood
Time Lord Pocket WatchAppearing as a normal pocket watch with
detailed engraving on its outer casing,
this watch holds the consciousness of
the Doctor while he is human. With
a perception filter on the watch, it does not seem
remarkable at all to John Smith, who barely gives it a
passing thought.
To open it, a special action must be spent by the model
whose consciousness is held in the watch.A Morale test
at 1 penalty must be passed as the new personality
will rewrite the current one a kind of death, in effect.
If the test is passed from next turn you can use the
models original profile. As soon as the Doctor is back
in play, you can also use Marthas original profile (see
page 2 for the Doctor and Marthas profiles.)
Information:Timothy is an intelligent young man, a fact he tries to hideto save himself unwanted attention. His ESP attracts his
notice to the pocket watch belonging to John Smith.
Special Rules:Psychic
The Masters and Pupils of the SchoolThe Masters are firm and often hand out corporal
punishment to their pupils. Older boys are responsible
for their younger charges, while the younger pupils are
frequently asked to perform all manner of chores for the
older boys.
Martial TrainingWeapons training is included in the
school curriculum. All boys are trained
in the use of the rifle (bolt action, as a
rifle with Move or Fire. The younger
pupils hit on 5+, the older boys 4+.
Maxim guns (as UNIT Heavy Machine Gun) are manned by
an older boy (with the Repairability) firing the weapon, anda younger boy loading. This weapon will jam if more than
one 1 is rolled to hit. A Repairroll, or an Int check at 2(either taking a special action) is needed to clear the jam.
Weapon Range Hit Str NotesNone
MORALE
7
Timothy Latimer, Gifted schoolboyl
UNITFile:260507/10/3/8
TimothyLatimer
MOVE
6
DEF
3
HITS
1
STR
2
AGI
3
INT
7
Faction: Hero
Special Rules:Luck (2), Medic
Reassuring Presence: Once per turn a single friendly modelwithin 2 of Joan can count their Morale as +1.
Information:Nurse Redfern is intrigued by John Smith and his wild
stories of adventure. When she discovers his true nature
she realises she must lose the man she has begun to love.
Weapon Range Hit Str NotesNone
MORALE
7
Joan Redfern, School matron l
UNITFile:260507/10/3/8
JoanRedfern
MOVE
6
DEF
3
HITS
1
STR
2
AGI
3
INT
7
Faction: Hero
Where did you learn to draw?
Gallifrey.
Joan Redfern & John Smith, Human Nature
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19
Special Rules:Infiltrator, Leader (2)
The families Leader ability may only be used on Scarecrows.Imperfect Disguise: Roll 1D6 for each heroic model within4 of a member of the Family during the end phase. Models
who roll a 6 can ignore the familymembers Infiltratorability.
Information:The family are a group of four short-lived aliens who need
to continually take new bodies to stay alive. Much of their
technology appears stolen from others.
*: Str is based on the profile of the original model.
Weapon Range Hit Str NotesBiopistol 12 4+ 4 Disruptor, Laser
MORALE
7
The Family of Blood, Alien huntersl
UNITFile:260507/10/3/8
TheFamilyofBloo
d
MOVE
6
DEF
3
HITS
2
STR
2 or 3*
AGI
3
INT
7
Faction: Monster
HumanNature/Family
ofBlood
Special Rules:Controlled, Invulnerable (2) to firearms.
Scarecrows cause fear to Civilians. Uncontrolled Scarecrowscannot be activated.Made Of Straw: Scarecrows can ignore any hits they receiveif they can exceed the Str of the attacking weapon on 1D6.
Information:Animated by molecular fringe technology, Scarecrows
from the fields serve as foot soldiers for the Family. Being
made of straw they are surprisingly hard to kill.
Weapon Range Hit Str NotesBrawl melee 4+ 3 Str 4 if attempting to capture
MORALE
0
Scarecrow, Animated straw man
U
NITFile:260507/10/3/8
T
heFamilyofBlood
MOVE
4
DEF
2
HITS
1
STR
3
AGI
2
INT
4
Faction: Monster
Availability of MiniaturesIf you need miniatures to represent any of the profiles in
this supplement, here are some ideas. The DWMGYahoo!group will shortly have an editable document detailing
miniatures members think are suitable for various DWMGcharacters not otherwise produced as models.
games.groups.yahoo.com/group/
doctorwhominiaturesgame/
Heresyproduce excellent models similar to the 10thDoctor and the Master, as well as spaceship crew:
www.heresyminiatures.com/scifi.htm
The plastic Micro Universe figures will net you Martha,
the Doctor, the Master, Jack, Daleks (and Sec Hybrid), Yana,
Judoon (and Enforcer) and Pig Slaves. These are available inSupermarkets, toy shops, eBay etc.
Some ofWargame Foundrys more restrained models fromtheir Street Violence range would do well for the various
modern day humans required
www.wargamesfoundry.com/
West Wind(Old Gloryin the USA) do Scarecrows:www.westwindproductions.co.uk/
www.oldgloryminiatures.com/
Doing It YourselfNo matter how good you are at hunting down and
converting miniatures, theres always likely to be some
which get away. Youll possibly have to get out all manner
of bits and modelling putty to make The Racnoss Empress,
the Face of Boe, the Mutated Lazarus (start with a bigscorpion) and Toclafane. Good luck!
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20
Blink
When Sally Sparrow investigates a deserted old house she
finds a yale key, several statues and a message hidden underthe wallpaper seemingly to her.
The disappearance of her friend Kathy on a subsequent
visit leads Sally on a trail of seemingly unfathomable clues
which end with the Doctor leaving half a conversation with
her hidden on her collection of DVDs.
The statues are the Weeping Angels, aliens with the power
to transport people back through time a fate which
has befallen the Doctor and Martha. Can Sally return the
TARDIS to the Doctor without blinking? They didnt know the key was on page 21
Sally Sparrow, Curious investigator l Faction: Hero
UNITFile:090607/10/3/10
SallySparrow
MOVE
6
DEF
3
HITS
1
STR
3
AGI
3
INT
7
MORALE
8Weapon Range Hit Str NotesNone
Information:Sally is a photographer who breaks into Wester Drumlins
looking for interesting subjects to photograph. Her journey
ends with her meeting the Doctor who fails to recognise
her as the Weeping Angels are in his future.
Special Rules:Luck (2)
Plucky:Sally can reroll a single die of any Morale check ifshe is more than 6 away from any other friendly model.
Blink
Weeping Angel, Scary statue Faction: Monster
UNITFile:090607/10/3/10
WeepingAngel
MOVE
8
DEF
4
HITS
1
STR
4
AGI
4
INT
8
MORALE
8Weapon Range Hit Str NotesTemporal Touch melee 3+ n/a See rules on page 21
Information:The Weeping Angels are alien life forms who take the
form of statues. They cannot move if observed, but are
lightning quick otherwise. Their touch sends their victim
permanently back in time.
Special Rules:Dont Blink: See page 21. Once per turn, a Weeping Angelcan force a single observingmodel to reroll its observationdie, unless that model expends a point ofLuck.Quantum Locked:As soon as any model has a Weeping Angelwithin its front 90 arc then the Angel cannot activate, and
counts as having the Invulnerable (3) ability. See page 21.Unseen: See page 21.
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21
Dont BlinkA Weeping Angel whose base is within the front 90 arc
and in line of sight to any other model has been observed
and activates that Angels Quantum Lockedability. If thatAngel wishes to activate then roll 1D6 for all non-Angelmodels who are observing it. If every observing model
rolls 1 or 2 the Angel can activate this turn the observing
models having all blinked. Oops.
Note that Weeping Angels can irreversibly Quantum Lockeach other (see the end of the episode). If an Angel wishes
to activate but is observed by one or more further Angels
roll 1D6 for each. If any dice roll 1 then one observer has
not covered its eyes and the original (activating) Angel has
been permanently Quantum Locked remove it from play.
Temporal TouchModels touched by an Angels attack are removed from play
they are transported to the past, and count as defeated.
These individuals are able to leave clues in their future to
aid the remaining models fighting the Angels.
The player who lost their model can place a Clue marker
no closer than 12 to the point on the table their model
last occupied. The first friendly model who reaches this
point gains 1D3 points ofLuck.
I made Clue markers from small rectangles of
plastic card and silver card punched with a holepunch to represent DVD cases and DVDs. Thiswill all make sense if youve seen the episode.
UnseenWeeping Angels are masters of stealth indeed those
in close proximity to an Angel constantly feel theres
something just out of sight, or over their shoulder.
Each Weeping Angel not being observed is represented
by two identical counters (print copies of the counters
below), one of which is marked on the underside as
representing the real Angel. These move and act separately
using the Angels normal statistics. If a model gains line
of sight to the dummy counter, it is removed and placed
on top of the other counter. If a model gains line of sight
on the real counter, both counters are removed, and the
real counter is replaced by the Angels model. Once the
Angel is no longer observed, the model is replaced by both
counters, which may then separate and move as before.
Angel A
Angel B
Kathy
Sally
Example: Weeping Angel MovementSally Sparrow and Kathy Nightingale have encountered twoWeeping Angels while investigating Wester Drumlins. Thediagram above shows the positions of all four models and theobservation arc of each. It is the Angels activation.
If Angel A activates, it will have to overcome blink rolls for bothSally and Kathy possible but unlikely that both will roll 1 or 2,even with a reroll. However, only Sally is observing Angel B.
Angel B activates and Sally rolls a 3 for her blink roll. The Angelplayer makes her reroll 1! Sally has no Luckleft so the
blink roll stands and the Angel moves in. If this Angel wishes toactivate next turn it is in danger of becomingQuantum Lockedby Angel A, who now has it in its 90 observation arc.
Blink
That just had to be a handy clue
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Utopia
The Doctor is reunited with Captain Jack Harkness on
the planet Malcassairo in the year 100 trillion. Evading thedegenerate futurekind, the time travellers meet Professor
Yana and his assistant Chantho, who are attempting to get
the remnants of the human race off the planet to a new
home Utopia.
Martha discovers Yana has a watch identical to the one
owned by John Smith he is also a Time Lord in human
form. As the futurekind break into the laboratory, the
spacecraft carrying the humans launches, and the watch is
opened. The TARDIS dematerialises, piloted by the Doctors
greatest arch enemy a newly reincarnated Master. It was time for Yana to make a sudden exit
Jack Harkness, Immortal Torchwood agent l Faction: Hero
UNITFile:160607/10/3/11
JackHarkness
MOVE
6
DEF
3
HITS
2
STR
3
AGI
3
INT
7
MORALE
8Weapon Range Hit Str NotesPunch melee 4+ 3 Stuns
Concealed Blaster 6 4+ 3 Disruptor. No hit penalty for long range
Sonic Blaster 6 4+ n/a Counts as Sonic Screwdriver see page 2
Information:Jack has been working for Torchwood prior to hitching a
lift with the TARDIS. Rose Tylers use of the Time Vortex
to bring him back to life on Satellite 5 has given him the
power of immortality he literally cannot die.
Special Rules:Leader (1), Luck (3), Repair
Immortal: See page 23.Psychic Paper:See the Doctors profile on page 2.The Best Defence: Jack can use any weapon, hitting on 4+.This Charming Man: Once per game, Jack allows any modelwithin 6 to reroll a failed Morale test.
Professor Yana, Ailing scientist? l Faction: Hero
UNITFile:160607/10/3/11
ProfessorYana
MOVE
6
DEF
3
HITS
1
STR
3
AGI
3
INT
8
MORALE
6Weapon Range Hit Str NotesNone
Information:Professor Yana is using experimental engine technology
on the spacecraft to be used by the remnants of humanity.
Unknown to the Doctor, he is tormented by the sound of
drumming in his head and is about to open his watch
Special Rules:Invent, Repair
Pocket Watch:Professor Yanas watch is strangely familiarsee page 18. Yana will open the watch if the monster
player expends an activation and can roll 6 on 1D6. If thishappens, replace Professor Yana with the Master.
Utopia
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Chantho, Insectoid assistantl Faction: Hero
UNITFile:160607/10/3/11
Chantho
MOVE
6
DEF
3
HITS
1
STR
2
AGI
3
INT
7
MORALE
6Weapon Range Hit Str NotesConcealed Blaster 6 4+ 3 Disruptor, Pistol
Information:Chantho is a Malmooth, one of the original inhabitants
of the planet Malcassairo. She ritually starts and ends her
sentences with the words chan and tho.
Special Rules:Invent, Repair
Utopia
The Master, Deep cover Time Lordl Faction: Monster
UNITF
ile:160607/10/3/11
The
Master
MOVE
6
DEF
3
HITS
3
STR
3
AGI
4
INT
10
MORALE
6Weapon Range Hit Str NotesHold Out Blaster 6 4+ 3 Disruptor, Pistol
Information:The Time Lords resurrected the Master to serve in the
Time War, but he fled the battle, hiding himself in human
form until opening his fob watch. Fatally wounded by
Chantho, he is forced to regenerate.
Special Rules:Invent, Repair, Time Lord
Fight Another Day: The monster player gains 1 VP if theMaster leaves play without being killed during the game.
Safer Behind Bars: The Master is worth 2 VP to the heroicplayer if he can be captured.
New Status Effect: ImmortalImmortalmodels gain this condition whenreduced to 0 Hits. When this status effect
is removed, the affected model returns to
play with their full complement of Hits.
Futurekind, Barbaric humanoid Faction: Monster
UNITFile:160607/10/3/11
Futurekind
MOVE
6
DEF
3
HITS
1
STR
3
AGI
3
INT
5
MORALE
8Weapon Range Hit Str NotesSavage Attack melee 4+ 4
Information:The Futurekind live on the surface of the planet
Malcassairo. They are barbaric humanoids with pointed
teeth who attack all others their attacks are frenzied andrelentless.
Special Rules:Frenzied Attack: On the turn they enter melee combat,Futurekind may reroll a missed attack.
Rage: If a Futurekind defeats all his opponents in melee, hecan immediately move 1D6 towards his nearest opponent.
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The Sound of Drums / Last of the Time Lords
Returning to the present day, the Master has become the
Prime Minister under the name of Harold Saxon. Forcingthe time travellers into hiding, he eventually captures them,
along with Marthas family, and takes them on board the
flying carrier Valiant. The Master unleashes the Toclafane spherical mechanoids to decimate the human population.
The Doctor is genetically aged and made helpless, but
Martha escapes and travels the ruined Earth for a year
before returning to the Valiant with a weapon which the
Master effortlessly destroys. With the Master about to
launch a fleet to conquer the universe, the long game of
the Doctor is about to be sprung Full spectrum defence - the Valiant hosts the new PM
The Master (Harold Saxon), Prime Ministerl Faction: Monster
UNITFile:230607/10/3/11
TheMaster[HaroldSaxon] MOVE
6
DEF
3
HITS
3
STR
3
AGI
4
INT
10
MORALE
6Weapon Range Hit Str NotesLaser Screwdriver 6 3+ n/a Counts as Sonic Screwdriver see page 2
Genetic Manipulator see below
Information:The Master has spent 18 months working his way up to
the office of British Prime Minister, gaining control of the
British government and UNIT by subliminally influencing
the population.
Special Rules:Infiltrator, Invent, Leader (2), Repair, Time Lord
Big Brother: Heroic models cannot hide from enemy models(apart from using the Perception Filter see page 25) while
the Master [Harold Saxon] is in play. In addition, his Leaderability may be used at any distance.
Prime Minister: While the Master [Harold Saxon] is inplay, all UNIT, military, police and government models are
controlled by the monster player.
Safer Behind Bars: The Master is worth 2 VP to the heroicplayer if he can be captured.
TheSou
ndofDrums/LastoftheTimeLords
Laser Screwdriver Genetic ManipulatorMocking the Doctors SonicScrewdriver,the Master uses the Genetic print of the
Doctor to age and shrink the Time Lord
eventually keeping him in a cage like a pet.
With a successful hit the Master can use his Laser
Screwdriver to inflict either 1 Hit or 1D3 points of Str
loss to any previously captured model. Models reduced
to 0 Str become shrunken and enfeebled, and cannot
activate.
Laser screwdriver. Whod havesonic?The Master to the Doctor, The Sound of Drums
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TheSou
ndofDrums/LastoftheTimeLords
Toclafane, Ballsy destroyer Faction: Monster
UNITFile:160607/10/3/11
Toclafane
MOVE
12
DEF
5
HITS
1
STR
2
AGI
4
INT
7
MORALE
8Weapon Range Hit Str NotesRetractable Blades melee 2+ 5
Energy Beam 24 4+ 4 2 Shots. Disruptor
Information:The Toclafane are basketball sized metallic spheres, each ofwhich contains a still living human head the colonists met
on Malcassairo.
Professor Docherty, Scientist in hiding l Faction: Hero
UNITFile:160607/10/3/11
Professo
rDocherty
MOVE
6
DEF
3
HITS
1
STR
2
AGI
3
INT
8
MORALE
7Weapon Range Hit Str NotesNone
Information:Docherty is sought out by Martha together they disable
a Toclafane and discover its true nature. The Professor sells
Martha out to the Master to protect her the life of her son.
Special Rules:Invent, Repair
Informant:When any invention Docherty has worked on
is first used, roll 1D6. On the roll of 12 the invention isuseless.
Special Rules:Flyer, Mechanoid, SmallSome Toclafane were seen to teleport into the Masterspresence, so this could be allowed depending on the scenario.
Perception FilterThe Doctor puts a perception filter on
the TARDIS key owned by Martha. The
model carrying the perception filter and
any friendly model within 2 cannot be
attacked or blocked by enemy models. This effect is
nullified if any model under the filter makes an attack
or enters base contact with an enemy model.
Lucy Saxon, Faithful companion l Faction: Monster
UNITFile:160607/10/3/11
LucySaxon
MOVE
6
DEF
3
HITS
1
STR
2
AGI
2
INT
7
MORALE
6Weapon Range Hit Str NotesNone
Information:Lucy Saxon defends her husbands actions, and seems
complicit in his genocidal plans, although his excessive
behaviour towards her eventually costs him his life.
Special Rules:Its Always The Women: If Lucy gets within 2 of anyunattended weapon she will automatically shoot at the
Master, needing a 3+ to hit (surprise!)
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Special RulesThe points marked 3 on the map
represent emergency flood controls for the
Thames above. They have 1 Hit and 4 Def (open by hand
or using the Sonic Screwdriver on 4+ as a locked door).If either the north control or both the west and east
controls can be triggered the game will end.
End of the GameThe heroic side wins the game if the Empress fails 2 Morale
tests (she then teleports back onto her Webstar), or if the
heroic side opens the floodgates, pouring the contents of
the Thames down to the centre of the Earth and drowning
the Racnoss.
The monster side wins the game if the Doctor is killed, or
Donna ends up down the hole.
If Donna is otherwise killed, the game ends in a draw the
side responsible technically loses the game and has to buy
the post-game drinks.
Victory PointsVictory points are not used in this scenario.
Spider Down the Plug Hole Under London, 2006
The Doctor has discovered the Empress of theRacnoss right next to a hole to the centreof the Earth. She intends to use aHuon particle saturated humanto free the rest of her racefrom their ship at theplanets core. Withan armed guard ofRoboforms, its lucky
the Doctor got aremote control devicefor Christmas...
ForcesHeroes & Allies: The Doctor (with remotecontrol) and Donna.
Monsters: The Racnoss Empress, Lance and 10Roboforms.
The TableThe table represents part of the ex-Torchwood
underground complex. There should be a hole 12 acrossin the centre of the table models entering this area are
removed from play immediately. A 4 wide raised platform
covers slightly more than half of the north table edge
there should be no access under this area. Place 6 ladders
at roughly equal distances leading to the raised platform
from the base table level. Several crates or other items of
cover should be placed around the table.
Set UpThe Doctor and Donna begin within 8 of the south table
edge. Lance and the Empress begin within 16 of the north
table edge, anywhere not on a platform. The Roboforms
begin in the marked areas on the platform.
InitiativeInitiative is determined as normal for all game turns.
Scenarios
12
HeroicSta
rtAr
ea
4
Map Key1:Big ol bottomless hole2: Roboform start point
3: Flood Control4: Ladder
816
1
2
2
2
2
2
2
2
2
2
2
4
RacnossE
mpress&
LanceS
tartA
rea
5N
3
3
Scenario:SpiderDownthe
PlugHole
3
Did you hear that an opening, gurgling kind of noise?6 Like a lot of water thundering towards us? no.
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theatre to get the playhalted (and win the game
for the heroes remember
Shakespeares Wordsmith ability) All
heroic models can attempt these rolls.
The game will also end if all models from one
side are eliminated or controlled.
Victory PointsVictory points are not used in this scenario.
The Show Must Go Off! London, 1599
Loves Labours Lost is nearing its climax, and soon
the air will be full of Carrionites astheir code written into the play takeseffect. The time travellers and the bardhimself must bring this ill-fatedperformance to an end.Meanwhile the citysMaster of the Revelsis also determinedto bring the housedown...
ForcesHeroes and Allies: The Doctor, Martha,
Shakespeare, and 2 Officials of the Masterof the Revels (who count as Civilians).
Monsters and Villains: 3 Carrionites.
The TableThe 48 x 48 table represents the crowded lanes of
sixteenth century London.The Globe theatre (or its
entrance dont feel you need to build it!) should be in the
centre of one table edge. The remainder of the table should
be narrow streets and lanes between buildings.
Set Up
The Doctor and Martha begin within 4 of the table edgeopposite the theatre. The two Officials begin in the centre
of the two adjacent edges. Shakespeare and the Carrionites
begin in the Globe.
InitiativeInitiative is determined as normal for all game turns.
Special RulesThe Doctor can take a special action to make an Int test if
he is within 6 of a Carrionite. If successful, the creature
must leave the table. It must remain off table until its
player can roll 5+ on 1D6 at the end of his turns, and may
either teleport back onto the table or reappear at any
table edge. This will only work once on each Carrionite.
If a Carrionite teleports to within 6 of a heroic model,
the panic of the London crowds allow that heroic model
an extra 1D6 if they take a Move action in their next
turn. Only one such bonus is allowed per turn.
End of the GameShakespeare can only begin to attempt to disrupt the
Carrionites play once he gets into base contact with the
Doctor. After 15 turns the play will reach its climax and
the game will end as a victory for the Carrionites.Twosuccessful Int tests need to be made within the Globe
4
Map Key1:Doctor and Martha start area
2: Official start point
3:The Globe theatre2
3 Scenario:TheShow
MustGoOff!
1
2
BuildingsThis scenario needs a lot of buildings, here are some ideas:
Hovels do a couple of timbered buildings as part of their
25mm English range.
www.hovelsltd.co.uk/rural25.htm
Old Crowdo the Ainsty range of buildings, which includes
suitable multi part resin buildings.
www.oldcrowmodels.co.uk/aioldimpcity.htm
Handily paper models cost a fraction of lead/resin, so
check out Worldworks downloadable PDF sets they have a
fantasy village which would work for this time period.www.worldworksgames.com/
The play would be so good he would have to see it again
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Three: Capture theDoctors Companions:
The monster player gains 2
each if they can capture Martha,
Laszlo or Tallulah. They gain 0 VP if these
models are killed, however.
Four: Capture more humans: Each heroic model captured isworth 1 VP.
Five: Evaluate: Use the standard Victory Point rules below.Roll 1D6 at the beginning of the heroic players turns. On
the roll of 5+ one single non-unique heroic model removedfrom play can return at any table edge as reinforcements.
The game will additionally end when the monster player
has only Dalek models remaining. VP rules as six, below.
Six: Exterminate!: Use the standard Victory Point rules below,plus the Doctor and Martha count 2 VP each if eliminated.
In Capture scenarios the monster player can return up to 4non-Dalek casualties per game to play at his starting table
edge. Models are returned at the beginning of his turns, and
add to the monster players total number of models when
determining when the Dalek force becomes broken. In
capture scenarios the Human Dalek weapons can stun.
Nominate one building (or tent, whatever). The Doctor can
work on Inventions at this location.
End of the GameThe game will end when either side is removed from the
table, or after 10 turns.
Victory PointsStandard Victory Point rules are used in this scenario as
well as the VP rules detailed above. In addition the heroic
player scores 2 VP for Dalek models and 1/2 VP for eachother monster model eliminated.
Hooverville Rumble New York, 1930
The shanty town of Hooverville in New Yorks Central
Park has come to the attention of the cityauthorities, who use the excuse of an alcoholbust to send in armed police officers.
The Doctor, Martha,Tallulah and Laszlohave returned afterencountering theDalek Cult of Skaroin the Empire Statebuilding. As the residentsclash with the police, the Cultsend in two of their number as well as
a force of pig slaves and human Daleks.
With the Dalek objective unclear, the humans must putaside their differences and hope the presence of a Time Lordin their midst can aid them
ForcesHeroes and Allies: The Doctor, Martha, Tallulah, Laszlo, 8Hooverville civilians with improvised weapons (4+) and 6
Police Officers (count as security Guards with Pistols.)
Monsters and Villains: 2 Cult of Skaro Daleks, 6 Pig Slavesand 4 Human Daleks.
The TableThe 48 x 48 table represents the shanty town of
Hooverville. It should have scattered shacks and tents, with
plenty of assorted bric-a-brac for cover. Feel free to include
areas of trees and undergrowth (it is a park after all).
Set UpDivide the table into 9 equal 16 x 16 segments and place
2 heroic models anywhere in each. The monster player
places his models anywhere within 6 of a table edge of his
choice.
InitiativeDetermine initiative on all turns as normal.
Special RulesThe Daleks have variable objectives in this scenario - take
an ace, and one each of cards two through six from a deck
of cards and shuffle them. The monster player draws one
and keeps the result secret from the heroic player:
Ace: Kill the Doctor : The monster player gains + 3 VP foreliminating the Doctor, in addition to his normal VP.
Two: Capture the Doctor: The monster player gains + 3 VP forcapturing the Doctor, in addition to his normal VP.
Map Key1:Monster models setup area
1
6Scenario:Hoovervill
eRumble
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Special RulesModels (except Lazarus)
cannot run. The usual activation
rules are not used each model can
activate each turn.
A Commando will move towards the Doctor or Martha if
they are within line of sight and in the front 90 arc of the
model. If they enter melee they will attempt a capture.
If Lazarus is within line of sight and in the front 90 arc of a
Commando they will use an action to shoot.
Otherwise, roll 1D6 each for the direction and move
distance of each Commando. Commandos who collide with
an obstacle will randomly turn 90 left or right.
The Mutated Lazarus will move forward and attack
any model within line of sight and in its front 90 arc.
Otherwise roll 1D6 each for the direction and move
distance of the monster.
If Lazarus returns to his human form he will move 1D6 in
a random direction each turn.
Non-heroic models use only one action to move each turn.
End of the GameThe game ends when the Doctor and Martha reach the
stairs or are killed or captured.
Victory PointsVictory points are not used in this scenario. A win is
scored if the Doctor and Martha get to the stairs, a
draw if only the Doctor manages to get off the
table. Any other result is a loss for the heroic side.
Call in the SWAT Team Lazarus Building Roof, 2007
The Doctor and Martha have been chased to the roof of
the Lazarus building, fleeing from the huge mutatedform of Professor Lazarus. Hiding from themonster, they are surprised to see twoblack-clad special forces teamssilently climb onto the rooffrom the sides of thebuilding.
With a bad feelingabout their motives, thetime travellers must avoidboth sets of hostiles and reach thestairs down.
This scenario is designed to be played solo with theplayer taking the part of the Doctor and Martha. Therules below give details on how to move the remaining models.
ForcesHeroes and Allies: The Doctor and Martha.Monsters and Villains: Lazarus (begins in his mutated form),and 6 Special Forces Commandos count as Security
Guards with SMGs (hit on 3+) and Body Armour.
The TableThe 24 x 24 table represents the building roof. The edgesof the table are counted as impassable. The roof should
have numerous boxy structures air conditioning vents
etc. as cover. A small structure near the centre of one tableedge houses the stairs down to the rest of the building.
Set UpThe Doctor and Martha begin in the centre of the table
edge opposite the stairs. Lazarus begins within 4 of the
stairs building. 3 Commandos each begin in the centre of
the other 2 table edges, facing as indicated.
InitiativeInitiative is not used in this scenario. Instead, each turn the
Commandos, then Lazarus, then the heroic models move.
Map Key1:Heroic start point
2: Special Forces start
3: Stairs down4: Lazarus start
1
3
Scenario:CallintheSW
ATTeam
1D6
12
34
56
Direction(Commando/Lazarus)
Turn 45 left
Straight ahead
Turn 45 right
Move Distance(Commando)
No move
Half Move
Half Move
Move Distance(Lazarus)
No move
Half Move
Full Move
Monster Models Movement table
2 4
2
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When Timothy isactivated roll 1D6 if he
carries the watch. On the
roll of 12 the monster player
can expend Timothys activation to
move Timothy up to 6 in any direction. This
represents his mental confusion from the empathic
connection with the Doctors stored consciousness.
Timothys Psychicability can be used to reroll this dice. Ifthe reroll brings Timothy back to heroic control he can be
moved into base contact with either John or Martha if they
are close enough. He can then hand them the watch.
If John or Martha have the watch and are in base contact
then attempts can be made to open it see page 18.
In each end phase the monster player should roll 1D6. On
the roll of 4+ they may place a spare Scarecrow at any
point on any table edge, no closer than 12 to a heroic
model. Scarecrows removed from play can also be recycled
in this manner.
End of the GameThe game ends when all Family members are killed, or
once the heroic side are all killed, captured or off the table
by either of the red table edges.
Victory PointsNormal Victory Points are not used in this scenario. The
heroic side will win if John / The Doctor gets off the table
with any two or more named heroic models, and at least
three civilians. They can also win by eliminating all of the
Family of Blood. The monster player will win if they capture
John / The Doctor or gain possession of his watch, either
while losing no more than one Family member. Any other
result will end the game in a draw.
Map Key1:Heroic models start area
2: Village hall
3: Heroic model exittable edges
2
3
Scenario:FamilyValuesFamily Values England, 1913
John Smith has brought Joan Redfern to the village
dance, where once again he is confronted by hisserving girl Martha acting very strangely.
When four strangers appear
accompanied by walking
scarecrows events
begin to resemble
his vivid dreams, and
it appears Marthas
wild tales may have
some substance.
Determined to protect the boys at his
school, John decides to head back thereand raise the alarm.
ForcesHeroes and Allies: John Smith, Martha Jones, Joan Redfern,
Timothy Latimer and 6 civilians.
Monsters and Villains: All 4 members of the Family of Blood
and 12 Scarecrows.
The TableOne corner of the 48 x 48 table represents part of the
village, and should include the village hall and numerous
smaller buildings. The rest of the table should be scatteredwoods and foliage, with the occasional single farm building.
Set UpThe heroic models should start within 8 of the village hall.
Timothy cannot start within 4 of any other model. The
monster models do not begin the game on the table.
At the beginning of the monster players second turn,
place 14 members of the Family of Blood and up to 4
Scarecrows adjacent to the village hall. Any models not
placed thus can begin adjacent to any table edge these
models set up individually and need not be placed together.
InitiativeDetermine initiative from turns two as normal.
Special RulesThe civilians who have escaped from the village hall are
frightened each civilian not activated in the heroic turn
must make a morale test in the end phase. If this is failed
they will move 1D6 in a random direction.
Timothy begins the game with John Smiths pocket watch in
his possession. He cannot normally be moved closer than
4 to the Doctor or Martha (but see later).
3
18
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The Old Rectory England, Present Day
Outside the town lies an old rectory, crumbling with the
slow decay of time. Its adjacent graveyard has notbeen used for many years, and is shunnedby the locals on account of the strangedisappearances of people wholinger too long there.
The Doctor andMartha have arrivedin the village to findama