"Landscape-like" Colors Free rotozooming 2D-view Colors based on: height (water/land) slope Simple...

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Transcript of "Landscape-like" Colors Free rotozooming 2D-view Colors based on: height (water/land) slope Simple...

Page 1: "Landscape-like" Colors Free rotozooming 2D-view Colors based on: height (water/land) slope Simple lightmodel Simple static, precomputed shadows.
Page 2: "Landscape-like" Colors Free rotozooming 2D-view Colors based on: height (water/land) slope Simple lightmodel Simple static, precomputed shadows.

"Landscape-like" Colors

Free rotozooming 2D-view

Colors based on:height (water/land)slope

Simple lightmodel

Simple static, precomputedshadows

Page 3: "Landscape-like" Colors Free rotozooming 2D-view Colors based on: height (water/land) slope Simple lightmodel Simple static, precomputed shadows.

Clouds

Midpoint displacementalgorithm for heightfield

Map height [0; 255] to color (black to white)with correspondingalpha-value

Page 4: "Landscape-like" Colors Free rotozooming 2D-view Colors based on: height (water/land) slope Simple lightmodel Simple static, precomputed shadows.

Arrows

Page 5: "Landscape-like" Colors Free rotozooming 2D-view Colors based on: height (water/land) slope Simple lightmodel Simple static, precomputed shadows.

Evenly-Spaced Streamlines

Page 6: "Landscape-like" Colors Free rotozooming 2D-view Colors based on: height (water/land) slope Simple lightmodel Simple static, precomputed shadows.

Texture style

Page 7: "Landscape-like" Colors Free rotozooming 2D-view Colors based on: height (water/land) slope Simple lightmodel Simple static, precomputed shadows.

"Directional Blur"

Vectorfield determines "blur-amount" and "blur-direction"

Page 8: "Landscape-like" Colors Free rotozooming 2D-view Colors based on: height (water/land) slope Simple lightmodel Simple static, precomputed shadows.

3D-View with "Depth of Field" and interpolation in realtime

Page 9: "Landscape-like" Colors Free rotozooming 2D-view Colors based on: height (water/land) slope Simple lightmodel Simple static, precomputed shadows.

Lava Simulation ;-)