Korean mobile game marketing trend and strategy

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Korean Mobile Game Marketing Trend & Strategy MediaR, Kyunga Park

Transcript of Korean mobile game marketing trend and strategy

Page 1: Korean mobile game marketing trend and strategy

Korean Mobile Game Marketing Trend & StrategyMediaR, Kyunga Park

Page 2: Korean mobile game marketing trend and strategy

Opportunity

Korea is one of the largest markets by revenue that every publisher wants to make success.

* Based on the app annie numbers released on Jan, 2014

http://www.slideshare.net/PGBiz/jundeyuappannieby-the-numbers-the-japanese-market

Japan,

36%

US, 18%

Korea,

21%

Others,

25%

Google Play Revenue Top 3

Korea, Japan and US now generate 75%

of Google Play revenue

Page 3: Korean mobile game marketing trend and strategy

Reality is…

(A) few global titles are making success in Korean market.

• Tens of new titles are released everyday through Kakao platform or not.

• Korean developers know their market well and making the market-oriented game

• Some of them are big, others were startups but now growing preparing IPO

Page 4: Korean mobile game marketing trend and strategy

Hard to Break

Clash of Clan and Candy Crush are a few example of success. But most games which are successful in US or own country are hard to succeed.

Page 5: Korean mobile game marketing trend and strategy

Candy Crush

Candy Crush keeps within top grossing 20 over a year without much visible marketing in Korea.

Candy Crush Saga in PSY ‘Gentleman’

MV by King headquartershttp://youtu.be/ASO_zypdnsQ

http://www.youtube.com/watch?v=LFxEhBRrQfM

Candy Crush Saga

CableTV CF in Korea

Page 6: Korean mobile game marketing trend and strategy

Clash of Clan

http://www.youtube.com/watch?v=NMDaffsHgI0

In contrast, clash of clan did omni directional marketing including mobile/online/offline and TV CF, estimated to spend over $10M.

Page 7: Korean mobile game marketing trend and strategy

Clash of Clan

It turns out success as it maintains top grossing 1-3 for over 5 months and revenue seems positive than doing passive or no marketing.

Korean version, Mktg start

Page 8: Korean mobile game marketing trend and strategy

Product First

But, this is unusual case combined with high product quality+ capital

• It’s a high risk, high return strategy supported by product confidence and global hit

• They started a big advertising budget with korean localization

• Without high quality product and localization, offensive marketing budget would

just end with ‘Branding’ or ‘Spending’…..

Page 9: Korean mobile game marketing trend and strategy

Gradual Approach

In case of most titles, you need gradual approach. Otherwise it’s better to do nothing.

• Test your product KPI with localized version or a small of marketing budget

• Boost your product to test market response

• Go commercial to broaden user base

Test your product KPI

Boost your product

Go commercial

Page 10: Korean mobile game marketing trend and strategy

Reward is to test & fuel market response

Reward is most efficient tool to get exposure and users in Korea.

• Budget range $30,000-$60,000 to rank in top free 25 or 10 (Google Play)

• But many games ended with just more downloads and some ranking numbers... not

leading to lasting(?) rank boost effect or visible sales impact

• You can check market possibility and plan additional marketing spend if you see

positive marketing and product KPI

Page 11: Korean mobile game marketing trend and strategy

Download & Grossing ranking trend

Usual case after boost Amazing case after boost

Reach top free ranking within 7~10

days and out of rank 100 in a month

[Boost]

Top free ranking go slowly down and

maintain top grossing over month

[Boost]

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Non-incent CPI needs more strict approach

Non-incent traffic in Korea is not enough to lift ranking or expect ROI positive.

• It’s usually over $3 whether Casual or RPG game in case of Korean ad networks

• Recommend to spend when it’s high lucrative or LTV title

• Test and scale the right media according to your marketing goal

Page 13: Korean mobile game marketing trend and strategy

Typical Marketing Lifecycle

You can change your marketing tool according to your product status, marketing goal &

strategy.

MediaOrganic channel, Incentivized

(Website&SNS, Reward)

Non-incent cpi

(Facebook, Adwords,

Adpick)

Non-incent cpi, offline, TV

(Inmobi, Applift, Adpacker,

etc.)

Page 14: Korean mobile game marketing trend and strategy

Highlights

Product first

- Check your product KPI and localization

Be strategic

- Have clear goals and objectives on your marketing plan

Buy on a CPI basis

- As non-incent does not guarantee ROI, it’s best to buy/calculate on a CPI basis

Test and scale the right media according to your app, mktg goal & performance

Page 15: Korean mobile game marketing trend and strategy

Thank you!

(*Visit us at www.mediar.co.kr)