Knowledge Building and Competence Development in eLearning 2.0 Systems
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Transcript of Knowledge Building and Competence Development in eLearning 2.0 Systems
Knowledge Building and Competence Knowledge Building and Competence Development in eLearning 2.0 Development in eLearning 2.0
Systems Systems
International Conference on Knowledge Management3-5 September 2008, Graz, Austria
Malinka Ivanova, Technical University - Sofia
OutlineOutline eLearning 2.0 and Knowledge Transfer
Effects Knowledge Building Competence model examination Analysis of eLearning 2.0 Systems
Used methodology Functional characteristics of selected eLearning 2.0 systems Comparison with IEEE LTSA Result
Conclusion
AimAim To explore and analyze the possibilities of eLearning 2.0
management systems for knowledge production, experience sharing, communication and competence development
eLearning 2.0eLearning 2.0
What is eLearning 2.0?• eLearning 2.0 is based on Web 2.0 and emerging trends in
eLearning. It can include such features as e-Learning where students create content, collaborate with peers to form a learning network with distribution of content creation and responsibilities, e-Learning that takes advantage of many sources of content aggregated together into learning experiences and e-Learning that utilizes various tools including online references, courseware, knowledge management, collaboration and search.
• http://en.wikipedia.org/wiki/ELearning_2.0
eLearning 2.0eLearning 2.0
What is eLearning 2.0?• “In the future it will be more widely recognized that the
learning comes not from the design of learning content but in how it is used. Most e-learning theorists are already there, and are exploring how learning content-whether professionally authored or created by students— can be used as the basis for learning activities rather than the conduit for learning content.“
• Stephen Downes, National Research Council of Canada• http://www.elearnmag.org/subpage.cfm?section=articles&artic
le=29-1
eLearning 2.0 and Knowledge TransfereLearning 2.0 and Knowledge Transfer eLearning 2.0 is based on Web 2.0 technologies and
emerging trends in eLearning Web 2.0 applications can be used as the basis for learning
activities propose different mechanisms for knowledge capturing
and reusing new effects arising in production, sharing and transferring
the information and knowledge through the collaborative framework and collective intelligence.
eLearning 2.0 and Knowledge TransfereLearning 2.0 and Knowledge Transfer Data, information and knowledge on an epic scale
effect related to data, information and knowledge gathering and remixing search engines bookmarking systems mashup services indirect collection
eLearning 2.0 and Knowledge TransfereLearning 2.0 and Knowledge Transfer Network effect
increasing value of a service in which there is some form of interaction with others when more and more users start to use it.
eLearning 2.0 and Knowledge TransfereLearning 2.0 and Knowledge Transfer Collective intelligence
Effect reflects on the knowledge embedded within societies or large groups of individuals: explicit knowledge - gathered and recorded by many people implicit intelligence - generated by the activities of many users over
time.
eLearning 2.0 and Knowledge TransfereLearning 2.0 and Knowledge Transfer Long Tail
Effect is related to the personalization in eLearning
eLearning 2.0 and Knowledge TransfereLearning 2.0 and Knowledge Transfer Snowflakes Effect
personalized eLearning: all snowflakes in a snowstorm are unique, so each person has specific characteristics and interests
E. Duval, 2007
eLearning 2.0 and Knowledge TransfereLearning 2.0 and Knowledge Transfer Openness
open standards open source software use of free data, reusing data, working for creating innovative
solutions open courseware
Knowledge Knowledge Process Process ElementsElements
G. Siemens, 2006
What is competence?What is competence? The concept of competence can bridge the world of
education, training, knowledge management, human resource management & informal learning
Competence: Effective performance in a domain at different levels of proficiency
Competency: Skill (synonym)
R. Koper, 2005
needs motivation knowledge skills valuepreferences
individual
team
organization
work environments
daily life environments
culture
artificial worlds
resources
communities
problem
task
objective
trigger
(meta)-cognitive
psychomotor
social/cultural
emotional
role
analyses
performs
invokes generates
changed ecological niche
<<describes>> <<describes>> <<describes>>
set asses & provide feedback
provides support
learning
R. Koper, 2005
Competence developmentCompetence development A lifecycle which aims at the continuous enhancement
and development of an individual’s or a group’s competences
Sinott et al., 2002
Main questions?Main questions? Can Web 2.0 technologies and eLearning 2.0 principles be
used for knowledge improvement and competence development?
What are the benefits of eLearning 2.0 systems of supporting this?
How should the right functional solution be chosen?
Used MethodologyUsed Methodology
investigation via Internet search engines and using keywords “LMS, LCMS” and “Web 2.0”
forming a feature list with several criteria for the description of the functional features
experimental practices with the environments
comparison between eLearning 2.0 system and LTSA
decision making.
Found SystemsFound Systems
A feature list formingA feature list formingCriteria IndicatorInformation and knowledge capturing and sharingTools and Services
Course WeblogCourse WikiBook-markingRSS FeedsLink SharingPicture SharingAV/ Podcast
Communication SynchronousAsynchronous
Social Networking Social Network
Community file sharing
Productivity Tools SearchEvent Planning
ePortfolio Creation ToolPersonalization ToolsAssessmentNew educational widgets creation
Selected eLearning 2.0 SystemsSelected eLearning 2.0 Systems
EctoLearning http://www.ectolearning.com/Course-Pages
EctoLearning
EctoLearning
EctoLearning
EctoLearning
EctoLearning
EctoLearning
http://www.edu20.org/
Edu 2.0
School-Class- Lessons
Edu 2.0
Edu 2.0
Edu 2.0
Edu 2.0
Edu 2.0
Edu 2.0
Edu 2.0
Edu 2.0
Edu 2.0
Edu 2.0
eLearningCommunity 2.0 http://www.elearningcommunity.com/Classroom-Course
eLearningCommunity 2.0
eLearningCommunity 2.0
eLearningCommunity 2.0
eLearningCommunity 2.0
eLearningCommunity 2.0
eLearningCommunity 2.0
eLearningCommunity 2.0
LearnHub http://learnhub.com/Course-Lessons
LearnHub
LearnHub
LearnHub
LearnHub
LearnHub
LectureShare http://www.lectureshare.com/Course-Lectures
LectureShare
LectureShare
Nfomedia http://www.nfomedia.com/Course-Units
Nfomedia
Nfomedia
Nfomedia
Nfomedia
Nfomedia
Tutorom (Eduslide) http://www.eduslide.net/Course-Lessons
Eduslide
Eduslide
Eduslide
Eduslide
IEEE Learning Technology Systems ArchitectureIEEE Learning Technology Systems Architecture
Interaction Context
Assessment
LocatorLearner Info
Learner Info
(history)
Query
Catalog Info
Locator Learning Content
(new)
(current)
Delivery Evaluation
CoachLearning Resources
Learner Records
Multimedia Behavior
Interaction Context
Learner Preferences
Learner Entity
Unit of l
earning
Learning activities
Learning preferences, needs, aims
Interaction Context
LocatorData, information, knowledge
Catalogue info
Query
Asses
smen
t
Learner infoLocator
Learner info
Processes and Stores
Standard LMSs
eLearning 2.0 Systems
Learner A conceptual process
The learners learn in a closed environment with access to other systems and virtual laboratories in the time of the course duration.
The learners use an open environment with communities of practices, self-organized groups and social networks during the course and after this.
EvaluationA conceptual process
The evaluation is done primarily by educator.
The knowledge provider can participate in the evaluation process as well as other learners.
Knowledge ProviderA conceptual process that incorporate information from several sources, such as the learner, evaluation process, learner portfolio, and knowledge repository and use this information to search and select appropriate knowledge content.
The knowledge provider is primarily educator.- (Input/Output) The preferences, needs and aims are defined.- (Input) The current assessment information from the evaluation process- (Input) Learner information from the learner records.- (Output) Queries may be sent to the learning resources.- (Input) The learning resources return catalogue information.- (Output) Locators are sent to the delivery process.
Can be educator, learner, expert and so on, who is registered and participates in the social environment.- (Input/Output) The preferences, needs and aims are defining and changing continuously- (Input) The current assessment information from the evaluation process- (Input) Learner‘s products from the ePortfolio.- (Output) Queries may be sent to the shared knowledge repository to search for (appropriate) knowledge.- (Input) The knowledge repository returns catalogue information.- (Output) Locators (information, knowledge) are sent to the delivery process.
Processes and Stores
Standard LMSs eLearning 2.0 Systems
Delivery A conceptual process that transforms knowledge obtained via knowledge repository and deliver it to the learners.
- (Input) May receive locators from the educator.- (Output) May use locators to retrieve resources.- (Input) May receive retrieved resources and may transform them in multimedia.- (Output) May send multimedia to the learners.
- (Input) May receive locators from the knowledge provider and/or learners.- (Output) May use locators to retrieve knowledge from different knowledge sources.- (Input) May receive retrieved knowledge and may transform it into a Unit of Learning for the learner.- (Output) May send Unit of Learning with integrated knowledge to the learners.
Learner ePortfolioIt stores learner’s performance information.
Learner record stores information for learner. - (Input/Output) The evaluation process stores/retrieves learner‘s information - (Input) Learner information is sent by educator.- (Output) – Learner information is retrieved by educator.
Learner Portfolio is a storage contains the products of the learner‘s activities.- (Input/Output) After the evaluation process the learner‘s products are stored/retrieved. - (Input/Output) The knowledge provider process stores/retrieves the learner‘s information.
Knowledge repository It collects, stores, retrieves knowledge
The Learning Resources Repository contains the resources uploaded by educators and/or learners.
Knowledge Repository includes knowledge derived by different sources using several services and tools such as: RSS syndication, blog, wiki, podcasts.
- (Input) May be searched by queries.- (Output) The matching information is returned as catalogue info. - (Input/Output) The locators for retrieving knowledge.
DecisionDecision Edu 2.0, eLearning Community 2.0 and Nfomedia
DecisionDecision Edu 2.0
eLearning 2.0 System
Start Page
Social Networks
Multiple, Simultaneous Knowledge CapturingMultiple, Simultaneous Knowledge Capturing
ConclusionConclusion eLearning 2.0 systems allow educators and learners actively
exchange ideas, information and knowledge, from anywhere, using multiple communication modes.
These environments stimulate the participation and individual production, support the performance of formal and informal web-based learning activities, give the greater leverage of collective intelligence, support the dynamics and openness of a learning process.
Edu 2.0 is chosen for further research, learner’s knowledge transfer and competence development.
This eLearning 2.0 system can be used in parallel with start pages and social networks to enhance a learning process.