Tourism: The British Columbia Film Industry By:Copeland Jandrisch.
Knowledge anchoring in game development and film tourism
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Transcript of Knowledge anchoring in game development and film tourism
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Knowledge anchoring in game development and film tourism
Margareta Dahlström, Nordregio, Sweden
Linking in to global knowledge flowsMalmö 22 April 2010
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Outline
• Knowledge anchoring• Channels• Good conditions for knolwedge
anchoring• Examples from Skåne case study• Policies to support knowledge anchoring
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Knowledge anchoring 1
• Knowledge with actors in the region• Active search for knowledge elsewhere• Linking in to global knowledge flows –
connecting with knowledge outside• Going out to get it• Making it coming to the region
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Knowledge anchoring 2
• Recirculation of knowledge• Rich networks of different actors• Combining ’old’ and ’new’ knowledge
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Knowledge anchoringTapping into global knowledge flows
Knowledge coming in
Recirculation ofknowledge
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Knowledge anchoring channels
• Interactions between firm and organisations
• Job related mobility• Events
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Good conditions for knowledge anchoring
• Rich networks of actors• Support for networks• Cluster/platform organisations
– MMM, MMSS, Media Evolution
• Financial support– The university world: going to MIT to meet key
researcher, attending conferences, bringing key researcher to MAH
– The business world: attending game development conferences in USA and France, organising conference in Malmö: Nordic Game
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Film tourism – Actors
Hasse & TageMuseum
Ystad
RegionMuseum
VisitDenmark
WonderfulCopenhagen
Denmark
YstadStudios
Film i Skåne
Yellow Bird
YstadMunicipality
PositionSkåne
Invest inSkåne
RegionSkåne
ZDF
SEB BankGermany
Thaliabooks
Skåne’s Film productionAssociation
Cudos FilmPartner
Öresund FilmCommission
Sweden - Skåne
Germany
UK
Malmö Academy of Music
Lund University
Kristianstad
Tomelilla
SparbankenSyd
Film University
BBC
Visit Sweden
ITB Berlin
Cineteket
Firms Public Public Private Partnerships Higher Education Institutions
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Game development – Actors
Sweden - Blekinge
Singapore
Nanyang Technological
University
Sweden - Skåne
Hyper Island
Blekinge Institute of
Technology
MalmöUniversity
Malmö City
LundUniversity
SonyEricsson
EricssonMobile
platforms
MassiveEntertainment
Game Academy
Living Lab New Media
UpsideStudios
The Astonishing
TribeMincIncubator
Nordic GameProgramme
SVT
Malmö
Moving MediaSouthern Sweden
Media Mötesplats
Malmö
IdeonScience
Park
RegionSkåne
RegionBlekinge
Firms Public Public Private Partnerships Higher Education Institutions
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Interactions between firms and organisations
• Cross sectoral interactions – not so common!
• Recirculation through ’managed’ and personal networks
• Recirculation through direct interactions between firms e.g. Yellow Bird, ZDF, BBC
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Job related mobility
• Knowledge coming in and/or recirculated through project based and freelance work
• Game development – combining expertise in different companies
• Film production – international co-productions building mixed film teams
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Events
• Going out to events– Game developers– Horsens Crime Fair
• Organising events– Nordic Game
• Visitors attending attractions – consumer-producer interactions– Cineteket
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Policies to support knowledge anchoring
• Support ‘incoming’ of knowledge– Extra-regional research collaboration– Events– Mobility
• Support recirculation– Networks and platforms– Events– Industry specific instruments – e.g. conditioning
of film funding