Kids say the darndest things1
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UXPA 2015 UX Research with Kids Kids Say The Darndest Things @sarah_eden #UXPA2015 @UEGroup
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- 1. UXPA 2015 UX Research with Kids Kids Say The Darndest Things @sarah_eden #UXPA2015 @UEGroup
- 2. Sarah Garcia, Lead Researcher UEGroup, Silicon Valley Since 2004 Welcome!
- 3. 3
- 4. Real kids are shy. You have to talk to them like real people. -Stan 4
- 5. They have opinions. Sometimes you have to draw them out & sometimes you have to reign them in. KIDS ARE REAL PEOPLE! 5
- 6. They have preconceived notions. They are influenced by technological/historical constraints, but perhaps less than adults. KIDS ARE REAL PEOPLE! 6
- 7. 7
- 8. They are open to new ways of doing things. But analog is appealing too! KIDS ARE REAL PEOPLE! 8
- 9. VHS & VIEWFINDERS 9
- 10. 10
- 11. 11
- 12. VIEWFINDERS! 12
- 13. They are dreaming of the future. Why wouldnt you do it that way? KIDS ARE REAL PEOPLE! 13
- 14. Their input matters! Good companies are designing for the future. KIDS ARE REAL PEOPLE! 14
- 15. NOW WHAT? 15 How do you find them? What kind of research is appropriate? Who do you pick? What challenges will I face? What kind of questions should I ask? How should I set up the room?
- 16. RECRUITING
- 17. Always go through the parents - NDA - Consent to participate - Consent to video - Payment RECRUITING THE RIGHT WAY 17 Templates available on usability.gov
- 18. Screeners are key - Open ended questions help the screening process - Follow up with a phone call Too shy vs. too rehearsed Parent groups/Word of mouth Consider pairs/siblings RECRUITING THE RIGHT KIDS 18
- 19. 19
- 20. Allow parents to preview session script/diaries, etc. Allow parents to view sessions Include parents in session EASE PARENTAL CONCERNS 20
- 21. KNOW WHEN (AND HOW) TO INCLUDE PARENTS21
- 22. AGE APPROPRIATE RESEARCH METHODS
- 23. Sensory-motor intelligence 0-2 years UNDERSTANDING THE ROLE OF COGNITIVE DEVELOPMENT 23 *As defined by Swiss psychologist Jean Piaget, 1929 Pre-conceptual thought 2-4 years Intuitive Thought 4-7 years Concrete Operations 8-11 years Formal Operations 11-18 years
- 24. 24 *Chart adapted from Sabina Idler, uxkids.com, Feb 2014
- 25. PLAY USER TESTING 25 4-7 years 4-11 years P r e - c o n c e p t u a l
- 26. TRADITIONAL USER TESTING 26 8-18 years
- 27. Kids are setting up their parents devices Kids are getting their own devices First time experience needs to be accessible and meaningful to all ages OOBE WITH KIDS 27 11-18 years
- 28. ETHNOGRAPHIES WITH KIDS 28 2-18 years
- 29. DIARY STUDY 29 11-18 years
- 30. INTERCEPTIVE TEXTS 30 Helps us get an unexpected snapshot into the lives of the participant. 11-18 years
- 31. What makes you happy? 31
- 32. Who is watching TV right now? 32
- 33. VISITS GAVE THE TEXT CONTEXT 33
- 34. SETTING THE SCENE
- 35. Match scenario Set context: This is your living room Draw similarities between what the child has in real life and what is staged in room Add personal touches & creature comforts Minimize camera/recording distractions CREATE THE RIGHT SPACE 35
- 36. SPACE MATTERS 36
- 37. SPACE MATTERS 37
- 38. EVEN CHAIRS MATTER 38
- 39. SESSION STRUCTURE
- 40. Takes session time based on cognitive ability into consideration. A GOOD TEST PLAN FOR KIDS 40 2-4 year olds