KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008....

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KICKSTARTER TIPS... YOU CAN ACTUALLY USE!

Transcript of KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008....

Page 1: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

KICKSTARTER TIPS...YO U C A N A C T UA L LY U S E !

Page 2: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

WHO AM I?

• I’ve created games professionally since 2008.

• I teach Game Culture and Simulations and Serious Games at Columbia.

• My most recent project and successful Kickstarter ... The Incredible Baron!

Page 3: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.
Page 5: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

PRACTICAL TIPS?R E A L LY ?

Page 7: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

“BE THE DRIVING FORCE FOR YOUR PROJECT.”

Page 10: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

THESE ARE GOOD IDEAS…

But, they are too vague or rely on difficult to control X-Factors.

Page 11: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

PRACTICAL TIPS.A C T UA L LY P R A C T I C A L .

Page 12: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

“KEEP YOUR

CAMPAIGN UNDER

30 DAYS.”

Page 13: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

“GIVE YOUR PROJECT A SHORT, SIMPLE NAME…

…and change it right after launch.”

http://kickstarter.com/projects/joeschmo/watch-my-video-play-my-game-it-is-very-cool-give-me-some-money-i-will-never-be-able-to-tell-this-URL-to-anyone

Page 14: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

TIPS FROM ME!A L S O , V E RY P R A C T I C A L .

Page 15: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

1. START NETWORKING NOW.

Page 16: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

2. ORGANIZE YOUR CONTACTS.

• Family

• College friends

•High school friends

• Job X contacts

• Job Y contacts

• People you barely know…

Page 17: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

3. POST TO MULTIPLE ACCOUNTS…

…WITH A SINGLE APP.

Page 18: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

4. RESEARCH AND USE THE RIGHT HASHTAGS.

Page 19: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

5. CREATE AND SHARE CONTENT…

DON’T JUST PANHANDLE.

Page 20: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

6. HOST RESOURCES ON COMMUNITY SITES.

Page 21: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

7. TAP INTO YOUR COMMUNITIES•Family

•High school graduating class Facebook group

•Email lists you belong to

• Jobs

•Fan sites, blogs, forums, etc.

•Crowdfunding / Kickstarter

•Columbia groups–Columbia Chronicle

–CCC Kickstarter curator page

•Neighborhood / Everyblock

•City

•Your platforms (Android, Wii U, etc.)

Page 23: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

9. DISCOVER SIMILAR LIVE PROJECTS.

Page 25: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

11. SET A FUNDING GOAL YOU ARE CONFIDENT IN.

Page 26: KICKSTARTER TIPS... YOU CAN ACTUALLY USE!. WHO AM I? I’ve created games professionally since 2008. I teach Game Culture and Simulations and Serious Games.

THANK YOU! ANY QUESTIONS?

Email: [email protected]

Twitter: @davidantognoli

Web: www.incrediblebaron.com