Kat Ingalls - Portfolio

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KAT INGALLS PORTFOLIO PORTFOLIO PORTFOLIO ART + GRAPHIC MECHANICAL INDUSTRIAL

description

A collection of industrial design, mechanical engineering and graphic/illustration work.

Transcript of Kat Ingalls - Portfolio

Page 1: Kat Ingalls - Portfolio

Kat Ingalls

PORTFOLIO

PORTFOLIO

PORTFOLIO

art + graphIc

MEchanIcal

InDUstrIal

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aXenaair-powered EngineOverviewFor a mechanical synthesis class, we designed an engine that was powered by compressed air, had a factor of safety of two, was self-staring, and was able to move 1 meter up a 1° incline.

The engine was designed in its entirety, from using thermodynamic analysis to machining its steel and aluminum form.

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Kat Ingalls

Xenaair-powered Engine

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DO NOT SCALE DRAWING

Full_Assembly_UpdatedSHEET 1 OF 1

UNLESS OTHERWISE SPECIFIED:

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REVDWG. NO.

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TITLE:

NAME DATE

COMMENTS:

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MFG APPR.

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MATERIAL

INTERPRET GEOMETRICTOLERANCING PER:

DIMENSIONS ARE IN INCHESTOLERANCES:FRACTIONALANGULAR: MACH BEND TWO PLACE DECIMAL THREE PLACE DECIMAL

APPLICATION

USED ONNEXT ASSY

PROPRIETARY AND CONFIDENTIALTHE INFORMATION CONTAINED IN THISDRAWING IS THE SOLE PROPERTY OF<INSERT COMPANY NAME HERE>. ANY REPRODUCTION IN PART OR AS A WHOLEWITHOUT THE WRITTEN PERMISSION OF<INSERT COMPANY NAME HERE> IS PROHIBITED.

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Final DesignDual-ActingI performed thermodynamic simulations on configurations of differing numbers and types of pistons. Using this information, the team decided that a design utilizing

two dual-acting pistons was the best design tradeoff between weight and efficiency. With dual-acting pistons, each cylinder does the work of two. Although more difficult to machine, our design provides the power output of four single-acting pistons.

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DO NOT SCALE DRAWING

Full_Assembly_UpdatedSHEET 1 OF 1

UNLESS OTHERWISE SPECIFIED:

SCALE: 1:8 WEIGHT:

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NAME DATE

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INTERPRET GEOMETRICTOLERANCING PER:

DIMENSIONS ARE IN INCHESTOLERANCES:FRACTIONALANGULAR: MACH BEND TWO PLACE DECIMAL THREE PLACE DECIMAL

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USED ONNEXT ASSY

PROPRIETARY AND CONFIDENTIALTHE INFORMATION CONTAINED IN THISDRAWING IS THE SOLE PROPERTY OF<INSERT COMPANY NAME HERE>. ANY REPRODUCTION IN PART OR AS A WHOLEWITHOUT THE WRITTEN PERMISSION OF<INSERT COMPANY NAME HERE> IS PROHIBITED.

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Kat Ingalls

Final Design

RPM  (Matlab,  idealized)  1481.3

RPM  (extimated) 180

Assumed  mass  of  engine,  total

15  kg

Work  of  engine  required,  ideal

25.5  J

Rough  estimate  account  for  friction

35  J

Stroke  length 2"

work  recovered  until  stop  (including  blow-­‐in)

17170  J

Stop  at  cycle  number 1730

Work  per  cycle 9.92  J/cycle

Efficiency  for  expanding  to  ambient

50%

Efficiency,  assuming  50%  loss 25%

Work  recovered,  ideal  (until  stop)

68.7  kJ

Work  recovered,  expected  50%  loss  (until  stop)

34.4  kJ

Work  per  cycle,  expected 19.8  J/cycle

Power,  ideal 244.9  W

Power,  expected 59.4  W

Work  Required  (Analysis)

Work:  Single  piston

Work:  Two  dual-­‐acting  pistons

Valve DesignIn order to control the timing of the pistons, we designed a hollow valve. It allows or blocks air as the compressed air makes its way to the pistons. The positioning of the holes in the hollow shaft was crucial to design and machine correctly. If a hole was placed or machined outside of the tolerance, the engine would not run.

Work OutputUsing simulation data, the technical specifications seen to the right were calculated for our engine design.

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prototyping andtesting

Machining the engine from solid blocks of aluminum and steel comprised the majority of the project schedule. Each piece was machined by hand on mills and lathes.

I acquired an enormous amount of machining experience through this project. This exposure gives me the ability to understand the needs of product manufacturers. As a result, I understand the importance of DFMA and considering manufacturing techniques when designing a product.

Machining

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DO NOT SCALE DRAWING

Full_Assembly_UpdatedSHEET 1 OF 1

UNLESS OTHERWISE SPECIFIED:

SCALE: 1:8 WEIGHT:

REVDWG. NO.

ASIZE

TITLE:

NAME DATE

COMMENTS:

Q.A.

MFG APPR.

ENG APPR.

CHECKED

DRAWN

FINISH

MATERIAL

INTERPRET GEOMETRICTOLERANCING PER:

DIMENSIONS ARE IN INCHESTOLERANCES:FRACTIONALANGULAR: MACH BEND TWO PLACE DECIMAL THREE PLACE DECIMAL

APPLICATION

USED ONNEXT ASSY

PROPRIETARY AND CONFIDENTIALTHE INFORMATION CONTAINED IN THISDRAWING IS THE SOLE PROPERTY OF<INSERT COMPANY NAME HERE>. ANY REPRODUCTION IN PART OR AS A WHOLEWITHOUT THE WRITTEN PERMISSION OF<INSERT COMPANY NAME HERE> IS PROHIBITED.

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prototyping andtesting

TestingThe dual-acting piston engine we designed ran succussfully. Click on the video below to see it in action!

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SumOBOTFighting robot

OverviewSumobot is an autonomous robot programmed to detect and push another robot out of a ring. If Sumobot pushes the opposing robot out of the ring first, the opponent is disabled and Sumobot wins the battle.

It was built for a class in mechatronics taken at Cornell University.

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SumOBOTFighting robot

Kat Ingalls

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lsumobot constructionS

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Algorithm DesignSumobot is programmed in C and runs using an ATMEL Mega32 microproccessor.

Sumobot uses infrared sensors under its chassis to detect the white line that indicates the boundary of the battle ring. With three sensors, it is able to detect its position in the ring, and back up if it is appoaching the boundary line.

Using sonar sensors, it finds its opponent and moves forward. Sumobot then doubles the power to its wheels, to push the other battle bot out of the ring.

If Sumobot is pushed out of the ring, its motors shut off and a red LED turns on, indicating defeat.

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sumobot construction

Kat Ingalls

Circuit DesignIn addition to programming the robot’s movement algorithm, I was responsible for building H-bridges to control the direction of the wheel motors, building the three infrared and two sonar sensors and connecting them to the microprocessor.

Through this experience I learned how to solder, learned a new programming language and learned about the interface of mechanical and electronic design in products.

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OverviewLSL is a disk-stamping device which uses a lever-screw-lever mechanism to maximize the force applied while minimizing the effort required by the user.

This project was done for a mechanical design class at Cornell University.

LSLMetal stamper

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Kat Ingalls

LSLMetal stamper

ConceptThe final concept came through the combination of three ideas that maximizes the mechanical advantage of the stamper. After weighing the benefits of 15 concepts, we chose a mechanism with a lever to increase the torque applied to a screw, which increases the force applied to a lever, which contains the stamp press.

This design was much more simple in regards to the complexity of machining, and yet just as powerful as the competing concepts.

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Final DesignThe final design utilizes a steel ACME screw, which does not strip as easily as a typical screw, and so improves the strength of the design.

The disk needing to be stamped is inserted into a slot at the base of the press. Then, the top containing the stamp is sandwiched closed, and the handle is twisted until an impression is made.

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Kat Ingalls

lever-screw-lever

PrototypingThe stamper was machined by hand using a mill and lathe. The finished product is shown below, along with a promotional video.

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Trai

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dyTRaIneR Buddytotal wellness system

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OverviewTrainerBuddy is an interactive, intelligent wellness assistant. By monitoring your excercise, nutrition, and even mood, it enables you to reach your maximum potential.

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TRaIneR Buddytotal wellness system

Kat Ingalls

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concept generationIn

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ResearchOur challenge was to find the future trends in computing. In order to find out what innovations had already been made, we investigated the work presented at technology conventions and done

at design schools and companies, and research institutions. We also used this information to look for trends, in order to identify growing markets.

We found that many developing technologies are focusing on the capabilities of projection technology. Additionally, we found many gadgets being developed to work more inuitively and directly with the human form. Finally, we found several innovations focusing on lifestyle improvement and growing health concerns.

Trai

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concept generation

Kat Ingalls

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dytrainer Buddy

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NutritionBuddy tracks your daily intake of food, its contents, and your eating habits. It can even recommend or decide between foods, based on your goals and needs.

Two taps on the wrist band and the display appears. Active voice recognition and highly effective audio communication means you can talk with Buddy directly, and it will understand you!

ExerciseTrainerBuddy chooses exercises according to

your body type, your preferences, and your fitness goals. It continuously scans your body to make sure you have the proper form, and tracks your heart rate to make you are getting the most efficient exercise - just like a real trainer.

TrainerBuddy is connected. You can send your workout info to social networking sites, and get motivational support from your friends. You can also participate in competitions and challenges.

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trainer BuddyMoodBuddy senses your mood through face recognition, voice interpretation, and gesturing/movement interpretation. With these, Buddy can tell when you’re at your most productive, and suggest a workout time. It also tracks how certain foods affect you, and what changes are made by your exercise regime.

SystemSee Your Progress. TrainerBuddy kiosk keeps track of all the information you need to monitor your progress. It displays your trends in an easy-to-access way, so you can stay motivated.

Customize. Bad back? High cholesterol? Love yoga? TrainerBuddy customizes your exercise and nutrition according your needs and preferences.

Set Goals. Are you trying to lose wait? Or do you want to be able to run a marathon? Do you want to be slender? Or beefy? TrainerBuddy adjusts your program according to your goals.

Kat Ingalls

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Flui

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FLuId BLOCkModular laptop

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FLuId BLOCkModular laptop

Kat Ingalls

OverviewFluid Block is the ‘Gen-Y ‘ laptop. This modular computing device serves a plethora of uses through a multitude of permutations and combinations.

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Modular laptopIn

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l Versatile FormFluid Block can be used as a traditional laptop, as well an interactive book at school, a conference center at work, or a large-screen television at home. The screen is border-less, creating

a seamless experience. One Fluid Block is fully functional on its own as a tablet. However, you can add Blocks to it to increase its computing power and functionality.

Form factors are no longer an issue in the computing world. Since the screen and they keyboard are indistinguishable in Fluid Block, you can use it as a laptop, an interactive book, or a tablet, depending on your needs.

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Modular laptop Data Share

Simply connect your Block to a friend’s, and drag a file to their screen to share it. Block can also be used wirelessly, such as in a business meeting, to share notes and distribute information.

Power Share

If you’re running low on battery but your friend has plenty of power to share, you can simply connect your blocks to share power!

2-sided scan

Scanning’s a snap - literally. Just place your document between two Blocks, and snap the screens together to scan both sides of a document.

Kat Ingalls

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Diji

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dIjInauTpc-projector

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dIjInauTpc-projector

Kat Ingalls

OverviewDijinaut is a combination PC-Projector system for use in rural Indian schools as a desktop replacement.

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pc-projector

Kat Ingalls

Designing FormMy role in this project was to make a case for the PC-Projector that had been assembled by an engineering team. Working with the dimensions, as well as required ventilation and open-faced areas dictated by the engineering specifications, the forms shown on this page were derived.

My intent was to give a low-cost product the appeal of a high-technology item, while insuring the product’s durability. I took inspiration from a variety of sources, including retro radios, the movie Tron, surfboards and celestial bodies.

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DijinautThe final form of the projector integrates the “traveling line” concept from several of the initial sketches, as well as a raised area for the projector lense adjustment. Handles have also been added for ease of transportation from classroom to classroom.

These renders were done by hand in SketchbookPro.

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pc-projector

Kat Ingalls

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OverviewRosie is a conceptual engineering investigation into the mechanisms of an automatic cooking product.

The project started out as a simple concept for cooking three of four traditional Indian foods. However, the idea expanded after researching

the technology being developed for automated cooking and then seeing the potential for an international market. Although the idea started as a glorified bread-maker, it transformed into a completely automated kitchen which could be used either exclusively for automated cooking or to enhance the cooking experience.

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ROSIeautomatic cook

Kat Ingalls

DevelopmentIn order to determine the processes needed for cooking a wide variety of recipes, the mechanisms of cooking were researched, as shown in the sketch on the opposite page.

In order to implement these mechanisms, the design required food storage, manipulation and placement, as well as a variety of heating methods. An example of one possible solution is shown in the sketch to the left.Through explorations such as this, I discovered that an all-encompassing solution requires a much larger space than we intially believed.

Rather than being a large machine in addition to your kitchen, the automatic cook is fully integrated. This enables you to use the AutoCook when you want, while still being able to cook independently if you so choose. Additionally, the AutoCook serves as a tutor to those who wish to improve their cooking or learn how to cook new recipes.

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Kat Ingalls

Form and FunctionThe AutoCook kitchen is designed to be small and storable, fitting easily into urban environments where people are often too busy (or cramped) to cook at home. When the kitchen is not in use, it serves as a small, decorative lamp.

After developing the conceptual engineering solutions, the forms shown in the sketches below were concieved. The spherical form contains a serving area (in the center)

where the finished meal is presented. When the kitchen is not in use, the serving area doubles as a light. The kitchen also contains an eating area, as well as refrigeration and storage for food. The base contains the central mechanisms for preparing the food, including a stove and oven.

The AutoCook was designed for those who are too busy to home-cook a meal, or simply those who don’t like cooking. The AutoCook would reduce the amount of money spent on food, and provide healthy food and new culinary experiences.

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ixBeLLaTRIXBattle Doll

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“Battle doll designed for girl of the digital age, which can communicate with other dolls using infrared technology and reacts to accessories and experience programmed into personal battle system.”• Battle system uses digital-age technology to enhance traditional doll play by increasing variability and longevity of play.

• Unlike traditional dolls or action figures, battle doll combines elements of both, empowering girls to be strong and independent.

• Doll can actually sense when a hit has been made, just like a real fight!

• Unlike other action figures, scoring system and sound effects gives REAL outcomes!

• Arena displays how well your doll is doing in battle so you can take care of her when needed.

• The doll “knows” what weapons and clothing she’s wearing, so each fight is different and unique!

• Battle arena keeps track of win and loss record, and increases doll’s experience accordingly, so your doll can keep growing as you nurture her skills. More experience means a better advantage in your next fight!

• Fighting accessories (weapons) are modular and assemble-able, so that there’s always a new way of playing.

• Different weapons have different damage levels and damage types associated with them, giving you a wide range of options for attack.

• Clothing accessories give doll different strengths and abilities, meaning a wide range of options for defense.

• Can battle your friends, making gameplay interactive.

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BeLLaTRIXBattle Doll

Kat Ingalls

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BellatrixB

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Ial 1.2 Customer Affinity Process

Level  1 Level  2 Level  3 TOTAL TOTALPrice 75 76 77 97 98 5Advertising 4 57 58 3Visual 31 39 63 64 65 69 78 99 8Aural 16 17 65 101 4Tactile 93 1Cool 38 63 65 81 82 102 6Pride 72 73 2Collectable 44 96 2

Education 7 10 66 77 83 84 85 86 8Imagnination 27 28 29 30 43 49 67 92 94 9Expression 27 28 50 4Inventiveness 49 88 89 95 4Grown  up/realistic 18 26 70 74 80 5Solo 5 107 2Family 6 71 2Friends/Group 19 43 53 54 55 5Play  Environment 20 21 22 32 79 5Toys  as  Friends 34 35 36 3

2 3 56 68 75 98 104 108 8Longevity 4 42 108 3Pieces (Clean Up) 1 2 8 9 100 103 104 7Safety 23 24 37 40 45 46 48 60 61 62 10Durability 25 33 47 59 4Materials 15 1Set up 11 12 13 14 41 106 109 7Clean up 9 79 105 3Low  Tech 15 87 90 91 94 5High  Tech 102 65 2

Construction  Quality 39

Technology

Statement  Numbers

Business 8

Feelings

Physical

23Emotional:  Accomplish

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Styles  of  Play 47

Human  Interaction

Variability 11

OverviewBellatrix is a doll for strong, independent girls. She serves as a role model that women can be brave and powerful, in addition to feminine and nurturing.

Using infrared technology to communicate, Bellatrix dolls come with a battle system enabling them to battle other dolls, as well be taken care of by their owners.

This toy concept is being developed individually, through a participation in a team sponsored by a partnership between Cornell and Hasbro.

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Concept DetailingThe following documents are examples of the systems engineering component of the project. Customer attributes, context diagrams, behavioral analysis and goal-question-matrix diagrams are just a few of the many tools used to determine what needs to be done, how success will be measured, and communicate the idea effectively in detail.

7.1 Concept Fragments

Component Doll System System System Doll System System System (All) Weapons Weapons

Index  # OR.1 OR.2 OR.3 OR.4 OR.5 OR.6 OR.7 OR.8 OR.9 OR.10 OR.11

Originating  Requirement

Dolls  shall  be  of  uniform  size  (so  that  

all  clothing  manufactured  for  it  

will  fit).

The  battle  system  shall  be  able  to  read  

codes/sensors  on  clothing  accessory  

items.

The  battle  system  shall  be  able  to  

recognize  attributes  of  clothing  accessory  

items.

The  battle  system  shall  be  able  to  convert  clothing  

attributes  to  gameplay.  

Doll  shall  be  able  to  "hold"  weapons.  

The  battle  system  shall  be  able  to  read  

codes/sensors  on  weapon  accessory  

items.

The  battle  system  shall  be  able  to  

recognize  attributes  of  weapon  accessory  

items.

The  battle  system  shall  be  able  to  convert  damage  

attributes  to  gameplay.  

Weapons  shall  not  cause  child  to  be  cut  or  otherwise  injured.

Weapons  shall  have  parts  that  can  

assemble  into  many  types  of  weaponry.

Weapons  shall  be  able  to  be  recognized  

by  battle  system.

Abstract  Name Uniform  size Read  clothing Read  clothing  attributes

Cothing  to  Play Hold  weapons Read  weapons Read  weapon  attributes

Weapons  to  Play Safety Weapon  Assembly** Readable  weapons

Small  (Polly  Pocket) RFID RFID  chip (Coding) Latch  onto  hand (same  as  OR.2) (Same  as  OR.3) (Coding) Sharp  edges:   Number  of  parts (Same  as  OR.2)Medium  (Barbie) Laser  Scanner Barcode More  HPs Socket  +  snap More  Damage Small  parts:  Smallest   How  to  connectLarge  (American  Girl) Code  reader Code Additional  points Latch  onto  arm "Abilities"

Infrared IR-­‐readable  chip "Abilities"Bluetooth Greater  Defence **  Want  to  ditch  this  

Component Weapons  damage Clothing Clothing System/Doll System System System System System System System/DollIndex  # OR.12 OR.13 OR.14 OR.15 OR.16 OR.17 OR.18 OR.19 OR.20 OR.21 OR.22

Originating  Requirement

The  weapon  accessories  shall  have  

damage  levels  and  damage  types  

associated  with  them.

The  clothing  accessories  shall  be  

able  to  be  recognized  by  battle  system.

The  clothing  accessories  shall  

have  HPs  and  abilities  associated  

with  them.

The  battle  system  shall  be  powered.

The  battle  system  shall  be  able  to  read  

win/loss  record  ("experience")  after  doll  is  attached  to  

arena.

The  battle  system  shall  be  able  to  

translate  experience  into  gameplay  advantages.

The  battle  system  shall  request  what  

play  mode  is  desired  after  doll  is  equipt.

The  battle  system  shall  have  different  play  

modes,  based  on  number  of  players  (one  or  two)  and  either  score-­‐based  

play,  elimination  or  unlimited  play.  2

The  battle  system  shall  request  input  from  user  if  score-­‐

based  mode  is  chosen.

The  battle  system  shall  be  able  to  read  and  record  scored  

points.

The  battle  system  shall  alert  user  to  inform  them  that  game  has  begun.

Abstract  Name Weapons  damage Readable  clothing Clothing  abilities Power Read  Experience Experience  to  Play Play  mode  request Play  mode  options Score  input Keep  score Game  begin  alert(Same  as  OR.8) (Same  as  OR.2) (Same  as  OR.4) Plug-­‐in Cord Greater  defence Dedicated  button Single  Player   Number  pad (algorithm) Beep

Batteries Chip Greater  offence Scroll  and  select Single  Player  Score-­‐ Scroll  and  select "Battle"  noise  (Hiya!)Solar Smart  card "Rewards"  for  win   Two  Player  Unlimited   Announcer  voiceHuman-­‐powered! Code Two  Player  Score-­‐ Light

Internet  cnxn Time-­‐based/race

Component Doll System System System System/Doll System System System/Doll System System/Doll Doll  plugIndex  # OR.23 OR.24 OR.25 OR.26 OR.27 OR.28 OR.29 OR.30 OR.31 OR.32 OR.33

Originating  Requirement

Doll  shall  be  able  to  register  when  a  "hit"  has  been  successfully  

made.

The  battle  system  shall  be  able  to  translate  

experience  (record)  to  amount  of  HP  

reduced/points  gained  when  hit.

The  battle  system  shall  be  able  to  translate  abilities  (clothes)  to  

amount  of  HP  reduced/points  gained  

when  hit.

The  battle  system  shall  display  number  of  points  score/HP  reduced  to  players.

Battle  system  shall  be  stored  with  doll's  

body.

Battle  system  shall  be  able  to  lie  flat  on  

play  surface.

Battle  system  shall  contain  infrared  

sensor.

Battle  system  shall  be  powered.

Battle  system  shall  indicate  to  user  that  

power  is  on.

Battle  system  shall  have  data  transfer  

cord.

Doll  shall  have  data  transfer  plug.

Abstract  Name Sense  hit Experience  to  Play Clothing  to  Play Points  Display Storage Play  Surface Communication  Sensor

Power  Source Power  Indicator Communication  Cord Doll  plug

Button (Same  as  OR.17) (Same  as  -­‐-­‐) On  Doll Backback  form  factor N/A (IR  sensor) Duplicate!  Delete.   Light Also  wireless  option,   USBPressure-­‐sensitive   On  system  screen Purse Backlit  screen Mini-­‐APressure  sensor Verbal  announcement As  doll's  pet "On"  noise Mini-­‐BConductivity  between   Turn  Display  on Other/custom

(have  constantly  on?)

Component Sysyem System/Doll System  +  Doll System System Doll Doll Doll Doll Doll StandIndex  # OR.34 OR.35 OR.36 OR.37 OR.38 OR.39 OR.40 OR.41 OR.42 OR.43 OR.44

Originating  Requirement

Battle  system  shall  have  data  transfer  

plug.

Data  transfer  cord  shall  be  at  least  2  

feet  long.

Data  transfer  cord  shall  connect  doll's  

body  and  battle  system.

IR  sensor  shall  send  and  receive  data  to  

and  from  other  battle  systems.

Battle  system  shall  display  stats,  

including:  HP,  power,  defense,  and  experience.

Each  of  doll's  limbs  (2  arms,  2  legs)  shall  be  

maneuverable  by  control  mechanism.

Control  mechanism  shall  move  limb  up  

and  down  and  side  to  side.

Control  mechanism  shall  extend  limb  in  

punching/kicking  motion.

Control  mechanism  shall  re-­‐contract  limb  

after  extension  is  made.

Control  mechanism  tip  shall  be  large  

enough  for  child  to  handle  easily.

Gameplay  shall  be  "fair."

Abstract  Name System  plug Communication  cord  length

Communication  Cord  connection

Sensor  Send  and  Receive

Display  stats Move  limbs Transversal  motion Extension  motion Un-­‐extend  motion Control  handle  size "Fairness"

Plug  corresponding  to   N/A Physical  cord Set  on  ground  in   Basic  LCD  display Single  joystick Slider  mechanism  for   Push Spring Ball/sphere  shape Stand  to  hold  dollWireless  option  ($$$) Wireless  connection Physical  connection? Voice  announcement Joystick  for  each  limb Joystick  for  each  limb Pull Rubber  band Stick Base  to  attach  to  doll

Podium  or  stand Color  coded  display   Strings/reins Single  joystick  for  all   Twist Pull  on  mechanism Directional  pad Only  use  arms,  attach  Button Buttons Only  use  legs,  attach  Joystick  +  button Attach  one  leg,  kick  

Stand:  Hold  under  Stand:  Hold  at  waist

Concept  Fragments

Concept  Fragments

Concept  Fragments

Concept  Fragments

Bellatrix

Kat Ingalls

3.1 Use Case 5

1.2.3

Operator:  Child System:  Doll  +  Battle  SystemPlayer  1  moves  doll's  leg  to  "kick"  Player  2's  doll.Player  1's  doll's  leg  makes  contact  with  Player  2's  doll.

Doll  shall  be  able  to  register  when  a  "hit"  has  been  successfully  made.The  battle  system  shall  be  able  to  translate  experience  (record)  to  amount  of  HP  reduced/points  gained  when  hit.The  battle  system  shall  be  able  to  translate  abilities  (clothes)  to  amount  of  HP  reduced/points  gained  when  hit.The  battle  system  shall  display  number  of  points  score/HP  reduced  to  players.

1.

1.2.

Ending  conditionsA  score  has  been  made.

Notes

A  point  is  scored

Initial  ConditionsSystem  is  turned  on.Clothes,  weapons  and  experience  are  loaded  into  system.Game  play  mode  is  specified.

Assume  points  mechanism  (such  as  a  button)  is  defined.Assume  users  can  read  and  understand  numbers.

Page 40: Kat Ingalls - Portfolio

10.3 Customer Perception: Graphical Representation

0  

1  

2  

3  

4  

5  

Nurturing  

Sense  of  Strength  

Pride  

Imagina:on  

Collabora:on  

Longevity  

Tech  Interest  

Variability  

Sound  

Touch  

Look  

Usability  

Cost  

Clean  up  

Durability  

Safety  

BATTLE  DOLL  (HASBRO)  

Barbie  

Tamagotchi  

Rock  Em  Sock  Em  Robots  

Zuzu  Pets  

Bakugon  

Iron  Man  ac:on  figure  

Wowee  Alive  Pets  

Bel

latr

ixconcept Detailing

InD

Us

tr

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Customer Perception

brings  toy  to

Doll

Battle Device

TOY(Battle Doll)

Parent

Child

Pet

Toy Designer

Toy Manufacturer

Toy Retailer

Toy Company

Water

Dirt

School Playground

is  played  with  by

brings  toy  to

educates

exposes  toy  and  child  to

exposestoy  to

buries  toy  in

chews

requests  toy  from

buys  toy  forprovides  for

purchases

sells

sells  toys  to

provides  profit  for

is  responsible  forcrea:ng,  manufacturing  

and  sellingrequests  servicesfrom

builds  toy  for builds  fromspecifica:ons  from

communicatesplans  to

generates  ideaand  specifica:ons  for

is  created  by

generatesprofit  for

looks  at  reputa:on  of

studies  buyingpa=erns  of

2.3 Context Diagram: Stakeholders

BATTLE DOLL

BATTLE DEVICE

AccessoryScanner

Doll-to-Doll Communication

Scoring Algorithm

Experience Reader

Accessories-to-Abilities Algorithm

Score Display

Data Transmission

Device

"Hit" sound

Gameplay mode

CONTROL MECHANISM

Battery

Control Pad Stand

SCORING MECHANISM

Recognizes  clothes/weapons  through

Connects  toother  dolls  with

Determines  ba9le  score  by

Translates  win  record  to  gameplay  advantagethrough

Sends  score  to  bedisplayed  by

Sends  weapon/clothinga9ributes  to

Converts  accessoryabili>esto  gameplay

Translates  accessoriesinto  fight  abili>es

Sends  and  recievesiinforma>on  btwn  dolls

Shows  score  computed  by

Sends  scoreto

Computeshit  by

Makes  sound  when  contact  is  made

Sends  "hit"  to Detects  hit

through

Triggers  otherdoll's

Provides  areato  hit

is  emi9ed  through Connects  and  computes

through

Sendstype  of  playtoSends  other  doll's

score  for  view  on

Moves  doll'slimbs  through

Makes  gameplayfair  by  using

Makes  doll'storso  fixed  inspace  forequal  leverage

Powers

is  powered

by

is  fixed  in  space  by

2.4 Context Diagram: Battle Doll

Context Diagrama

Page 41: Kat Ingalls - Portfolio

concept Detailing

Kat Ingalls

10.2 House of Quality

Relationships  Key++  -­‐  Strong  Positive+  -­‐  Medium  PositiveX  -­‐  Medium  NegativeXX  -­‐  Strong  Negative

     CUSTOMER ATTRIBUTES

Direction  of  Change

NurturingToy  is  appealing  to  girls'  natural  nuturing  preferences. 3.5 3 4 5 2 5 1 1 5

Sense  of  Strength

Toy  instills  a  positive,  strong,  independent  self-­‐image  in  girls. 5 4 1 3 2 4 4 4 3

PrideToy  instills  a  sense  of  pride  in  the  user  (cool  factor). 9 4 3 4 2 5 5 5 4

ImaginationToy  develops  the  user's  imagination.

10.5 3 5 2 1 4 3 4 3Collaborati

onMake  the  toy  encourage  play  with  others. 8 4 3 2 4 2 3 1 2

LongevityToy  is  playable  for  a  long  time.

3.5 4 5 3 1 3 4 3 2Tech  

InterestToy  is  technologically  interesting/appealing. 2 5 2 4 1 4 2 3 5

VariabilityToy  has  many  different  ways  of  playing  (variability). 9 4 4 2 1 2 3 2 1

SoundToy  is  aurally  stimulating.

5 4 1 2 2 1 1 4 5

TouchToy  is  tactile-­‐ly  stimulating.

1 4 3 1 5 4 4 2 5

LookToy  is  visually  stimulating.

9 4 5 1 1 3 5 3 4

UsabilityToy  is  easy  to  use.

8 2 4 3 5 4 4 3 3

CostToy  is  affordable.

6 1 5 4 5 3 4 2 2

Clean  upToy  is  easy  to  clean  up/not  messy.

3.5 3 2 5 5 1 3 4 5

DurabilityToy  is  durable,  resistant  to  damage.

5 3 4 1 5 3 4 3 2

SafetyToy  is  safe  to  use.

12 3 5 5 1 3 2 3 4

BATT

LE D

OLL  (HAS

BRO)

Barbie

Tamag

otchi

Rock  Em  Sock  Em

 Rob

ots

Zuzu  Pets

Baku

gon

Iron  Man

 action  fig

ure

CUSTOMER  PERCEPTION  (1=Worst,  5=Best)

Wow

ee  Aliv

e  Pe

ts

↑ ↑

Zuzu  PetsBakugon

?

?

??

1 0

Wowee  Alive  Pets ? ? ?Iron  Man  action  figure

??

Rock  Em  Sock  Em  Robots

++

? ?

↑ ↑ ↑

? 1 0

?

?

+ + + ++++

++ ++ ++

HOUSE OF QUALITY

CU + HASBRO

BATTLE DOLL

↑ ↑ ↑

X

XX

Targets

4 5 2 2

4 14 5

Estimated  Relative  Cost      (1=Low,  5=High) 1 1 4 2

4 3 2 5 4 4

1 45 4 3 1

2 2Imputed  Importance      (1=Low,  5=High) 1 3Technical  Difficulty      (1=Low,  5=High) 1 1 4 3

OBJE

CTIV

E M

EASU

RES

2 22 1

min.

3 13 5 3 4

Tamagotchi ? ? ? ?

? ? ? 0Barbie 0.56 ?

mm Mpa -­‐

BATTLE DOLL  (HASBRO)

-­‐ -­‐ bytes/s -­‐ $ $UNITS OF MEASURE -­‐ -­‐ -­‐ m/s

XXX

XX

XX

++ +

X XX

XX

XX

XX

X

++

+ +

X XX

+

++ ++ +

++ ++ + ++

+ + ++

++ ++

+ + X X

XX ++ ++

X X +

↑ ↑ ↑ ↑ ↑ ↑

Minim

um  ra

dius

 of  c

urva

ture

Minim

um  yeild  st

reng

th

++

Ratio

 of  leg

-­‐to-­‐torso

Ratio

 of  w

aist-­‐to-­‐hip  ratio

Num

ber  o

f  fully  articulated

 joints

Max

imum

 veloc

ity  of  h

it

Num

ber  o

f  piece

s/co

mpo

nents  inc

lude

d  in  pac

kaging

Max

imum

 num

ber  o

f  con

nections

 to  other  playe

rs

Data  con

nection/

tran

sfer  sp

eed

Num

ber  o

f  (sp

ecified

)mod

es  of  p

lay

Cost  of  e

lectro

nic  co

mpo

nents

Cost  of  a

ll  materials

Time  to  assem

ble

   ENG

INEE

RING

CHA

RACT

ERIS

TICS

+++

+

++ ++

Num

ber  o

f  materials  us

ed

House of Quality

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Mos

aic

mOSaICswatch Design

InD

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OverviewThis swatch concept was designed to convey the theme of diversity. For this project, I chose to focus on the concept of individuality and its contribution to synergy in my interpretation of diversity.

Chuck Close’s work was chosen as it is comprised of many unique, individual components that come together to form a spectacular whole. Each

square in Close’s work is a piece of art in and of itself. This mirrors the individuality of every person. However, despite those differences, synergy can be achieved when the pieces work together. The title “Mosaic” reflects this phenomenon.

The primary colors on the watch face convey the message that, regardless of history, color, or beliefs, we are all made up of the same basic components.

Page 43: Kat Ingalls - Portfolio

mOSaICswatch Design

Kat Ingalls

Alternative ConceptsBefore choosing the design shown at left, other concepts, such as the ones shown at right, were explored and evaluated.

Jackson Pollock’s work was considered because of the unique shapes and how the paint colors overlap to create a new color.

I attempted using both artists’ work, but the result was overwhelming. I decided that Close’s work was a better representaion of the ideas I was trying to express. Additionally, Close’s eye and the use of the self-portrait further communicates the concept of identity.

I chose to “zoom in” on the final piece to put emphasis on the individual “pixels” of his work, so that they were not lost in the overall picture, considering the scale of the watch.

Page 44: Kat Ingalls - Portfolio

Bra

ve G

row

thBRave GROwThpersonal timepiece

InD

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Overview“A Time For Change” was done for a design class taken at Cornell University. The project was to make a timepiece which reflected our personal vision, values and voice through symbolism and nonverbal messages. A timepiece is distinct from a clock in that it tells about the time period, the owner, and changing values over time.

StatementVISION My goal for the future is to do the best I can to restore Mother Earth back to health, and motivate others to try their best as well.

I’ve been extremely sensitive to environmental problems from a very young age. I remember watching the discovery channel when I was 7 and learning about how rainforest destruction caused entire species to be wiped out because of habitat loss. I chose animals to symbolize my values, rather than landscapes or people, for this reason. They are the emotional motivation for my personal mission. The tiger, an endangered species, symbolizes the fighting spirit I – and everyone will need – to restore the planet’s natural balance. I chose the tree form partially as symbol for rainforest destruction, and as a sign of respect for Mother Earth. The tree is large and branching, representing my view of a healthy, revived planet.

I used a lot of Amerian Indian symbolism in my project, reflecting my respect for Mother Nature. The tree is a balance between past and future. The base (roots) of the

tree represent my core guiding principles, the values that are the compass for the decisions I make and actions I take. They ground me. The trunk of the tree, with its yin-yang center, represents the strength of my present self. The circle is a strong Native American symbol of unity and continuity. It is red to represent the “life water” (blood) shared between all species, symbolizing that we are ALL brothers and sisters. The branches, pointing in many directions, with many paths and many layers, represents the possibilities for the future. Life is full of opportunities, currently unknown, with each path leading to a different outcome. The other reason I used animals to represent my values is because of the American Indian belief in animal Spirit Guides. Each animal has strengths, and lessons it can teach you.

VALUESBravery. The tiger represents bravery, boldness and willpower. One needs bravery to do what is right, to stand up for one’s believes, to create something new, and to be adventurous.

Truth. The hawk represents truth with its excellent, long-seeing vision and free movement. Without truth, there can be no progress. Truth is a component of loyalty, of expression, and of curiosity and learning, all of which I count as guiding principles.

Laughter. The otters represent laughter and playfulness. I am an eternal child, and the otters’ playful, carefree, friendly nature to me epitomize happiness. They float happily in rough waters, representing the ability to make the best of a bad situation. Being silly and making others laugh makes me laugh as well.

Growth. The tree, in addition to its

other symbolisms, represents growth. I am not content to settle for the way things are – in myself or in situations. I am constantly seeking to improve myself, and find new and better ways to do things. My need for growth and improvement is a large part of why my goals are so ambitious. I intend to restore health to Mother Earth by using my logical and creative strengths to design products, which we all use, that minimize and, if possible, eliminate the energy and material waste produced through their lifecycles.

VOICEI am a strange combination of engineer and artist. I chose to major in engineering because it is “creative logic,” i.e. invention. My plan is to reduce the energy and material wastes produced in large amounts by the products we use every day. We are a consumer society and because of that the products we make, use, and throw away have a phenomenal impact on our planet. I hope to minimize or eliminate the negative consequences of our consumer society through product design and advocacy.

Most of the engineers or artists I know are either very logical or very creative, whereas I have elements of both. Because of this, I’ve come to adopt the yin-yang as a personal symbol. The yin-yang is a symbol of opposite energies forming a whole, and complimenting one another. I hope to use my opposing logical and creative talents to become a brilliant, environmentally-active, product designer. The yin-yang is also a symbol different people being able to work together for a common good. The red string represents a unifying force, holding people of different disciplines and agendas together as a whole.

Page 45: Kat Ingalls - Portfolio

BRave GROwThpersonal timepiece

Kat Ingalls

Page 46: Kat Ingalls - Portfolio

art + graphIc

Page 47: Kat Ingalls - Portfolio

Kat Ingalls

aBSeeinglearning to see

Page 48: Kat Ingalls - Portfolio

art + graphIcdIGITaL ILLuSTRaTIOn

One of my first attempts at an extended drawing from real life. Gesso was used for the simulated form created in some of the petals. Concentration on value and colour.

Page 49: Kat Ingalls - Portfolio

Kat Ingalls

aRT jOuRnaL

Page 50: Kat Ingalls - Portfolio

art + graphIc

meChanICaL ReFLeCTIOnSsoft pastel & colored pencil

Study of reflections and industrial forms.

Page 51: Kat Ingalls - Portfolio

Kat Ingalls

jaPOnaISegraphite

Cloth study of value and the effects of lighting arrangement.

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art + graphIc

GRaCe & PaSSIOnacryllic paint and gesso

Gesso was used for the simulated form created in some of the petals. Concentration on value and colour.

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Kat Ingalls

LunaCy FRInGecolored pencil

Self portrait exposing my maniacal side.

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art + graphIc

OPeRa hOuSeInk

Study of architecture and perspective. Vignette and color experimentation.

Page 55: Kat Ingalls - Portfolio

Kat Ingalls

CaReFReephotograph

A capture of the feeling of complete freedom from worries experienced during childhood.

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art + graphIc

FLuFFIndia ink, tempera resist

An experiment with simulated texture.

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Ka

t In

ga

lls

Page 58: Kat Ingalls - Portfolio

art + graphIc

enCRyPTed eXPReSSIOnOil pastel and colored pencil

Expresses the possibility that everything that we are able to think, speak or imagine might one day be forcibly hardwired into us, or that one day we may no longer be able to communicate without technology.

Page 59: Kat Ingalls - Portfolio

Kat Ingalls

Game GIRLOil pastel

Textural experimentation Actual texture is created through the use of different papers.

Page 60: Kat Ingalls - Portfolio

art + graphIc

unFuRLOil pastel

Self portrait. I was discovering many aspects of myself when I created this. I learned about who I am as an artist, my passions, my vision for the future, my personality, my strengths, and my weaknesses. I felt as if I were finally emerging as a person. To illustrate this feeling, I used the symbol of a flower coming into bloom.

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Ka

t In

ga

lls

Page 62: Kat Ingalls - Portfolio

thank you.

Kat IngallsMechanical Engineering Cornell University ‘[email protected]