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Kalpit V. Desai [email protected] SoundMaker Physics-Based Synthesis of Car Sounds.
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Transcript of Kalpit V. Desai [email protected] SoundMaker Physics-Based Synthesis of Car Sounds.
Overview
• Synopsis
• Motivation
• Overall Approach
• Detailed Model
• Demo
Synopsis
• Synthesize sounds of a car• Target application: Street-Crossing
Simulatorother applications: Setting noise standards, Games etc.
• Goal: to develop a parametric model based entirely on principles of physics
• Use of signal processing concepts• Why not use recorded sounds?
Motivation• Recorded sounds
– Noise or extraneous inputs in recordings– Inefficient for real-time control– Limited applicability
• Parametric model– Versatile:
change in value of parameter = a new car
– Efficient for use in real-time
Overall Approach
Engine+muffler
Weight
C/SArea
Velocity
Acceleration(throttle)
Wind
Tyres
RPM
Doppler+
++
Stereo Output
Detailed Model: Engine 4 strokes
Detailed Model: Engine (Cont)
Engine
One Cycle
Remove Frequencies
>20KMuffler
Output
SoundsRPM
Model: Wind & Tyres• Wind Friction
– Band Limited White Noise (negligible at very low frequencies)
– Amplitude proportional to square of velocity
– Amplitude proportional to cross-section of vehicle
• Tyres– Band limited pink noise (HF prop. to
velocity)– Amplitude proportional to weight
Doppler Effect
Demo
(urr…sort of )
Future Plans (before GrandET demo)
• Solve the puzzle of muffler model• Add Doppler effect• Replace Matlab script with interactive
GUI
Questions?
Thank You!