Kalevala Usability testing plan for The Capture of Sampo School of Business and Information...

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Kalevala Usability testing plan for The Capture of Sampo School of Business and Information Management Oulu University of Applied Sciences

Transcript of Kalevala Usability testing plan for The Capture of Sampo School of Business and Information...

Kalevala

Usability testing plan for The Capture of Sampo

School of Business and Information Management

Oulu University of Applied Sciences

Team members Jouni - [email protected] Woubshet - [email protected] Abiy Tessema - [email protected] Keino Eluid - [email protected] Joonas - [email protected] Bethelem - [email protected]

Case description The Capture of Sampo is a poker like

board game by Tuonela, which is played between two players.

We are going to test the usability and playability features of the game in this test case .

Focus

Playability First impressions Graphics Ease of use

Test persons

We will be having about 6-8 persons

for the test case.

Test protocol A short oral description of the game will be

given at start Testers will have about 30 minutes to play

the game, there will be written instructions and help from the test organizers.

Players will be given questionaries at the end of the game which will be used for analysis

Team members’ roles two members observe the test one member writes down interesting

details of what happens during the test

The other team member talks to players, helping with the instructions of the game

Time and location

The test were done in the school of Business and Information Management and at private apartments

Demographico 8 People participated in the testo 37.5% Female and 62.5% Maleo Age distribution waso 22-42 with the average age of 27,6

years o Testers were of different

nationalities

(7 Finns and 1 German)

Questionnaire results

Following slides are about the questionnaire

How easy were the game questions to understand?

rated with 5 being Very easy and 1 Not easy at all

Average was 2,25 (3 is average of1,2,3,4,5)

This leds to the fact that the testers had difficulties in playing the game

Was it easy to understand how to calculate the winner?

Average of this question was 3,6 It’s over 3, so people found

calculating the winner easier than average

What do you think of the game graphics?

The average was 3,5 Most people found the graphics

good, one person awful

How easy was it to understand scoring?

Average to this questions was 3,25 Meaning that understanding

scoring was average

Would you like to play the game again?

o Average value for this question was 2,9 on a scale no way – already addicted

o This would indicate that test persons were quite neutral about playing the game again

Open answers What was difficult:

Everybody had hard time understanding instructions

What would you like to change: Instructions and how to hide cards

Some non-repeating answers: Picture layout in cards (the numbers were hard to read) Somehow make hiding cards easier It could maybe last longer Pictures were ugly the table is small

Open answers

Comments about the game Is there need for the board? Needs easier instructions Has potential Quite entertaining Long instructions for short game The game is different than the

original story

Conclusion

Positive feedback: Entertaining Needs some tactics

Criticism: Instructions should be better Hiding cards should be easier

What aspects would need more testing?

What the players would think of the game after playing several rounds

What would they think about the game with better instructions

The End