Just dance with the last of us

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Ben White Just Dance The Last of Us Genre Dance/Party/Fitness/Sport/Family/ Simulator Genre Survival/Horror/Action/Adventure Content Strong focus on sound, music and modern pop songs. The overall feel is quite bright, vibrant and happy due to its many and varying colours. Just dance gives off a positive, pleasing feel to its audience and aims to be unique, eye catching and engenders a sense of surrealism. Content Dark and dirty. Tense atmosphere. Atmosphere feels quite claustrophobic too. Strong music Text is large and bold but weathered and the lighting feels quite dim and dull. Clear focus on a realistic post-apocalyptic feel which involves broken scenery. Construction Has quite a large, clear interface which focuses strongly on the user’s motion-controlled interaction. Easy to navigate menus. Gameplay and menus are very artistic and vibrant to create a party-like atmosphere which is also family friendly. Construction Linear interface and gameplay. Extremely story driven and contains very high standard cut-scenes. Gameplay can be quite difficult as there is a lot to think about and there is a lot of interaction with other characters and the environment. Narrative conventions Focuses mainly on delivering a fun and entertaining experience whilst also delivering all the most popular modern songs to the audience. Progression in the game is based on how well the user performs on the ‘stage’. Narrative conventions Linear story as it requires you to move from A-B constantly to continue the story. Professional standard cut scenes further develop interest, emotions and the narrative exceedingly well. Basic story revolves around the human infection of cordyceps and focuses on survival to find a cure, whilst also engendering some interpersonal relationships with other characters. Common Codes Animated avatars, a lot of repetition as the game pretty much only requires you to dance. Informative and diagrammatic interface to aid the user in such Common Codes There is quite a bit of exploration, although it mainly involves small side areas on the large, linear path of the story. Also establishes a lot of objectives for the player to keep

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Transcript of Just dance with the last of us

Page 1: Just dance with the last of us

Ben White

Just Dance The Last of UsGenreDance/Party/Fitness/Sport/Family/Simulator

GenreSurvival/Horror/Action/Adventure

ContentStrong focus on sound, music and modern pop songs. The overall feel is quite bright, vibrant and happy due to its many and varying colours. Just dance gives off a positive, pleasing feel to its audience and aims to be unique, eye catching and engenders a sense of surrealism.

ContentDark and dirty. Tense atmosphere. Atmosphere feels quite claustrophobic too. Strong musicText is large and bold but weathered and the lighting feels quite dim and dull. Clear focus on a realistic post-apocalyptic feel which involves broken scenery.

ConstructionHas quite a large, clear interface which focuses strongly on the user’s motion-controlled interaction. Easy to navigate menus. Gameplay and menus are very artistic and vibrant to create a party-like atmosphere which is also family friendly.

ConstructionLinear interface and gameplay. Extremely story driven and contains very high standard cut-scenes. Gameplay can be quite difficult as there is a lot to think about and there is a lot of interaction with other characters and the environment.

Narrative conventionsFocuses mainly on delivering a fun and entertaining experience whilst also delivering all the most popular modern songs to the audience. Progression in the game is based on how well the user performs on the ‘stage’.

Narrative conventionsLinear story as it requires you to move from A-B constantly to continue the story. Professional standard cut scenes further develop interest, emotions and the narrative exceedingly well. Basic story revolves around the human infection of cordyceps and focuses on survival to find a cure, whilst also engendering some interpersonal relationships with other characters.

Common CodesAnimated avatars, a lot of repetition as the game pretty much only requires you to dance.Informative and diagrammatic interface to aid the user in such things as letting them know if they have performed the move correctly as well as their overall performance. Very good advertising as a lot of people know of the game.

Common CodesThere is quite a bit of exploration, although it mainly involves small side areas on the large, linear path of the story. Also establishes a lot of objectives for the player to keep them busy on the specific map for a certain time. Very good advertising as the game is well known and has sold a lot.

ProfilingGroup-wise, I would say just dance focuses on all age groups above 3 years. It is very easy to use and get into and can be an enjoyable experience for even the young and old

ProfilingI would say the age group for the last of us would be 15 – 40. This is because the game has quite a bit of violence in it which attracts the younger ages of the group, but the game also seems to focus a lot on the main protagonist being quite the fatherly figure and I can see a lot of fathers or fathers-to-be being impacted by this and seeing Ellie as even their own daughter.