July 2007 21 Markets 10,000 respondents. WHAT’S IN YOUR BAG?
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Transcript of July 2007 21 Markets 10,000 respondents. WHAT’S IN YOUR BAG?
July 2007 21 Markets 10,000 respondents
WHAT’S IN YOUR BAG?
3UM Global Anytime Anyplace August 2007
EVERYBODY’S BAG
http://www.flickr.com/groups/whats_in_your_bag/pool/
4UM Global Anytime Anyplace August 2007
2.5bnMobile PhoneUsers 200m
Laptops
350mMedia Players 400m
DigitalCameras
Source: Informa Telecoms and Media July 2007 / Emarketer / Instat
UNPRECEDENTED ACCESS
5UM Global Anytime Anyplace August 2007
COMMERCIAL APPLICATION NOT LIVING UP TO THE HYPE
ADVERTISINGMOBILE MARKETING
MONETISATION OF CONTENT
DISTRIBUTION OF MEDIA
6UM Global Anytime Anyplace August 2007
GOAL OF RESEARCH: UNDERSTAND HOW TO DELIVER THE POTENTIAL
• Establish current usage, attitudes and future demands of consumers in 3 key areas
CONTENT
MARKETING COMMUNICATIONS
PLATFORMS
7UM Global Anytime Anyplace August 2007
RESEARCHING THE CONNECTED GENERATION
• 10,000 respondents worldwide
• The key group to understand the mobility landscape
• Research conducted via Intuition, UM’s online research tool
• Representative panellists provided by Ciao
2.5bn Mobile
1.3bn Online
1.2bn ConnectedUniverse
CONNECTED GENERATION = 16-54 Mobile Phone & Internet users
UM Global Anytime Anyplace August 20078
Australia
China
Singapore
Malaysia
ThailandPhilippines
Taiwan
France, Germany, Greece, Italy, Spain, UK, Russia
South Korea
USA
Mexico
Brazil
Japan
India
Pakistan
MARKETS CHOSEN FOR STRATEGIC IMPORTANCE
21 Markets = 690m Connected
9UM Global Anytime Anyplace August 2007
WHAT DID WE FIND OUT ABOUT THE CONNECTED GENERATION?
• Access is universal world-wide
• Developed Asian markets and Europe driving usage of portable technology
• Mobile phones evolving from voice to data devices
• In Japan just 24% of mobile usage is phone calls
• 3g phones are most in demand portable device worldwide
• 43% want to adopt
66%have a portable music or media player
28%have a portable gaming machine
45% have a laptop
10UM Global Anytime Anyplace August 2007
• Portable technology is driving the creation of user- generated content
• Consumers opt for rich media content
• Music, films and games are the most popular
• Users prefer branded and sponsored content
• Branded content followed by sponsorship are the most popular of all advertising formats
81%have a digital camera
76% use acameraphone
WHAT DID WE FIND OUT ABOUT THE CONNECTED GENERATION?
PLATFORMS
12UM Global Anytime Anyplace August 2007
When you leave the house which of the following devices do you take with you?Owners of device only, Global Results
MOBILE PHONES ARE THE LEAD DEVICE
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Portable music / videoplayer
Portable gaming device
Laptop
Mobile phone
Digital camera
Always Take
Sometimes Take
13UM Global Anytime Anyplace August 2007
DIGITAL CAMERAS LEAD THE WAY
0 10 20 30 40 50 60 70 80
Portable email device (e.gBlackberry)
Nintendo DS
Ipod (video capability)
PSP (Playstation portable)
PDA (personnel digitalassistant)
Ipod (audio only)
Other portable gamingdevice
3G enabled mobile phone
Portable media player
Laptop w ith w ireless
MP3 / digital audio play
Digital Camera
Which of the following devices do you own?Global Average
14UM Global Anytime Anyplace August 2007
MULTIPLE DEVICE OWNERSHIP IS THE NORM
How many devices do you own?
0 5 10 15 20 25
1 (Just a mobile)
2
3
4
5+
% Own
Owners of device only, Global Results
15UM Global Anytime Anyplace August 2007
CONNECTED GENERATION: ACCESS IS UNIVERSAL
0
10
20
30
40
50
60
70
80
90
100
% O
wn
ers
hip
Portable media Player Laptop Digital Camera
Adoption level by market
16UM Global Anytime Anyplace August 2007
80 85 90 95 100 105 110 115
Male
Female
16 – 24
25 – 34
35 – 44
45 – 54
Index
Portable Media Player 3G enabled mobile phone Digital Camera Portable Gaming Device
ADOPTION DRIVEN BY YOUNGER SEGMENTS
17UM Global Anytime Anyplace August 2007
USAGE IS CONSTANT OUT OF HOME
0 10 20 30 40 50 60 70 80
On train/ underground
On a bus
Walking
At work
% Use
Portabable music / video player Portable gaming machine Laptop Mobile phone
Thinking about the following occasions - when do you normally use the following portable devices?Global Results
18UM Global Anytime Anyplace August 2007
DRIVING DUEL MEDIA CONSUMPTION AT HOME
0 10 20 30 40 50 60 70
At home whileworking / studying
At home whilewatching TV
At home whilelistening to the radio
At home reading anewspaper /
magazine
Portabable music / video player Portable gaming machine Laptop Mobile phone
Thinking about the following occasions – when do you normally use the following portable devices?Global Results
19UM Global Anytime Anyplace August 2007
3G IS THE MOST INDEMAND DEVICE
0 5 10 15 20 25 30 35 40 45 50
Portable email device (e.gBlackberry)
PSP (Playstation portable)
Ipod (audio only)
MP3 / digital audio player
PDA (personnel digitalassistant)
Portable media player
Digital Camera
Mobile Phone
Laptop w ith w ireless (e.gCentrino)
Ipod (video capability)
3G enabled mobile phone
Which of the following devices do you plan to purchase?Global Average
CONTENT
21UM Global Anytime Anyplace August 2007
MOBILE: PHONES MOVING BEYOND VOICE
0% 20% 40% 60% 80% 100%
Make a phone call
Send a text (SMS) message
Send a picture (MMS)message
Used the Internet
5+ times a day
2 – 4 times a day
Once a day
2 – 3 times a week
Once a Week
Less often
Have used once
Never
How often do you use your phone?Global Average
22UM Global Anytime Anyplace August 2007
JAPAN LEADS TRANSITION TO DATA
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Japan
Philippines
Pakistan
Thailand
Russia
China
USA
India
Global Average
Malaysia
Brazil
Singapore
France
Australia
Spain
UK
Mexico
South Korea
Greece
Taiwan
Italy
Germany
Share of usage
Phone Calls Text (SMS) Text (MMS) (Internet)
Share of phone usage occasions
23UM Global Anytime Anyplace August 2007
UGC ENABLERS TOP USAGE
0 10 20 30 40 50 60 70 80 90 100
Watch Live TV
Searched for a location (e.g. nearest cash point)
Used office software e.g Word Processor etc.
Electronically paid for goods/ services
Made a video call
Sent a photo to a website
Searched for directions
Downloaded a video clip
Downloaded a game
Sent an email
Use the internet pages provided by mobilecompany
Sent a file to another phone via Bluetooth
Sent a photo to someone I know
Recorded a video
Sent a picture (MMS) message
Taken a photo
Sent a text (SMS) message
% Use
What have you done on your mobile phone?
24UM Global Anytime Anyplace August 2007
JAPAN DRIVING THE FUTURE MOBILE
0 5 10 15 20 25 30 35
Italy
Greece
Philippines
South Korea
Japan
% Ever Used
0 10 20 30 40 50 60
Pakistan
China
Philippines
Greece
Japan
% Ever Used
Searched for Directions
Watched TV on Your Mobile
25UM Global Anytime Anyplace August 2007
BEYOND MOBILE: ALL PLATFORMS IN DEMAND
0
10
20
30
40
50
60
70
80
Music TV Clips Films Live TV Games Internet
% In
tere
sted
Digital video & music player Portable gaming device
Laptop Mobile Phone
Which types of entertainment or information would interest you most on the following devices?
Global Average
26UM Global Anytime Anyplace August 2007
MUSIC DOMINATES OUT OF HOME
0 10 20 30 40 50 60 70 80
Metro / Underground
On a bus
Walking
In a car (passenger)
At work
Music TV Clips Films Live TV Games Internet
Thinking about the following types of entertainment and services that you may watch or listen to on a portable device, where do you consume them?Global Average
27UM Global Anytime Anyplace August 2007
DUAL MEDIA CONSUMPTION IS COMMON
0 10 20 30 40 50 60 70 80
At home while watchingTV
At home while listeningto the radio
At home while readinga newspaper/ magazine
Music TV Clips Films Live TV Games Internet
Thinking about the following types of entertainment and services that you may watch or listen to on a portable device, where do you consume them?Global Average
28UM Global Anytime Anyplace August 2007
UGC CONTENT IS NOT APPEALING
0 0.2 0.4 0.6 0.8 1 1.2 1.4 1.6 1.8
Video Clips created by other users
Celebrities
Shopping
Business
Sports
Route Planning
Music news / reviews
Weather
Cinema
Technology
Holidays
Entertainment
News
Travel
Average Score 1 - 5
What types of topics of entertainment and information are you interested in on any portable device?Global Average
(Where 1 = Not at all interested and 5 = Very interested)
29UM Global Anytime Anyplace August 2007
MUSIC, FILMS AND GAMES HAVE MOST VALUE
0 0.5 1 1.5 2 2.5 3
Video clips created by other users / consumers
Sports news articles / results
Sports Highlights
Consumer reviews of products and services
Radio / audio shows
Video clips / TV shows
Live TV on a mobile
Price comparison services of products you findin the high street
News articles
Music videos
Local search for products and services (e.gnearest restaurant)
Travel directions / times
Game
Films
Music downloads
Average score 1-5
Which of the following type of media for portable devices are you willing to pay for?
(Where 5 = definitely pay for 1 = definitely not pay for)
30UM Global Anytime Anyplace August 2007
0 5 10 15 20 25 30 35 40
Paid for TV show downloads
Paid for film downloads
Paid a monthly subscription to download / stream music
Download TV shows from a p2p file sharing site
Paid for music downloads
Bought a DVD and upload it to your PC
Downloaded films from p2p file sharing site
Downloaded music from a peer to peer file sharing site
Bought an official CD and upload the music to your PC
% Have Done
Sourcing Content: Which of the following have you done in the last 6 months?Global Average
BUT LITTLE MONETISATION YET
MARKETING COMMUNICATIONS
32UM Global Anytime Anyplace August 2007
FORMATS THAT CREATE ACCESS TO CONTENT MOST VALUED
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Adverts that appear in the middle of video clips / shows
Brand recommendations from the presenters of podcasts
Adverts that appear at the beginning of video clips / shows
Video clips/shows that are created by advertisers
Radio / audio shows (Podcasts) created by advertisers
Video clips / shows that are sponsored by advertisers
Radio / audio shows (Podcasts) sponsored by advertisers
% Agree
Low Value Average Value High Value
“What is your opinion of the following types of advertising?”
Global Averages
33UM Global Anytime Anyplace August 2007
ADS WITH CLEAR BENEFIT MOST FAVOURED
0% 20% 40% 60% 80% 100%
TV adverts on a mobilephone
Adverts on mobileinternet pages
Sponsored searchresults on a mobile
phone search
Outdoor adverts/posters that send info
to mobile if opted in
Ads on publictransport that send
info to mobile if optedin
Low Value Average Value High Value
“What is your opinion of the following types of advertising?”Global Average
34UM Global Anytime Anyplace August 2007
EMERGING MARKETS MOST OPEN TO ADVERTISING ON PORTABLE DEVICES
5 5.5 6 6.5 7 7.5 8 8.5
USFrance
UK South Korea
Japan Greece
Australia Pakistan
Taiwan Italy
Russia Germany
Singapore Spain India
Brazil Malaysia
Philippines Thailand
China Mexico
Average Value score across all creative formats
“What is your opinion of the following types of advertising?”Global Average
35UM Global Anytime Anyplace August 2007
BRANDED CONTENT: MUSIC, EVENTS, FILM ARE MOST IN DEMAND
0 0.5 1 1.5 2 2.5 3 3.5
Video clips created by other users/ consumers
Sports news articles/ results
Sports Highlights
Consumer reviews of products and services
Radio/ audio shows
Video clips/TV shows
Local search for products and services
Travel directions/times
Game
News articles
Live TV on a mobile
Music videos
SMS (text msg) that gives product discount
Films
SMS (txt msg) that entitle free entry to an event
Music downloads
Average Score 1-5
If an advertiser or brand were to provide the following types of media content to you for no charge, which would you be most interested in?
Global Average
(Where 5 = very interested 1 = no interest)
FULLFILING POTENTIAL
37UM Global Anytime Anyplace August 2007
FULLFILLING POTENTIAL
• Shift away from interruptive formats of the past
• Define a more positive relationship with consumers by creating or provide access to content, applications and services that consumers want
• Consumers are in control of their content choices making it harder to maintain heavy use of interruptive ad formats
• Leverage the network
• Portable platforms like social media have created new avenues to distribute content on a global scale without the high entry costs or global
• Viral is important
38UM Global Anytime Anyplace August 2007
FULLFILLING POTENTIAL
• Integrate with social media
• Increasingly connected people are sourcing content from social media platforms
• Users should be encouraged to move that content from desktop to devices
• Integrate mobile into the mix properly
• The mobile is the world’s number one technology platform and should be core
• Avoid interruptive formats and always have opt in
• Simplicity is the key
39UM Global Anytime Anyplace August 2007
FULLFILLING POTENTIAL
• Expect dual media consumption
• A surprising amount of portable media consumption happens at home while watching TV, listening to the radio or even while using the Internet
• Encourage user-generated content
• Portable technologies are driving user generated content on social media platforms
• Champion simplicity
• The things that become popular are the easiest to use
For more information contact: