Journal // Studio Air
description
Transcript of Journal // Studio Air
STUDIO AIR2014, Semer ter 2
Tony Lau
L au S i u Ya n
To n Y
3
I’m studying the Bachelor of Environment and major
in Architecture in the University of Melbourne. As
I’m a transferred students from Hong Kong, this
is my first time coming to Melbourne but studying
the final year of the course. To me, Melbourne, or
Australia, is a very different place from Hong Kong,
not only the change of extreme climate, but also the
culture difference. For the coming next year, there
are many challenges I have to confront, including
the difficulties of learning programming, heavy
load of reading, and also the communication and
presentation of the idea in English. Nevertheless,
studying Architecture and work within it is my major
dream and support that help me to overcome for
those challenges. In the past two years, i have
finished the course of Architectural Studies in City
University of Hong Kong. In that period, my life
is full with the studio design and the “deadline”
in order to finish total five studio projects in one
and a half year, whcih trained me as an effecient
and effective person to deal with the coming
issues and workloads. To me, Alvaro Siza is one
of my most famous achitects that inspires me the
aesthetic of purity with simple geometry and the
spactial idea of planning. Like Siza’s building, I’m
trying to achieving an simple and skillful geometric
design; pure and conceiable spatial planning;
audacious and precise drawings in my own designs.
D E S I G N S T U D I O : A I R
PART A. CONCEPTUALISATION
PART B. CRITERIA DESIGN
PART C. DETAILED DESIGN
BIBLIOGRAPHY
A0. Introduction
A1. Design Futuring
A2. Design Computation
A3. Composition/Generation
A4. Conclusion
A5. Learning outcomes
A6. APPENDIX - ALGORITHMIC SKETCHES
B1. Research Field
B2. Case Study 1.0
B3. Case Study 2.0
B4. Technique: Development
B5. Technique: Prototypes
B6. Technique: Proposal
B7. Learning Objectives and Outcomes
B8. APPENDIX - ALGORITHMIC SKETCHES
C1. Design Concept
C2. Tectonic Elements & Prototypes
C3. Final Detail Model
C4. Learning Objectives and Outcome
CONTENTS
5
D E S I G N S T U D I O : A I R
PROGRAMMING THE WORLDA I R
REFSHALEVEJ, C
OPENHAGEN, DENMARK
A1. DESIGN FUTURING
Nowadays, the place we are living in are becoming
much tougher than before, the polluted environment,
lack of natural resources, and the considerable sum of
human, these factors are making our life harder and reduce
the possibility of the future that can be sustained, which
means defuturing. How can we protect our future? How can a
future actually be secured by design? There are many ques-
tion and difficulties we have to confront, but I believe that our
future could be sustained or improved by ‘Design’.
The destruction of design
Against this backdrop, ‘design futuring’ has to confront two
tasks: slowing the rate of defuturing [….] and redirecting us
towards far more sustainable modes of planetary habitation. [1] With the help of technological advancement, there are a
growing mass of cheap computers and design software pro-
viding to the public that anyone can pretend as a ‘design-
er’ although they are only at junior level. Consequently, the
design products in many aspects have becoming commercial
and trivial things due to the movement of ‘design democracy’.
In this situation, design either goes on becoming trivialized,
technocratic, invisible and elemental to the unsustainable, or
it becomes a path-finding means to sustain action countering
the unsustainable while also creating far more viable futures. [2]
Stand up to fight for better environment
To overcome this situation, the writing and its ideas of Peter
Kropotkin, which has influenced many people, especially ar-
chitecture, landscape architecture and planning may provide
general answers to us. In Kropotkin’s writing, he wanted to re-
store the quality of the natural environment after the ravages
of industrial development; the production of far more durable
artefacts; a focus on the development of community; the
devolution of government; the overcoming of alienated labor
and the development of the practice of apprenticeships. [3] In
1930s, there is a New Deal project held by Tennessee Valley
Authority (TVA) that addressing the issue of ‘planning and the
people’. And after that, Julian Huxley develop the concept
further in order to recognize a fundamental and still abso-
lutely relevant point about democratic design and democ-
racy in general - good decisions require the people making
them to be critically informed. [4]
The responsibility of public
Much of what we know of institutions, the distribution of power,
social relations, cultural values, and everyday life is mediated
by the built environment. Thus, to make architecture is to con-
struct knowledge, to build vision. To make architecture is to
map the world in some way, to intervene, to signify: it is a po-
litical act. Architecture, then, as discourse, discipline, and form,
operates at the intersection of power, relations of production,
culture, and representation and is instrumental to the con-
struction of our identities and our differences, to shaping how
we know the world. [5] To take the diversity of humanity away
from deepening the disaster of unsustainability toward the
futuring character of sustain-ability, we should put forward of-
CONCEPTUALISATION
7
“to restore the quality of the natural en-vironment [...]; the production of far more durable artefacts; a focus on the devel-opment of community; the devolution of government, [...]
-- Peter Kropotkin
fers no vision of ‘a brave new world’ but
rather design as a ‘redirective practice’. [6] Therefore, the way to achieve it would
be let the design intelligence becoming
the essential skills of life to the public,
especially child, instead of putting the
narrow and reductive focus on specific
designer, like Patrik Schumacher. Everyone
should take the responsibility of design-
ing better environment to human.
Precedent study:
The first case study would be Centre
Pompidou-Metz, 2010
The second case study would be ‘Zooto-
pia’ In Denmark, In Progress.
1 Fry, Tony (2008). Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg), pp. 62 Fry, Tony (2008). Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg), pp. 73 Fry, Tony (2008). Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg), pp. 84 Fry, Tony (2008). Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg), pp. 85 Dutton, Thomas A. and Lian Hurst Mann, eds (1996). Reconstructing Architecture: Critical Discourses and Social Practices (Minneapolis: University of Minnesota Press), pp. 16 Fry, Tony (2008). Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg), pp. 15
CONCEPTUALISATION
CENTRE POMPIDOU-METZMETZ, FRANCE, 2010
9
“EvEryonE usEd to want to bE star architEcts. that’s no longEr thE casE.
-- shigEru ban
CONCEPTUALISATION
In a very long time, the reason for
people who wanting to become an
architect is desiring for the honour of
creating amazing buildings without con-
sidering environmental or sustainable
matters. In the era of ‘Green world’, there
is no longer suitable for people who
carry these kind of thoughts. For better
future, the works of Japanese architect
Shigeru Ban has contributed the fun-
damental ideas for design futuring. Ban
is not interested in the newest materials
and techniques, but rather the expres-
sion of the concept behind his building.
Paper architecture
Ban is most famous now for his innova-
tive work with paper and cardboard
tubing as a material for building
construction, like the project of Centre
Pompidou-Metz. He is attracted to using
paper because it is low cost, recyclable,
low-tech and replaceable in Metz that
timber can be used as both a tensile
member and compressive member, I
thought it could be realized as a com-
pressive shell structure, in addition to
11
being a tensile mesh structure.
Ecological development
The last aspect of Ban’s influences is his
humanitarianism and his attraction to
ecological architecture. His work with
paper and other materials is heavily
based on its sustainability and because
it produces very little waste. Ban fits well
into the category of “Ecological Archi-
tects” but he also can make solid claims
for being modernist, a Japanese experi-
mentalist, as well as a rationalist.
CONCEPTUALISATION
BIG ENVISIONS ZOOTOPIAGIVSKUD, DENMARK, IN PROGRESS
13
“In order to create a more ImmersIve experIence for vIsItors, as well as provIde the anImals wIth a comfortable and more wIld envIronment, ‘zoo-topIa’ seeks to remove the physIcal partItIons and cages typIcally utIlIzed In zoos.
-- danIsh archItects bIg
CONCEPTUALISATION
Design Futuring is not only limited to
the building, but also means how
to design a better living envi-
ronment to human so as animals. In the
future, creating a better and well plan-
ning region for other living environment
is more important than before in order
to maintain the diversity of ecology. Also,
this is related to the concept of ‘design
futuring’ that could inform the idea that
provides an intriguing opportunity for
the creation of a space with “the best
possible and freest possible environment
for the animals’ lives and relationships
with each other and humans.”
To modify the traditional perspective
towards zoo which is money-making
machine, we have to rethink the inter-
action between visitors and animals
that educating the concept about the
relationship between mankind, animals
and environment so as to create an
ideal place for the future. Acting as
the inspiration of new idea of project
scheme, the project will attempt to
“integrate and hide buildings” within the
landscape and express the integration
of nature and natural elements into cut-
ting-edge, innovative architecture. The
complex’s building elements are inte-
grated with the landscape, to conceal
their appearance to the animals while
distinctly fitting to the individual species.
15
CONCEPTUALISATION
“
7 Kalay, Yehuda E. (2004). Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design pp. 98 Oxman, Rivka and Robert Oxman, eds (2014). Theories of the Digital in Architecture pp. 39 Kalay, Yehuda E. (2004). Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design pp. 410 Oxman, Rivka and Robert Oxman, eds (2014). Theories of the Digital in Architecture pp. 411 Oxman, Rivka and Robert Oxman, eds (2014). Theories of the Digital in Architecture pp. 6
The straight line belongs to men, the curved one to God.
-- Antoni Gaudí i Cornet
17
Design Computation in architecture is undeniable that
have improved the productivity and creativity of
design, especially in material and engineering aspects.
In terms of the complexity of geometries, building forms and
structures, it is much more complex and efficiency when using
parametric computation instead of traditional thinking.
Possibility of conceivable geometries
Beyond 20th century, there is already some parametric works,
like the Hanging model of Sagrada Familia by Antoni Gaudí,
showing the possibility of parametric design in architecture
and its advantages. Due to the advantages that Drawings
and scale models allowed architects not only to communi cate
with the builders and their clients, but also to experiment with
alter native design solutions.[7] Therefore, there is no doubt
that design modeling and drawings are necessary to us.
And after the emergent of the parametric programme, such
as Non-Uniform Rational B-Splines (NURBS) like Rhino and the
later appearance of integrated parametric modelers such as
Grasshopper [8], the similar calculation and modeling can be
done by computation in place of the time-costly and com-
plex model making and calculation by mankind. Also, with the
help of technological advancement, parametric algorithmic
design not only perform as an effective tool for calculation
and algorithm, but also act as an efficient way to response
the environments. In order to sustain and improve the natural
environment, using parametric thinking into the design process
become an essential way that can widely considering the
complex environmental factors into the design.
Research by Design
Based on the computer-aided design research, computa-
tional systems provide varying levels of assistance to human
designers by taking care of smaller or larger parts of the de-
sign process.[9] After the emerge of 2002 Serpentine Pavilion,
people are focusing on the possibilities of algorithmic design
in terms of aesthetic and tectonic aspects. Many iconic archi-
tectural designs were produced from 2003 onward employing
these powerful digitally integrated performative design envi-
ronments in which form is driven by performance. [10] In respect
of flexibility and complicity of nature, digital materiality and
fabrication become an effective way in designing. It is in the
computational modelling of natural principles of performative
design of material systems that we can potentially create a
second nature, or a sounder architecture with respect to ma-
terial ecology. [11] In the future, the parametric design would
completely capture the fantastic design and the cruel nature.
Precedent study:The first case study would be “The Heydar Aliyev Center”, 2013.
The second case study would be Library of Tama Art University, 2007.
A2. DESIGN COMPUTATION
CONCEPTUALISATION
HEYDAR ALIYEV CULTURAL CENTERBAKU, AZERBAIJAN, 2012
19
“i havE always apprEciatEd thosE who darE to ExpErimEnt with matErials and proportions.
-- Zaha hadid
CONCEPTUALISATION
In Hadid’s buildings, you are not hard to discover that there
are many fluid or organic design occurring in her works, like
the Tokyo 2020 Olympic stadium and Galaxy Soho in Bei-
jing. Continuing with the unique style, the Heydar Aliyev Center
is performing the characteristic with continuous movement in
appearance with the aid of computation.
The parametr ic design
Early in the design process, engineers performed a mathe-
matically based computer analysis. “It’s good practice to
do structural calculations for projects of that kind with a 3D
nonlinear finite element analysis, including special loads like
earthquake and high wind loads as present in Baku,” said by
the project engineer for this building.
Computation play an important role in the project that
advanced computing allowed for the continuous control and
communication of these complexities among the numerous
project participants in terms of a broad range of different
functions, construction logics and technical systems.
The advantages of computation
Not only the challenge of continuous surface have to con-
front, but also the complex structure of liquid building require
to deal with. The digital architectural space frame system
enabled the construction of a free-form structure and saved
significant time throughout the construction process.
CONCEPTUALISATION
The Baku complex actually consists of three
buildings - a conference center, a museum
and a library - connected through an inte-
rior space and by the curving “fluid” enve-
lope that winds across the entire structure.
A design inspired by “the fluid geometry of
water in motion,” which used Rhino software
to develop a highly precise but constantly
evolving 3D digital model of the Baku center.
Conceiving and building the complex in-
volved simultaneous coordination with teams
in other professional in the world.
21
CONCEPTUALISATION
TAMA ART UNIVERSITY LIBRARYTOKYO, JAPAN, 2007
23
“I would lIke to use archItecture to create bonds between people who lIve In cItIes, and even use It to recover the communItIes that used to exIst In every sIngle cIty.
-- toyo Ito
CONCEPTUALISATION
This building may not be a good
example of complex and fantastic
design using advance algorithmic
programme, but this is a great chance
to know how spatial planning and de-
sign could be improved by algorithmic
thinking and computation. The first idea
of library was for a wide open gallery
on the ground level that would serve
as an active thoroughfare for peo-
ple crossing the campus, even without
intending to go to the library. To let the
flows and views of these people freely
penetrate the building, designers began
to think of a structure of randomly
placed arches which would create the
sensation as if the sloping floor and the
front garden’s scenery were continuing
within the building.
“For the first time perhaps, architec tural
design might be aligned with neither for-
malism nor rationalism but with intelligent
form and traceable creativity.” [12] In
plan these arches are arranged along
curved lines which cross at several
points. Also, the spatial diversity experi-
ences when walking through the arches
different in span and height changes
seamlessly from a cloister-like space
filled with natural light, to the impression
of a tunnel that cannot be penetrated
visually. The library is a new place of
arcade-like spaces where soft mutual
relations form by simply passing through;
a focal center where a new sense of
creativity begins to spread throughout
the art university’s campus.
25
12 Terzidis, Kostas (2006). Algorithmic Architecture (Boston, MA: Elsevier), pp. xi
CONCEPTUALISATION
A3. COMPOSITION/GENERATION
Comparing to computerization which enhance the
precision and effectiveness of drawing, computation
extend designer’s abilities to capture not only the
complexity of how to build a project, but also the multitude of
parameters that are instrumental in a building’s formation. Like
Sean Ahlquist and Achim Menges, they defined computation
as ‘the processing of information and interactions between
elements which constitute a specific environment; it provides a
framework for negotiating and influencing the interrelation of
datasets of information, with the capacity to generate com-
plex order, form, and structure. [13] In other words, computation
can be expressed as an algorithm that able to provide inspi-
ration to architects that explore new design options and to
analyse architectural decisions during the design process. By
generated the corresponding code using scripting languag-
es, like RhinoScript, we would gain an opportunities to modify
the code to explore new options, and speculating on further
design potentials.
Highly efficient performance of buildings
To sustain our world and protect our future, creating and
designing the building with better efficiency and performance
is becoming an essence.
By using these tools, structural, material or environmental per-
formance can become a fundamental parameter in the cre-
ation of architectural form in responding the environment. Also,
like drawing, architects working with the pen or pencil can be
used to either draw building details or create conceptual
sketches for buildings, computational tools can be used to
increase efficiency and allow for better communication, as
well as for conceptual sketching of algorithmic concepts. [14]
Computation allow architects predict, model and simulate the
encounter between architecture and the public using more
accurate and sophisticated methods. In this way, computation
makes possible not only the simulation and communication of
the constructional aspects of a building, but also the experi-
ence and the creation of meaning. [15]
Architecture is currently experiencing a shift from the drawing
to the algorithm as the method of capturing and communi-
cating designs. Through computation, the digital architectural
design environment has both the ability to construct com-
plex models of buildings and give performance feedback
on these models that sketching by algorithm. Computational
designers are more than just creators of complex 3-D models
or the developers of digital tools – they distil the underlying
logic of architecture and create new environments in which to
explore designs and simulate performance, both physical and
experiential. [16] Therefore, it is clear that the flexible nature,
form-finding and performance analysis power, and simple
27
“13 Sean Ahlquist and Achim Menges, ‘Introduction’, in Sean Ahlquist and Achim Menges (eds), Computational Design Thinking, John Wiley & Sons (Chichester), 2011.14 Peters, Brady, “Computation Works: The Building of Algorithmic Thought.” Architectural Design (2013), pp1515 Peters, Brady, “Computation Works: The Building of Algorithmic Thought.” Architectural Design (2013), pp1316 Peters, Brady, “Computation Works: The Building of Algorithmic Thought.” Architectural Design (2013), pp15
whEn architEcts havE a sufficiEnt undErstand-ing of algorithmic concEpts, whEn wE no longEr nEEd to discuss thE digital as somE-thing diffErEnt, thEn computation can bEcomE a truE mEthod of dEsign for architEcturE.
--brady pEtErs
translation to fabrication information
makes parametric modelling a powerful
and efficient design tool.
Precedent study:The first case study would be Agenware: research,
2009.
The second case study would be Digital Grotesque,
2013.
CONCEPTUALISATION
AGENWARE:RESEARCH, 2009 BIOTHING
29“archItecture Is currently experIencIng a shIft from the drawIng to the
algorIthm as the method of capturIng and communIcatIng desIgns.
-- brady peters
CONCEPTUALISATION
In recent years architecture has
gained access to generative
methods with large populations of
agents via explicit application of
scripting and programming in de-
sign process. Large data sets carry
twofold potential in establishing
explicit connection between built
fabrics and external input data,
addressing increasing complexity of
constructed environments and their
capacity for adaptation.
The study of emergence, where in-
dividual agents work in conjunction
with their “host” environments and
in collaboration with other simple
agents towards higher order com-
plexity, is leading towards new kinds
of structural, organizational, spatial
and esthetic behaviors. Such con-
text reflects self-regulatory patterns
found in natural ecosystems, which
contemporary science, engineering
and architecture are only starting
to learn from. This emergent intelli-
gence is being encapsulated as
series of proto-patterns capable
of rewriting existing protocols in
architecture, including long inabil-
ity of the field to productively and
creatively address acute issues of
sustainability.
An era of algorithmic computationArchitecture is currently experienc-
ing a shift from the drawing to the
algorithm as the method of cap-
turing and communicating designs.
The computational way of working
augments the designer’s intellect
and allows us to capture not only
the complexity of how to build a
project, but also the multitude of
parameters that are instrumental in
a buildings formation. [17] Increasing
the material resolution and levels
of information while having access
to the coding of material or struc-
tural or organizational behaviors
increases the ability of designed
systems to respond, feedback, learn
and adapt to the “host” condi-
tions. Such approach is narrowing
the gap between the power of
computation and materialization.
17 Peters, Brady (2013). Computation Works: The Building of Algorithmic Thought from Architectural Design (AD) Special Issue - Computation Works V83 (2), p. 10
31
Increased “resolution” allows pro-
gramming of molecular transactions
rather than totality of deterministic
design or planning.
At the core of the work is an accu-
mulative library of scripts and meth-
ods for transcoding, applicable to
the constraints of materials, structure,
fabrication and assembly. Evolving
algorithmic infrastructure allows a
designer to work at the scale of
information linked to various forms
of materialization. Computational
patterns are understood as deep
in terms of the potential to produce
expressions at various scales. Highly
affective outcomes and the use of
algorithmic scripting as the prima-
ry generative mode are frequently
inseparable.
CONCEPTUALISATION
DIGITAL GROTESQUE, 2013MICHAEL HANSMEYER
“there are unseen objects that awaIt us, If we as archItects begIn to thInk about desIgnIng not the object, but a pro-cess to generate objects.
-- mIchael hansmeyer
33
CONCEPTUALISATION
35
Digital Grotesque is between chaos
and order, both natural and the
artificial, neither foreign nor famil-
iar. Any references to nature or existing
styles are not integrated into the design
process, but are evoked only as associ-
ations in the eye of the beholder.
Design by Algorithm
In computational design, the architect
no longer develops form using pen and
paper or by mouse in a CAD program,
but instead defines procedures to gen-
erate form. Shifting the design process
onto this abstract level has a dramatic
impact: Forms can be designed with a
complexity and richness that would be
impossible to draw by hand. Now these
complex forms can be brought out of
the computer using additive manufac-
turing. Bits and bytes can be rendered
directly into reality.
The combination of computational
design and additive manufacturing
can lead to a non-standardized, highly
differentiated and spatially complex
architecture that is defined at the scale
of millimeters.
In the Digital Grotesque project, every
detail of the architecture is generated
through customized algorithms, without
any manual intervention. A simple input
form is recursively refined and enriched,
culminating in a geometric mesh of 260
million individually specified facets. This
single process generates many scales of
architecture, from the overall form with its
broad curvature, to local surface devel-
opment, down to minute textures.
While computational geometry in archi-
tecture is often used to create volumes
with smooth, minimal surfaces, in the
Digital Grotesque the design goal is the
exactly the opposite. A maximal articula-
tion of the surface creates a volumetric
depth, where light is reflected in million
different directions and the boundaries
of the architecture are spatially diffuse.
The single subdivision process produces
forms that contain information at multiple
scales. The closer one gets to the form,
the more features one discovers. Such a
hierarchical differentiation can also be
found in classic architecture. Yet unlike
traditional architectural design process-
es, here a single process is used both
to sculpt the overall form, and to create
the minute surface details.
This articulation can be used to create
features that exceed the threshold of
human haptic or visual perception that
would be entirely undrawable using
traditional means.
RCONCEPTUALISATION
“Architects don’t invent anything; they transform reality.
--Álvaro Siza Vieira
37RDesign Futuring
To rethink the reason why we are doing
design, how can we create a better
world for next generation, which methods
can slow down the destruction of earth.
To approach our better world, what can we
design better environment with the help of
high-technology, or computation, and what
is the benefit when using computation.
To response the current situation of environment,
designing the sustainable architecture with
computation and algorithmic thinking is
becoming more useful and neccessary.
Design Computation
Composition/Generation
eTh inking
CONCEPTUALISATION
A4. CONCLUSION
I THINK... Saving the world!? Is this sounds childish or naive?
I don’t think so, when the world is pushing closer
to the edge of destruction by our hand, saving
the world would be the top searching world in Goo-
gle soon. It is the time that we stand up to protect
our future and stopping destroy the world. Under this
situation, design computation may be a good solu-
tion. By using computation and algorithmic thinking, we
could be create and design the building with better
efficiency and performance. Many cases proofed that
computation in architecture have improved the pro-
ductivity and creativity of design, especially in material
and engineering aspects. In terms of the complexity
of geometries, building forms and structures, it is much
more complex and efficiency when using parametric
computation instead of traditional thinking. Also, with
the help of technological advancement, parametric
algorithmic design not only perform as an effective
tool for calculation and algorithm, but also act as an
efficient way to response the environments. Through
computation, the digital architectural design environ-
ment has both the ability to construct complex models
of buildings and give performance feedback on these
models that sketching by using algorithmic language.
In the future, the parametric design would completely
capture the fantastic design responding the diversity
of natural environment.
39
...THEREFORE I AM
A5. LEARNING OUTCOME
After the conceptualization of studio air, I am starting to rethink
what I am doing in these days and what should I do in the fu-
ture. Is that becoming a registered architect with considerable
salary could be good for me? Or keep pretending the world is still
great and wonderful that no need to change? The answer may be
different to others, but, for now and for me, I would try to contribute
my little effort by applying my knowledge to design something which
is benefit to the environment, not for gaining honor from public but for
the sustainment of our environment. To be honest, i don’t even heard
about the concept about algorithmic thinking or computation before
coming to the studio. The thing i have learned before is that how
to attract audience or client by using good layout and diagram
or how to process precise CAD drawing to others parties etc. I think
these skills are also useful and meaningful, but there is no meaning
to become a professional architect without faith. In here, the faith is
representing the idea to create a better world rather than the faith
that becoming a famous architect who creating fantastic and iconic
architectures which are not responding the surrounding environment
or even harmful for environment due to lack of consideration about
the sustainability.
In the following weeks, I would look forward to algorithmic architec-
ture which well responding to the site and environment, like the works
of Toyo Ito and Shigeru Ban. Like one of my favorite architects, Alvaro
Siza, said that architects don’t invent anything; they transform reality, i
hope i could equip more knowledge and skill to create a sustainable
and responding work in final stage.
Sketch. 01Algorithmic thinking:
A6. APPENDIX - ALGORITHMIC SKETCHES
CONCEPTUALISATION
41
cruve divide curve
divide curvedivide curve
range
graphic maper multiplication
move Interpolatepoint charge
circle
merge fieldfield line
Algorithmic thinking:
TSketch. 02
Original
s t ep1 s t ep2 -7
point A line A
line B geometry *HOOPSNAKE
*ORIENT DIRECTION
line
line
endpoint
vector
line C
point B
point C
XY planedeconstruct
plane
point
vector
x coordinatey coordinatez coordinatex coordinatey coordinatez coordinatex coordinatey coordinatez coordinate
step 1 step 2 step 3 step 4 step 5
ree
T Hoopsnake : require the geometry and the line input in related to the output that forming an close system.
Orient Direction : require the origin point, origin vector, guide point, guide vector and geometry, which is total five inputs.
step 6 step 7
43
Loft
Pipe
CONCEPTUALISATION
BIBLIOGRAPHY
InterentKristin Dispenza, (2011), Zaha Hadid’s Heydar Aliyev Cultural Cen-
tre: Turning a Vision into Reality , Retrieved from http://buildipedia.
com/aec-pros/from-the-job-site/zaha-hadids-heydar-aliyev-cultur-
al-centre-turning-a-vision-into-reality
Michael Hansmeyer, (2013), Digital Grotesque , Retrieved from
http://www.michael-hansmeyer.com/projects/digital_grotesque.
html?screenSize=1&color=1#1
Grotto-Hansmeyer, (2013), Retrieved from http://www.frac-centre.
fr/_en/exhibitions/history-exhibitions/rub/archilab/grotto-hansmey-
er/grotto-560.html
Alisa Andrasek, (2010), //AGENWARE::RESEARCH/2009////////////////
, Retrieved from http://www.biothing.org/?cat=6
CENTREPOMPIDOU-METZ, (2008), Retrieved from http://www.cen-
trepompidou-metz.fr/en/welcome
45
Book
Dutton, Thomas A. and Lian Hurst Mann, eds (1996). Reconstructing Architecture: Critical
Discourses and Social Practices (Minneapolis: University of Minnesota Press), pp.1-16
Fry, Tony (2008). Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg), pp.
1-15
Issa, R, (2010), Essential Mathematics for computational design, Second Edition, Robert
McNeel and associates, pp 1 - 42
Oxman, Rivka and Robert Oxman, eds (2014). Theories of the Digital in Architecture (Lon-
don; New York: Routledge), pp. 1–10
Terzidis, Kostas (2006). Algorithmic Architecture (Boston, MA: Elsevier), pp. i - xi
Peters, Brady (2013). Computation Works: The Building of Algorithmic Thought from Archi-
tectural Design (AD) Special Issue - Computation Works V83 (2), p. 1-10
Peters, B. (2013). Computation Works: The Building of Algorithmic Thought. Architectural
Design, 83(2), pp. 8-15.
Kalay, Y. E. (2004). Architecture’s new media: principles, theories, and methods of comput-
er-aided design. MIT Press, pp. 1-25
Schumacher, P. (2012). The Autopoiesis of Architecture, Volume II: A New Agenda for Archi-
tecture (Vol. 2). John Wiley & Sons, pp. 1-28
CRITERIA DESIGN
47
For the following practices, one
of the Material System, called
Biomimicry, will form the founda-
tion of my technique on grasshopper
and algorithmic thinking. To narrow
the field, I focusing on the Voronoi
System of Biomimicry. Voronoi system
on grasshopper is one of the vari-
ation of voronoi diagram in mathe-
matics, also found in many charac-
teristics of creatures, like skin pattern
of giraffe, which is the reason why
voronoi system is belonging to Bio-
mimicry. A Voronoi diagram is a way
of dividing space into a number of
regions. A set of points (or called
seed in grasshopper) is specified
beforehand and for each seed
there will be a corresponding region
consisting of all points closer to that
seed than to any other. The regions
are called Voronoi cells.
In the following part, i would like to
analyze how the number of points
and the shape of container are
influencing the size and shape of
voronoi cells.
B1. RESEARCH FIELD
CRITERIA DESIGN
CylinderRectanglar Box Pyramid
Biomimicry - Voronoi System
Cone
Difference of literations between Box, Cylinder, Pyramid and Cone
Length: Width: Height:
Width: Height:
Radius: Height:
Radius: Height:
2020100
10100
10100
10100
B2. CASE STUDY 1.0
49
Random points 15 points 30 points 60 points 120 points 240 points
Cylin
der
Rect
ang
lar Bo
xPy
ramid
Cone
Development of 60 points - Weaverbird’s Loop Subdivision(X-ray perspective)
CRITERIA DESIGN
CylinderRectanglar Box
51
Pyramid Cone
CRITERIA DESIGN
B3. CASE STUDY 2.0
53
VERTICAL VILLAGE D3 HOUSING TOMORROW 2011 COMPETITION
CRITERIA DESIGN
100 random points 3D VoronoiContainer
point A
Box 2Pt
Box 2Pt
Populate 3D
Populate 3D
Voronoi 3D
Voronoi 3D
Point List
List Item
Cull indexDeconstruct
Brep
Integer
point B
No:100
x coordinatey coordinatez coordinate
x coordinatey coordinatez coordinate
Reverse-Engineer
55
Cull unwanted pattern Model Frame Final Model
Cull Item
Explode
Scale Explode End Points
Point Construct Mesh
Mesh JoinMesh
Thicken
Mesh Thicken
Mesh Quad
End PointsExplodeScale
Polygon CentrePolyline
Polyline
Factor: 0.9
Factor: 0.8
CRITERIA DESIGN
VERTICAL VILLAGE ‘S MODEL
With the help of Grasshop-
per, the vertical village is
not difficult to re-built. The
houses are envisioned as cells with
largest possible usable area both in
vertical and horizontal direction. The
system has defined both practical
and dramatic spaces to make a
bridge between orthogonal surfaces
and irregular zones that may be re-
quired by the residents for different
purposes. From this project, there are
many things inspire me, like the cull
pattern as we want and the orthog-
onal structural frame etc. To further
my analysis on the techniques,
57
REVERSE-ENGINERRING MODEL
CRITERIA DESIGN
B4. TECHNIQUE: DEVELOPMENT
80 Random Points 3D VoronoiRectanglar ContainerLength: Width: Height:
200200800
59
Methods of culling voronoi cells
? !Cull IndexRandom ReduceCull NthCull Pattern
Sets - Sequence
CRITERIA DESIGN
Original
Original
Input_1
Input_1
Input_9
Input_9
Input_8
Input_8
Input_2
Input_2
Input_10
Input_10
Input_11
Input_11
Input_12
Input_12
Input_3
Input_3
Input_4
Input_4
Cull IndexFactor: Cull Indice
Factor: ReductionRandom Reduce
0/80
0/80
40/80
40/80
5/80
5/80
45/80
45/80
10/80
10/80
50/80
50/80
15/80
15/80
55/80
55/80
20/80
20/80
60/80
60/80
61
Cull Nth
Input_1
Input_1
Input_2
Input_2
Input_13
Input_13
Input_14
Input_14
Input_15
Input_15
Input_3
Input_3
Input_4
Input_4
Input_5
Input_5
Input_6
Input_6
Input_7
Input_7
Factor: Cull frequency
Factor: Cull patternCull Pattern
2/80
5/80
5/80
15/80
15/80
30/80
20/80
60/80
25/80
25/80
65/80
65/80
30/80
30/80
70/80
70/80
35/80
35/80
75/80
75/80
CRITERIA DESIGN
Cull IndexFactor: Cull Indice Factor: Reduction
Random Reduce
Input_7 35/80 Input_6 30/80
Based on the research of the cull
function, i have realized that
four component act as different
character in term of the aims. For “Cull
Index”, it is a component that can cull
the particular cells as our wish, which is
based on the point list. For the “Random
Reduce”, it would create some free-
dom shape as the control merely is the
number of reduction. These two types of
cull method are easier as it is modifying
the number of reduction cells, when the
number is increase, the cells is getting
less, vice versa.
On the other hand, “Cull Nth” is a spe-
cial component that it control the Nth
element of the point list, such as frequen-
cy-3 would deduct every points in 3
sequence. Beside, “Cull pattern” is more
unique and difficult component that
using Boolean Toggle (True or False) to
63
Cull NthFactor: Cull frequency Factor: Cull pattern
Cull Pattern
Input_2 5/80 Input_2 15/80
control the pattern of voronoi cells.
In conclusion, there is a good chance
to experience different cull components
and commands which are helpful in the
following design process.
DETAILED DESIGN
3.25
1.00
65
U Domain
R parameter
T parameter
V Domain
EXPERIMENT ON KLEVIN SURFACE
2.0 * Pi
1.0 * Pi
B5. TECHNIQUE: PROTOTYPES
CRITERIA DESIGN
After combining the idea of 3D
Voronoi cells and Parametric
Klein Surface, a draft model is
created.
ALGORITHMIC FORMEXPERIMENT ON KLEVIN SURFACE
67
3D Voronoi CellA independent space
CRITERIA DESIGN
Voronoi Cell A series of cellsPerform different functionsSpecific function
69
Multi-functional buildingVariety of activity
CRITERIA DESIGN
71
B6. TECHNIQUE: PROPOSAL
N
04:25
06:54
08:3715:38
21:58
19:14
13:00
13:00
13:00
CRITERIA DESIGN
To enhance the efficacy of solar
generators, the orientation of
building and solar panel are sig-
nificant to that. According to website of
Matti Tukiainen, the duration of daytime
is up to 17.5 hours during summer, it is an
great advantage of generate energy
by solar energy generator. Although the
daytime of winter is merely around 7
hours, the daytime of spring and autumn
are around 12 hours. Therefore, it is still a
great chance to apply solar generative
method in Copenhagen.
73
CRITERIA DESIGN
75
Area: 74,635m2
Scale 1:1000Site Plan
Elev
atio
n B
Elevation A
CRITERIA DESIGN
Proposed installation of solar panel
77
According to the shape of voronoi cells to install small solar cells
Trienergia-solar-panels
CRITERIA DESIGN
B7. LEARNING OBJECTIVES AND OUTCOMEGO FURTHER @ PART B
79
Grasshopper is an angel to generating amazing algorithmic pattern, but
also a devil to spend thousands of time into it. Throughout the project like
this, the skill of algorithmic thinking is enhanced and realized that what the
limitation of algorithmic calculation and computation is. As the respect of Voronoi
system, the iterations are similar but there are huge developing region for me to
explore. For the 2D voronoi systems, i have tried to use attractor point to show the
variation of pattern. And I have analyzed on the shape of container of 3D voro-
noi cells, the number of points which influence the size of voronoi cell and also cull
method in different components that showing distinct approach to form an interest-
ing pattern and structures of voronoi. However, the techniques of cull commands are
still developing and hopefully would apply on the final model in the future.
Moreover, the voronoi cells are acting as different space providing interesting spa-
tial feeling. Applying different texture and transparency of the materials using on
the frame would become a fantastic research for the next part. In the Case Study
2.0, the precedent study showing an orthogonal skills that providing a useful skill
and technique to me. It is necessary to spend time to study this kind of technique.
CRITERIA DESIGN
I have discoursed the techniques further in order to create some interesting generative pattern. Based on case study 2.0,
there a combination of two voronoi pattern surfaces in term of XZ plane and YZ plane. Therefore, i focusing on the variation
of voronoi pattern by using “Point Attractor”. In the following part, i use the 16:9 size of rectangle as the container of voronoi
pattern which formed by 600 points and showing the effect of the “Point Attractor” in term of number (1-3) and dimensional
(2D and 3D).
16.00
9.0
0
1.0
1.0
x-axis X/16Y/9y-axisP
1 p
oin
t
Two Dimensional
x-axis 1/161/9y-axisA x-axis x-axis3/16 14/16
4/9 7/9y-axis y-axisA A
B8. APPENDIX - ALGORITHMIC SKETCHES
81
x-axisy-axis
x-axisy-axis
3 p
oin
ts2 p
oin
tsTwo Dimensional
x-axis
x-axis
1/16
1/16
1/9
1/9
y-axis
y-axis
A
A
x-axis
x-axis
4/16
15/16
1/9
1/9
y-axis
y-axis
B
B
x-axis
x-axis
1/16
1/16
4/9
8/9
y-axis
y-axis
C
C
x-axis
x-axis
x-axis
x-axis
11/16
3/16
15/16
14/16
1/9
7/9
3/9
6/9
y-axis
y-axis
y-axis
y-axis
C
C
C
C
x-axis
x-axis
x-axis
x-axis
x-axis
7/16
15/16
3/16
5/16
4/16
4/16
1/9
4/9
4/9
2/9
4/9
2/9
y-axis
y-axis
y-axis
y-axis
y-axis
B
B
B
B
B
B
x-axis
x-axis
x-axis
x-axis
x-axis
3/16
1/16
3/16
3/16
3/16
1/16
1/9
4/9
1/9
1/9
3/9
8/9
y-axis
y-axis
y-axis
y-axis
y-axis
A
A
A
A
A
A
x-axisy-axis
x-axisy-axis
6/163/9
A
10/165/9
B x-axis 10/164/9y-axisB
x-axis 6/164/9y-axisA
y-axis
y-axis
x-axis 1/161/9
A
x-axis 15/168/9
B x-axisy-axis
x-axisy-axis
9/161/9
B
7/168/9
A
CRITERIA DESIGN
Straight Voronoi Frame
Smooth Voronoi Frame
83
CRITERIA DESIGN
85
BIBLIOGRAPHY
Book
Dutton, Thomas A. and Lian Hurst Mann, eds (1996). Reconstructing Architecture: Critical Discourses and Social Practic-
es (Minneapolis: University of Minnesota Press), pp.1-16
Dmitry Dimov, (2012). SOLAR PANEL CONFIGURATIONS, United States Patent Application Publication, P1-19
Interent
ACME, (2009), UN MEMORIAL, Rretrieved from http://www.acme.ac/acme-space/projects/un-memorial?p=image
Green Deal Advisory Centre, (n.d.), Trienergia Solar Panels, Rretrieved from http://www.greendealadvisorycentre.co.uk/
trienergia-solar-panels
Tuvie - Futuristic Technology, (2011), Vertical-Village, Rretrieved from http://www.tuvie.com/vertical-village-offers-enjoy-
able-village-living-without-occupying-plenty-of-lands/
Afasiaarq, (2011), Yushang Zhang, Rajiv Sewtahal, Riemer Postma & Qianqian Cai, Rretrieved from http://afasiaarq.
blogspot.com/2011/02/sewtahal-zhang-postma-cai.html
Archdaily, (2011), Vertical Village: A Sustainable Way of Village-Style Living, Rretrieved from http://www.archdaily.
com/109772/vertical-village-a-sustainable-way-of-village-style-living-yushang-zhang-rajiv-sewtahal-riemer-postma-
qianqian-cai/
d3, (2010), FIRST PRIZE Vertical Village: A Sustainable Way of Village-Style Living, Rretrieved from http://www.d3space.
org/competitions/
DETAILED DESIGN
C1. DESIGN CONCEPT
For the inspiration, it is came from the sea and there are two elements gaining
my interest which is the wave form and the voronoi pattern created by pen-
etrating light through the water. Based on these elements, I started to form a
shape of container for the 3D voronoi cells, which is like what I have done in Case
Study 1.0.
The basic form of wave
The flexibility of liquid water
Penetrating light through water
87
Wave pattern (regelar/ retangle shape)
Sunlight
Voronoi pattern (irregular/ biological shape)
DETAILED DESIGN
Component 1
Component 2
+
U Division:
V Division:
R Parameter:
T Parameter:
Scale:
Domain 1:
Domain 2:
Input of Components
96.0
91.0
6.0
1.0
10
2*Pi
1*Pi
U Division:
V Division:
R Parameter:
T Parameter:
Scale:
Domain 1:
Domain 2:
Input of Final form
96.0
91.0
6.0
1.0
10
2*Pi
2*Pi
Component 1
Component 2
Final Form of Container
EXPERIMENT ON KLEVIN SURFACEDEVELOPMENT ON ALGORITHMIC FORM
89
Container - Box
Container- Klevin Surface
80 Ramdom Points
3D Voronoi Cells
3D Voronoi Cells
1400 Ramdom Points
1400 Voronoi Cells
Framing the Voronoi Cells
Basic Container
1400 Ramdom Points
DETAILED DESIGN
91
For the shape of container, Paramet-
ric Klein Surface which is one of the
components of Lunchbox gaining
my interest. By adjusting the factors of
the components, like R parameter, T pa-
rameter, Scale, U domain and V domain,
a desired shape is formed. Then basiced
on this shape, a infinite circulating shape
formed by combining component 1 & 2
together with different direction.
DETAILED DESIGN
573.00<=
516.10
459.20
402.30
345.40
288.50
231.60
174.70
117.80
60.90
<=4.00
Wh/m2
15.00<=
13.50
12.00
10.50
9.00
7.50
6.00
4.50
3.00
1.50
<=0.00
Hours
SUNPATH ANALYSIS OF LADYBUGProduced by Ladybug 0.0.58
Sun-Path Diagram - 10 MAYLatitude: 55.63m
Hourly Data: Global Horizontal Radiation (Wh/m2)Copenhagen_DNK
Selected location for solar panel
Perspective ViewTop View
93
Solar System Solar Panel
Selected Solar Panel Solar Cells Hexagonal Solar Cells
620mm
540mm
620mm
540mm
According to the sunpath analysis
of Ladybug, i selected the panels
which were exposed under the
sunlight over than 9.00 hours. There are
total 352 panels for installing the solar
system that sufficient for generating
self-energy and providing surrounding
region energy. In the design of solar
system, i selected Hexagonal solar cells
that suitable for irregular shape and
structure, like my cloudland.
Semi-transparent
DETAILED DESIGN
Human Scale 1.8m Tall
95
Voronoi Cells/ SpaceCorresponding Voronoi cells to solar panels
DETAILED DESIGN
Solar SystemAccording to Ladybug softwave
Voronoi Cells/ SpaceCorresponding Voronoi cells to solar panels
Platform slabDivide to Functional use and Greenary
CirculationVertical transportation - Lift
OverviewCombination of components
97
Functional use spaceTotal area: 3, 655m2
With the aid of computation and
algorithmic softwave, a effective
solar system is created in order
to maximum the efficency of energy gen-
eration. Based on the location of solar
panels, the corresponding voronoi cells
is selected for placing slab within them.
Five horizontal slab is sectioning the
voronoi cells and form the irregular floor
slabs. Then, the larger slab-platform
are desgined for functional use: small
library, resting room, restraurant etc.; and
the smaller slab-platform are designed
for greenery that providing satisfied
environment for visits and user. Since the
slab-platform are based on the sunpath
analysis, there are sufficient sunlight for
plants and vegetation.
MULTI-FUNCTIONAL SPACEDESIGN PROPOSAL
Total area: 1, 530m2Greenery space
DETAILED DESIGN
Total area: 488m21st Floor Plan
Total area: 843m22nd Floor Plan
+6.0m +9.5m
Scale: 1/1750
0 10 20 30 40 80m
Diameter: 3.00mCylinder Elevator
+6.0m
+9.5m
+13.0m
+16.5m
+20.0m
99
Scale: 1/600Elevation A
Total area: 749m23rd Floor Plan
Total area: 1, 272m24th Floor Plan
Total area: 1, 664m25th Floor Plan
+13.0m +16.5m +20.0m
1st Floor
2nd Floor
4th Floor
3rd Floor
5th Floor
To the circulation, people can arrive their destina-
tions by cylinder elevators with 3m diameter. Every
egde of the slab is fenced by glass barrier with
1.1m height. Therefore, people can enjoy the wonderful
view of Oresund. Also, the ground level is placed with the
grass that providing a huge public space for people
resting or picnic.
0 5 10 15 20 40m
DETAILED DESIGN
C2. TECTONIC ELEMENTS AND PROTOTYPES
Structure Frame of Voronoi Cells
Cloudland is a architecture
constructed by large fram-
ing system using node join. The
voronoi cells is connected together by
steel rod (Dia: 200mm)and steel node
(Dia: 400mm), the solar panel is install in
the pit (THK: 100mm) of the special steel
rod. Structural joint members for a space
frame system with a node joint having
threaded apertures, structural strut mem-
bers with threaded end sections, and a
connecting member.1
Node Jointing System
101
Tectonic Elements
(Diameter: 200mm)STEEL ROD WITH PIT
THK.: 400mmPANEL FRAME
Diameter: 400mmSTEEL NODE
Diameter: 200mmSTEEL ROD
Structural Components
1) Steel Node
2) Connecting Stick
3) Steel Rod
4) Steel Rod with Pit
5) Panel Frame 3)
1)
4)5)
Size (Diameter/ Thinkness)
D: 400mm
D: 100mm
D: 200mm
D: 200mm & THK: 100mm
THK: 400mm
1 Croucher, Jr. (1989). STRUCTURAL JOINT MEMBERS FOR SPACE FRAME SYSTEM, United States Patent, pp. 1
DETAILED DESIGN
Diameter: 200mmSTEEL ROD3)
Structural Components
1) Steel Node
2) Connecting Stick
3) Steel Rod
4) Steel Rod with Pit
Size (Diameter/ Thinkness)
D: 400mm
D: 100mm
D: 200mm
D: 200mm & THK: 100mm
103
1)
Diameter: 400mmSTEEL NODE
(Diameter: 200mm)STEEL ROD WITH PIT4)
STEEL ROD
Diameter: 100mmCONNECTING STICK 2)
Physical Prototype Model3D Print using Powder
DETAILED DESIGN
C3. FINAL DETAIL MODEL
To clearify the interior space of the
model, i selected a part that includ-
ing the relationship and connection
of all components. The purpose of the
detail model is going to identify how is the
circulation work and how the mechanical
components, like solar panel and elevator
influence the interior space .
105
3D Section
DETAILED DESIGN
Steel node and rod
Node Jointing System
H: 1.8mHuman scale
THK: 100mmSolar Panel
Dia: 3mCylinder Elevator
THK: 200mmSlab Platform
3D Section Diagram - 01
1)
2)
3)
4)
5)
ILLUSTATION OF INTERIOR SPACE AND CIRCULATIONPARTLY SECTIONING MODEL
3D Section Diagram - 02
H: 1.1mGlass Barrier
The level difference of each floor is
3.5 meters and every slab-platform
is fenced with the glass barrier
to ensure the safety of people. There
are showing level 1 and level 4 slab-
platform that people can see through
other level by different angle since there
are all open space instead of enclosed
area to make sure of good ventalition
and daylight. People can arrive to dif-
ferent level by the transparent elevators.
Core Constrcution Elements
1) Node Joint system
2) Slab Platform
3) Cylinder Elevator
4) Solar Panel
5) Human figure
6) Glass Barrier
Size (Diameter/ Thinkness)
/
THK: 200mm
D: 3m
/
H: 1.8m
H: 1.1m
Level 4+16.5m
+6.0mLevel 1
107
6)
DETAILED DESIGN
ILLUSTATION OF INTERIOR SPACE AND CIRCULATIONPARTLY SECTIONING MODEL
Steel node and rod
Node Jointing System
109
Physical model - 013D Print using Grey Powder
Dia: 3mCylinder Elevator
THK: 200mmSlab Platform
Scale: 1/200
DETAILED DESIGN
Steel node and rod
Node Jointing System
ILLUSTATION OF INTERIOR SPACE AND CIRCULATIONPARTLY SECTIONING MODEL
111
Physical model - 023D Print using Grey Powder
Dia: 3mCylinder Elevator
Level 4Slab Platform
Level 1Slab Platform
DETAILED DESIGN
PUBLIC FUNCTIONAL SPACECLOUDLAND
113
BRONZE SCULPTURETHE LITTLE MERMAID
RING OF BASTIONED RAMPARTSKastellet
DETAILED DESIGN
115
DETAILED DESIGN
PERSPECTIVE AT 1PM SUMMERCLOUDLAND
117
DETAILED DESIGN
PERSPECTIVE AT 7PM SUMMERCLOUDLAND
119
DETAILED DESIGN
C4. LEARNING OBJECTIVES AND OUTCOME
Incredible programme
Paving the way
A story start
121
Infinite journey
God is in the details
Before learning the grasshopper, as
known as a practice of algorithmic
thinking with aids of computational
methods, I usually develop the design
concept by drawing on tracing pa-
per or variation on simple geometrical
model. Grasshopper provides another
interesting ways for finding the aesthetic
elements and the possibility of design. In
algorithmic software, you would acquire
considerable variations of model by only
adjusting the different of one factor.
It is an effective ways to maximise my
imagination and creativity by process-
ing large amount of calculation, like trim-
ming and patching, instead of manual
modification. Also, there is much more
flexible on the irregular shape of design,
like Biomimicry and Strips Folding, which
boarded the design boundary and
abandon of the inertial thinking.
In my algorithmic experiments - voronoi
system which is a complex components
of Biomimicry that could create complex
structures and forms that hardly made
by manual thinking. Furthermore, Grass-
hopper performs logical and systemic
relationship of input and output that
enhance the algorithmic thinking and the
logical thinking. In the future, there would
be much more computational softwares
and equipments that supporting the
architect design and work. Hence, studio
air was equipped us with the funda-
mental and important skills for upcoming
challenges.
DETAILED DESIGN
C5. APPENDIX
JOINT DEVICE FOR JOINING PRETENSIONED BRACE MEMBER TO CONNECTOR NODES 1N SPACE TRUSS STRUCTURE
STRUCTURAL JOINT MEMBERS FOR SPACE FRAME SYSTEMAndrew V. Kundrat, 1989
U.S. patents on Google
Carl D. Friedman, 1997
Patents Study
123
CLOUD CITY, 2012
The Metropolitan Museum of Art
Artist: Tomás Saraceno
Precendent Study
DETAILED DESIGN
BIBLIOGRAPHY
Book
Burry, Mark (2011). Scripting Cultures: Architectural Design and Programming (Chichester: Wiley) pp. 8-71
Andrew V. Kundrat, (1989). STRUCTURAL JOINT MEMBERS FOR SPACE FRAME SYSTEM pp. 1-7
Carl D. Friedman, 1997). JOINT DEVICE FOR JOINING PRETENSIONED BRACE MEMBER TO CONNECTOR NODES 1N SPACE
TRUSS STRUCTURE. pp1-11
Interent
The Metropolitan Museum of Art, (2012), Tomás Saraceno on the Roof: Cloud City, Rretrieved from http://www.metmuseum.
org/saraceno
The Metropolitan Museum of Art, (2012), The Installation of Tomás Saraceno on the Roof: Cloud Cityy, Rretrieved from
http://www.youtube.com/watch?v=JKEP6DheJ3g
Geoffrey Braiman, David Beil, (2011), Voronoi Skyscraper, Rretrieved from http://www.evolo.us/architecture/voronoi-skyscrap-
er/
Tomas Kozelsky, Patrick Bedarf, Dimitrie Andrei Stefanescu, (2011), Laminated Wood Skyscraper in Brazil, Rretrieved from
http://www.evolo.us/architecture/laminated-wood-skyscraper-in-brazil/
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